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Goemon's Great Adventure

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a weird mix of sci-fi, Japanese culture and superheroes, but it seems perfectly suited to the game...full of action and variety." Levi Buchanan, one of the magazine's reviewers, asserted that the game "radiates personality", while GamePro centered its opinion of the game as very quirky. IGN echoed these sentiments, stating that the plot seemed "completely nuts... somehow fits together to make a highly entertaining and original game." The soundtrack—"always a Konami hallmark"—was received well, with critics identifying "that peculiar mix of synthesizer music and old-fashioned shamisen, koto and drum music". Nintendo specifically praised "subtle transitions from day to night and back again." Schneider also singled out the Underworld dungeon's theme for praise, remarking that it suited the
523:. Two players can play the game simultaneously, though they must both be visible on screen—one player cannot advance if the other runs in a different direction. In each stage, a bar at the bottom of the screen displays information concerning character health, weapon equipped, lives remaining, and time of day. If a character is touched or attacked by a monster, a health bar is reduced from a total of three. If all bars disappear, the player loses a life and must restart the stage. The game ends if all lives are lost, at which point it reverts to the beginning or the last point at which the player saved his or her progress with a 579:
enemy health, and ammunition are displayed in the cockpit. If the player's robot runs out of health, the game restarts at the beginning of the battle. To avoid this scenario, players can throw a baton to the other friendly robot; if it hits its mark, player perspective changes to the new robot who has his or her own health count. In two-player mode, one player waits while the other fights, and comes into play if the baton is passed. The penultimate conflict in the game is an Impact battle, and after winning a final fight in the normal side-scrolling mode the player can witness the ending of the game.
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stage's unique theme slows down and segues into a night theme particular to all levels in a world map. As morning approaches, the evening song fades as the stage's normal theme resumes. In settlements, night themes maintain the arrangement of the day theme, albeit with softer tones and instruments. Music also changes within dungeons, usually becoming faster-paced as players advance. One composer regretted that the space limitations of a
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sequences...backdrops of glimmering water...and...translucent spirits". Canter agreed that while they "don't set a new standard, but there are some nice visual touches". GamePro and IGN agreed that enemy design was generally less impressive, excepting the boss characters and Impact robots. David Canter disagreed, citing "castle bosses, such as the screen-filling skeleton" as "especially eye-pleasing".
519:, who are stronger than most enemies. Players can run, jump, attack with weapons, and use various special abilities to reach the end of levels and gain entry passes. Four characters with three uniforms are available for play, including Goemon, Ebisumaru, Sasuke, and Yae. Characters can be changed in cities or in stages through portals to an interdimensional 1002:
Several reviewers reiterated concerns over the previous game that the overt Japanese setting and humor might alienate North American fans. One reviewer suggested the game for fans "capable of overlooking some of the games' more inscrutable cultural references." Nintendo Power wrote that "the story is
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system received much fanfare; GamePro stated that it made the game "more exciting than any old 2D scrollers." Nintendo noted that the game looks "more realistic than any 16-bit platformer, but...plays just like one". The presence of a cooperative mode for two players was considered a huge improvement
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Goemon and his friends must stop Ebisumaru's descendant Bismaru, who plans to use one of the Old Wise Man's inventions in order to unleash another disaster. Specifically, the Old Wise Man (who has appeared in every game in the series) has created a "ghost return machine" that can bring the dead back
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were solved by the switch to the side-scrolling genre. Peer Schneider of IGN celebrated the game's non-linear puzzle elements and quests, which made the game require more than a day to complete. GamePro noted that these quests still took place in completed stages, lending little added appeal. While
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Goemon and Ebisumaru then, will travel around five different worlds, starting from Edo. In the local town, "Lost'n Town", Sasuke will join them. Later they will reach the Edo Castle, where they will try to save Omitsu, the King and his daughter from the robot Impact, himself. As they realize Impact
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named Suzaku, who assists Goemon and his friends with information. For battles with large foes, characters pilot the giant robots Impact and Miss Impact, created by the Wise Man to resemble Goemon and Omitsu. Finally, in every town, starting at Ryo, there is a fortune teller called Plasma. He gives
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The quirky story highlights Goemon's quest to stop the evil Bismaru, who has stolen Wise Man's resurrection machine. Goemon and his friends must journey through five worlds to battle the revived Dochuki, prince of the underworld, and destroy the captured device. Each world is designed with Japanese
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A new neutral character appears, a mysterious female ghost named Susaku, who tells Goemon where Bismaru escaped: Mafu Island, an island full of undead, creepy ghost creatures in middle of the lava. In the local town, Goemon meets the Wise Man again, who reveals Bismaru's plan of returning the evil
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All in all, this title is a solid, challenging 2-D action/platform game for a system that is woefully short on the genre... Challenging game play, above average visuals and a humorous Far Eastern-flavored story line and laugh-out-loud funny character conversations (and the strangest game continue
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in the opening and ending scenes was left in. A team of five composers created the game's main soundtrack, each personally writing several demos and arranging finished pieces. The music of nearly all stages changes in response to the day and night system of gameplay. In normal stages, at night a
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After the game is completed, Wise Man calls Goemon's gang to thank and tell them that he invented a new and more powerful machine to resurrect the dead, again. Suddenly, a baby appears from nowhere, and Ebisumaru claims that it's from him. Bismaru appears and tries to kidnap the new ghost return
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robots. These conflicts pitch the player, controlling the robots Impact and Lady Impact, against a villain and his or her robot of choice. From the perspective of a cockpit behind Impact's eyes, players can punch, kick, grab, or fire nasal and beam weaponry at an enemy robot. Measures of health,
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s graphics impressed critics. Schneider wrote that they seemed "right out of a Kurosawa movie, complete with both Buddhist and Shinto architecture, temples, shrines, tombstones, cogs, mills, giant frogs, statues and more". Nintendo lauded the special effects, including "artfully composed cinema
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Goemon and his friends manage to get to the Underworld, where undead and ghost creatures reside, and destroy Wise Man's Machine in the Underworld Castle. Unable to stop Bismaru again, Susaku appears to give Goemon directions. This time, the scenario takes places in a Floating Island in the sky.
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Eventually, Goemon and allies reach Tortoise Island and find their final partner, Yae, who provides Sasuke with a "diving device". The team follows Bismaru to the second castle, which contains several underwater levels. After defeating Bismaru's robot, Bismaru turns to disappear again.
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for a festival. Scripted events relating to the game's storyline also take place in dwellings, and occur elsewhere before characters assault dungeons or after these special stages have been completed. The successful infiltration of a dungeon often leads to a battle between three giant
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The final castle, "Dream Castle", is a combination of the four previous castles, where the gang will find Susaku kidnapped by Dochuki, threatening to kill her if they don't give him the container. Goemon does so, having no option, and Dochuki breaks it with his hands.
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games, the side-scrolling system was lauded by reviewers, who also praised the two-player cooperative mode. The game's vibrant graphics and musical score earned high marks as well. Reviewers have considered it one of the best side-scrollers for the Nintendo 64.
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Impact and Dochuki's evil ghost-robot get into a fight. Eventually, Impact wins, and what appears to be the final encounter is a fight between Dochuki and Goemon. After being defeated, Dochuki shows his real form, a giant wolf which spits poisonous gas.
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to life. Bismaru is attempting to create an army of undead creatures for her master, Dochuki, the master of the underworld. Enemies like ghosts, skeletons, and creatures from Japanese folklore have been unleashed and must be stopped.
877:'s musical style by integrating modern synthesizers and traditional Japanese instruments. The game features two musical numbers: "SMILE AGAIN", a rock theme song, and "DOUBLE IMPACT", an updated version of "I Am Impact" from 1157:
games, and experimented with the series formula by revising Goemon's appearance, using futuristic settings, and employing a more serious tone. The medieval, quirky, Japanese themes were revived on June 23, 2005 with
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s theme song. These performances were inexplicably cut from the North American and European releases of the game, leaving the title screen silent and eliminating the Impact battle preparation sequence. Japanese
477:. Completing a dungeon allows travel to a new world map, but the player must collect several entry passes to gain access to these structures. Passes are rewarded for completing stages and performing tasks for 852:
Two thirty-second samples of the music of the second dungeon, representative of the soundtrack's integration of modern and traditional instruments and musical transition as the player progresses through a
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would preclude the appearance of night themes on an official release, and stated that timing the musical changes for the system was a difficult process. Yet another spoke on the style of
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as the ultimate ninja, he can attack enemies with a decorative paddle, a magic megaphone that causes his shouts to turn to stone, and stomach gas. Yae is a green-haired female ninja, or
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upon which several circles are placed indicating stages. Players must complete certain stages to open up paths to others, and each world map generally features one town and one
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Nintendo Power applauded the precise play control, GamePro argued that it could have been slackened somewhat. Canter countered, "control is responsive. A good thing, too, as
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Two thirty-second samples, one featured in day and one in night, of Creep Village's music. The instrumentation and arrangement changes to a soft sound in night, and features
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games, the plot is wacky and lighthearted. Nintendo wrote that Goemon seems "at ease roaming a medieval Japan bustling with robots, DJs, space ships and extra-hold mousse".
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Dochuki is beaten and tries to escapes, as there is no container to catch him, but Ebisumaru "farts" and kills Dochuki's spirit, as Ebisumaru's gas mixed with the spirit.
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IGN summarized, "two-player co-op, 2D gameplay with 3D graphics, and excellent music make this a much better game than the first N64 Mystical Ninja installment."
820: 971:. Critics enjoyed the "simple, yet enjoyable platform gameplay", specifically citing Castlevania overtones and fresh, varied level design as strong points. The 608:. Goemon can jump higher than his friends, throw money, and use a chain pipe. His friends are Ebisumaru, Yae, and Sasuke. Ebisumaru is a fat man with a blue 2395: 845: 2548: 1141:. Motivated to promote a series "that's never quite received the recognition it deserves here ", Working Designs demonstrated the game in its booth at 1962: 1057:
is a bit of a let down...a good attempt at an old-school 2D platformer, but...falls short in many ways." Nintendo's online review concluded that "
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king Dochuki to the human world again. The gang must head to the third castle just to realize that it's too late, and Dochuki is already alive.
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quickly becomes challenging... The only problem with control occurs when playing as the mermaid...maneuvering a beached whale might be easier."
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canceled the game's release due to subpar graphics. While Goemon ceased to appear on home consoles in 2001, Konami continued to release
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said the "ability to control four diverse characters gives the game a nice touch of variety". The camera issues found in
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over the game's predecessor, and brought back memories of "classic Nintendo and Konami sidescrollers." David Canter of
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predecessors, certain non-linear elements exist—such as a secret village and multiple paths through a world map.
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was hypnotized by Bismaru, the princess of Edo reveals that Bismaru was attempting to reach some island.
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A few songs from earlier titles appear, including Bismaru's theme and the ending music introduced in
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syndrome—the disease most dreaded by composers wherein all the songs one writes are Japanese-style.
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reviewed the Nintendo 64 version of the game, rating it three stars out of five, and stated that "
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The game was received well, with more than 160,000 copies sold worldwide. Reminiscent of older,
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sold over 160,000 copies worldwide and received favorable reviews, earning an 8 out of 10 at
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for entry passes. For example, the character Sasuke must help a man in Spook Village set off
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released on December 21, 2000, and other PlayStation games in 2001. The now-defunct company
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game to date that has been translated to English and released overseas. The next and final
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Neutral characters include the Wise Man, Omitsu, Edo's Lord, Princess Yuki, and a young
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machine again, but the baby accidentally presses the machine's self-destruct button.
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remained on the studio's release list until its closing in 2005; it is rumored that
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style of the stage well. The sound effects of the game mirrored ones used in 16-bit
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The protagonist Goemon moving horizontally through a three-dimensional landscape
2227: 2106: 882: 759:, though without the theme song sequence. It was originally slated to be named 744: 699: 566: 524: 347: 237: 2059: 2497: 1122: 1014: 787: 474: 412: 378: 358: 300: 282: 2188: 828: 968: 907: 902: 886: 1746:"Ganbare Goemon ~Deroderodochu Obake Tenkomori~ Original Game Soundtrack" 1165: 1005: 728: 593: 528: 507:. Individual stages are populated by monsters, obstacles, items (such as 342: 250: 1045:
screen to date), make this game the best 2-D platform game for Nintendo.
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series, shows that not every game needs to be in full 3D to be fun."
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the player hints as to the location of every entry pass in the area.
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and its PlayStation counterpart were both shown to fans at the 1998
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emerges as a much better game than its predecessor - and, like the
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Canter, David (1999-08-24). "Goemon's Great Adventure by Konami".
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is an excellent example of how fun good ol' platformers can be."
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Nintendo Power April 1999 (Feature on Goemon's Great Adventure)
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Nintendo Power April 1999 (Review of Goemon's Great Adventure)
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Susaku also gives Goemon a container to catch Dochuki's soul.
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in a stage's background will similarly emulate the hues of a
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Ganbare Goemon Kirakira Dōchū: Boku ga Dancer ni Natta Wake
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Ganbare Goemon Kirakira Dōchū: Boku ga Dancer ni Natta Wake
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in North America; this title was kept in some form for the
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Ganbare Goemon: Kuru Nara Koi! Ayashige Ikka no Kuroi Kage
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Ganbare Goemon 3: Shishi Jūrokubē no Karakuri Manjigatame
2111: 1941: 1892: 1865: 1718: 1670: 1643: 1616: 1367: 1103:, released exclusively in Japan on December 25, 1999. In 1031:
Ganbare Goemon 3: Shishijūrokubē no Karakuri Manji Gatame
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Ganbare Goemon: Tōkai Dōchū Ōedo Tengu ri Kaeshi no Maki
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series released in North America and Europe, following
1525:"Hardcore Gaming 101: Mystical Ninja / Ganbare Goemon" 1476: 1433: 918:
And thanks to this project, I've come down with the
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Japan, featuring forests, mountains, dwellings, and
636:are Bismaru and Dochuki. Bismaru, a cross-dressing 345:on December 23, 1998. It is the fourth game in the 46:. Unsourced material may be challenged and removed. 1290:"Nintendo.com Review of Goemon's Great Adventure" 2495: 1805: 1803: 1801: 1799: 1797: 1795: 1053:'s conclusion was less favorable, stating that " 433:entries, and abandons the free-roaming style of 2044: 1740: 1738: 1736: 1542: 1222: 2104: 1986: 1573: 1387: 1385: 1224:Ganbare Goemon Derodero Dōchū Obake Tenko Mori 1034:. He also regretted that the miniature games ( 2211: 1792: 1581:"Tokyo Game Show '98, New Title Announcement" 503:designed with Japanese themes and a touch of 2290:Ganbare Goemon 2: Kiteretsu Shōgun McGuiness 1832: 1733: 1494: 1492: 1490: 1488: 1356: 1354: 1352: 1350: 1348: 1346: 1344: 1342: 1340: 1338: 1336: 944:was released by Konami on January 22, 1999. 747:would enter the market on January 14, 1999. 377:continues the series' tradition of offbeat, 1955: 1853: 1604: 1382: 1334: 1332: 1330: 1328: 1326: 1324: 1322: 1320: 1318: 1316: 838:"Palace of the Sea Goddess, Life on Turtle" 2218: 2204: 2125: 2098: 2073: 1481:. Vol. 119. Nintendo. pp. 52–60. 1455: 1453: 1451: 1449: 1447: 1445: 1429: 1427: 1425: 1423: 1421: 1419: 1417: 1284: 1282: 1280: 1278: 1276: 1274: 1272: 1270: 1268: 129: 2549:Multiplayer and single-player video games 1934: 1880: 1706: 1485: 1470: 1360: 737:would premiere on December 23, 1998, and 723:, as three games were due to be released— 106:Learn how and when to remove this message 2424:Tōkai Dōchū Ōedo Tengu ri Kaeshi no Maki 1928: 1313: 1245: 1243: 940:'s catalogue in a few songs. A 68-track 495:takes place in a fantastical version of 396: 357:, released two years earlier. Featuring 1631: 1442: 1438:. Vol. 119. Nintendo. p. 117. 1414: 1265: 740:Ganbare Goemon: Tengu-tou no Gyakushuu! 2496: 1685: 1550:"Konami and Goemon's Three Title Sale" 1459: 1249: 2199: 1658: 1240: 947: 2015: 1500:"Goemon's Great Adventure (preview)" 44:adding citations to reliable sources 15: 1693:"Mystical Ninja 2: starring Goemon" 1477:Nintendo Power Staff (April 1999). 1434:Nintendo Power Staff (April 1999). 604:with blue, bushy hair who wields a 423:more closely resembles that of the 147:Konami Computer Entertainment Osaka 13: 2225: 1907: 1840:"Goemon's Great Adventure Reviews" 1811:"Review: Goemon's Great Adventure" 1639:"Review: Goemon's Great Adventure" 1393:"Nintendo 64 Best Selling Ranking" 1363:"Review: Goemon's Great Adventure" 885:voiced "I Am Impact"'s music with 861:Problems playing these files? See 801: 14: 2560: 2160: 769:Mystical Ninja 2: Starring Goemon 565:to recover strength, and perform 1963:"Bouken Jidai Katsugeki: Goemon" 1775:"Goemon's Great Adventure (N64)" 1024:would have benefitted from more 842: 817: 330:Mystical Ninja 2 Starring Goemon 20: 1767: 1517: 31:needs additional citations for 2534:Video games developed in Japan 2396:Mystical Ninja Starring Goemon 2311:Mystical Ninja Starring Goemon 1612:"TGS: Feudal Japan Parties In" 1361:Schneider, Peer (1999-10-12). 1178: 1020:IGN's Schneider remarked that 983:Mystical Ninja Starring Goemon 879:Mystical Ninja Starring Goemon 612:and a love of food. Idolizing 481:in cities. Though the game is 443:and frequently wind along the 436:Mystical Ninja Starring Goemon 354:Mystical Ninja Starring Goemon 1: 2105:Peer Schneider (2005-07-08). 1397:Shrine of Data Sales Database 1233: 1118:Bouken Jidai Katsugeki Goemon 1013:games, although increased in 757:Electronic Entertainment Expo 587: 469:series. The game begins on a 365:, it returns the series to a 2417:Seikūshi Dynamites Arawaru!! 2357:Bōken Jidai Katsugeki Goemon 2283:Legend of the Mystical Ninja 2029:. 2002-06-01. Archived from 2000:. 2002-05-22. Archived from 1589:. 1998-10-01. Archived from 1558:. 1997-07-29. Archived from 1399:. 1997-11-05. Archived from 1097:game for the Nintendo 64 is 967:, and a metascore of 80% at 813:"Without Relying on the Map" 711:Konami heavily promoted the 706: 7: 2350:Ayashige Ikka no Kuroi Kage 1463:The San Diego Union-Tribune 1223: 1028:elements as exemplified in 978:The San Diego Union-Tribune 632:and bombs. The villains of 392: 10: 2565: 2544:Side-scrolling platformers 2539:Video games set in castles 2371:Goemon: Shin Sedai Shūmei! 2179:"Goemon's Great Adventure" 1666:"Goemon's Great Adventure" 1298:. Nintendo. Archived from 1080: 460:Klonoa: Door To Phantomile 415:in which players navigate 337:developed and released by 55:"Goemon's Great Adventure" 2433: 2380: 2334: 2260: 2235: 1777:. 1up.com. Archived from 1527:. Gamespy. Archived from 1188: 1111:cards while navigating a 306: 294: 256: 244: 232: 214: 204: 194: 184: 174: 164: 152: 140: 128: 123: 2325:Goemon Mononoke Sugoroku 2318:Goemon's Great Adventure 2168:Goemon's Great Adventure 1935:IGN Staff (1999-10-21). 1255:Goemon's Great Adventure 1171: 1133:to English audiences as 1100:Goemon Mononoke Sugoroku 1087:Goemon's Great Adventure 1071:Goemon's Great Adventure 1055:Goemon's Great Adventure 1022:Goemon's Great Adventure 989:Goemon's Great Adventure 953:Goemon's Great Adventure 871:Goemon's Great Adventure 794: 777:Goemon's Great Adventure 761:Mystical Ninja: Goemon 2 725:Goemon's Great Adventure 657: 634:Goemon's Great Adventure 598:Goemon's Great Adventure 535:Goemon's Great Adventure 493:Goemon's Great Adventure 406:Goemon's Great Adventure 375:Goemon's Great Adventure 324:Goemon's Great Adventure 124:Goemon's Great Adventure 2509:Cooperative video games 2081:"Mystical Ninja Goemon" 1924:. May 1999. p. 93. 1115:. Konami followed with 1107:, players must collect 640:(who first appeared in 582: 373:styles and themes, and 2524:Nintendo 64-only games 2475:Konami Wai Wai Sokoban 1131:Bouken Jidai Katsugeki 1047: 930: 806: 402: 135:North American box art 2403:Tengu-tō no Gyakushū! 2389:Sarawareta Ebisumaru! 2343:Uchū Kaizoku Akogingu 1888:"Konami's '99 Lineup" 1750:Game Music Revolution 1253:(December 23, 1998). 1147:Mystical Ninja Goemon 1135:Mystical Ninja Goemon 1042: 916: 805: 537:features a system of 479:non-player characters 400: 2514:Ganbare Goemon games 2461:Konami GB Collection 2447:Konami Wai Wai World 2410:Tobidase Nabe-Bugyō! 2107:"Hands-On Goemon DS" 1861:"Now Playing Vol. 7" 963:, a 3.5 out of 5 at 515:), and occasionally 447:—earning the game a 40:improve this article 2468:Konami Krazy Racers 1937:"Goemon Gets Board" 1869:. IGN. 5 March 1999 1129:attempted to bring 2381:Nintendo handhelds 2023:"Post E-3 Wrap Up" 1842:. GameRankings.com 1302:on August 16, 2005 1137:beginning in May, 948:Critical reception 807: 767:release, entitled 451:status similar to 403: 287:September 15, 1999 2519:Nintendo 64 games 2491: 2490: 2482:Super Bomberman R 2261:Nintendo consoles 1121:, a game for the 1105:Mononoke Sugoroku 1026:role-playing game 891:Hironobu Kageyama 847: 822: 466:Super Smash Bros. 359:platform gameplay 320: 319: 269:December 23, 1998 222:Yasumasa Kitagawa 116: 115: 108: 90: 2556: 2504:1998 video games 2434:Related articles 2220: 2213: 2206: 2197: 2196: 2192: 2187:. Archived from 2154: 2153: 2151: 2150: 2141:. Archived from 2133:"Mystical Ninja" 2129: 2123: 2122: 2120: 2119: 2102: 2096: 2095: 2093: 2092: 2077: 2071: 2070: 2068: 2067: 2058:. Archived from 2048: 2042: 2041: 2039: 2038: 2019: 2013: 2012: 2010: 2009: 1990: 1984: 1983: 1981: 1980: 1971:. 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Ganbare Goemon
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