Knowledge

Man, Myth & Magic (role-playing game)

Source đź“ť

222:"Anyone who mistakenly buys the game expecting historical accuracy or simulation will be disappointed. It is not that there is no history at all in the game; to the contrary, there is a great deal of historically accurate material about the men, myths, and magicks of ancient Earth. The problem is that there are too many distracting anachronisms and fabrications (like a tyrannosaurus in Rome) to take the historical material seriously." Rolston concluded with a thumbs down: "I've found no other system as disappointing... I cannot even recommend the game as an ambitious failure — there is little new or unconventional in the systems or design." 243:" Swan found the character generation system "absurd", and that gameplay was at the mercy of "a mishmash of awkward ill-conceived game mechanics." Swan concluded by giving the game a very poor rating of only 1.5 out of 4, saying "There are some nice graphics ... but they hardly justify the purchase of a game this muddled." 186:(Issue No. 60), Russell Grant Collins did not recommend the game, saying, "If the idea of a FRPG set in the days of the Roman Empire intrigues you, I'd recommend you create one yourself, using whatever system you like best. If Yaquinto lowered the price... then I could recommend this game; but as it is, it's not worth it." 124:
Character generation is determined randomly, including nationality, race, and character traits (strength, speed, endurance, intelligence, courage, and skill). Because of the randomness of nationality and race, which can range from ancient Britain to the Far East, there is little chance that a party
221:
found "the poor game design and wordy style make the game unpleasant reading, comparing unfavorably with most other published FRP game systems." Rolston liked the idea of exploring Earth's history, but found that the game couldn't decide whether it wanted to be historically accurate, or a fantasy.
235:, he warned that used copies abounded, and that "potential buyers should be forewarned to keep their distance ... there's nothing even remotely plausible about the concept, since Nazis can pop up in ancient Rome as easily as a 207:. Rowland found the rules disorganized, relevant material hard to locate, and the game system too simplistic to be interesting. He gave the game and the adventures below average ratings of 5/10, 4/10 and 6/10 respectively. 177:(#25), commented that the game offers nothing new and makes many historical errors in terms of the Emperors of Rome and the coinage used. He suggested that the game could be improved by the inclusion of a bibliography. 250:, game historian Shannon Appelcline noted that despite the bad reviews, this game was noteworthy as "the earliest notable RPG to really take a solid look at historical roleplaying." Applecline also pointed out that 128:
The game components are: a box containing three rulebooks ("Basic Rules", "Advanced Rules", and "Adventures", which contained suggested scenarios), dice, blank character sheets, and adventure maps.
31: 125:
of adventurers will represent a historically accurate mix of characters. Combat and skill checks are made using percentile dice generating a number between 1 and 100.
533: 443: 231: 471: 538: 336: 523: 528: 508: 258:
went further, providing tighter connections between adventures, and even cliffhangers at the end of each supplement".
401:
Collins, Russell Grant (February 1983). "Featured Review: All Rules Lead to Rome - Man, Myth & Magic".
491:
Krulik, Michael J. (January 1983). "Review of Man, Myth & Magic: Yaquinto Fantasy Role Playing Game".
493: 144: 328: 418: 196: 423: 191: 153: 103: 56: 46: 121:
is set in historical times on Earth, drawing on myths and legends from 4000 BCE to 400 CE.
299: 240: 136:
Yaquinto Publications made a name for itself as a board wargame publisher with games like
8: 467: 369: 211: 107: 99: 283:
4303 - Book 3 - The Adventures Book (Begins campaign with Adventure 1, Episodes 1-4)
386: 293: 173: 403: 182: 254:
was "one of the earliest RPGs to provide truly serialized adventures" and that "
517: 225:
Although the game had been out of print for several years before game critic
138: 41: 313:
4312 - Adventure 2 - The Egyptian Trilogy (3 episode, standalone adventure)
148:. But in 1982, Yaquinto decided to enter the role-playing game market with 364: 316:
4313 - Adventure 3 - Werewolf of Europe (1 episode, standalone adventure)
218: 384:
Watson, Tony (October–November 1982). "Review: Man, Myth & Magic".
30: 438: 226: 463: 236: 96: 74: 310:
4311 - Adventure 1, Episode 9 - Ascent to Hell (Final episode)
332: 199:
reviewed this game along with two published adventures:
307:
4310 - Adventure 1, Episode 8 - Glastonbury Labyrinth
304:
4309 - Adventure 1, Episode 7 - Newgrange Reactivated
319:
4314 - Adventure 4 - Norse Trilogy (never published)
171:Tony Watson, in the October–November 1982 issue of 367:(December 1983). "Man, Myth and Magic is a Miss". 447:. New York: St. Martin's Press. pp. 124–125. 205:Adventure 1, Episode 6 - The Kingdom of the Sidhe 515: 156:. This was followed by a number of adventures. 271:(1982, Boxed Set - Includes items 4300-4305) 497:. Vol. 3, no. 13. pp. 6–8. 457: 411: 201:Adventure 1, Episode 5 - Death to Setanta 444:The Complete Guide to Role-Playing Games 359: 357: 355: 353: 351: 232:The Complete Guide to Role-Playing Games 417: 400: 363: 335:format on DriveThruRPG on June 21, 2019 516: 490: 383: 131: 534:Role-playing games introduced in 1982 348: 331:re-released Man, Myth & Magic in 458:Applecine, Shannon (December 2014). 451: 437: 261: 431: 280:4302 - Book 2 - Advanced Rules Book 13: 484: 164:Reviewers were not impressed with 16:Tabletop fantasy role-playing game 14: 550: 502: 394: 377: 460:Designers & Dragons: The 80s 298:4308 - Adventure 1, Episode 6 - 292:4307 - Adventure 1, Episode 5 - 277:4301 - Book 1 - Basic Rules Book 248:Designers & Dragons: The 80s 210:In the December 1983 edition of 180:In the February 1983 edition of 29: 407:. No. 60. pp. 18–20. 390:. No. 25. pp. 34–35. 239:might trample the soldiers at 1: 341: 323: 159: 7: 539:Yaquinto Publications games 189:In the May 1983 edition of 113: 10: 555: 524:Fantasy role-playing games 494:Nuts & Bolts of Gaming 373:. No. 80. p. 62. 106:in 1982, now published by 529:Role-playing game systems 80: 70: 62: 52: 40: 28: 421:(May 1983). "Open Box". 329:Precis Intermedia Gaming 102:originally published by 509:RPG Encyclopedia entry 252:Man, Myth, & Magic 289:4305 - Adventure Maps 269:Man, Myth & Magic 256:Man, Myth & Magic 166:Man, Myth & Magic 154:James Herbert Brennan 150:Man, Myth & Magic 119:Man, Myth & Magic 104:Yaquinto Publications 92:Man, Myth & Magic 57:Yaquinto Publications 47:James Herbert Brennan 35:1st edition box cover 23:Man, Myth & Magic 300:Kingdom of the Sidhe 286:4304 - Character Pad 229:wrote his 1990 book 132:Publication history 25: 21: 473:978-1-61317-081-6 262:Released products 246:In his 2014 book 108:Precis Intermedia 100:role-playing game 88: 87: 546: 498: 478: 477: 455: 449: 448: 435: 429: 428: 415: 409: 408: 398: 392: 391: 387:Different Worlds 381: 375: 374: 361: 294:Death to Setanta 174:Different Worlds 33: 26: 20: 554: 553: 549: 548: 547: 545: 544: 543: 514: 513: 505: 487: 485:Further reading 482: 481: 474: 466:. p. 197. 456: 452: 436: 432: 419:Rowland, Marcus 416: 412: 404:The Space Gamer 399: 395: 382: 378: 362: 349: 344: 326: 264: 183:The Space Gamer 162: 134: 116: 36: 17: 12: 11: 5: 552: 542: 541: 536: 531: 526: 512: 511: 504: 503:External links 501: 500: 499: 486: 483: 480: 479: 472: 450: 430: 410: 393: 376: 346: 345: 343: 340: 325: 322: 321: 320: 317: 314: 311: 308: 305: 302: 296: 290: 287: 284: 281: 278: 275: 272: 263: 260: 197:Marcus Rowland 161: 158: 152:, designed by 133: 130: 115: 112: 86: 85: 82: 78: 77: 72: 68: 67: 64: 60: 59: 54: 50: 49: 44: 38: 37: 34: 15: 9: 6: 4: 3: 2: 551: 540: 537: 535: 532: 530: 527: 525: 522: 521: 519: 510: 507: 506: 496: 495: 489: 488: 475: 469: 465: 461: 454: 446: 445: 440: 434: 426: 425: 420: 414: 406: 405: 397: 389: 388: 380: 372: 371: 366: 360: 358: 356: 354: 352: 347: 339: 337: 334: 330: 318: 315: 312: 309: 306: 303: 301: 297: 295: 291: 288: 285: 282: 279: 276: 273: 270: 266: 265: 259: 257: 253: 249: 244: 242: 238: 234: 233: 228: 223: 220: 217:(Issue #80), 216: 214: 208: 206: 202: 198: 195:(issue #41), 194: 193: 187: 185: 184: 178: 176: 175: 169: 167: 157: 155: 151: 147: 146: 141: 140: 139:The Ironclads 129: 126: 122: 120: 111: 109: 105: 101: 98: 94: 93: 83: 79: 76: 73: 69: 65: 61: 58: 55: 51: 48: 45: 43: 39: 32: 27: 24: 19: 492: 459: 453: 442: 433: 422: 413: 402: 396: 385: 379: 368: 365:Rolston, Ken 327: 268: 255: 251: 247: 245: 230: 224: 212: 209: 204: 200: 190: 188: 181: 179: 172: 170: 165: 163: 149: 145:Swashbuckler 143: 137: 135: 127: 123: 118: 117: 91: 90: 89: 22: 18: 424:White Dwarf 274:4300 - Dice 219:Ken Rolston 192:White Dwarf 63:Publication 518:Categories 439:Swan, Rick 342:References 324:Re-release 241:Gettysburg 53:Publishers 227:Rick Swan 160:Reception 42:Designers 464:Evil Hat 441:(1990). 237:mastodon 215:Magazine 114:Gameplay 267:4306 - 97:fantasy 81:Systems 75:Fantasy 470:  370:Dragon 213:Dragon 84:Custom 71:Genres 95:is a 468:ISBN 203:and 142:and 66:1982 333:PDF 110:. 520:: 462:. 350:^ 338:. 168:. 476:. 427:.

Index


Designers
James Herbert Brennan
Yaquinto Publications
Fantasy
fantasy
role-playing game
Yaquinto Publications
Precis Intermedia
The Ironclads
Swashbuckler
James Herbert Brennan
Different Worlds
The Space Gamer
White Dwarf
Marcus Rowland
Dragon Magazine
Ken Rolston
Rick Swan
The Complete Guide to Role-Playing Games
mastodon
Gettysburg
Death to Setanta
Kingdom of the Sidhe
Precis Intermedia Gaming
PDF



Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.

↑