Knowledge

Marc LeBlanc

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A game does not need to have only one of the above, nor all of them. Just because these are different kinds of fun does not mean that everyone finds all eight of these things fun at all. Not only do different games provide different combinations and relative quantities of the various kinds of fun,
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In his work on 8 kinds of fun, LeBlanc explains that when describing fun people should steer away from vague words such as "gameplay" and "fun". Instead he suggests that a more direct vocabulary should be used. This includes but is not limited to the taxonomy listed below:
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Game as sense-pleasure. Games that evoke emotion in the player, be it through sound, visuals, controller rumble or physical effort. Examples:
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Game as obstacle course. Games that provide the player(s) with highly competitive value or with increasingly difficult challenges. Examples:
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Game as make-believe. Game as a means to take the player to another world. Some call it escapism. Examples:
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Game as self-discovery. Games that allow for self-expression from the player through gameplay. Examples:
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Game as social framework. Games that have social interactions as its core or as a big feature. Examples:
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Game as pastime. Games that have "farming" or "grinding" as a core element. Examples:
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Game as drama. Game as a means to tell a story or narrative to the player. Examples:
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Game as uncharted territory. Games in which the player explores a world. Examples:
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but different players find different combinations more or less fun than others.
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LeBlanc has led a number of Game Design Tuning Workshops at the
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from the article and its talk page, especially if potentially
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award. In addition, LeBlanc has participated in a number of
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line of sports games. In 2003, LeBlanc went to work for
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Robin Hunicke, Marc LeBlanc, Robert Zubek. 571: 557: 53:about living persons that is unsourced or 613:Ultima Underworld II: Labyrinth of Worlds 578: 544:Notes from an interview with Marc LeBlanc 517:"Level 8: Kinds of Fun, Kinds of Players" 124:Learn how and when to remove this message 935: 552: 150:where he received a B.S. and M.S. in 606:Ultima Underworld: The Stygian Abyss 15: 13: 14: 964: 733:Terra Nova: Strike Force Centauri 527: 246: 20: 452:Bartle taxonomy of player types 139:is an educator and designer of 747:British Open Championship Golf 539:LeBlanc's Game Design Writings 509: 495: 478: 464: 1: 503:"Game Design: 8 kinds of fun" 457: 31:biography of a living person 7: 445: 58:must be removed immediately 10: 969: 233:Game Developers Conference 222:Independent Games Festival 876: 800: 771: 720: 713: 679: 650: 622: 595: 586: 726:John Madden Football '93 917:OtherSide Entertainment 663:Thief: The Dark Project 534:LeBlanc's personal page 429:Hyperdimension Neptunia 200:artificial intelligence 953:Video game researchers 762:Jane's Attack Squadron 268:Dance Dance Revolution 157:Through his work with 45:Please help by adding 780:Command & Conquer 580:Looking Glass Studios 208:Mind Control Software 159:Looking Glass Studios 943:Video game designers 787:Destruction Derby 64 704:Flight Unlimited III 164:Ultima Underworld II 51:Contentious material 697:Flight Unlimited II 297:The Legend of Zelda 137:Marc "Mahk" LeBlanc 907:Night Dive Studios 214:, he co-developed 930: 929: 796: 795: 772:Nintendo 64 ports 597:Ultima Underworld 366:World of Warcraft 146:LeBlanc attended 134: 133: 126: 108: 34:needs additional 960: 902:Irrational Games 877:Related articles 718: 717: 690:Flight Unlimited 681:Flight Unlimited 573: 566: 559: 550: 549: 521: 520: 513: 507: 506: 499: 493: 492: 490: 482: 476: 475: 474:. mobygames.com. 468: 389:Assassin's Creed 308:The Walking Dead 274:Candy Crush Saga 176:Flight Unlimited 152:Computer Science 129: 122: 118: 115: 109: 107: 66: 47:reliable sources 24: 23: 16: 968: 967: 963: 962: 961: 959: 958: 957: 933: 932: 931: 926: 872: 853:Seamus Blackley 818:Emil Pagliarulo 808:Austin Grossman 792: 767: 709: 675: 646: 618: 591: 582: 577: 530: 525: 524: 519:. 23 July 2009. 515: 514: 510: 501: 500: 496: 488: 484: 483: 479: 472:"Developer bio" 470: 469: 465: 460: 448: 249: 226:Indie Game Jams 220:, which won an 204:Visual Concepts 130: 119: 113: 110: 67: 65: 44: 25: 21: 12: 11: 5: 966: 956: 955: 950: 945: 928: 927: 925: 924: 919: 914: 912:Origin Systems 909: 904: 899: 894: 889: 880: 878: 874: 873: 871: 870: 865: 863:Warren Spector 860: 855: 850: 845: 840: 835: 830: 825: 820: 815: 810: 804: 802: 798: 797: 794: 793: 791: 790: 783: 775: 773: 769: 768: 766: 765: 758: 750: 743: 736: 729: 721: 715: 711: 710: 708: 707: 700: 693: 685: 683: 677: 676: 674: 673: 666: 658: 656: 648: 647: 645: 644: 643:(co-developed) 640:System Shock 2 636: 628: 626: 620: 619: 617: 616: 609: 601: 599: 593: 592: 587: 584: 583: 576: 575: 568: 561: 553: 547: 546: 541: 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Index

biography of a living person
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Contentious material
poorly sourced
libelous
"Marc LeBlanc"
news
newspapers
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video games
MIT
Computer Science
Looking Glass Studios
Ultima Underworld II
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Flight Unlimited
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Thief
Sega
artificial intelligence
Visual Concepts
Mind Control Software
Andrew Leker
Oasis
Independent Games Festival

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