182:, Hugo and Penelope visit Hugo's Great Uncle Horace at his mansion in England. They arrive in their guest room, and Penelope decides to take a nap. While she sleeps, Hugo discovers a secret passage behind a bookcase and disappears. When Penelope wakes up, she hears arguing and looks through a keyhole to see Great Uncle Horace being stabbed to death. She passes out from fright, and after regaining consciousness, she discovers the secret passage.
32:
218:. The player controls Hugo and Penelope with the arrow keys on the keyboard and enters commands into the text parser to interact with the environment. The characters can be instructed to look at and describe their surroundings, pick up objects, and use the things around them. The game also provides a save/load function and a
203:. Penelope eventually returns to the mansion and goes down a well to find a cavern before returning to explore another wing of the mansion. At 6PM, the detective arrives but cannot determine who the killer is. It is then revealed that Great Uncle Horace had been rehearsing a play.
189:, but having no time for trivia questions, she strikes him across the head. Penelope also finds a phone booth, and after dialing a number she is transported to another planet with a pastiche of
267:
murder mysteries as a major inspiration of the game's theme, and he said that his choice to give the game a female protagonist was intentional. He also describes the game as an example of the
293:
is "endearingly crazy". He praised the improvement in art design from the game's predecessor, but he criticized the unintuitive gameplay and the poor design of the puzzles. Andrew Morin of
185:
Penelope explores the house and the garden outside, avoiding deadly killer bees and Venus flytraps, navigating a maze, and crossing a bridge over a stream. She meets the old man from
259:
601:
606:
591:
263:. The original DOS game was written in Microsoft Quick C, and the port to Windows was written in Visual C++. Gray cited his love of
297:
praises the game's improvements in its design and its increased scope compared to its predecessor as well as its humor.
571:
596:
425:
506:
479:
528:
371:
160:
576:
542:
227:
166:
347:
581:
190:
611:
399:
268:
52:
42:
8:
62:
586:
499:
72:
230:
interface. Unlike its predecessor, Penelope is the main player character for most of
31:
462:
108:
451:
264:
473:
234:, with Hugo only being playable during the first and last moments of the game.
151:
113:
565:
492:
123:
95:
154:
designed by independent software developer David P. Gray and published as
549:
484:
147:
199:
457:
155:
468:
281:
219:
446:
318:
81:
158:
by Gray Design
Associates in 1991. It is the sequel to 1990's
194:
77:
242:
with more areas to explore and more puzzles to solve.
260:
Leisure Suit Larry in the Land of the Lounge
Lizards
563:
226:release, the text parser is supplemented by a
500:
289:games are short and "not of much interest",
602:Video games developed in the United States
514:
507:
493:
30:
607:Video games featuring female protagonists
426:"Saturday Crapshoot: Hugo 2: Whodunit?"
423:
564:
488:
345:
394:
392:
341:
339:
312:
310:
592:North America-exclusive video games
13:
14:
623:
440:
389:
364:
346:Morin, Andrew (January 4, 2014).
336:
307:
424:Cobbett, Richard (May 4, 2013).
316:
257:, which was primarily based on
417:
400:"Interview with David P. Gray"
245:
1:
300:
253:was developed as a sequel to
480:Interactive Fiction Database
274:
222:to hide the program. In the
7:
285:expressed that while other
206:
10:
628:
214:retains its gameplay from
572:1990s interactive fiction
543:Hugo III, Jungle of Doom!
523:
319:"Hugo's House of Horrors"
167:Hugo III, Jungle of Doom!
119:
107:
87:
71:
61:
51:
41:
29:
24:
376:Adventure Classic Gaming
352:Adventure Classic Gaming
325:. Gray Design Associates
295:Adventure Classic Gaming
178:Following the events of
139:Hugo's Mystery Adventure
597:ScummVM-supported games
529:Hugo's House of Horrors
255:Hugo's House of Horrors
240:Hugo's House of Horrors
216:Hugo's House of Horrors
187:Hugo's House of Horrors
180:Hugo's House of Horrors
173:
161:Hugo's House of Horrors
372:"David Gray Interview"
164:, and was followed by
57:Gray Design Associates
47:Gray Design Associates
348:"Hugo II: Whodunit?"
269:second-system effect
238:is also longer than
279:Richard Cobbett of
536:Hugo II, Whodunit?
475:Hugo II, Whodunit?
133:Hugo II, Whodunit?
25:Hugo II, Whodunit?
559:
558:
518:video game series
464:Hugo 2: Whodunit?
453:Hugo 2: Whodunit?
404:RGB Classic Games
146:re-release) is a
129:
128:
619:
577:1991 video games
509:
502:
495:
486:
485:
434:
433:
421:
415:
414:
412:
411:
406:. March 31, 2008
396:
387:
386:
384:
383:
368:
362:
361:
359:
358:
343:
334:
333:
331:
330:
314:
99:
34:
22:
21:
627:
626:
622:
621:
620:
618:
617:
616:
582:Adventure games
562:
561:
560:
555:
519:
513:
443:
438:
437:
422:
418:
409:
407:
398:
397:
390:
381:
379:
370:
369:
365:
356:
354:
344:
337:
328:
326:
315:
308:
303:
277:
265:Agatha Christie
248:
228:point and click
209:
176:
103:
94:
37:
20:
19:1991 video game
17:
16:1991 video game
12:
11:
5:
625:
615:
614:
609:
604:
599:
594:
589:
584:
579:
574:
557:
556:
554:
553:
546:
539:
532:
524:
521:
520:
512:
511:
504:
497:
489:
483:
482:
471:
460:
449:
442:
441:External links
439:
436:
435:
416:
388:
363:
335:
305:
304:
302:
299:
276:
273:
247:
244:
208:
205:
175:
172:
152:adventure game
127:
126:
121:
117:
116:
111:
105:
104:
102:
101:
91:
89:
85:
84:
75:
69:
68:
65:
59:
58:
55:
49:
48:
45:
39:
38:
35:
27:
26:
18:
15:
9:
6:
4:
3:
2:
624:
613:
612:Windows games
610:
608:
605:
603:
600:
598:
595:
593:
590:
588:
585:
583:
580:
578:
575:
573:
570:
569:
567:
552:
551:
547:
545:
544:
540:
538:
537:
533:
531:
530:
526:
525:
522:
517:
510:
505:
503:
498:
496:
491:
490:
487:
481:
477:
476:
472:
470:
466:
465:
461:
459:
455:
454:
450:
448:
447:Official site
445:
444:
431:
427:
420:
405:
401:
395:
393:
377:
373:
367:
353:
349:
342:
340:
324:
323:www.dgray.com
320:
317:Gray, David.
313:
311:
306:
298:
296:
292:
288:
284:
283:
272:
270:
266:
262:
261:
256:
252:
243:
241:
237:
233:
229:
225:
221:
217:
213:
204:
202:
201:
196:
192:
188:
183:
181:
171:
169:
168:
163:
162:
157:
153:
149:
145:
141:
140:
135:
134:
125:
124:Single-player
122:
118:
115:
112:
110:
106:
97:
93:
92:
90:
86:
83:
79:
76:
74:
70:
67:David P. Gray
66:
64:
60:
56:
54:
50:
46:
44:
40:
36:DOS cover art
33:
28:
23:
548:
541:
535:
534:
527:
515:
474:
463:
452:
429:
419:
408:. Retrieved
403:
380:. Retrieved
378:. 2011-07-23
375:
366:
355:. Retrieved
351:
327:. Retrieved
322:
294:
290:
286:
280:
278:
258:
254:
250:
249:
239:
235:
231:
224:Hugo Trilogy
223:
215:
211:
210:
198:
186:
184:
179:
177:
165:
159:
144:Hugo Trilogy
143:
138:
137:
132:
131:
130:
53:Publisher(s)
43:Developer(s)
550:Nitemare 3D
246:Development
73:Platform(s)
63:Designer(s)
566:Categories
410:2022-04-08
382:2011-07-26
357:2022-04-08
329:2022-04-08
301:References
200:Doctor Who
191:The Doctor
587:DOS games
458:MobyGames
275:Reception
170:in 1992.
156:shareware
114:Adventure
469:GameFAQs
430:PC Gamer
291:Whodunit
282:PC Gamer
251:Whodunit
236:Whodunit
232:Whodunit
220:boss key
212:Whodunit
207:Gameplay
109:Genre(s)
478:in the
150:-based
142:in the
136:(named
120:Mode(s)
88:Release
82:Windows
193:and a
148:parser
197:from
195:Dalek
516:Hugo
287:Hugo
174:Plot
100:1991
467:at
456:at
78:DOS
568::
428:.
402:.
391:^
374:.
350:.
338:^
321:.
309:^
271:.
96:NA
80:,
508:e
501:t
494:v
432:.
413:.
385:.
360:.
332:.
98::
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.