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Media franchise

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99:. In the case of successful transmedia franchises, each different medium should expand the target demographic and fandom, build the interest of the consumers and add to the overarching story and narrative of the franchise itself. A connection between the characters, settings, and other elements of the media franchise do still exist within the different mediums, regardless of the fact that they are being presented in sometimes completely different ways, such as the shared, interweaving storylines and elements of 1939: 87:, which is the community of fans that indulge in many of its mediums and are committed to interacting with and keeping up with other consumers. Large franchise-based fandoms have grown to be even more popular in recent years with the rise of social media platforms, as many fans seek to interact with one another for discussion, debate and even to create their own fan-made pieces of media revolving around the franchise, on websites like 195:
continuity, leading fans to speculate or seek to confirm which mediums are canon and which are not, which can get confusing if the franchise does not provide an answer themselves since entire mediums can be non-canon to the greater story, with a popular example occurring. On the other hand, specific episodes, volumes or parts of a series can be canon while others in the same medium are not, such as the fact that only some of the
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in 1955, bringing fictional media franchises to life through the theme parks slowly became increasingly popular as the way to perfectly blend tourism and real-life involvement with media itself. Similar to transmedia, the concept of bringing fictional media into a non-fictional space where fans can
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in the franchise's characters and settings. As one author explains, "For the studios, a home-run is a film from which a multimedia 'franchise' can be generated; the colossally expensive creation of cross-media conglomerates predicated on synergistic rewards provides an obvious imperative to develop
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films, music and book publishing (including original works in addition to its anthologies of cartoons, photographs, recipes, advice, articles or fiction that had originally appeared in the magazine), footwear, clothing of every kind, jewelry, housewares (lamps, clocks, bedding, glassware), guitars
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Long-running franchises were common in the early studio era, when Hollywood studios had actors and directors under long-term contract. In such cases, even lead actors are often replaced as they age, lose interest, or their characters are killed. Spin-offs and adaptations of popular pieces of media
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films, television shows, comics and video games. Espen Aarseth describes the financial logic of cost-recovery for expensive productions by identifying that a single medium launch is a lost opportunity, the timeliness of the production and release is more important than its integrity, the releases
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Transmedia franchises occasionally release content through certain mediums that is not canon to the main or greater story that the franchise is built around, meaning that the elements of said content do not truly exist in the main timeline of the franchise. Canon content often times breaks
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across more than one medium. For the owners, the goal of increasing profit through diversity can extend the commercial profitability of the franchise and create strong feelings of identity and ownership in its consumers. Those large groups of dedicated consumers create the franchise's
284:, and crossed through the mediums of television, film, news, and other non-media related realms, such trading cards, merchandise, and more. A number of Japanese media franchises have gained considerable global popularity, and are among the world's 134:. A transmedia franchise however is often referred to by the simpler term "media franchise". The term media franchise is often used to describe the popular adaptation of a work into films, like the popular 1799: 474:
immerse themselves in real-life versions of elements from the fictional worlds they love, adds to the overall narrative the franchise creates through its other mediums. Marvel's
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and gambling, playing cards, pinball machines and pet accessories, billiard balls, bedroom appurtenances, enhancements, plus countless other items of merchandise.
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Palumbo, Donald (1998). "Asimov's Crusade Against Bigotry: The Persistence Of Prejudice as a Fractal Motif in the Robot/Empire Foundation Metaseries".
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marked a shift in Japanese marketing from the focus on the content of the commodity to "overlapping the commodity image with the character image".
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Multimedia franchises usually develop through a character or fictional world becoming popular in one medium, and then expanding to others through
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such products." The trend later developed wherein franchises would be launched in multiple forms of media simultaneously; for instance, the film
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in the late 1990s, acted as benchmarks in the country's transmedia dominance. The latter in particular began as a video game available on
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Media franchises tend to cross over from their original media to other forms. Literary franchises are often transported to film, such as
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A media franchise does not have to include the same characters or theme, as the brand identity can be the franchise, like
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as "something that creates value across multiple businesses and across multiple territories over a long period of time".
588:, within a few years after its first publication, into such enterprises as a modeling agency, several television shows ( 1093: 717: 1911: 1579: 1465: 1330: 1068: 997: 1821: 809: 264:, with its interconnection of media and commodity goods. Some of the earlier popular Japanese franchises such as 143: 1966: 1944: 1779: 1672: 1136: 685: 648: 546: 1867: 1763: 742: 1981: 1850: 1845: 42:
in which several derivative works have been produced from an original creative work of fiction, such as a
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park is one of the many franchise-based theme parks created in recent times, following the creation of
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were produced at the same time, using the same actors on the same sets, and released on the same day.
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genres. Similarly, fantasy, science fiction films and television shows are frequently adapted into
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within a franchise can even be created, which ultimately leads to the creation of brand worlds.
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becoming a #1 hit on Billboard Hot 100. The success resulted in a nationwide concert tour, an
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should raise brand awareness and the cross-ability of the work is critical for its success.
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but the origins of the strategy can be traced back to the 1960s with the proliferation of
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comics are canon, with a large amount of them breaking the continuity of the main story.
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Månsson, Maria; Buchmann, Annæ; Cassinger, Cecilia; Eskilsson, Lena, eds. (2020-07-07).
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are other highlights of the non-fiction branch of media franchises, such as the popular
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Non-fiction media franchises also exist in the television and film mediums, with
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being one of the most well-known examples; ranging from competition shows like
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Aarseth, Espen (2006). "The Culture and Business of Cross-Media Productions".
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was a transmedia franchise from its beginnings, with the first season winner
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series, which serves as both a film and television transmedia franchise.
560: 536: 502: 254: 239:, and other methods. It is the Japanese term for a transmedia franchise. 115: 1756: 1719: 1611: 1196:"From One Medium to the Next: How Comic Books Create Richer Storylines" 593: 510: 498: 470: 218: 147:. Other neologisms exist to describe various franchise types including 100: 55: 47: 1645:: "The Midas Formula (How to create a billion-dollar movie franchise)" 1129:
Post-classical Hollywood: Film Industry, Style and Ideology Since 1945
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by Marc Steinberg, details the evolution of the media mix in Japan.
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Bitten by Twilight: Youth Culture, Media, and the Vampire Franchise
397: 281: 277: 59: 933:"Transmedia Storytelling and Entertainment: An annotated syllabus" 1445: 1271:"Manga Movies Project Report 1 - Transmedia Japanese Franchising" 737: 692: 584: 521: 578:. An enduring and comprehensive example of a media franchise is 722: 697: 92: 88: 84: 1724: 1707: 582:, which began expanding well beyond its successful magazine, 517: 261: 1600:
Anime's Media Mix: Franchising Toys and Characters in Japan.
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Kackman, Michael; Kearney, Mary Celeste, eds. (2018-06-22).
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Anime's Media Mix: Franchising Toys and Characters in Japan,
300:, gave rise to the recognition of what is variously called 43: 1407:"Brand Identity, Adaptation, and Media Franchise Culture" 618:
to the day-in-the-life episodes of the many different
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Acta Universitatis Sapientiae, Film and Media Studies
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Use of a creative work across several different media
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Convergence Culture: Where Old and New Media Collide
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Convergence Culture: Where Old and New Media Collide
1317:, University of Minnesota Press, pp. 143–161, 1160:, London: Palgrave Macmillan UK, pp. 182–202, 1052: 981:Interactive Narratives and Transmedia Storytelling 1536:"How To Kill A Major Media Franchise In A Decade" 1533: 1958: 128:book that made the bestseller list and the film 1618:"The Gender Dynamics of the Japanese Media Mix" 437: 420: 405: 384: 367: 350: 333: 1559: 1083: 1050: 1012: 444: 427: 412: 391: 374: 357: 340: 222: 151:, which can be used to describe works such as 1673: 753:List of longest-running video game franchises 455: 248:and is first used to describe adaptations of 1449:The Routledge Companion to Media and Tourism 1255: 1253: 1311:"Beyond the Horizon of the Possible Worlds" 773: 1680: 1666: 1353: 807: 748:List of best-selling video game franchises 235:, gaming technologies, cell phones, toys, 1502: 1422: 1364:International Journal of Cultural Studies 1250: 1211: 840: 815:. First International Conference on CDA. 780:Keiles, Jamie Lauren (December 1, 2022). 654:List of highest-grossing media franchises 977: 760:List of space science fiction franchises 141:that was adapted into the five films of 1193: 1108: 930: 887: 484:Universal Studio's Islands of Adventure 327: 73: 14: 1959: 1404: 1292: 1290: 1233: 1231: 1151: 779: 1661: 1555: 1553: 1488: 1349: 1347: 1308: 1147: 1145: 1088:. Peter Lang Publishing. p. 12. 246:gained its circulation in late 1980s 1687: 1534:Bernstein, Joseph (12 August 2013). 1111:Journal of the Fantastic in the Arts 1046: 1044: 822:from the original on 19 October 2013 78:A media franchise often consists of 1653:: Film franchise earning comparison 1287: 1268: 1228: 480:The Wizarding World of Harry Potter 24: 1605: 1550: 1344: 1142: 841:Fuschillo, Gregorio (2018-05-04). 718:List of television show franchises 25: 1993: 1635: 1041: 286:highest-grossing media franchises 1938: 1937: 1354:Bainbridge, Jason (2013-10-25). 931:Jenkins, Henry (December 2010). 572:The Complete Idiot's Guide to... 563:literary franchises include the 311:Researchers argue that the 1963 189: 1592: 1527: 1482: 1439: 1405:Marazi, Katerina (2014-12-01). 1398: 1302: 1262: 1194:Bourdaa, Mélanie (2018-03-14). 1187: 1121: 1102: 843:"Fans, fandoms, or fanaticism?" 1360:franchise and the environment" 1356:"'It is a Pokémon world': The 1077: 1006: 978:McErlean, Kelly (2018-03-05). 971: 924: 894:. Cambridge University Press. 881: 834: 801: 686:List of highest-grossing films 649:Lists of multimedia franchises 555: 13: 1: 766: 743:List of video game franchises 592:, in 1959), and even its own 38:, is a collection of related 1800:games, toys, and merchandise 1309:SAITO, SATOMI (2015-12-20), 949:10.1080/10304312.2010.510599 520:, particularly those in the 7: 1489:Mayer, Hervé (2020-03-20). 891:Young Adult Fantasy Fiction 888:Wilkins, Kim (2019-07-11). 847:Journal of Consumer Culture 787:The New York Times Magazine 641: 438: 421: 406: 385: 368: 351: 334: 10: 1998: 530:animated television series 460: 456:Development to other forms 118:and having the release of 1932: 1904: 1883: 1772: 1695: 1152:Harvey, Colin B. (2015), 1027:10.1207/s15405710pc0403_4 445: 428: 413: 392: 381:, recast as computer game 375: 358: 341: 223: 62:, chief executive of the 1376:10.1177/1367877913501240 859:10.1177/1469540518773822 532:, video games, or both. 204: 1424:10.1515/ausfm-2015-0012 1323:10.5749/j.ctv1rdv223.14 1166:10.1057/9781137306043_9 1084:Click, Melissa (2010). 1051:Jenkins, Henry (2006). 728:Transmedia storytelling 302:transmedia storytelling 1563:The Craft of Criticism 469:Since the creation of 308:, media synergy, etc. 1967:Mass media franchises 1924:Video game franchises 1868:Video game franchises 1780:Multimedia franchises 1572:10.4324/9781315879970 1458:10.4324/9780429430398 1059:. NYU Press. p.  1015:Popular Communication 990:10.4324/9781315637570 900:10.1017/9781108551137 671:Narrative consumption 509:, as well as popular 171:intellectual property 74:Transmedia franchise 1764:Video game franchise 1504:10.4000/caliban.8195 1158:Fantastic Transmedia 676:Database consumption 505:, and other popular 328:Japanese terminology 198:Battlestar Galactica 167:licensing agreements 131:From Justin to Kelly 36:multimedia franchise 18:Multimedia franchise 1982:Mass media industry 1154:"Transmedia Memory" 808:Lemke, Jay (2004). 590:Playboy's Penthouse 580:Playboy Enterprises 213:and entertainment, 180:and the video game 177:The Matrix Reloaded 66:, defined the word 64:Walt Disney Company 594:television channel 490:at Disneyland and 169:, with respect to 121:A Moment Like This 52:television program 34:, also known as a 1954: 1953: 1912:Comic book series 1834:Comic book series 1790:television series 1720:Comic book series 1175:978-1-349-45500-3 909:978-1-108-55113-7 661:Media convergence 451:, recast as movie 434:, recast as manga 402:, recast as novel 364:, recast as drama 347:, recast as anime 270:in the 1980s and 144:The Twilight Saga 16:(Redirected from 1989: 1941: 1940: 1891:Media franchises 1884:Highest-grossing 1851:Television shows 1689:Media franchises 1682: 1675: 1668: 1659: 1658: 1598:Marc Steinberg, 1586: 1585: 1557: 1548: 1547: 1545: 1543: 1531: 1525: 1524: 1506: 1486: 1480: 1479: 1443: 1437: 1436: 1426: 1402: 1396: 1395: 1351: 1342: 1341: 1340: 1339: 1306: 1300: 1294: 1285: 1284: 1282: 1281: 1269:Denison, Rayna. 1266: 1260: 1257: 1248: 1235: 1226: 1225: 1215: 1213:10.5204/mcj.1355 1191: 1185: 1184: 1183: 1182: 1149: 1140: 1127:Barry Langford, 1125: 1119: 1118: 1106: 1100: 1099: 1081: 1075: 1074: 1058: 1048: 1039: 1038: 1010: 1004: 1003: 975: 969: 968: 928: 922: 921: 885: 879: 878: 838: 832: 831: 829: 827: 821: 814: 805: 799: 798: 796: 794: 777: 708:Spiritual sequel 703:Spin-off (media) 666:Media multiplier 615:The Amazing Race 548:National Lampoon 476:Avenger's Campus 450: 448: 447: 441: 433: 431: 430: 424: 418: 416: 415: 409: 401: 395: 394: 388: 380: 378: 377: 371: 363: 361: 360: 354: 346: 344: 343: 337: 267:Vampire Hunter D 259: 226: 225: 211:Japanese culture 183:Enter the Matrix 21: 1997: 1996: 1992: 1991: 1990: 1988: 1987: 1986: 1977:Western culture 1957: 1956: 1955: 1950: 1928: 1900: 1879: 1873:longest-running 1817:direct-to-video 1807:Animated series 1768: 1752:Television show 1703:Animated series 1691: 1686: 1651:Box Office Mojo 1638: 1608: 1606:Further reading 1595: 1590: 1589: 1582: 1558: 1551: 1541: 1539: 1532: 1528: 1487: 1483: 1468: 1444: 1440: 1403: 1399: 1352: 1345: 1337: 1335: 1333: 1307: 1303: 1295: 1288: 1279: 1277: 1267: 1263: 1258: 1251: 1236: 1229: 1192: 1188: 1180: 1178: 1176: 1150: 1143: 1126: 1122: 1107: 1103: 1096: 1082: 1078: 1071: 1049: 1042: 1011: 1007: 1000: 976: 972: 929: 925: 910: 886: 882: 839: 835: 825: 823: 819: 812: 806: 802: 792: 790: 778: 774: 769: 764: 713:Standalone film 644: 621:Real Housewives 602:direct to video 576:reference books 558: 526:science fiction 486:and Star Wars' 463: 458: 442: 425: 417:, "comicalize") 410: 389: 372: 355: 338: 330: 288:. For example, 247: 237:amusement parks 233:broadcast media 207: 192: 80:cross-marketing 76: 32:media franchise 28: 23: 22: 15: 12: 11: 5: 1995: 1985: 1984: 1979: 1974: 1969: 1952: 1951: 1949: 1948: 1933: 1930: 1929: 1927: 1926: 1921: 1920: 1919: 1908: 1906: 1902: 1901: 1899: 1898: 1893: 1887: 1885: 1881: 1880: 1878: 1877: 1876: 1875: 1865: 1864: 1863: 1858: 1848: 1843: 1842: 1841: 1831: 1830: 1829: 1824: 1819: 1814: 1804: 1803: 1802: 1797: 1792: 1787: 1776: 1774: 1770: 1769: 1767: 1766: 1761: 1760: 1759: 1749: 1744: 1739: 1734: 1732:Film franchise 1729: 1728: 1727: 1717: 1712: 1711: 1710: 1699: 1697: 1693: 1692: 1685: 1684: 1677: 1670: 1662: 1656: 1655: 1647: 1637: 1636:External links 1634: 1633: 1632: 1631: 1630: 1625: 1620: 1607: 1604: 1603: 1602: 1594: 1591: 1588: 1587: 1580: 1549: 1526: 1481: 1466: 1438: 1417:(1): 229–242. 1397: 1370:(4): 399–414. 1343: 1331: 1301: 1286: 1261: 1249: 1227: 1186: 1174: 1141: 1120: 1101: 1095:978-1433108945 1094: 1076: 1069: 1040: 1021:(3): 203–211. 1005: 998: 970: 943:(6): 943–958. 923: 908: 880: 853:(3): 347–365. 833: 800: 771: 770: 768: 765: 763: 762: 757: 756: 755: 750: 740: 735: 733:Transmediation 730: 725: 720: 715: 710: 705: 700: 695: 690: 689: 688: 678: 673: 668: 663: 658: 657: 656: 645: 643: 640: 566:...For Dummies 557: 554: 462: 459: 457: 454: 453: 452: 435: 403: 382: 365: 348: 329: 326: 314:Tetsuwan Atomu 306:transmediation 304:, crossmedia, 206: 203: 191: 188: 112:Kelly Clarkson 75: 72: 26: 9: 6: 4: 3: 2: 1994: 1983: 1980: 1978: 1975: 1973: 1970: 1968: 1965: 1964: 1962: 1947: 1946: 1942: 1935: 1934: 1931: 1925: 1922: 1918: 1915: 1914: 1913: 1910: 1909: 1907: 1903: 1897: 1894: 1892: 1889: 1888: 1886: 1882: 1874: 1871: 1870: 1869: 1866: 1862: 1859: 1857: 1854: 1853: 1852: 1849: 1847: 1844: 1840: 1837: 1836: 1835: 1832: 1828: 1825: 1823: 1820: 1818: 1815: 1813: 1810: 1809: 1808: 1805: 1801: 1798: 1796: 1793: 1791: 1788: 1786: 1783: 1782: 1781: 1778: 1777: 1775: 1771: 1765: 1762: 1758: 1755: 1754: 1753: 1750: 1748: 1747:Radio program 1745: 1743: 1740: 1738: 1735: 1733: 1730: 1726: 1723: 1722: 1721: 1718: 1716: 1713: 1709: 1706: 1705: 1704: 1701: 1700: 1698: 1694: 1690: 1683: 1678: 1676: 1671: 1669: 1664: 1663: 1660: 1654: 1652: 1648: 1646: 1644: 1640: 1639: 1629: 1626: 1624: 1621: 1619: 1616: 1615: 1613: 1610: 1609: 1601: 1597: 1596: 1583: 1581:9781315879970 1577: 1573: 1569: 1565: 1564: 1556: 1554: 1537: 1530: 1522: 1518: 1514: 1510: 1505: 1500: 1496: 1492: 1485: 1477: 1473: 1469: 1467:9780429430398 1463: 1459: 1455: 1451: 1450: 1442: 1434: 1430: 1425: 1420: 1416: 1412: 1408: 1401: 1393: 1389: 1385: 1381: 1377: 1373: 1369: 1365: 1361: 1359: 1350: 1348: 1334: 1332:9781452949833 1328: 1324: 1320: 1316: 1315:Mechademia 10 1312: 1305: 1299: 1293: 1291: 1276: 1272: 1265: 1256: 1254: 1247: 1243: 1239: 1238:Henry Jenkins 1234: 1232: 1223: 1219: 1214: 1209: 1205: 1201: 1197: 1190: 1177: 1171: 1167: 1163: 1159: 1155: 1148: 1146: 1138: 1134: 1130: 1124: 1116: 1112: 1105: 1097: 1091: 1087: 1080: 1072: 1070:9780814742815 1066: 1062: 1057: 1056: 1047: 1045: 1036: 1032: 1028: 1024: 1020: 1016: 1009: 1001: 999:9781315637570 995: 991: 987: 983: 982: 974: 966: 962: 958: 954: 950: 946: 942: 938: 934: 927: 919: 915: 911: 905: 901: 897: 893: 892: 884: 876: 872: 868: 864: 860: 856: 852: 848: 844: 837: 818: 811: 804: 789: 788: 783: 776: 772: 761: 758: 754: 751: 749: 746: 745: 744: 741: 739: 736: 734: 731: 729: 726: 724: 721: 719: 716: 714: 711: 709: 706: 704: 701: 699: 696: 694: 691: 687: 684: 683: 682: 679: 677: 674: 672: 669: 667: 664: 662: 659: 655: 652: 651: 650: 647: 646: 639: 637: 636: 631: 627: 626:Documentaries 623: 622: 617: 616: 611: 606: 603: 599: 595: 591: 587: 586: 581: 577: 574: 573: 568: 567: 562: 553: 551: 549: 544: 543: 542:Final Fantasy 538: 533: 531: 527: 523: 519: 515: 512: 508: 504: 500: 495: 493: 489: 488:Galaxy's Edge 485: 481: 477: 472: 467: 440: 436: 423: 408: 404: 399: 387: 383: 370: 366: 353: 349: 336: 332: 331: 325: 323: 318: 316: 315: 309: 307: 303: 299: 298: 293: 292: 287: 283: 279: 275: 274: 269: 268: 263: 257: 256: 251: 250:Sakyo Komatsu 245: 240: 238: 234: 230: 220: 216: 212: 202: 200: 199: 190:Canon content 187: 185: 184: 179: 178: 172: 168: 163: 161: 159: 154: 150: 146: 145: 140: 138: 133: 132: 127: 126:American Idol 123: 122: 117: 114:signing with 113: 109: 108:American Idol 105: 102: 98: 94: 90: 86: 81: 71: 69: 65: 61: 57: 53: 49: 45: 41: 37: 33: 19: 1943: 1936: 1917:manga series 1905:Best-selling 1856:most watched 1725:manga series 1708:anime series 1696:Media series 1688: 1650: 1642: 1599: 1593:Bibliography 1562: 1542:16 September 1540:. 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Index

Multimedia franchise
media
film
literature
television program
video game
Bob Iger
Walt Disney Company
cross-marketing
fandom
tumblr
Reddit
Fandom
Spider-Man
American Idol
Kelly Clarkson
RCA Records
A Moment Like This
From Justin to Kelly
Twilight book series
The Twilight Saga
Isaac Asimov
Foundation series
licensing agreements
intellectual property
The Matrix Reloaded
Enter the Matrix
Battlestar Galactica
Japanese culture
wasei-eigo

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