121:.) Rowland was not impressed with any of the products, calling them "too derivative, simplistic and ambiguous, and do not give a realistic feeling of the ancient world." Focussing specifically on the adventures, Rowland criticized them because they "allow the players too little free will, although the detailed explanations and descriptions may help novice referees." However, Rowland found that
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64:. To counter this and bring Setanta to bay, the adventurers entered the land of the Sidhe in the previous adventure and braved the Maze of Death to prove themselves worthy of an audience. In this episode, the adventurers must venture through the kingdom of the Sidhe, overcoming several challenges along the way.
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role-playing game in
January 1982, and included with the rules were the first four "episodes" of a campaign called "Adventure 1". Later the same year, Yaquinto also published the fifth and sixth episodes as stand-alone adventures. The sixth episode was a 20-page book with an outer folder called
125:"was the most enjoyable scenario of those I saw," rating it somewhat playable, somewhat enjoyable, requiring some skill to play, and had some complexity of plot. Rowland concluded by giving
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Heroic Worlds: A History and Guide to Role-Playing Games
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109:Man, Myth & Magic
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119:Kingdom of the Sidhe
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