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Tomb Raider II

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459:. Progress is based on puzzles revolving around finding keys and completing platforming sections, avoiding traps and environmental hazards in the process. Lara can run, walk (which prevents her from falling off ledges), look around areas, jump forwards and backwards, shimmy along ledges, crawl, swim through bodies of water, and move blocks. In addition, Lara is able to walk through shallow water, climb ladders and other designated surfaces, turn 180 degrees while jumping or swimming, and during the Venice and Tibet levels drive a speedboat and snowmobile respectively. Zip lines in some areas can be used to traverse large gaps, and flares can be used to light dark areas for a limited time. 691:, allowing him to not only write twice as many tunes, but also plan out ahead of time how his music would be used in the game and generally become more directly involved in the game's development. He worked on the game's music and sound with sound designer Matt Kemp. McCree enjoyed finding ways of arranging the main theme, with its simplicity making variations after the first game easy. One of the pieces he remembered fondly was "Venice"; describing it as "an exercise in stylistic writing", he wrote it to sound like a piece of 5026: 4974: 666:
than starting over from scratch, the team used the same engine as the first game, focusing on tweaking and including new features such as climbing and wading. Adding in all the new elements, both graphical and gameplay-related, was described as challenging as the team wanted the game to be seen as its own game more than a sequel. Grenades were originally planned for the first game, but were not finished in time for release, so were included in
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worked at Core Design. Her role in the game was kept a secret, though she did confide in her son. The secrecy was part of the marketing strategy that Eidos was employing to make Lara seem like a real person. Voice recording took place in London and lasted months due to the need to re-record due to frequent script changes. She would voice the character only once more in the following game.
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renders the dragon unconscious and pulls the dagger from Bartoli's heart, killing him and escaping back into the real world just as the area starts to collapse, causing part of the Wall to explode in the process. The Fiamma Nera launch a final unsuccessful attack against Lara at Croft Manor; the final scene is Lara about to disrobe for a shower, then breaking the
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ropes, and a "hand-over-hand" gymnastics move with an unspecified application. Planned section riding a motorbike and a horse had to be cut. The game was to have ended with the dragon battle, but this was felt to be anticlimactic, so an epilogue level was added. Due to time constraints, the team set the epilogue in the existing Croft Manor level.
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s computer and PlayStation releases each received a "Platinum" sales award from the Verband der Unterhaltungssoftware Deutschland (VUD), given to games with at least 200,000 sales across Germany, Austria and Switzerland. Sales of its computer version totaled 137,000 units in the German market between
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A new level editor tool was designed so areas could be put together quickly, speeding up the level creation and allowing for quick detection of bugs. There was a greater variety of level environments created, including a number of outdoor areas. The in-game camera was also adjusted to correct awkward
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was offered the chance to reprise her role, she was unable to do so due to other commitments, but she gave permission for her effort noises to be kept. Judith Gibbins became the new voice of Lara. Gibbins, who had worked in amateur dramatics, was recommended to audition by her brother Martin Gibbins
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was described as similar in length to the first game, but with more detailed environments and expanded gameplay elements. Atkinson attributed the inclusion of vehicles as his suggestion. Three proposed actions that did not make it into the final game were crawling through narrow spaces, swinging on
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While the higher combat meant there was more focus on action, Smith noted that the exploration that was a focus of the first game remained important. There were also more boss-like battles compared to the original, and the enemy AI was improved so they could pursue her onto raised platforms. Rather
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games, noted that the levels and stories were designed based around references more than having any connection to the main game. The level set was originally going to have an opening cutscene introducing the narrative. Lara was originally given a more revealing leopard skin jumpsuit outfit for the
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put a greater focus on combat with armed human opponents, alongside a greater variety of animal and supernatural enemies. This was also done in response to player complaints about a lack of combat in the original. The final shower scene, with Lara breaking the fourth wall, was a response from Core
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to discover the shipwreck, and searching throughout the remains she eventually retrieves the Seraph. Using the plane, she heads for Tibet and reaches the Barkhang Monastery, which is under siege from the Fiamma Nera. Using the Seraph, she opens the way to retrieve the key to the Dagger's chamber,
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used in underwater combat. In some urban areas, windows can be shot out to create new routes. During exploration, Lara can find supplies such as medipacks which heal damage, flares and ammunition for weapons both from defeated enemies, and around the environment. Each level contains three secret
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Making her way back, she witnesses Bartoli stabbing himself with the Dagger and being carried through a portal by his cultists. Following them through, Lara navigates a magical space of floating jade islands and animated statues, finally confronting Bartoli as he transforms into a dragon. Lara
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was given a make-over by Atkinson. The number of polygons used for her character model was increased, adding more realistic curves to its design, and giving her more outfits for different levels. Core Design producer Andrew Thompson estimated that her character model used double the number of
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title annually to meet consumer demand, which caused several team members to attempt quitting. To compromise, Heath-Smith hired further staff, with many of these new hires working on the next entry. Originally intended as a spin-off and reworked during development as the next mainline entry,
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also praised the huge levels, with Soete commenting that Lara is exaggeratedly dwarfed in her surroundings, scaling the enormous walls of a gangster hideout's vestibule during one adventure, swinging from balcony to balcony in a surrealistically proportioned opera house during another.
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left the company alongside designer Paul Douglas, prompting mixed feelings from the other team members. Programmer Gavin Rummery had been working with Gard and Douglas on a planned original title, but disagreed with their attitude towards the heads of Core Design and rejoined the
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hunting the magical Dagger of Xian in competition with an Italian cult. Gameplay features Lara navigating levels split into multiple areas and room complexes while fighting enemies and solving puzzles to progress, with some areas allowing for or requiring the use of vehicles. An
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to work on the CGI cutscenes. Also new to the team were animators Stewart Atkinson and Joss Charmet. A team of six playtesters worked on the game throughout production right until it was sent for Sony's approval, playing through the game repeatedly to pick up bugs.
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series an icon for the console. Due to the deadline pressure, PlayStation demo discs were mistakenly sent to Sony with expired copy-protection timers, making them unplayable. After Sony "went nuclear", Core Design quickly created a fix and recalled the discs.
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version was scrapped due to a console exclusivity deal signed between Eidos and Sony. Critics praised the game at release, with many noting its expanded gameplay and smoother graphics. It went on to sell nearly seven million copies worldwide. A sequel,
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was completed. The Saturn version was officially cancelled in mid-1997, with Core Design staff member Adrian Smith citing technical limitations of the console to program an adequate conversion. It was reported that the more detailed 3D graphics of
520:, Lara is accosted by a member of the Fiamma Nera, an Italian cult obsessed with the Dagger. Before killing himself, the cultist reveals that his master Marco Bartoli seeks the Dagger, and she tracks the Fiamma Nera to an abandoned opera house in 3901: 524:, Italy. Stowing away aboard a seaplane leaving Venice with Bartoli on board, Lara overhears Bartoli discussing the Seraph, an object key to retrieving the key to the Dagger's chamber that was with his father Gianni when his luxury liner 1268:
Among the changes the sequel made, the ones which received the most positive mentions were the addition of vehicles and the ability to climb walls. Many critics also compared the game's massive length favourably to that of the original
707:. McCree and Kemp later called their work on the game stressful due to not knowing the space they had available, and needing to cut and rearrange the music and sound up to the last minute. The team considered incorporating interactive 462:
By default in combat, Lara uses two pistols with infinite ammo, with her unable to perform actions aside from jumping while her weapons are drawn. Supplementary weapons with limited ammunition can be found during the game; these are a
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level "Nightmare in Vegas", but was vetoed by Eidos and Core Design as not fitting the character. Another dropped concept for the level was having the scenery mostly in black and white, and human enemies being different versions of
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system. The team described the two versions as having few differences beyond their graphics; the Windows version allowed for high resolution display, while the PlayStation version used "neat transparencies and other effects".
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a 4.0 out of 5 for control and a perfect 5.0 for sound, fun factor, and graphics, applauding the controls, onslaught of threats, character animation, cinematic cutscenes, and intelligent use of sound effects and music.
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January and September 1998 alone, which made it the region's third-best-selling computer game during that period. It ultimately became the German market's fifth-best-selling computer game of 1998 as a whole.
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were too much for the Saturn hardware to handle, as the original game was already known to perform worse than other versions. In September 1997, Eidos signed a deal with Sony, making the console versions of
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The production schedule, estimated at between six and eight months, was extremely taxing for the team both physically and emotionally, with team members later describing the entire production as a prolonged
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dragon−which reward supply caches and sometimes weapons when all three are collected. Players can perform saves anywhere in-game. If Lara is killed, the player must restart from a previous save.
1799: 734:. Beginning in October, Eidos launched what was described as a "multi-media dollar" extensive marketing campaign including radio commercials, print and television ads, cross promotion with 1316:
s Shawn Smith noted that the environmental graphics are rough, but added that this was both understandable and relatively unimportant given the enormous size of the levels. Soete and
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killing its monstrous guardian in the process. Escaping the Fiamma Nera, she unlocks the Dagger's chamber, but is plunged into the catacombs beneath before she can reach it.
2061:"Sony Computer Entertainment America Signs Exclusive Deal with Eidos for Tomb Raider Franchise; Lara Croft Videogames to Be Exclusive to the PlayStation for Game Consoles" 2914: 2885: 2793: 1472:
During this period, Lara Croft also reached the height of her popularity as a character, appearing in advertisements and media crossovers, including an appearance in
1236:, for example, stated that despite its forced development and having little additions in the game, the magazine felt the second game was superior to the original. 585:
period. Rummery described its production as "insane". Alongside Rummery and Gibson, co-designer Neal Boyd, producer Troy Horton, writer Vicky Arnold, and composer
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version based on 13 reviews, which indicates "favourable reviews". The majority commented that while the differences from the original game are relatively small,
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also remained. The team was also expanded so the game could be produced in time; among them was future designer Andy Sandham, transferred over from production of
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that the improvements were cosmetic. He opined that both instalments of the series to date are uninspired games which sold largely on the stardom of Lara Croft.
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s Michael Gowan wrote that while gunplay is involved, the exploration and problem solving keep the players riveted for hours and also praised the graphics.
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during the previous year. The game has sold 6.8 million copies worldwide as of 2009, and was the second overall best selling PlayStation title in the UK.
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s Adam Douglas concluded that compared to its predecessor, the second game is inferior to the original despite being entertaining. Crispin Boyer of
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Both versions of the game were released in North America and Europe on 21 November 1997. The PlayStation version was published in Japan by
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alongside a reissue of the main game on 30 May. The levels were offered for both versions as a free download for those who already owned
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named it "Adventure Game of the Year" at their 1997 Editors' Choice Awards, citing its unmatched variety of challenges and experiences.
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likewise described it as "for experts", but suggested that novices could learn the game given a good amount of patience and practice.
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to command his army; by plunging the weapon into its owner's heart, the weapon has the power to transform its bearer into a
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highly praised the timed traps, saying they induce a greater sense of panic and engagement than the traps in the original
662:" fan patch. They similarly included a secret code that blew Lara up rather than its rumoured function of stripping Lara. 5193: 4835: 3586: 2331: 2161: 659: 3694: 1827: 5183: 5163: 5153: 5143: 5113: 5108: 4687: 4191: 2541: 2217: 1108: 1090: 3555: 1230:
was a strong enough game that these differences and the consistent execution were enough to make an outstanding game.
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was released in 1998 for PlayStation and Windows. Alongside this, other team members began work on the fourth entry
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was announced early in 1997. An early demo based on the game's alpha version, later leaked online, was shown at
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focused on Lara, with levels and movement built around a grid-based system, with Lara's movement built around
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and Paul Douglas left over creative differences with the publisher, though many remained including composer
4557: 4277: 3671:(Press release) (in German). Verband der Unterhaltungssoftware Deutschland. 26 August 1998. Archived from 5128: 4247: 2642: 751: 343:
was released the following year, containing new levels focused on Lara's quest to find a golden mask in
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to make her more realistic. While Gard had been unwilling to populate the game with human enemies,
3850: 3494: 5063: 4904: 4871: 4745: 4719: 4680: 4533: 4491: 4169: 3975: 3729: 2886:"Square Enix Releases Tomb Raider II Like It's 1997, Only This Time The Game Only Costs 99 Cents" 2281: 1486: 5178: 4407: 4060: 2070: 1642: 1577: 1222:, which assigns a weighted average rating out of 100, the game received a score of 85 for the 855:. While the levels were original, they were built using the existing engine and technology of 5030: 4803: 3924: 2581: 2222: 1223: 984: 920: 700: 601: 419: 309: 290: 260: 177: 105: 3812: 612:, the same platforms as the original. Core Design had been planning for a Saturn version of 531:
Lara is found on the plane and captured, being imprisoned in a repurposed oil rig above the
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The graphics received more criticism than other aspects of the game; both Rubenstein and
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Lara Croft is searching for the Dagger of Xian, a magical weapon once used by an ancient
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exclusive to the PlayStation until the year 2000. The Windows version was built for the
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through the game's website starting in April 1999. The full version was released as an
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stating that Core had clearly designed it with players who had completed the original
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s PlayStation version sold 221,000 units and was the German market's third-biggest
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McCree was allotted much more time to score the game than he was with the original
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Thorpe, Nick; Jones, Darran (December 2016). "20 Years of an Icon: Tomb Raider".
1702: 1442: 1415: 1391: 809: 696: 372: 3698: 1469:. The remaster includes options for new control schemes, and revamped graphics. 4368: 4347: 4212: 4058:
Gutschera, Robert (April 1998). "Tomb Raider II deftly showcases its heroine".
3994: 3284: 3106:"Tomb Raider - A few words by Phil Campbell (level designer - the Gold levels)" 1491: 1379: 848: 755: 468: 336: 313: 181: 3963: 2572:"Eidos Interactive Bolsters Tomb Raider II Launch with Major Marketing Attack" 2519: 2341: 2269: 2169: 1755: 437:, an oil rig and shipwreck in an unspecified ocean area, and the foothills of 5052: 4842: 4562: 2608: 2448: 1835: 1495: 1450: 1446: 869: 817: 813: 779: 767: 715: 692: 586: 456: 362: 270: 231: 206: 149: 3672: 2549: 1996: 1718: 839:, began release in 1999. The story follows Lara exploring a hidden realm in 5006: 3959: 3521: 3485: 2265: 1751: 1706: 1477: 1367: 927: 1370:
across all systems over the same timeframe. At the 1999 Milia festival in
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to use the 3D accelerator cartridge designed for the Saturn conversion of
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the following year on 28 October. The game was remastered as part of the
795: 609: 561: 545: 536: 366: 326: 297: 160: 57: 4627: 4240: 3879: 3591: 3560: 3220: 2455:(Interview: Transcript). Interviewed by Daryl Baxter. Platform Online. 2248: 2102: 1219: 943: 637: 426: 422: 408: 331: 293: 1790:"20 years on, the Tomb Raider story told by the people who were there" 1606:
Daujam, Mathieu; Price, James (11 April 2006). "Previous Adventures".
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in search of a magical golden mask. The levels were first released as
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Toxic Tommy (January 1998). "PlayStation ProReview: Tomb Raider II".
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in which the player assumes the role of archaeologist-adventurer
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took home a "Gold" prize for revenues above €39 million in the
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Production began in 1996 immediately after the success of the
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as extremely difficult right from the beginning levels, with
759: 739: 438: 3167:"These missing Tomb Raider games could be entombed for good" 2419:"Nathan McCree Interview: 21 Years of Pioneering Game Audio" 711:
sampling, but discarded the idea due to poor sound quality.
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in the titular role. The game has received a fan remake in
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rides a snowmobile to navigate through a level in the game.
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was a huge critical and commercial success for developer
472: 317: 185: 4023:"Tomb Raider 2 fan remake gets a photomode, looks slick" 2794:"Tomb Raider II Bringing Adventure to the Mac App Store" 2332:"Reinventing the Raider: The Evolution of Tomb Raider 2" 1711:
Unlock the Past: A Retrospective Tomb Raider Documentary
2388:"Nathan McCree and Matt Kemp: Music for Computer Games" 1473: 758:
was developed by Westlake Interactive and published by
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drew the comparison even more favourably, considering
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Davison, John (August 1998). "Behind Tomb Raider 3".
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Müller, Eva; Canibol, Hans-Peter (23 November 1998).
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An additional set of four levels, alternately called
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store on 7 September 2012. The game was released for
516:. Having tracked the Dagger's chamber to beneath the 1568:"GameSpot's History of Tomb Raider - Tomb Raider II" 3657:. No. 104. Ziff Davis. March 1998. p. 90. 2770:. Officialtombraiderblog.tumblr.com. Archived from 2513: 2511: 2215:Staff (September 1997). "Tomber Raider 2 Preview". 2155: 2153: 2151: 2149: 2147: 1566:Blache, Fabian; Fielder, Lauren (31 October 2000). 1484:in 1998. The adaptation was eventually released as 3446: 3444: 2879: 2877: 798:on 3 December 2014. This version was released for 3070: 3068: 2768:"Looking to revisit a classic Tomb Raider title?" 1787: 1725:Ten Years of Tomb Raider: A GameTap Retrospective 5050: 3805: 3098: 2508: 2210: 2208: 2144: 1218:received positive reviews from most critics. At 782:in October 2011. The PC version was re-released 674:camera angles that could occur in the original. 4401:Monty Python's Flying Circus: The Computer Game 4020: 3441: 3422:"'Tomb Raider 2' Review – No, That's Not Right" 2874: 2416: 2241:Rider, David; Semrad, Ed (April 1997). "Core". 1923: 3922: 3450: 3065: 3043: 2847: 2845: 2271:Pop Fiction: Season 3: Episode 33: Nude Raider 2114: 2112: 1986: 1984: 1982: 444:Much of the gameplay is carried over from the 4594: 4106: 2979: 2977: 2975: 2517: 2478: 2476: 2474: 2323: 2205: 2191:Staff (October 2007). "She's Had Work Done". 1561: 1559: 1557: 1555: 1553: 330:series, and follows archaeologist-adventurer 4879:Lara Croft: Tomb Raider – The Cradle of Life 3958: 3762:Staff (March 1999). "News; Bestseller '98". 3747:: CS1 maint: multiple names: authors list ( 3158: 2944: 2942: 2564: 2382: 2380: 2264: 1960: 1958: 1750: 1644:Tomb Raider II Instruction Booklet (Windows) 1608:Lara Croft Tomb Raider Legend Complete Guide 1601: 1599: 1597: 1595: 1179: 1132: 1058: 649:polygons. She was also given a free-flowing 5189:Video games developed in the United Kingdom 3954: 3952: 3865: 3755: 3687: 3629: 2908: 2906: 2842: 2240: 2184: 2109: 1979: 1873: 1869: 1867: 1865: 1863: 1861: 1859: 1857: 1855: 1853: 1821: 1819: 1817: 1670:Tomb Raider II Gold Official Strategy Guide 1637: 1633: 1631: 1629: 1627: 1240:was one of the few to disagree, writing in 577:team shortly before Gard and Douglas left. 4601: 4587: 4113: 4099: 3625: 3623: 3621: 3619: 3617: 3615: 3613: 3007: 2972: 2728: 2696: 2471: 2441: 2356: 2293: 2291: 2236: 2234: 2232: 2032: 2011: 1893: 1891: 1746: 1744: 1742: 1740: 1738: 1736: 1734: 1732: 1550: 968: 904: 43: 4057: 4014: 3982: 3781:"Milia News; ECCSELL Awards Name Winners" 3283: 3165:Carmichael, Stephanie (6 December 2012). 3037: 2939: 2912: 2628: 2410: 2377: 2260: 2258: 2039:"Whatever Happened to the VF3 Upgrade?". 1955: 1783: 1781: 1779: 1777: 1775: 1773: 1693: 1691: 1689: 1687: 1685: 1683: 1664: 1662: 1660: 1658: 1592: 1523:Ported to Mac OS by Westlake Interactive. 3949: 3718: 3716: 3587:"Tomb Raider II for iPhone/iPad Reviews" 3556:"Tomb Raider II for PlayStation Reviews" 3550: 3548: 3419: 3208: 3206: 3204: 3202: 3200: 3198: 3196: 3194: 3128: 2903: 2883: 2053: 1995:. Next Generation Online. Archived from 1850: 1825: 1814: 1624: 766:was made available for download for the 403: 5159:Video games set in the Las Vegas Valley 3916: 3871: 3772: 3661: 3610: 3327: 3279: 3277: 3275: 3273: 3271: 3242: 3240: 3238: 3236: 3234: 3232: 3230: 2851: 2662: 2288: 2229: 1991:Next Generation Online (18 June 1997). 1888: 1729: 14: 5051: 3978:from the original on 21 December 2021. 3831:from the original on 30 September 2013 3323: 3321: 3319: 3317: 3315: 3313: 3311: 2447: 2284:from the original on 19 December 2021. 2255: 1770: 1680: 1655: 1610:. Piggyback Interactive. p. 177. 794:was published by then-franchise owner 622:; this cartridge was cancelled before 324:(2015). It is the second entry in the 4582: 4094: 3904:from the original on 14 November 2023 3778: 3761: 3737:from the original on 6 December 2018. 3713: 3545: 3453:"Name Your Game; From Goofy to Gory, 3369: 3367: 3365: 3363: 3361: 3359: 3357: 3246: 3191: 2913:Bankhurst, Adam (14 September 2023). 2329: 2214: 2190: 2159: 2120:"Tomb Raider II Developers Interview" 2085: 1788:Yin-Poole, Wesley (27 October 2016). 1713:(Tomb Raider Anniversary Bonus DVD). 965: 901: 5174:Video games set on fictional islands 4829:Lara Croft and the Guardian of Light 3420:Musgrave, Shaun (17 December 2014). 3394:Official PlayStation magazine review 3268: 3227: 2884:King Jr., Bertel (28 October 2015). 2852:Matulef, Jeffrey (3 December 2014). 2534: 1802:from the original on 27 October 2016 714:While Lara's original voice actress 5134:Video games scored by Nathan McCree 4836:Lara Croft and the Temple of Osiris 4021:Macgregor, Joey (8 February 2021). 3308: 2417:Greening, Chris (7 December 2014). 2299:"Getting to the Core of the Matter" 2069:. 18 September 1997. Archived from 1435:expansion were released as part of 891: 286:Tomb Raider II: Starring Lara Croft 24: 4051: 3965:Tomb Raider Retrospective Part Two 3354: 3328:Douglas, Adam (25 November 1997). 2492:. 27 November 2009. Archived from 1757:Tomb Raider Retrospective Part Two 1109:PlayStation: The Official Magazine 1091:Official U.S. PlayStation Magazine 762:in North America in October 1998. 754:on 22 January 1998. A version for 25: 5210: 5124:Victor Interactive Software games 4959:Tomb Raider Collectible Card Game 4285:Asterix and the Power of the Gods 4073: 4035:from the original on 5 March 2021 3937:from the original on 10 July 2019 3695:"VUD Sales Awards: November 2002" 3082:. 23 January 2000. Archived from 2854:"Tomb Raider 2 is out now on iOS" 2684:from the original on 28 July 2014 2612:. 28 January 1999. Archived from 2518:Lara Croft PT (27 January 2017). 2484:"East Midlands' video game roots" 2459:from the original on 23 July 2015 2453:"Daryl Interviews: Nathan McCree" 2429:from the original on 14 July 2015 1441:, a high-definition remaster for 1181: 1134: 1060: 859:. Phil Campbell, designer of the 5069:Android (operating system) games 5036: 5024: 5012: 5000: 4973: 4972: 4002:from the original on 5 July 2022 3923:Davidson, Paul (30 March 2001). 3517:"Tomb Raider II for PlayStation" 3451:Gowan, Michael (February 1999). 3179:from the original on 23 May 2019 2580:. 2 October 1997. Archived from 2548:. 11 August 1997. Archived from 2340:. pp. 82–96. Archived from 2330:Boyer, Crispin (November 1997). 2311:from the original on 5 July 2022 2162:"Tomb Raider 2 – An Inside Look" 2098:Official Dreamcast Magazine (US) 1931:"An Interview With Vicky Arnold" 1422:Tomb Raider: The Last Revelation 1396:Tomb Raider: The Last Revelation 1200: 1195: 1190: 1185: 1180: 1153: 1148: 1143: 1138: 1133: 1079: 1074: 1069: 1064: 1059: 4608: 4120: 3886: 3843: 3644: 3579: 3509: 3473: 3413: 3397: 3388: 3247:Soete, Tim (15 December 1997). 3044:Lopez, Vincent (15 July 1999). 2956:. 18 April 1999. Archived from 2812: 2786: 2760: 2596: 2521:Judith Gibbins Interview - LCPT 1500:Tomb Raider: The Dagger of Xian 837:Tomb Raider II: The Golden Mask 3213:"Review Crew: Tomb Raider 2". 1526: 1517: 551: 13: 1: 3824:. 22 April 2009. p. 16. 3404:Official PlayStation Magazine 2991:. 30 May 1999. Archived from 2826:. 30 May 2012. Archived from 2671:電撃スパイク『トゥームレイダー: アニバーサリー』製品情報 2646:(in Japanese). Archived from 1993:"Interview with Adrian Smith" 1505: 548:as she shoots at the camera. 451:. The game is presented in a 4850:Tomb Raider I–III Remastered 4278:Asterix and the Great Rescue 3813:"Corporate Strategy Meeting" 3384:. January 1998. p. 150. 3223:. January 1998. p. 163. 2820:"RELEASE: TOMB RAIDER 1+2+3" 2049:. September 1997. p. 7. 1543: 1532:Mac OS release published by 1438:Tomb Raider I–III Remastered 887: 805:Tomb Raider I–III Remastered 387:Tomb Raider I–III Remastered 7: 5104:PlayStation (console) games 5079:Cancelled Sega Saturn games 3853:. Eurogamer.net. 3 May 2006 3140:Tomb Raider II Gold website 3019:Tomb Raider II Gold website 2643:Victor Interactive Software 828:, and PC in February 2024. 752:Victor Interactive Software 600:was originally planned for 393: 304:. It was first released on 10: 5215: 5194:Westlake Interactive games 3779:Staff (12 February 1999). 3651:"Editors' Choice Awards". 2394:. May 2000. Archived from 2047:Emap International Limited 2026:Emap International Limited 1975:. 11 June 1997. p. 7. 1965:"Tomb Raider 2 Jeopardy". 1389: 722: 556:Upon its release in 1996, 397: 376:, was released in 1998. A 312:. Later releases came for 5184:Works set in opera houses 5164:Video games set in Venice 5154:Video games set in Surrey 5144:Video games set in Alaska 5114:Single-player video games 5109:PlayStation Network games 4968: 4942: 4921: 4896: 4863: 4820: 4795: 4762: 4753:Shadow of the Tomb Raider 4729: 4697: 4643: 4636: 4618: 4550: 4513:Ninja: Shadow of Darkness 4385: 4357: 4329: 4294: 4264: 4229: 4201: 4128: 3875:Electronic Gaming Monthly 3654:Electronic Gaming Monthly 3410:issue 26, (December 1997) 3374:"Return of the Goddess". 3216:Electronic Gaming Monthly 3076:"Mac Tomb Raider II Gold" 2337:Electronic Gaming Monthly 2244:Electronic Gaming Monthly 1826:Newsweek (10 June 1997). 1385: 1341:Electronic Gaming Monthly 1311:Electronic Gaming Monthly 1258:Electronic Gaming Monthly 993:Electronic Gaming Monthly 983: 978: 973: 919: 914: 909: 884:due to licensing issues. 876:, several re-releases of 658:Design to the notorious " 266: 254: 195: 167: 155: 143: 133: 114: 104: 85: 75: 63: 51: 42: 37: 5169:Video games set in Tibet 5149:Video games set in China 4912:The Legend of Lara Croft 3457:Reviews 48 Ways to Play" 3015:"Storyline and Features" 2670: 2636: 2028:. April 1997. p. 7. 1510: 1346: 682: 453:third person perspective 5199:Video games about cults 5139:Video games set in 1997 5094:Eidos Interactive games 4872:Lara Croft: Tomb Raider 4746:Rise of the Tomb Raider 3481:"Tomb Raider II for PC" 3289:"Tomb Raider II Review" 3249:"Tomb Raider II Review" 2796:. Aspyr. Archived from 2423:Video Game Music Online 2373:. May 1997. p. 20. 2018:"VF3 Rumors Continue". 1701:; Smith, Jeremy Heath; 1487:Lara Croft: Tomb Raider 503: 400:Gameplay of Tomb Raider 380:of the game, alongside 3851:"2005 UK Sales Review" 2985:"Golden Mask Releases" 2128:. 1997. Archived from 1939:. 1998. Archived from 1907:. 1997. Archived from 412: 4934:Tomb Raider: Firefall 4929:Tomb Raider: The Ride 4804:Lara Croft: Relic Run 4688:The Angel of Darkness 4192:The Angel of Darkness 3900:. 14 September 2023. 2950:"The Mask Is Coming!" 2542:"Back from vacation!" 2223:US Imagine Publishing 1828:"Article in Newsweek" 1676:. 1999. pp. 2–5. 701:Johann Sebastian Bach 644:Lara's appearance in 528:was bombed and sunk. 407: 5084:Classic Mac OS games 4066:Wizards of the Coast 3962:(24 February 2013). 3925:"Tomb Raider and U2" 2927:on 14 September 2023 2604:"Game Informer News" 2451:(27 November 2013). 2218:PlayStation Magazine 2172:on 15 September 2007 2160:Meyer, Bill (1997). 2042:Sega Saturn Magazine 2021:Sega Saturn Magazine 1968:Sega Saturn Magazine 1754:(24 February 2013). 1641:(21 November 1997). 845:downloadable content 738:and the drink brand 200:Windows, PlayStation 5019:Speculative fiction 4674:The Last Revelation 4408:Axel's Magic Hammer 4163:The Last Revelation 3882:. pp. 116–126. 3287:(1 November 1997). 3146:on 25 November 1999 3116:on 10 December 2013 3025:on 27 November 1999 2584:on 11 February 1998 2344:on 20 February 2012 2073:on 11 February 1998 1709:(narrator) (2007). 962: 898: 833:Tomb Raider II Gold 808:collection for the 772:PlayStation Network 518:Great Wall of China 431:Great Wall of China 5129:Video game sequels 4779:Curse of the Sword 4429:Curse of Enchantia 4394:Torvak the Warrior 4185:Curse of the Sword 3725:"Die Spaßmaschine" 3701:on 10 January 2003 3533:on 9 December 2019 3497:on 9 December 2019 3469:on 10 August 2001. 2995:on 5 November 1999 2800:on 30 October 2011 2716:on 2 December 1998 2650:on 28 January 2001 2616:on 28 January 1999 2552:on 10 October 2000 2103:Imagine Media Inc. 1943:on 1 December 1998 1482:Paramount Pictures 960: 896: 413: 384:, was included in 378:remastered version 5119:Tomb Raider games 5089:Core Design games 4988: 4987: 4859: 4858: 4576: 4575: 4499:Blam! Machinehead 4320:Operation Phoenix 3998:. 17 March 1998. 3793:on 30 August 1999 3640:. pp. 82–83. 3408:Future Publishing 3086:on 16 August 2000 2960:on 1 October 1999 2890:AndroidPolice.com 2577:Eidos Interactive 2496:on 7 January 2011 2363:"Buyers Beware". 2268:(24 March 2013). 2225:. pp. 44–45. 2105:2000. p. 10. 2066:Eidos Interactive 1882:Future Publishing 1715:Eidos Interactive 1649:Eidos Interactive 1265:a superior game. 1212: 1211: 958: 957: 778:and sold via the 566:Eidos Interactive 469:automatic pistols 302:Eidos Interactive 300:and published by 276: 275: 174:Microsoft Windows 70:Eidos Interactive 16:(Redirected from 5206: 5059:1997 video games 5041: 5040: 5039: 5029: 5028: 5027: 5017: 5016: 5005: 5004: 4996: 4976: 4975: 4641: 4640: 4603: 4596: 4589: 4580: 4579: 4248:II: Son of Chuck 4179:(Game Boy Color) 4115: 4108: 4101: 4092: 4091: 4069: 4045: 4044: 4042: 4040: 4018: 4012: 4011: 4009: 4007: 3986: 3980: 3979: 3956: 3947: 3946: 3944: 3942: 3920: 3914: 3913: 3911: 3909: 3898:Crystal Dynamics 3890: 3884: 3883: 3878:. No. 109. 3869: 3863: 3862: 3860: 3858: 3847: 3841: 3840: 3838: 3836: 3830: 3817: 3809: 3803: 3802: 3800: 3798: 3789:. Archived from 3776: 3770: 3769: 3768:(in German): 20. 3759: 3753: 3752: 3746: 3738: 3720: 3711: 3710: 3708: 3706: 3691: 3685: 3684: 3682: 3680: 3665: 3659: 3658: 3648: 3642: 3641: 3636:. No. 112. 3627: 3608: 3607: 3605: 3603: 3583: 3577: 3576: 3574: 3572: 3552: 3543: 3542: 3540: 3538: 3529:. Archived from 3513: 3507: 3506: 3504: 3502: 3493:. Archived from 3477: 3471: 3470: 3465:. Archived from 3448: 3439: 3438: 3436: 3434: 3417: 3411: 3401: 3395: 3392: 3386: 3385: 3371: 3352: 3351: 3349: 3347: 3342:on 21 March 2012 3338:. Archived from 3330:"Tomb Raider II" 3325: 3306: 3305: 3303: 3301: 3281: 3266: 3265: 3263: 3261: 3244: 3225: 3224: 3219:. No. 102. 3210: 3189: 3188: 3186: 3184: 3162: 3156: 3155: 3153: 3151: 3142:. Archived from 3136:"Designer Diary" 3132: 3126: 3125: 3123: 3121: 3112:. Archived from 3102: 3096: 3095: 3093: 3091: 3072: 3063: 3062: 3060: 3058: 3041: 3035: 3034: 3032: 3030: 3021:. Archived from 3011: 3005: 3004: 3002: 3000: 2981: 2970: 2969: 2967: 2965: 2946: 2937: 2936: 2934: 2932: 2923:. Archived from 2910: 2901: 2900: 2898: 2896: 2881: 2872: 2871: 2869: 2867: 2849: 2840: 2839: 2837: 2835: 2816: 2810: 2809: 2807: 2805: 2790: 2784: 2783: 2781: 2779: 2774:on 25 March 2012 2764: 2758: 2757: 2755: 2753: 2744:. Archived from 2736:"Tomb Raider II" 2732: 2726: 2725: 2723: 2721: 2712:. Archived from 2700: 2694: 2693: 2691: 2689: 2666: 2660: 2659: 2657: 2655: 2632: 2626: 2625: 2623: 2621: 2600: 2594: 2593: 2591: 2589: 2568: 2562: 2561: 2559: 2557: 2538: 2532: 2531: 2515: 2506: 2505: 2503: 2501: 2480: 2469: 2468: 2466: 2464: 2445: 2439: 2438: 2436: 2434: 2414: 2408: 2407: 2405: 2403: 2398:on 10 April 2005 2384: 2375: 2374: 2369:. No. 104. 2360: 2354: 2353: 2351: 2349: 2327: 2321: 2320: 2318: 2316: 2295: 2286: 2285: 2262: 2253: 2252: 2238: 2227: 2226: 2212: 2203: 2202: 2197:. No. 166. 2188: 2182: 2181: 2179: 2177: 2168:. Archived from 2157: 2142: 2141: 2139: 2137: 2116: 2107: 2106: 2089: 2083: 2082: 2080: 2078: 2057: 2051: 2050: 2036: 2030: 2029: 2015: 2009: 2008: 2006: 2004: 1988: 1977: 1976: 1962: 1953: 1952: 1950: 1948: 1927: 1921: 1920: 1918: 1916: 1895: 1886: 1885: 1871: 1848: 1847: 1845: 1843: 1838:on 25 April 2005 1834:. Archived from 1823: 1812: 1811: 1809: 1807: 1785: 1768: 1767: 1748: 1727: 1722: 1703:Livingstone, Ian 1695: 1678: 1677: 1666: 1653: 1652: 1635: 1622: 1621: 1603: 1590: 1589: 1587: 1585: 1576:. Archived from 1563: 1537: 1530: 1524: 1521: 1467:Crystal Dynamics 1365: 1357: 1351:In August 1998, 1327: 1315: 1280:s Tim Soete and 1279: 1254: 1238:Glenn Rubenstein 1205: 1204: 1203: 1199: 1198: 1194: 1193: 1189: 1188: 1184: 1183: 1158: 1157: 1156: 1152: 1151: 1147: 1146: 1142: 1141: 1137: 1136: 1084: 1083: 1082: 1078: 1077: 1073: 1072: 1068: 1067: 1063: 1062: 963: 959: 899: 897:Aggregate scores 895: 863:editions of the 790:. A version for 619:Virtua Fighter 3 591:Fighting Force 2 510:Emperor of China 481:grenade launcher 420:action-adventure 291:action-adventure 261:Action-adventure 235: 220:21 November 1997 219: 211:21 November 1997 210: 47: 35: 34: 21: 5214: 5213: 5209: 5208: 5207: 5205: 5204: 5203: 5049: 5048: 5047: 5037: 5035: 5025: 5023: 5011: 4999: 4991: 4989: 4984: 4964: 4938: 4917: 4892: 4855: 4816: 4791: 4758: 4725: 4693: 4667:Tomb Raider III 4632: 4614: 4607: 4577: 4572: 4546: 4381: 4353: 4325: 4290: 4260: 4225: 4197: 4124: 4119: 4076: 4064:. No. 24. 4054: 4052:Further reading 4049: 4048: 4038: 4036: 4019: 4015: 4005: 4003: 3988: 3987: 3983: 3957: 3950: 3940: 3938: 3921: 3917: 3907: 3905: 3892: 3891: 3887: 3870: 3866: 3856: 3854: 3849: 3848: 3844: 3834: 3832: 3828: 3815: 3811: 3810: 3806: 3796: 3794: 3777: 3773: 3760: 3756: 3740: 3739: 3721: 3714: 3704: 3702: 3693: 3692: 3688: 3678: 3676: 3675:on 13 July 2000 3667: 3666: 3662: 3650: 3649: 3645: 3628: 3611: 3601: 3599: 3597:CBS Interactive 3585: 3584: 3580: 3570: 3568: 3566:CBS Interactive 3554: 3553: 3546: 3536: 3534: 3527:CBS Interactive 3515: 3514: 3510: 3500: 3498: 3491:CBS Interactive 3479: 3478: 3474: 3449: 3442: 3432: 3430: 3418: 3414: 3402: 3398: 3393: 3389: 3380:. No. 37. 3377:Next Generation 3373: 3372: 3355: 3345: 3343: 3326: 3309: 3299: 3297: 3285:Gerstmann, Jeff 3282: 3269: 3259: 3257: 3245: 3228: 3212: 3211: 3192: 3182: 3180: 3163: 3159: 3149: 3147: 3134: 3133: 3129: 3119: 3117: 3104: 3103: 3099: 3089: 3087: 3080:The Croft Times 3074: 3073: 3066: 3056: 3054: 3046:"Four for Free" 3042: 3038: 3028: 3026: 3013: 3012: 3008: 2998: 2996: 2989:The Croft Times 2983: 2982: 2973: 2963: 2961: 2954:The Croft Times 2948: 2947: 2940: 2930: 2928: 2911: 2904: 2894: 2892: 2882: 2875: 2865: 2863: 2862:. Gamer Network 2850: 2843: 2833: 2831: 2818: 2817: 2813: 2803: 2801: 2792: 2791: 2787: 2777: 2775: 2766: 2765: 2761: 2751: 2749: 2748:on 4 March 2000 2734: 2733: 2729: 2719: 2717: 2702: 2701: 2697: 2687: 2685: 2672: 2668: 2667: 2663: 2653: 2651: 2638: 2634: 2633: 2629: 2619: 2617: 2602: 2601: 2597: 2587: 2585: 2570: 2569: 2565: 2555: 2553: 2546:The Croft Times 2540: 2539: 2535: 2516: 2509: 2499: 2497: 2482: 2481: 2472: 2462: 2460: 2446: 2442: 2432: 2430: 2415: 2411: 2401: 2399: 2386: 2385: 2378: 2362: 2361: 2357: 2347: 2345: 2328: 2324: 2314: 2312: 2297: 2296: 2289: 2263: 2256: 2247:. No. 93. 2239: 2230: 2213: 2206: 2189: 2185: 2175: 2173: 2158: 2145: 2135: 2133: 2118: 2117: 2110: 2093:"Lara Revealed" 2091: 2090: 2086: 2076: 2074: 2059: 2058: 2054: 2045:. No. 23. 2038: 2037: 2033: 2024:. No. 18. 2017: 2016: 2012: 2002: 2000: 1989: 1980: 1971:. No. 21. 1964: 1963: 1956: 1946: 1944: 1929: 1928: 1924: 1914: 1912: 1899:"The TRII Team" 1897: 1896: 1889: 1872: 1851: 1841: 1839: 1824: 1815: 1805: 1803: 1786: 1771: 1749: 1730: 1697: 1696: 1681: 1668: 1667: 1656: 1636: 1625: 1618: 1604: 1593: 1583: 1581: 1580:on 6 March 2009 1564: 1551: 1546: 1541: 1540: 1531: 1527: 1522: 1518: 1513: 1508: 1463:Xbox Series X/S 1443:Nintendo Switch 1433:The Golden Mask 1416:Tomb Raider III 1398: 1392:Tomb Raider III 1390:Main articles: 1388: 1363: 1355: 1349: 1325: 1318:Next Generation 1313: 1296:Next Generation 1277: 1252: 1233:Next Generation 1213: 1201: 1196: 1191: 1186: 1154: 1149: 1144: 1139: 1080: 1075: 1070: 1065: 1047:Next Generation 894: 890: 882:The Golden Mask 822:Xbox Series X|S 810:Nintendo Switch 725: 697:Antonio Vivaldi 685: 554: 506: 488:collectables−a 402: 396: 382:The Golden Mask 373:Tomb Raider III 341:The Golden Mask 283:(also known as 250:28 October 2015 249: 245: 244:3 December 2014 243: 239: 230: 223: 214: 205: 188: 184: 180: 176: 129: 126:Jocelyn Charmet 123:Stuart Atkinson 100: 33: 32:1997 video game 28: 27:1997 video game 23: 22: 15: 12: 11: 5: 5212: 5202: 5201: 5196: 5191: 5186: 5181: 5176: 5171: 5166: 5161: 5156: 5151: 5146: 5141: 5136: 5131: 5126: 5121: 5116: 5111: 5106: 5101: 5096: 5091: 5086: 5081: 5076: 5071: 5066: 5064:3D platformers 5061: 5046: 5045: 5033: 5031:United Kingdom 5021: 5009: 4986: 4985: 4983: 4982: 4969: 4966: 4965: 4963: 4962: 4955: 4946: 4944: 4940: 4939: 4937: 4936: 4931: 4925: 4923: 4919: 4918: 4916: 4915: 4908: 4900: 4898: 4894: 4893: 4891: 4890: 4882: 4875: 4867: 4865: 4861: 4860: 4857: 4856: 4854: 4853: 4846: 4839: 4832: 4824: 4822: 4818: 4817: 4815: 4814: 4807: 4799: 4797: 4793: 4792: 4790: 4789: 4782: 4775: 4766: 4764: 4760: 4759: 4757: 4756: 4749: 4742: 4733: 4731: 4727: 4726: 4724: 4723: 4716: 4709: 4701: 4699: 4695: 4694: 4692: 4691: 4684: 4677: 4670: 4663: 4660:Tomb Raider II 4656: 4647: 4645: 4638: 4634: 4633: 4631: 4630: 4625: 4619: 4616: 4615: 4606: 4605: 4598: 4591: 4583: 4574: 4573: 4571: 4570: 4565: 4560: 4554: 4552: 4548: 4547: 4545: 4544: 4537: 4530: 4523: 4516: 4509: 4502: 4495: 4488: 4485:Bubba 'n' Stix 4481: 4474: 4467: 4460: 4453: 4446: 4439: 4432: 4425: 4418: 4411: 4404: 4397: 4389: 4387: 4383: 4382: 4380: 4379: 4372: 4369:Fighting Force 4364: 4362: 4359:Fighting Force 4355: 4354: 4352: 4351: 4344: 4336: 4334: 4327: 4326: 4324: 4323: 4316: 4309: 4301: 4299: 4292: 4291: 4289: 4288: 4281: 4273: 4271: 4262: 4261: 4259: 4258: 4251: 4244: 4236: 4234: 4227: 4226: 4224: 4223: 4216: 4213:Rick Dangerous 4208: 4206: 4203:Rick Dangerous 4199: 4198: 4196: 4195: 4188: 4181: 4173: 4166: 4159: 4152: 4145: 4137: 4135: 4126: 4125: 4118: 4117: 4110: 4103: 4095: 4089: 4088: 4081:Tomb Raider II 4075: 4074:External links 4072: 4071: 4070: 4053: 4050: 4047: 4046: 4013: 3995:Bloomberg News 3981: 3948: 3915: 3885: 3864: 3842: 3804: 3771: 3754: 3712: 3686: 3660: 3643: 3609: 3578: 3544: 3508: 3472: 3440: 3412: 3396: 3387: 3353: 3307: 3267: 3226: 3190: 3157: 3127: 3097: 3064: 3036: 3006: 2971: 2938: 2902: 2873: 2841: 2830:on 1 June 2012 2811: 2785: 2759: 2727: 2695: 2677:Dengeki Online 2661: 2627: 2595: 2563: 2533: 2507: 2470: 2449:McCree, Nathan 2440: 2409: 2392:Sound on Sound 2376: 2355: 2322: 2307:. 3 May 1997. 2287: 2254: 2228: 2221:. No. 1. 2204: 2183: 2143: 2132:on 20 May 2000 2108: 2101:. No. 4. 2084: 2052: 2031: 2010: 1999:on 2 July 2007 1978: 1954: 1922: 1911:on 4 June 2000 1887: 1849: 1813: 1769: 1728: 1723:Also known as 1705:(interviews); 1679: 1654: 1623: 1616: 1591: 1548: 1547: 1545: 1542: 1539: 1538: 1525: 1515: 1514: 1512: 1509: 1507: 1504: 1492:Angelina Jolie 1429:Tomb Raider II 1406:Tomb Raider II 1387: 1384: 1380:European Union 1376:Tomb Raider II 1361:Tomb Raider II 1353:Tomb Raider II 1348: 1345: 1334:Tomb Raider II 1292:Tomb Raider II 1263:Tomb Raider II 1216:Tomb Raider II 1210: 1209: 1206: 1177: 1174: 1166: 1165: 1162: 1159: 1130: 1122: 1121: 1118: 1115: 1112: 1104: 1103: 1100: 1097: 1094: 1086: 1085: 1056: 1053: 1050: 1042: 1041: 1038: 1035: 1032: 1024: 1023: 1020: 1017: 1014: 1006: 1005: 1002: 999: 996: 988: 987: 982: 977: 971: 970: 967: 956: 955: 952: 949: 946: 940: 939: 936: 933: 930: 924: 923: 918: 913: 907: 906: 903: 892: 889: 886: 878:Tomb Raider II 857:Tomb Raider II 853:Tomb Raider II 849:expansion pack 764:Tomb Raider II 728:Tomb Raider II 724: 721: 705:Tomb Raider II 684: 681: 676:Tomb Raider II 668:Tomb Raider II 655:Tomb Raider II 646:Tomb Raider II 629:Tomb Raider II 624:Tomb Raider II 614:Tomb Raider II 598:Tomb Raider II 564:and publisher 553: 550: 505: 502: 416:Tomb Raider II 395: 392: 337:expansion pack 280:Tomb Raider II 274: 273: 268: 264: 263: 258: 252: 251: 238: 237: 227: 222: 221: 212: 202: 197: 193: 192: 171: 165: 164: 157: 153: 152: 147: 141: 140: 137: 131: 130: 128: 127: 124: 120: 118: 112: 111: 108: 102: 101: 99: 98: 97:Heather Gibson 95: 91: 89: 83: 82: 79: 73: 72: 67: 61: 60: 55: 49: 48: 40: 39: 38:Tomb Raider II 31: 26: 9: 6: 4: 3: 2: 5211: 5200: 5197: 5195: 5192: 5190: 5187: 5185: 5182: 5180: 5179:Windows games 5177: 5175: 5172: 5170: 5167: 5165: 5162: 5160: 5157: 5155: 5152: 5150: 5147: 5145: 5142: 5140: 5137: 5135: 5132: 5130: 5127: 5125: 5122: 5120: 5117: 5115: 5112: 5110: 5107: 5105: 5102: 5100: 5097: 5095: 5092: 5090: 5087: 5085: 5082: 5080: 5077: 5075: 5072: 5070: 5067: 5065: 5062: 5060: 5057: 5056: 5054: 5044: 5034: 5032: 5022: 5020: 5015: 5010: 5008: 5003: 4998: 4997: 4994: 4981: 4980: 4971: 4970: 4967: 4961: 4960: 4956: 4954: 4952: 4948: 4947: 4945: 4941: 4935: 4932: 4930: 4927: 4926: 4924: 4920: 4914: 4913: 4909: 4907: 4906: 4902: 4901: 4899: 4895: 4888: 4887: 4883: 4881: 4880: 4876: 4874: 4873: 4869: 4868: 4866: 4862: 4852: 4851: 4847: 4845: 4844: 4843:Lara Croft Go 4840: 4838: 4837: 4833: 4831: 4830: 4826: 4825: 4823: 4819: 4813: 4812: 4808: 4806: 4805: 4801: 4800: 4798: 4794: 4788: 4787: 4783: 4781: 4780: 4776: 4773: 4772: 4768: 4767: 4765: 4761: 4755: 4754: 4750: 4748: 4747: 4743: 4740: 4739: 4735: 4734: 4732: 4728: 4722: 4721: 4717: 4715: 4714: 4710: 4708: 4707: 4703: 4702: 4700: 4698:Second series 4696: 4690: 4689: 4685: 4683: 4682: 4678: 4676: 4675: 4671: 4669: 4668: 4664: 4662: 4661: 4657: 4654: 4653: 4649: 4648: 4646: 4642: 4639: 4635: 4629: 4626: 4624: 4623:List of media 4621: 4620: 4617: 4613: 4612: 4604: 4599: 4597: 4592: 4590: 4585: 4584: 4581: 4569: 4566: 4564: 4563:Nathan McCree 4561: 4559: 4556: 4555: 4553: 4549: 4543: 4542: 4538: 4536: 4535: 4531: 4529: 4528: 4524: 4522: 4521: 4517: 4515: 4514: 4510: 4508: 4507: 4503: 4501: 4500: 4496: 4494: 4493: 4489: 4487: 4486: 4482: 4480: 4479: 4475: 4473: 4472: 4468: 4466: 4465: 4461: 4459: 4458: 4454: 4452: 4451: 4447: 4445: 4444: 4440: 4438: 4437: 4433: 4431: 4430: 4426: 4424: 4423: 4419: 4417: 4416: 4412: 4410: 4409: 4405: 4403: 4402: 4398: 4396: 4395: 4391: 4390: 4388: 4384: 4378: 4377: 4373: 4371: 4370: 4366: 4365: 4363: 4360: 4356: 4350: 4349: 4345: 4343: 4342: 4338: 4337: 4335: 4332: 4328: 4322: 4321: 4317: 4315: 4314: 4310: 4308: 4307: 4303: 4302: 4300: 4297: 4293: 4287: 4286: 4282: 4280: 4279: 4275: 4274: 4272: 4269: 4268: 4263: 4257: 4256: 4252: 4250: 4249: 4245: 4243: 4242: 4238: 4237: 4235: 4232: 4228: 4222: 4221: 4217: 4215: 4214: 4210: 4209: 4207: 4204: 4200: 4194: 4193: 4189: 4187: 4186: 4182: 4180: 4178: 4174: 4172: 4171: 4167: 4165: 4164: 4160: 4158: 4157: 4153: 4151: 4150: 4146: 4144: 4143: 4139: 4138: 4136: 4133: 4132: 4127: 4123: 4116: 4111: 4109: 4104: 4102: 4097: 4096: 4093: 4087: 4083: 4082: 4078: 4077: 4068:. p. 79. 4067: 4063: 4062: 4056: 4055: 4034: 4030: 4029: 4024: 4017: 4001: 3997: 3996: 3991: 3985: 3977: 3973: 3972: 3967: 3966: 3961: 3955: 3953: 3936: 3932: 3931: 3926: 3919: 3903: 3899: 3895: 3889: 3881: 3877: 3876: 3868: 3852: 3846: 3827: 3823: 3822: 3814: 3808: 3792: 3788: 3787: 3782: 3775: 3767: 3766: 3758: 3750: 3744: 3736: 3733:(in German). 3732: 3731: 3726: 3719: 3717: 3700: 3696: 3690: 3674: 3670: 3664: 3656: 3655: 3647: 3639: 3635: 3634: 3626: 3624: 3622: 3620: 3618: 3616: 3614: 3598: 3594: 3593: 3588: 3582: 3567: 3563: 3562: 3557: 3551: 3549: 3532: 3528: 3524: 3523: 3518: 3512: 3496: 3492: 3488: 3487: 3482: 3476: 3468: 3464: 3463: 3458: 3456: 3447: 3445: 3429: 3428: 3423: 3416: 3409: 3405: 3400: 3391: 3383: 3382:Imagine Media 3379: 3378: 3370: 3368: 3366: 3364: 3362: 3360: 3358: 3341: 3337: 3336: 3331: 3324: 3322: 3320: 3318: 3316: 3314: 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2306: 2305: 2300: 2294: 2292: 2283: 2279: 2278: 2273: 2272: 2267: 2261: 2259: 2251:. p. 75. 2250: 2246: 2245: 2237: 2235: 2233: 2224: 2220: 2219: 2211: 2209: 2201:. p. 53. 2200: 2196: 2195: 2187: 2171: 2167: 2163: 2156: 2154: 2152: 2150: 2148: 2131: 2127: 2126: 2121: 2115: 2113: 2104: 2100: 2099: 2094: 2088: 2072: 2068: 2067: 2062: 2056: 2048: 2044: 2043: 2035: 2027: 2023: 2022: 2014: 1998: 1994: 1987: 1985: 1983: 1974: 1970: 1969: 1961: 1959: 1942: 1938: 1937: 1932: 1926: 1910: 1906: 1905: 1900: 1894: 1892: 1883: 1879: 1878: 1870: 1868: 1866: 1864: 1862: 1860: 1858: 1856: 1854: 1837: 1833: 1829: 1822: 1820: 1818: 1801: 1797: 1796: 1791: 1784: 1782: 1780: 1778: 1776: 1774: 1765: 1764: 1759: 1758: 1753: 1747: 1745: 1743: 1741: 1739: 1737: 1735: 1733: 1726: 1720: 1716: 1712: 1708: 1707:Hawes, Keeley 1704: 1700: 1694: 1692: 1690: 1688: 1686: 1684: 1675: 1671: 1665: 1663: 1661: 1659: 1650: 1646: 1645: 1640: 1634: 1632: 1630: 1628: 1619: 1617:1-9035-1181-X 1613: 1609: 1602: 1600: 1598: 1596: 1579: 1575: 1574: 1569: 1562: 1560: 1558: 1556: 1554: 1549: 1535: 1529: 1520: 1516: 1503: 1501: 1497: 1496:Unreal Engine 1493: 1490:in 2001 with 1489: 1488: 1483: 1479: 1475: 1470: 1468: 1464: 1460: 1456: 1452: 1451:PlayStation 5 1448: 1447:PlayStation 4 1444: 1440: 1439: 1434: 1430: 1426: 1424: 1423: 1418: 1417: 1411: 1407: 1403: 1397: 1393: 1383: 1381: 1377: 1373: 1369: 1368:console title 1362: 1354: 1344: 1342: 1338: 1335: 1331: 1324: 1319: 1312: 1307: 1305: 1301: 1297: 1293: 1289: 1285: 1284: 1276: 1272: 1266: 1264: 1260: 1259: 1251: 1250: 1245: 1244: 1239: 1235: 1234: 1229: 1225: 1221: 1217: 1207: 1178: 1175: 1173: 1172: 1168: 1167: 1163: 1160: 1131: 1129: 1128: 1124: 1123: 1119: 1116: 1113: 1111: 1110: 1106: 1105: 1101: 1098: 1095: 1093: 1092: 1088: 1087: 1057: 1054: 1051: 1049: 1048: 1044: 1043: 1039: 1036: 1033: 1031: 1030: 1026: 1025: 1021: 1018: 1015: 1013: 1012: 1008: 1007: 1003: 1000: 997: 995: 994: 990: 989: 986: 981: 976: 972: 964: 961:Review scores 953: 950: 947: 945: 942: 941: 937: 934: 931: 929: 926: 925: 922: 917: 912: 908: 900: 885: 883: 879: 875: 871: 870:Elvis Presley 866: 862: 858: 854: 850: 846: 842: 838: 834: 829: 827: 823: 819: 818:PlayStation 4 815: 814:PlayStation 5 811: 807: 806: 801: 797: 793: 789: 785: 781: 780:Mac App Store 777: 773: 769: 768:PlayStation 3 765: 761: 757: 753: 748: 745: 741: 737: 733: 729: 720: 717: 716:Shelley Blond 712: 710: 706: 702: 698: 694: 693:Baroque music 690: 680: 677: 671: 669: 663: 661: 656: 652: 647: 642: 639: 635: 630: 625: 621: 620: 615: 611: 607: 603: 599: 595: 592: 588: 587:Nathan McCree 584: 578: 576: 571: 567: 563: 559: 549: 547: 541: 538: 534: 529: 527: 523: 519: 515: 511: 501: 499: 495: 491: 486: 482: 478: 474: 470: 466: 460: 458: 457:tank controls 454: 450: 449: 442: 440: 436: 432: 428: 424: 421: 417: 410: 406: 401: 391: 389: 388: 383: 379: 375: 374: 368: 364: 363:Nathan McCree 360: 356: 355: 348: 346: 342: 338: 333: 329: 328: 323: 319: 315: 311: 307: 303: 299: 296:developed by 295: 292: 288: 287: 282: 281: 272: 271:Single-player 269: 265: 262: 259: 257: 253: 248: 242: 233: 229: 228: 226: 217: 213: 208: 204: 203: 201: 198: 194: 191: 187: 183: 179: 175: 172: 170: 166: 163: 162: 158: 154: 151: 150:Nathan McCree 148: 146: 142: 138: 136: 132: 125: 122: 121: 119: 117: 113: 110:Gavin Rummery 109: 107: 106:Programmer(s) 103: 96: 93: 92: 90: 88: 84: 80: 78: 74: 71: 68: 66: 62: 59: 56: 54: 50: 46: 41: 36: 30: 19: 18:Marco Bartoli 4977: 4957: 4953:comic series 4950: 4910: 4903: 4884: 4877: 4870: 4848: 4841: 4834: 4827: 4809: 4802: 4786:The Prophecy 4784: 4777: 4769: 4751: 4744: 4736: 4730:Third series 4718: 4711: 4704: 4686: 4679: 4672: 4665: 4659: 4658: 4650: 4644:First series 4609: 4558:Simon Phipps 4541:Free Running 4539: 4532: 4525: 4520:Project Eden 4518: 4511: 4504: 4497: 4490: 4483: 4476: 4469: 4462: 4455: 4448: 4443:Jaguar XJ220 4441: 4434: 4427: 4420: 4413: 4406: 4399: 4392: 4374: 4367: 4358: 4346: 4339: 4330: 4318: 4311: 4304: 4295: 4283: 4276: 4265: 4253: 4246: 4239: 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Both 800:Android 788:GOG.com 723:Release 606:Windows 471:, dual 467:, dual 465:shotgun 322:Android 306:Windows 267:Mode(s) 247:Android 196:Release 190:Android 4889:(2018) 4796:Mobile 4774:(2000) 4741:(2013) 4706:Legend 4655:(1996) 4551:People 4361:series 4333:series 4298:series 4233:series 4205:series 4134:series 4039:5 July 4006:5 July 3835:3 July 3346:4 July 3150:6 July 3120:6 July 3090:6 July 3057:6 July 3029:6 July 2999:6 July 2964:6 July 2778:4 July 2752:6 July 2720:6 July 2654:6 July 2588:6 July 2556:6 July 2500:5 July 2402:6 July 2348:28 May 2315:5 July 2136:5 July 2077:5 July 1915:5 July 1614:  1584:1 June 1461:, and 1386:Legacy 1372:Cannes 1022:5.7/10 1019:8.2/10 954:85/100 948:53/100 841:Alaska 756:Mac OS 583:crunch 522:Venice 514:dragon 490:silver 435:Venice 418:is an 345:Alaska 314:Mac OS 225:Mac OS 182:Mac OS 156:Series 5007:1990s 4864:Films 4821:Other 4415:Skidz 4270:games 3829:(PDF) 3816:(PDF) 3730:Focus 2741:Aspyr 2709:Aspyr 1534:Aspyr 1511:Notes 1364:' 1356:' 1347:Sales 1332:gave 1326:' 1314:' 1278:' 1253:' 1120:10/10 1102:4.5/5 969:Score 905:Score 760:Aspyr 740:Pepsi 683:Audio 475:, an 439:Tibet 4041:2022 4008:2022 3943:2021 3910:2023 3859:2018 3837:2012 3799:2021 3749:link 3707:2021 3681:2021 3604:2018 3573:2011 3539:2011 3503:2018 3435:2018 3348:2012 3302:2014 3262:2014 3185:2020 3152:2022 3122:2022 3092:2022 3059:2022 3031:2022 3001:2022 2966:2022 2933:2023 2897:2015 2868:2014 2836:2018 2806:2011 2780:2012 2754:2022 2722:2022 2690:2015 2656:2022 2622:2023 2590:2022 2558:2022 2502:2022 2465:2015 2435:2015 2404:2022 2350:2007 2317:2022 2178:2007 2138:2022 2079:2022 2005:2007 1973:EMAP 1949:2020 1917:2022 1844:2007 1808:2018 1612:ISBN 1586:2010 1431:and 1404:and 1394:and 1040:8/10 1004:9/10 861:Gold 835:and 709:MIDI 699:and 608:and 504:Plot 498:gold 496:and 494:jade 479:, a 473:Uzis 365:. 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Index

Marco Bartoli

Developer(s)
Core Design
Publisher(s)
Eidos Interactive
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Nathan McCree
Tomb Raider
Platform(s)
Microsoft Windows
PlayStation
Mac OS
iOS
Android
NA
EU
NA
Genre(s)
Action-adventure
Single-player
action-adventure
video game
Core Design
Eidos Interactive

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