481:; it was reviewed by two reviewers: Klaus Trafford and Michael Anton. Trafford praised the game's "many mysteries" and puzzles, as well as its 'intuitive' inputs and UI, expressing that "When you type , you can edit individual letters without having to retype the whole thing. re-input previous commands and click important words", and particularly praised
34:
292:
The player must collect five crystal shards to defeat the malevolent god Kal; using doors in the
Hawthorne Mansion, they may travel to different time periods, each with their respective shard. The five time periods can be accessed in any order, and each time period has a unique musical accompaniment.
226:
that is rumoured to be haunted, and previous residents supposedly went insane after living there. The player takes the role of an employee of the agency, and arrives at the house to inspect and clean it. The house was built on the site where a 15th century castle once stood, and in the 1920s a
548:
music as being a detriment to the game's otherwise "eerie" atmosphere, expressing that the music quality deteriorated as part of porting the game from Amiga to DOS, and stated that "the translation to PC is sometimes so badly done, that it's genuinely horrible." Anton praised
408:
an overall score of 82%, noting its fantasy setting as 'dated' but "fun", expressing that "Admittedly, old ruins, strange dimensions and broken rocks are nothing new in adventure games, but the story is full of fantasy, has atmosphere and is fun."
235:
god Kal, a malevolent god that has been asleep for eons. The protagonist must continue Jugger's work to stop Kal from waking and returning to Earth, bringing about the end of the world. Doors in the house allow the protagonist to
230:
In the midst of cleaning the house, a parcel arrives to the house addressed to Jugger, that has been in transit for 70 years. It contains Jugger's diary, which contains research about a cult that worships the
288:
is the addition of an auto-mapping feature. In dialogue, key phrases/topics can be clicked to ask characters for further information, or interact with objects, i.e. inspecting an object for further detail.
328:, including a replica of Owen Jugger's diary, a letter detailing the significance of the crystal shards and the awakening of Kal, and a replica crystal shard. These feelies serve as a form of
519:
music: every world has a different soundtrack, but tracks feel indistinct from one another. In addition, only two tracks are memorable." In his conclusion, Trafford summarised
284:
has a grid of icons for common commands, i.e. ascending or descending stairs and picking up items, and these icons can be clicked to input them. Also exclusive to
553:"especially intuitive" controls, and stated that "for a text adventure it's essentially very good", but noted that he was "irritated" by certain aspects of
511:
writing as "casual" and "not as serious as its predecessors", something that they note as a detriment to the game's "eerie" atmosphere. Trafford criticizes
495:, particularly citing its "evidently" improved graphics; Trafford also praised its "great" gameplay & "very extensive" parser, and expressed that
916:
941:
936:
926:
911:
901:
736:
931:
906:
876:
896:
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mine, a 19th century ship in the midst of battle, and far in the future. To defeat Kal, the protagonist must recover five
921:
881:
856:
277:
946:
886:
701:
256:
shards from five different periods in history, in addendum to a sixth shard included with Jugger's parcel.
891:
729:
227:
scientist named Owen Jugger lived in and studied the house and its haunted past, and then abruptly died.
540:
861:
523:
as a "superb German language graphics-accompanied text adventure game that has definitely earned the
827:
469:
388:
149:
280:, while interactions with objects are inputted using text commands. In addendum to text commands,
608:
640:
722:
441:
UI, noting the compass as 'convenient' and automapping to be "very good", furthermore calling
68:
866:
337:
56:
44:
8:
684:
418:
265:
175:
139:
98:
871:
834:
777:
561:'feels dated', stating that "the adventure game genre has developed considerably since
110:
659:
305:
183:
88:
78:
49:
445:
controls 'user-friendly', and noting its text input as "much easier to edit than in
770:
134:
429:
music as "harmonious", however they express that in the absence of sound effects,
343:
A sequel to Hexuma was announced to be in development as of
December 1992, titled
304:
is the finale of a trilogy of text adventure games about time travel by developer
795:
516:
329:
200:
103:
33:
695:
332:
as they are referenced in the game and required for puzzles. The DOS version of
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745:
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61:
763:
325:
249:
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690:
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to be a 'complete experience', stating that "So what's missing in
272:
has over 120 pictures of various locations to accompany the text.
253:
198:
is the last entry in a text adventure trilogy; it is preceded by
714:
222:
has recently acquired
Hawthorne Mansion: a house on an English
706:
421:
games, "the textbox manages to avoid looking ugly and grey".
187:
115:
538:, criticising its "unoriginal" gameplay and comparing it to
433:
feelies provide the atmosphere that sound effects would.
191:
119:
477:
an overall score of 9.8 out of 12, labelling it as an
417:'bright' graphics and noted that in contrast to other
569:
unfortunately arrives too late to be revolutionary."
276:
backgrounds can be interacted with in the style of a
449:." Amiga Joker concludes their review by expressing
639:Trafford, Klaus; Anton, Michael (November 1992).
848:
658:Trafford, Klaus; Hink, Antje (December 1992).
485:auto-mapping feature. Trafford expressed that
730:
638:
461:there's basically nothing missing, but maybe
657:
737:
723:
662:[A Family Business With A Future]
606:
515:soundtrack, stating that "Not so great is
32:
557:gameplay. Anton furthermore remarks that
503:, stating that "the common commands from
651:
602:
600:
598:
596:
594:
592:
590:
588:
586:
584:
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465:is missing – in your game collection!"
849:
345:Hexuma 2: Dämmerung auf der Höhlenwelt
917:Video games scored by Chris Huelsbeck
718:
634:
632:
630:
628:
626:
624:
622:
507:have been optimised." Trafford notes
942:Video games with historical settings
607:Nettelbeck, Joachim (October 1992).
579:
349:Hexuma 2: Twilight in the Cave World
937:Video games set in the 19th century
927:Video games set in medieval England
358:
13:
670:. Tronic Verlag. pp. 154–155.
619:
14:
958:
744:
678:
660:"Familienunternehmen mit Zukunft"
240:to different points in time: the
912:Video games developed in Germany
902:Video games about the paranormal
647:. Tronic Verlag. pp. 48–49.
296:
1:
932:Video games set in prehistory
907:Video games about time travel
572:
877:Europe-exclusive video games
702:Interactive Fiction Database
643:[The Eerie Voyage].
354:
7:
897:Video games about dinosaurs
615:. Joker Verlag. p. 14.
259:
10:
963:
922:Video games set in England
541:House II: The Second Story
404:gave the Amiga version of
178:game published in 1992 by
882:Single-player video games
857:1990s interactive fiction
819:
787:
752:
371:
368:
278:point and click adventure
145:
133:
125:
109:
97:
87:
77:
67:
55:
43:
31:
26:
668:Aktueller Software Markt
645:Aktueller Software Markt
473:gave the DOS version of
470:Aktueller Software Markt
389:Aktueller Software Markt
268:, which have no images,
165:Hexuma: Das Auge des Kal
641:"Die Unheimliche Reise"
499:is more intuitive than
264:In contrast to classic
213:
162:, alternatively titled
711:at Amiga Hall of Light
171:Hexuma: The Eye of Kal
534:was more critical of
947:Weltenschmiede games
887:Software 2000 games
788:Interactive fiction
544:. Anton criticised
530:Michael Anton from
365:
186:, and released for
140:Interactive fiction
73:Andreas Niedermeier
892:Video game sequels
778:Pizza Connection 2
363:
83:The Pixlers Studio
844:
843:
398:
397:
324:was bundled with
182:and developed by
155:
154:
954:
862:1992 video games
764:Pizza Connection
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732:
725:
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672:
671:
665:
655:
649:
648:
636:
617:
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604:
517:Chris HĂĽlsbeck's
366:
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36:
24:
23:
962:
961:
957:
956:
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847:
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796:Das Stundenglas
783:
771:Pizza Syndicate
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605:
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399:
361:
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330:copy protection
314:Das Stundenglas
312:is preceded by
299:
266:text adventures
262:
216:
201:Das Stundenglas
39:
22:
21:1992 video game
19:
18:1992 video game
12:
11:
5:
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803:Die Kathedrale
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680:
679:External links
677:
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577:
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574:
571:
563:Die Kathedrale
505:Die Kathedrale
501:Die Kathedrale
492:Die Kathedrale
489:improves upon
447:Die Kathedrale
419:text adventure
396:
395:
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384:
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359:
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318:Die Kathedrale
306:Weltenschmiede
298:
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215:
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207:Die Kathedrale
184:Weltenschmiede
176:text adventure
174:) is a German
153:
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104:Chris HĂĽlsbeck
101:
95:
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53:
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50:Weltenschmiede
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3:
2:
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746:Software 2000
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364:Review scores
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220:estate agency
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180:Software 2000
177:
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167:
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150:Single-player
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72:
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69:Programmer(s)
66:
63:
62:Software 2000
60:
58:
54:
51:
48:
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42:
35:
30:
25:
16:
833:
826:
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394:9.8/12 (DOS)
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156:
93:Harald Evers
57:Publisher(s)
45:Developer(s)
15:
867:Amiga games
828:Exploration
820:Other games
613:Amiga Joker
457:? Well, in
435:Amiga Joker
423:Amiga Joker
411:Amiga Joker
402:Amiga Joker
382:82% (Amiga)
378:Amiga Joker
369:Publication
316:(1990) and
297:Development
238:time travel
204:(1990) and
111:Platform(s)
99:Composer(s)
851:Categories
573:References
347:(English:
340:graphics.
168:(English:
872:DOS games
691:MobyGames
360:Reception
355:Reception
244:Era, the
233:eponymous
89:Writer(s)
79:Artist(s)
609:"Hexuma"
555:Hexuma's
551:Hexuma's
546:Hexuma's
513:Hexuma's
509:Hexuma's
483:Hexuma's
443:Hexuma's
439:Hexuma's
437:praises
431:Hexuma's
427:Hexuma's
425:praises
415:Hexuma's
413:praised
320:(1991).
274:Hexuma's
260:Gameplay
250:medieval
242:Mesozoic
210:(1991).
135:Genre(s)
700:in the
527:star."
525:ASM Hit
479:ASM Hit
326:feelies
254:crystal
246:ice age
146:Mode(s)
126:Release
38:Box art
810:Hexuma
708:Hexuma
697:Hexuma
686:Hexuma
567:Hexuma
559:Hexuma
536:Hexuma
521:Hexuma
497:Hexuma
487:Hexuma
475:Hexuma
463:Hexuma
459:Hexuma
455:Hexuma
451:Hexuma
406:Hexuma
334:Hexuma
322:Hexuma
310:Hexuma
302:Hexuma
286:Hexuma
282:Hexuma
270:Hexuma
196:Hexuma
159:Hexuma
27:Hexuma
835:Swing
756:games
754:Pizza
664:(PDF)
372:Score
336:uses
188:Amiga
116:Amiga
248:, a
224:moor
214:Plot
190:and
129:1992
689:at
532:ASM
351:).
338:VGA
218:An
192:DOS
120:DOS
853::
666:.
621:^
611:.
581:^
565:–
308:;
194:.
118:,
738:e
731:t
724:v
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