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Adventure game

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episode but future episodes and sequels. The game also eschewed the typical dialog tree with a more natural language progression, which created a more believable experience. Its success was considered a revitalization of the genre, and led Telltale to produce more licensed games driven by story rather than puzzles. However, Telltale Games suffered from mismanagement and excessive rapid growth from trying to release too many games at the same time, and in mid-2018, had undergone a majority studio closure, laying off most of its staff and selling off most of its assets. By the end of 2018, LCG Entertainment had acquired many of the former Telltale assets and relaunched a new
8821: 1654: 1382: 1098: 924:, with players deciding between each branch of dialog to pursue. However, there are always a finite number of branches to pursue, and some adventure games devolve into selecting each option one-by-one. Conversing with characters can reveal clues about how to solve puzzles, including hints about what that character wants before they will cooperate with the player. Other conversations will have far-reaching consequences, deciding to disclose a valuable secret that has been entrusted to the player. 2115:, released in 1992, and which is now referred to as a "survival horror" game, was originally considered among other graphic adventure games by critics of the time, and significantly influenced the development of then new genre, being looked at now as a separating point. Its development was considered a break-through in technology, utilizing the first fixed-camera perspective in a 3D game, and now recognized as the first 3D survival horror game, going on to influence games such as 3102:, but gradually became more streamlined and uses many conventions that are distinct from Western adventures. They are almost universally first-person, and driven primarily by dialog. They also tend to use menu-based interactions and navigation, with point and click implementations that are quite different from Western adventure games. Inventory-based puzzles of the sort that form the basis of classic Western adventures, are quite rare. Logic puzzles like those found in 827:, which exists outside of the game's narrative and serves only as an obstacle to the player. Others have been criticized for requiring players to blindly guess, either by clicking on the right pixel, or by guessing the right verb in games that use a text interface. Games that require players to navigate mazes have also become less popular, although the earliest text-adventure games usually required players to draw a map if they wanted to navigate the abstract space. 2560:, released over two parts in 2014 and 2015. The success led many other developers to consider the crowd funding approach, including those in the adventure game genre who saw the Double Fine Kickstarter as a sign that players wanted adventure games. Many sequels, remakes, and spiritual successors to classic adventure games emerged on Kickstarter, leading to a significant increase in traditional adventure game development during this time. Some of these include: 867:
requires a player to realize that an inner tube is stretchy. They may need to carry items in their inventory for a long duration before they prove useful, and thus it is normal for adventure games to test a player's memory where a challenge can only be overcome by recalling a piece of information from earlier in the game. There is seldom any time pressure for these puzzles, focusing more on the player's ability to reason than on quick-thinking.
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all, and win/lose conditions may not exist. The simulators allow players to roam around the game environment and discover objects like books, audio logs, or other clues that develop the story, and may be augmented with dialogue with non-playable characters and cutscenes. These games allow for exploration of the game's world without any time limits or other forced constraints, an option usually not offered in more action-oriented games.
2506:. Modeled off the idea of televisions episodes, episodic adventure games break the story into several parts, giving players a chance to digest and discuss the current story with others before the next episode is available, and further can enhance the narrative by creating cliffhangers or other dramatic elements to be resolved in later episodes. The first major successful episodic adventure games were those of 2139: 5146: 988: 1847: 1120:
reduce or eliminate this approach. Often, these games come down to collecting items for the character's inventory, and figuring when is the right time to use that item; the player would need to use clues from the visual elements of the game, descriptions of the various items, and dialogue from other characters to figure this out. Later games developed by
721:, has characterised adventure games as puzzles embedded in a narrative framework; such games may involve narrative content that a player unlocks piece by piece over time. While the puzzles that players encounter through the story can be arbitrary, those that do not pull the player out of the narrative are considered examples of good design. 1814:", which were physical documents unique to the game itself which aided the player in solving the mystery, which also resulted in the higher cost of the game at the time of its release relative to other text adventures. These feelies would soon become standard within the text adventure genre and would also be used as an early form of 2329:
better reaction by announcing that you have the plague." In 2012 Schafer said "If I were to go to a publisher right now and pitch an adventure game, they'd laugh in my face." Though most commercial adventure game publication had stopped in the United States by the early 2000s, the genre was still alive in Europe. Games such as
1286:, where players' choices can bring to multiple completely different endings and characters' death. These games favor narrative storytelling over traditional gameplay, with gameplay present to help immerse the player into the game's story: gameplay may include working through conversation trees, solving puzzles, or the use of 2359:, with rich classical elements of the genre still garnered high critical acclaims. Even in these cases, developers often had to distance themselves from the genre in some way. The Longest Journey was instead termed a "modern adventure" for publishing and marketing. Series marketed to female gamers, however, like the 2724:, an interrogative dialogue menu system, and making choices that determined the order of events. The game was well received in Japan, with praise aimed at its mystery, drama, and humor. The game was later re-released on the Famicom in 1985 and featured the addition of 3D dungeon mazes and a verb menu system. 3293:
originally touted it as a new kind of adventure game, "FREE" ("Full Reactive Eyes Entertainment"), giving them full reign to explore expansive interactive city environments with its own day-night cycles and changing weather, and interact with fully voiced non-player characters going about their daily
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was an atypical game for the time, with no clear goals, little personal or object interaction, and a greater emphasis on exploration, and on scientific and mechanical puzzles. Part of the game's success was because it did not appear to be aimed at an adolescent male audience, but instead a mainstream
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are a hybrid of action games with adventure games that often require to the player to react quickly to events as they occur on screen The action-adventure genre is broad, spanning many different subgenres, but typically these games utilize strong storytelling and puzzle-solving mechanics of adventure
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Graphic adventures are adventure games that use graphics to convey the environment to the player. Games under the graphic adventure banner may have a variety of input types, from text parsers to touch screen interfaces. Graphic adventure games will vary in how they present the avatar. Some games will
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Many adventure games make use of an inventory management screen as a distinct gameplay mode. Players are only able to pick up some objects in the game, so the player usually knows that only objects that can be picked up are important. Because it can be difficult for a player to know if they missed an
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released in Japan. Asian countries have also found markets for adventure games for portable and mobile gaming devices. Japanese adventure-games tend to be distinct, having a slower pace and revolving more around dialogue, whereas Western adventure-games typically emphasize more interactive worlds and
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Following the demise of the adventure genre in the early 2000s, a number of events have occurred that have led to a revitalization of the adventure game genre as commercially viable: the introduction of new computing and gaming hardware and software delivery formats, and the use of crowdfunding as a
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When personal computers gained the ability to display graphics, the text adventure genre began to wane, and by 1990 there were few if any commercial releases, though in the UK publisher Zenobi released many games that could be purchased via mail order during the first half of the 90s. Non-commercial
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Narrative adventure games are those that allow for branching narratives, with choices made by the player influencing events throughout the game. While these choices do not usually alter the overall direction and major plot elements of the game's story, they help personalize the story to the player's
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natural language platform for writing IF. Interactive fiction can still provide puzzle-based challenges like adventure games, but many modern IF works also explore alternative methods of narrative storytelling techniques unique to the interactive medium and may eschew complex puzzles associated with
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calls the "Problem of Amnesia", where the player controls the protagonist but must start the game without their knowledge and experience. Story-events typically unfold as the player completes new challenges or puzzles, but in order to make such storytelling less mechanical, new elements in the story
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management. Adventure games lack the numeric rules or relationships seen in role-playing games (RPGs), and seldom have an internal economy. These games lack any skill-system, combat, or "an opponent to be defeated through strategy and tactics". However, some hybrid games do exist and are referred to
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Adventure games were initially developed in the 1970s and early 1980s as text-based interactive stories, using text parsers to translate the player's commands into actions. As personal computers became more powerful with better graphics, the graphic adventure-game format became popular, initially by
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series (beginning in 2007). Online distribution has also helped lower the costs of bringing niche Japanese titles to the global market, which has enabled another outlet for visual novels and dating sims to be localized and released for Western regions. Localization and distribution can be performed
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and had no further plans for adventure games. Many of those developers for LucasArts, including Grossman and Schafer, left the company during this time. Sierra developer Lori Ann Cole stated in 2003 her belief that the high cost of development hurt adventure games: "They are just too art intensive,
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The 1990s also saw the release of many adventure games from countries that had experienced dormant or fledgling video gaming industries up until that point. These games were generally inspired by their Western counterparts and a few years behind in terms of technological and graphical advancements.
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Walking simulators, or environmental narrative games, are narrative games that generally eschew any type of gameplay outside of movement and environmental interaction that allow players to experience their story through exploration and discovery. Walking simulators feature few or even no puzzles at
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Many puzzles in these games involve gathering and using items from their inventory. Players must apply lateral thinking techniques where they apply real-world extrinsic knowledge about objects in unexpected ways. For example, by putting a deflated inner tube on a cactus to create a slingshot, which
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device, players will sometimes engage in a systematic search known as a "pixel hunt", trying to locate the small area on the graphic representation of the location on screen that the developers defined, which may not be obvious or only consist of a few on-screen pixels. A notable example comes from
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with them, examine objects in the game's settings or with their character's item inventory. Many older point-and-click games include a list of on-screen verbs to describe specific actions in the manner of a text adventure, but newer games have used more context-sensitive user interface elements to
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The primary failure condition in adventure games, inherited from more action-oriented games, is player death. Without the clearly identified enemies of other genres, its inclusion in adventure games is controversial, and many developers now either avoid it or take extra steps to foreshadow death.
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Traditional adventure games became difficult to propose as new commercial titles. Gilbert wrote in 2005, "From first-hand experience, I can tell you that if you even utter the words 'adventure game' in a meeting with a publisher you can just pack up your spiffy concept art and leave. You'd get a
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series released in 2012, which won numerous game of the year awards, and eschewed traditional adventure game elements and puzzles for a strong story and character-driven game, forcing the player to make on-the-spot decisions that became determinants and affected not only elements in the current
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The term "walking simulator" had sometimes been used pejoratively as such games feature almost no traditional gameplay elements and only involved walking around. The term has become more accepted as games within the genre gained critical praise in the 2010s; other names have been proposed, like
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Puzzle adventure games are adventure games that put a strong emphasis on logic puzzles. They typically emphasize self-contained puzzle challenges with logic puzzle toys or games. Completing each puzzle opens more of the game's world to explore, additional puzzles to solve, and can expand on the
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games are a further specialization of point-and-click adventure games; these games are typically short and confined to a small space to explore, with almost no interaction with non-player characters. Most games of this type require the player to figure out how to escape a room using the limited
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blend action and adventure games throughout the game experience, incorporating more physical challenges than pure adventure games and at a faster pace. This definition is hard to apply, however, with some debate among designers about which games classify as action games and which involve enough
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has been criticized for a scenario where failing to pick up a pile of junk mail at the beginning of the game prevented the player, much later, from completing the game. The adventure games developed by LucasArts purposely avoided creating a dead-end situation for the player due to the negative
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where all the information needed to solve said problem is presented within the context of the situation, such as combination locks or other machinery that the player must learn to manipulate, though lateral thinking and conceptual reasoning puzzles may include the use of logical thinking.
1527:. The format has its primary origins in Japanese and other Asian video game markets, typically for personal computers and more recently on handheld consoles or mobile devices. The format did not gain much traction in Western markets, but started gaining more success since the late 2000s. 2278:
reported that a "respected designer" felt it was impossible to design new and more difficult adventure puzzles as fans demanded, because Scott Adams had already created them all in his early games. Another factor that led to the decline of the adventure game market was the advent of
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in 1996, raised standards in Japan with its elaborate storyline and music; heightened player expectations led to creative revitalisation in the genre. Its concepts influenced other visual novels, with their storytelling being affected by its mechanism of parallel story branches.
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The Nintendo DS in particular helped spark a resurgence in the genre's popularity through the introduction of otherwise unknown Japanese adventure games, typically visual novels localized for Western audiences. In 2005, Capcom re-released the courtroom-based visual novel game
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Point-and-click adventure games can also be the medium in which interactive, cinematic video games comprise. They feature cutscenes interspersed by short snippets of interactive gameplay that tie in with the story. This sub-genre is most famously used by the now-defunct
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Graphical adventure games were considered to have spurred the gaming market for personal computers from 1985 through the next decade, as they were able to offer narratives and storytelling that could not readily be told by the state of graphical hardware at the time.
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are canonical examples of such works. The game's software presented a scene, to which players responded by moving a joystick and pressing a button, and each choice prompted the game to play a new scene. The video may be augmented by additional computer graphics;
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utilize a first-person or third-person perspective where the camera follows the player's movements, whereas many adventure games use drawn or pre-rendered backgrounds, or a context-sensitive camera that is positioned to show off each location to the best effect.
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and some of its sequels, assigned the player a rank, a text description based on their score. High scores provide the player with a secondary goal, and serve as an indicator of progression. While high scores are now less common, external reward systems, such as
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to raise $ 400,000 to develop an adventure game; the month-long campaign ended with over $ 3.4 million raised, making it, at the time, one of the largest Kickstarter projects, enabling Double Fine to expand the scope of their project and completing the game as
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and art is expensive to produce and to show. Some of the best of the Adventure Games were criticized they were just too short. Action-adventure or adventure role-playing games can get away with re-using a lot of the art, and stretching the game play."
2025:, released in 1987, used a novel "verb-object" interface, showing all possible commands the player could use to interact with the game along with the player's inventory, which became a staple of LucasArts' own adventure games and in the genre overall. 884:, and try to vary the setting from chapter to chapter to add novelty and interest to the experience. Comedy is a common theme, and games often script comedic responses when players attempt actions or combinations that are "ridiculous or impossible". 7076: 5622: 1668:
The origins of text adventure games are difficult to trace as records of computing around the 1970s were not as well documented. Text-based games had existed prior to 1976 that featured elements of exploring maps or solving puzzles, such as
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Adventure games are single-player experiences that are largely story-driven. More than any other genre, adventure games depend upon their story and setting to create a compelling single-player experience. They are typically set in an
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Text-and-graphics adventure games (also called illustrated or graphical text adventures) combine interactive fiction-style text descriptions with graphic illustrations of locations. These games sometimes use a text parser, as in the
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Since adventure games are driven by storytelling, character development usually follows literary conventions of personal and emotional growth, rather than new powers or abilities that affect gameplay. The player often embarks upon a
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in that they present pre-scripted scenes, the advancement of computing power can render pre-scripted scenes in real-time, thus providing for more depth of gameplay that is reactive to the player. Most Telltale Games titles, such as
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prospered with over two dozen entries put out over the decade and 2.1 million copies of games in the franchise sold by 2006, enjoying great commercial and critical success while the genre was otherwise viewed as in decline.
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interface using a computer mouse or similar pointing device, though additional control schemes may also be available. The player clicks to move their character around, interact with non-player characters, often initiating
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and virtual machines are available for modern computers that allow these old games to be played on the latest operating systems, though players must have access to the game's assets themselves to legally play them. One
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Due to differences in computer hardware, language, and culture, development of adventure games went in a different direction in Japan compared to Western markets. The most popular adventure game subgenres in Japan are
1405:"environmental narrative games" or "interactive narratives", which emphasizes the importance of the narration and the fact the plot is told by interaction with ambient elements. Examples of walking simulators include 1974:
interfaces, graphical adventure games moved away from including the text interface and simply provided appropriate commands the player could interact with on-screen. The first known game with such an interface was
1233:. These both used mixed media consisting of pre-rendered images and movie clips, but since then, puzzle adventure games have taken advantage of modern game engines to present the games in full 3D settings, such as 2548:
after leaving LucasArts in 2000. He had tried to find funding support for an adventure game, but publishers refused to consider his proposals for fear of the genre being unpopular. In 2012, Schafer turned to
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In some genres, the rich assets afforded by the CD format could be integrated more intricately into the gameplay, for example, "talkie" revised editions of popular adventure games with digitized voices, like
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to interact with objects displayed on the screen, albeit the cursor utilizing primitive keyboard controls instead of a mouse. A similar point-and-click cursor interface was later used in the adventure game
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reactions to such situations, despite this, some fans of the genre enjoy dead ends and player death situations, resulting in divergent philosophies in adventure games and how to handle player risk-reward.
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Adventure games have strong storylines with significant dialog, and sometimes make effective use of recorded dialog or narration from voice actors. This genre of game is known for representing dialog as a
3347:, originally a 2001 Game Boy Advance game released only in Japan, for the Nintendo DS in both Asian and Western markets. The game and its sequels proved popular with Western audiences. Following on 581:
For markets in the Western hemisphere, the genre's popularity peaked during the late 1980s to mid-1990s when many considered it to be among the most technically advanced genres, but it had become a
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Puzzles form the majority of the gameplay, where extrinsic knowledge gained in real life is expected to be known and used by the player to overcome the challenges. This sets the puzzles apart from
1907:(1984), though not the first game of its type, is recognized as a commercially successful graphical adventure game, enabling Sierra to expand on more titles. Other examples of early games include 1580:. Because these games are limited by what has been pre-rendered or recorded, player interactivity is limited in these titles, and wrong choices or decisions may lead quickly to an ending scene. 2978:
in many of the scenes rather than still images or sprites, which was unusual at the time for a console game, and an interface resembling that of a point-and-click interface for a console, like
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allowed for more detailed graphics, more precise controls, and a better sense of immersion and interactivity compared to personal computer or console versions. In gaming hardware, the handheld
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is considered to be the "killer app" that drove mainstream adoption of CD-ROM drives, as the game was one of the first to be distributed solely on CD-ROM, forgoing the option of floppy disks.
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resources within it and through the solving of logic puzzles. Other variants include games that require the player to manipulate a complex object to achieve a certain end in the fashion of a
1689:, is widely considered to be the first game in the adventure genre, and a significant influence on the genre's early development, as well as influencing core games in other genres such as 1018:
to interpret these instructions, allowing the player to interact with objects at a basic level, for example by typing "get key". Later text adventures, and modern interactive fiction, use
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Whereas once adventure games were one of the most popular genres for computer games, by the mid-1990s the market share started to drastically decline. The forementioned saturation of
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Graphical adventure games continued to improve with advances in graphic systems for home computers, providing more detailed and colorful scenes and characters. With the adoption of
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are likewise unusual. Because of this, Japanese visual novels tend to be streamlined, and often quite easy, relying more on storytelling than challenge to keep players interested.
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typical adventure games. Readers or players of IF may still need to determine how to interact appropriately with the narrative to progress and thus create a new type of challenge.
6789: 739:, the authors state that: "this doesn't mean that there is no conflict in adventure games ... only that combat is not the primary activity." Some adventure games will include a 6442: 1989:
and occasional animations, drop-down menus for the player to select actions from, and a text window with a text parser and a log describing the results of the player's actions.
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Similar to the fate of interactive fiction, conventional graphical adventure games have continued to thrive in the amateur scene. This has been most prolific with the tool
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taken from the first- or third-person perspective. Currently, a large number of adventure games are available as a combination of different genres with adventure elements.
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made this puzzle's solution more obvious. More recent adventure games try to avoid pixel hunts by highlighting the item, or by snapping the player's cursor to the item.
6506: 3388:(such as the Z engine) used to drive these games at their original release which have been recreated in more portable versions. A popular text adventure interpreter is 4843: 5315: 2806:
to the adventure game genre, where time continues to elapse, day-night cycles adjust the brightness of the screen to indicate the time of day, and certain stores and
2471:. These new platforms helped decrease the cost of bringing an adventure game to market, providing an avenue to re-release older, less graphically advanced games like 6692: 5689: 7876: 5228: 3166: 2252:, poor production values and "all the worst things brought by the national gaming industry". Israel had next to a non-existent video gaming industry, nevertheless 2015:
series, which utilized a more complete point-and-click interface, including the ability to drag objects around on the current scene, and was a commercial success.
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that allowed programmers to work on home computers rather than mainframe systems. The genre gained commercial success with titles designed for home computers.
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set concepts and gameplay approaches that became staples of text adventures and interactive fiction. Following its release on ARPANET, numerous variations of
1838:. Games are also being developed using the older term 'text adventure' with Adventuron, alongside some published titles for older 8-bit and 16-bit machines. 7765: 4405: 4216: 3281:(1999) attempted to redefine the adventure game genre with its realistic 3D graphics, third-person perspective, direct character control interface, sandbox 5105: 1034: 8026: 2451:, with touch-screen interfaces well-suited to point-and-click adventure games. The introduction of larger and more powerful touch screen devices like the 7977: 5197: 4774: 4372: 3006: 6194: 2298:
This slump in popularity led many publishers and developers to see adventure games as financially unfeasible in comparison. Notably, Sierra was sold to
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to enable more complex player commands like "take the key from the desk". Notable examples of advanced text adventures include most games developed by
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for the FM-7 in July 1983. In addition to being one of the earliest titles to use a command menu system, its key innovation was the introduction of a
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interfaces. Further computer advances led to adventure games with more immersive graphics using real-time or pre-rendered three-dimensional scenes or
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by choosing a line of pre-written dialog from a menu, which triggers a response from the game character. These conversations are often designed as a
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held the record for computer game sales for seven years—it sold over six million copies on all platforms, a feat not surpassed until the release of
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in such games, and lack the type of inventory puzzles that typical point-and-click adventure games have. Puzzle adventure games were popularized by
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is a point-and-click adventure notable for being an early example of extensive voice recording in video games. The gameplay was largely similar to
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Text adventures convey the game's story through passages of text, revealed to the player in response to typed instructions. Early text adventures,
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In particular the fall of the Soviet Union saw countries such as Poland and Czechoslovakia release a string of popular adventure games including
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Some adventure games have been presented as interactive movies; these are games where most of the graphics are either fully pre-rendered or use
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text adventures. Some modern text adventure games can even be played on very old computer systems. Text adventure games are also suitable for
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is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include
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of most older adventure games. Many companies, like Sierra Entertainment, have included DOSBox in their rereleases of older titles.
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On the other hand, many graphical adventure games cannot run on modern operating systems. Early adventure games were developed for
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Essential elements of the genre include storytelling, exploration, and puzzle-solving. Marek Bronstring, former head of content at
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enabling episodic approaches, and from the proliferation of new gaming platforms, including portable consoles and mobile devices.
7691: 7449: 2052:, games that featured such voice-overs were called "Talkies" by all the major adventure game companies, including LucasArts, and 1810:
in 1982, which had a more complex text parser, and more NPCs acting independently of the player. Also innovative was its use of "
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While most adventure games typically do not include any time-based interactivity by the player, some do include time-based and
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is a hybrid of text and graphical adventure games, typically featuring text-based story and interactivity aided by static or
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A distinct form of Japanese adventure game that eventually emerged is the visual novel, a genre that was largely rooted in
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which also enabled for simple animations to show the player-character moving in response to typed commands. Here, Sierra's
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s successful use of mixed-media led to its own sequels, and other puzzle-based adventure games, using mixed-media such as
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was the first true point-and-click game in the sense that the cursor was controlled through the computer mouse. In 1985,
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as well as the text adventure games that followed from it. Sierra continued to produce similar games under the title
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There are a number of hybrid graphical adventure games, borrowing from two or more of the above classifications. The
523: 426: 1106:(2009) is an example of a context-based point-and-click adventure game using high-definition graphics and animation. 3358:
series worldwide starting in 2007. Both have since become some of the best-selling adventure game franchises, with
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to enter the video game industry, and produce his own adventure games. His first graphic adventure was released by
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and used 300 kilobytes of memory. The program was disseminated through ARPANET, which led to Woods, working at the
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Most text adventure games are readily accessible on modern computers due to the use of a small number of standard
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In recent years, Japanese visual novel games have been released in the West more frequently, particularly on the
2708: 1925: 847: 527: 421: 148: 92: 6381: 4924: 2274:-like games on the market led to little innovation in the field and a drop in consumer confidence in the genre. 2041:
in the early 1990s, it became possible to include higher quality graphics, video, and audio in adventure games.
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Adventure games focus on puzzle solving within a narrative framework, generally with few or no action elements.
3400:, because they have very small computer system requirements. Other text adventure games are fully playable via 3171: 2360: 2071: 1255: 463: 7969: 5187: 4782: 4362: 3294:
routines. Despite being a commercial failure, the game was critically acclaimed and has remained influential.
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on the Famicom, but making use of visual icons rather than text-based ones. That same year saw the release of
2238:(1994), while in Russia a whole subgenre informally entitled "Russian quest" emerged following the success of 9421: 9143: 8918: 6202: 3245: 3208: 3068: 2516: 2234: 1889:
atop a simple command line interface, building on the text adventure model. Roberta was directly inspired by
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The primary goal in adventure games is the completion of the assigned quest. Early adventure games often had
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Nooney, Laine (2017). "Let's Begin Again: Sierra On-Line and the Origins of the Graphical Adventure Game".
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to aid in action sequences to keep the player involved in the story. Though narrative games are similar to
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Reflections on the Human Condition: Change, Conflict and Modernity – The Work of the 2004/2005 API Fellows
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appeared throughout the late 1970s and early 1980s, with some of these later versions being re-christened
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Point-and-click adventure games are those where the player typically controls their character through a
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Hitchens, Joe (2002). "Special Issues in Multi player Game Design". In François-Dominic Laramée (ed.).
6287: 5928: 4550: 3874:. Matt Costello (quotation). Wellesley, Massachusetts: A K Peters, Ltd. (published 2007). p. 110. 3397: 3191: 3138:
also introduced summary screens, which act to refresh the player's memory of the plot upon reloading a
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in 1998, and while still a separate studio, attempted to recreate an adventure game using 3D graphics,
1959: 1806: 1508: 1204: 39: 6978: 4632: 4582: 3804: 2105:, and the gradual adoption of three-dimensional graphics in adventure games, the critically acclaimed 9615: 9521: 9460: 8626: 8592: 8546: 6417: 5952: 3979: 3119: 2007: 1131: 7632: 7223: 5712: 4131:"Full Throttle Remastered: Tim Schafer on Bringing His Best-selling Adventure Game Back – IGN First" 809:
Some puzzles are criticized for the obscurity of their solutions, for example, the combination of a
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Combat and action challenges are limited or absent in adventure games; this distinguishes them from
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was released in 1985 and sold over 700,000 copies. With no keyboard, the NES version, developed by
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games are considered a subgenre of adventure games. This subgenre has origins in interactive movie
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However, far fewer adventure games are released in Western countries annually than other genres.
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Meanwhile, another avenue for adventure game rebirth came from the discovery of the influence of
2399: 1827: 1783: 1677: 1003: 794: 752: 694: 532: 247: 187: 7527: 2091:(1993), in which the queries or other conversations selected by the player were fully acted out. 1846: 9488: 9483: 9399: 9277: 9052: 8863: 8837: 8820: 8791: 7726: 7611: 7260: 6847: 2608: 2601: 2530: 2291: 2285: 1982: 1931: 1686: 1653: 1218: 1075: 760: 227: 120: 7658: 5831: 3865: 9435: 9404: 9394: 9170: 9020: 8898: 8829: 7914: 5922: 4981:"Talking 'walking sims': The Chinese Room's Dan Pinchbeck on the pointlessness of the debate" 4670: 4319: 2826: 2495: 2368: 1620: 1348: 1282: 1184:
format and are also popular on mobile devices. The genre is notable for inspiring real-world
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games by the respective communities. Finally, adventure games are classified separately from
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from another video-game genre, which adventure-game purists do not always appreciate. Hybrid
586: 342: 182: 125: 855:, where one puzzle requires instructing the character to kick a wall at a small spot, which 9498: 9389: 9233: 9029: 8723: 8681: 6655: 6248: 6132: 3417: 3256: 3188: 3044: 2863: 2807: 2440: 2280: 2148: 2053: 1572: 1431: 917: 302: 262: 31: 8364:
Genesis II, Creation and Recreation with Computers: Creation and Recreation With Computers
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Due to a lack of content restrictions, some of Japan's earliest adventure games were also
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In the early 1980s, computer adventure games began gaining popularity in Japan. While the
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detective novel graphic adventure that was highly regarded at the time for its cinematic
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which requires typing precise commands with the keyboard. The game featured exploring an
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Fernández-Vara, Clara (2014). "Adventure". In Wolf, Mark J. P.; Perron, Bernard (eds.).
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games among the action-oriented gameplay concepts. The foremost title in this genre was
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series wraps several escape-the-room puzzles within the context of a visual novel. The
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provides a free engine for the LucasArts adventure games, the SCUMM-derived engine for
3230: 3056: 3000: 2975: 2932: 2795: 2692: 2580: 1977: 1717: 1701: 1520: 1369: 1358: 1321: 1274: 1081: 35: 7801: 7441: 5278:"Exclusive: How a Culture of Crunch Brought Telltale From Critical Darling to Layoffs" 2786:
in the early 1980s before they became famous for their mainstream role-playing games.
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in 1998 to many positive reviews but poor sales; it released one more adventure game,
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rendered graphics to deliver images that were unparalleled at the time of its release.
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from mainframe to home computers and was a commercial success. Infocom later released
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for the SNES console was a hybrid between a point-and-click graphic adventure and a
9651: 9562: 9349: 9344: 9339: 9322: 9317: 9272: 9113: 8878: 8779: 8718: 8658: 8615: 7589: 7582:"Kojima's Legacy: We reflect on the influence of Hideo Kojima's 20 years in gaming" 7390: 5779: 5013: 3941: 3476: 3464: 3332: 3317: 2908: 2886: 2803: 2706:
The most famous early Japanese computer adventure game was the murder mystery game
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Russian quest: senseless and merciless. The birth and death of the legendary genre
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is a sister project to ScummVM, aimed to emulate 3D-based adventure games such as
3266:, though both games stayed true to the graphic-adventure gameplay of the original 2525:
to continue its adventure game history. Other former Telltale Games works such as
2510:, a developer founded by former LucasArts employees following the cancellation of 1877:, then at the time known as On-Line Systems. Designed by the company's co-founder 9620: 9310: 9165: 8786: 8746: 8696: 7618: 7567: 7303: 7296: 7094: 6946: 6412: 6171:[Piposh 2018: an exclusive interview with the creators of the new game]. 5159: 4957: 3869: 3385: 3175: 3073: 2938: 2928: 2728: 2491: 2448: 2424: 2410: 1971: 1964: 1936: 1898: 1886: 1815: 1675:(1973), but lacked a narrative element, a feature essential for adventure games. 1671: 1353: 1172: 1167: 1126: 1111: 893: 841: 636: 571: 544: 158: 9382: 3161:
series, which went on to sell a combined total of more than two million copies.
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complex puzzle solving, owing to them each having unique development histories.
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of 640×400, higher than Western computers at the time, in order to accommodate
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series has the player use point-and-click type interfaces to locate clues, and
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in 1996 was followed by the release of the survival horror graphic adventures
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which many developers imitated and which became a genre in its own right. The
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Games And Simulations in Online Learning: Research And Development Frameworks
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was one of the first Japanese adventure games released in the United States.
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desire through the ability to choose these determinants – exceptions include
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and published by Enix. The player interacts with the game using a verb-noun
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text adventure games have been developed for many years within the genre of
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Within Asian markets, adventure games continue to be popular in the form of
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Information Appliances and Beyond: Interaction Design for Consumer Products
7120: 6942: 5649:"How Maniac Mansion's verb-object interface revolutionised adventure games" 5551: 5444: 5151: 5100: 4953:"The Walking Sim Is a Genuinely New Genre, And No One Fully Understands It" 4894:"Narrative games aren't oversaturated, but they're in danger of stagnating" 4495: 3312: 3093: 3041: 2877: 2813: 2779: 2664: 2653: 2622: 2541: 2460: 2045: 1944: 1729: 1484: 1474: 1295: 933: 814: 810: 714:, which is defined by the subject it addresses: the activity of adventure. 605: 582: 87: 8537: 5009:"A brief history of the "walking simulator," gaming's most detested genre" 30:
This article is about the video game genre. For the board game genre, see
9557: 9531: 9354: 9327: 9305: 9108: 9057: 8701: 8636: 8570: 8421: 7506: 7311: 6999: 6737:"Deal reached to finish The Walking Dead: The Final Season, company says" 6470: 6322: 5836: 5547:"A truly graphic adventure: the 25-year rise and fall of a beloved genre" 5041: 4587: 3428:
adventure games, early Sierra titles, Revolution Software 2D adventures,
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From the early 1990s, Chunsoft, the developer for the Famicom version of
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augmenting player's text commands with graphics, but soon moving towards
222: 197: 163: 5096:"Robots, dogs and the apocalypse: seven game design trends from E3 2015" 2486:
Further, the improvements in digital distribution led to the concept of
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enthusiast, he wrote a text adventure based on his own knowledge of the
840:, they will often scour every scene for items. For games that utilize a 277: 9603: 9579: 9526: 9414: 9118: 9037: 8645: 8509:
The Video Game Explosion: A History from PONG to PlayStation and Beyond
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Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming
4693:. Vol. 1, no. 33. Golden Empire Publications Inc. p. 36. 3433: 3322: 3282: 3139: 3077: 2721: 2713: 2687:
were prominent, the country's computer market was largely dominated by
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by small teams, lowering financial barriers to updating these games.
3084:, it played a key role in the formation of the survival horror genre. 9377: 9295: 8998: 8976: 8126:
Computer Assisted Language Learning: Program Structure and Principles
8021: 7848: 7823: 7362: 6784: 6560: 6437: 6152: 5899: 5809: 5310: 5130: 4838: 4523: 4367: 3983: 3510: 3482: 3290: 3199: 2835: 2831: 2016: 1706: 1565: 1550: 1419: 1407: 1390:(2013) is a first-person walking simulator set in an office building. 997:(1977), one of the first commercially successful text adventure games 944: 852: 656: 511: 402: 382: 377: 352: 347: 312: 282: 272: 192: 8584: 5252:"Something out of science-fiction: A short history of Dragon's Lair" 3893:
The key thing is to make it so the puzzle belongs in that world. ...
2890:, released in 1983, which combined shooting stages with interactive 2727:
Japan's first domestic computer adventure games to be released were
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is a hybrid game that contains Role-Playing and Adventure elements.
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From the 1990s, a number of Japanese adventure games began using a
3155:, began producing a series of acclaimed visual novels known as the 2954: 2903: 2894: 2566: 2341: 2258:(1999) became extremely popular, to the point where 20 years later 2244:(1998) and its sequels: those games often featured characters from 2179: 1856: 1749: 1733: 1601: 1437: 1306: 740: 703: 609: 372: 5147:
Gameplay of the Week – Two new engaging DS adventures hit the spot
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game, revolving around survival against a deadly stalker known as
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into a major software company. Other now-famous companies such as
8941: 7773: 7721: 7473:"Los 20 juegos de terror imprescindibles que debes jugar sí o sí" 7205: 7115: 7098: 6652:"The Walking Dead's Season Finale Is Coming Next Week - G4tv.com" 6326: 6052: 5864: 5282: 4778: 4462: 4400: 3448:
can emulate the old sound-cards which many of the games require.
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handheld following the success of mystery-solving titles such as
3224: 2994: 2946: 2876:, unveiled in 1982 and released in 1983, though it was more of a 2688: 2684: 2347: 2200:. With many companies attempting to capitalize on the success of 2057: 1994: 1811: 1795: 1714: 1311: 1023: 956: 790: 556: 252: 7938:"Professor Layton franchise moves 11.47 million units worldwide" 6249:"The Circle of Life: An Analysis of the Game Product Life-cycle" 5832:"One Step Closer to PC Cinema: Adventure Games That Talk to You" 5584:. Vol. 3, no. 6. PC World Communications. p. 146. 5493: 4420: 4342: 4246: 4086: 4020: 3960: 3913: 3898: 3866:"The Hat Trick of Game Design—Environments, Puzzles, and Levels" 2674: 1752:
at the time, to modify and expand the game, eventually becoming
1630:, a graphic home console game developed based on the text-based 7910: 7203:
Captain Pachinko (April 1993). "Overseas Prospects: Time Gal".
4035: 3729: 3727: 3725: 3603: 3452: 3307: 2914: 2821: 2717: 2336: 2254: 2038: 1741: 1554: 1316: 1043: 522:, encompassing a wide variety of genres. Most adventure games ( 367: 337: 242: 202: 8564: 8452:
What Is Your Quest?: From Adventure Games to Interactive Books
6108:"www.oldgames.sk :: Časopisy BiT, Excalibur, Score, Riki" 5953:"Alone in the Dark: The Game That Kicked off the Horror Genre" 5775:"Review for King's Quest V: Absence Makes the Heart Go Yonder" 4209:"Designer's Notebook: It's Time To Bring Back Adventure Games" 3712: 3710: 3708: 3637: 3635: 3633: 3631: 3629: 3627: 3625: 3623: 3080:
that chased players throughout the game. Alongside the French
1985:, which combined a graphics window with interactive clickable 1545:
from live actors on a set, stored on a media that allows fast
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Hardcore Gaming 101 Presents: Japanese Video Game Obscurities
6817: 6761: 6759: 6382:"The Second Longest Journey: Interview with Ragnar Tornquist" 5717: 4704:
Moss, Richard (2018). "Game Development for The Rest of Us".
3845: 3658: 3656: 3654: 3652: 3650: 3527: 3525: 3389: 2989: 2958: 2891: 2841: 2750: 2419: 1721: 1190: 987: 889: 387: 362: 357: 6588:"LucasArts Hopes To Turn Old Into Gold With Adventure Games" 4562: 4546:"The Next Generation 1996 Lexicon A to Z: Graphic adventure" 4491:"The joy of text – the fall and rise of interactive fiction" 4258: 4223: 4074: 4062: 4008: 3744: 3742: 3722: 2968:
In 1986, Square released the science fiction adventure game
2164:, is considered one of the genre's more influential titles. 1970:
As computers gained the ability to use pointing devices and
1640:
brought the action-adventure concept to a broader audience.
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non-physical challenges to be considered action-adventures.
498:
in which the player assumes the role of a protagonist in an
6433:"In-Depth: Your Survival Guide to the iPad's Launch Lineup" 6350:"Tim Schafer persuades fans to finance next adventure game" 5505: 4641:. Vol. 9, no. 3. Commodore Magazine Inc. 77; 114. 4110: 3705: 3620: 3585:"AMN and Anime Advanced Announce Anime Game Demo Downloads" 3104: 2867: 2771: 2767: 2452: 2156: 2143: 1800: 1223: 1028: 1012: 1008: 993: 938: 718: 671: 562: 538: 519: 392: 207: 8283:
Twisty Little Passages: An Approach to Interactive Fiction
6756: 6530:"Interview: Monkey Island – The Return of Adventure Games" 4674:. No. 39. Golden Empire Publications Inc. p. 41. 4302: 4300: 4188: 4098: 3759: 3757: 3647: 3522: 2430: 1859:
was the first adventure game to use graphics in the early
974: 7877:"Point-and-click: Reviving a once-forgotten gaming genre" 7796: 7028:, The Nippon Foundation, pp. 124–160, archived from 7016: 6780:"Kickstarter funding drive for Leisure Suit Larry remake" 5412: 5337: 5335: 5333: 5192: 4387: 4287: 4285: 4156: 4135: 3739: 3460: 3194:
direct control format, particularly on consoles like the
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itself has been recreated in such a fashion in the title
8166:
High Score!: The Illustrated History of Electronic Games
7992: 6267: 5959: 5352: 5350: 5037:"Is It Time To Stop Using The Term "Walking Simulator"?" 4806:"The strange appeal of escape the room games, explained" 4633:"Quest for Adventure: Text-and-Graphics Adventure Games" 3167:
YU-NO: A Girl Who Chants Love at the Bound of this World
3134:, but with the addition of a point-and-click interface. 2056:. Use of the term continues to this day, for example by 821:
used to gather a key stuck between the subway tracks in
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adventure games and a few more assorted 2D adventures.
2766:), was released, becoming a big enough success to turn 510:'s focus on story allows it to draw heavily from other 7442:"IGN Presents the History of Survival Horror (Page 5)" 6813:"Tex Murphy – Project Fedora exceeds Kickstarter goal" 6557:"Activision Brings King's Quest, Space Quest to Steam" 6499:"Adventure Time: The Comeback of a Great Gaming Genre" 5840:. Vol. 10, no. 8. 30 April 1991. p. 478 5593: 5591: 5538: 5536: 5534: 5532: 5530: 5528: 5526: 5524: 5522: 5520: 5400: 5330: 4925:"This is the decade where exploration did the talking" 4282: 4050: 3537: 2647: 2459:
and subsequent units included a touch-screen, and the
2127:, with its influence seen within other titles such as 1786:
to publish text adventures including an adaptation of
8555:, an article on adventure game puzzles and interfaces 6997:"Retro Japanese Computers: Gaming's Final Frontier", 6229: 6201:(editorial). October 1990. p. 80. Archived from 5347: 4918: 4916: 4363:"Designer's Notebook: Bad Game Designer, No Twinkie!" 3587:. Hirameki International Group Inc. 8 February 2006. 2810:
would only be available at certain times of the day.
2168:
included pre-rendered 3D graphics, video, and audio.
1818:. Other well-known text adventure companies included 1643: 8567:, walkthroughs, reviews, and info on Adventure games 8322:
Nielsen, Simon; Smith, Jonas; Tosca, Susana (2008).
8145:
Chandler, Heather Maxwell; Chandler, Rafael (2011).
7376: 7184: 6217: 6195:"No Soft Soap About New And Improved Computer Games" 4870: 4858: 4726: 4437: 4270: 4182:"Sam and Max Review" in GameAxis Unwired – July 2007 3802: 3182: 2417:
is also a popular tool known for adventures such as
1841: 1511:-based visuals. They resemble mixed-media novels or 1059: 689:
The term "adventure game" originated from the 1970s
8579:. Google Tech Talk 7 March 2011. 2hour documentary. 8064:
Computer-based instruction: methods and development
7813: 7811: 7659:"1996 – YU-NO: Kono Yo no Hate de Koi o Utau Shōjo" 7604: 7555: 7553: 7551: 7549: 6979:"Retro Japanese Computers: Gaming's Final Frontier" 6466:"Telltale's Dan Connors on the iPad, Sam & Max" 5588: 5517: 5249: 4772: 1995:§ Early point-and-click adventures (1983–1995) 1774:. These variations were enabled by the increase in 8471:Digital Fictions: Storytelling in a Material World 8361: 8123: 8105:Audio for Games: Planning, Process, and Production 7844:"Making and selling visual novels and dating sims" 5578:Mello, Adrian (June 1986). "Land of Enchantment". 4913: 3297: 3262:proved to be hits, capitalizing on the success of 2974:for the NES console. The game featured the use of 2483:and attracting a new audience to adventure games. 1515:stage plays. Most visual novels typically feature 1092: 951:Some early adventure games trapped the players in 900: 585:genre in the early 2000s due to the popularity of 8321: 8258: 7218: 7216: 5740:"The Talkies Are Coming! The Talkies Are Coming!" 5221:"Sherlock Holmes Returns to Investigative Gaming" 4252: 4092: 3369: 2897:, where player input had an effect on the game's 2884:. A more story-driven interactive movie game was 2320:in 2000, but subsequently stopped development of 793:, including decoding messages, finding and using 710:is therefore defined by its gameplay, unlike the 9678: 8240:Ladd, B. C.; Jenkins, Christopher James (2011). 8144: 8061:Alessi, Stephen M.; Trollip, Stanley R. (1985). 7808: 7546: 7499: 7372: 7370: 7202: 5673: 5671: 4396:"The Gateway Guide to LucasArts Adventure Games" 4044: 3798: 3796: 3794: 3792: 3362:selling more than 4 million units worldwide and 2741:(南青山アドベンチャー), released for the PC-9801 in 1982. 2529:fell back to their original IP holders, such as 1069:games; a point-and-click interface, such as the 8385:Andrew Rollings and Ernest Adams on Game Design 7435: 7433: 7412:"Hellboy Director Talks Gaming – Edge Magazine" 7354: 7352: 7350: 7162:"The Lives and Deaths of the Interactive Movie" 6457: 6078: 5218: 4834:"Could The Room's success predict a new trend?" 4206: 3790: 3788: 3786: 3784: 3782: 3780: 3778: 3776: 3774: 3772: 3479:, website dedicated to the adventure game genre 3111:Kojima's next graphic adventure production was 3087: 1500: 1042:(IF) particularly with the introduction of the 736:Andrew Rollings and Ernest Adams on Game Design 724: 8420: 7692:"This Week in Games – Anime Expo Extravaganza" 7414:. Next-gen.biz. 26 August 2008. Archived from 7253: 7213: 6286:Rayner, Don; Jong, Philip (8 September 2003). 6072: 4605: 3851: 3681: 3679: 3677: 3675: 3673: 3671: 3354:s success, Level-5 and Nintendo published the 2919:A notable adventure game released in 1983 was 1648: 1494: 1305:, are narrative games. Other examples include 8600: 8382: 8182: 8163: 8060: 7367: 7046: 6683:"How adventure games came back from the dead" 5971: 5680:"How adventure games came back from the dead" 5668: 5499: 5362: 5158:from the original on January 26, 2016 on the 5094:Parkin, Simon; Stuart, Keith (17 June 2015). 4978: 4747:"In Escape Rooms, Video Games Meet Real Life" 4608:The Routledge Companion to Video Game Studies 4568: 4431: 4348: 4264: 4229: 4157:Charles Onyett; Steve Butts (February 2008). 4150: 4116: 4080: 4068: 4029: 4014: 3966: 3924: 3907: 3733: 3716: 3641: 3614: 3531: 3117:(1994), him returning to the genre following 2923:, authored by Eiji Yokoyama and published by 2675:Early computer graphic adventures (1981–1988) 1867:The first known graphical adventure game was 1188:challenges. Examples of the subgenre include 927: 870: 471: 8220: 7868: 7819:"Layton Series Hits 9.5M, Ace Attorney 3.9M" 7579: 7525: 7430: 7347: 7316: 7290: 6976: 6970: 6279: 5977: 5093: 4944: 4179: 3769: 3662: 2915:Early point-and-click adventures (1983–1995) 2467:allowed players to control a cursor through 1881:and programmed with the help of her husband 1576:used a combination of full-motion video and 1268: 830: 8538:"Creating Adventure Games on Your Computer" 8406:(2nd ed.). Worldware Publishing, Inc. 8239: 7573: 7439: 7159: 7081: 6900: 6898: 6859: 6857: 6619:"Opinion – Episodic Gaming Needs To Change" 6168:פיפוש 2018: ראיון בלעדי עם יוצרי המשחק החדש 6045: 5188:"999: 9 Hours, 9 Persons, 9 Doors – Review" 5142: 5140: 5138: 5127:The First Free Visual Novel Engine Released 4803: 4104: 3668: 3366:selling nearly 12 million units worldwide. 1746:Stanford Artificial Intelligence Laboratory 8607: 8593: 8299: 8242:Introductory Programming with Simple Games 8164:Demaria, Rusel; Wilson, Johnny L. (2003). 7012: 7010: 6408:"The Top 100 PC Games of the 21st Century" 6402: 6396: 6187: 6008: 5882:This is full "talkie" version of the game. 5418: 5212: 4775:"New MOTAS levels to point and click thru" 4744: 4128: 3821: 3037:Gadget: Invention, Travel, & Adventure 2842:Interactive movie arcade games (1983–1985) 2537:, who took over for publishing the games. 2102:The Beast Within: A Gabriel Knight Mystery 897:may also be triggered by player movement. 478: 464: 8490:Game Design: From Blue Sky to Green Light 7733: 7493: 6649: 6579: 6496: 5065:"The Gateway Guide to Walking Simulators" 4831: 4488: 3871:Game Design: From Blue Sky to Green Light 2048:to adventure games. Similar to the first 1211: 947:'s Achievements, perform a similar role. 8577:GET LAMP: The Text Adventure Documentary 8573:, classic adventure computer game museum 8383:Rollings, Andrew; Adams, Ernest (2003). 8359: 8345:(Second ed.). Wordware Publishing. 8340: 8277: 8201: 7935: 7717:"The Disappearance of Yu Suzuki: Part 1" 7470: 7127: 7103: 6895: 6854: 6810: 6585: 5772: 5511: 5406: 5341: 5135: 4651: 4519:"Text adventures are back from the dead" 4516: 4306: 4291: 4235: 3980:"Hero's Quest: So You Want To Be A Hero" 3763: 3748: 3689:. adventuregamers.com. 15 October 2002. 3543: 2137: 2032: 1845: 1652: 1478: 1380: 1217:game's story. There are often few to no 1161: 1096: 986: 8454:. Iowa City: University of Iowa Press. 8259:Scholder, Amy; Zimmerman, Eric (2003). 8221:Kent, Allen; Williams, James G (1989). 8121: 8102: 8081: 7936:Nunneley, Stephany (17 February 2011). 7874: 7766:"Shenmue: Creator Yu Suzuki Speaks Out" 7209:. No. 45. Bob Huseby. p. 138. 7007: 6904: 6863: 6713: 6554: 6316: 5713:"Day of the Tentacle: The Oral History" 5474: 5356: 5250:Simone de Rochefort (27 October 2017). 4891: 4773:Ransom-Wiley, James (15 January 2007). 4630: 4455: 4354: 4194: 4056: 3803:Rollings, Andrew; Ernest Adams (2006). 2431:New platforms and rebirth (2005–onward) 1615:, and some interactive movies, such as 1073:games; or a combination of both (e.g., 975:Text adventures and interactive fiction 751:Adventure games are also distinct from 681:Collection or manipulation of objects. 597:efforts, from the wide availability of 14: 9679: 8468: 8449: 8183:Gibson, David; Aldrich, Clark (2006). 7998: 7980:from the original on 26 September 2014 7656: 7630: 7471:Santiago, Ángel Morán (16 July 2022). 7196: 6923:from the original on 29 September 2007 6878:from the original on 29 September 2007 6838: 6777: 6765: 6680: 6273: 6235: 6164: 5965: 5710: 5677: 5634: 5480: 5468: 5430: 5394: 5231:from the original on 27 September 2014 5185: 5062: 4951:Ballou, Elizabeth (23 December 2019). 4950: 4846:from the original on 24 September 2015 4732: 4684: 4663: 4580: 4443: 4393: 4001:Hero's Quest: So You Want to Be a Hero 3822:Bronstring, Marek (12 February 2012). 3811:from the original on 17 February 2009. 3492:, a documentary on interactive fiction 3007:Star Wars: Knights of the Old Republic 2265: 2089:Indiana Jones and the Fate of Atlantis 8614: 8588: 8401: 8041: 8014: 7950:from the original on 20 February 2011 7856:from the original on 13 December 2015 7754:from the original on 22 October 2013. 7689: 6527: 6463: 6430: 6347: 6134:Secret Service Magazine (August 1993) 6014: 5860:"Broken Sword 3: The Sleeping Dragon" 5577: 5442: 5303: 5219:Campbell, Colin (21 September 2012). 5172:Kurt Kalata, Sotenga, Jason Withrow, 5034: 5006: 4922: 4879: 4864: 4804:Abad-Santos, Alex (26 October 2016). 4664:Wagner, Roy (August–September 1987). 4276: 4241: 4129:McCafferty, Ryan (21 December 2016). 3579: 3577: 2514:. Telltale found critical success in 2212:attributed this dominance in part to 1376: 1180:. These games are often delivered in 1007:or Scott Adams' games, used a simple 789:Adventure games contain a variety of 8506: 8487: 7887:from the original on 11 October 2009 7841: 7784: 7758: 7739: 7709: 7514:from the original on 3 December 2011 7190: 6985:from the original on 13 January 2011 6734: 6650:Rosenberg, Adam (15 November 2012). 6616: 6509:from the original on 15 January 2013 6223: 6039: 5920: 5646: 5559:from the original on 2 November 2015 5544: 5200:from the original on 15 October 2014 4832:Alexander, Leigh (23 January 2013). 4703: 4517:Campbell, Colin (27 February 2017). 4489:Alexander, Leigh (24 October 2014). 4408:from the original on 22 January 2016 4159:"State of the Genre: Adventure Game" 3863: 2965:, like a point-and-click interface. 2942:, released for the PC-8801 in 1984. 2931:interface to the genre, utilizing a 2630:Tesla Effect: A Tex Murphy Adventure 1530: 1050: 1035:The Hitchhiker's Guide to the Galaxy 962:The Hitchhiker's Guide to the Galaxy 8547:"Defining the ideal adventure game" 8261:Re:play: game design + game culture 7631:Sorlie, Audun (25 September 2012). 6874:(in Japanese). ITmedia. p. 1. 6811:Nunelley, Stephany (16 June 2012). 6497:MacDonald, Keza (15 January 2013). 6165:פרוינד, ע"י גד (18 November 2018). 6086:. Wordware Publishing. p. 14. 5996:from the original on 8 January 2014 5872:from the original on 14 August 2023 5802:"Know Your Genres: Adventure Games" 5748:LucasArts Entertainment Company LLC 5611:from the original on 13 August 2011 5275: 4979:James Pickard (26 September 2016). 4797: 4766: 4207:Ernest W. Adams (9 November 1999). 3948:from the original on 11 August 2008 3451:One of the most popular emulators, 3252:Clock Tower II: The Struggle Within 2880:presented as an action movie using 2648:History of Japanese adventure games 2388:Ben Jordan: Paranormal Investigator 2361:Nancy Drew Mystery Adventure Series 1134:, are point-and-click-based games. 38:. For games named "Adventure", see 24: 8307:(4th ed.). Gareth Sanderson. 8015:Adams, Ernest (29 December 1999). 7913:. 31 December 2011. Archived from 7831:from the original on 3 March 2016. 7740:Main, Brendan (21 December 2010). 7534:from the original on 12 April 2011 7500:John Szczepaniak (February 2011). 7141:from the original on 20 March 2011 7017:Pesimo, Rudyard Contretas (2007), 6841:"Computer & Video Game Genres" 6298:from the original on 16 March 2015 5318:from the original on 1 August 2016 5186:Thomas, Lucas (17 December 2010). 5007:Clark, Nicole (11 November 2017). 4923:Watts, Rachel (20 December 2019). 3864:Todd, Deborah (23 February 2007). 3591:from the original on 19 March 2007 3574: 3557:"The Colossal Cave Adventure page" 3270:rather than following the lead of 3142:, an element Kojima later used in 2789:A notable 1987 adventure game was 2262:due to a grassroots fan movement. 1644:History of Western adventure games 591:independent video-game development 25: 9703: 8549:, article by David Tanguay (1999) 8531: 8149:. Jones & Bartlett Learning. 7875:Crookes, David (6 October 2009). 7502:"Portopia Renzoku Satsujin Jiken" 7452:from the original on 13 July 2011 7273:from the original on 5 April 2011 7172:from the original on 13 July 2011 7088:Retroactive: Kojima's Productions 6953:from the original on 29 July 2012 6792:from the original on 4 April 2012 6716:"Telltale Games is being revived" 6714:Campell, Colin (28 August 2019). 6598:from the original on 11 July 2009 6567:from the original on 28 July 2009 6536:from the original on 21 June 2009 6478:from the original on 5 April 2010 6445:from the original on 7 April 2010 5692:from the original on 21 July 2016 5545:Moss, Richard (26 January 2011). 5376:from the original on 19 July 2008 5075:from the original on 27 July 2015 4745:Suellentop, Chris (4 June 2014). 4360: 3990:from the original on 12 June 2008 3501:List of text-based computer games 3285:gameplay, quick time events, and 3228:series (1999–2002), and Konami's 3183:3D adventure games (1993–present) 3004:as well as the role-playing game 2907:(1985), in addition to featuring 2764:Seduction of the Condominium Wife 2574:Broken Sword: The Serpent's Curse 2111:, Lucasarts' first 3D adventure. 2067:Broken Sword: The Sleeping Dragon 1963:(1985), one of the early hits of 1957:(1982, re-released in 1984), and 1842:Graphical development (1980–1990) 1713:, a Boston company involved with 1613:licensed episodic adventure games 1060:Text-and-graphics adventure games 784: 427:List of text-based computer games 34:. For the television series, see 8819: 8404:Game Design: Theory and Practice 8147:Fundamentals of Game Development 8029:from the original on 10 May 2010 7962: 7929: 7899: 7835: 7776:. 8 January 2012. Archived from 7683: 7650: 7633:"Memorial: Composer Ryu Umemoto" 7624: 7464: 7404: 7330:from the original on 12 May 2008 7153: 6935: 6832: 6804: 6771: 6735:Good, Owen S. (6 October 2018). 6728: 6707: 6674: 6643: 6610: 6548: 6521: 6490: 6424: 6374: 6341: 6310: 6255:from the original on 14 May 2008 6241: 6158: 6141: 6125: 6100: 5945: 5914: 5887: 5852: 5824: 5794: 5766: 5750:: 3. Spring 1993. Archived from 5732: 5704: 5640: 5304:Heron, Michael (3 August 2016). 5108:from the original on 7 June 2017 4892:Purslow, Matt (24 August 2017). 4706:The Secret History of Mac Gaming 4375:from the original on 10 May 2010 4330:from the original on 1 June 2016 4219:from the original on 9 May 2010. 3693:from the original on 2 July 2008 3326:series (beginning in 2006), and 2796:Reviver: The Real-Time Adventure 8540:, a 1983 programming manual by 8007: 7440:Travis Fahs (30 October 2009). 7236:from the original on 1 May 2012 6905:Kasavin, Greg (21 March 2005). 6695:from the original on 2 May 2016 6681:Manuel, Rob (5 February 2013). 6586:Crecente, Brian (8 July 2009). 6528:Kolan, Patrick (17 June 2009). 6348:Brown, Mark (9 February 2012). 5773:Morganti, Emily (25 May 2007). 5678:Manuel, Rob (5 February 2013). 5571: 5436: 5297: 5269: 5243: 5179: 5166: 5120: 5087: 5056: 5028: 5000: 4972: 4885: 4825: 4738: 4697: 4678: 4657: 4624: 4599: 4574: 4538: 4510: 4482: 4456:Crigger, Laura (20 June 2008). 4449: 4394:Mackey, Bob (21 January 2015). 4312: 4200: 4173: 4122: 4093:Nielsen, Smith & Tosca 2008 3972: 3930: 3857: 3830:. Nito Games – Adventure Gamers 3815: 3496:List of graphic adventure games 3298:Global expansion (2000–present) 3153:The Portopia Serial Murder Case 3100:The Portopia Serial Murder Case 2988:, a graphic adventure, for the 2980:The Portopia Serial Murder Case 2951:The Portopia Serial Murder Case 2818:The Portopia Serial Murder Case 2709:The Portopia Serial Murder Case 2512:Sam & Max: Freelance Police 2322:Sam & Max: Freelance Police 2095:The 1990s also saw the rise of 2070:. Mark J.P. Wolf, professor at 1926:The Portopia Serial Murder Case 1740:, was written on the company's 1720:, in the mid-1970s. As an avid 1468: 1456:Everybody's Gone to the Rapture 1093:Point-and-click adventure games 916:. Players are able to engage a 901:Dialogue and conversation trees 624:Components of an adventure game 502:, driven by exploration and/or 422:List of graphic adventure games 149:Interactive Fiction Competition 8473:. Greenwood Publishing Group. 8223:Encyclopedia of Microcomputers 8046:(Third ed.). New Riders. 6555:Breckon, Nick (23 July 2009). 6251:. gamasutra.com. 15 May 2007. 5978:Walker, Trey (22 March 2002). 5276:Kim, Matt (27 November 2023). 3549: 3370:Emulation and virtual machines 2305:King's Quest: Mask of Eternity 1897:. Vector graphics gave way to 1736:. The program, which he named 1709:. Crowther was an employee at 1611:mechanics. The Telltale Games 1256:Ghost Trick: Phantom Detective 779: 698:, often referred to simply as 608:, which make up nearly 70% of 13: 1: 8561:, database of adventure games 7690:Kemps, Heidi (12 July 2018). 6778:Dutton, Fred (2 April 2012). 6431:Cowen, Danny (5 April 2010). 6317:Gilbert, Ron (23 July 2005). 6155:, 13 August 2020 (in Russian) 5921:Wolf, Mark J.P., ed. (2012). 5443:Maher, Jimmy (11 July 2012). 4685:Wagner, Roy (December 1986). 4581:Wright, Guy (May–June 1987). 4320:"What Are Xbox Achievements?" 4253:Scholder & Zimmerman 2003 3805:"Fundamentals of Game Design" 3516: 3392:, which can play all the old 3209:The Life Stage: Virtual House 2413:'s Sierra adventure remakes. 1619:, include quick time events. 1597:Adventures of Sherlock Holmes 1426:The Vanishing of Ethan Carter 1130:games, and nearly all of the 702:, which pioneered a style of 666:Player assumes the role of a 616: 8305:The Inform Designer's Manual 8168:. McGraw-Hill Professional. 7842:Riva, Celso (13 July 2015). 7377:Ryan Mac Donald; Tim Tracy, 7160:Travis Fahs (3 March 2008). 6943:"月刊アスキー別冊 蘇るPC-9801伝説 永久保存版" 6864:Gameman (6 September 2005). 6617:Joba, Joe (3 January 2016). 6464:North, Dale (3 April 2010). 6294:. Adventure Classic Gaming. 6048:"When SCUMM Ruled the Earth" 5711:Mackey, Bob (25 June 2018). 5607:. 4 August 2001. p. 4. 5063:Mackey, Bob (22 July 2015). 4631:Ceccola, Russ (March 1988). 4045:Chandler & Chandler 2011 3938:"Insecticide, Part 1 review" 3455:, is designed to emulate an 3344:Phoenix Wright: Ace Attorney 3088:Visual novels (1990–present) 3027:Alice: An Interactive Museum 2862:The first interactive movie 2595:Leisure Suit Larry: Reloaded 2439:The 2000s saw the growth of 2436:means of achieving funding. 2241:Red Comrades Save the Galaxy 1951:(1983), Antonio Antiochia's 1935:(which faithfully portrayed 991:A computer terminal running 969: 725:Relationship to other genres 7: 8341:Pedersen, Roger E. (2003). 8187:. Information Science Pub. 8103:Brandon, Alexander (2005). 8044:Fundamentals of Game Design 7974:Interactive Fiction Archive 7389:, p. 3, archived from 7383:Games That Should Be Remade 5647:Lane, Rick (20 July 2017). 5370:"Scott Adams Adventureland" 5306:"Hunt The Syntax, Part One" 5035:Staff (30 September 2016). 4591:. Vol. 3, no. 3. 4458:"Choose Your Own Adventure" 3824:"What are adventure games?" 3687:"What are adventure games?" 3470: 3411:that are not in use today. 3398:personal digital assistants 3316:series (which began on the 3246:Clock Tower (Clock Tower 2) 2473:The Secret of Monkey Island 2229:The Secret of Monkey Island 2076:Encyclopedia of Video Games 1885:, the game featured static 1697:action-adventure video game 1649:Text adventures (1976–1989) 1501: 1462:What Remains of Edith Finch 1196:Mysteries of Time and Space 1020:natural language processing 10: 9708: 8817: 8450:Salter, Anastasia (2014). 8433:: Game Design Fundamentals 8225:. Vol. 3. CRC Press. 7669:. pp. 108–109 (108). 6292:adventureclassicgaming.com 4610:. Routledge. p. 236. 4180:Wayne Santos (July 2007), 3852:Salen & Zimmerman 2004 3373: 3091: 2845: 2651: 2616:Sam and Max Save the World 2544:. Tim Schafer had founded 1960:Adventure Construction Set 1657:Telechrome^type output of 1583: 1534: 1472: 1393: 1272: 1165: 1142:with their series such as 980: 928:Goals, success and failure 904: 871:Story, setting, and themes 40:Adventure (disambiguation) 29: 9634: 9550: 9514: 9476: 9370: 9363: 9288: 9204: 9179: 9129: 9094: 9066: 9028: 9019: 8957: 8927: 8897: 8854: 8828: 8755: 8732: 8667: 8644: 8635: 8627:List of video game genres 8622: 8553:"Searching under the rug" 8507:Wolf, Mark J. P. (2008). 8324:Understanding Video Games 7379:"J.B. Harold Murder Club" 7302:27 September 2011 at the 6137:(in Polish). August 1993. 5980:"The Sims overtakes Myst" 5500:Demaria & Wilson 2003 4569:Rollings & Adams 2003 4558:. March 1996. p. 34. 4432:Rollings & Adams 2003 4349:Rollings & Adams 2003 4265:Rollings & Adams 2003 4230:Rollings & Adams 2003 4117:Rollings & Adams 2003 4081:Rollings & Adams 2003 4069:Rollings & Adams 2003 4030:Rollings & Adams 2003 4015:Rollings & Adams 2003 3967:Rollings & Adams 2003 3925:Rollings & Adams 2003 3908:Rollings & Adams 2003 3734:Gibson & Aldrich 2006 3717:Alessi & Trollip 1985 3642:Rollings & Adams 2003 3615:Rollings & Adams 2003 3532:Rollings & Adams 2003 3255:for the PlayStation. The 3120:Metal Gear 2: Solid Snake 2318:Escape from Monkey Island 2044:This saw the addition of 1557:. The arcade versions of 1495: 1269:Narrative adventure games 1132:LucasArts adventure games 955:without ending the game. 831:Gathering and using items 18:Point-and-click Adventure 8919:Digital collectible card 8204:Game Design Perspectives 6866: 6406:Staff (25 August 2006). 6167: 5483:American Journal of Play 3663:Kent & Williams 1989 2488:episodic adventure games 2235:Tajemství Oslího ostrova 1711:Bolt, Beranek and Newman 1450:Thirty Flights of Loving 753:role-playing video-games 238:DreamCatcher Interactive 154:Interactive storytelling 9004:Roguelike deck-building 8912:Roguelike deck-building 8402:Rouse, Richard (2005). 8360:Peterson, Dale (1983). 8343:Game Design Foundations 8303:; Rees, Gareth (2001). 8206:. Charles River Media. 8122:Cameron, Keith (1989). 7530:. Hardcore Gaming 101. 6981:. Hardcore Gaming 101. 6319:"Adventure Games (via)" 6015:Staff (1 August 2000). 5449:The Digital Antiquarian 4105:Ladd & Jenkins 2011 3426:Humongous Entertainment 3380:Video game preservation 3016:J.B. Harold Murder Club 2985:J.B. Harold Murder Club 2739:Minami Aoyama Adventure 2546:Double Fine Productions 2400:Soviet Unterzoegersdorf 2394:Time Gentlemen, Please! 1891:Colossal Cave Adventure 1788:Colossal Cave Adventure 1784:Adventure International 1764:Colossal Cave Adventure 1760:Colossal Cave Adventure 1754:Colossal Cave Adventure 1678:Colossal Cave Adventure 1663:Colossal Cave Adventure 1661:'s original version of 1632:Colossal Cave Adventure 1219:non-playable characters 1004:Colossal Cave Adventure 695:Colossal Cave Adventure 533:Colossal Cave Adventure 248:Humongous Entertainment 188:Adventure International 8488:Todd, Deborah (2007). 8469:Sloane, Sarah (2000). 8082:Bergman, Eric (2000). 8042:Adams, Ernest (2014). 6848:Saint Louis University 6839:Fritts, Jason (2018). 5419:Nelson & Rees 2001 3289:elements. Its creator 2961:to look for clues and 2782:also produced similar 2760:Danchi Tsuma no Yuwaku 2754:content. In 1982, the 2602:Moebius: Empire Rising 2531:Skybound Entertainment 2183:in 2000. In addition, 2160:, released in 1993 by 2152: 2093: 1983:Silicon Beach Software 1932:The Return of Heracles 1864: 1665: 1621:Action-adventure games 1488: 1483:A common layout for a 1391: 1212:Puzzle adventure games 1107: 1076:Tass Times in Tonetown 998: 745:action-adventure games 514:-based media, such as 228:Daedalic Entertainment 9246:Tactical role-playing 9011:Tactical role-playing 7657:Kalata, Kurt (2019). 7621:, Hardcore Gaming 101 7570:, Hardcore Gaming 101 7326:. Square Enix Japan. 6199:Computer Gaming World 5176:, Hardcore Gaming 101 4691:Computer Gaming World 4671:Computer Gaming World 3055:influenced filmmaker 2830:(1988), an ambitious 2808:non-player characters 2799:, which introduced a 2712:(1983), developed by 2496:Xbox Live Marketplace 2369:Adventure Game Studio 2281:first-person shooters 2276:Computer Gaming World 2260:a reboot was released 2141: 2080: 2033:Expansion (1990–2000) 1849: 1656: 1482: 1384: 1349:Dontnod Entertainment 1283:Detroit: Become Human 1162:Escape the room games 1145:Minecraft: Story Mode 1100: 990: 953:unwinnable situations 905:Further information: 878:immersive environment 755:that involve action, 587:first-person shooters 183:The Adventure Company 9626:Vertically scrolling 8107:. New Riders Games. 7617:4 March 2016 at the 7566:21 July 2016 at the 7324:"水晶の龍 – SQUARE ENIX" 7093:26 June 2016 at the 6017:"RC Retroview: Myst" 4169:on 16 December 2010. 3418:open-source software 3045:3D computer graphics 2864:laserdisc video game 2838:and mature content. 2734:Omotesando Adventure 2691:(1982), which had a 2441:digital distribution 2371:(AGS). Some notable 2351:, both conceived by 2206:strategy video games 1798:to bring their game 1790:, while a number of 1573:Under a Killing Moon 1521:branching storylines 936:and some, including 918:non-player character 599:digital distribution 593:, particularly from 303:Sierra Entertainment 263:Legend Entertainment 32:Adventure board game 9256:Turn-based strategy 9161:Submarine simulator 8967:Action role-playing 8874:Interactive fiction 8130:. Intellect Books. 8088:. Morgan Kaufmann. 7907:"Total Sales Units" 7804:on 4 February 2012. 7729:on 6 December 2012. 7035:on 4 September 2011 7003:, no. 67, 2009 6867:「ポートピア連続殺人事件」の舞台を巡る 6768:, pp. 136–137. 6420:on 17 October 2012. 6362:on 12 February 2012 5514:, pp. 169–170. 5502:, pp. 134–135. 4434:, pp. 155–156. 4351:, pp. 459–460. 4197:, pp. 311–315. 4032:, pp. 460–461. 3969:, pp. 239–240. 3927:, pp. 446–447. 3910:, pp. 443–444. 3617:, pp. 474–476. 3214:Human Entertainment 3206:. Examples include 3064:Human Entertainment 3024:'s adventure games 2899:branching storyline 2443:and the arrival of 2332:The Longest Journey 2266:Decline (2000–2010) 2223:Tajemnica Statuetki 2062:Revolution Software 2011:, the first of its 1836:interactive fiction 1681:(1976), written by 1637:The Legend of Zelda 1444:The Stanley Parable 1387:The Stanley Parable 1236:The Talos Principle 1103:The Whispered World 1040:interactive fiction 983:Interactive fiction 824:The Longest Journey 298:Revolution Software 78:Interactive fiction 48:Part of a series on 9657:Video game modding 9599:Nonlinear gameplay 9261:Turn-based tactics 9229:Real-time strategy 8571:Fantasy Adventures 8368:. Reston Pub. Co. 7780:on 2 January 2011. 7742:"Lost in Yokosuka" 7696:Anime News Network 7667:Unbound Publishing 7580:Mark Ryan Sallee. 7526:John Szczepaniak. 7123:on 1 January 2014. 6977:John Szczepaniak. 6662:on 14 January 2013 6631:on 6 February 2016 6205:on 2 December 2013 6147:Kirill Nikiforov. 6027:on 20 January 2012 5955:. 30 October 2020. 4752:The New York Times 4638:Commodore Magazine 4184:, GameAxis Unwired 3231:Shadow of Memories 3057:Guillermo del Toro 3001:Shadow of Memories 2581:Dreamfall Chapters 2153: 2147:used high-quality 2097:Interactive movies 2060:on its page about 1999:Enchanted Scepters 1978:Enchanted Scepters 1865: 1768:Colossal Adventure 1666: 1634:, while the first 1489: 1392: 1377:Walking simulators 1370:Night in the Woods 1359:Supermassive Games 1322:Shadow of Memories 1292:interactive movies 1275:Nonlinear gameplay 1117:conversation trees 1108: 1082:Enchanted Scepters 999: 959:'s text adventure 774:puzzle video games 691:text computer game 36:The Adventure Game 9692:Video game genres 9674: 9673: 9670: 9669: 9662:Video game remake 9570:Emergent gameplay 9241:Real-time tactics 9200: 9199: 9139:Flight simulation 8869:Graphic adventure 8815: 8814: 8616:Video game genres 8522:978-0-313-33868-7 8499:978-1-56881-318-9 8480:978-1-56750-482-8 8461:978-1-60938-275-9 8333:978-0-415-97721-0 8270:978-0-8204-7053-5 8194:978-1-59904-305-0 8175:978-0-07-223172-4 8156:978-0-7637-7895-8 8067:. Prentice-Hall. 8053:978-0-321-92967-9 8001:, pp. 83–84. 7676:978-1-78352-765-6 7418:on 12 August 2010 6949:. February 2004. 6276:, pp. 81–82. 6046:Parrish, Jeremy. 5968:, pp. 46–47. 5895:"Mark J. P. Wolf" 5754:on 17 August 2019 5637:, pp. 38–39. 5471:, pp. 39–41. 5433:, pp. 25–26. 5397:, pp. 23–24. 4785:on 7 October 2012 4719:978-1-78352-487-7 4617:978-0-415-53332-4 4593:CW Communications 3944:. 4 August 2008. 3807:. Prentice Hall. 3751:, pp. 36–37. 3459:computer running 3457:IBM PC compatible 3444:. Another called 3320:in 2001), Cing's 3277:Sega's ambitious 3164:The visual novel 3082:Alone in the Dark 2909:quick time events 2882:full motion video 2853:Interactive movie 2848:Interactive movie 2737:(表参道アドベンチャー) and 2500:PlayStation Store 2463:console with its 2375:include those by 2355:and developed by 2300:CUC International 2113:Alone in the Dark 1820:Level 9 Computing 1726:role-playing game 1543:full motion video 1537:Interactive movie 1531:Interactive movie 1396:Walking simulator 1344:Beyond: Two Souls 1288:quick time events 1265:series of games. 1051:Graphic adventure 914:conversation tree 687: 686: 576:full-motion video 500:interactive story 488: 487: 398:Wintermute Engine 268:Level 9 Computing 134: 133: 98:Walking simulator 93:Graphic adventure 16:(Redirected from 9699: 9652:Video game clone 9368: 9367: 9364:Related concepts 9171:Vehicular combat 9026: 9025: 8899:Digital tabletop 8879:Interactive film 8839:Grand Theft Auto 8830:Action-adventure 8823: 8780:Platform fighter 8659:Platform fighter 8642: 8641: 8609: 8602: 8595: 8586: 8585: 8526: 8503: 8484: 8465: 8446: 8417: 8398: 8379: 8367: 8356: 8337: 8318: 8296: 8274: 8255: 8251:978-0470-21284-4 8236: 8217: 8198: 8179: 8160: 8141: 8129: 8118: 8099: 8078: 8057: 8038: 8036: 8034: 8002: 7996: 7990: 7989: 7987: 7985: 7966: 7960: 7959: 7957: 7955: 7933: 7927: 7926: 7924: 7922: 7917:on 27 March 2014 7903: 7897: 7896: 7894: 7892: 7872: 7866: 7865: 7863: 7861: 7839: 7833: 7832: 7815: 7806: 7805: 7800:. Archived from 7788: 7782: 7781: 7762: 7756: 7755: 7737: 7731: 7730: 7725:. Archived from 7713: 7707: 7706: 7704: 7702: 7687: 7681: 7680: 7654: 7648: 7647: 7645: 7643: 7628: 7622: 7608: 7602: 7601: 7599: 7597: 7588:. Archived from 7577: 7571: 7557: 7544: 7543: 7541: 7539: 7528:"Retro Gamer 85" 7523: 7521: 7519: 7497: 7491: 7490: 7488: 7486: 7468: 7462: 7461: 7459: 7457: 7437: 7428: 7427: 7425: 7423: 7408: 7402: 7401: 7400: 7398: 7385:, vol. IV, 7374: 7365: 7356: 7345: 7339: 7337: 7335: 7320: 7314: 7294: 7288: 7282: 7280: 7278: 7269:. 21 June 2007. 7257: 7251: 7245: 7243: 7241: 7232:. 21 June 2007. 7224:"Planet Mephius" 7220: 7211: 7210: 7200: 7194: 7188: 7182: 7181: 7179: 7177: 7157: 7151: 7150: 7148: 7146: 7131: 7125: 7124: 7119:. Archived from 7107: 7101: 7085: 7079: 7075: 7073: 7071: 7062:. Archived from 7050: 7044: 7043: 7042: 7040: 7034: 7023: 7014: 7005: 7004: 6994: 6992: 6990: 6974: 6968: 6962: 6960: 6958: 6939: 6933: 6932: 6930: 6928: 6902: 6893: 6887: 6885: 6883: 6872:ITmedia +D Games 6861: 6852: 6851: 6845: 6836: 6830: 6829: 6827: 6825: 6808: 6802: 6801: 6799: 6797: 6775: 6769: 6763: 6754: 6753: 6751: 6749: 6732: 6726: 6725: 6711: 6705: 6704: 6702: 6700: 6678: 6672: 6671: 6669: 6667: 6658:. Archived from 6647: 6641: 6640: 6638: 6636: 6627:. Archived from 6614: 6608: 6607: 6605: 6603: 6583: 6577: 6576: 6574: 6572: 6552: 6546: 6545: 6543: 6541: 6525: 6519: 6518: 6516: 6514: 6494: 6488: 6487: 6485: 6483: 6461: 6455: 6454: 6452: 6450: 6428: 6422: 6421: 6416:. Archived from 6400: 6394: 6393: 6391: 6389: 6378: 6372: 6371: 6369: 6367: 6358:. Archived from 6345: 6339: 6338: 6336: 6334: 6325:. Archived from 6314: 6308: 6307: 6305: 6303: 6283: 6277: 6271: 6265: 6264: 6262: 6260: 6245: 6239: 6233: 6227: 6221: 6215: 6214: 6212: 6210: 6191: 6185: 6184: 6182: 6180: 6162: 6156: 6145: 6139: 6138: 6129: 6123: 6122: 6120: 6118: 6104: 6098: 6097: 6084:Games That Sell! 6082:(25 June 2003). 6076: 6070: 6069: 6067: 6065: 6056:. Archived from 6043: 6037: 6036: 6034: 6032: 6023:. Archived from 6012: 6006: 6005: 6003: 6001: 5975: 5969: 5963: 5957: 5956: 5949: 5943: 5942: 5918: 5912: 5911: 5909: 5907: 5891: 5885: 5884: 5879: 5877: 5856: 5850: 5849: 5847: 5845: 5828: 5822: 5821: 5819: 5817: 5798: 5792: 5791: 5789: 5787: 5780:Adventure Gamers 5770: 5764: 5763: 5761: 5759: 5736: 5730: 5729: 5727: 5725: 5708: 5702: 5701: 5699: 5697: 5675: 5666: 5665: 5663: 5661: 5644: 5638: 5632: 5626: 5620: 5618: 5616: 5595: 5586: 5585: 5575: 5569: 5568: 5566: 5564: 5542: 5515: 5509: 5503: 5497: 5491: 5490: 5478: 5472: 5466: 5460: 5459: 5457: 5455: 5440: 5434: 5428: 5422: 5416: 5410: 5404: 5398: 5392: 5386: 5385: 5383: 5381: 5366: 5360: 5354: 5345: 5339: 5328: 5327: 5325: 5323: 5301: 5295: 5294: 5292: 5290: 5273: 5267: 5266: 5264: 5262: 5247: 5241: 5240: 5238: 5236: 5216: 5210: 5209: 5207: 5205: 5183: 5177: 5170: 5164: 5144: 5133: 5124: 5118: 5117: 5115: 5113: 5091: 5085: 5084: 5082: 5080: 5060: 5054: 5053: 5051: 5049: 5032: 5026: 5025: 5023: 5021: 5004: 4998: 4997: 4995: 4993: 4976: 4970: 4969: 4967: 4965: 4948: 4942: 4941: 4939: 4937: 4920: 4911: 4910: 4908: 4906: 4889: 4883: 4877: 4868: 4862: 4856: 4855: 4853: 4851: 4829: 4823: 4822: 4820: 4818: 4801: 4795: 4794: 4792: 4790: 4781:. Archived from 4770: 4764: 4763: 4761: 4759: 4742: 4736: 4730: 4724: 4723: 4701: 4695: 4694: 4682: 4676: 4675: 4661: 4655: 4649: 4643: 4642: 4628: 4622: 4621: 4603: 4597: 4596: 4578: 4572: 4566: 4560: 4559: 4542: 4536: 4535: 4533: 4531: 4514: 4508: 4507: 4505: 4503: 4486: 4480: 4479: 4477: 4475: 4466:. Archived from 4453: 4447: 4441: 4435: 4429: 4418: 4417: 4415: 4413: 4391: 4385: 4384: 4382: 4380: 4358: 4352: 4346: 4340: 4339: 4337: 4335: 4316: 4310: 4304: 4295: 4289: 4280: 4274: 4268: 4262: 4256: 4250: 4244: 4239: 4233: 4227: 4221: 4220: 4204: 4198: 4192: 4186: 4185: 4177: 4171: 4170: 4165:. Archived from 4154: 4148: 4147: 4145: 4143: 4126: 4120: 4114: 4108: 4102: 4096: 4090: 4084: 4078: 4072: 4066: 4060: 4054: 4048: 4042: 4033: 4027: 4018: 4012: 4006: 4005: 3997: 3995: 3976: 3970: 3964: 3958: 3957: 3955: 3953: 3942:Adventure Gamers 3934: 3928: 3922: 3911: 3905: 3896: 3895: 3890: 3888: 3861: 3855: 3849: 3843: 3842: 3837: 3835: 3828:Adventure Gamers 3819: 3813: 3812: 3800: 3767: 3761: 3752: 3746: 3737: 3731: 3720: 3714: 3703: 3702: 3700: 3698: 3683: 3666: 3660: 3645: 3639: 3618: 3612: 3601: 3600: 3598: 3596: 3581: 3572: 3571: 3569: 3567: 3553: 3547: 3541: 3535: 3529: 3477:Adventure Gamers 3465:operating system 3386:virtual machines 3364:Professor Layton 3356:Professor Layton 3353: 3333:Professor Layton 3318:Game Boy Advance 3174:and released by 3145:Metal Gear Solid 3125: 2971:Suishō no Dragon 2816:was inspired by 2804:persistent world 2637:Thimbleweed Park 2535:The Walking Dead 2527:The Walking Dead 2517:The Walking Dead 2449:tablet computers 2310:Gabriel Knight 3 2193: 2173:adult audience. 2003:ICOM Simulations 1895:Hi-Res Adventure 1879:Roberta Williams 1824:Magnetic Scrolls 1794:students formed 1683:William Crowther 1525:multiple endings 1506: 1504: 1498: 1497: 1302:The Walking Dead 1262:Professor Layton 1200:The Crimson Room 1155:The Walking Dead 1150:their adaptation 1124:, including the 1067:Magnetic Scrolls 799:Lateral Thinking 708:video game genre 621: 620: 496:video game genre 480: 473: 466: 445:Adventure Gamers 348:Clickteam Fusion 331:Tools and engine 318:Wadjet Eye Games 213:Cryo Interactive 126:Action-adventure 83:Interactive film 66: 65: 45: 44: 27:Video game genre 21: 9707: 9706: 9702: 9701: 9700: 9698: 9697: 9696: 9687:Adventure games 9677: 9676: 9675: 9666: 9630: 9621:Twitch gameplay 9546: 9510: 9472: 9359: 9311:Survival horror 9284: 9234:Time management 9196: 9175: 9166:Train simulator 9125: 9090: 9062: 9015: 8953: 8923: 8893: 8850: 8824: 8811: 8751: 8747:Survival horror 8728: 8663: 8631: 8618: 8613: 8534: 8529: 8523: 8500: 8481: 8462: 8443: 8426:Zimmerman, Eric 8414: 8395: 8376: 8353: 8334: 8315: 8293: 8271: 8252: 8233: 8214: 8195: 8176: 8157: 8138: 8115: 8096: 8075: 8054: 8032: 8030: 8010: 8005: 7997: 7993: 7983: 7981: 7970:"Windows Frotz" 7968: 7967: 7963: 7953: 7951: 7934: 7930: 7920: 7918: 7905: 7904: 7900: 7890: 7888: 7881:The Independent 7873: 7869: 7859: 7857: 7840: 7836: 7817: 7816: 7809: 7790: 7789: 7785: 7764: 7763: 7759: 7738: 7734: 7715: 7714: 7710: 7700: 7698: 7688: 7684: 7677: 7655: 7651: 7641: 7639: 7629: 7625: 7619:Wayback Machine 7609: 7605: 7595: 7593: 7592:on 13 July 2011 7578: 7574: 7568:Wayback Machine 7558: 7547: 7537: 7535: 7517: 7515: 7498: 7494: 7484: 7482: 7469: 7465: 7455: 7453: 7438: 7431: 7421: 7419: 7410: 7409: 7405: 7396: 7394: 7375: 7368: 7357: 7348: 7333: 7331: 7322: 7321: 7317: 7304:Wayback Machine 7295: 7291: 7276: 7274: 7259: 7258: 7254: 7239: 7237: 7222: 7221: 7214: 7201: 7197: 7189: 7185: 7175: 7173: 7158: 7154: 7144: 7142: 7133: 7132: 7128: 7109: 7108: 7104: 7095:Wayback Machine 7086: 7082: 7069: 7067: 7066:on 3 April 2015 7052: 7051: 7047: 7038: 7036: 7032: 7021: 7015: 7008: 6996: 6995:Reprinted from 6988: 6986: 6975: 6971: 6956: 6954: 6941: 6940: 6936: 6926: 6924: 6903: 6896: 6881: 6879: 6868: 6862: 6855: 6843: 6837: 6833: 6823: 6821: 6809: 6805: 6795: 6793: 6776: 6772: 6764: 6757: 6747: 6745: 6733: 6729: 6712: 6708: 6698: 6696: 6679: 6675: 6665: 6663: 6648: 6644: 6634: 6632: 6615: 6611: 6601: 6599: 6584: 6580: 6570: 6568: 6553: 6549: 6539: 6537: 6526: 6522: 6512: 6510: 6495: 6491: 6481: 6479: 6462: 6458: 6448: 6446: 6429: 6425: 6401: 6397: 6387: 6385: 6380: 6379: 6375: 6365: 6363: 6346: 6342: 6332: 6330: 6329:on 12 June 2007 6315: 6311: 6301: 6299: 6288:"Lori Ann Cole" 6284: 6280: 6272: 6268: 6258: 6256: 6247: 6246: 6242: 6234: 6230: 6222: 6218: 6208: 6206: 6193: 6192: 6188: 6178: 6176: 6169: 6163: 6159: 6146: 6142: 6131: 6130: 6126: 6116: 6114: 6112:www.oldgames.sk 6106: 6105: 6101: 6094: 6080:Walker, Mark H. 6077: 6073: 6063: 6061: 6060:on 3 March 2016 6044: 6040: 6030: 6028: 6013: 6009: 5999: 5997: 5976: 5972: 5964: 5960: 5951: 5950: 5946: 5939: 5927:. Vol. 1. 5919: 5915: 5905: 5903: 5893: 5892: 5888: 5875: 5873: 5858: 5857: 5853: 5843: 5841: 5830: 5829: 5825: 5815: 5813: 5800: 5799: 5795: 5785: 5783: 5771: 5767: 5757: 5755: 5738: 5737: 5733: 5723: 5721: 5709: 5705: 5695: 5693: 5676: 5669: 5659: 5657: 5645: 5641: 5633: 5629: 5614: 5612: 5597: 5596: 5589: 5576: 5572: 5562: 5560: 5543: 5518: 5510: 5506: 5498: 5494: 5479: 5475: 5467: 5463: 5453: 5451: 5441: 5437: 5429: 5425: 5417: 5413: 5405: 5401: 5393: 5389: 5379: 5377: 5368: 5367: 5363: 5355: 5348: 5340: 5331: 5321: 5319: 5302: 5298: 5288: 5286: 5274: 5270: 5260: 5258: 5248: 5244: 5234: 5232: 5217: 5213: 5203: 5201: 5184: 5180: 5171: 5167: 5160:Wayback Machine 5145: 5136: 5125: 5121: 5111: 5109: 5092: 5088: 5078: 5076: 5061: 5057: 5047: 5045: 5033: 5029: 5019: 5017: 5005: 5001: 4991: 4989: 4977: 4973: 4963: 4961: 4949: 4945: 4935: 4933: 4921: 4914: 4904: 4902: 4890: 4886: 4878: 4871: 4863: 4859: 4849: 4847: 4830: 4826: 4816: 4814: 4802: 4798: 4788: 4786: 4771: 4767: 4757: 4755: 4743: 4739: 4731: 4727: 4720: 4702: 4698: 4687:"Commodore Key" 4683: 4679: 4662: 4658: 4650: 4646: 4629: 4625: 4618: 4604: 4600: 4579: 4575: 4567: 4563: 4554:. No. 15. 4551:Next Generation 4544: 4543: 4539: 4529: 4527: 4515: 4511: 4501: 4499: 4487: 4483: 4473: 4471: 4470:on 5 March 2016 4454: 4450: 4442: 4438: 4430: 4421: 4411: 4409: 4392: 4388: 4378: 4376: 4361:Adams, Ernest. 4359: 4355: 4347: 4343: 4333: 4331: 4318: 4317: 4313: 4305: 4298: 4290: 4283: 4275: 4271: 4263: 4259: 4251: 4247: 4240: 4236: 4228: 4224: 4205: 4201: 4193: 4189: 4178: 4174: 4155: 4151: 4141: 4139: 4127: 4123: 4115: 4111: 4103: 4099: 4091: 4087: 4079: 4075: 4067: 4063: 4055: 4051: 4043: 4036: 4028: 4021: 4013: 4009: 3993: 3991: 3978: 3977: 3973: 3965: 3961: 3951: 3949: 3936: 3935: 3931: 3923: 3914: 3906: 3899: 3886: 3884: 3882: 3862: 3858: 3850: 3846: 3833: 3831: 3820: 3816: 3801: 3770: 3762: 3755: 3747: 3740: 3732: 3723: 3715: 3706: 3696: 3694: 3685: 3684: 3669: 3661: 3648: 3640: 3621: 3613: 3604: 3594: 3592: 3583: 3582: 3575: 3565: 3563: 3555: 3554: 3550: 3542: 3538: 3530: 3523: 3519: 3473: 3442:Myst III: Exile 3420:project called 3382: 3372: 3351: 3300: 3237:The success of 3222:(1998), Sega's 3185: 3123: 3096: 3090: 3074:survival horror 2929:point-and-click 2917: 2850: 2844: 2677: 2660: 2650: 2642: 2533:in the case of 2433: 2427:genre entries. 2425:escape the room 2411:AGD Interactive 2268: 2191: 2035: 1972:point-and-click 1965:Electronic Arts 1937:Greek mythology 1910:Sherwood Forest 1899:bitmap graphics 1887:vector graphics 1844: 1828:Melbourne House 1816:copy protection 1695:(1980) for the 1672:Hunt the Wumpus 1651: 1646: 1586: 1539: 1533: 1492: 1477: 1471: 1398: 1379: 1354:Life Is Strange 1277: 1271: 1214: 1173:Escape the room 1170: 1168:Escape the room 1164: 1112:point and click 1095: 1062: 1053: 985: 977: 972: 930: 909: 903: 894:Ernest W. Adams 873: 842:point and click 833: 817:, and deflated 787: 782: 727: 637:problem solving 619: 572:point-and-click 484: 455: 454: 440: 432: 431: 417: 409: 408: 407: 332: 324: 323: 322: 177: 169: 168: 159:Syntax guessing 144: 136: 135: 130: 102: 63: 54:Adventure games 43: 28: 23: 22: 15: 12: 11: 5: 9705: 9695: 9694: 9689: 9672: 9671: 9668: 9667: 9665: 9664: 9659: 9654: 9649: 9644: 9638: 9636: 9632: 9631: 9629: 9628: 9623: 9618: 9616:Side-scrolling 9613: 9612: 9611: 9606: 9596: 9591: 9584: 9577: 9572: 9567: 9566: 9565: 9554: 9552: 9548: 9547: 9545: 9544: 9543: 9542: 9537: 9524: 9518: 9516: 9512: 9511: 9509: 9508: 9503: 9502: 9501: 9496: 9491: 9480: 9478: 9474: 9473: 9471: 9470: 9469: 9468: 9463: 9461:Climate change 9458: 9448: 9443: 9438: 9433: 9432: 9431: 9419: 9412: 9407: 9402: 9397: 9392: 9387: 9380: 9374: 9372: 9365: 9361: 9360: 9358: 9357: 9352: 9347: 9342: 9337: 9332: 9331: 9330: 9320: 9315: 9314: 9313: 9303: 9298: 9292: 9290: 9286: 9285: 9283: 9282: 9281: 9280: 9278:Grand strategy 9270: 9269: 9268: 9258: 9253: 9248: 9243: 9238: 9237: 9236: 9226: 9221: 9216: 9210: 9208: 9202: 9201: 9198: 9197: 9195: 9194: 9189: 9183: 9181: 9177: 9176: 9174: 9173: 9168: 9163: 9158: 9157: 9156: 9151: 9146: 9135: 9133: 9127: 9126: 9124: 9123: 9122: 9121: 9116: 9106: 9100: 9098: 9092: 9091: 9089: 9088: 9083: 9078: 9072: 9070: 9064: 9063: 9061: 9060: 9055: 9050: 9045: 9040: 9034: 9032: 9023: 9017: 9016: 9014: 9013: 9008: 9007: 9006: 8996: 8994:Monster-taming 8991: 8986: 8981: 8980: 8979: 8974: 8972:Looter shooter 8963: 8961: 8955: 8954: 8952: 8951: 8946: 8939: 8933: 8931: 8925: 8924: 8922: 8921: 8916: 8915: 8914: 8903: 8901: 8895: 8894: 8892: 8891: 8886: 8881: 8876: 8871: 8866: 8860: 8858: 8852: 8851: 8849: 8848: 8843: 8834: 8832: 8826: 8825: 8818: 8816: 8813: 8812: 8810: 8809: 8804: 8799: 8798: 8797: 8784: 8783: 8782: 8772: 8771: 8770: 8768:Hack and slash 8759: 8757: 8753: 8752: 8750: 8749: 8744: 8738: 8736: 8730: 8729: 8727: 8726: 8721: 8716: 8715: 8714: 8709: 8704: 8694: 8689: 8684: 8679: 8673: 8671: 8665: 8664: 8662: 8661: 8656: 8654:Endless runner 8650: 8648: 8639: 8633: 8632: 8630: 8629: 8623: 8620: 8619: 8612: 8611: 8604: 8597: 8589: 8581: 8580: 8574: 8568: 8562: 8556: 8550: 8544: 8533: 8532:External links 8530: 8528: 8527: 8521: 8504: 8498: 8492:. A K Peters. 8485: 8479: 8466: 8460: 8447: 8441: 8418: 8412: 8399: 8393: 8387:. New Riders. 8380: 8374: 8357: 8351: 8338: 8332: 8319: 8313: 8301:Nelson, Graham 8297: 8291: 8279:Montfort, Nick 8275: 8269: 8256: 8250: 8237: 8231: 8218: 8212: 8199: 8193: 8180: 8174: 8161: 8155: 8142: 8136: 8119: 8113: 8100: 8094: 8079: 8073: 8058: 8052: 8039: 8011: 8009: 8006: 8004: 8003: 7991: 7961: 7928: 7898: 7867: 7834: 7807: 7783: 7757: 7732: 7708: 7682: 7675: 7649: 7637:Game Developer 7623: 7603: 7572: 7545: 7492: 7478:Hobby Consolas 7463: 7429: 7403: 7393:on 7 July 2012 7366: 7346: 7315: 7289: 7252: 7212: 7195: 7193:, p. 100. 7183: 7152: 7126: 7102: 7080: 7045: 7006: 6969: 6934: 6894: 6853: 6831: 6803: 6770: 6755: 6727: 6706: 6673: 6642: 6609: 6578: 6547: 6520: 6489: 6456: 6423: 6395: 6384:. 3 April 2006 6373: 6340: 6309: 6278: 6266: 6240: 6228: 6226:, p. 187. 6216: 6186: 6157: 6140: 6124: 6099: 6092: 6071: 6038: 6007: 5970: 5958: 5944: 5937: 5931:. p. 97. 5913: 5886: 5851: 5823: 5812:. 17 July 2015 5793: 5765: 5744:The Adventurer 5731: 5703: 5667: 5639: 5627: 5599:"ランダム・アクセス・メモ" 5587: 5570: 5516: 5504: 5492: 5473: 5461: 5435: 5423: 5421:, p. 349. 5411: 5399: 5387: 5361: 5346: 5329: 5296: 5268: 5242: 5211: 5178: 5174:Phoenix Wright 5165: 5134: 5119: 5086: 5055: 5027: 4999: 4971: 4943: 4912: 4884: 4882:, p. 208. 4869: 4867:, p. 233. 4857: 4824: 4796: 4765: 4737: 4725: 4718: 4712:. p. 43. 4696: 4677: 4656: 4654:, p. 187. 4644: 4623: 4616: 4598: 4573: 4571:, p. 451. 4561: 4537: 4509: 4481: 4448: 4436: 4419: 4386: 4353: 4341: 4324:About.com Tech 4311: 4309:, p. 136. 4296: 4281: 4279:, p. 230. 4269: 4267:, p. 469. 4257: 4255:, p. 167. 4245: 4234: 4232:, p. 444. 4222: 4199: 4187: 4172: 4149: 4121: 4109: 4107:, p. 321. 4097: 4095:, p. 189. 4085: 4083:, p. 321. 4073: 4071:, p. 310. 4061: 4059:, p. 315. 4049: 4047:, p. 119. 4034: 4019: 4017:, p. 113. 4007: 3971: 3959: 3929: 3912: 3897: 3880: 3856: 3854:, p. 385. 3844: 3814: 3768: 3766:, p. 189. 3753: 3738: 3736:, p. 276. 3721: 3719:, p. 205. 3704: 3667: 3665:, p. 143. 3646: 3644:, p. 443. 3619: 3602: 3573: 3548: 3546:, p. 258. 3536: 3520: 3518: 3515: 3514: 3513: 3508: 3503: 3498: 3493: 3485: 3480: 3472: 3469: 3409:home computers 3371: 3368: 3299: 3296: 3219:Mizzurna Falls 3184: 3181: 3172:Hiroyuki Kanno 3170:, directed by 3126:s completion. 3089: 3086: 3022:Haruhiko Shono 2921:Planet Mephius 2916: 2913: 2843: 2840: 2791:Arsys Software 2746:bishoujo games 2676: 2673: 2649: 2646: 2641: 2640: 2633: 2626: 2619: 2612: 2605: 2598: 2591: 2588:Gabriel Knight 2584: 2577: 2570: 2562: 2523:Telltale Games 2508:Telltale Games 2504:Nintendo eShop 2469:motion control 2432: 2429: 2267: 2264: 2210:Mark H. Walker 2085:King's Quest V 2034: 2031: 2022:Maniac Mansion 1991:Planet Mephius 1875:Sierra On-Line 1843: 1840: 1776:microcomputing 1772:Colossal Caves 1650: 1647: 1645: 1642: 1585: 1582: 1535:Main article: 1532: 1529: 1517:dialogue trees 1513:tableau vivant 1502:bijuaru noberu 1491:A visual novel 1473:Main article: 1470: 1467: 1394:Main article: 1378: 1375: 1273:Main article: 1270: 1267: 1213: 1210: 1166:Main article: 1163: 1160: 1140:Telltale Games 1122:Sierra On-Line 1094: 1091: 1061: 1058: 1052: 1049: 981:Main article: 976: 973: 971: 968: 929: 926: 922:tree structure 902: 899: 872: 869: 832: 829: 786: 785:Puzzle-solving 783: 781: 778: 733:. In the book 726: 723: 712:literary genre 685: 684: 682: 678: 677: 675: 663: 662: 660: 653: 652: 650: 643: 642: 640: 633:Puzzle solving 629: 628: 625: 618: 615: 504:puzzle-solving 492:adventure game 486: 485: 483: 482: 475: 468: 460: 457: 456: 453: 452: 450:Just Adventure 447: 441: 438: 437: 434: 433: 430: 429: 424: 418: 415: 414: 411: 410: 406: 405: 400: 395: 390: 385: 380: 375: 370: 365: 360: 355: 350: 345: 340: 334: 333: 330: 329: 326: 325: 321: 320: 315: 310: 308:Telltale Games 305: 300: 295: 290: 285: 280: 275: 270: 265: 260: 255: 250: 245: 240: 235: 230: 225: 220: 215: 210: 205: 200: 195: 190: 185: 179: 178: 175: 174: 171: 170: 167: 166: 161: 156: 151: 145: 142: 141: 138: 137: 132: 131: 129: 128: 123: 118: 112: 109: 108: 104: 103: 101: 100: 95: 90: 85: 80: 74: 71: 70: 64: 61: 60: 57: 56: 50: 49: 26: 9: 6: 4: 3: 2: 9704: 9693: 9690: 9688: 9685: 9684: 9682: 9663: 9660: 9658: 9655: 9653: 9650: 9648: 9645: 9643: 9640: 9639: 9637: 9633: 9627: 9624: 9622: 9619: 9617: 9614: 9610: 9607: 9605: 9602: 9601: 9600: 9597: 9595: 9592: 9590: 9589: 9585: 9583: 9582: 9578: 9576: 9573: 9571: 9568: 9564: 9561: 9560: 9559: 9556: 9555: 9553: 9549: 9541: 9538: 9536: 9534: 9530: 9529: 9528: 9525: 9523: 9520: 9519: 9517: 9513: 9507: 9506:Single-player 9504: 9500: 9497: 9495: 9492: 9490: 9487: 9486: 9485: 9482: 9481: 9479: 9475: 9467: 9464: 9462: 9459: 9457: 9454: 9453: 9452: 9449: 9447: 9444: 9442: 9439: 9437: 9434: 9430: 9429: 9425: 9424: 9423: 9420: 9418: 9417: 9413: 9411: 9408: 9406: 9403: 9401: 9398: 9396: 9393: 9391: 9388: 9386: 9385: 9381: 9379: 9376: 9375: 9373: 9369: 9366: 9362: 9356: 9353: 9351: 9348: 9346: 9343: 9341: 9338: 9336: 9333: 9329: 9326: 9325: 9324: 9321: 9319: 9316: 9312: 9309: 9308: 9307: 9304: 9302: 9299: 9297: 9294: 9293: 9291: 9287: 9279: 9276: 9275: 9274: 9271: 9267: 9264: 9263: 9262: 9259: 9257: 9254: 9252: 9251:Tower defense 9249: 9247: 9244: 9242: 9239: 9235: 9232: 9231: 9230: 9227: 9225: 9222: 9220: 9217: 9215: 9212: 9211: 9209: 9207: 9203: 9193: 9192:Immersive sim 9190: 9188: 9185: 9184: 9182: 9178: 9172: 9169: 9167: 9164: 9162: 9159: 9155: 9152: 9150: 9147: 9145: 9142: 9141: 9140: 9137: 9136: 9134: 9132: 9128: 9120: 9117: 9115: 9112: 9111: 9110: 9107: 9105: 9102: 9101: 9099: 9097: 9093: 9087: 9084: 9082: 9081:City-building 9079: 9077: 9074: 9073: 9071: 9069: 9065: 9059: 9056: 9054: 9051: 9049: 9046: 9044: 9041: 9039: 9036: 9035: 9033: 9031: 9027: 9024: 9022: 9018: 9012: 9009: 9005: 9002: 9001: 9000: 8997: 8995: 8992: 8990: 8987: 8985: 8984:Dungeon crawl 8982: 8978: 8975: 8973: 8970: 8969: 8968: 8965: 8964: 8962: 8960: 8956: 8950: 8949:Tile-matching 8947: 8945: 8944: 8940: 8938: 8937:Hidden object 8935: 8934: 8932: 8930: 8926: 8920: 8917: 8913: 8910: 8909: 8908: 8907:Deck-building 8905: 8904: 8902: 8900: 8896: 8890: 8887: 8885: 8882: 8880: 8877: 8875: 8872: 8870: 8867: 8865: 8862: 8861: 8859: 8857: 8853: 8847: 8844: 8842: 8840: 8836: 8835: 8833: 8831: 8827: 8822: 8808: 8805: 8803: 8800: 8796: 8794: 8790: 8789: 8788: 8785: 8781: 8778: 8777: 8776: 8773: 8769: 8766: 8765: 8764: 8761: 8760: 8758: 8754: 8748: 8745: 8743: 8742:Battle royale 8740: 8739: 8737: 8735: 8731: 8725: 8722: 8720: 8717: 8713: 8710: 8708: 8705: 8703: 8700: 8699: 8698: 8695: 8693: 8690: 8688: 8685: 8683: 8680: 8678: 8675: 8674: 8672: 8670: 8666: 8660: 8657: 8655: 8652: 8651: 8649: 8647: 8643: 8640: 8638: 8634: 8628: 8625: 8624: 8621: 8617: 8610: 8605: 8603: 8598: 8596: 8591: 8590: 8587: 8583: 8578: 8575: 8572: 8569: 8566: 8563: 8560: 8559:Adventureland 8557: 8554: 8551: 8548: 8545: 8543: 8539: 8536: 8535: 8524: 8518: 8514: 8510: 8505: 8501: 8495: 8491: 8486: 8482: 8476: 8472: 8467: 8463: 8457: 8453: 8448: 8444: 8442:0-262-24045-9 8438: 8435:. MIT Press. 8434: 8432: 8431:Rules of Play 8427: 8423: 8419: 8415: 8413:1-55622-912-7 8409: 8405: 8400: 8396: 8394:1-59273-001-9 8390: 8386: 8381: 8377: 8375:0-8359-2434-3 8371: 8366: 8365: 8358: 8354: 8352:1-55622-973-9 8348: 8344: 8339: 8335: 8329: 8326:. Routledge. 8325: 8320: 8316: 8314:0-9713119-0-0 8310: 8306: 8302: 8298: 8294: 8292:0-262-63318-3 8288: 8285:. MIT Press. 8284: 8280: 8276: 8272: 8266: 8262: 8257: 8253: 8247: 8243: 8238: 8234: 8232:0-8247-2702-9 8228: 8224: 8219: 8215: 8209: 8205: 8200: 8196: 8190: 8186: 8181: 8177: 8171: 8167: 8162: 8158: 8152: 8148: 8143: 8139: 8137:0-89391-560-2 8133: 8128: 8127: 8120: 8116: 8114:0-7357-1413-4 8110: 8106: 8101: 8097: 8095:1-55860-600-9 8091: 8087: 8086: 8080: 8076: 8074:0-13-164161-1 8070: 8066: 8065: 8059: 8055: 8049: 8045: 8040: 8028: 8024: 8023: 8018: 8013: 8012: 8000: 7995: 7979: 7975: 7971: 7965: 7949: 7945: 7944: 7939: 7932: 7916: 7912: 7908: 7902: 7886: 7882: 7878: 7871: 7855: 7851: 7850: 7845: 7838: 7830: 7826: 7825: 7820: 7814: 7812: 7803: 7799: 7798: 7793: 7787: 7779: 7775: 7771: 7767: 7761: 7753: 7749: 7748: 7743: 7736: 7728: 7724: 7723: 7718: 7712: 7697: 7693: 7686: 7678: 7672: 7668: 7664: 7660: 7653: 7638: 7634: 7627: 7620: 7616: 7613: 7610:Kurt Kalata, 7607: 7591: 7587: 7583: 7576: 7569: 7565: 7562: 7559:Kurt Kalata, 7556: 7554: 7552: 7550: 7533: 7529: 7524:Reprinted at 7513: 7509: 7508: 7503: 7496: 7480: 7479: 7474: 7467: 7451: 7447: 7443: 7436: 7434: 7417: 7413: 7407: 7392: 7388: 7384: 7380: 7373: 7371: 7364: 7360: 7355: 7353: 7351: 7343: 7329: 7325: 7319: 7313: 7309: 7305: 7301: 7298: 7293: 7286: 7272: 7268: 7267: 7262: 7256: 7249: 7235: 7231: 7230: 7225: 7219: 7217: 7208: 7207: 7199: 7192: 7187: 7171: 7167: 7163: 7156: 7140: 7136: 7135:"ASTRON BELT" 7130: 7122: 7118: 7117: 7112: 7111:"Astron Belt" 7106: 7100: 7096: 7092: 7089: 7084: 7078: 7065: 7061: 7060: 7055: 7049: 7031: 7027: 7020: 7013: 7011: 7002: 7001: 6984: 6980: 6973: 6966: 6952: 6948: 6944: 6938: 6922: 6919:. p. 2. 6918: 6917:CNET Networks 6914: 6913: 6908: 6901: 6899: 6891: 6877: 6873: 6869: 6860: 6858: 6849: 6842: 6835: 6820: 6819: 6814: 6807: 6791: 6787: 6786: 6781: 6774: 6767: 6762: 6760: 6744: 6743: 6738: 6731: 6723: 6722: 6717: 6710: 6694: 6690: 6689: 6684: 6677: 6661: 6657: 6653: 6646: 6630: 6626: 6625: 6624:Game Informer 6620: 6613: 6597: 6593: 6589: 6582: 6566: 6562: 6558: 6551: 6535: 6531: 6524: 6508: 6504: 6500: 6493: 6477: 6473: 6472: 6467: 6460: 6444: 6440: 6439: 6434: 6427: 6419: 6415: 6414: 6409: 6405: 6399: 6383: 6377: 6361: 6357: 6356: 6351: 6344: 6328: 6324: 6320: 6313: 6297: 6293: 6289: 6282: 6275: 6270: 6254: 6250: 6244: 6238:, p. 20. 6237: 6232: 6225: 6220: 6204: 6200: 6196: 6190: 6174: 6170: 6161: 6154: 6151:article from 6150: 6144: 6136: 6135: 6128: 6113: 6109: 6103: 6095: 6089: 6085: 6081: 6075: 6059: 6055: 6054: 6049: 6042: 6026: 6022: 6018: 6011: 5995: 5991: 5990:CNET Networks 5987: 5986: 5981: 5974: 5967: 5962: 5954: 5948: 5940: 5938:9780313379369 5934: 5930: 5926: 5925: 5917: 5902: 5901: 5896: 5890: 5883: 5871: 5867: 5866: 5861: 5855: 5839: 5838: 5833: 5827: 5811: 5807: 5803: 5797: 5782: 5781: 5776: 5769: 5753: 5749: 5745: 5741: 5735: 5720: 5719: 5714: 5707: 5691: 5687: 5686: 5681: 5674: 5672: 5656: 5655: 5650: 5643: 5636: 5631: 5624: 5610: 5606: 5605: 5600: 5594: 5592: 5583: 5582: 5574: 5558: 5554: 5553: 5548: 5541: 5539: 5537: 5535: 5533: 5531: 5529: 5527: 5525: 5523: 5521: 5513: 5512:Montfort 2003 5508: 5501: 5496: 5488: 5484: 5477: 5470: 5465: 5450: 5446: 5439: 5432: 5427: 5420: 5415: 5409:, p. 88. 5408: 5407:Montfort 2003 5403: 5396: 5391: 5375: 5371: 5365: 5359:, p. 40. 5358: 5353: 5351: 5344:, p. 10. 5343: 5342:Montfort 2003 5338: 5336: 5334: 5317: 5313: 5312: 5307: 5300: 5285: 5284: 5279: 5272: 5257: 5253: 5246: 5230: 5226: 5222: 5215: 5199: 5195: 5194: 5189: 5182: 5175: 5169: 5163: 5161: 5157: 5153: 5148: 5143: 5141: 5139: 5132: 5128: 5123: 5107: 5103: 5102: 5097: 5090: 5074: 5070: 5066: 5059: 5044: 5043: 5038: 5031: 5016: 5015: 5010: 5003: 4988: 4987: 4982: 4975: 4960: 4959: 4954: 4947: 4932: 4931: 4926: 4919: 4917: 4901: 4900: 4895: 4888: 4881: 4876: 4874: 4866: 4861: 4845: 4841: 4840: 4835: 4828: 4813: 4812: 4807: 4800: 4784: 4780: 4776: 4769: 4754: 4753: 4748: 4741: 4735:, p. 40. 4734: 4729: 4721: 4715: 4711: 4707: 4700: 4692: 4688: 4681: 4673: 4672: 4667: 4660: 4653: 4652:Montfort 2003 4648: 4640: 4639: 4634: 4627: 4619: 4613: 4609: 4602: 4595:. p. 84. 4594: 4590: 4589: 4584: 4577: 4570: 4565: 4557: 4556:Imagine Media 4553: 4552: 4547: 4541: 4526: 4525: 4520: 4513: 4498: 4497: 4492: 4485: 4469: 4465: 4464: 4459: 4452: 4446:, p. 29. 4445: 4440: 4433: 4428: 4426: 4424: 4407: 4403: 4402: 4397: 4390: 4374: 4370: 4369: 4364: 4357: 4350: 4345: 4329: 4325: 4321: 4315: 4308: 4307:Montfort 2003 4303: 4301: 4294:, p. 16. 4293: 4292:Pedersen 2003 4288: 4286: 4278: 4273: 4266: 4261: 4254: 4249: 4243: 4238: 4231: 4226: 4218: 4214: 4210: 4203: 4196: 4191: 4183: 4176: 4168: 4164: 4160: 4153: 4138: 4137: 4132: 4125: 4119:, p. 56. 4118: 4113: 4106: 4101: 4094: 4089: 4082: 4077: 4070: 4065: 4058: 4053: 4046: 4041: 4039: 4031: 4026: 4024: 4016: 4011: 4004: 4002: 3989: 3985: 3981: 3975: 3968: 3963: 3947: 3943: 3939: 3933: 3926: 3921: 3919: 3917: 3909: 3904: 3902: 3894: 3883: 3881:9781439894095 3877: 3873: 3872: 3867: 3860: 3853: 3848: 3841: 3829: 3825: 3818: 3810: 3806: 3799: 3797: 3795: 3793: 3791: 3789: 3787: 3785: 3783: 3781: 3779: 3777: 3775: 3773: 3765: 3764:Peterson 1983 3760: 3758: 3750: 3749:Pedersen 2003 3745: 3743: 3735: 3730: 3728: 3726: 3718: 3713: 3711: 3709: 3692: 3688: 3682: 3680: 3678: 3676: 3674: 3672: 3664: 3659: 3657: 3655: 3653: 3651: 3643: 3638: 3636: 3634: 3632: 3630: 3628: 3626: 3624: 3616: 3611: 3609: 3607: 3590: 3586: 3580: 3578: 3562: 3561:rickadams.org 3558: 3552: 3545: 3544:Hitchens 2002 3540: 3534:, p. 43. 3533: 3528: 3526: 3521: 3512: 3509: 3507: 3504: 3502: 3499: 3497: 3494: 3491: 3490: 3486: 3484: 3481: 3478: 3475: 3474: 3468: 3466: 3463:, the native 3462: 3458: 3454: 3449: 3447: 3443: 3439: 3438:Grim Fandango 3435: 3431: 3430:Coktel Vision 3427: 3423: 3419: 3414: 3410: 3405: 3403: 3399: 3395: 3391: 3387: 3381: 3377: 3367: 3365: 3361: 3357: 3350: 3346: 3345: 3338: 3335: 3334: 3329: 3325: 3324: 3319: 3315: 3314: 3309: 3305: 3295: 3292: 3288: 3287:fighting game 3284: 3280: 3275: 3273: 3272:Resident Evil 3269: 3265: 3264:Resident Evil 3261: 3259: 3254: 3253: 3248: 3247: 3242: 3241: 3240:Resident Evil 3235: 3233: 3232: 3227: 3226: 3221: 3220: 3215: 3211: 3210: 3205: 3204:PlayStation 2 3201: 3197: 3193: 3190: 3180: 3177: 3173: 3169: 3168: 3162: 3160: 3159: 3154: 3149: 3147: 3146: 3141: 3137: 3133: 3129: 3122: 3121: 3116: 3115: 3109: 3107: 3106: 3101: 3095: 3085: 3083: 3079: 3075: 3071: 3070: 3065: 3060: 3058: 3054: 3050: 3046: 3043: 3039: 3038: 3033: 3029: 3028: 3023: 3019: 3017: 3013: 3012:TurboGrafx-CD 3009: 3008: 3003: 3002: 2997: 2996: 2991: 2987: 2986: 2981: 2977: 2973: 2972: 2966: 2964: 2960: 2956: 2952: 2948: 2943: 2941: 2940: 2934: 2930: 2926: 2922: 2912: 2910: 2906: 2905: 2900: 2896: 2893: 2889: 2888: 2887:Bega's Battle 2883: 2879: 2875: 2874: 2869: 2865: 2860: 2858: 2854: 2849: 2839: 2837: 2833: 2829: 2828: 2823: 2819: 2815: 2811: 2809: 2805: 2802: 2798: 2797: 2792: 2787: 2785: 2781: 2777: 2773: 2769: 2765: 2761: 2757: 2753: 2752: 2747: 2742: 2740: 2736: 2735: 2730: 2725: 2723: 2719: 2715: 2711: 2710: 2704: 2702: 2698: 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P. Lang. 7999:Salter 2014 7954:17 February 7891:10 November 7860:11 November 7792:"Yu Suzuki" 7612:Policenauts 7507:Retro Gamer 7485:20 November 7359:Murder Club 7342:Translation 7312:Square Enix 7308:Translation 7285:Translation 7248:Translation 7070:2 September 7000:Retro Gamer 6965:Translation 6890:Translation 6766:Salter 2014 6699:23 February 6666:30 November 6471:Destructoid 6366:10 February 6333:17 February 6323:Ron Gilbert 6274:Salter 2014 6236:Salter 2014 6209:16 November 6175:(in Hebrew) 5966:Salter 2014 5837:PC Magazine 5635:Salter 2014 5623:Translation 5563:10 November 5489:(1): 71–98. 5469:Salter 2014 5431:Salter 2014 5395:Salter 2014 5289:14 November 5261:27 November 5048:20 December 5042:Kill Screen 4964:23 December 4936:20 December 4850:10 November 4789:14 December 4758:20 December 4733:Salter 2014 4666:"Uninvited" 4588:Amiga World 4474:23 February 4444:Salter 2014 4412:10 November 4142:26 December 3376:Retrogaming 3304:Nintendo DS 3268:Clock Tower 3258:Clock Tower 3196:PlayStation 3158:Sound Novel 3136:Policenauts 3128:Policenauts 3114:Policenauts 3069:Clock Tower 3034:(1992) and 2949:version of 2873:Astron Belt 2701:game design 2669:dating sims 2551:Kickstarter 2481:Space Quest 2457:Nintendo DS 2445:smartphones 2415:Adobe Flash 2382:Chzo Mythos 2377:Ben Croshaw 2339:as well as 2226:(1993) and 2162:Cyan Worlds 2129:Clock Tower 2125:Silent Hill 2117:Fatal Frame 2050:sound films 1873:(1980), by 1780:Scott Adams 1705:(1980) for 1609:action game 1591:Zero Escape 1578:3D graphics 1414:Dear Esther 1250:The Witness 1186:escape room 1182:Adobe Flash 934:high scores 907:Dialog tree 861:Double Fine 857:Tim Schafer 819:rubber duck 780:Game design 770:Roleplaying 647:Exploration 223:Cyan Worlds 198:Arxel Tribe 164:Text parser 121:Escape room 9681:Categories 9604:Open world 9515:Production 9436:Nonviolent 9119:Sim racing 9086:Government 9021:Simulation 8712:Twin-stick 8646:Platformer 8213:1584500905 7921:6 February 7701:22 January 7642:22 January 7456:26 January 7422:27 October 7039:31 January 6635:28 January 6532:. IGN AU. 6513:15 January 6179:24 January 6173:IGN Israel 6117:3 February 6093:155622950X 5454:24 January 5445:"Deadline" 5204:8 February 4880:Rouse 2005 4865:Rouse 2005 4817:29 October 4583:"The Pawn" 4277:Rouse 2005 4242:Adams 1999 3887:24 January 3834:24 January 3595:1 December 3517:References 3434:ResidualVM 3374:See also: 3323:Hotel Dusk 3283:open-world 3092:See also: 3078:Scissorman 2846:See also: 2836:cut scenes 2722:open world 2714:Yuji Horii 2693:resolution 2658:Dating sim 2652:See also: 2557:Broken Age 2465:Wii Remote 2406:Metal Dead 2283:, such as 2087:(1992) or 2013:MacVenture 1949:Masquerade 1921:Yuji Horii 1916:The Hobbit 1732:system in 1707:roguelikes 1364:Until Dawn 1338:Heavy Rain 1332:Fahrenheit 1259:, and the 1178:puzzle box 1085:and other 1071:MacVenture 880:, often a 836:important 764:as either 627:Citations 617:Definition 516:literature 233:Dōjin soft 9390:Christian 9378:Advergame 9266:Artillery 8999:Roguelike 8977:Soulslike 8856:Adventure 8692:Light gun 8244:. Wiley. 8022:Gamasutra 7849:Gamasutra 7824:Gamasutra 7596:20 August 7363:MobyGames 7261:"Wingman" 7191:Wolf 2008 7054:"Reviver" 6927:15 August 6882:16 August 6785:Eurogamer 6748:7 October 6571:11 August 6561:Shacknews 6438:Gamasutra 6302:6 January 6224:Wolf 2008 6153:Igromania 5929:Greenwood 5906:14 August 5900:MIT Press 5876:14 August 5844:14 August 5816:14 August 5810:Microsoft 5786:14 August 5758:14 August 5724:14 August 5311:Gamasutra 5131:Softpedia 5020:15 August 4905:24 August 4839:Gamasutra 4524:The Verge 4368:Gamasutra 4213:Gamasutra 3984:MobyGames 3511:Roguelike 3483:Cybertext 3413:Emulators 3291:Yu Suzuki 3200:Dreamcast 3062:In 1995, 2976:animation 2895:cutscenes 2832:cyberpunk 2801:real-time 2609:Obduction 2373:AGS games 2292:Half-Life 2208:. 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Index

Point-and-click Adventure
Adventure board game
The Adventure Game
Adventure (disambiguation)
Adventure games
Interactive fiction
Interactive film
Visual novel
Graphic adventure
Walking simulator
Immersive sim
Escape room
Action-adventure
Interactive Fiction Competition
Interactive storytelling
Syntax guessing
Text parser
The Adventure Company
Adventure International
AnimePlay
Arxel Tribe
Capcom
Cing
Cryo Interactive
C's Ware
Cyan Worlds
Daedalic Entertainment
Dōjin soft
DreamCatcher Interactive
Funcom

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