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100:#66, giving it an overall rating of 7 out of 10, and stated that "Overall, this is a well-written, easy-to-understand set of rules. Much of the design is clearly specific to robot combat and succeeds in capturing the flavour of this sort of battle. As it stands,
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is a board game of giant robot combat, which came in a box including a 40-page rulebook on slick paper, an identical pair of 17" x 22" terrain maps, four cardstock sheets of robot miniatures counters, a set of dice and two 3" plastic robot models.
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if you'd like a giant-robots boardgame that has nothing to do with the
Japanese cartoons. It's a decent game. You won't throw away any of your other games to play
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is a very good robot combat system, but very little in terms of a 'game'. The production quality leads one to expect more."
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military science fiction gaming franchise and setting with numerous board games,
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No. 75. Allston commented that "My recommendation? Buy
175:(July–August 1985). "Featured Review: Battledroids".
128:full-time, but you'll be adequately entertained."
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50:for its second edition in 1985 and spawn the
196:Mendham, Trevor (June 1985). "Open Box".
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139:Isaac Asimov's Science Fiction Magazine
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257:Board games introduced in 1984
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232:"Asimov's v09n12 (1985 12)"
218:"Asimov's v09n06 (1985 06)"
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146:Asimov's Science Fiction
90:Trevor Mendham reviewed
46:It would be renamed to
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68:collectible card game
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183:Steve Jackson Games
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64:roleplaying games
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24:Battledroids
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199:White Dwarf
178:Space Gamer
97:White Dwarf
60:video games
56:MechWarrior
262:FASA games
246:Categories
154:References
52:BattleTech
48:BattleTech
37:board game
35:is a 1984
16:Board game
110:reviewed
86:Reception
185:: 16–17.
74:Gameplay
132:Reviews
26:box art
181:(75).
94:for
66:, a
41:FASA
114:in
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162:^
62:,
43:.
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54:/
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