222:"Anyone who mistakenly buys the game expecting historical accuracy or simulation will be disappointed. It is not that there is no history at all in the game; to the contrary, there is a great deal of historically accurate material about the men, myths, and magicks of ancient Earth. The problem is that there are too many distracting anachronisms and fabrications (like a tyrannosaurus in Rome) to take the historical material seriously." Rolston concluded with a thumbs down: "I've found no other system as disappointing... I cannot even recommend the game as an ambitious failure — there is little new or unconventional in the systems or design."
243:" Swan found the character generation system "absurd", and that gameplay was at the mercy of "a mishmash of awkward ill-conceived game mechanics." Swan concluded by giving the game a very poor rating of only 1.5 out of 4, saying "There are some nice graphics ... but they hardly justify the purchase of a game this muddled."
186:(Issue No. 60), Russell Grant Collins did not recommend the game, saying, "If the idea of a FRPG set in the days of the Roman Empire intrigues you, I'd recommend you create one yourself, using whatever system you like best. If Yaquinto lowered the price... then I could recommend this game; but as it is, it's not worth it."
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Character generation is determined randomly, including nationality, race, and character traits (strength, speed, endurance, intelligence, courage, and skill). Because of the randomness of nationality and race, which can range from ancient
Britain to the Far East, there is little chance that a party
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found "the poor game design and wordy style make the game unpleasant reading, comparing unfavorably with most other published FRP game systems." Rolston liked the idea of exploring Earth's history, but found that the game couldn't decide whether it wanted to be historically accurate, or a fantasy.
235:, he warned that used copies abounded, and that "potential buyers should be forewarned to keep their distance ... there's nothing even remotely plausible about the concept, since Nazis can pop up in ancient Rome as easily as a
207:. Rowland found the rules disorganized, relevant material hard to locate, and the game system too simplistic to be interesting. He gave the game and the adventures below average ratings of 5/10, 4/10 and 6/10 respectively.
177:(#25), commented that the game offers nothing new and makes many historical errors in terms of the Emperors of Rome and the coinage used. He suggested that the game could be improved by the inclusion of a bibliography.
250:, game historian Shannon Appelcline noted that despite the bad reviews, this game was noteworthy as "the earliest notable RPG to really take a solid look at historical roleplaying." Applecline also pointed out that
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The game components are: a box containing three rulebooks ("Basic Rules", "Advanced Rules", and "Adventures", which contained suggested scenarios), dice, blank character sheets, and adventure maps.
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of adventurers will represent a historically accurate mix of characters. Combat and skill checks are made using percentile dice generating a number between 1 and 100.
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went further, providing tighter connections between adventures, and even cliffhangers at the end of each supplement".
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Collins, Russell Grant (February 1983). "Featured Review: All Rules Lead to Rome - Man, Myth & Magic".
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Krulik, Michael J. (January 1983). "Review of Man, Myth & Magic: Yaquinto
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is set in historical times on Earth, drawing on myths and legends from 4000 BCE to 400 CE.
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Yaquinto
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4303 - Book 3 - The
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was "one of the earliest RPGs to provide truly serialized adventures" and that "
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Although the game had been out of print for several years before game critic
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4312 - Adventure 2 - The
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4313 - Adventure 3 - Werewolf of Europe (1 episode, standalone adventure)
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Watson, Tony (October–November 1982). "Review: Man, Myth & Magic".
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4311 - Adventure 1, Episode 9 - Ascent to Hell (Final episode)
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reviewed this game along with two published adventures:
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Labyrinth
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4314 - Adventure 4 - Norse
Trilogy (never published)
171:Tony Watson, in the October–November 1982 issue of
367:(December 1983). "Man, Myth and Magic is a Miss".
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205:Adventure 1, Episode 6 - The Kingdom of the Sidhe
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156:. This was followed by a number of adventures.
271:(1982, Boxed Set - Includes items 4300-4305)
497:. Vol. 3, no. 13. pp. 6–8.
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201:Adventure 1, Episode 5 - Death to Setanta
444:The Complete Guide to Role-Playing Games
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335:format on DriveThruRPG on June 21, 2019
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298:4308 - Adventure 1, Episode 6 -
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277:4301 - Book 1 - Basic Rules Book
248:Designers & Dragons: The 80s
210:In the December 1983 edition of
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390:. No. 25. pp. 34–35.
239:might trample the soldiers at
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421:(May 1983). "Open Box".
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252:Man, Myth, & Magic
289:4305 - Adventure Maps
269:Man, Myth & Magic
256:Man, Myth & Magic
166:Man, Myth & Magic
154:James Herbert Brennan
150:Man, Myth & Magic
119:Man, Myth & Magic
104:Yaquinto Publications
92:Man, Myth & Magic
57:Yaquinto Publications
47:James Herbert Brennan
35:1st edition box cover
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300:Kingdom of the Sidhe
286:4304 - Character Pad
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241:Gettysburg
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227:Rick Swan
160:Reception
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464:Evil Hat
441:(1990).
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215:Magazine
114:Gameplay
267:4306 -
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84:Custom
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333:PDF
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