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Hiroshi Yamauchi

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568:. Yamauchi subsequently became the chairman of Nintendo's board of directors. He left the board on 29 June 2005, due to his age, and because he believed that he was leaving the company in good hands. Yamauchi also refused to accept his retirement pension, which was reported to be around $ 9 to $ 14 million, believing that Nintendo could put it to better use. He remained Nintendo's largest shareholder, and as of 2008 retained a 10% share in Nintendo. He was the 12th richest man in Japan due to his shares in Nintendo since its success with the Wii and Nintendo DS consoles. He donated the majority of the 7.5 billion yen to build a new cancer treatment center in Kyoto. In 2006, he founded 485:
goal. After selling several million units, Yamauchi realized the importance of the software that ran on the game systems and made sure the system was easy to program. Yamauchi believed that technicians did not create excellent games, but artists did. The Famicom was released in the United States as the Nintendo Entertainment System (NES) in October 1985. Yamauchi, with no engineering or video game background, was the only one deciding which games were to be released. To help spring creativity, he created three research and development groups and allowed them to compete against each other. This caused the designers to work harder to try to get their games approved.
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experience, most employees did not take Yamauchi seriously and resented him. Soon after taking over, he had to deal with a strike by factory employees who expected him to cave in easily. Instead, he asserted his authority by firing many long-time employees who questioned his authority. He had the company name changed to Nintendo Karuta and established its new headquarters in Kyoto. Yamauchi led Nintendo in a "notoriously imperialistic style". He was the sole judge of potential new products, and only a product that appealed to him and his instincts went on the market.
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manned initially by only Yokoi and another employee who looked after the finances and was situated in a warehouse in Kyoto for the purpose of research and development. Gunpei Yokoi was solely assigned to develop new products. Yokoi utilized his degree in engineering by developing what is now known as electric toys such as the
603:, characterized Yamauchi's leadership style as autocratic, stating that "If you ever worked with him and you disagreed with him in a meeting, you were fired. Period. So he was very tough, and when he said something that was the law." He did not play video games; his sole serious hobby was the strategy board game 651:
and the league's ownership committee were strongly opposed to the idea of a non-North American owner and did not approve the deal. However, following the strong support and sentiments of the people of Seattle and press the commissioner formally approved the deal, under the condition that Yamauchi had
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in 1959 for his plastic playing cards. Nintendo targeted its playing cards as a tool for party games that the whole family could enjoy. Disney's tie-in was made towards that end. Nintendo's Disney playing card was also accompanied by a small, thin booklet with many tutorials for different card games.
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When Yamauchi's father, ShikanojĹŤ, returned years later to see his son, Yamauchi refused to speak to him. When Yamauchi was close to 30, his half-sister contacted him and informed him that ShikanojĹŤ had died of a stroke. At the funeral, he met his father's wife and their four daughters whom he never
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Yamauchi also wanted the machine to be the least expensive of its kind, in his belief that people "do not play with the game machine itself. They play with the software, and they are forced to purchase a game machine in order to use the software. Therefore the price of the machine should be as cheap
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Yamauchi touted the GameCube as a machine designed exclusively to be a video game console, opting not to include media playback. This emphasis towards "performance only" and the creation of hardware that would allow developers to "easily create games" is what Yamauchi believed would set the GameCube
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In 1990, the Super Famicom was released in Japan. It was released a year later in North America and in 1992 in Europe, in both regions as the Super Nintendo Entertainment System (SNES). The Super Famicom was sold out within three days in Japan and had gamers camping for days outside shops in hope of
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to father Shikanojo Inaba and mother Kimi. His father abandoned them both when he was five years old, and his mother was unable to cope as a single parent so she gave him up to her parents. With his grandfather being a business owner, this adoption aligned his future inheritance of what would become
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In 1996, Nintendo released its new, fully 3D capable console, the Nintendo 64. Around this time Yamauchi publicly stated that he wanted to retire but did not think there were any good candidates to succeed him yet. A year later, he announced that he would retire by 2000, regardless of the lack of a
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Yamauchi was listed by Forbes magazine as Japan's richest man just five years ago, when Nintendo was flying high with the launch of the Wii with its motion-sensing controller, although the company's fortunes have since faded as smartphones displace consoles among gamers. His net worth at that time
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On July 15, 1983, Nintendo launched its new home video game console, the Nintendo Family Computer (more commonly abbreviated as the Famicom). Yamauchi was so confident with the Famicom that he promised an electronics company one million unit orders within two years. The Famicom easily reached that
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and was an instant hit. It was then that Yamauchi decided to move Nintendo's focus into toy making. With an already established distribution system into department stores for its playing cards, the transition was a natural one for Nintendo. Yamauchi created a new department called Games and Setup,
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Upon his return to Japan, Yamauchi decided to diversify the company. Some of the new areas he ventured into included a taxi company called Daiya, a love hotel with rooms rented by the hour (which he reportedly frequented), and individually portioned instant rice. All of these ventures eventually
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to do so. Yamauchi would only accept the position if he were the only family member working at Nintendo. Reluctantly, Yamauchi's grandfather agreed, and died shortly thereafter in 1949. Under the agreement, his older cousin had to be fired. Due to his young age and total lack of management
537:. In 1999, Yamauchi and Nintendo announced their intentions to work on a new system with an IBM Gekko processor and Matsushita DVD technology codenamed Dolphin. This system was named GameCube. Yamauchi talked at E3 about the impact that the release of Xbox would have on the GameCube. 365:
The strategy succeeded and the product sold an unprecedented 600,000 units in one year, soon gracing Nintendo with the domination of the Japanese playing card market. With this success, Yamauchi once again changed the company name to Nintendo Company Limited and took the company
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knew existed. He began feeling sorry that he had not taken the opportunity to reconcile with his father when he was still alive. The death of his father changed Yamauchi, and he grieved for months and cried freely. From then on he made regular visits to his father's grave.
1487:. L'histoire de Nintendo / Florent Gorges ; avec la collaboration d'Isao Yamazaki, Erik Voskuil, Fabrice Heilig. Isao Yamazaki, Erik Voskuil, Fabrice Heilig (Troisième Ă©dition, nouvelle Ă©dition amĂ©liorĂ©e et augmentĂ©e ed.). Châtillon: OmakĂ© books. p. 9. 461:
Yamauchi infused Nintendo with a unique industrial development process. He instituted three separate research and development units, which competed with one another and aimed for innovation. This system fostered a high degree of both unusual and successful gadgets.
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was released but did not sell well. Nevertheless, Yamauchi said at a press conference that he still had faith in it and that the company would continue developing games for it. In the fiscal year ending 31 March 1995, Nintendo achieved revenues of 416 billion yen.
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and a light gun using solar cells for targets. These electric toys were quite a novelty in the 1960s when most other toys were simple in origin, such as toy blocks or dolls. Eventually, Nintendo succeeded in establishing itself as a major player in the toy market.
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In 1950, Yamauchi's wife Michiko gave birth to their first child, a daughter named YĹŤko. During the next few years, Michiko had several miscarriages and was often ill. In 1957, she gave birth to another daughter, Fujiko and, shortly after, a son named Katsuhito.
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asked Nintendo of America to find a Japanese investor who would keep the club in Seattle. Yamauchi offered to buy the franchise, even though he had never been to a baseball game. Although the owner accepted the offer, then MLB commissioner
373:, the world's biggest manufacturer of playing cards. Upon arriving in Cincinnati, Yamauchi was disappointed to see a small-scale office and factory. This led to the realization that card manufacturing was an extremely limited venture. 1447: 343:
He was the first to introduce the plastic Western playing card into the Japanese market. Western playing cards were still a novelty in Japan and the public associated them with Western-styled gambling games such as
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as possible." Nintendo hence priced the GameCube significantly less expensively than its rivals in the market, although the console's games were priced identically to those designed for the competing systems.
470:. Although the Game & Watch was successful, Yamauchi wanted something that was cheap enough that most could buy it yet unique enough so that it would dominate the market for as long as possible. 381:
playing with a simple extendable claw, something Yokoi made to amuse himself during his break. Yamauchi ordered Yokoi to develop the extendable claw into a proper product. The product was named the
656:, who served as team CEO beginning in 1999. In 2000, the club made its first profit of $ 2.6 million since its acquisition by Yamauchi. Yamauchi never attended a Mariners game in his lifetime. 504:. Yamauchi had displayed from the beginning a knack at identifying good games even though he had never played them, and he continued to do so alone until at least 1994. A 1995 article in 399:
Yamauchi realized that technological breakthroughs in the electronic industry meant that electronics could be incorporated into entertainment products since the prices were decreasing.
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Boyer, Steven. "A Virtual Failure: Evaluating the Success of Nintendos Virtual Boy". Velvet Light Trap.64 (2009): 23–33. ProQuest Research Library. Web. 24 May 2012.
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reported that Yamauchi, though 68 years old, "remains very much in charge" of Nintendo and called him "The most feared and respected man in the videogame industry".
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less than 50% of the vote. After the purchase Yamauchi signed his rights over to Nintendo of America, who would oversee the team on his behalf, such as with
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disrupted his studies. Since he was too young to fight, he was put to work in a military factory. Once the war ended in 1945, Yamauchi went to
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were already selling gaming devices for use with television sets. Yamauchi negotiated a license with Magnavox to sell its game console, the
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and bridge. Most gambling activities were technically illegal by default with only the few legally sanctioned exceptions of horse racing,
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getting the next shipment. Nintendo showed major expansion during this period with new plants, R&D facilities and a partnership with
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On 24 May 2002, Yamauchi stepped down as president of Nintendo and was succeeded by the head of Nintendo's Corporate Planning Division,
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with a fortune at that time estimated at $ 7.8 billion. At the time of his death, Yamauchi was the largest shareholder at Nintendo.
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to study law. He married Michiko Inaba. With the absence of Yamauchi's father, his grandparents met to arrange the marriage.
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failed and brought the company into the brink of bankruptcy. However, one day, Yamauchi spotted a factory engineer named
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Nintendo. He was sent to a preparatory school in Kyoto at age twelve. He planned to study law or engineering, but
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estimated Yamauchi's net worth at $ 2.1 billion; he was the 13th richest person in Japan and the 491st
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did not achieve the same success in the United States, so in 1981 Yamauchi turned to designer
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Yamauchi has been described as a stern man with a single-minded focus on his business.
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On 19 September 2013, aged 85, Yamauchi died at a hospital following complications of
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card-making company that had been active solely in Japan into a multibillion-dollar
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good successor, and in particular wanted to end his career with the launch of the
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to take advantage of the growing American arcade market. He hired his son-in-law
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Michiko Inaba died on 29 July 2012, aged 82. Yamauchi's daughter YĹŤko married
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in Japan, which was followed by several revisions and updates of this series.
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and became the chairman. He then decided to travel to the U.S. to visit the
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Playing to Wiin: Nintendo and the Video Game Industry's Greatest Comeback
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and would play cards with Nintendo employees at parties. He was ranked a
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Nobuhiro Kubo; Edmund Klamann; Robert Birsel (19 September 2013).
260:. During his 53-year tenure, Yamauchi transformed Nintendo from a 1304: 1181: 769:"Hiroshi Yamauchi: The Mystery Man Who Saved Baseball in Seattle" 353: 818: 816: 430:
to head the new American operation. Their Japanese hits such as
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In 1948, Yamauchi's grandfather and president of Nintendo,
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ClassicGaming.com – Hiroshi Yamauchi Retires From Nintendo
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of the Hiroshi Yamauchi interview at Nikkei Business Daily
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and global conglomerate. He was the great-grandson of
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was a Japanese businessman and the third president of
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Retrieved on 19 September 2013. 795:"Hiroshi Yamauchi, Mariners owner, dies at 85" 239: 2401: 1666: 1202:"NCL President Yamauchi on GameCube, Post E3" 1647:official website of Yamauchi's family office 1482: 1431: 1297: 960: 958: 956: 954: 952: 870: 868: 559: 2408: 2394: 1673: 1659: 1532:"Nintendo's Hiroshi Yamauchi dies aged 85" 1523: 40: 1483:Gorges, Florent; Gorges, Florent (2017). 1281:"IR Information : Stock Information" 1153: 1151: 1117: 1115: 1094:"History of Nintendo on Nintendoland.com" 2125:Entertainment Planning & Development 1507: 1179:"Nintendo President to Retire in 2000". 949: 865: 2374:Symphonic Legends – Music from Nintendo 964: 186: 1945; died 2012) 2489: 1529: 1413:"Hiroshi Yamauchi on Nintendoland.com" 1148: 1112: 997: 718:"Wife of Mariners owner Yamauchi dies" 684: 422:Yamauchi had Nintendo expand into the 250:, 7 November 1927 – 19 September 2013) 2389: 1654: 1330: 1324: 1139: 1000:"Postscript: The Man Behind Nintendo" 715: 2502:21st-century Japanese businesspeople 2497:20th-century Japanese businesspeople 1508:Einstein, David (22 November 2000). 1199: 1025: 78:25 April 1949 â€“ 24 May 2002 1530:Irvine, Chris (19 September 2013). 1389:. 21 September 2013. Archived from 1032:The Ultimate History of Video Games 998:Parkin, Simon (20 September 2013). 495:Super Nintendo Entertainment System 489:Super Nintendo Entertainment System 13: 2532:Japanese video game businesspeople 1331:Sloan, Daniel (15 February 2001). 1298:Winterhalter, Ryan (20 May 2010). 965:Pollack, Andrew (26 August 1996). 371:United States Playing Card Company 315: 14: 2578: 1631: (archived 1 November 2002) ( 1572: 1450:from the original on 12 June 2024 1437: 1158:"75 Power Players: The Emperor". 931:"Hiroshi Yamauchi on n-sider.com" 627:Ownership of the Seattle Mariners 415:employees, Nintendo launched the 2363:Intellectual property protection 1579: 1510:"Hiroshi Yamauchi at Forbes.com" 1123:"A Portrait of Hiroshi Yamauchi" 824:"Hiroshi Yamauchi at Forbes.com" 575: 395:Beginning of the electronics era 16:Japanese businessman (1927–2013) 2130:Platform Technology Development 1550: 1501: 1476: 1462: 1405: 1379: 1353: 1291: 1273: 1254:Lucas M. Thomas (24 May 2012). 1247: 1219: 1193: 1172: 1019: 860:was estimated at $ 7.8 billion. 685:Femmel, Kevin (1 August 2012). 572:, a museum of poetry in Kyoto. 326: 183: 2517:Deaths from pneumonia in Japan 1438:Yarwood, Jack (12 June 2024). 894: 787: 761: 735: 709: 678: 521: 274:Seattle Mariners baseball team 31: 1: 2154:Nintendo La Rivista Ufficiale 716:Thiel, Art (14 August 2012). 671: 619:at Go, roughly equivalent to 480:Nintendo Entertainment System 474:Nintendo Entertainment System 294: 47: 2562:20th-century philanthropists 2537:Major League Baseball owners 2240:Nintendo World Championships 1680: 1645:Yamauchi No.10 Family Office 552:apart from its competitors. 458:, which became a smash hit. 7: 1189:. October 1997. p. 32. 1135:. 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Archived from 682: 633:Seattle Mariners 468:Game & Watch 452:'s pet project, 450:Shigeru Miyamoto 409:Magnavox Odyssey 251: 249: 247:Yamauchi Hiroshi 243: 242: 235:Hiroshi Yamauchi 220:and chairman of 187: 185: 148: 146: 125: 123: 111:Personal details 97: 85: 76: 49: 44: 34: 25:Hiroshi Yamauchi 21: 20: 2582: 2581: 2577: 2576: 2575: 2573: 2572: 2571: 2542:Nintendo people 2487: 2486: 2485: 2480: 2473: 2461: 2454: 2447: 2440: 2433: 2425: 2419: 2418: 2414: 2384: 2379: 2318: 2314:Nintendo Museum 2302: 2286: 2253: 2230:Nintendo Direct 2194: 2134: 2111: 2063: 2032: 1981: 1952:Hirokazu Tanaka 1942:Masayuki Uemura 1925: 1881:Hiroyuki Kimura 1856:Hiroji Kiyotake 1826:Akito Nakatsuka 1806:Yoshio Sakamoto 1773: 1738: 1684: 1679: 1629:Wayback Machine 1585: 1580: 1578: 1575: 1570: 1569: 1556: 1555: 1551: 1541: 1539: 1528: 1524: 1514: 1512: 1506: 1502: 1495: 1481: 1477: 1468: 1467: 1463: 1453: 1451: 1436: 1432: 1422: 1420: 1419:on 8 March 2008 1411: 1410: 1406: 1396: 1394: 1385: 1384: 1380: 1370: 1368: 1359: 1358: 1354: 1347: 1339:. p. 182. 1329: 1325: 1315: 1313: 1312:on 21 July 2011 1296: 1292: 1279: 1278: 1274: 1264: 1262: 1252: 1248: 1238: 1236: 1225: 1224: 1220: 1210: 1208: 1198: 1194: 1178: 1177: 1173: 1161:Next Generation 1157: 1156: 1149: 1144: 1140: 1131:. 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1853: 1851:Kenji Yamamoto 1848: 1846:Satoru Shibata 1843: 1841:Kenichi Sugino 1838: 1833: 1831:Kensuke Tanabe 1828: 1823: 1821:Takashi Tezuka 1818: 1813: 1808: 1803: 1798: 1792: 1790: 1783: 1779: 1778: 1775: 1774: 1772: 1771: 1770:(2019–present) 1765: 1759: 1753: 1750:Minoru Arakawa 1746: 1744: 1740: 1739: 1737: 1736: 1735:(2018–present) 1730: 1724: 1718: 1712: 1709:Sekiryo Kaneda 1706: 1699: 1697: 1690: 1686: 1685: 1678: 1677: 1670: 1663: 1655: 1649: 1648: 1642: 1636: 1622: 1616: 1612:'s article on 1607: 1601: 1591: 1590: 1574: 1573:External links 1571: 1568: 1567: 1549: 1522: 1500: 1493: 1475: 1472:. 7 July 2020. 1461: 1444:Time Extension 1430: 1404: 1378: 1352: 1345: 1323: 1290: 1272: 1246: 1218: 1192: 1171: 1147: 1138: 1111: 1080: 1048: 1041: 1018: 1005:The New Yorker 985: 948: 909: 893: 864: 837: 812: 786: 760: 734: 708: 676: 675: 673: 670: 661: 658: 654:Howard Lincoln 628: 625: 586:Minoru Arakawa 577: 574: 561: 558: 545:Main article: 542: 539: 526:Main article: 523: 520: 493:Main article: 490: 487: 478:Main article: 475: 472: 428:Minoru Arakawa 396: 393: 333:Sekiryo Kaneda 328: 325: 317: 314: 296: 293: 230: 229: 226: 225: 215: 211: 210: 205: 199: 198: 195: 191: 190: 179: 175: 172: 171: 169: 165: 164: 159: 155: 154: 147:(aged 85) 140: 136: 135: 117: 113: 112: 108: 107: 104: 103: 98: 92: 91: 89:Sekiryo Kaneda 86: 80: 79: 69: 68: 57: 56: 53: 52: 45: 37: 36: 28: 27: 24: 15: 9: 6: 4: 3: 2: 2579: 2568: 2565: 2563: 2560: 2558: 2555: 2553: 2550: 2548: 2545: 2543: 2540: 2538: 2535: 2533: 2530: 2528: 2525: 2523: 2520: 2518: 2515: 2513: 2510: 2508: 2505: 2503: 2500: 2498: 2495: 2494: 2492: 2476: 2472: 2468: 2464: 2460: 2457: 2453: 2450: 2446: 2443: 2439: 2436: 2432: 2431: 2428: 2423: 2411: 2406: 2404: 2399: 2397: 2392: 2391: 2388: 2376: 2375: 2371: 2369: 2366: 2364: 2361: 2357: 2354: 2352: 2349: 2348: 2347: 2344: 2340: 2337: 2336: 2335: 2332: 2331: 2329: 2325: 2315: 2312: 2311: 2309: 2305: 2299: 2296: 2295: 2293: 2289: 2283: 2280: 2278: 2275: 2273: 2270: 2269: 2267: 2263: 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Reuters 727:8 January 701:8 January 666:pneumonia 607:, though 218:President 162:Pneumonia 74:In office 62:President 46:Yamauchi 2368:Bergsala 2307:Upcoming 2211:Classic 2072:Services 2018:Consoles 1991:Products 1682:Nintendo 1538:. 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Index


President
Nintendo
Sekiryo Kaneda
Satoru Iwata
Kyoto
Empire of Japan
SakyĹŤ-ku, Kyoto
Pneumonia
Alma mater
Waseda University
President
Nintendo
Nintendo
Satoru Iwata
hanafuda
video game publisher
Fusajiro Yamauchi
Seattle Mariners baseball team
Forbes
richest in the world
Japan's wealthiest person
Kyoto
World War II
Waseda University
History of Nintendo
Sekiryo Kaneda
Waseda University
poker
pachinko

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