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227:, an ice planet, desert planet, and ends at the aliens' factories. Every level has the player tasked with shooting down multiple waves of enemy spaceships to progress to the next level. Weapon upgrades and a shield for your ship can be acquired as you progress. After completing the last level, the game loops back to the first. The game has a
252:
label. The company's co-founder Greg Follis explained that Faster Than Light was originally the title of the game, but he considered it "too good to waste". The game was the first to use "Lasermation" for the graphics, which was described by
Gargoyle director Ted Heathcote as "a new technique for
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received positive reviews from video games critics, later being ranked as one of the best games for the
Spectrum by multiple gaming magazines. The game was a commercial success, with the Spectrum version debuting at number two in the UK sales charts.
223:
system, tasked as the only fighter in the area to fight off a species of aliens taking over the peaceful system. The game spans five levels, ranging from a jungle section, an
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446:. It dropped down to number three the following week. All three versions of the game received positive reviews from video game critics. Graham Taylor for
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feature, where the player can get point bonuses for completing optional objectives, like destroying all alien buildings.
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placed it 82nd in their list of the top 100 games for the
Spectrum. The Spectrum version was rated number 26 in the
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The player controls a spaceship which must defeat waves of attacking enemies in five different levels.
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praised its graphics, calling it the best he has seen on a
Spectrum shoot 'em up.
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The game won the award for best graphics of the year according to the readers of
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was the composer for the
Commodore 64 version. It was released in 1986 for the
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called it "the ultimate blaster" and "essential purchase". One reviewer for
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said that the title was appropriate for fans of scrolling shooter genre.
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considered it to be one of the best shoot 'em ups for the
Amstrad.
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designed by Greg Follis and Roy Carter, developed by their company
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Dunn, Mike; Eddy, Richard; Valducci, Massimo (December 1986).
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Gary, Penn; Rignall, Julian; Sumner, Paul (December 1986).
19:"Lightforce" redirects here. For the Australian band, see
219:. The player controls a "Light Force" flightcraft in the
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The "Light Force" navigating through the jungle level.
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debuted at number two in the UK sales charts, behind
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782:. No. 43. 23–29 October 1986. p. 19.
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864:can be played for free in the browser at the
530:. No. 34. November 1986. pp. 16–17.
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253:showing really vivid high speed animation".
932:Video games developed in the United Kingdom
509:
500:"Official Top 100 Games of All Time" list.
657:
47:
742:. No. 37. December 1986. p. 93.
647:. No. 27. September 1986. p. 7.
762:. No. 13. January 1987. p. 14.
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621:. Vol. 5, no. 36. p. 24.
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822:. No. 91. August 1991. p. 40.
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471:Tim Metcalfe positively compared it to
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802:. No. 38. March 1987. p. 35.
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834:"Let the People Decide! The Results!"
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658:Jankiewicz, Joshua (8 August 2015).
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23:. For the Marvel Comics energy, see
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13:
702:
611:Cook, John (4–10 September 1986).
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242:is the first game published under
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937:Video games scored by Rob Hubbard
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176:imprint. It was released for the
794:"The 1986 Crash Readers' Awards"
556:. No. 22. pp. 128–129.
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27:. For the Star Wars energy, see
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712:Metcalfe, Tim (December 1986).
641:"Gargoyle go Faster Than Light"
572:Taylor, Graham (October 1986).
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582:. No. 55. pp. 32–33.
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1:
927:Vertically scrolling shooters
846:. September 1993. p. 11.
613:"Light Force - FTL in action"
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436:, the ZX Spectrum version of
600:. December 1986. p. 56.
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217:vertically scrolling shooter
172:, and published under their
166:vertically scrolling shooter
7:
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10:
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875:at SpectrumComputing.co.uk
722:. No. 62. p. 50.
698:. No. 14. p. 24.
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922:Single-player video games
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779:Popular Computing Weekly
719:Computer and Video Games
618:Popular Computing Weekly
466:Computer and Video Games
321:Computer and Video Games
814:"Top 100 Speccy Games!"
209:
207:
912:Gargoyle Games games
645:ZX Computing Monthly
598:ZX Computing Monthly
21:Mortification (band)
664:Hardcore Gaming 101
574:"Lightforce Review"
522:"Lightforce Review"
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25:Lightforce (energy)
907:Commodore 64 games
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53:Spectrum cover art
942:ZX Spectrum games
902:Amstrad CPC games
844:Dennis Publishing
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250:Faster Than Light
174:Faster Than Light
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142:Scrolling shooter
77:Faster Than Light
16:1986 shooter game
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897:1986 video games
866:Internet Archive
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660:"Gargoyle Games"
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36:1986 video game
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854:External links
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714:"C+VG Reviews"
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839:Your Sinclair
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579:Sinclair User
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430:According to
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371:Your Sinclair
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668:. Retrieved
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263:Commodore 64
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182:Commodore 64
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118:Commodore 64
88:Greg Follis
72:Publisher(s)
60:Developer(s)
33:
883:at Lemon 64
880:Light Force
872:Light Force
861:Light Force
734:"Scroll On"
666:. p. 3
548:"Zzap Test"
438:Light Force
413:Crash Smash
400:Publication
287:Publication
269:computers.
267:ZX Spectrum
259:Amstrad CPC
255:Rob Hubbard
240:Light Force
235:Development
213:Light Force
193:Light Force
188:platforms.
186:ZX Spectrum
178:Amstrad CPC
161:Light Force
122:ZX Spectrum
114:Amstrad CPC
109:Platform(s)
101:Rob Hubbard
96:Composer(s)
84:Designer(s)
42:Light Force
891:Categories
754:"Hit List"
670:24 January
504:References
433:MicroScope
423:SU Classic
229:high score
164:is a 1986
90:Roy Carter
690:"Reviews"
627:0265-0509
278:Reception
273:Reception
29:The Force
774:"Charts"
474:Galaxian
443:Paperboy
200:Gameplay
137:Genre(s)
553:Zzap!64
480:Zzap!64
383:Zzap!64
221:Regulus
148:Mode(s)
128:Release
625:
395:Awards
265:, and
184:, and
819:Crash
799:Crash
695:Amtix
527:Crash
492:Crash
488:Crash
469:'
461:Crash
455:Amtix
409:Crash
403:Award
326:33/40
309:Crash
297:Amtix
290:Score
247:'
215:is a
103:(C64)
672:2020
623:ISSN
376:7/10
131:1986
388:87%
314:91%
302:85%
893::
836:.
816:.
796:.
776:.
756:.
736:.
716:.
704:^
692:.
680:^
662:.
643:.
615:.
596:.
576:.
562:^
550:.
536:^
524:.
511:^
477:.
261:,
180:,
120:,
116:,
674:.
629:.
31:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.