Knowledge

Imperium Galactica

Source đź“ť

279:-class Fighters (later in the game the player would command up to 28 capital ships and 180 fighters in one fleet), and three colonies, named Achilles, Naxos and San Sterling, unable to move beyond the boundaries of the small sector assigned for him to defend and expand. The story, concerning the Galactic Empire's current status in the 4th millennium, during the 3200's, serves as an entry point, gradually introducing the player to new concepts (planet management, space battles, ground battles, research, component & ship production, diplomatic functions) as he rises through the ranks from Lieutenant to Captain, Commander, Admiral and eventually Grand Admiral (where all functions are unlocked and the player has full control), all the while revealing through flashbacks, the character's shrouded past, that Johnson is the Galactic Empire's secret weapon that was created in desperation, an android. 287:
these five categories before it can be researched for trade goods or command counters (which require time and money). The player is forced to either demolish and rebuild research centers repeatedly, or gain new planets by either conquest or colonization (the latter becomes available relatively late into the game). A.I. players aren't bound to this limitation, because every A.I. has a fixed technology pool, which does not develop any further during the game. As a special exception, players may find in the beginning a single planet in Garthog space which has two research centers.
32: 283:
other races have been too badly hurt by the antagonist species, the Dargslan Kingdom. A player might also take an excessive amount of time in these "training" missions and get promoted to find that the entire galaxy has been conquered, making the situation almost hopeless except by exploiting game bugs.
435:
Nexus had a long history already before it was published. The game was developed by Mithis, a Hungarian games development studio in Budapest. They had signed the game at the time with German publisher CDV. CDV decided that they wanted a license for the game and they acquired the license for Imperium
286:
There are five research centers for five categories (Computer, Construction, A.I., Military, Machinery), but on each planet the player is only allowed one of these five categories, marked by a colored symbol on the system card. Each technology requires a certain amount of research centers in each of
282:
Regardless of the player's actions, the galaxy outside his or her view continues to take shape even as they are completing the "training" ranks prior to being promoted to Admiral. In this way, a player who quickly defeats his initial enemies at early ranks might enter the larger galaxy before the
304:
is an excellent choice for strategy-game fans because it goes beyond a simple strategy game. The progression of the character, the additional responsibilities, and the total immersion of the player combined to form a truly enjoyable title that will keep players entertained for a long time".
349:
franchise, and is a completely different type of game as well - what Mithis calls it a "Tactical Fleet Simulator". The game tells the backstory for the original
418: 570: 550: 555: 367:", due to few skilled developers having both the time and interest to work on the project. Another group of fans works on 560: 540: 565: 315: 530: 545: 489: 422: 515: 436:
Galactica. So, the game we know as Nexus would have been Imperium Galactica 3 as far as CDV was concerned
341: 254:
and the vast research tree and colony-building aspects of traditional turn-based 'space-empire-building'
215: 452: 296: 520: 267:
The player, in the role of a young Leutenant named Dante, begins the game with command of a small
525: 251: 575: 357: 197: 101: 336: 220: 51: 39: 8: 120: 82: 63: 535: 371:
and received permission from Digital Reality to reuse the original artwork to create a
132: 392: 372: 228: 494: 364: 156: 327:
and another Hungarian development studio called Philos Laboratories began work on
210: 125: 331:. Philos Laboratories lost the title when the lease expired and renamed the game 324: 260: 192: 44: 320: 206: 56: 31: 509: 171: 268: 188: 470: 500: 457: 255: 236: 232: 185: 161: 141: 474: 356:
A Galactic Empire Mod project was produced for the open-source
363:. This effort, like several prior attempts, remains mired in " 471:
open-ig - Open source reimplementation of Imperium Galactica
323:'s bankruptcy, the Imperium Galactica trademark was lost by 250:
has both the combat and resource management elements of a
137: 300:
rated the game four stars out of five, and wrote that "
395:
Interview with composer Tamás Kreiner and Ervin Nagy
507: 339:, continued development and renamed the project 195:. The same company would later make its sequel, 421:. kickstarter-conversations.com. Archived from 335:. When the studio went bankrupt its successor, 227:but in development renamed and refocussed to a 231:game. The game was re-released in 2016 on 30: 416: 223:, was originally planned and designed as 209:in 1997. The soundtrack is the work of 508: 219:, developed by the Hungarian-based 13: 14: 587: 483: 443: 205:was published and distributed by 571:Video games developed in Hungary 316:Imperium Galactica II: Alliances 345:. It has little to do with the 551:Real-time strategy video games 464: 460:. September 1997. p. 138. 410: 385: 1: 556:Real-time tactics video games 378: 329:Imperium Galactica 3: Genesis 275:-class Destroyer - and three 290: 7: 342:Nexus: The Jupiter Incident 313:The game spawned a sequel, 242: 216:Nexus: The Jupiter Incident 10: 592: 561:Single-player video games 541:Embracer Group franchises 308: 167: 155: 147: 131: 119: 100: 81: 62: 50: 38: 29: 24: 417:James Yee (2012-10-10). 566:Space opera video games 490:Digital Reality website 252:real-time strategy game 531:Digital Reality games 198:Imperium Galactica II 546:GT Interactive games 337:Mithis Entertainment 225:Imperium Galactica 3 221:Mithis Entertainment 419:"Nexus 2 Interview" 516:Imperium Galactica 496:Imperium Galactica 351:Imperium Galactica 347:Imperium Galactica 302:Imperium Galactica 248:Imperium Galactica 203:Imperium Galactica 181:Imperium Galactica 25:Imperium Galactica 235:with support for 229:real-time tactics 177: 176: 583: 521:1997 video games 477: 468: 462: 461: 447: 441: 440: 431: 430: 414: 408: 407: 405: 404: 389: 365:development hell 333:Galaxy Andromeda 34: 22: 21: 591: 590: 586: 585: 584: 582: 581: 580: 506: 505: 486: 481: 480: 469: 465: 456:. No. 33. 453:Next Generation 449: 448: 444: 428: 426: 415: 411: 402: 400: 391: 390: 386: 381: 325:Digital Reality 311: 297:Next Generation 293: 261:Master of Orion 245: 193:Digital Reality 191:, developed by 115: 96: 77: 71:Jason Schreiber 45:Digital Reality 20: 19:1997 video game 17: 16:1997 video game 12: 11: 5: 589: 579: 578: 573: 568: 563: 558: 553: 548: 543: 538: 533: 528: 526:4X video games 523: 518: 504: 503: 492: 485: 484:External links 482: 479: 478: 463: 442: 409: 399:. GSoundtracks 383: 382: 380: 377: 321:GT Interactive 310: 307: 292: 289: 244: 241: 207:GT Interactive 175: 174: 169: 165: 164: 159: 153: 152: 149: 145: 144: 135: 129: 128: 123: 117: 116: 114: 113: 110: 106: 104: 98: 97: 95: 94: 91: 87: 85: 79: 78: 76: 75: 72: 68: 66: 60: 59: 57:GT Interactive 54: 48: 47: 42: 36: 35: 27: 26: 18: 15: 9: 6: 4: 3: 2: 588: 577: 576:Windows games 574: 572: 569: 567: 564: 562: 559: 557: 554: 552: 549: 547: 544: 542: 539: 537: 534: 532: 529: 527: 524: 522: 519: 517: 514: 513: 511: 502: 498: 497: 493: 491: 488: 487: 476: 472: 467: 459: 458:Imagine Media 455: 454: 446: 439: 437: 425:on 2013-11-18 424: 420: 413: 398: 396: 388: 384: 376: 374: 370: 366: 362: 360: 354: 352: 348: 344: 343: 338: 334: 330: 326: 322: 318: 317: 306: 303: 299: 298: 288: 284: 280: 278: 274: 270: 265: 263: 262: 257: 253: 249: 240: 238: 234: 230: 226: 222: 218: 217: 212: 211:Tamás Kreiner 208: 204: 200: 199: 194: 190: 187: 183: 182: 173: 172:Single player 170: 166: 163: 160: 158: 154: 150: 146: 143: 139: 136: 134: 130: 127: 126:Tamás Kreiner 124: 122: 118: 111: 108: 107: 105: 103: 102:Programmer(s) 99: 92: 89: 88: 86: 84: 80: 73: 70: 69: 67: 65: 61: 58: 55: 53: 49: 46: 43: 41: 37: 33: 28: 23: 495: 466: 451: 445: 434: 433: 427:. Retrieved 423:the original 412: 401:. Retrieved 394: 387: 368: 358: 355: 350: 346: 340: 332: 328: 314: 312: 301: 295: 294: 285: 281: 276: 272: 269:capital ship 266: 259: 258:such as the 247: 246: 224: 214: 202: 196: 180: 179: 178: 112:Ferenc SzabĂł 74:Nick Bridger 52:Publisher(s) 40:Developer(s) 201:, in 1999. 151:March, 1997 133:Platform(s) 121:Composer(s) 109:István Kiss 93:István Kiss 90:Gábor FehĂ©r 83:Designer(s) 64:Producer(s) 510:Categories 450:"Finals". 429:2013-07-26 403:2010-01-26 379:References 361:RTS engine 189:video game 536:DOS games 501:MobyGames 291:Reception 319:. After 273:Guardian 264:series. 256:4X games 243:Gameplay 157:Genre(s) 369:open-ig 353:title. 237:Windows 233:GOG.com 168:Mode(s) 148:Release 142:Windows 475:GitHub 373:remake 359:Spring 309:Legacy 277:Raptor 184:is a 271:- a 499:at 473:on 138:DOS 512:: 432:. 375:. 239:. 213:. 186:4X 162:4X 140:, 438:. 406:. 397:" 393:"

Index


Developer(s)
Digital Reality
Publisher(s)
GT Interactive
Producer(s)
Designer(s)
Programmer(s)
Composer(s)
Tamás Kreiner
Platform(s)
DOS
Windows
Genre(s)
4X
Single player
4X
video game
Digital Reality
Imperium Galactica II
GT Interactive
Tamás Kreiner
Nexus: The Jupiter Incident
Mithis Entertainment
real-time tactics
GOG.com
Windows
real-time strategy game
4X games
Master of Orion

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.

↑