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Citadel (Mass Effect)

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517:: The Council is an executive committee composed of representatives from the Asari Republics, the Turian Hierarchy, and the Salarian Union. Though they have no official power over the independent governments of other species, the Council's decisions carry great weight throughout the galaxy. No single Council race is strong enough to defy the other two, and all have a vested interest in compromise and cooperation. Any species granted an embassy on the Citadel is considered an associate member, bound by the accords of the Citadel Conventions. Associate members may bring issues to the attention of the Council, though they have no input on the decision. The human Systems Alliance became an associate member of the Citadel in 2165. 366:, an ancient race of machine lifeforms that periodically cull the intelligent species of the galaxy. The mass relays are intended to guide species which have attained spaceflight technology to the Citadel, itself a tremendous relay that allows the full force of the Reapers to invade the galaxy. It was made to be habitable as a trap to encourage it to be used as the seat of galactic government, allowing it to be quickly wiped out by the Reapers. However, species wiped out by the Reapers previously recognized the Citadel as a potential weakness of the Reapers, and created plans for a device, the Crucible, to co-opt it as a countermeasure against them. In 207: 1416: 1191: 273:. Associate races who have embassies on the Citadel include the volus, a client race of the turians who always wear full-body environmental-suits outside of their homeworld; the hanar and the drell from the ocean world of Kahje, who associate with each other in a long-term, intimate symbiotic relationship called the Compact; and the elcor, a ponderous species resembling a cross between a 47: 428:
has criticized it for encouraging an unrealistic concept of how humans and aliens could co-exist, arguing that in reality, there would be far too many physical and mental obstacles for such divergent species to share the same living space. The fact that all alien races are younger than 50,000 years
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The Citadel is capable of transforming from an open space station into an impenetrable shell, with each of the five sides containing a "ward" region about the size of Manhattan, while the middle ring contains a hub area known as the Presidium. The Keepers, an enigmatic non-communicative species of
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According to project director Casey Hudson, the Citadel space station is the ideal setting for expanded universe projects in other medias because it serves as the cultural, financial, media, and entertainment capital of the Milky Way galactic community. Describing its concept as an expansive and
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green insectoid creatures, are exclusively found on the Citadel and are constantly preoccupied with the ongoing maintenance of the station and its systems. The Citadel's denizens are instructed never to interfere with their maintenance work within the inner systems of the Citadel.
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geth, who warred with their creators. Due to this, Citadel jurisdictions place strict limitations on their reliance of artificial intelligence by using "virtual intelligence" (VI) that lack self-awareness, and the quarian Migrant Fleet is shunned in most of Citadel space.
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travel. Following this, an executive committee known as the Citadel Council was created, with the station functioning as the seat of galactic government. The Council holds great sway in the galaxy, and are recognized as an authority by most of explored space.
388:'s world under one roof", saying it was "chock-full of interesting people and exciting encounters". Commenting that the station's reveal is "unapologetically indulgent", she states the scene "completely epitomizes all the ambition and wonder behind the first 162:. An ancient station supposedly constructed by the long-dead Protheans, it serves as the hub of interstellar politics and society in the Milky Way galaxy due to its status as the capital of the Citadel Council, the dominant galactic polity within the 370:, the races of the Milky Way galaxy collaborate to construct and deploy the Crucible, using it to either destroy, gain control of, or merge with the Reapers, though the Citadel is heavily damaged, and possibly destroyed in the process. 392:". Contrasting the Citadel with other games' "vast and impressive locations with nothing to do in them", she stated that the Citadel feels like "a real place inhabited by real people", but criticized the Citadel in 788: 325:
as a place populated with numerous cultures and where "thousands of stories" could be told. As the Citadel represents the seat of power for the Council, the developers determined that it is the
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In series lore, the Citadel is one of the largest artificial structures in the galaxy, with a population of 13.2 million intelligent beings from across the Milky Way galaxy, and uses
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and the salarians, the earliest post-Prothean races to discover the mass relays - megastructures scattered throughout the galaxy that facilitate
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Johnson, M. R. (2018), “Megastructures, Superweapons and Global Architectures in Science Fiction Computer Games”. In Davies, W. (Ed.),
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While most beings in the series initially believe that the Citadel is a Prothean space station that was abandoned for unknown reasons,
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capability. Membership of the Citadel Council is eventually expanded to include a human representative by the end of the first
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While the Citadel is notable for how it brings together most of the intelligent alien races in the galaxy, astronomer
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old due to the Reapers' past actions is noted as what allows the aliens on the Citadel to commiserate in such a way.
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remarked that the Citadel was beautiful, comparing the interior of the station to a landscape from a "well-crafted
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nomads who were forced to flee their homeworld Rannoch on a migratory fleet of ships when their development of
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Three politically dominant species make up the Citadel Council at the inception of the series: the asari, a
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A few alien races are depicted as formerly part of the Citadel space community during the series: the
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tactics over raw military power; the salarians, an amphibious species who have an aptitude for
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called the Citadel "a realistic way of bringing all the different elements of
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Erat, Vanessa (2016). Brittany Kuhn; Alexia Bhéreur-Lagounaris (eds.).
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architectural style and should aim to define the look of the series.
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hologram integrated into various Citadel information terminals.
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Levelling Up: The Cultural Impact of Contemporary Videogames
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for its inhabitants. Initially, it was discovered by the
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for lacking as much immersion as its first incarnation.
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reveals that the Citadel was in fact constructed by the
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The Citadel's appearance was influenced by the art of
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highly livable setting, Hudson made an analogy to the
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Kirk (March 21, 2017). 1415: 1414: 1189: 890: 832: 821:from the original on 2021-05-28 802: 791:from the original on 2018-03-12 779:Meehan, Alex (March 12, 2018). 758:from the original on 2021-05-14 739: 728:from the original on 2013-04-13 601:Polo, Susano (March 21, 2017). 839:Messner, Steven (2021-05-19). 709: 483:Macgregor, Jody (2021-02-06). 476: 311: 13: 1: 1086:Mass Effect Legendary Edition 746:Hamilton, Kirk (2021-05-14). 716:Plunkett, Luke (2013-04-09). 469: 1461:Fiction about megastructures 442:, Goldsmiths Press, 237-257. 373: 7: 10: 1492: 662:"Meet Mass Effect's Elcor" 29: 1410: 1374: 1341: 1305: 1207: 1198: 1187: 1160: 1099: 1063: 982:Lair of the Shadow Broker 934: 927: 918: 900: 809:Notis, Ari (2021-05-28). 440:Economic Science Fictions 340:, such as his design for 131: 123: 113: 108: 98: 88: 75: 62: 44: 39: 1451:Fictional space stations 1079:Mass Effect Infiltrator 537:; Watts, Derek (2012). 515:Codex - Citadel Council 351: 329:most representative of 109:In-universe 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Index

Keepers (Mass Effect)
Mass Effect 3: Citadel

Mass Effect 2
Mass Effect: Revelation
Mass Effect: Foundation
BioWare
Role-playing video game
Space station
space station
megastructure
Mass Effect
BioWare
Mass Effect universe
centrifugal force
artificial gravity
asari
FTL

non-sentient
VI
feminine
centrism
republicanism
guerrilla warfare
liberalism
technocracy
unconventional warfare
turians
conservatism

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