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LSD: Dream Emulator

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380:. He found racing games difficult and boring since he was not a skilled player, and so he imagined the possibilities of smashing the car into a wall and transporting the player to another dimension. He thought it would be more enjoyable for players like him that were unskilled at other games. From there, he got the idea of creating an imaginary world with the same irrationality and easily forgettable nature as dreams. He did not give the game any objectives because, according to him, they are not essential in video games since even natural human existence cannot be reduced to simple objectives. For inspiration, Sato pulled ideas from a 1164: 1150: 301:
has several static and defined environments to explore including a Japanese village, a field, a city, houses, and a factory, among others. While the environments are static, the default textures are sometimes swapped and they may also be populated with random objects, animals, and characters roaming
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environment with the player's control limited to moving frontward and backward, turning, strafing, running, and looking behind. The game is played in levels or "dreams" lasting up to ten minutes. The player begins each dream in a random area where they can begin exploring. By walking into any object
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over time. Sometimes when starting a new dream, a video is played instead of a playable dream. After a number of in-game days, a "flashback" option appears on the main menu which allows the player to experience an abbreviated version of the last dream they played. There is a humanoid figure, also
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After each dream, one day passes in the game, and the dream the player just experienced is marked on a graph. The graph rates dreams in relation to being an "Upper", "Downer", "Static", or "Dynamic" dream. As a player plays through more and more dreams, the game adds more variety to the dreams by
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As Sato is also a musician, he composed the game's soundtrack using samples to create around 500 musical patterns. He felt this approach more closely resembled the chaos of a dream state in contrast to full drawn-out melodies. He was particularly influenced from music coming out of England's
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music and the book is composed of excerpts from Nishikawa's dream diary. The book has English translations of many dreams and illustrations provided by a wide variety of artists. Sato was adamant about releasing a special soundtrack, so a double-disc soundtrack compilation titled
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technology, creating animated 3D videos with a dimension of interactivity. Although these projects resembled video games, Sato's intent was not to create games, but to use game platforms as a means of creating contemporary works of art. Sato's first such project was funded by
45: 412:. The acronym was not given any single interpretation in the game. Instead, there were many interpretations in the game such as "in Life, the Sensuous Dream" and "in Limbo, the Silent Dream". Sato felt this represented the chaos and confusion of dreams. 563:
said "there has never been another video game that so effectively conferred the feeling of an actual dream," and continued saying that the game is somewhat dated but is still worth experiencing. They compared the game to the comic series
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as a medium for creating art and music. He chose the PlayStation as a platform because he felt Sony was already embracing elaborate concepts while he felt Sega and Nintendo had greater reputations as toy companies. Sato got the idea for
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environments without any objective. If they touch anything in the environment, such as walls, creatures or objects, they will be warped to another setting. The game was conceived by Japanese artist
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that they re-released it on the Japanese PlayStation Network in 2010, generating even more interest. Sato has noticed young audiences visiting his art exhibits because they heard about him due to
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known as the Gray or Shadow Man, which may appear in some dreams that, if touched by the player, prevents them from using the flashback option and undoes any progress made in the current dream.
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quickly fell into obscurity, but in years since has experienced a resurgence in popularity due to its eccentricity being a point of discussion on numerous gaming forums, as well as several
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and melodies to give the game an Asian flair, but he came to realize this was not necessary after seeing the international success of Japanese producers like
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that has been described as a "playable dream" in which the player explores surrealistic environments without any overarching goals. Gameplay takes place in a
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about to add variety. Each dream ends after ten minutes in which the character wakes up, or ends early if the player interacts with certain objects or dies.
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sold few copies and now is rare to find on secondary markets, selling for high prices when it becomes listed for sale. It was re-released on the Japanese
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quickly fell into obscurity after release due to its limited availability and the eccentric nature of its content, but it gained an avid
998: 1252: 330:, a Japanese multimedia artist. Sato started his art career in photography and writing music in the 1980s, before turning to digital 1086: 357:
was released in the United States and received some awards, Sato was able to source funding for his next project which would become
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written by Hiroko Nishikawa, a game designer at Asmik Ace Entertainment, who had been writing in the diary for about a decade.
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in subsequent years. The cause of its growing interest among Western audiences years after its release is a mystery to Sato.
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The game received a limited release in Japan, alongside a soundtrack and a book composed of excerpts from the dream diary.
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is a testament to the consumer demand for hallucinogenic and experimental games. Enough people contacted Sony about
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The game was released in Japan on October 22, 1998. Sato had hoped for an American release as with
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was released as a standalone game and in a limited edition set which came with a bonus CD titled "
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wrote that its popularity is due to the internet, primarily from appearances on humor blogs like
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The game features a variety of surreal locations. This in-game screenshot shows rabbit and bear
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or walking through certain tunnels, the player will be transported to another setting.
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Manent, Mathieu; Mellado, Fabien; Latour, Franck; Clerc-Renaud, Antoine (2014).
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Autosaido direkutāzu kanpanī (アウトサイドディレクターズカンパニー); Nishikawa, Hiroko (1998).
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called it one of the most "experimental titles" in all of gaming. An English
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changing textures more often. This results in the environments becoming more
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in 2010. Critics have praised its psychedelic and whimsical qualities, and
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has been cited as one of the most experimental video games of all time.
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Sato still rejected the idea of video games and wanted to use the
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was issued alongside the game. It features remixes by Ken Ishii,
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received permission from Sato directly to use a screenshot from
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video curators who feed off the game's quirky qualities.
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commentators. The game was also released on the Japanese
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by the 1990s. In the 1990s, he began experimenting with
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record label. Initially he was going to include more
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Japan: Asmik Ace Entertainment. 1998. 681: 641: 14: 1200: 1066:from the original on September 4, 2017 1054:Priestman, Chris (December 28, 2014). 867:from the original on November 21, 2015 722:Priestman, Chris (December 23, 2014). 682:Vincent, Brittany (January 28, 2015). 834:from the original on January 22, 2018 821: 817: 815: 813: 694:from the original on February 7, 2018 637: 635: 633: 631: 629: 1115: 1035:from the original on August 10, 2017 1022: 899:from the original on August 12, 2015 851: 849: 811: 809: 807: 805: 803: 801: 799: 797: 795: 793: 767: 765: 763: 761: 759: 757: 755: 753: 751: 749: 717: 715: 713: 711: 709: 677: 675: 673: 671: 669: 627: 625: 623: 621: 619: 617: 615: 613: 611: 609: 444:". The CD contains about an hour of 928:from the original on March 13, 2018 734:from the original on March 12, 2016 654:from the original on March 13, 2018 238:. The game's concept is based on a 24: 25: 1284: 1141: 997:Estrada, Marcus (April 2, 2019). 846: 822:Dwyer, Nick (November 14, 2017). 790: 746: 706: 666: 606: 501:concluded that the popularity of 277:wandering around such a location. 1253:Video games scored by Osamu Sato 1162: 1148: 924:(in Japanese). August 11, 2010. 585:Alice's Adventures in Wonderland 1116:Hall, Alexandra (May 5, 2020). 1109: 1078: 1047: 1023:John, Brandon (March 6, 2017). 1016: 990: 973: 642:McSwain, Ryan (July 11, 2017). 1248:Video games developed in Japan 949:Raburī suīto dorīmu : LSD 940: 910: 879: 546:being made available in 2014. 438:Lucy in the Sky with Dynamites 345:Sony Music Entertainment Japan 318: 13: 1: 1218:Asmik Ace Entertainment games 1180:Osamu Sato's official website 857:"LSD [PS] / ファミ通.com" 599: 347:and released in 1994, titled 1223:First-person adventure games 828:Red Bull Music Academy Daily 516:online popularity. English 468: 7: 1233:PlayStation (console) games 1228:Japan-exclusive video games 264: 10: 1289: 415: 404:, in a bid to attract the 402:lysergic acid diethylamide 1258:Single-player video games 1238:PlayStation Network games 193: 181: 161: 149: 139: 117: 107: 85: 73: 63: 51: 42: 37: 1243:Video games about dreams 951:. Tōkyō: Mediafakutorī. 290:first-person perspective 824:"Interview: Osamu Sato" 410:psychedelic subcultures 275:non-playable characters 216:Asmik Ace Entertainment 69:Asmik Ace Entertainment 58:Asmik Ace Entertainment 1273:Works based on diaries 1263:Surrealist video games 596:was released in 2020. 590:Red Bull Music Academy 278: 226:, the player explores 891:Television commercial 774:PlayStation Anthology 644:"LSD: Dream Emulator" 440:" and a book called " 272: 432:on August 11, 2010. 1188:LSD: Dream Emulator 648:Hardcore Gaming 101 561:Hardcore Gaming 101 499:Hardcore Gaming 101 474:LSD: Dream Emulator 324:LSD: Dream Emulator 282:LSD: Dream Emulator 218:, released for the 207:LSD: Dream Emulator 38:LSD: Dream Emulator 1268:Walking simulators 1170:Video games portal 983:instruction manual 886:Asmik Ace (1998), 540:personal computers 442:Lovely Sweet Dream 279: 922:PlayStation™Store 783:979-10-93752-32-7 430:PlayStation Store 394:pentatonic scales 326:was conceived by 255:PlayStation Store 203: 202: 16:(Redirected from 1280: 1208:1998 video games 1193:Internet Archive 1191:emulated at the 1183: 1182: 1172: 1167: 1166: 1165: 1158: 1153: 1152: 1135: 1134: 1132: 1130: 1113: 1107: 1106: 1104: 1102: 1082: 1076: 1075: 1073: 1071: 1051: 1045: 1044: 1042: 1040: 1020: 1014: 1013: 1011: 1009: 994: 988: 987: 977: 971: 970: 944: 938: 937: 935: 933: 914: 908: 907: 906: 904: 883: 877: 876: 874: 872: 853: 844: 843: 841: 839: 819: 788: 787: 769: 744: 743: 741: 739: 719: 704: 703: 701: 699: 679: 664: 663: 661: 659: 639: 542:, with a public 515: 286:exploration game 236:contemporary art 212:exploration game 188:Exploration game 174:October 22, 1998 173: 129:Kazuhiro Goshima 100:Hiroko Nishikawa 47: 35: 34: 21: 18:LSD (video game) 1288: 1287: 1283: 1282: 1281: 1279: 1278: 1277: 1213:Adventure games 1198: 1197: 1178: 1177: 1168: 1163: 1161: 1154: 1147: 1144: 1139: 1138: 1128: 1126: 1114: 1110: 1100: 1098: 1083: 1079: 1069: 1067: 1052: 1048: 1038: 1036: 1021: 1017: 1007: 1005: 995: 991: 979: 978: 974: 959: 945: 941: 931: 929: 916: 915: 911: 902: 900: 884: 880: 870: 868: 855: 854: 847: 837: 835: 820: 791: 784: 770: 747: 737: 735: 720: 707: 697: 695: 680: 667: 657: 655: 640: 607: 602: 594:fan translation 513: 471: 451:LSD and Remixes 418: 321: 267: 177: 168: 135: 113:Yoshinori Maeda 103: 33: 32:1998 video game 28: 27:1998 video game 23: 22: 15: 12: 11: 5: 1286: 1276: 1275: 1270: 1265: 1260: 1255: 1250: 1245: 1240: 1235: 1230: 1225: 1220: 1215: 1210: 1196: 1195: 1184: 1174: 1173: 1159: 1143: 1142:External links 1140: 1137: 1136: 1108: 1077: 1046: 1015: 1003:Hardcore Gamer 989: 972: 957: 939: 909: 878: 845: 789: 782: 745: 705: 665: 604: 603: 601: 598: 478:cult following 470: 467: 417: 414: 376:after playing 332:graphic design 320: 317: 266: 263: 201: 200: 195: 191: 190: 185: 179: 178: 176: 175: 165: 163: 159: 158: 153: 147: 146: 143: 137: 136: 134: 133: 130: 127: 123: 121: 115: 114: 111: 105: 104: 102: 101: 98: 97:Satoshi Ashibe 95: 91: 89: 83: 82: 77: 71: 70: 67: 61: 60: 55: 49: 48: 40: 39: 31: 26: 9: 6: 4: 3: 2: 1285: 1274: 1271: 1269: 1266: 1264: 1261: 1259: 1256: 1254: 1251: 1249: 1246: 1244: 1241: 1239: 1236: 1234: 1231: 1229: 1226: 1224: 1221: 1219: 1216: 1214: 1211: 1209: 1206: 1205: 1203: 1194: 1190: 1189: 1185: 1181: 1176: 1175: 1171: 1160: 1157: 1151: 1146: 1125: 1124: 1119: 1112: 1096: 1092: 1088: 1081: 1065: 1061: 1057: 1050: 1034: 1030: 1026: 1019: 1004: 1000: 993: 985: 982: 976: 968: 964: 960: 958:4-88991-655-5 954: 950: 943: 927: 923: 919: 913: 898: 894: 893: 890: 882: 866: 862: 858: 852: 850: 833: 829: 825: 818: 816: 814: 812: 810: 808: 806: 804: 802: 800: 798: 796: 794: 785: 779: 775: 768: 766: 764: 762: 760: 758: 756: 754: 752: 750: 733: 729: 725: 718: 716: 714: 712: 710: 693: 689: 685: 678: 676: 674: 672: 670: 653: 649: 645: 638: 636: 634: 632: 630: 628: 626: 624: 622: 620: 618: 616: 614: 612: 610: 605: 597: 595: 591: 587: 586: 581: 580: 575: 574: 569: 568: 562: 558: 554: 553: 547: 545: 544:alpha version 541: 537: 533: 532: 527: 523: 519: 512: 508: 504: 500: 496: 493: 489: 485: 484: 479: 475: 466: 464: 460: 456: 452: 447: 443: 439: 435: 431: 427: 423: 413: 411: 407: 403: 399: 395: 391: 385: 383: 379: 375: 370: 367: 362: 360: 356: 352: 351: 346: 341: 337: 333: 329: 325: 316: 313: 309: 303: 300: 295: 291: 287: 283: 276: 271: 262: 260: 256: 252: 248: 243: 241: 237: 233: 229: 225: 221: 217: 213: 209: 208: 199: 198:Single-player 196: 192: 189: 186: 184: 180: 171: 167: 166: 164: 160: 157: 154: 152: 148: 144: 142: 138: 132:Noboru Iizuka 131: 128: 125: 124: 122: 120: 116: 112: 110: 109:Programmer(s) 106: 99: 96: 93: 92: 90: 88: 84: 81: 78: 76: 72: 68: 66: 62: 59: 56: 54: 50: 46: 41: 36: 30: 19: 1187: 1156:1990s portal 1127:. 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Index

LSD (video game)

Developer(s)
Asmik Ace Entertainment
Publisher(s)
Producer(s)
Osamu Sato
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Platform(s)
PlayStation
JP
Genre(s)
Exploration game
Single-player
exploration game
Asmik Ace Entertainment
PlayStation
surreal
Osamu Sato
contemporary art
dream diary
Let's Play
PlayStation Store

non-playable characters
exploration game
first-person perspective

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