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Loom (video game)

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789:, supposedly belonging to apprentice weavers in the game world. Its purpose was to optionally note there the drafts that could be learned, as well as describing some that were not seen in the game, with interesting tales related to each draft. Each description also included a staff and four spaces in which to record the four respective notes of the draft. The book contained a warning saying that wise spellweavers write in pencil; this is because many of the spells in the game have randomized threads (musical notes). In the original disk versions, it also acted as a form of copy protection; the game would ask players for the notes of a particular draft in the book at start-up. If the player doesn't enter the correct notes, the game would exit back to the operating system (in the PC version, it would enter demo mode). 714:. By playing the draft of "Opening" on a nearby graveyard, he tears the fabric of the universe apart and allows an entity called "Chaos" to enter. Chaos kills Mandible and summons an army of undead to destroy the earth. Bobbin reclaims the distaff from the dead Bishop and heals many of the tears in the pattern, along the way helping many of his previous acquaintances, who were hurt or killed by Chaos's army. Finally, he battles Chaos, who is striving to take control of the great Loom on his native island. The battle ends as Chaos kills his stepmother using the draft of "Unmaking". It is hinted, however, that it is still possible to save Hetchel, as "one feather still remained intact". 706:, tells Bobbin that the swan who visits him every year on his birthday came to save the Weavers from the Third Shadow that is about to cover the world. Bobbin then moves on to find the flock. On his way, he meets other guilds and has several adventures. Eventually, he encounters a Cleric, Bishop Mandible, who is after the Scrying Sphere of the Glassmakers, the swords of the Blacksmiths, and the products of the Shepherds. Mandible claims the Weaver's distaff to rule the world with an army of the 1184: 778:, and the circumstances of Bobbin's birth. The game is a direct continuation of the story. The drama was enriched by original music composed by Jerry Gerber. Side A of the tape was encoded for standard Dolby-B playback; side B was labelled "game music" and had a composition of the game's soundtrack. In other releases of the game, side B had the identical program with side A encoded for Dolby-S. It was the first commercial cassette to employ 591: 1148:. It tells the story of Bobbin's friend Rusty Nailbender, whose home city (the Forge of the Blacksmiths) was enslaved by Chaos near the end of Loom. Rusty becomes the leader of an underground movement to overthrow Chaos, together with Fleece Firmflanks of the Shepherds and new characters from the other Guilds. Bobbin appears every now and then as a ghostly swan dispensing mystical advice, an obvious nod to 905: 699:
contemplate this turn of events a swan comes down from the sky and crashes through a window in the Sanctuary. She casts the "Transcendence" draft on the Elders, as well as the rest of the villagers, transforming all the Weavers except Bobbin into swans who leave through a rift in the sky. Bobbin, who is left all alone, finds Elder Atropos' distaff, and uses it to free Hetchel from her egg.
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Bobbin then destroys the great Loom using the same draft. He is joined by his mother and the other Weavers and is told that one half of the world will be ruled by Chaos while the Weavers will stay in the other half, and that with time, they may gain enough power to challenge Chaos again. Bobbin casts
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Cygna, despite their warnings, secretly assumes control of the Loom and plants one gray thread. She inadvertently draws an (unforeseen) infant out of the Loom, incurring the wrath of the Elders. She surrenders the child to Dame Hetchel, the old serving woman, and accepts her fate. The Elders cast the
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was released for DOS on CD in 1992. It featured an entirely re-recorded digital soundtrack, a separate CD for the audio drama, and fully voiced dialogue, with many of the actors reprising their roles from the audio drama. However, due to the technical constraints on how much uncompressed audio could
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is a post-holocaust adventure set in post-holocaust America after the holocaust. Neutron bombs have eradicated all life, leaving only YOU to wander through the wreckage. No other characters, no conflict, no puzzles, no chance of dying, and no interface make this the easiest-to-finish game yet! Just
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People banded together to form city-states of a common trade "devoted to the absolute control of knowledge, held together by stern traditions of pride, and of fear". The humble guild of Weavers established themselves as masters of woven fabric, though they eventually transcended the limits of cloth
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Bobbin can learn drafts by observing an object that possesses the qualities of the desired draft; for example, by examining a blade while it is being sharpened, Bobbin can learn the "Sharpening" draft. When the game begins, Bobbin is only able to play drafts using the notes C, D and E, limiting his
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Bobbin grows up ostracized from the rest of the Guild. The Elders note that the presence of his gray thread has thrown the pattern into chaos, and the Loom foresees the very unraveling of the pattern. For these reasons, the Elders ban him from learning the ways of the Guild until a decision can be
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The graphics were a continuation of those used in the FM Towns version but with some minor enhancements and additional censorship. Some features were also cut from the FM Towns version, such as multiple solutions to puzzles, many conversation close-ups, and parts of cutscenes. Brian Moriarty has
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s "story is absorbing and exciting, and there is plenty of pleasure to be gained from encounters and from discovering the effects of the various spells." He noted that players might consider it a "fatal flaw" that Bobbin cannot die, and that "any puzzle can be resolved by clicking on all of the
718:"Transcendence" upon himself, and with the aid of his mother and the other villagers in their swan forms, he flies away, carrying the ripple across the world. His friends watch the flock of the swans fly away; it remains unclear whether Bobbin has left them in Chaos' realm or has saved them. 698:
On his birthday, Bobbin is summoned by the Elders in order to determine his fate. He arrives at the Sanctuary in time to witness the Elders punish Hetchel with the "Transcendence" draft for educating Bobbin, but Hetchel reverts to a swan's egg, which puzzles and frightens the Elders. As they
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support. A form included in the package could be mailed to Lucasfilm Games as an order for an extra game disk providing MT-32 support which was later also released as a downloadable patch. This disk also came with an additional overture which was played prior to the opening cutscene.
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Lady Cygna Threadbare is introduced as a bereaved mother who begs the Elders of the Guild of Weavers to use the power of the Loom to end the suffering of the Weavers. Their numbers are failing and their seed is barren. The Elders Atropos, Clothos, and Lachesis, who are named after
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graphics and a new digital soundtrack. The dialogue and story elements remained largely unchanged from the original version, though at least one scene was partially censored of blood, and some elements of the visual design were lost. A similar version was released for the
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made on Bobbin's seventeenth birthday ("until his coming of age seventeen years hence", as it is described in the game's audio drama). Hetchel, however, defies the Elders and secretly teaches him a few basics of weaving. This is where the game begins.
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that this is untrue, and that Moriarty included his name in the credits due to some very minor feedback he had provided prior to the game's release. Card's association with Lucasfilm continued, however, leading to more significant contributions to
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story. With its experimental interface, it eschewed the traditional paradigm of graphical adventures, where puzzles usually involve interactions between the game character, the environment, and items the character has in their possession.
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that has an effect of a certain type, such as "Opening" or "Night Vision". Some drafts can be reversed by playing their notes backwards, so the "Dye" draft played backwards becomes "Bleach", while others, such as the "Terror" draft, are
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and began to weave "subtle patterns of influence into the very fabric of reality". They were persecuted for these acts of "witchcraft", and purchased an island far off the mainland coast, which they called Loom, after the great
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was not designed to be the first game in a series, but "Brian Moriarty considered additional directions for the story" after development of the first entry had concluded. The two sequels planned were titled
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available items and running through all of the known drafts". However, he argued that the game is "a rare treat" for players who see it as "a long, interactive video" rather than an adventure game.
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approved of the game's graphics and gameplay, but said that "as an adventure game, it is just too lightweight." She stated that the game was impossible to fail, with very easy puzzles, but that the
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The events of the game are preceded by a 30-minute audio drama. It is established that the Age of the Great Guilds arose when humans once again tried to establish dominion over nature. The world of
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a Special Award for Artistic Achievement as part of the magazine's Game of the Year Awards, stating that its colors, "mesmerizing special effects", soundtrack, and user interface combined to make
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that it was "like nothing you've ever seen (or done) before ... a work of storytelling art," and cited the game's flexibility in adapting to playstyles, whether using action or puzzles.
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wasn't actually written with a trilogy in mind. But after it was finished, there was vague interest in continuing the story. In discussing this possibility, I imagined two sequels.
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s unique music-oriented interface, strong story-telling, and incredible graphics still stand up to more current adventure games". Although "too short", the magazine recommended
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The game can be played at three difficulty levels, each differing in how clearly the notes being played are labeled. For example, the "Standard" level indicates the notes on a
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ability to reproduce more powerful drafts. As the game progresses and additional notes become available, so his ability to play new drafts increases.
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characters and storyline. A likeness of Bishop Mandible's assistant Cob, spelled "Cobb" with an additional B, can be found inside the Scumm Bar in
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below the distaff, while the "Expert" level shows no notes and must be played by ear. In the original release, expert players are rewarded with a
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resulted in no freedom of movement. While praising the story, Scorpia wished that Lucasfilm would have given it an "epic treatment" instead of
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is not defined in relation to ours, but the game takes place in the year 8021, raising the possibility it is set on Earth in a distant future.
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But this was all just talk. I was busy with other projects, and nobody else felt strongly enough about the games to make a commitment. So
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s simplicity. In April 1994 the magazine described the CD version as "Brian Moriarty's beautifully spun tale ... Though a few years old,
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It was long after the passing of the second shadow, when dragons ruled the twilight sky, and the stars were bright and numerous ...
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gameplay centers instead around magical four-note tunes known as "drafts" that the protagonist, Bobbin Threadbare, can play on his
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protagonist, Guybrush Threepwood, can say "I'm Bobbin. Are you my mother?" on a number of occasions throughout the series, and in
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fit on a CD, much of the original dialogue had to be revised or abridged. Orson Scott Card assisted with the dialogue revision.
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An early scene from the game showing the distaff in the lower left and a selected object (the Great Loom) in the lower right.
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in 1992, but featured a mix of visuals from the 16- and 256-color versions, adapted to that system's color palette.
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contributed to its original development, based on his name appearing in the credits. Card mentions in a review for
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as well as its 2017 remake. A wooden statue in tribute to the "Looming Seagulls" can be found at the Scumm Bar in
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over the years, and only does so again after much prodding. In the "Legend of Monkey Island" expansion for
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adventure game engine, and the first of those to avoid the verb–object interface introduced in
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was a critical success, but "failed to sell in sufficient numbers to warrant sequels".
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Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (July 1990). "The Role of Computers".
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criticisms by featuring a description of a video game named "BOOM" in the game's
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stated that he believes the FM Towns version to be the best 256-color version of
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release, however, shows an abridged version of this scene to all players.
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Staff (November 1996). "150 Best (and 50 Worst) Games of All Time".
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store: "The latest bomb from master storyteller Morrie Brianarty,
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graphics in May 1990. This version was soon after released on the
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The player can kill the Loom seagull in the 1995 LucasArts game
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can now be played on a variety of different platforms using the
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that does not appear for the other two difficulties. The later
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Bobbin standing before the Great Loom in the 1992 CD release.
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Mamen, Erik-André Vik; Jong, Philip (September 15, 2006).
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Indiana Jones and the Last Crusade: The Graphic Adventure
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that explained the nature and history of the world of
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the 81st-best computer game ever released. In 2011,
1254:(1997) can quip about Bobbin's relative obscurity. 2247:ATMachine's House of LucasArts and Sierra Oddities 1874: 1355: 1353: 785:The package also offered an illustrated notebook, 1675: 1673: 2703: 2186:Space Quest IV: Roger Wilco and the Time Rippers 1542: 1540: 1538: 1536: 1534: 1470:https://mocagh.org/lucasfilm/loom-tape-inlay.pdf 933:Due to a licensing agreement with (now defunct) 731:The in-game music consists of excerpts from the 2067: 2046: 1883: 1624:. No. 20. United Kingdom. pp. 33–35. 1492:https://mocagh.org/lucasfilm/loom-tape-back.jpg 1350: 2180: 1709: 1670: 1607: 1578: 1576: 1574: 1546: 749:. While supporting basic PC speaker sound and 2281: 2267: 1556:, San Francisco: Game Developers Conference, 1531: 753:, the EGA version originally lacked built-in 674:and banishing her from the pattern (the name 2217:– A Computer Game Masterpiece from LucasArts 2146:Wild, Kim (January 3, 2008). "The Making of 1938: 1178: 1104:the 61st-best adventure game ever released. 2154:(46). Bournemouth: Imagine Publishing: 88. 1571: 1513:The Magazine of Fantasy and Science Fiction 2812:Video games developed in the United States 2274: 2260: 1837: 1812: 1481:https://mocagh.org/lucasfilm/loom-tape.jpg 1377: 534:(1987). It was the fourth game to use the 39: 2130: 2115: 2097: 1953: 1914: 1868: 1582: 2008: 1808: 1806: 1320:, a game released the following year by 1182: 903: 670:" draft on her, transforming her into a 589: 2312:Zak McKracken and the Alien Mindbenders 2063: 2061: 1889: 1776: 1628:from the original on September 27, 2015 1613: 2704: 2358:Indiana Jones and the Fate of Atlantis 2042: 2040: 2038: 2002: 1985: 1856:from the original on November 10, 2014 1791:from the original on September 4, 2015 2660:Rogue Leaders: The Story of LucasArts 2491:Zak McKracken: Between Time and Space 2255: 1991: 1973:from the original on December 2, 2013 1902:from the original on December 3, 2013 1816:Rogue Leaders: The Story of LucasArts 1803: 1205:, several other games referenced the 981:Rogue Leaders: The Story of LucasArts 2145: 2082: 2058: 1843: 1502: 650:that was the symbol of their guild. 2817:Video games scored by George Sanger 2035: 1969:. September 1990. pp. 70, 74. 970:support following on May 12, 2010. 792: 761: 13: 2441:Indiana Jones and the Iron Phoenix 2351:Monkey Island 2: LeChuck's Revenge 2319:Indiana Jones and the Last Crusade 2118:Monkey Island 2: LeChuck's Revenge 2011:"Top 100 All-Time Adventure Games" 1932: 1844:Card, Orson Scott (October 1989). 1710:Brian Moriarty (March 20, 2015). 1340:boot it up and watch it explode!" 836: 560:is based on a serious and complex 14: 2828: 2196: 2023:from the original on June 4, 2012 1691:from the original on May 26, 2016 1658:from the original on May 26, 2016 1560:from the original on May 13, 2015 1451:from the original on May 18, 2015 1144:The first was tentatively called 879:was redeveloped for the Japanese 2222:An interview with Brian Moriarty 1813:Smith, Rob (November 26, 2008). 1010:gave the game 5 out of 5 stars. 887:in 1991 with enhanced 256-color 766:The original package offered an 2767:Point-and-click adventure games 2448:Sam & Max: Freelance Police 2174: 2139: 2124: 2109: 2091: 2076: 1961:"CGW's Game of the Year Awards" 1922:"Invasion Of The Data Stashers" 1770: 1734: 1703: 1640: 1417:. June 23, 2006. Archived from 928: 513:employee and author of classic 2009:AG Staff (December 30, 2011). 1939:Clarke, Theo (October 1990). " 1777:Schramm, Mike (May 12, 2010). 1751:. July 6, 2009. Archived from 1496: 1485: 1474: 1463: 1433: 1407: 721: 633:Clothos, Loom: The Audio Drama 1: 1928:. April 1994. pp. 20–42. 1553:Classic Game Postmortem: Loom 1343: 1042:to "the new computer gamer". 844:was originally published for 797:A common misconception about 1890:Scorpia (July–August 1990). 1585:"Brian Moriarty – Interview" 1373:. February 1990. p. 79. 973: 7: 2807:Video games about birthdays 2344:The Secret of Monkey Island 2052:The Secret of Monkey Island 1288:In the 256-color remake of 1212:The Secret of Monkey Island 1194:The Secret of Monkey Island 871: 813:The Secret of Monkey Island 747:George "The Fat Man" Sanger 622: 547: 10: 2833: 2404:The Curse of Monkey Island 2372:Sam & Max Hit the Road 2103:The Curse of Monkey Island 1898:. pp. 48, 50–51, 63. 1614:Presley, Paul (May 1990). 1251:The Curse of Monkey Island 1112: 17: 2787:Single-player video games 2772:Realtime Associates games 2651: 2615: 2514: 2482: 2457: 2432: 2423:Escape from Monkey Island 2381: 2328: 2289: 2283:LucasArts adventure games 1361:"Don't Weave me this Way" 1179:Appearance in other media 1107: 955:was released through the 951:The PC CD-ROM version of 899: 883:computer and released on 554:Lucasfilm adventure games 505:. The project was led by 476: 464: 304: 272: 260: 229: 207: 176: 157: 145: 135: 125: 89: 53: 38: 33: 2068:Terrible Toybox (2022). 1589:Adventure Classic Gaming 1187:"Cobb" seen advertising 1053:s Theo Clark wrote that 726: 678:is the feminine form of 617: 252:Pyotr Ilyich Tchaikovsky 2782:ScummVM-supported games 2674:Humongous Entertainment 2473:Return to Monkey Island 2070:Return to Monkey Island 1282:Return to Monkey Island 1222:Return to Monkey Island 780:Dolby-S noise reduction 693: 552:A departure from other 2690:The LucasArts Archives 2466:Tales of Monkey Island 1371:Newsfield Publications 1310:The Soundtrack of Loom 1198: 1176: 966:on July 8, 2009, with 909: 710:, thus fulfilling the 702:Hetchel, who is now a 636: 595: 499:graphic adventure game 1995:Computer Gaming World 1966:Computer Gaming World 1943:; Going For A Song". 1926:Computer Gaming World 1896:Computer Gaming World 1395:on September 14, 2019 1186: 1136: 1090:Computer Gaming World 1081:. The editors called 1065:Computer Gaming World 1017:Computer Gaming World 912:The final version of 907: 626: 593: 20:Loom (disambiguation) 2737:Commodore CDTV games 2732:Classic Mac OS games 2231:FM Towns screenshots 1685:Movie-Censorship.com 1652:Movie-Censorship.com 1595:on December 10, 2011 1389:The LucasArts Museum 960:digital distribution 787:The Book of Patterns 18:For other uses, see 2797:TurboGrafx-CD games 2747:Fantasy video games 2365:Day of the Tentacle 2133:Day of the Tentacle 1508:"Books to Look For" 1267:Day of the Tentacle 1201:As was typical for 81:Realtime Associates 73:Lucasfilm Games 2433:Cancelled projects 2131:LucasArts (1993). 2116:LucasArts (1991). 1199: 910: 596: 578:. Each draft is a 445:September 25, 1992 107:Lucasfilm Games 104:Personal computers 70:Personal computers 2762:Music video games 2699: 2698: 1830:978-0-8118-6184-7 1687:. November 2011. 1654:. November 2011. 1550:(March 6, 2015), 1520:on April 25, 2015 1506:(December 1990), 1504:Card, Orson Scott 1366:The Games Machine 1324:, makes light of 770:with a 30-minute 486: 485: 471:Graphic adventure 2824: 2712:1990 video games 2505:Thimbleweed Park 2276: 2269: 2262: 2253: 2252: 2239:other miscellany 2190: 2189: 2178: 2172: 2171: 2143: 2137: 2136: 2128: 2122: 2121: 2113: 2107: 2106: 2095: 2089: 2088: 2080: 2074: 2073: 2065: 2056: 2055: 2044: 2033: 2032: 2030: 2028: 2016:Adventure Gamers 2006: 2000: 1999: 1989: 1983: 1982: 1980: 1978: 1957: 1951: 1950: 1936: 1930: 1929: 1918: 1912: 1911: 1909: 1907: 1887: 1881: 1880: 1872: 1866: 1865: 1863: 1861: 1841: 1835: 1834: 1810: 1801: 1800: 1798: 1796: 1774: 1768: 1767: 1765: 1763: 1758:on July 10, 2009 1757: 1746: 1738: 1732: 1731: 1725: 1723: 1707: 1701: 1700: 1698: 1696: 1677: 1668: 1667: 1665: 1663: 1644: 1638: 1637: 1635: 1633: 1611: 1605: 1604: 1602: 1600: 1591:. Archived from 1580: 1569: 1568: 1567: 1565: 1544: 1529: 1528: 1527: 1525: 1516:, archived from 1500: 1494: 1489: 1483: 1478: 1472: 1467: 1461: 1460: 1458: 1456: 1437: 1431: 1430: 1428: 1426: 1421:on June 23, 2006 1411: 1405: 1404: 1402: 1400: 1391:. Archived from 1381: 1375: 1374: 1357: 1330: 1247: 1159:The third game, 1098:Adventure Gamers 1059: 1052: 1037: 1030: 992:Orson Scott Card 822: 803:Orson Scott Card 793:Orson Scott Card 762:Package contents 634: 573: 556:in many senses, 453: 444: 425: 406: 387: 378: 359: 350: 337: 328: 169:Kalani Streicher 43: 31: 30: 2832: 2831: 2827: 2826: 2825: 2823: 2822: 2821: 2802:U.S. Gold games 2757:LucasArts games 2717:Adventure games 2702: 2701: 2700: 2695: 2647: 2611: 2602:Michael Stemmle 2582:Peter McConnell 2522:Jonathan Ackley 2510: 2478: 2453: 2428: 2377: 2324: 2285: 2280: 2235:unused graphics 2199: 2194: 2193: 2179: 2175: 2144: 2140: 2129: 2125: 2114: 2110: 2096: 2092: 2081: 2077: 2066: 2059: 2048:Lucasfilm Games 2045: 2036: 2026: 2024: 2007: 2003: 1990: 1986: 1976: 1974: 1959: 1958: 1954: 1937: 1933: 1920: 1919: 1915: 1905: 1903: 1888: 1884: 1873: 1869: 1859: 1857: 1852:. p. 104. 1842: 1838: 1831: 1821:Chronicle Books 1811: 1804: 1794: 1792: 1775: 1771: 1761: 1759: 1755: 1744: 1740: 1739: 1735: 1721: 1719: 1708: 1704: 1694: 1692: 1679: 1678: 1671: 1661: 1659: 1646: 1645: 1641: 1631: 1629: 1612: 1608: 1598: 1596: 1581: 1572: 1563: 1561: 1545: 1532: 1523: 1521: 1501: 1497: 1490: 1486: 1479: 1475: 1468: 1464: 1454: 1452: 1439: 1438: 1434: 1424: 1422: 1413: 1412: 1408: 1398: 1396: 1383: 1382: 1378: 1369:. No. 27. 1359: 1358: 1351: 1346: 1328: 1261:Monkey Island 2 1245: 1181: 1174:never got made. 1115: 1110: 1057: 1050: 1035: 1028: 1022:linear gameplay 976: 946:virtual machine 931: 902: 874: 839: 837:Release history 827:" release, and 820: 801:is that author 795: 764: 741:, arranged for 729: 724: 696: 656:Greek mythology 635: 632: 625: 620: 571: 550: 515:text adventures 503:Lucasfilm Games 460: 457: 448: 439: 435: 429: 420: 416: 410: 401: 397: 391: 382: 373: 369: 363: 354: 345: 341: 332: 323: 319: 313: 312: 256: 225: 203: 172: 121: 115: 114:Lucasfilm Games 113: 106: 100: 99: 98:Lucasfilm Games 85: 79: 72: 66: 65: 63:Lucasfilm Games 49: 29: 28:1990 video game 26: 25:1990 video game 23: 12: 11: 5: 2830: 2820: 2819: 2814: 2809: 2804: 2799: 2794: 2789: 2784: 2779: 2774: 2769: 2764: 2759: 2754: 2752:FM Towns games 2749: 2744: 2739: 2734: 2729: 2727:Atari ST games 2724: 2719: 2714: 2697: 2696: 2694: 2693: 2686: 2681: 2679:Telltale Games 2676: 2671: 2667:Maniac Mansion 2663: 2655: 2653: 2649: 2648: 2646: 2645: 2640: 2635: 2630: 2625: 2619: 2617: 2613: 2612: 2610: 2609: 2604: 2599: 2594: 2589: 2587:Brian Moriarty 2584: 2579: 2574: 2569: 2564: 2559: 2554: 2549: 2544: 2539: 2534: 2532:Clint Bajakian 2529: 2524: 2518: 2516: 2512: 2511: 2509: 2508: 2501: 2494: 2486: 2484: 2480: 2479: 2477: 2476: 2469: 2461: 2459: 2458:Licensed games 2455: 2454: 2452: 2451: 2444: 2436: 2434: 2430: 2429: 2427: 2426: 2419: 2407: 2400: 2393: 2385: 2383: 2379: 2378: 2376: 2375: 2368: 2361: 2354: 2347: 2340: 2332: 2330: 2326: 2325: 2323: 2322: 2315: 2308: 2305:Maniac Mansion 2301: 2293: 2291: 2287: 2286: 2279: 2278: 2271: 2264: 2256: 2250: 2249: 2228: 2226:Aventura y CĂŤA 2219: 2211: 2198: 2197:External links 2195: 2192: 2191: 2182:Sierra On-Line 2173: 2138: 2123: 2108: 2090: 2085:Sea of Thieves 2075: 2057: 2034: 2001: 1984: 1952: 1931: 1913: 1882: 1867: 1836: 1829: 1823:. p. 56. 1802: 1769: 1733: 1702: 1669: 1639: 1606: 1570: 1548:Brian Moriarty 1530: 1495: 1484: 1473: 1462: 1432: 1406: 1376: 1348: 1347: 1345: 1342: 1322:Sierra On-Line 1317:Space Quest IV 1305:Maniac Mansion 1232:Sea of Thieves 1180: 1177: 1150:Obi-Wan Kenobi 1114: 1111: 1109: 1106: 975: 972: 930: 927: 901: 898: 873: 870: 852:with 16-color 838: 835: 794: 791: 763: 760: 728: 725: 723: 720: 695: 692: 630: 624: 621: 619: 616: 549: 546: 541:Maniac Mansion 507:Brian Moriarty 484: 483: 478: 474: 473: 468: 462: 461: 459: 458: 456: 455: 446: 436: 430: 428: 427: 417: 411: 409: 408: 398: 392: 390: 389: 380: 370: 367:Amiga/Atari ST 364: 362: 361: 352: 342: 340: 339: 330: 320: 310: 309: 308: 306: 302: 301: 276: 270: 269: 264: 258: 257: 255: 254: 249: 244: 241: 235: 233: 227: 226: 224: 223: 220: 219:Jennifer Sward 217: 216:Brian Moriarty 213: 211: 205: 204: 202: 201: 198: 193: 188: 182: 180: 174: 173: 171: 170: 167: 166:Peter Lincroft 163: 161: 155: 154: 152:Brian Moriarty 149: 143: 142: 139: 133: 132: 131:Jennifer Sward 129: 123: 122: 120: 119: 108: 97: 96: 95: 93: 87: 86: 84: 83: 74: 61: 60: 59: 57: 51: 50: 44: 36: 35: 27: 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2413: 2412: 2411:Grim Fandango 2408: 2406: 2405: 2401: 2399: 2398: 2394: 2392: 2391: 2390:Full Throttle 2387: 2386: 2384: 2380: 2374: 2373: 2369: 2367: 2366: 2362: 2360: 2359: 2355: 2353: 2352: 2348: 2346: 2345: 2341: 2339: 2338: 2334: 2333: 2331: 2327: 2321: 2320: 2316: 2314: 2313: 2309: 2307: 2306: 2302: 2300: 2299: 2295: 2294: 2292: 2288: 2284: 2277: 2272: 2270: 2265: 2263: 2258: 2257: 2254: 2248: 2244: 2240: 2236: 2232: 2229: 2227: 2223: 2220: 2218: 2216: 2212: 2210: 2206: 2205: 2201: 2200: 2187: 2183: 2177: 2169: 2165: 2161: 2157: 2153: 2149: 2142: 2134: 2127: 2119: 2112: 2104: 2100: 2094: 2086: 2083:Rare (2018). 2079: 2071: 2064: 2062: 2053: 2049: 2043: 2041: 2039: 2022: 2018: 2017: 2012: 2005: 1997: 1996: 1988: 1972: 1968: 1967: 1962: 1956: 1948: 1947: 1946:Strategy Plus 1942: 1935: 1927: 1923: 1917: 1901: 1897: 1893: 1886: 1879:(159): 47–53. 1878: 1871: 1855: 1851: 1847: 1840: 1832: 1826: 1822: 1818: 1817: 1809: 1807: 1790: 1786: 1785: 1780: 1773: 1754: 1750: 1749:LucasArts.com 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Plus 1043: 1041: 1034: 1027: 1023: 1019: 1018: 1013: 1009: 1008: 1003: 1002: 998:, writing in 997: 993: 989: 987: 983: 982: 978:According to 971: 969: 965: 962:platform for 961: 958: 954: 949: 947: 944: 940: 936: 926: 924: 918: 915: 906: 897: 895: 894:TurboGrafx-CD 890: 886: 882: 878: 869: 867: 863: 859: 855: 851: 847: 843: 834: 832: 831: 826: 819: 815: 814: 808: 804: 800: 790: 788: 783: 781: 777: 773: 769: 759: 756: 752: 748: 744: 740: 736: 735: 719: 715: 713: 709: 705: 700: 691: 687: 685: 681: 677: 673: 669: 668:Transcendence 663: 661: 657: 651: 649: 643: 641: 629: 615: 613: 609: 605: 600: 592: 588: 586: 581: 577: 570: 566: 563: 559: 555: 545: 543: 542: 537: 533: 532: 527: 526: 521: 520: 516: 512: 508: 504: 500: 496: 492: 491: 482: 481:Single-player 479: 475: 472: 469: 467: 463: 451: 447: 442: 438: 437: 434: 433:TurboGrafx-CD 431: 423: 419: 418: 415: 412: 404: 400: 399: 396: 393: 385: 381: 376: 372: 371: 368: 365: 357: 353: 348: 344: 343: 335: 331: 326: 322: 321: 318: 315: 314: 307: 303: 300: 299:TurboGrafx-CD 296: 292: 288: 284: 280: 277: 275: 271: 268: 265: 263: 259: 253: 250: 248: 245: 242: 240: 239:George Sanger 237: 236: 234: 232: 228: 221: 218: 215: 214: 212: 210: 206: 199: 197: 196:Steve Purcell 194: 192: 189: 187: 184: 183: 181: 179: 175: 168: 165: 164: 162: 160: 159:Programmer(s) 156: 153: 150: 148: 144: 140: 138: 134: 130: 128: 124: 118: 112: 111:TurboGrafx-CD 109: 105: 102: 101: 94: 92: 88: 82: 78: 77:TurboGrafx-CD 75: 71: 68: 67: 64: 58: 56: 52: 48: 45:Cover art by 42: 37: 32: 21: 16: 2688: 2666: 2658: 2607:Gary Winnick 2577:Michael Land 2503: 2496: 2489: 2471: 2464: 2446: 2439: 2421: 2409: 2402: 2395: 2388: 2370: 2363: 2356: 2349: 2342: 2336: 2335: 2317: 2310: 2303: 2296: 2242: 2225: 2214: 2203: 2185: 2176: 2151: 2147: 2141: 2132: 2126: 2117: 2111: 2102: 2093: 2084: 2078: 2069: 2051: 2025:. Retrieved 2014: 2004: 1993: 1987: 1977:November 16, 1975:. Retrieved 1964: 1955: 1949:(1): 32, 33. 1944: 1940: 1934: 1925: 1916: 1906:November 16, 1904:. Retrieved 1895: 1885: 1876: 1870: 1860:November 11, 1858:. Retrieved 1849: 1839: 1814: 1793:. Retrieved 1782: 1772: 1762:November 26, 1760:. Retrieved 1753:the original 1748: 1736: 1726:– via 1720:. Retrieved 1705: 1693:. Retrieved 1684: 1660:. Retrieved 1651: 1642: 1630:. Retrieved 1619: 1609: 1599:November 26, 1597:. Retrieved 1593:the original 1588: 1562:, retrieved 1552: 1522:, retrieved 1518:the original 1511: 1498: 1487: 1476: 1465: 1453:. Retrieved 1444: 1435: 1425:November 26, 1423:. Retrieved 1419:the original 1409: 1399:November 17, 1397:. Retrieved 1393:the original 1388: 1379: 1364: 1336: 1325: 1315: 1314: 1309: 1303: 1295: 1289: 1287: 1280: 1274: 1272: 1265: 1264:(1991), and 1259: 1255: 1249: 1242: 1241: 1236: 1230: 1226: 1220: 1216: 1210: 1206: 1200: 1192: 1188: 1171: 1167: 1165: 1160: 1158: 1153: 1145: 1143: 1138: 1137: 1131: 1127: 1122: 1118: 1116: 1101: 1093: 1089: 1087: 1082: 1078:Hero's Quest 1076: 1072: 1068: 1064: 1063: 1054: 1045: 1044: 1039: 1032: 1025: 1015: 1005: 999: 995: 990: 985: 979: 977: 952: 950: 938: 932: 929:Availability 922: 919: 913: 911: 876: 875: 841: 840: 828: 817: 811: 806: 798: 796: 786: 784: 775: 765: 755:Roland MT-32 732: 730: 716: 701: 697: 688: 679: 675: 664: 652: 644: 639: 637: 627: 601: 597: 568: 567: 557: 551: 539: 529: 528:(1986), and 523: 517: 489: 488: 487: 432: 413: 394: 366: 329:January 1990 316: 311:January 1990 246: 243:Eric Hammond 191:Gary Winnick 186:Mark Ferrari 141:Greg Hammond 110: 103: 91:Publisher(s) 76: 69: 55:Developer(s) 47:Mark Ferrari 15: 2777:SCUMM games 2722:Amiga games 2684:Double Fine 2597:Tim Schafer 2567:Ron Gilbert 2552:Shelley Day 2537:Hal Barwood 2527:Larry Ahern 2382:1995 - 2000 2329:1990 - 1994 2290:1985 - 1989 2152:Retro Gamer 1445:The Fat Man 1333:Radio Shock 1302:version of 850:floppy disk 772:audio drama 739:Tchaikovsky 722:Development 585:palindromes 531:Beyond Zork 519:Wishbringer 509:, a former 274:Platform(s) 231:Composer(s) 222:Sara Reeder 200:Ken Macklin 147:Designer(s) 137:Producer(s) 127:Director(s) 2706:Categories 2616:Technology 2547:Sean Clark 2542:Peter Chan 2498:Broken Age 1846:"Gameplay" 1344:References 768:audio tape 737:ballet by 712:prophecies 493:is a 1990 426:April 1991 379:March 1990 360:1992 (VGA) 351:1992 (VGA) 2792:Swan Lake 2742:DOS games 2669:TV series 2562:David Fox 2298:Labyrinth 2209:MobyGames 2168:489477015 2160:1742-3155 2099:LucasArts 2027:March 17, 1203:LucasArts 1154:Star Wars 1092:declared 1088:In 1996, 974:Reception 935:Mindscape 866:Macintosh 734:Swan Lake 658:'s three 209:Writer(s) 178:Artist(s) 2184:(1991). 2101:(1997). 2050:(1990). 2021:Archived 1971:Archived 1900:Archived 1854:Archived 1850:Compute! 1789:Archived 1784:Engadget 1689:Archived 1656:Archived 1626:Archived 1558:archived 1449:Archived 1172:The Fold 1161:The Fold 1132:The Fold 1001:Compute! 994:praised 881:FM Towns 872:FM Towns 862:Atari ST 833:(1995). 631:—  623:Prologue 608:cutscene 548:Gameplay 522:(1985), 497:-themed 466:Genre(s) 414:FM Towns 295:FM Towns 287:Atari ST 2652:Related 2643:ScummVM 2397:The Dig 1728:Twitter 1621:The One 1197:(1990). 1113:Sequels 1012:Scorpia 964:Windows 943:ScummVM 830:The Dig 576:distaff 562:fantasy 525:Trinity 511:Infocom 495:fantasy 477:Mode(s) 305:Release 247:Themes: 2633:INSANE 2515:People 2166:  2158:  1877:Dragon 1827:  1795:May 3, 1722:May 1, 1695:May 1, 1662:May 1, 1616:"Loom" 1564:May 1, 1524:May 1, 1455:May 1, 1385:"Loom" 1329:'s 1298:. The 1246:'s 1108:Legacy 1100:named 1007:Dragon 900:Talkie 885:CD-ROM 864:, and 860:, the 825:talkie 823:1992 " 821:'s 708:undead 704:cygnet 612:CD-ROM 572:'s 395:Mac OS 317:MS-DOS 291:Mac OS 279:MS-DOS 262:Engine 2638:SCUMM 2628:iMuse 2623:GrimE 2416:music 2241:from 1756:(PDF) 1745:(PDF) 1716:Tweet 1168:Forge 1146:Forge 1128:Forge 1067:gave 1058:' 1051:' 1036:' 1029:' 957:Steam 858:Amiga 751:AdLib 727:Music 684:Latin 676:Cygna 660:Fates 618:Story 604:scale 580:spell 536:SCUMM 283:Amiga 267:SCUMM 2337:Loom 2243:Loom 2237:and 2215:Loom 2204:Loom 2164:OCLC 2156:ISSN 2148:Loom 2029:2020 1979:2013 1941:Loom 1908:2013 1862:2013 1825:ISBN 1797:2015 1764:2011 1724:2015 1697:2015 1664:2015 1634:2015 1601:2011 1566:2015 1526:2015 1457:2015 1427:2011 1401:2019 1337:BOOM 1326:Loom 1296:Loom 1237:Loom 1227:Loom 1217:Loom 1207:Loom 1189:Loom 1170:and 1139:Loom 1130:and 1123:Loom 1102:Loom 1094:Loom 1083:Loom 1073:Loom 1069:Loom 1055:Loom 1040:Loom 1033:Loom 1026:Loom 996:Loom 986:Loom 953:Loom 939:Loom 923:Loom 914:Loom 877:Loom 842:Loom 818:Loom 807:Loom 799:Loom 776:Loom 743:MIDI 694:Plot 680:swan 672:swan 648:loom 640:Loom 569:Loom 558:Loom 490:Loom 454:1992 407:1990 388:1990 338:1990 34:Loom 2245:at 2224:at 2207:at 2150:". 1300:NES 1191:in 1152:of 1014:of 968:Mac 889:VGA 854:EGA 848:on 846:DOS 745:by 682:in 501:by 117:NEC 2708:: 2233:, 2162:. 2060:^ 2037:^ 2019:. 2013:. 1963:. 1924:. 1894:. 1848:. 1819:. 1805:^ 1787:. 1781:. 1747:. 1683:. 1672:^ 1650:. 1618:. 1587:. 1573:^ 1533:^ 1510:, 1447:. 1443:. 1387:. 1363:. 1352:^ 1312:. 1285:. 1258:, 1121:, 984:, 948:. 925:. 868:. 816:, 782:. 544:. 450:NA 441:JP 422:JP 403:NA 384:EU 375:NA 356:EU 347:NA 334:EU 325:NA 297:, 293:, 289:, 285:, 281:, 2418:) 2414:( 2275:e 2268:t 2261:v 2188:. 2170:. 2135:. 2120:. 2105:. 2087:. 2072:. 2054:. 2031:. 1981:. 1910:. 1864:. 1833:. 1799:. 1766:. 1730:. 1718:) 1714:( 1699:. 1666:. 1636:. 1603:. 1459:. 1429:. 1403:. 666:" 452:: 443:: 424:: 405:: 386:: 377:: 358:: 349:: 336:: 327:: 22:.

Index

Loom (disambiguation)

Mark Ferrari
Developer(s)
Lucasfilm Games
Realtime Associates
Publisher(s)
NEC
Director(s)
Producer(s)
Designer(s)
Brian Moriarty
Programmer(s)
Artist(s)
Mark Ferrari
Gary Winnick
Steve Purcell
Writer(s)
Composer(s)
George Sanger
Pyotr Ilyich Tchaikovsky
Engine
SCUMM
Platform(s)
MS-DOS
Amiga
Atari ST
Mac OS
FM Towns
TurboGrafx-CD

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