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Mother 3

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504:. The game begins with twins Lucas and Claus and their mother Hinawa preparing to return home to Tazmily Village after visiting Hinawa's father, who lives in the northern reaches of the Islands. Before they can return, Tazmily Village is attacked by a mysterious military force known as the Pigmask Army, who bomb the nearby forest and start a forest fire. Hinawa's husband, Flint, is alerted to the fire and sets out to rescue his family. He finds Lucas and Claus, but discovers that Hinawa was killed defending them from a hostile Drago, a normally peaceful lizard-like creature. Later, Claus leaves the village to take revenge on the Drago; Flint attempts to follow him and discovers and defeats the Drago, which has been turned into a cyborg, but fails to find Claus. 687: 982:, was composed late in the game's development; earlier in development Itoi intended to use the "Pigmask Army" theme as the main theme of the game. During the creation of an important scene in the game, however, Sakai was asked to create a song that would have a greater impact than the Pigmask theme; upon its creation, it was chosen to be used as the main theme instead of the "Pigmask Army" song. Itoi claims that, given how quickly Sakai composed the song, that he had been "waiting for the order" to make a song like "Love Theme". Itoi requested that "Love Theme" be playable on a piano with only one finger, as the "Eight Melodies" theme from 809:" with little reason to revisit, he wanted the player to see the town gossip grow dynamically. It was enough of a departure from the series that the development team questioned whether fans would consider it part of the series. Itoi intended the game to have 12 chapters with various game mechanics and rotating player-characters. He conceptualized the development as moving 3D puppets before realizing the degree of programming required. As development wore on, Itoi reduced the scope of the chapters until seven or nine were left. The "uncomfortable beauty" of 1003: 937: 696: 466:, rather than immediately decremented. This allows a mortally wounded character to perform actions like attacking or healing themselves, as long as the player acts quickly enough. If a character loses all HP, it will become unconscious and cannot participate unless revived by another character. The player loses a battle if all characters become unconscious; the player will then be given the option to continue play from the nearest save point, but with half the DP on their person. 4226: 4341: 512:
sets off with his dog Boney. While travelling there, he learns psychic powers from a superpowered, benevolent, androgynous creature known as a Magypsy. At the club, he finds Kumatora working as a waitress, as well as Duster, who has lost his memory. They join and recover the Egg and restore Duster's memory, but while attempting to board a flying Pigmask airship, a mysterious Masked Man shakes them off and sends them flying to the ground, separating them.
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attributed the change in tone to his own growth and the character composition of the new development team. Itoi later reflected on the ending's lesson on the virtue of helping bad people. Itoi felt that the ending's renewal theme reflected his worldview of appreciating our time on Earth in light of the planet's inevitable end. Much of the rest of the script was written after-hours at a local hotel where they would continue their work.
1325:. He was impressed by the quality of the fan translation and described Itoi as a "storyteller" who chose the Japanese role-playing game medium to tell his story. Parkin noted how the "excellent" script unfurled from a "straightforward tale" into "breadth and depth of quality that few titles many times its budget achieve" with "affecting scenes" and "unexpected impact". He compared the chapter approach with the method of 564: 454:. When the player comes into contact with an enemy in the overworld, the game transitions to a battle screen. Battles are viewed from a presumed first-person perspective, showing the enemies against a distorted, animated background. The player can assign each character in their party to perform an action, such as attacking an enemy or using items to restore HP or PP. Some characters can utilize 771: 308:, in which it received praise for its character development, stylized graphics, music, and story, but was criticized for its lack of innovation in the role-playing genre. The game is noted for its themes of grief and rebellion against tyranny, and its progressively more mature and dramatic tone than its previous two installments. 508:
time a mysterious peddler known as Yokuba, who works with the Pigmasks, introduces the concept of currency and sells television-like devices known as Happy Boxes to the townspeople, with the unwilling help of a monkey named Salsa whom he abuses. Salsa escapes from Yokuba's control with the help of Kumatora, Lucas, and Wess.
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received critical acclaim, it sold around 200,000 copies in its first week of sales in Japan and despite not having an English localization, critics imported it for reception and gave it mostly positive reviews. It was one of Japan's top 20 bestselling games for the first half of 2006, and received a
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Lucas and company set out to confront Porky and pull the last needle. While fighting their way to him, they discover that Yokuba was the Magypsy responsible for protecting the seventh Needle, who betrayed them and started working for the Pigmasks. The heroes confront Porky deep beneath New Pork City,
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logo was made from a fusion of metal and trees, which Itoi interpreted as the discomfort of two materials that were impossible to fuse. The chimeras theme informed the game's original subtitle: "Forest of the Chimeras", which eventually became "The End of the Pig King" before the game was cancelled.
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and testing to ensure that the game properly displays the translated text. The translation included minor deviations from the original, such as localization of place names and puns. The few dramatic changes included renaming some characters and locations. For example, the character "Yokuba", loosely
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Another of his themes was the duality of the seriousness and lightheartedness of games, which is why he added a serious death scene to the first chapter. Itoi's Nintendo 64 version of the final battle was darker, "dirtier", and more upsetting, though the final version changed little in concept. Itoi
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The seventh and final Needle is located beneath New Pork City, the capital of the Pigmasks. Lucas and company travel there and meet Leder, another villager, who reveals that the inhabitants of Tazmily Village are the last survivors of a global apocalypse, who travelled to the Nowhere Islands as they
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that the lack of localization was because it "just didn't make business sense" to make one for a game released very late in the handheld's lifespan. He also said that he was in talks with Iwata to possibly release it on the North American Wii U eShop prior to Iwata's death. The game was re-released
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Lucas reaches the seventh needle and confronts the Masked Man, who is revealed to be a brainwashed Claus. During the battle between Claus and Lucas, Hinawa's spirit speaks to the boys and begs them not to fight. This eventually causes Claus to remove his mask and commit suicide by casting lightning
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In response to the Pigmasks' invasion, neophyte thief Duster is sent by his father and teacher Wess to the abandoned Osohe Castle to retrieve the mysterious Egg of Light. While there he meets the spirited young Princess Kumatora, but both he and the Egg are caught in a trap and vanish. At the same
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Three years later, Tazmily Village has been taken over by the Pigmask Army, who have modernized it with railways, Happy Boxes, and other modern technology. Lucas hears rumours that Duster, who has been missing since leaving for Osohe Castle, is working as a bassist at the nearby Club Titiboo, and
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incredible power to completely reshape the world. Because of this, the Masked Man is trying to find and pull the Needles. Lucas and Boney reunite with Duster and Kumatora and race to pull the Needles before the Masked Man, but only manage to pull three, with the Masked Man pulling another three.
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Lucas and Boney land in a haystack back in Tazmily, and learn from the Magypsies that beneath the Islands is a massive dragon. The Magypsies' purpose is to guard seven Needles that were placed in the dragon to control its power; whoever pulls most of the Needles will be able to use the dragon's
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The team reported that "the highest levels" of Nintendo of America knew about their project, though they did not intervene. The localization team planned to end the project if Nintendo were to make an announcement about the future of the game, or if they were asked to cease development of the
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who would become engrossed in a big murder case, and the story would unfold from a young female clerk at a flower shop who would slowly recall parts of a story consequential to the plot. Thus, the city would appear to grow. This idea of a "single place changing over time" was central to
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were protected by the dragon's power. To prevent a second apocalypse from reoccurring, the survivors sealed their previous memories in the Egg of Light; Leder was given the role of revealing the truth if the situation called for it. He also reveals that the leader of the Pigmasks is
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was "one of his themes". Players sweat when learning an ability based on Itoi's belief of how physical struggle facilitates growth. He also included characters like the Magypsies and Duster (who has a bad leg) to show the value of having friends with different qualities.
848:" power struggle. The antagonist, Porky, was designed as a "symbol of humankind", complementing Itoi's view of evil on a fungible morality spectrum with "pranks" and "crimes" at its extremes. Itoi compared the way in which the characters realize their psychic powers with 489:, with each enemy possessing a musical theme with different rhythms. Using this system, the player can attack the enemy up to sixteen times in a row. When the correct beat is not apparent, the player can put the enemy to sleep to isolate the beat from the music. 1836:
From this day forth, you'll be rewarded for your hard work. It'll be given in units called DP (Dragon Power). You can use DP in shops and other places in exchange for good and services. You can save and withdraw DP anytime by talking to nearby
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called it the "perfect" Game Boy Advance role-playing game. Reviewers praised its story (even though the game was only available in Japanese) and graphics, and lamented its 1990s role-playing game mechanics. Critics also complimented its music.
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but he seals himself inside an "Absolutely Safe Capsule" built by Dr. Andonuts; unbeknownst to him, however, Andonuts has tricked him, as the Absolutely Safe Capsule also renders the outside world safe by permanently sealing Porky within it.
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wrote that the game retained the quirkiness of the previous soundtracks in the series despite the change in composers. He found the second half of the album, which included reinterpreted "classics" from the series, to be its strongest.
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world without technical restrictions. However, their early specifications exceeded the capabilities and memory limits of Nintendo 64; halfway through development the team scaled back its large scope and changed the platform to the
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editor Imran Khan alleges that Nintendo planned an English localization but canceled it due to fears that the central theme of bereavement, as well as instances of drug use and animal cruelty, would generate controversy. Former
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reviewers noted the level of detail from the game's direction, accessibility and wit of the story, unconventional art style, and conventional game mechanics. They considered the timed battles to be both useful and difficult.
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had gained popularity and been played in elementary schools due to its simplicity. The "OK desu ka?" that plays after the player chooses the character's name was recorded without Itoi's knowledge by
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Jordan Jackson wrote that the visuals are typical of the series and fit the game's mood, and the website's Mike Moehnke criticized the inventory limits carried over from the previous game. Green of
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series. Jackson wrote that the music was "just as catchy as previous games" despite being "almost completely new". Moehnke agreed, calling it "nothing less than stunning". He noted overtones of
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said that the fan translation's "massive undertaking ... stands as a massive success" and that "one cannot even begin to fathom why Nintendo wouldn't see fit to release the game in the West".
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series. The game follows Lucas, a young boy with psychic abilities, and a party of characters as they attempt to prevent a mysterious invading army from corrupting and destroying the world.
1479:. Parkin wrote that the game was filled with "memorable moments", including a character who criticizes the player "for not giggling at puns", frogs with progressively silly costumes that 516: 418:. Currency is introduced in the later half of the game as Dragon Points (DP), earned by winning battles and used to purchase items. The player can deposit or withdraw DP from frogs. 3072: 3732: 3417: 3180: 422: 4009: 953: 4387: 1181:
or a flash cartridge. The localization patch was downloaded over 100,000 times in the first week following its release. Along with the translation, the team announced the
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development cycles. He saw himself as simultaneously making the game he wanted to play and setting traps for the player, and as making a game Nintendo could not.
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games. When one of the player's characters directly attacks an enemy with a weapon, they can repeatedly attack the enemy by pressing the button in time with the
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in "flat pastel textures devoid of shading" as juxtaposed with background art that "fizzes with life and character". He described the cutscenes' animations as "
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travelled in time to the Nowhere Islands and began building an empire there, kidnapping inhabitants from other time periods (including Dr. Andonuts from
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has few penalties for death. Jackson reflected that while the game is humorous and grows in enjoyment, it has some somber moments as well. Eisenbeis of
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had been cancelled following a number of delays. Iwata and Miyamoto clarified in an interview that resources had been moved to the development of the
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cited "the importance of mothers" as a key theme about which the game revolves, which he preferred to the mid-game "slapstick insanity" and final
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was released in Japan on April 20, 2006, where it became a bestseller. Prior to its release, the game was in the "top five most wanted games" of
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In an epilogue set in pitch darkness, the game's cast reveals that they have survived and wish the player farewell. After the credits, the
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Simon Parkin detailed the 12-year development, the series' legacy as both "one of Japan's most beloved" and the video game cognoscenti's "
462:, combat uses a "rolling health" system: when one of the player's characters is injured, its HP will gradually "roll" down, similar to an 3830: 3064: 2218: 4492: 4487: 4432: 4044: 3238: 3742: 2146: 1794: 4452: 3409: 3194: 1463:. Jackson said that the game was somewhat easier than the rest of the series and somewhat shorter, at about 30 hours in length. Both 1494:
scene", and that while the game's simpleness could have leaned towards "raw stupidity", instead it was "elegant in its simplicity".
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had few standout selling points other than its attention to detail and "only systemic innovation": the rhythm-based battle system.
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at Lucas's magic-reflecting Franklin Badge. Lucas pulls the final Needle, awakening the Dragon and destroying the Nowhere Islands.
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series writer and creator Shigesato Itoi has stated that he does not have any plans to create a fourth installment in the series.
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translation. They acknowledged that the legality of the localization was unclear since the final translation required use of an
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called it "undoubtedly one of the best known fan translations in existence", with active retranslations into other languages.
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reported the full-color, 200-page player's guide to be akin to a professional strategy guide, with quality "on par with ...
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console. Itoi had believed that restarting the project was impossible but changed his mind following encouragement from the
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was expected to be a 64DD launch game, but development shifted back to the Nintendo 64 after the 64DD's commercial failure.
458:-based abilities referred to as PSI, which includes stronger attacks and healing abilities, and require PP to execute. Like 4462: 4427: 4397: 4382: 3349: 2940: 656: 3600: 4512: 4482: 4442: 4402: 4344: 1513:
Jeremy Signor listed it among his "best unreleased Japanese role-playing games" for its script and attention to detail.
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The project included translating, writing, and revising about 1,000 pages of the game script in addition to extensive
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series features Lucas as a playable fighter, as well as minor characters as collectibles, items, or stage hazards.
840:(Chinese characters) so as to remain accessible to young children. Itoi described the game world as governed by a " 4412: 4392: 2682: 2055: 3793: 3596: 1331:. Parkin wrote that the script allowed for the somewhat "heavy-handed" juxtaposition of "nature and technology, 3767: 1107: 395: 3138: 2744: 1043:
and Franklin Badge pin. The game was marketed in Japan with a television commercial that has Japanese actress
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reacted favorably to the demo and compared the multi-character narrative to the Japan-only Super Famicom RPG
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were both unavailable. Sakai worked to make the music feel similar to previous entries in the series. The
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development spanned four consoles. The game was eventually released for the handheld Game Boy Advance.
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logo. Itoi served less of a manager role and more as a team member and scriptwriter than in previous
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that no other game in the history of time garnered such demand for translation, and Chris Plante of
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franchise had not been abandoned and that he was still interested in bringing the game to fruition.
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to complete; it was estimated that the theoretical freelance cost of the translation was $ 30,000.
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The final release had no subtitle because Itoi did not want to lead the player's interpretation.
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because he was uninterested in computer graphics trends. The series' games were written in the
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as producers. The team mostly consisted of members involved in the development of the previous
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in its look and feel, which he did not consider negative, albeit somewhat antiquated. Lada of
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said the game mechanics were "depressingly basic" against more advanced role-playing games.
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game charts. At one point leading up to its release, the game's "Love Theme" would play as
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Flint in an inn setting, as compared between the Nintendo 64 and Game Boy Advance versions
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readers ranked the game as one of their top ten most anticipated towards the end of 1999.
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production, a "detective story where the city was the main character". He thought of a
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is set in the fictional Nowhere Islands, an unknown length of time after the events of
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Parkin felt that the role-playing game elements were less interesting and added that
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developed the game, with input from Itoi. While the graphics were changed from 3D to
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Parkin wrote that the "childlike" and "unusually Western" graphics were similar to
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was about 60% complete by July 2004, and was released on April 20, 2006 in Japan.
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being the only game to be released outside Japan for decades until 2015, with
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trade show. It was expected to be released in North America under the title
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English localization was one of 2008's "worst heartbreaks". Frank Caron of
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A 10-second sample of the game's theme, highlighting the song's simplicity.
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did not receive an official release outside Japan. On October 17, 2008,
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spanned twelve years and four consoles, beginning in 1994 for the
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was one of the best role-playing games for the Game Boy Advance.
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This revolving player-character mechanic was first attempted in
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in 2008, and received over 100,000 downloads within a week.
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In 2003, in a Japanese commercial for the compilation game
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as proof of the fan base's dedication, and Jenni Lada of
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on the verge of tears as she explains her feelings about
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at HAL Laboratory whose previous works include music for
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logo is shown restored to being made completely of wood.
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which are abundant in the game world, and the player can
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Few pregnancies have been as painful and protracted as
3139:"Remember Earthbound? Play the sequel now, in English" 3127: 2340:"Years Later, Mother 3 Still Lives Up to All the Hype" 1946: 1888: 1842: 1759: 1725: 1723: 618:, the team transitioned from the Super Famicom to the 3957:
Thomas, Lucas M.; Casamassina, Matt (April 4, 2008).
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was "the closest games have yet come to literature."
3290: 3253: 3092: 3090: 2613:"Shigesato Itoi Tells All about Mother 3 (Part One)" 2581:"Shigesato Itoi Tells All about Mother 3 (Part One)" 2549:"Shigesato Itoi Tells All about Mother 3 (Part One)" 2514:"Shigesato Itoi Tells All about Mother 3 (Part One)" 2482:"Shigesato Itoi Tells All about Mother 3 (Part Two)" 2441:"Shigesato Itoi Tells All about Mother 3 (Part One)" 2409:"Shigesato Itoi Tells All about Mother 3 (Part Two)" 1969:"Shigesato Itoi Tells All about Mother 3 (Part Two)" 1934: 1557:, 26 years after the original game's release on the 1411:
role-playing games, and of greater dramatic impact.
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Cancelled Super Nintendo Entertainment System games
3749: 3373:"Cult classic 'Earthbound' launches today on Wii U" 2941:"Mother 3 Coming to Wii U Virtual Console in Japan" 2233: 1720: 1039:Deluxe Box Set was produced with a special edition 3987: 3650: 3209: 2637: 1732:"Ex-Nintendo President Talks Regrets And Mother 3" 3956: 3845: 3174: 3172: 3170: 3087: 2992: 19:"EarthBound 2" redirects here. For Mother 2, see 4359: 3928:"Lucas From Mother 3 Added to Smash Bros. Brawl" 3919: 3882: 3808: 3687: 3628:"Important Importables Review: Mother 3 for GBA" 3364: 2959: 2673: 2671: 2016: 1639:series in order to throw a fireball at the fan. 905:series in general, in addition to the fact that 3522: 3520: 3336:"Fans Release Gorgeous Mother 3 Companion Book" 3327: 2864: 2778: 2776: 2333: 2331: 2329: 2014: 2012: 2010: 2008: 2006: 2004: 2002: 2000: 1998: 1996: 1667: 1629:. After the fan says "Come on, Reggie, give us 1165:(فساد, "corruption"). The ROM hacking entailed 1141: 3950: 3401: 3167: 3025: 2197: 2161: 1729: 1360:was surprisingly "darker" than its forebears. 1148: 871:Music of the EarthBound series § Mother 3 4122: 3774: 3486: 3484: 3482: 3480: 3478: 2736: 2701: 2699: 2668: 2295: 1815: 1809: 425:In a battle sequence, the player can perform 3724: 3621: 3619: 3617: 3517: 2773: 2326: 2264: 2091: 2089: 2087: 1993: 3959:"Super Smash Bros. Brawl FAQ page 11 of 26" 2895: 2543: 2541: 2476: 2474: 2472: 2470: 2468: 2403: 2401: 1963: 1961: 519:Lucas and his party exploring the overworld 259:focuses on exploring the game world from a 4129: 4115: 3925: 3891:"The Worst Heartbreaks in Videogames 2008" 3475: 3441: 3439: 3437: 3435: 2932: 2870: 2742: 2696: 2125: 1449:Greg Kasavin compared it with that of the 1440:Richard Eisenbeis praised the system, and 39: 3993: 3614: 2708:"Vapor Trails: The Games that Never Were" 2337: 2084: 2056:"Four Games To Launch With Japanese 64DD" 2048: 1615:s lack of a localization by presenting a 1524:Nintendo has been heavily criticized for 1348:Mark Green wrote that the game felt like 1031:for residents who made phonecalls to the 990:more than a decade before the release of 824:Itoi chose to use the pixelated style of 805:. Unlike previous RPGs, which he saw as " 571:add-on, shown here as docked beneath the 246:. It is the third and final entry in the 4061: 4030: 3526: 3062: 2998: 2938: 2605: 2573: 2538: 2506: 2490:. August 2006. p. 7. Archived from 2465: 2433: 2417:. August 2006. p. 7. Archived from 2398: 1977:. August 2006. p. 8. Archived from 1958: 1952: 1940: 1608:, Nintendo made a humorous reference to 1001: 769: 562: 514: 420: 370:fictional world, primarily shown from a 296:was never localized or released outside 3693: 3656: 3557: 3432: 3370: 3333: 2745:"Inside Famitsu: Rogue Galaxy and More" 2301: 2239: 335:Nintendo Switch Online + Expansion Pack 4508:Video games produced by Kensuke Tanabe 4360: 4074:from the original on November 12, 2020 3938:from the original on September 8, 2014 3888: 3851: 3814: 3780: 3755: 3730: 3638:from the original on September 8, 2014 3463:from the original on September 8, 2014 3389:from the original on November 29, 2014 3352:from the original on September 8, 2014 3296: 3259: 3178: 3155:from the original on September 8, 2014 3075:from the original on February 21, 2024 3031: 2965: 2920:from the original on September 8, 2014 2871:Sloderbeck, Matt (February 22, 2006). 2852:from the original on September 4, 2014 2837: 2782: 2761:from the original on September 8, 2014 2621:. July 2006. p. 2. Archived from 2589:. July 2006. p. 6. Archived from 2557:. July 2006. p. 4. Archived from 2522:. July 2006. p. 3. Archived from 2449:. July 2006. p. 1. Archived from 2270: 2185:from the original on February 19, 2014 2149:from the original on February 20, 2015 2113:from the original on November 29, 2014 1797:from the original on September 8, 2014 1782: 1203:cited the two-year fan translation of 4110: 3975:from the original on December 3, 2014 3796:from the original on October 29, 2014 3490: 3334:Cavalli, Earnest (October 20, 2008). 3222: 3136: 3096: 2947:from the original on 16 November 2015 2939:Goldfarb, Andrew (13 November 2015). 2901: 2873:"Mother 3 Gets a Little More Special" 2705: 2338:Eisenbeis, Richard (March 29, 2013). 2036:from the original on October 18, 2014 1680:Renamed Fassad in the fan translation 3994:McWhertor, Michael (April 1, 2015). 3926:Burchfield, Evan (October 1, 2007). 3815:Thomas, Lucas M. (August 17, 2006). 3756:Signor, Jeremy (February 22, 2011). 3625: 3407: 3099:"Mother 3 Fan Translation Completed" 3063:Robinson, Andy (February 21, 2024). 2999:Tamburro, Paul (February 11, 2019). 2020: 1539:series as "neglected" in regards to 1120:, converts all the game's text into 1113:that, when applied on a copy of the 925:on November 2, 2006. Kyle Miller of 657:The Legend of Zelda: Ocarina of Time 390:to the party, which is required for 3889:Plante, Chris (December 17, 2008). 3297:Parkin, Simon (December 28, 2008). 3260:Parkin, Simon (December 28, 2008). 3013:from the original on April 25, 2019 2980:from the original on April 24, 2019 2386:from the original on 2 October 2020 2072:from the original on April 27, 2015 1909: 1863: 1604:During Nintendo's digital event at 1577:wrote that the lack of an official 1218: 1161:and, incidentally, the Arabic word 778:Itoi thought of the concept behind 717:announced in late August 2000 that 704:Satoru Iwata and Shigeru Miyamoto, 13: 4012:from the original on April 2, 2015 3833:from the original on July 14, 2014 3712:from the original on July 13, 2018 3657:Alfonso, Andrew (April 24, 2006). 3545:from the original on July 10, 2014 3420:from the original on July 29, 2014 3241:from the original on March 5, 2014 3179:Plante, Chris (October 17, 2008). 3115:from the original on July 14, 2014 2966:Doolan, Liam (February 11, 2019). 2838:Parkin, Simon (October 29, 2008). 2656:from the original on July 25, 2014 2643: 2356:from the original on June 19, 2014 2302:Adashek, Jeffrey (July 22, 2004). 2221:from the original on June 26, 2014 1783:Parkin, Simon (October 29, 2008). 1531:lack of an international release. 1088: 935: 313:unofficial English fan translation 14: 4524: 4493:Video games with oblique graphics 4488:Video games scored by Shogo Sakai 4433:Japanese role-playing video games 4136: 4088: 3626:Lada, Jenni (February 17, 2012). 3371:Webster, Andrew (July 18, 2013). 3315:from the original on May 11, 2014 3278:from the original on May 13, 2014 3223:Caron, Frank (October 28, 2008). 3137:Caron, Frank (October 20, 2008). 2706:Cowan, Danny (February 7, 2007). 352:similar to previous games in the 4453:Video games about psychic powers 4340: 4339: 4224: 4047:from the original on 2014-06-12. 3694:Kasavin, Greg (April 24, 2006). 3097:Fahey, Mike (October 17, 2008). 3044:from the original on May 8, 2022 2904:"Deluxe Mother 3 Game Boy Micro" 2743:Edge Staff (November 30, 2005). 1747:from the original on May 9, 2022 1490:" battle, a bad haiku, and the " 1074:later said in an interview with 978:"Love Theme", the main theme of 969:Problems playing this file? See 951: 694: 685: 4498:Virtual Console games for Wii U 4062:Young, Reid, ed. (March 2009). 4024: 3603:from the original on 2015-06-26 3527:Gantayat, Anoop (May 3, 2006). 3056: 2685:from the original on 2014-02-15 2368: 1696: 1683: 1023:and at the top of the Japanese 378:, the player may converse with 4478:Video games developed in Japan 4031:Schreier, Jason (2014-06-10). 3758:"The 14 Best Unreleased JRPGs" 3731:Bailey, Kat (March 30, 2011). 2679:"Exclusive Interview (Part 1)" 2304:"Mother 3 to See 2005 Release" 1730:Jason Schreier (May 6, 2022). 1674: 1649: 1085:service on February 21, 2024. 567:The game was designed for the 558: 358:series. The player controls a 337:exclusively in Japan in 2024. 333:in Japan in 2015, and for the 278:and then transitioning to the 1: 3455:(in Japanese). No. 906. 3408:Lada, Jenni (March 5, 2010). 3032:Hagues, Alana (May 3, 2022). 2026:"『MOTHER 3』の開発が中止になったことについての" 1714: 758:, the story was not altered. 750:fanbase. Nintendo subsidiary 638:Nintendo showcased a demo of 286:add-on, when it was known as 4448:Nintendo Switch Online games 4438:Media containing Gymnopedies 3577:] (in Japanese). Tokyo: 2902:Block, Gerry (May 1, 2006). 2848:. Gamer Network. p. 1. 2242:"Mother 1 and 2 Hit the GBA" 1912:"Mother 3 - Staff Retroview" 1793:. Gamer Network. p. 2. 1502:Multiple critics wrote that 1321:", and the endurance of its 1214: 477:system not seen in previous 7: 4463:Science fantasy video games 4428:Japan-exclusive video games 4398:Video games about dinosaurs 4383:Cancelled Nintendo 64 games 3866:. p. 1. Archived from 3671:. p. 2. Archived from 3575:Famitsu Game Whitebook 2007 2800:. p. 3. Archived from 2720:. p. 2. Archived from 1668: 1142: 921:soundtrack was released on 340: 10: 4529: 4513:Video games about siblings 4483:Video games set on islands 4443:Mother (video game series) 4403:Fiction about mind control 4054: 3696:"Mother 3 Import Hands-On" 2273:"Further News of Mother 3" 2097:"Earthbound 64 (Mother 3)" 1092: 997: 868: 578: 473:includes a unique musical 18: 4503:Works about twin brothers 4468:Single-player video games 4408:Video games about suicide 4335: 4300: 4274: 4233: 4222: 4170: 4147: 3852:Mackey, Bob (July 2010). 3567:Famitsū Gēmu Hakusho 2007 3491:Green, Mark (June 2006). 2169:"Earthbound 64 Cancelled" 1866:"Mother 3 - Staff Review" 1659: 1497: 1231: 1228: 1149: 828:for the Game Boy Advance 765: 209: 197: 177: 165: 153: 143: 131: 121: 97: 85: 73: 50: 38: 33: 3569: 2271:Putnam, Gabriel (2003). 1642: 1555:Nintendo Virtual Console 1095:Mother 3 fan translation 864: 436:of the background music. 326:was re-released for the 4458:Video games about twins 3817:"Retro Remix: Round 25" 2240:Hindman, Heath (2003). 1561:in 1989. Bob Mackey of 888:Super Smash Bros. Melee 836:alphabet instead of in 581:Development of Mother 3 492: 414:the game by talking to 374:. While navigating the 366:who explore the game's 350:role-playing video game 255:Like previous entries, 228:role-playing video game 4413:Game Boy Advance games 4393:Science fiction comedy 3854:"Found in Translation" 2376:"Interview: Mycom Inc" 2205:"Mother 3 Pushed Back" 1551:EarthBound: Beginnings 1374: 1083:Nintendo Switch Online 1013: 940: 775: 654:cartridge, similar to 589:began in 1994 for the 576: 520: 437: 4183:EarthBound Beginnings 3932:Nintendo World Report 3790:Action Button Dot Net 3581:. 2007. p. 387. 3197:on September 15, 2011 3069:Video Games Chronicle 2786:(February 24, 2006). 2145:. September 2, 1999. 1619:animation created by 1467:reviewers noted that 1363: 1005: 939: 773: 566: 518: 424: 380:non-player characters 4423:HAL Laboratory games 4378:Cancelled 64DD games 3745:on December 2, 2011. 3457:Kadokawa Corporation 2625:on February 26, 2015 2593:on February 26, 2015 2561:on February 26, 2015 2526:on February 26, 2015 2494:on February 26, 2015 2453:on February 26, 2015 1876:on November 29, 2014 1831:. Scene: Chapter 4. 1588:Although acclaimed, 1171:variable width fonts 798:private investigator 644:Nintendo Space World 372:top-down perspective 315:was released by the 261:top-down perspective 4373:Brownie Brown games 4064:"Mother 3 Handbook" 3870:on October 10, 2015 3784:(August 15, 2008). 3770:on August 21, 2011. 2804:on November 3, 2014 2788:"The Week in Japan" 2421:on February 1, 2014 2181:. August 21, 2000. 2133:"Japan Wants Zelda" 2109:. August 22, 2000. 2024:(August 22, 2000). 1922:on January 29, 2015 1549:being localized as 1483:, a "reconstructed 1225: 1068:Nintendo of America 877:video game composer 782:towards the end of 364:playable characters 348:is a single-player 4473:Video game sequels 3235:Condé Nast Digital 3149:Condé Nast Digital 2883:on August 24, 2014 2681:. Nintendo Dream. 2314:on August 24, 2014 2283:on August 22, 2014 2252:on August 22, 2014 2217:. March 22, 2000. 1819:(April 20, 2008). 1223: 1059:in December 2015. 1014: 941: 842:might equals right 776: 577: 521: 438: 320:internet community 4355: 4354: 4326:Super Smash Bros. 3901:IGN Entertainment 3786:"Mother 3 (****)" 3675:on March 26, 2012 3588:978-4-7577-3577-4 3191:IGN Entertainment 2840:"Mother 3 Review" 2724:on April 26, 2015 1864:Jackson, Jordan. 1785:"Mother 3 Review" 1598:Super Smash Bros. 1452:Mario & Luigi 1282: 1281: 1183:Mother 3 Handbook 1081:in Japan via the 956: 742:for the portable 388:experience points 238:and published by 219: 218: 204:Role-playing game 4520: 4418:Grief in fiction 4368:2006 video games 4343: 4342: 4228: 4131: 4124: 4117: 4108: 4107: 4103: 4100: 4099: 4097:Official website 4083: 4081: 4079: 4049: 4048: 4033:"Nintendo Makes 4028: 4022: 4021: 4019: 4017: 3991: 3985: 3984: 3982: 3980: 3954: 3948: 3947: 3945: 3943: 3923: 3917: 3916: 3914: 3912: 3907:on June 15, 2011 3903:. 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Archived from 1861: 1840: 1839: 1825:Game Boy Advance 1813: 1807: 1806: 1804: 1802: 1780: 1757: 1756: 1754: 1752: 1727: 1708: 1700: 1694: 1687: 1681: 1678: 1672: 1671: 1661: 1653: 1627:Reggie Fils-Aimé 1614: 1535:referred to the 1530: 1512: 1448: 1439: 1428: 1417: 1402: 1395: 1386: 1377:Simon Parkin of 1371: 1347: 1316: 1308: 1226: 1222: 1154: 1152: 1151: 1145: 1072:Reggie Fils-Aimé 1011: 958: 957: 938: 897: 854:human physiology 788: 744:Game Boy Advance 698: 689: 595:Shigeru Miyamoto 487:background music 398:such as maximum 263:and engaging in 244:Game Boy Advance 189: 172:Game Boy Advance 127:Nobuhiro Imagawa 114:Keisuke Terasaki 106:Shinichi Kameoka 45:Japanese box art 43: 31: 30: 4528: 4527: 4523: 4522: 4521: 4519: 4518: 4517: 4358: 4357: 4356: 4351: 4331: 4296: 4270: 4266:Marcus Lindblom 4256:Hirokazu Tanaka 4229: 4220: 4214:fan translation 4166: 4143: 4135: 4101: 4095: 4094: 4091: 4086: 4077: 4075: 4057: 4052: 4029: 4025: 4015: 4013: 3992: 3988: 3978: 3976: 3955: 3951: 3941: 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959: 952: 949: 942: 936: 915:Hirokazu Tanaka 895: 875:Shogo Sakai, a 873: 867: 852:and added that 786: 768: 712: 711: 710: 709: 701: 700: 699: 691: 690: 585:Development of 583: 561: 495: 431:striking to the 368:two-dimensional 343: 331:Virtual Console 272:Its development 193: 184: 117: 69: 46: 29: 28:2006 video game 24: 17: 16:2006 video game 12: 11: 5: 4526: 4516: 4515: 4510: 4505: 4500: 4495: 4490: 4485: 4480: 4475: 4470: 4465: 4460: 4455: 4450: 4445: 4440: 4435: 4430: 4425: 4420: 4415: 4410: 4405: 4400: 4395: 4390: 4385: 4380: 4375: 4370: 4353: 4352: 4350: 4349: 4336: 4333: 4332: 4330: 4329: 4322: 4317: 4316: 4315: 4304: 4302: 4298: 4297: 4295: 4294: 4289: 4284: 4278: 4276: 4272: 4271: 4269: 4268: 4263: 4261:Nobuyuki Inoue 4258: 4253: 4251:Keiichi Suzuki 4248: 4243: 4241:Shigesato Itoi 4237: 4235: 4231: 4230: 4223: 4221: 4219: 4218: 4217: 4216: 4211: 4199: 4187: 4174: 4172: 4168: 4167: 4165: 4164: 4162:HAL Laboratory 4159: 4154: 4148: 4145: 4144: 4134: 4133: 4126: 4119: 4111: 4105: 4104: 4090: 4089:External links 4087: 4085: 4084: 4058: 4056: 4053: 4051: 4050: 4023: 3986: 3971:. p. 11. 3949: 3918: 3881: 3844: 3807: 3773: 3748: 3723: 3686: 3649: 3632:TechnologyTell 3613: 3587: 3556: 3516: 3474: 3431: 3414:TechnologyTell 3400: 3363: 3326: 3289: 3252: 3208: 3166: 3126: 3086: 3055: 3024: 2991: 2958: 2931: 2894: 2863: 2815: 2772: 2735: 2695: 2667: 2644:Miller, Ryan. 2636: 2618:Nintendo Dream 2604: 2586:Nintendo Dream 2572: 2554:Nintendo Dream 2537: 2519:Nintendo Dream 2505: 2487:Nintendo Dream 2464: 2446:Nintendo Dream 2432: 2414:Nintendo Dream 2397: 2367: 2325: 2294: 2263: 2232: 2196: 2160: 2124: 2083: 2047: 1992: 1974:Nintendo Dream 1957: 1955:, p. 234. 1945: 1933: 1887: 1841: 1808: 1758: 1742:Bloomberg L.P. 1737:Bloomberg News 1718: 1716: 1713: 1710: 1709: 1695: 1682: 1673: 1647: 1646: 1644: 1641: 1499: 1496: 1362: 1354:TechnologyTell 1297:TechnologyTell 1292:Weekly Famitsu 1280: 1279: 1276: 1270: 1269: 1266: 1258: 1257: 1254: 1246: 1245: 1242: 1234: 1233: 1230: 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Index

EarthBound

Developer(s)
Brownie Brown
HAL Laboratory
Publisher(s)
Nintendo
Director(s)
Nobuyuki Inoue
Producer(s)
Kensuke Tanabe
Artist(s)
Writer(s)
Shigesato Itoi
Composer(s)
Mother
Platform(s)
Game Boy Advance
JP
Genre(s)
Role-playing game
Single-player
role-playing video game
Brownie Brown
HAL Laboratory
Nintendo
Game Boy Advance
Mother
top-down perspective
turn-based

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