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a weird mix of sci-fi, Japanese culture and superheroes, but it seems perfectly suited to the game...full of action and variety." Levi
Buchanan, one of the magazine's reviewers, asserted that the game "radiates personality", while GamePro centered its opinion of the game as very quirky. IGN echoed these sentiments, stating that the plot seemed "completely nuts... somehow fits together to make a highly entertaining and original game." The soundtrack—"always a Konami hallmark"—was received well, with critics identifying "that peculiar mix of synthesizer music and old-fashioned shamisen, koto and drum music". Nintendo specifically praised "subtle transitions from day to night and back again." Schneider also singled out the Underworld dungeon's theme for praise, remarking that it suited the
523:. Two players can play the game simultaneously, though they must both be visible on screen—one player cannot advance if the other runs in a different direction. In each stage, a bar at the bottom of the screen displays information concerning character health, weapon equipped, lives remaining, and time of day. If a character is touched or attacked by a monster, a health bar is reduced from a total of three. If all bars disappear, the player loses a life and must restart the stage. The game ends if all lives are lost, at which point it reverts to the beginning or the last point at which the player saved his or her progress with a
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enemy health, and ammunition are displayed in the cockpit. If the player's robot runs out of health, the game restarts at the beginning of the battle. To avoid this scenario, players can throw a baton to the other friendly robot; if it hits its mark, player perspective changes to the new robot who has his or her own health count. In two-player mode, one player waits while the other fights, and comes into play if the baton is passed. The penultimate conflict in the game is an Impact battle, and after winning a final fight in the normal side-scrolling mode the player can witness the ending of the game.
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stage's unique theme slows down and segues into a night theme particular to all levels in a world map. As morning approaches, the evening song fades as the stage's normal theme resumes. In settlements, night themes maintain the arrangement of the day theme, albeit with softer tones and instruments. Music also changes within dungeons, usually becoming faster-paced as players advance. One composer regretted that the space limitations of a
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sequences...backdrops of glimmering water...and...translucent spirits". Canter agreed that while they "don't set a new standard, but there are some nice visual touches". GamePro and IGN agreed that enemy design was generally less impressive, excepting the boss characters and Impact robots. David Canter disagreed, citing "castle bosses, such as the screen-filling skeleton" as "especially eye-pleasing".
519:, who are stronger than most enemies. Players can run, jump, attack with weapons, and use various special abilities to reach the end of levels and gain entry passes. Four characters with three uniforms are available for play, including Goemon, Ebisumaru, Sasuke, and Yae. Characters can be changed in cities or in stages through portals to an interdimensional
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Several reviewers reiterated concerns over the previous game that the overt
Japanese setting and humor might alienate North American fans. One reviewer suggested the game for fans "capable of overlooking some of the games' more inscrutable cultural references." Nintendo Power wrote that "the story is
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system received much fanfare; GamePro stated that it made the game "more exciting than any old 2D scrollers." Nintendo noted that the game looks "more realistic than any 16-bit platformer, but...plays just like one". The presence of a cooperative mode for two players was considered a huge improvement
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Goemon and his friends must stop
Ebisumaru's descendant Bismaru, who plans to use one of the Old Wise Man's inventions in order to unleash another disaster. Specifically, the Old Wise Man (who has appeared in every game in the series) has created a "ghost return machine" that can bring the dead back
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were solved by the switch to the side-scrolling genre. Peer
Schneider of IGN celebrated the game's non-linear puzzle elements and quests, which made the game require more than a day to complete. GamePro noted that these quests still took place in completed stages, lending little added appeal. While
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Goemon and
Ebisumaru then, will travel around five different worlds, starting from Edo. In the local town, "Lost'n Town", Sasuke will join them. Later they will reach the Edo Castle, where they will try to save Omitsu, the King and his daughter from the robot Impact, himself. As they realize Impact
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named Suzaku, who assists Goemon and his friends with information. For battles with large foes, characters pilot the giant robots Impact and Miss Impact, created by the Wise Man to resemble Goemon and Omitsu. Finally, in every town, starting at Ryo, there is a fortune teller called Plasma. He gives
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The quirky story highlights Goemon's quest to stop the evil
Bismaru, who has stolen Wise Man's resurrection machine. Goemon and his friends must journey through five worlds to battle the revived Dochuki, prince of the underworld, and destroy the captured device. Each world is designed with Japanese
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A new neutral character appears, a mysterious female ghost named Susaku, who tells Goemon where
Bismaru escaped: Mafu Island, an island full of undead, creepy ghost creatures in middle of the lava. In the local town, Goemon meets the Wise Man again, who reveals Bismaru's plan of returning the evil
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All in all, this title is a solid, challenging 2-D action/platform game for a system that is woefully short on the genre... Challenging game play, above average visuals and a humorous Far
Eastern-flavored story line and laugh-out-loud funny character conversations (and the strangest game continue
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in the opening and ending scenes was left in. A team of five composers created the game's main soundtrack, each personally writing several demos and arranging finished pieces. The music of nearly all stages changes in response to the day and night system of gameplay. In normal stages, at night a
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After the game is completed, Wise Man calls Goemon's gang to thank and tell them that he invented a new and more powerful machine to resurrect the dead, again. Suddenly, a baby appears from nowhere, and
Ebisumaru claims that it's from him. Bismaru appears and tries to kidnap the new ghost return
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robots. These conflicts pitch the player, controlling the robots Impact and Lady Impact, against a villain and his or her robot of choice. From the perspective of a cockpit behind Impact's eyes, players can punch, kick, grab, or fire nasal and beam weaponry at an enemy robot. Measures of health,
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s graphics impressed critics. Schneider wrote that they seemed "right out of a
Kurosawa movie, complete with both Buddhist and Shinto architecture, temples, shrines, tombstones, cogs, mills, giant frogs, statues and more". Nintendo lauded the special effects, including "artfully composed cinema
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Goemon and his friends manage to get to the Underworld, where undead and ghost creatures reside, and destroy Wise Man's Machine in the Underworld Castle. Unable to stop Bismaru again, Susaku appears to give Goemon directions. This time, the scenario takes places in a Floating Island in the sky.
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Eventually, Goemon and allies reach Tortoise Island and find their final partner, Yae, who provides Sasuke with a "diving device". The team follows Bismaru to the second castle, which contains several underwater levels. After defeating Bismaru's robot, Bismaru turns to disappear again.
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for a festival. Scripted events relating to the game's storyline also take place in dwellings, and occur elsewhere before characters assault dungeons or after these special stages have been completed. The successful infiltration of a dungeon often leads to a battle between three giant
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The final castle, "Dream Castle", is a combination of the four previous castles, where the gang will find Susaku kidnapped by Dochuki, threatening to kill her if they don't give him the container. Goemon does so, having no option, and Dochuki breaks it with his hands.
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games, the side-scrolling system was lauded by reviewers, who also praised the two-player cooperative mode. The game's vibrant graphics and musical score earned high marks as well. Reviewers have considered it one of the best side-scrollers for the Nintendo 64.
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Impact and Dochuki's evil ghost-robot get into a fight. Eventually, Impact wins, and what appears to be the final encounter is a fight between Dochuki and Goemon. After being defeated, Dochuki shows his real form, a giant wolf which spits poisonous gas.
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to life. Bismaru is attempting to create an army of undead creatures for her master, Dochuki, the master of the underworld. Enemies like ghosts, skeletons, and creatures from Japanese folklore have been unleashed and must be stopped.
877:'s musical style by integrating modern synthesizers and traditional Japanese instruments. The game features two musical numbers: "SMILE AGAIN", a rock theme song, and "DOUBLE IMPACT", an updated version of "I Am Impact" from
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games, and experimented with the series formula by revising Goemon's appearance, using futuristic settings, and employing a more serious tone. The medieval, quirky, Japanese themes were revived on June 23, 2005 with
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s theme song. These performances were inexplicably cut from the North American and European releases of the game, leaving the title screen silent and eliminating the Impact battle preparation sequence. Japanese
477:. Completing a dungeon allows travel to a new world map, but the player must collect several entry passes to gain access to these structures. Passes are rewarded for completing stages and performing tasks for
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Two thirty-second samples of the music of the second dungeon, representative of the soundtrack's integration of modern and traditional instruments and musical transition as the player progresses through a
755:, where children flocked to play them. News of an English translation and North American release was first provided by a Konami employee in September 1998, and the finished game appeared at the 1999
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would preclude the appearance of night themes on an official release, and stated that timing the musical changes for the system was a difficult process. Yet another spoke on the style of
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as the ultimate ninja, he can attack enemies with a decorative paddle, a magic megaphone that causes his shouts to turn to stone, and stomach gas. Yae is a green-haired female ninja, or
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upon which several circles are placed indicating stages. Players must complete certain stages to open up paths to others, and each world map generally features one town and one
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Nintendo Power applauded the precise play control, GamePro argued that it could have been slackened somewhat. Canter countered, "control is responsive. A good thing, too, as
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Two thirty-second samples, one featured in day and one in night, of Creep Village's music. The instrumentation and arrangement changes to a soft sound in night, and features
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games, the plot is wacky and lighthearted. Nintendo wrote that Goemon seems "at ease roaming a medieval Japan bustling with robots, DJs, space ships and extra-hold mousse".
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Dochuki is beaten and tries to escapes, as there is no container to catch him, but Ebisumaru "farts" and kills Dochuki's spirit, as Ebisumaru's gas mixed with the spirit.
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IGN summarized, "two-player co-op, 2D gameplay with 3D graphics, and excellent music make this a much better game than the first N64 Mystical Ninja installment."
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971:. Critics enjoyed the "simple, yet enjoyable platform gameplay", specifically citing Castlevania overtones and fresh, varied level design as strong points. The
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1141:. Motivated to promote a series "that's never quite received the recognition it deserves here ", Working Designs demonstrated the game in its booth at
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is a bit of a let down...a good attempt at an old-school 2D platformer, but...falls short in many ways." Nintendo's online review concluded that "
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king Dochuki to the human world again. The gang must head to the third castle just to realize that it's too late, and Dochuki is already alive.
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quickly becomes challenging... The only problem with control occurs when playing as the mermaid...maneuvering a beached whale might be easier."
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canceled the game's release due to subpar graphics. While Goemon ceased to appear on home consoles in 2001, Konami continued to release
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said the "ability to control four diverse characters gives the game a nice touch of variety". The camera issues found in
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over the game's predecessor, and brought back memories of "classic Nintendo and Konami sidescrollers." David Canter of
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predecessors, certain non-linear elements exist—such as a secret village and multiple paths through a world map.
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was hypnotized by Bismaru, the princess of Edo reveals that Bismaru was attempting to reach some island.
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A few songs from earlier titles appear, including Bismaru's theme and the ending music introduced in
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syndrome—the disease most dreaded by composers wherein all the songs one writes are Japanese-style.
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reviewed the Nintendo 64 version of the game, rating it three stars out of five, and stated that "
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The game was received well, with more than 160,000 copies sold worldwide. Reminiscent of older,
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sold over 160,000 copies worldwide and received favorable reviews, earning an 8 out of 10 at
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for entry passes. For example, the character Sasuke must help a man in Spook Village set off
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released on December 21, 2000, and other PlayStation games in 2001. The now-defunct company
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1994:"Ready, Set, Goemon! Working Designs To Bring Mystical Ninja Goemon Back To North America!"
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game to date that has been translated to English and released overseas. The next and final
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Neutral characters include the Wise Man, Omitsu, Edo's Lord, Princess Yuki, and a young
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machine again, but the baby accidentally presses the machine's self-destruct button.
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remained on the studio's release list until its closing in 2005; it is rumored that
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style of the stage well. The sound effects of the game mirrored ones used in 16-bit
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The protagonist Goemon moving horizontally through a three-dimensional landscape
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1746:"Ganbare Goemon ~Deroderodochu Obake Tenkomori~ Original Game Soundtrack"
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screen to date), make this game the best 2-D platform game for Nintendo.
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series, shows that not every game needs to be in full 3D to be fun."
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the player hints as to the location of every entry pass in the area.
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and its PlayStation counterpart were both shown to fans at the 1998
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emerges as a much better game than its predecessor - and, like the
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Canter, David (1999-08-24). "Goemon's Great Adventure by Konami".
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is an excellent example of how fun good ol' platformers can be."
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Nintendo Power April 1999 (Feature on Goemon's Great Adventure)
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Nintendo Power April 1999 (Review of Goemon's Great Adventure)
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Susaku also gives Goemon a container to catch Dochuki's soul.
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in a stage's background will similarly emulate the hues of a
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Ganbare Goemon Kirakira Dōchū: Boku ga Dancer ni Natta Wake
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Ganbare Goemon Kirakira Dōchū: Boku ga Dancer ni Natta Wake
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in North America; this title was kept in some form for the
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Ganbare Goemon: Kuru Nara Koi! Ayashige Ikka no Kuroi Kage
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Ganbare Goemon 3: Shishi Jūrokubē no Karakuri Manjigatame
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Ganbare Goemon 3: Shishijūrokubē no Karakuri Manji Gatame
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881:. Two performers from that game returned for its sequel;
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527:. Defeated monsters sometimes leave behind dumplings and
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Ganbare Goemon: Tōkai Dōchū Ōedo Tengu ri Kaeshi no Maki
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series released in North America and Europe, following
1525:"Hardcore Gaming 101: Mystical Ninja / Ganbare Goemon"
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And thanks to this project, I've come down with the
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Japan, featuring forests, mountains, dwellings, and
636:are Bismaru and Dochuki. Bismaru, a cross-dressing
345:on December 23, 1998. It is the fourth game in the
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1290:"Nintendo.com Review of Goemon's Great Adventure"
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1034:. He also regretted that the miniature games (
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1581:"Tokyo Game Show '98, New Title Announcement"
503:designed with Japanese themes and a touch of
2290:Ganbare Goemon 2: Kiteretsu Shōgun McGuiness
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838:"Palace of the Sea Goddess, Life on Turtle"
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1481:. Vol. 119. Nintendo. pp. 52–60.
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737:would premiere on December 23, 1998, and
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106:Learn how and when to remove this message
2424:Tōkai Dōchū Ōedo Tengu ri Kaeshi no Maki
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940:'s catalogue in a few songs. A 68-track
495:takes place in a fantastical version of
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1438:. Vol. 119. Nintendo. p. 117.
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740:Ganbare Goemon: Tengu-tou no Gyakushuu!
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1550:"Konami and Goemon's Three Title Sale"
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2015:
1500:"Goemon's Great Adventure (preview)"
44:adding citations to reliable sources
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1693:"Mystical Ninja 2: starring Goemon"
1477:Nintendo Power Staff (April 1999).
1434:Nintendo Power Staff (April 1999).
604:with blue, bushy hair who wields a
423:more closely resembles that of the
147:Konami Computer Entertainment Osaka
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1840:"Goemon's Great Adventure Reviews"
1811:"Review: Goemon's Great Adventure"
1639:"Review: Goemon's Great Adventure"
1393:"Nintendo 64 Best Selling Ranking"
1363:"Review: Goemon's Great Adventure"
885:voiced "I Am Impact"'s music with
861:Problems playing these files? See
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14:
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769:Mystical Ninja 2: Starring Goemon
565:to recover strength, and perform
1963:"Bouken Jidai Katsugeki: Goemon"
1775:"Goemon's Great Adventure (N64)"
1024:would have benefitted from more
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330:Mystical Ninja 2 Starring Goemon
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31:needs additional citations for
2534:Video games developed in Japan
2396:Mystical Ninja Starring Goemon
2311:Mystical Ninja Starring Goemon
1612:"TGS: Feudal Japan Parties In"
1361:Schneider, Peer (1999-10-12).
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1020:IGN's Schneider remarked that
983:Mystical Ninja Starring Goemon
879:Mystical Ninja Starring Goemon
612:and a love of food. Idolizing
481:in cities. Though the game is
443:and frequently wind along the
436:Mystical Ninja Starring Goemon
354:Mystical Ninja Starring Goemon
1:
2105:Peer Schneider (2005-07-08).
1397:Shrine of Data Sales Database
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1118:Bouken Jidai Katsugeki Goemon
1013:games, although increased in
757:Electronic Entertainment Expo
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469:series. The game begins on a
365:, it returns the series to a
2417:Seikūshi Dynamites Arawaru!!
2357:Bōken Jidai Katsugeki Goemon
2283:Legend of the Mystical Ninja
2029:. 2002-06-01. Archived from
2000:. 2002-05-22. Archived from
1589:. 1998-10-01. Archived from
1558:. 1997-07-29. Archived from
1399:. 1997-11-05. Archived from
1097:game for the Nintendo 64 is
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813:"Without Relying on the Map"
711:Konami heavily promoted the
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2350:Ayashige Ikka no Kuroi Kage
1463:The San Diego Union-Tribune
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1028:elements as exemplified in
978:The San Diego Union-Tribune
632:and bombs. The villains of
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2544:Side-scrolling platformers
2539:Video games set in castles
2371:Goemon: Shin Sedai Shūmei!
2179:"Goemon's Great Adventure"
1666:"Goemon's Great Adventure"
1298:. Nintendo. Archived from
1080:
460:Klonoa: Door To Phantomile
415:in which players navigate
337:developed and released by
55:"Goemon's Great Adventure"
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1777:. 1up.com. Archived from
1527:. Gamespy. Archived from
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2318:Goemon's Great Adventure
2168:Goemon's Great Adventure
1935:IGN Staff (1999-10-21).
1255:Goemon's Great Adventure
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1133:to English audiences as
1100:Goemon Mononoke Sugoroku
1087:Goemon's Great Adventure
1071:Goemon's Great Adventure
1055:Goemon's Great Adventure
1022:Goemon's Great Adventure
989:Goemon's Great Adventure
953:Goemon's Great Adventure
871:Goemon's Great Adventure
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777:Goemon's Great Adventure
761:Mystical Ninja: Goemon 2
725:Goemon's Great Adventure
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634:Goemon's Great Adventure
598:Goemon's Great Adventure
535:Goemon's Great Adventure
493:Goemon's Great Adventure
406:Goemon's Great Adventure
375:Goemon's Great Adventure
324:Goemon's Great Adventure
124:Goemon's Great Adventure
2509:Cooperative video games
2081:"Mystical Ninja Goemon"
1924:. May 1999. p. 93.
1115:. Konami followed with
1107:, players must collect
640:(who first appeared in
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373:styles and themes, and
2524:Nintendo 64-only games
2475:Konami Wai Wai Sokoban
1131:Bouken Jidai Katsugeki
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135:North American box art
2403:Tengu-tō no Gyakushū!
2389:Sarawareta Ebisumaru!
2343:Uchū Kaizoku Akogingu
1888:"Konami's '99 Lineup"
1750:Game Music Revolution
1253:(December 23, 1998).
1147:Mystical Ninja Goemon
1135:Mystical Ninja Goemon
1042:
916:
805:
537:features a system of
479:non-player characters
400:
2514:Ganbare Goemon games
2461:Konami GB Collection
2447:Konami Wai Wai World
2410:Tobidase Nabe-Bugyō!
2107:"Hands-On Goemon DS"
1861:"Now Playing Vol. 7"
963:, a 3.5 out of 5 at
515:), and occasionally
447:—earning the game a
40:improve this article
2468:Konami Krazy Racers
1937:"Goemon Gets Board"
1869:. IGN. 5 March 1999
1129:attempted to bring
2381:Nintendo handhelds
2023:"Post E-3 Wrap Up"
1842:. GameRankings.com
1302:on August 16, 2005
1137:beginning in May,
948:Critical reception
807:
767:release, entitled
451:status similar to
403:
287:September 15, 1999
2519:Nintendo 64 games
2491:
2490:
2482:Super Bomberman R
2261:Nintendo consoles
1121:, a game for the
1105:Mononoke Sugoroku
1026:role-playing game
891:Hironobu Kageyama
847:
822:
466:Super Smash Bros.
359:platform gameplay
320:
319:
269:December 23, 1998
222:Yasumasa Kitagawa
116:
115:
108:
90:
2556:
2504:1998 video games
2434:Related articles
2220:
2213:
2206:
2197:
2196:
2192:
2187:. Archived from
2154:
2153:
2151:
2150:
2141:. Archived from
2133:"Mystical Ninja"
2129:
2123:
2122:
2120:
2119:
2102:
2096:
2095:
2093:
2092:
2077:
2071:
2070:
2068:
2067:
2058:. Archived from
2048:
2042:
2041:
2039:
2038:
2019:
2013:
2012:
2010:
2009:
1990:
1984:
1983:
1981:
1980:
1971:. Archived from
1959:
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1932:
1926:
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1905:
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1817:. Archived from
1807:
1790:
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1787:
1786:
1771:
1765:
1764:
1762:
1761:
1752:. Archived from
1742:
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1728:
1727:
1714:"Heavenly Price"
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928:
899:
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848:
824:
823:
804:
643:Ganbare Goemon 3
567:miniature quests
441:three dimensions
333:in Europe, is a
286:
277:
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170:Tomoharu Okutani
133:
121:
120:
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104:
100:
97:
91:
89:
48:
24:
16:
2564:
2563:
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2554:
2553:
2494:
2493:
2492:
2487:
2454:Wai Wai World 2
2429:
2376:
2330:
2269:Ganbare Goemon!
2256:
2231:
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2177:
2163:
2158:
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2126:
2117:
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2099:
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2079:
2078:
2074:
2065:
2063:
2056:Working Designs
2050:
2049:
2045:
2036:
2034:
2027:Game Chronicles
2021:
2020:
2016:
2007:
2005:
1998:Working Designs
1992:
1991:
1987:
1978:
1976:
1961:
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1956:
1947:
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1933:
1929:
1920:. No. 53.
1917:Next Generation
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1257:(Nintendo 64).
1248:
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1236:
1231:
1230:
1203:
1190:
1183:
1179:
1174:
1145:a month later.
1127:Working Designs
1083:
1075:Crash Bandicoot
1066:Next Generation
1059:Great Adventure
995:
993:Great Adventure
950:
929:
926:
897:
895:Great Adventure
868:
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843:
840:
834:
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825:
818:
815:
808:
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797:
753:Tokyo Game Show
749:Great Adventure
715:series for the
709:
697:As in previous
660:
590:
585:
505:science fiction
421:Great Adventure
395:
290:
281:
272:
263:
227:
225:
224:Hirotaka Kurita
223:
221:
210:Madoka Yamauchi
190:Madoka Yamauchi
180:Kazuhiko Uehara
136:
119:
118:1998 video game
112:
101:
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47:
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25:
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2413:
2406:
2399:
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2378:
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2374:
2367:
2364:Ōedo Daikaiten
2360:
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2314:
2307:
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2255:
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2239:
2237:
2233:
2232:
2228:Ganbare Goemon
2223:
2222:
2215:
2208:
2200:
2194:
2193:
2191:on 2014-01-01.
2175:
2162:
2161:External links
2159:
2156:
2155:
2124:
2097:
2085:Lostlevels.org
2072:
2043:
2014:
1985:
1954:
1927:
1906:
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1091:Ganbare Goemon
1082:
1079:
1011:Ganbare Goemon
949:
946:
927:Nobuyuki Akena
924:
912:Ganbare Goemon
883:Ichirou Mizuki
873:continues its
858:
851:
841:
836:
835:
826:
816:
811:
810:
809:
800:
799:
798:
796:
793:
782:Castlevania 64
745:Game Boy Color
713:Ganbare Goemon
708:
705:
700:Ganbare Goemon
659:
656:
589:
586:
584:
581:
525:Controller pak
426:Ganbare Goemon
419:. Gameplay in
410:side scrolling
394:
391:
367:side-scrolling
348:Ganbare Goemon
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238:Ganbare Goemon
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2335:Sony consoles
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2165:
2164:
2145:on 2007-02-16
2144:
2140:
2139:
2134:
2128:
2114:
2113:
2108:
2101:
2086:
2082:
2076:
2062:on 2005-12-30
2061:
2057:
2053:
2047:
2033:on 2007-06-15
2032:
2028:
2024:
2018:
2004:on 2003-02-10
2003:
1999:
1995:
1989:
1975:on 2007-09-29
1974:
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1969:
1964:
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1944:
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1931:
1923:
1922:Imagine Media
1919:
1918:
1910:
1895:
1894:
1889:
1883:
1868:
1867:
1862:
1856:
1841:
1835:
1821:on 2008-02-04
1820:
1816:
1812:
1806:
1804:
1802:
1800:
1798:
1796:
1781:on 2007-09-27
1780:
1776:
1770:
1756:on 2006-11-14
1755:
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1613:
1607:
1593:on 2007-09-30
1592:
1588:
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1576:
1562:on 2007-02-13
1561:
1557:
1556:
1551:
1545:
1531:on 2006-12-10
1530:
1526:
1520:
1506:. 14 May 1999
1505:
1501:
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1420:
1418:
1403:on 2005-04-17
1402:
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1192:
1189:がんばれゴエモン~でろでろ
1186:
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1163:
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1123:PlayStation 2
1120:
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1114:
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1056:
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1046:
1041:
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1038:
1033:
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1027:
1023:
1018:
1017:and variety.
1016:
1015:sampling rate
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789:
788:Hybrid Heaven
785:in copies of
784:
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766:
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631:
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623:
620:, wielding a
619:
615:
611:
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600:is Goemon, a
599:
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456:
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454:Yoshi's Story
450:
446:
442:
438:
437:
432:
431:Super Famicom
428:
427:
422:
418:
414:
413:platform game
411:
407:
399:
390:
387:
382:
380:
379:surreal humor
376:
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331:
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311:Single-player
309:
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278:June 18, 1999
275:
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243:
240:
239:
235:
231:
220:Shigeru Araki
219:
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199:
197:
196:Programmer(s)
193:
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99:
96:February 2014
88:
85:
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78:
74:
71:
67:
64:
60:
57: –
56:
52:
51:Find sources:
45:
41:
35:
34:
29:This article
27:
23:
18:
17:
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2295:
2288:
2281:
2274:
2267:
2249:
2242:
2226:
2189:the original
2182:
2167:
2147:. Retrieved
2143:the original
2136:
2127:
2116:. Retrieved
2110:
2100:
2089:. Retrieved
2087:. 2006-05-21
2084:
2075:
2064:. Retrieved
2060:the original
2055:
2046:
2035:. Retrieved
2031:the original
2026:
2017:
2006:. Retrieved
2002:the original
1997:
1988:
1977:. Retrieved
1973:the original
1966:
1957:
1946:. Retrieved
1940:
1930:
1915:
1909:
1898:. Retrieved
1896:. 1999-01-18
1891:
1882:
1871:. Retrieved
1864:
1855:
1844:. Retrieved
1834:
1823:. Retrieved
1819:the original
1814:
1783:. Retrieved
1779:the original
1769:
1758:. Retrieved
1754:the original
1749:
1724:. Retrieved
1722:. 1999-08-31
1717:
1708:
1697:. Retrieved
1687:
1676:. Retrieved
1674:. 1999-05-14
1669:
1660:
1649:. Retrieved
1647:. 1998-09-21
1642:
1633:
1622:. Retrieved
1620:. 1998-10-12
1615:
1606:
1595:. Retrieved
1591:the original
1584:
1575:
1564:. Retrieved
1560:the original
1553:
1544:
1533:. Retrieved
1529:the original
1519:
1508:. Retrieved
1503:
1478:
1472:
1461:
1435:
1405:. Retrieved
1401:the original
1396:
1373:. Retrieved
1366:
1304:. Retrieved
1300:the original
1293:
1254:
1180:
1159:
1146:
1134:
1130:
1116:
1104:
1098:
1094:
1090:
1089:is the last
1086:
1085:As of 2012,
1084:
1074:
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988:
981:
969:GameRankings
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933:
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919:
917:
911:
908:compact disc
903:voice acting
894:
887:Sakura Tange
878:
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869:
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829:dogs howling
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321:
236:
154:Publisher(s)
142:Developer(s)
102:
93:
83:
76:
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62:
50:
38:Please help
33:verification
30:
2529:Platformers
1166:Nintendo DS
1006:Castlevania
875:predecessor
729:PlayStation
594:protagonist
563:restaurants
561:and eat in
529:Maneki Neko
501:underworlds
343:Nintendo 64
327:, known as
315:multiplayer
301:Platforming
251:Nintendo 64
246:Platform(s)
226:Yusuke Kato
216:Composer(s)
200:Koichi Yagi
186:Designer(s)
176:Producer(s)
166:Director(s)
2498:Categories
2244:Mr. Goemon
2149:2007-01-12
2118:2007-01-12
2091:2007-01-12
2066:2007-01-12
2052:"Schedule"
2037:2007-01-12
2008:2007-01-11
1979:2007-01-12
1948:2006-11-03
1914:"Finals".
1900:2007-01-13
1873:2007-01-12
1846:2007-01-09
1825:2007-01-12
1785:2007-01-08
1760:2007-01-12
1726:2007-01-13
1699:2007-01-13
1678:2007-01-13
1651:2007-01-13
1624:2007-01-13
1597:2007-01-13
1566:2007-01-13
1535:2007-01-12
1510:2007-01-12
1407:2007-01-11
1375:2007-01-12
1306:2007-01-09
1234:References
1113:board game
959:, an A at
942:soundtrack
863:media help
719:season of
614:James Dean
588:Characters
497:Edo period
463:, and the
335:video game
66:newspapers
2251:Pachisuro
2173:MobyGames
938:beatmania
717:Christmas
707:Promotion
571:fireworks
513:dumplings
485:like its
471:world map
206:Writer(s)
2138:GameSpot
1968:GameSpot
1695:. Amazon
1295:Nintendo
1185:Japanese
1164:for the
1155:handheld
925:—
853:dungeon.
743:for the
731:release
727:and the
651:cat girl
630:shuriken
618:kunoichi
521:teahouse
429:series'
393:Gameplay
369:format.
341:for the
296:Genre(s)
2184:AllGame
1815:GamePro
1219:Hepburn
1081:Sequels
1051:GamePro
1037:Gradius
965:GamePro
961:1UP.com
914:music:
773:rebates
626:bazooka
610:bandana
555:sunrise
475:dungeon
307:Mode(s)
257:Release
80:scholar
2276:Gaiden
2236:Arcade
1586:Konami
1555:Konami
1259:Konami
1251:Konami
1202:オバケてんこ
1095:Goemon
920:Goemon
622:Katana
606:kiseru
551:sunset
517:bosses
487:16-bit
483:linear
417:stages
386:16-bit
339:Konami
233:Series
159:Konami
82:
75:
68:
61:
53:
2441:Anime
1371:. IGN
1196:どうちゅう
1172:Notes
1109:Ofuda
996:'
898:'
893:sang
795:Audio
658:Story
602:ninja
576:mecha
553:or a
543:night
408:is a
87:JSTOR
73:books
1151:Sony
1139:2002
973:2.5D
889:and
775:for
721:1998
592:The
583:Plot
559:inns
541:and
449:2.5D
363:2.5D
59:news
2171:at
2112:IGN
1942:IGN
1893:IGN
1866:IGN
1719:IGN
1671:IGN
1644:IGN
1617:IGN
1504:IGN
1368:IGN
957:IGN
779:or
765:PAL
638:nun
596:of
547:sky
539:day
509:Ryō
361:in
42:by
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1487:^
1444:^
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1395:.
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1292:.
1267:^
1242:^
1221::
1217:,
1215:り~
1191:道中
1187::
1168:.
1143:E3
791:.
457:,
381:.
313:,
283:NA
274:EU
265:JP
2219:e
2212:t
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