Knowledge

BattleTech

Source 📝

535:(IO) was originally a project that had been available in beta form. The book was designed to introduce rules for faction-wide operations (such as entire Clans / Succession Houses / Empires) across multiple campaigns and star systems—up to and including the entire Inner Sphere. The book itself would have also included an expansion of additional technologies which stipulated per time period in the game universe's history, including revised rules for more advanced types of vehicles such as Land-Air 'Mechs, Superheavy BattleMechs, and unique period technologies. The size of the materials slated for the book forced its splitting into two volumes; the second, which was initially known as the 47: 2395: 545:(CO) is the self-contained companion book to Interstellar Operations. The book provides core rules handling player campaigns, using different rules sets. Taking older legacy rules found in previous source books, CO presented them in a singular core rulebook for better accessibility for the player. Included in the publication are rules to build environments for players to create and maintain combat units to be played in the game universe and rules allowing them to design their own worlds and star systems if desired. 2923: 1104: 708: 410:
military hardware, the creators also established a system of custom design rules, enabling players to generate their own units and field them in combat. In addition to game rule books, FASA published several background books detailing the history, political and social structures of various factions in the game, including all five Great Houses of the Inner Sphere, ComStar, the Periphery states and the fallen Star League.
280:, and many other staples of future fiction are generally absent or downplayed. Incessant warfare is generally blamed for the uneven advancement, the destruction of industry and institutes of learning over the centuries of warfare having resulted in the loss of much technology and knowledge. As rivalries and conflicts have dragged on, advanced technologies are redeveloped for the battlefield. 1338:. The novels are set in both the Classic BattleTech era (mid-3000s) and the Dark Age era (3130s). The original (Classic) BattleTech novels were produced between 1986 and 2002, while the Dark Age era Novels were produced from 2002 to early 2008. Publication of titles under the Classic BattleTech and MechWarrior lines resumed at the end of 2008. 642:
reviewed FASA's third edition and liked the rules revisions "presenting the fundamentals in clear, simple language". Swan also admired the game's post-apocalyptic vision, calling it "one of the hobby's richest settings." He concluded with a recommendation to buy the third edition: "While the previous
151:
is played on a map sheet composed of hexagonal terrain tiles. The combat units are roughly 12-metre-tall (39 ft) humanoid armored combat units called BattleMechs, powered by fusion reactors and armed with a variety of weapons. Typically, these are represented on the game board by two-inch-tall
961:
in 2011, who had originally been working with Smith & Tinker to create MechWarrior 5. On July 9, 2009, it was confirmed that the franchise would be rebooted. Further trailers were released and it was confirmed that the timeline would be set around 3015. Though it seemed that the legal troubles
409:
which detailed large spacecraft combat. FASA also published numerous sourcebooks, known as Technical Readouts, which featured specifications for new combat units that players could select from. However, despite the large number of such pre-designed BattleMechs, vehicles, aerospace units and other
1305:
at the North Pier Mall in Chicago. The BattleTech Center featured 16 networked, full-sized cockpits or "pods" that resembled a BattleMech cockpit with over 80 separate controls. Each player selected a 'Mech to pilot into combat against up to seven other human players in the other cockpits. Virtual
484:
with rules for expanded game-play (advanced rules). These include an expanded weapons / equipment table listing (Lostech), advanced unit types (such as "mobile structures", planetary fortresses, and "large support vehicles") as well as numerous optional gameplay enhancements for planetary-level
178:
A detailed timeline stretching from the late 20th century to the mid-32nd describes humanity's technological, social and political development and spread through space both in broad historical terms and through accounts of the lives of individuals who experienced and shaped that history, with an
1164:
BattleTech material appeared in various publications from other companies, ranging from articles in professional gaming magazines to fanzines devoted exclusively to the game. FASA provided some material to gaming magazines, allowed associated fan clubs like MechForce to publish newsletters, and
654:
and called it "A snap to learn... as exciting as it is addictive; there are few gaming experiences more satisfying than blasting giant robots into scrap metal." However, for people who already owned the third edition, Swan suggested that "there's no compelling reason to invest in version four."
551:
is an alternative Core Rulebook to Total Warfare. Unlike Total Warfare, the Battlemech Manual ignores all elements of combined operations, instead presenting concise and developed rules for playing games of Battletech focused exclusively on BattleMechs fighting against Battlemechs. The book is
1374:
monikers. The BattleTech comics included an "annual" and a "3-D" special issue, while the third of the three-issue BattleForce comic was left unpublished. The comics are not officially dated, but due to real-life publication date and plot context, speculation suggests that setting is circa
1306:
World Entertainment, the company that managed the centers, later opened many other Virtual World centers around the world. It later merged with FASA Interactive Technologies (FIT) to form Virtual World Entertainment Group (VWEG) in order to better capitalize on FASA's properties. In 1999,
191:
history. Individual lifestyles remain largely unchanged from those of modern times, due in part to stretches of protracted interplanetary warfare during which technological progress slowed or even reversed. Cultural, political and social conventions vary considerably between worlds, but
158:
TV series, and the 2nd and 4th edition boxed sets included small cardboard pictures (front and back images) that were set in rubber bases to represent the units. The game is played in turns, each of which represents 10 seconds of real time, with each turn composed of multiple phases.
588:
announced that they had secured the rights to the "Unseen" art. As a result, art depicting the original 'Mechs could be legally used again. However, an update on 11 August 2009 stated that the part of the deal regarding designs that originated in images from
170:
s fictional history covers the approximately 1,150 years from the end of the 20th century to the middle of the 32nd. Most works in the series are set during the early to middle decades of the 31st century, though a few publications concern earlier ages.
880:
in 1990. Both games were reasonably well received, although aside from storyline continuity the second game held few similarities to its predecessor. The first pure simulation of BattleMech combat, however, was released for computers in 1989. Titled
626:
tabletop game "a brilliantly conceived and presented game of robotic combat set in the war-torn universe of the Successor States", and complimented the high production values of the game components. Bambra concluded with a recommendation: "Try the
446:
Recent years have seen a trend of consolidating the expansions into "core products" for efficiency. Beginning under FanPro's aegis, then continued under Catalyst Game Labs, the various rulesets have been combined into a series of Core Rulebooks:
966:
mechs and those in Robotech/Macross had returned to cause some troubles for Piranha Games, the company later released a statement noting that their primary troubles had been with finding a publisher, which eventually led to the announcement of a
2256: 1395:
system. The first issue has two special editions, one with gold print ("gold edition") and one with a holographic cover. The fifth issue (titled "Issue #0"), offers three very short supplemental stories outside of the main plot of the
1390:
from 1994 to 1995. The series is set in early 3050 during the Clan Invasion and depicts a group of disparate fugitives pairing with the Belt Pirates. The two parties form an irregular BattleMech force to remove the Clans from the
818:
in which players portray BattleMech pilots or other characters in the 31st century. The RPG system has been republished in several editions and expanded by various sourcebooks and supplements. In 1996, FASA also introduced the
499:(SO) consolidates the rules for multi-game campaigns within a single star system (such as unit morale and management, repair and maintenance, equipment salvage, in-game construction, and unit-level economics) with the remaining 569:). Topps bought Wizkids in 2003, but this did not change any publishing agreements at that time. FanPro held the license to the original tabletop game (which they rebranded as "Classic BattleTech") until 2007. At that point 382:
licensed the property, these "Unseen" images were expanded to include all art produced "out-of-house" – that is, whose copyrights resided with the creators, not the company. Catalyst Game Labs has continued this practice.
1165:
treated some magazines like BattleTechnology as semi-official publications. Some of this material was treated as canon at the time and some of it, especially 'Mech designs, came to be used in official product.
1501:...many visions of a corrupt future society forsee the return of bloody games in the Roman tradition... The BattleTech shared-world series (see also Robert Thurston) moves the formula on to a galactic stage. 1355:, a comic book-style sourcebook published by FASA in 1986 as a supplement to the original board game. It depicts the inception of the "Black Widow Company" in 3015 and offers a brief introduction to the 183:
assumes that its history is identical to real-world history up until approximately 1984, when the reported histories begin to diverge; in particular, the game designers did not foresee the fall of the
299:
Chicago-based FASA Corporation's original 1984 game focused on enormous robotic, semi-humanoid battle machines battling in a science-fiction feudalistic Dark Age setting. The game was at first called
2266: 152:
miniature figurines that the players can paint to their own specifications, although older publications such as the 1st edition included small scale plastic models originally created for the
378:
The anime-sourced BattleMechs continued to be referenced in-universe, but their images were no longer seen in new sourcebooks. This led them to be termed by fans as "the Unseen". When
2742: 2013: 245:
concepts — much of the technology used is either similar in advancement to that of the present day, or based on technology considered plausible in the near-future, such as the
2331: 1318:. Members of the "pod" ownership community continue to update the software and hardware for the Tesla II cockpits (e.g., by developing kits that allow to replace the original 435:, a board game released in 1987, is one of only two purely strategic titles of the series (the other being "The Inner Sphere in Flames" from the Combat Operations book). 1681: 1247:(Jeffry Tibbetts/Pacific Rim Publishing, 1987–1995, 23 issues) - had semi-official status and featured material from several writers of official BattleTech fiction. 643:
version was a class act ... the third edition stands as the definitive treatment, a handsome upgrade worth the purchase price even for owners of the old editions."
345:
Rather than create their own original robot art, FASA decided to use already-extant designs that had originally been created for a variety of different Japanese
997: 1349:
offers monthly stories set across the history of the fictional universe. As of mid-2017, no new stories have been released in the first two quarters of 2017.
330:
First edition: two full-color terrain maps, 48 stand-up BattleMech counters, four sheets of playing markers, plastic counter stands, dice, and a rule book.
2951: 2749: 2559: 522: 2105: 552:
marketed as "table usage friendly" and serves as a complete, standalone game experience for players who want a single book for Mech focused combat.
2087: 977:, set around the start of the clan invasions. The game was published in 2013 by Infinite Games Publishing, the same company which later published 891:, the single-player game gave users the opportunity to pilot a range of Mechs and engage in combat against computer-controlled opponents. Sequels 529:
rules. (Construction rules for the missing units are listed in TO or SO, as these units are not considered to be "tournament legal" for gameplay).
474:) pertaining to atmospheric operations (such as simplified rules for Dropship operations, and the use of AeroTech Fighters in atmospheric combat). 2427: 2769: 870: 565:
collectible miniatures game, but licensed the rights to continue to publish products for the old game to FanPro (itself a subsidiary of
260:, depend on purely fictional or speculative principles. Radically advanced tech mixes with seemingly anachronistic technologies such as 2776: 1279: 876: 561:
After the FASA Corporation closed in 2000, Wizkids bought the rights to the game in January 2001. They reworked the IP to launch their
2010: 2370: 1685: 593:
had fallen through, returning the original images to Unseen status once again. Since then, designs that originated in images from
1485:. technical editor, John Grant; contributing editor, Brian Stableford (2nd ed.). New York: St. Martin's Griffin. p.  631:
game. If you like it, it might inspire you to form your own BattleMech unit and battle your way across the Successor States."
333:
Third edition: two color maps, a pack of record sheets, and fourteen 2" plastic miniatures of various BattleMech war machines.
2652: 1628: 1578: 1553: 1494: 336:
Fourth edition: two rule-books, a booklet of record sheets, 48 stand-up playing pieces, and a sheet of 144 insignia stickers.
1310:
purchased VWEG to integrate FIT into Microsoft Game Studios and sold VWE. VWE continues to develop and support the current
1942: 1864: 1480: 772: 1707: 864:
BattleMechs, the hulking flagship units of the franchise, made a natural subject for computer emulation, and so in 1988
2645: 2212: 744: 1594: 2420: 1151: 791: 2289: 1133: 989:, was released as an Epic Games exclusive in December 2019. Piranha Games will be releasing a stand-alone sequel to 2552: 2506: 821: 751: 2888: 2836: 2520: 1401: 1379: 1012: 853: 130: 2691: 2675: 1359:
universe as a prelude on the inside cover. Three potential game scenarios are presented in the back of the book.
945:
was being produced, though it lingered in development for about a year and was eventually canceled. Originally,
2956: 2906: 2452: 2148: 1129: 729: 2721: 2630: 2623: 883: 1301:
creators' goal of creating an immersive BattleMech simulation came about 1990 with the opening of the first
845:
franchise after 2001, introduced a collectable miniatures-based variant of the classic tabletop game called
758: 2573: 2413: 1442: 573:(CGL) acquired the license from Topps. CGL continues to hold the license to this day; with the end of the 38: 2829: 2822: 2707: 2345: 2102: 1181: 1125: 1006: 937: 861:", a means of tracking the combat statistics and abilities of each figure by turning a dial in its base. 725: 261: 2180: 2084: 1890: 2961: 2735: 2698: 2659: 2580: 2317:"MechJock.Com the home of Virtual World Entertainment LLC. - Tesla II Cockpits getting custom MFD LCDs" 991: 985: 917: 899: 740: 257: 1413:
and followed Major Adam Steiner and his unit, the First Somerset Strikers in an ongoing conflict with
983:. IGP filed for bankruptcy and sold off the rights in December 2014. Piranha Games continued work on 2901: 1540: 1335: 1176: 241:
is an unusual blend of the highly futuristic and the nearly modern. The universe is largely based in
126: 2071: 1916: 2797: 2790: 2684: 2594: 2462: 2332:"Catalyst Game Labs bring Classic BattleTech, Shadowrun, and MechWarrior novels back to bookstores" 2011:
Sometimes Things Just Don't Go As We Want Them To | BattleTech: 25 Years of Heavy Metal Mayhem
1513: 1406: 1114: 1073: 1064: 1054: 508: 289: 114: 64: 17: 1818: (U.S. District Court for the Northern District of Illinois, Eastern Division 1996-06-12). 46: 2845: 2587: 2057: 1118: 1078: 718: 269: 31: 689: 371:. In later years, FASA abandoned these images as a result of a lawsuit brought against them by 1545: 1420: 1363: 1323: 673: 665: 179:
emphasis on (initially) the year 3025 and creating an ongoing storyline from there. Generally,
1486: 2566: 2545: 2527: 2122: 1307: 1230: 847: 562: 208: 122: 2043: 2029: 391:
The game's popularity spawned several variants and expansions to the core system, including
921:(2002) created simulations of progressively higher technical sophistication. "Mekpaks" for 831: 826: 242: 1811:
Harmony Gold U.S.A. and Playmates Toys v. FASA Corporation and Virtual World Entertainment
925:
made by Mektek were released, adding new weapons, Mechs and graphics. A group also modded
8: 2946: 2926: 2872: 2728: 2158: 1410: 1083: 979: 566: 431: 379: 253: 110: 1815: 765: 2882: 2877: 2714: 2471: 2394: 1302: 973: 620: 585: 570: 307: 265: 230:
and infighting, as well as institutionalized combat in the shape of arena contests and
142: 95: 80: 1218:/Associates International/Reluctant Publishing) - issues Volume 1 #5/6; Volume 3 #1-6 507:
spacecraft (Jumpships / Warships / Space Stations / Fighter Squadrons) and equipment,
2601: 1791: 1764: 1737: 1624: 1623:. Classic BattleTech. Lake Stevens, WA: Catalyst Game Labs (inMediaRes Productions). 1574: 1549: 1490: 1424: 1187: 946: 815: 810: 611: 320: 250: 227: 118: 323:"; the machines themselves were renamed BattleMechs from the second edition onward. 2895: 2636: 1431:
universe. Development has been slow and little is known about the project's status.
1414: 1319: 1243: 1018: 84: 68: 1168:
An exhaustive list is impossible but more notable publications are listed below.
577:
miniatures game, the name of the traditional tabletop game has reverted to simply
2813: 2194: 2109: 2091: 2017: 1842: 1204: 1038: 277: 808:
franchise first extended beyond the tabletop wargame format with the release of
511:
rules, and the use of space travel as a gameplay element. A revised version of
1968: 1531: 1087: 1059: 372: 273: 106: 1619:
Bills, Randall N.; et al. (2007). "A Brief History of the Inner Sphere".
1016:
in 1996. 1994 saw the series' first console original title, the simply titled
2940: 2806: 2668: 2261: 1796: 1769: 1742: 1387: 1032: 958: 911: 905: 893: 681: 504: 2216: 2513: 1598: 1535: 1449: 1023: 968: 415: 312: 301: 211:. Other than one or two isolated encounters in novels, mankind is the only 184: 101: 1265:(MechForce North America, 1990–1995, 18 issues) - newsletter, replaced by 2783: 2612: 2499: 2492: 1196: 1069: 1048: 858: 421: 405: 357: 941:
and the first public beta was released on December 26, 2009. A possible
1732: 888: 732: in this section. Unsourced material may be challenged and removed. 616: 91: 1184:) - #30, 35, 36, 38, 39, 44, 47, 48, 51, 54, 55, 60, 61, 67–70, 71, 73 2294: 1786: 1759: 639: 316: 223: 212: 193: 60: 1993: 1103: 707: 2485: 2478: 1456: 440: 399: 393: 2400: 1345:
produces novelettes set in different eras. The subscription-based
413:
FASA launched two additional systems to complement the core game:
397:
which fleshed out urban operations, infantry, and vehicle combat,
83:. The trademark is currently owned by Topps and, for video games, 2867: 1573:(Corrected Second Printing ed.). Chicago: FASA Corporation. 1427:, has leased the rights to produce a motion picture based on the 865: 838: 425:, a large-scale combat simulator governing the actions of massed 363: 351: 246: 234:, form the grist of both novelized fiction and game backstories. 154: 72: 2316: 1479:
Clute, John; Nicholls, Peter, eds. (1995) . "Games and Sports".
953:
electronic rights, but, after failing to find funding for a new
2153: 1710:. United States Patent and Trademark Office. September 26, 2008 1283:(Catalyst Game Labs, 2020-) - ongoing digital house publication 927: 2349: 1843:"Core Rulebooks | BattleTech: The Game of Armored Combat" 962:
which originally plagued FASA due to the similarities between
30:
This article is about the franchise. For 2018 video game, see
2405: 2388: 346: 200:
and other nobility, below which are numerous social classes.
76: 1362:
A series of licensed comics, published in the late 1980s by
2862: 1275:(21 issues, 1995-?) - newsletter of MechForce North America 1259:(Herb Barents, 42 issues) - 41 regular issues and a best-of 1215: 231: 197: 87:; Catalyst Game Studios licenses the franchise from Topps. 1665: 1569:
Hess, Clare W.; et al. (1989). Donna Ippolito (ed.).
503:
rules omitted from TW. These include the introduction of
1082:, was released in April 2018. The game was developed by 650:(Issue 238), Rick Swan reviewed FASA's fourth edition of 2237: 1326:
ones) for both private, commercial, and convention use.
1004:
The franchise saw its first online-dedicated game with
226:
core. Interstellar and civil wars, planetary battles,
187:, which plays a major role past 1991 in the fictional 1735:(March 1988). "Role-playing Reviews: To the Stars!". 403:
which focused on air and space-based operations, and
2149:"New Mechwarrior Game Confirmed, Will Reboot Series" 196:
is widespread, with many states ruled by hereditary
175:
and its related novels take place in the mid 3100s.
443:, with players trying to capture regions of space. 1314:VR platform called the Tesla II system, featuring 868:released a PC/Commodore 64/Amiga based RPG called 2560:The Fourth Succession War Military Atlas Volume 1 1208:(Steve Jackson Games) - issues #75, 78–80, 83, 85 37:"HeavyMetal" redirects here. For other uses, see 2938: 1378:A five-issue comic book limited series based on 1238:Fanzines and magazines dedicated to BattleTech: 367:. The rights to these images were licensed from 27:Wargaming and military science fiction franchise 2044:"Têtes d'Affiche | Article | RPGGeek" 2030:"Têtes d'Affiche | Article | RPGGeek" 521:(TM) consolidates the customization rules with 375:and Harmony Gold over the use of said images. 2329: 957:game, the rights to the series were bought by 340: 2421: 1666:Weisman, Jordan; L. Ross Babcock III (1984). 525:from various products for units compliant to 222:is conflict, consistent with the franchise's 1781: 1779: 1754: 1752: 454:(TW) integrates the original boardgame with 1659: 1132:. Unsourced material may be challenged and 874:. It was later followed up with a sequel, 2428: 2414: 2393: 1700: 1674: 90:The series began with FASA's debut of the 2770:BattleTech: The Crescent Hawk's Inception 2330:Administration, Catalyst (27 June 2008). 1865:"Interstellar Operation Open Beta Begins" 1803: 1776: 1749: 1727: 1725: 1686:United States Patent and Trademark Office 1171:Magazines with some BattleTech articles: 1152:Learn how and when to remove this message 871:BattleTech: The Crescent Hawk's Inception 792:Learn how and when to remove this message 2952:Mass media franchises introduced in 1984 2257:"Returning To Battletech 31 Years Later" 2146: 1058:in 2002 and 2004, respectively, for the 115:numerous expansions to the original game 45: 2777:BattleTech: The Crescent Hawk's Revenge 2287: 2178: 1789:(August 1997). "Role-playing Reviews". 1409:in late 1994. The show was produced by 1253:(FanPro Commandos, 7 issues, 2003–2006) 877:BattleTech: The Crescent Hawk's Revenge 75:in 2001, which was in turn acquired by 14: 2939: 2290:"BattleTech reboot delayed until 2018" 2254: 1731: 1722: 305:. The name of the game was changed to 2409: 1897:. Catalyst Game Labs. 2 November 2012 1871:. Catalyst Game Labs. 2 November 2012 1762:(June 1993). "Role-playing Reviews". 1618: 1562: 1474: 1472: 79:in 2003; and published since 2007 by 2288:Matulef, Jeffery (August 14, 2017). 1821: 1785: 1758: 1612: 1568: 1530: 1292: 1224:a one-shot from Reluctant Publishing 1130:adding citations to reliable sources 1097: 1026:. Other notable titles include the 730:adding citations to reliable sources 701: 2255:Futter, Mike (September 28, 2015). 2120: 1482:The Encyclopedia of Science Fiction 857:). The game incorporates WizKids' " 515:is also consolidated into the book. 249:. A handful of exceptions, notably 237:The level of technology evident in 24: 2179:Brudvig, Erik (3 September 2009). 1831:. BattleCorps. 2006. pp. 1–2. 1655:"Technical Readout: Vehicle Annex" 1469: 1200:(IANVS) - issues #0, 1, 3, 4, 7-17 25: 2973: 2380: 1949:. Catalyst Game Labs. 2 July 2016 1923:. Catalyst Game Labs. 2 July 2016 1524: 1329: 601:are no longer considered Unseen. 419:, an infantry combat system, and 2922: 2921: 2553:Tales of the Black Widow Company 2507:BattleTech Collectible Card Game 2181:"MechWarrior 5 Trouble Brewing?" 1341:An online writing project named 1192:- issues #114, 144, 161–163, 166 1102: 822:BattleTech Collectible Card Game 706: 489:and other expansion packs, like 319:claimed the rights to the term " 218:Above all, the central theme of 2889:BattleTech: The Animated Series 2363: 2338: 2323: 2309: 2281: 2248: 2230: 2205: 2187: 2172: 2147:Plunkett, Luke (July 9, 2009). 2140: 2114: 2096: 2078: 2064: 2050: 2036: 2022: 2004: 1986: 1961: 1935: 1909: 1883: 1857: 1835: 1829:Record Sheets: Phoenix Upgrades 1682:"DROID (Original registration)" 1402:BattleTech: The Animated Series 1380:BattleTech: The Animated Series 1013:Multiplayer Battletech: Solaris 1010:in 1992, which was followed by 854:MechWarrior: Age of Destruction 717:needs additional citations for 369:Twentieth Century Imports (TCI) 113:and has since grown to include 2453:BattleTech (fictional setting) 2435: 1708:"DROID (Current registration)" 1648: 1637: 1587: 1506: 1423:, a company under contract to 1399:A 13-episode television show, 1287: 646:In the August 1997 edition of 326:The game components included: 311:in the second edition because 13: 1: 1969:"Wizkids Acquires Battletech" 1463: 1090:, the creator of the series. 609:In the March 1988 edition of 556: 386: 294: 2574:BattleTech Tactical Handbook 1670:. Chicago: FASA Corporation. 1443:BattleTech Tactical Handbook 1093: 697: 634:In the June 1993 edition of 604: 39:Heavy metal (disambiguation) 7: 2823:Multiplayer BattleTech 3025 1435: 1336:More than 100 tie-in novels 1007:Multiplayer BattleTech: EGA 938:MechWarrior: Living Legends 466:(itself a consolidation of 341:Illustrations & imagery 262:internal combustion engines 207:universe is the absence of 136: 10: 2978: 2743:Heroes of the Inner Sphere 2090:November 10, 2006, at the 992:MechWarrior 5: Mercenaries 986:MechWarrior 5: Mercenaries 923:MechWarrior 4: Mercenaries 918:MechWarrior 4: Mercenaries 900:MechWarrior 2: Mercenaries 829:, creators of the popular 658: 287: 283: 258:superluminal communication 209:non-human intelligent life 162: 140: 36: 29: 2918: 2855: 2761: 2611: 2537: 2461: 2445: 2072:"Jeux & stratégie 51" 1541:Hobby Games: The 100 Best 1534:(2007). "BattleTech". In 685:(Issue 4 - 1993) (Polish) 485:conquests (consolidating 439:is played on a political 2595:BattleTech Record Sheets 1891:"Interstellar Operation" 1621:Inner Sphere at a Glance 1514:"Topps Acquires WizKids" 1478: 1182:Game Designers' Workshop 1074:turn-based strategy game 1065:MechAssault: Phantom War 1055:MechAssault 2: Lone Wolf 290:List of BattleTech games 147:In its most basic form, 65:military science fiction 2588:Technical Readout: 3058 2108:March 14, 2007, at the 2058:"Magia I Miecz 1993 04" 1571:Technical Readout: 2750 1353:The Spider and the Wolf 1001:on October 3rd, 2024. 851:in 2002 (later renamed 533:Interstellar Operations 270:Artificial intelligence 117:, several board games, 32:BattleTech (video game) 2646:2: 31st Century Combat 2238:"MechWarrior 5: Clans" 1595:"WizKids: MechWarrior" 1546:Green Ronin Publishing 1421:Electric Entertainment 1364:Blackthorne Publishing 1234:- issues #7-10, 33, 41 173:MechWarrior: Dark Ages 67:franchise launched by 51: 50:Former BattleTech logo 2957:Origins Award winners 2908:MechWarrior: Dark Age 2567:BattleTech Compendium 2546:BattleTech: Map Set 1 2528:MechWarrior: Dark Age 2371:"BattleTech: Fallout" 2269:on September 30, 2015 1322:monitors with modern 1316:BattleTech: Firestorm 1308:Microsoft Corporation 931:for the release of a 848:MechWarrior: Dark Age 825:, a CCG developed by 575:MechWarrior: Dark Age 563:MechWarrior: Dark Age 288:Further information: 203:A key feature of the 141:Further information: 123:collectible card game 71:in 1984, acquired by 49: 1994:"Catalyst Game Labs" 1917:"Campaign Operation" 1688:. September 22, 1977 1126:improve this section 998:MechWarrior 5: Clans 832:Magic: The Gathering 827:Wizards of the Coast 726:improve this article 690:Jeux & Stratégie 497:Strategic Operations 243:hard science fiction 127:more than 100 novels 2653:Ghost Bear's Legacy 2159:Gizmodo Media Group 1973:The Miniatures Page 1943:"BattleMech Manual" 1411:Saban Entertainment 1384:BattleTech: Fallout 1273:MechForce Quarterly 1267:MechForce Quarterly 1084:Harebrained Schemes 1030:series for the PC ( 980:MechWarrior Tactics 567:Fantasy Productions 543:Campaign Operations 478:Tactical Operations 437:The Succession Wars 432:The Succession Wars 380:Fantasy Productions 254:interstellar travel 111:L. Ross Babcock III 2883:BattleTech Centers 2878:Catalyst Game Labs 2472:Classic BattleTech 2016:2012-02-26 at the 1998:Catalyst Game Labs 1668:Basic Battledroids 1644:"Combat Equipment" 1548:. pp. 24–27. 1251:Commando Quarterly 974:Mechwarrior Online 947:Smith & Tinker 586:Catalyst Game Labs 571:Catalyst Game Labs 537:Campaign Companion 266:projectile weapons 143:Classic BattleTech 129:, and an animated 119:role playing games 99:(originally named 81:Catalyst Game Labs 52: 2962:Games about mecha 2934: 2933: 2762:Other video games 2602:The Fall of Terra 1947:bg.Battletech.com 1921:bg.Battletech.com 1845:. 26 October 2011 1630:978-0-9792047-3-9 1580:978-1-55560-089-1 1555:978-1-932442-96-0 1496:978-0-312-09618-2 1425:Paramount Studios 1386:was published by 1303:BattleTech Center 1293:BattleTech Center 1162: 1161: 1154: 887:and published by 816:role-playing game 802: 801: 794: 776: 584:On 24 June 2009, 549:BattleMech Manual 480:(TO) supplements 251:faster-than-light 131:television series 121:, video games, a 16:(Redirected from 2969: 2925: 2924: 2896:BattleTechnology 2722:Tactical Command 2430: 2423: 2416: 2407: 2406: 2397: 2392: 2391: 2389:Official website 2375: 2374: 2367: 2361: 2360: 2358: 2357: 2348:. Archived from 2342: 2336: 2335: 2327: 2321: 2320: 2313: 2307: 2306: 2304: 2302: 2285: 2279: 2278: 2276: 2274: 2265:. Archived from 2252: 2246: 2245: 2234: 2228: 2227: 2225: 2224: 2215:. Archived from 2209: 2203: 2202: 2191: 2185: 2184: 2176: 2170: 2169: 2167: 2165: 2144: 2138: 2137: 2135: 2133: 2118: 2112: 2100: 2094: 2082: 2076: 2075: 2068: 2062: 2061: 2054: 2048: 2047: 2040: 2034: 2033: 2026: 2020: 2008: 2002: 2001: 1990: 1984: 1983: 1981: 1980: 1965: 1959: 1958: 1956: 1954: 1939: 1933: 1932: 1930: 1928: 1913: 1907: 1906: 1904: 1902: 1887: 1881: 1880: 1878: 1876: 1861: 1855: 1854: 1852: 1850: 1839: 1833: 1832: 1825: 1819: 1813: 1807: 1801: 1800: 1783: 1774: 1773: 1756: 1747: 1746: 1729: 1720: 1719: 1717: 1715: 1704: 1698: 1697: 1695: 1693: 1678: 1672: 1671: 1663: 1657: 1652: 1646: 1641: 1635: 1634: 1616: 1610: 1609: 1607: 1606: 1597:. Archived from 1591: 1585: 1584: 1566: 1560: 1559: 1528: 1522: 1521: 1510: 1504: 1503: 1476: 1415:Clan Jade Falcon 1244:BattleTechnology 1157: 1150: 1146: 1143: 1137: 1106: 1098: 1076:, simply titled 1068:in 2006 for the 841:, owners of the 797: 790: 786: 783: 777: 775: 734: 710: 702: 228:factionalization 85:Microsoft Gaming 69:FASA Corporation 21: 2977: 2976: 2972: 2971: 2970: 2968: 2967: 2966: 2937: 2936: 2935: 2930: 2914: 2851: 2757: 2750:Kestrel Lancers 2607: 2533: 2457: 2441: 2434: 2401:Battletech wiki 2387: 2386: 2383: 2378: 2369: 2368: 2364: 2355: 2353: 2346:"BattleCorps:/" 2344: 2343: 2339: 2328: 2324: 2315: 2314: 2310: 2300: 2298: 2286: 2282: 2272: 2270: 2253: 2249: 2236: 2235: 2231: 2222: 2220: 2211: 2210: 2206: 2193: 2192: 2188: 2177: 2173: 2163: 2161: 2145: 2141: 2131: 2129: 2121:Bullock, Russ. 2119: 2115: 2110:Wayback Machine 2101: 2097: 2092:Wayback Machine 2083: 2079: 2070: 2069: 2065: 2056: 2055: 2051: 2042: 2041: 2037: 2028: 2027: 2023: 2018:Wayback Machine 2009: 2005: 1992: 1991: 1987: 1978: 1976: 1967: 1966: 1962: 1952: 1950: 1941: 1940: 1936: 1926: 1924: 1915: 1914: 1910: 1900: 1898: 1895:Battletech News 1889: 1888: 1884: 1874: 1872: 1869:Battletech News 1863: 1862: 1858: 1848: 1846: 1841: 1840: 1836: 1827: 1826: 1822: 1809: 1808: 1804: 1784: 1777: 1757: 1750: 1730: 1723: 1713: 1711: 1706: 1705: 1701: 1691: 1689: 1680: 1679: 1675: 1664: 1660: 1653: 1649: 1642: 1638: 1631: 1617: 1613: 1604: 1602: 1593: 1592: 1588: 1581: 1567: 1563: 1556: 1532:Reed, Philip J. 1529: 1525: 1512: 1511: 1507: 1497: 1477: 1470: 1466: 1438: 1332: 1295: 1290: 1205:The Space Gamer 1158: 1147: 1141: 1138: 1123: 1107: 1096: 1039:MechCommander 2 798: 787: 781: 778: 735: 733: 723: 711: 700: 677:#45 (June 1988) 661: 607: 559: 523:technical fluff 462:, and parts of 389: 343: 297: 292: 286: 165: 145: 139: 42: 35: 28: 23: 22: 15: 12: 11: 5: 2975: 2965: 2964: 2959: 2954: 2949: 2932: 2931: 2919: 2916: 2915: 2913: 2912: 2904: 2902:List of novels 2899: 2892: 2885: 2880: 2875: 2870: 2865: 2859: 2857: 2853: 2852: 2850: 2849: 2842: 2841: 2840: 2833: 2819: 2818: 2817: 2803: 2802: 2801: 2794: 2780: 2773: 2765: 2763: 2759: 2758: 2756: 2755: 2754: 2753: 2746: 2736:5: Mercenaries 2732: 2725: 2718: 2711: 2708:Living Legends 2704: 2703: 2702: 2695: 2681: 2680: 2679: 2665: 2664: 2663: 2656: 2642: 2641: 2640: 2633: 2620: 2618: 2609: 2608: 2606: 2605: 2598: 2591: 2584: 2577: 2570: 2563: 2556: 2549: 2541: 2539: 2535: 2534: 2532: 2531: 2524: 2517: 2510: 2503: 2496: 2489: 2482: 2475: 2467: 2465: 2463:Tabletop games 2459: 2458: 2456: 2455: 2449: 2447: 2443: 2442: 2433: 2432: 2425: 2418: 2410: 2404: 2403: 2398: 2382: 2381:External links 2379: 2377: 2376: 2362: 2337: 2322: 2308: 2280: 2247: 2229: 2204: 2186: 2171: 2139: 2113: 2095: 2077: 2063: 2049: 2035: 2021: 2003: 1985: 1960: 1934: 1908: 1882: 1856: 1834: 1820: 1802: 1775: 1748: 1721: 1699: 1673: 1658: 1647: 1636: 1629: 1611: 1586: 1579: 1561: 1554: 1523: 1505: 1495: 1467: 1465: 1462: 1461: 1460: 1453: 1446: 1437: 1434: 1433: 1432: 1418: 1397: 1376: 1360: 1350: 1339: 1331: 1330:Tie-in fiction 1328: 1294: 1291: 1289: 1286: 1285: 1284: 1276: 1270: 1260: 1254: 1248: 1236: 1235: 1227: 1226: 1225: 1209: 1201: 1193: 1185: 1160: 1159: 1142:September 2021 1110: 1108: 1101: 1095: 1092: 1088:Jordan Weisman 1042:in 2001), the 971:reboot called 935:game known as 800: 799: 714: 712: 705: 699: 696: 695: 694: 686: 678: 670: 669:#32 (Apr 1986) 660: 657: 606: 603: 558: 555: 554: 553: 546: 540: 539:, was renamed. 530: 516: 494: 491:Explorer Corps 475: 388: 385: 373:Playmates Toys 342: 339: 338: 337: 334: 331: 296: 293: 285: 282: 274:nanotechnology 164: 161: 138: 135: 125:, a series of 107:Jordan Weisman 26: 9: 6: 4: 3: 2: 2974: 2963: 2960: 2958: 2955: 2953: 2950: 2948: 2945: 2944: 2942: 2929: 2928: 2917: 2910: 2909: 2905: 2903: 2900: 2898: 2897: 2893: 2891: 2890: 2886: 2884: 2881: 2879: 2876: 2874: 2871: 2869: 2866: 2864: 2861: 2860: 2858: 2854: 2848: 2847: 2843: 2839: 2838: 2834: 2832: 2831: 2827: 2826: 2825: 2824: 2820: 2816: 2815: 2811: 2810: 2809: 2808: 2807:MechCommander 2804: 2800: 2799: 2795: 2793: 2792: 2788: 2787: 2786: 2785: 2781: 2779: 2778: 2774: 2772: 2771: 2767: 2766: 2764: 2760: 2752: 2751: 2747: 2745: 2744: 2740: 2739: 2738: 2737: 2733: 2731: 2730: 2726: 2724: 2723: 2719: 2717: 2716: 2712: 2710: 2709: 2705: 2701: 2700: 2696: 2694: 2693: 2689: 2688: 2687: 2686: 2682: 2678: 2677: 2676:Pirate's Moon 2673: 2672: 2671: 2670: 2666: 2662: 2661: 2657: 2655: 2654: 2650: 2649: 2648: 2647: 2643: 2639: 2638: 2634: 2632: 2629: 2628: 2627: 2626: 2622: 2621: 2619: 2617: 2615: 2610: 2604: 2603: 2599: 2597: 2596: 2592: 2590: 2589: 2585: 2583: 2582: 2581:The Periphery 2578: 2576: 2575: 2571: 2569: 2568: 2564: 2562: 2561: 2557: 2555: 2554: 2550: 2548: 2547: 2543: 2542: 2540: 2536: 2530: 2529: 2525: 2523: 2522: 2518: 2516: 2515: 2511: 2509: 2508: 2504: 2502: 2501: 2497: 2495: 2494: 2490: 2488: 2487: 2483: 2481: 2480: 2476: 2474: 2473: 2469: 2468: 2466: 2464: 2460: 2454: 2451: 2450: 2448: 2444: 2440: 2439: 2431: 2426: 2424: 2419: 2417: 2412: 2411: 2408: 2402: 2399: 2396: 2390: 2385: 2384: 2372: 2366: 2352:on 2008-05-16 2351: 2347: 2341: 2333: 2326: 2318: 2312: 2297: 2296: 2291: 2284: 2273:September 30, 2268: 2264: 2263: 2262:Game Informer 2258: 2251: 2243: 2239: 2233: 2219:on 2011-11-08 2218: 2214: 2208: 2200: 2196: 2190: 2182: 2175: 2160: 2156: 2155: 2150: 2143: 2128: 2127:Piranha Games 2124: 2117: 2111: 2107: 2104: 2103:WizKids Games 2099: 2093: 2089: 2086: 2085:WizKids Games 2081: 2073: 2067: 2060:. April 1993. 2059: 2053: 2045: 2039: 2031: 2025: 2019: 2015: 2012: 2007: 1999: 1995: 1989: 1974: 1970: 1964: 1948: 1944: 1938: 1922: 1918: 1912: 1896: 1892: 1886: 1870: 1866: 1860: 1844: 1838: 1830: 1824: 1817: 1812: 1806: 1798: 1794: 1793: 1788: 1782: 1780: 1771: 1767: 1766: 1761: 1755: 1753: 1744: 1740: 1739: 1734: 1728: 1726: 1709: 1703: 1687: 1683: 1677: 1669: 1662: 1656: 1651: 1645: 1640: 1632: 1626: 1622: 1615: 1601:on 2007-12-08 1600: 1596: 1590: 1582: 1576: 1572: 1565: 1557: 1551: 1547: 1543: 1542: 1537: 1536:Lowder, James 1533: 1527: 1519: 1515: 1509: 1502: 1498: 1492: 1488: 1484: 1483: 1475: 1473: 1468: 1459: 1458: 1454: 1452: 1451: 1447: 1445: 1444: 1440: 1439: 1430: 1426: 1422: 1419: 1416: 1412: 1408: 1404: 1403: 1398: 1394: 1389: 1388:Malibu Comics 1385: 1381: 1377: 1373: 1369: 1365: 1361: 1358: 1354: 1351: 1348: 1344: 1340: 1337: 1334: 1333: 1327: 1325: 1321: 1317: 1313: 1309: 1304: 1300: 1282: 1281: 1277: 1274: 1271: 1268: 1264: 1261: 1258: 1255: 1252: 1249: 1246: 1245: 1241: 1240: 1239: 1233: 1232: 1228: 1223: 1220: 1219: 1217: 1213: 1210: 1207: 1206: 1202: 1199: 1198: 1194: 1191: 1190: 1186: 1183: 1179: 1178: 1174: 1173: 1172: 1169: 1166: 1156: 1153: 1145: 1135: 1131: 1127: 1121: 1120: 1116: 1111:This section 1109: 1105: 1100: 1099: 1091: 1089: 1086:, and led by 1085: 1081: 1080: 1075: 1071: 1067: 1066: 1061: 1057: 1056: 1051: 1050: 1045: 1041: 1040: 1035: 1034: 1033:MechCommander 1029: 1028:MechCommander 1025: 1021: 1020: 1015: 1014: 1009: 1008: 1002: 1000: 999: 994: 993: 988: 987: 982: 981: 976: 975: 970: 965: 960: 959:Piranha Games 956: 952: 948: 944: 943:MechWarrior 5 940: 939: 934: 930: 929: 924: 920: 919: 914: 913: 912:MechWarrior 4 908: 907: 906:MechWarrior 3 902: 901: 896: 895: 894:MechWarrior 2 890: 886: 885: 879: 878: 873: 872: 867: 862: 860: 856: 855: 850: 849: 844: 840: 836: 834: 833: 828: 824: 823: 817: 813: 812: 807: 796: 793: 785: 774: 771: 767: 764: 760: 757: 753: 750: 746: 743: –  742: 738: 737:Find sources: 731: 727: 721: 720: 715:This section 713: 709: 704: 703: 692: 691: 687: 684: 683: 682:Magia i Miecz 679: 676: 675: 671: 668: 667: 663: 662: 656: 653: 649: 644: 641: 638:(Issue 194), 637: 632: 630: 625: 622: 621:first edition 618: 615:(Issue 131), 614: 613: 602: 600: 596: 592: 587: 582: 580: 576: 572: 568: 564: 550: 547: 544: 541: 538: 534: 531: 528: 527:Total Warfare 524: 520: 517: 514: 510: 509:space warfare 506: 505:capital-level 502: 498: 495: 492: 488: 483: 482:Total Warfare 479: 476: 473: 469: 465: 461: 457: 453: 452:Total Warfare 450: 449: 448: 444: 442: 438: 434: 433: 428: 424: 423: 418: 417: 411: 408: 407: 402: 401: 396: 395: 384: 381: 376: 374: 370: 366: 365: 360: 359: 354: 353: 348: 335: 332: 329: 328: 327: 324: 322: 318: 314: 310: 309: 304: 303: 291: 281: 279: 275: 271: 267: 263: 259: 255: 252: 248: 244: 240: 235: 233: 229: 225: 221: 216: 214: 210: 206: 201: 199: 195: 190: 186: 182: 176: 174: 169: 160: 157: 156: 150: 144: 134: 132: 128: 124: 120: 116: 112: 108: 104: 103: 98: 97: 93: 88: 86: 82: 78: 74: 70: 66: 62: 58: 57: 48: 44: 40: 33: 19: 2920: 2907: 2894: 2887: 2844: 2835: 2828: 2821: 2812: 2805: 2796: 2791:2: Lone Wolf 2789: 2782: 2775: 2768: 2748: 2741: 2734: 2727: 2720: 2713: 2706: 2697: 2692:Black Knight 2690: 2685:4: Vengeance 2683: 2674: 2667: 2658: 2651: 2644: 2635: 2624: 2613: 2600: 2593: 2586: 2579: 2572: 2565: 2558: 2551: 2544: 2526: 2519: 2514:BattleTroops 2512: 2505: 2498: 2491: 2484: 2477: 2470: 2437: 2436: 2365: 2354:. Retrieved 2350:the original 2340: 2325: 2311: 2299:. Retrieved 2293: 2283: 2271:. Retrieved 2267:the original 2260: 2250: 2242:mw5clans.com 2241: 2232: 2221:. Retrieved 2217:the original 2207: 2199:mwomercs.com 2198: 2189: 2174: 2162:. Retrieved 2152: 2142: 2130:. Retrieved 2126: 2116: 2098: 2080: 2074:. June 1988. 2066: 2052: 2038: 2024: 2006: 1997: 1988: 1977:. Retrieved 1975:. 2001-01-25 1972: 1963: 1951:. Retrieved 1946: 1937: 1925:. Retrieved 1920: 1911: 1899:. Retrieved 1894: 1885: 1873:. Retrieved 1868: 1859: 1847:. Retrieved 1837: 1828: 1823: 1810: 1805: 1790: 1763: 1736: 1712:. Retrieved 1702: 1692:February 19, 1690:. Retrieved 1676: 1667: 1661: 1654: 1650: 1643: 1639: 1620: 1614: 1603:. Retrieved 1599:the original 1589: 1570: 1564: 1539: 1526: 1517: 1508: 1500: 1481: 1455: 1450:BattleTroops 1448: 1441: 1428: 1400: 1392: 1383: 1371: 1367: 1356: 1352: 1346: 1342: 1315: 1311: 1298: 1296: 1278: 1272: 1266: 1262: 1256: 1250: 1242: 1237: 1229: 1221: 1211: 1203: 1195: 1188: 1175: 1170: 1167: 1163: 1148: 1139: 1124:Please help 1112: 1077: 1063: 1053: 1047: 1043: 1037: 1036:in 1998 and 1031: 1027: 1024:Sega Genesis 1017: 1011: 1005: 1003: 996: 990: 984: 978: 972: 969:free-to-play 963: 954: 950: 942: 936: 932: 926: 922: 916: 915:(2000), and 910: 904: 898: 892: 882: 875: 869: 863: 852: 846: 842: 837: 830: 820: 809: 805: 803: 788: 782:January 2023 779: 769: 762: 755: 748: 741:"BattleTech" 736: 724:Please help 719:verification 716: 688: 680: 672: 664: 651: 647: 645: 635: 633: 628: 623: 610: 608: 598: 594: 590: 583: 578: 574: 560: 548: 542: 536: 532: 526: 518: 512: 500: 496: 490: 487:Maximum Tech 486: 481: 477: 471: 467: 463: 460:BattleTroops 459: 455: 451: 445: 436: 430: 426: 420: 416:BattleTroops 414: 412: 404: 398: 392: 390: 377: 368: 362: 356: 350: 349:, including 344: 325: 313:George Lucas 306: 302:Battledroids 300: 298: 238: 236: 219: 217: 204: 202: 188: 185:Soviet Union 180: 177: 172: 167: 166: 153: 148: 146: 102:Battledroids 100: 94: 89: 55: 54: 53: 43: 2798:Phantom War 2784:MechAssault 2699:Mercenaries 2660:Mercenaries 2625:MechWarrior 2614:MechWarrior 2538:Supplements 2521:MechWarrior 2500:BattleSpace 2493:BattleForce 2195:"MWO: News" 2132:24 February 2123:"President" 1816:95 2972 1733:Bambra, Jim 1405:, aired on 1372:BattleForce 1347:BattleCorps 1343:BattleCorps 1288:Other media 1257:Future Wars 1197:Mecha Press 1070:Nintendo DS 1049:MechAssault 1044:MechAssault 955:MechWarrior 909:(1999) and 884:MechWarrior 859:Clix System 811:MechWarrior 674:Casus Belli 666:Casus Belli 652:BattleTech, 619:called the 599:Crusher Joe 513:BattleForce 472:BattleSpace 422:BattleForce 406:BattleSpace 358:Crusher Joe 168:BattleTech' 2947:BattleTech 2941:Categories 2846:BattleTech 2438:BattleTech 2356:2007-02-13 2223:2015-08-16 1979:2018-06-06 1875:14 October 1849:14 October 1787:Swan, Rick 1760:Swan, Rick 1714:August 24, 1605:2007-12-09 1464:References 1429:BattleTech 1393:Star's End 1368:BattleTech 1366:under the 1357:BattleTech 1312:BattleTech 1299:BattleTech 1231:White Wolf 1079:BattleTech 1072:). A new 1019:BattleTech 964:BattleTech 951:BattleTech 949:owned the 933:BattleTech 889:Activision 843:BattleTech 806:BattleTech 752:newspapers 629:Battletech 624:BattleTech 617:Jim Bambra 579:BattleTech 557:After FASA 519:TechManual 501:AeroTech 2 464:AeroTech 2 427:BattleTech 387:Expansions 308:BattleTech 295:Conception 239:BattleTech 220:BattleTech 205:BattleTech 189:BattleTech 181:BattleTech 149:BattleTech 96:BattleTech 92:board game 56:BattleTech 2295:Eurogamer 2164:April 14, 1797:TSR, Inc. 1770:TSR, Inc. 1743:TSR, Inc. 1222:StarDrive 1177:Challenge 1113:does not 1094:Magazines 698:Spin-offs 640:Rick Swan 605:Reception 317:Lucasfilm 224:wargaming 215:species. 194:feudalism 61:wargaming 2927:Category 2911:(novels) 2486:AeroTech 2479:CityTech 2446:Universe 2301:March 8, 2106:Archived 2088:Archived 2014:Archived 1772:: 33–35. 1745:: 74–76. 1518:icv2.com 1457:CityTech 1436:See also 1280:Shrapnel 1212:Stardate 1046:series ( 1022:for the 903:(1996), 897:(1995), 468:AeroTech 456:CityTech 441:star map 429:units. 400:AeroTech 394:CityTech 278:androids 232:duelling 213:sentient 137:Gameplay 18:JumpShip 2868:WizKids 2837:Solaris 2729:Tactics 1901:23 July 1795:(238). 1768:(194). 1741:(131). 1538:(ed.). 1269:in 1995 1134:removed 1119:sources 995:called 866:Infocom 839:WizKids 766:scholar 659:Reviews 595:Dougram 591:Macross 364:Macross 352:Dougram 284:History 247:railgun 163:Setting 155:Macross 73:WizKids 2873:FanPro 2715:Online 2616:series 2154:Kotaku 1953:2 July 1927:2 July 1814:, 1799:: 112. 1792:Dragon 1765:Dragon 1738:Dragon 1627:  1577:  1552:  1493:  1396:comic. 1189:Dragon 1062:, and 928:Crysis 768:  761:  754:  747:  739:  648:Dragon 636:Dragon 612:Dragon 361:, and 2856:Other 2213:"IGN" 1375:3025. 773:JSTOR 759:books 347:anime 321:droid 198:lords 105:) by 77:Topps 59:is a 2863:FASA 2637:3050 2631:SNES 2303:2018 2275:2015 2166:2014 2134:2014 1955:2016 1929:2016 1903:2015 1877:2014 1851:2014 1716:2010 1694:2016 1625:ISBN 1575:ISBN 1550:ISBN 1491:ISBN 1370:and 1297:The 1263:Mech 1216:FASA 1117:any 1115:cite 1060:Xbox 1052:and 814:, a 804:The 745:news 597:and 470:and 315:and 264:and 256:and 109:and 63:and 2830:EGA 1487:466 1407:Fox 1324:LCD 1320:CRT 1128:by 728:by 693:#51 2943:: 2292:. 2259:. 2240:. 2197:. 2157:. 2151:. 2125:. 1996:. 1971:. 1945:. 1919:. 1893:. 1867:. 1778:^ 1751:^ 1724:^ 1684:. 1544:. 1516:. 1499:. 1489:. 1471:^ 1382:, 835:. 581:. 493:). 458:, 355:, 276:, 272:, 268:. 133:. 2814:2 2669:3 2429:e 2422:t 2415:v 2373:. 2359:. 2334:. 2319:. 2305:. 2277:. 2244:. 2226:. 2201:. 2183:. 2168:. 2136:. 2046:. 2032:. 2000:. 1982:. 1957:. 1931:. 1905:. 1879:. 1853:. 1718:. 1696:. 1633:. 1608:. 1583:. 1558:. 1520:. 1417:. 1214:( 1180:( 1155:) 1149:( 1144:) 1140:( 1136:. 1122:. 795:) 789:( 784:) 780:( 770:· 763:· 756:· 749:· 722:. 41:. 34:. 20:)

Index

JumpShip
BattleTech (video game)
Heavy metal (disambiguation)

wargaming
military science fiction
FASA Corporation
WizKids
Topps
Catalyst Game Labs
Microsoft Gaming
board game
BattleTech
Battledroids
Jordan Weisman
L. Ross Babcock III
numerous expansions to the original game
role playing games
collectible card game
more than 100 novels
television series
Classic BattleTech
Macross
Soviet Union
feudalism
lords
non-human intelligent life
sentient
wargaming
factionalization

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.