Knowledge

Full-motion video

Source 📝

1860: 802:" phenomenon that was exploding in popularity at the time increased the popularity of FMV because consumers were excited by this new emerging interactive technology. The personal computer was rapidly evolving during the early-to-mid 1990s from a simple text-based productivity device into a home entertainment machine. Gaming itself was also emerging from its niche market into the mainstream with the release of easier-to-use and more powerful operating systems, such as Microsoft's 844:). These sequences are created in similar ways as computer generated effects in movies. Use of FMV as a selling point or focus has diminished in modern times. This is primarily due to graphical advancements in modern video game systems making it possible for in-game cinematics to have just as impressive visual quality. Digitized video footage of real actors in games generally ended for mainstream games in the early 2000s with a few exceptions such as 1233: 35: 1081:) console manufacturers began more actively taking it upon themselves to provide higher quality FMV capabilities to developers. Sony included optimizations in their hardware for their MDEC (motion decompression) technology, and Sega chose the software route. Sega worked both internally on optimizing technology such as 1023:
was one of the most significant FMV titles made in 1994, featuring big-name Hollywood actors. The video quality in the game suffered significantly from the aforementioned problems and was almost visually indecipherable in parts; however, this did not stop the title from earning significant praise for
662:
Again, the fad passed quickly. The limited nature of the Laserdisc hampered interactivity and limited replayability, a key weakness in arcade games. American Laser, the chief producer of Laserdisc games during this era, had stopped making arcade games in 1994 and most other companies switched over to
602:
The limited nature of FMV, high price to play (50 cents in an era where 25 cents was standard), high cost of the hardware and problems with reliability quickly took its toll on the buzz surrounding these games and their popularity diminished. By 1985, the allure of FMV and the Laserdisc had worn off,
518:
to store the video used in the game, which allowed for very high quality visuals compared to contemporary arcade games of the era. A number of arcade games using FMV with Laserdiscs were released over the next three years and the technology was touted as the future of video games. Some games released
1058:
featured 640×480 FMV at 30 frames-per-second on 4 CDs. The development team had worked for three years on developing a format that could handle the video, as the director of the live-action sequences had not shot the FMV sequences in a way that could be easily compressed. However, this proved to be
1038:
DVD-quality movies that far exceeded the original CD release in quality. A hardware decoder card was required at the time to play back the DVD-quality video on a PC. Wing Commander IV was also the first game to have used actual film (rather than video tape) to record the FMV scenes which attributed
683:
that caused the largest jump in FMV use in the arcade. Their very large capacities and mature, reliable technology allowed for much cheaper hardware than traditional hardware systems, and FMV cut-scenes became commonplace. FMV as a major gameplay component had disappeared by this time because of the
907:
With the re-popularization of FMV games in the early 1990s following the advent of CD-ROM, higher-end developers usually created their own custom FMV formats to suit their needs. Early FMV titles used game-specific proprietary video renderers optimized for the content of the video (e.g.,
1519:
Hollywood's aim, of course, is to tap into the $ 7 billion that Americans pour into arcade games each year — and the $ 6 billion they spend on home versions for Nintendo and Sega game machines. Combined, it's a market nearly 2 ½ times the size of the $ 5 billion movie box
622:
After only a few years, the technology had improved and Laserdisc players were more reliable. In addition, costs had come down and the average price to play a game had gone up. These factors caused a resurgence of the popularity of Laserdiscs games in the arcade.
758:
and TV actors and promised to create the experience of playing an interactive movie or animation. However, production values were quite low with amateurish sets, lighting, costumes, and special effects. Animated titles either cobbled together footage from old
1157:. Developers quickly took to the format because of its high compression ratios and videogame-tailored features. The format is still one of the most popular FMV formats used in games today. 4,000 games have used Bink, and the number is still growing. 696:
was released by RDI Video Systems that used Laserdiscs for its games and was to feature ports of several popular Laserdisc arcade games of the day. It used FMV exclusively, but the company folded after releasing only two titles for the system. The
1160:
In the late '90s, Duck largely shelved its support for the console market (likely fueled by the direct support for DVD support in newer generation consoles) and focused its formats instead on internet delivered video. Duck went public as
815:
Video game consoles too saw incredible gains in presentation quality and contributed to the mass market's growth in awareness of gaming. It was during the 1990s that the video/computer game industry first beat Hollywood in earnings.
1011:) of the same name, Sony hired Propaganda Code director Douglas Gayeton to write and film an entirely new storyline for the property. The CD-ROM's interactivity was made possible with the Cine-Active engine, based on the 1059:
the game's downfall, as most computers of the day could not play the full-resolution video. Users were usually forced to select an option which played the videos at a quarter-size resolution in black-and-white.
889:
The early 1980s saw the almost exclusive use of the Laserdisc for FMV games. Many arcade games used the technology but it was ultimately considered a fad and fell out of use. At least one arcade game,
1153:
As the popularity of games loaded with live-action and FMV faded out in the late 1990s, and with Smacker becoming outdated in the world of 16-bit color games, RAD introduced a new true-color format,
371:
for FMV games. Many arcade games used the technology but it was ultimately considered to be a fad and fell out of use. In the early 1990s FMV games had a resurgence of interest, the proliferation of
433:
was emerging from its niche status into the mainstream—by 1994 it was two-and-a-half times larger than Hollywood by revenue—Hollywood began to make inroads into the growing market. In 1994,
987:. These video formats initially offered very limited video quality, due to the limitations of the machines the games needed to run on. Ghosting and distortion of high-motion scenes, heavy 827:. The PlayStation was probably the first console to popularize FMVs (as opposed to earlier usage of FMV which was seen as a passing fad). A part of the machine's hardware was a dedicated 904:
used film and projectors. formats had the advantage of offering full frame video and sound without the quality problems of compressed video that would plague later formats like CDs.
763:
or used cheaper overseas animation producers to create their footage. In addition, the video quality in these early games was low, and the gameplay frequently did not live up to the
991:, and limited color palettes were prominent visual problems. However, each game pushed the technological envelope and was typically seen as impressive even with quality issues. 607:) had branched out into making a home console called the Halcyon, but it failed and they went bankrupt. Cinematronics's fortunes fared little better and they were bought out by 768: 643:
American Laser alone would go on to lease almost a dozen Laserdisc games over the next few years and many other companies again rushed to release titles using the technology.
675:
to arcades, the large, expensive and small-capacity Laserdisc could not compete and disappeared. While CDs would see some use in the mid and late 1990s, it was hard drives,
1339: 1285: 1396: 1533: 750:(1995). Other titles were simply scaled down ports of Laserdisc arcade games, some of them a decade old by this time. Regardless of their sources, these 716:, they became technically capable of utilizing more than a few minutes' worth of movies in a game. This gave rise to a slew of original FMV-based 2027: 320: 17: 1645: 1534:"Film Developments: Studios Expand Into Multimedia, And Game Companies Draw On Hollywood Talent, To Meet Consumers' Great Expectations" 1354: 1217: 963: 1099:
arcade group) the opaque licensing and royalty structure impeded widespread adoption outside of Japanese and larger US developers.
1470: 1026: 1421: 940:). Video quality steadily increased as CPUs became more powerful to support higher quality video compression and decompression. 2735: 2730: 2106: 1019: 1372: 852: 402: 1007:
spent over $ 3 million on the title. Instead of piecing together the title with filmed assets from their movie (directed by
1406: 858: 277: 1444: 1576: 616: 983: 2532: 1586: 1480: 1454: 1334: 1280: 1138: 471: 313: 287: 869: 478:, FMV as a major gameplay component had eventually disappeared because of the limited gameplay options it allowed. 282: 2740: 2664: 2262: 2187: 1907: 1299: 947: 846: 563: 1638: 644: 267: 2460: 2182: 1957: 86: 2725: 2192: 2177: 2042: 1950: 1070:. Developers took to the format, and the format ended up being used in over 3,000, largely PC-based games. 995: 659:
further pushed the technology by using special projection technology to give the appearance of 3D visuals.
438: 306: 292: 76: 1132: 969: 894: 817: 772: 740: 407: 395: 232: 215: 171: 831:
processing unit which enabled far superior quality relative to other platforms of the time. The FMVs in
2484: 2284: 2124: 2049: 1246: 1044: 901: 841: 654: 475: 345: 272: 154: 66: 356:) to display action in the game. While many games feature FMVs as a way to present information during 2654: 2560: 2499: 1665: 1631: 1612: 527: 442:
became the first video game title produced by a film studio. Soon thereafter, video game heavyweight
91: 2544: 2114: 2005: 1987: 1840: 1304: 2479: 2169: 1997: 96: 360:, games that are primarily presented through FMVs are referred to as full-motion video games or 2527: 2522: 2438: 2316: 2091: 1902: 1876: 1859: 1830: 1501: 925: 877: 864: 639: 81: 2474: 2443: 2433: 2209: 2059: 1937: 1868: 1274:[VD Game That Makes Full Use of 3D CG – Future Space War: "Interstellar" from Funai] 1078: 1062:
As FMV established itself in the market as a growing game technology, a small company called
491: 244: 237: 111: 2537: 2428: 2272: 2068: 1762: 1720: 1538: 1326: 1271: 958: 792: 664: 624: 596: 574: 532: 455: 423: 186: 161: 139: 116: 8: 2294: 2244: 2199: 2032: 1912: 1327:"Overseas Readers Column: 21st AM Show Of Tokyo Held Heralding The Age Of The Video Disk" 1188: 734: 702: 698: 619:, stopped development on games after only one release despite announcing several titles. 430: 389: 47: 946:, one of the first megahit multiple-CD-ROM games, was one of the first games to feature 2695: 2637: 2299: 2267: 2142: 2119: 1975: 1945: 1780: 1750: 1238: 1114: 1106:
technology was extended to the PC and Macintosh as well, showcased in the high-profile
833: 650: 603:
and the technology had disappeared from arcades by the end of 1987. RDI Video Systems (
557: 474:
between the movie and video game industries. With the continual improvement of in-game
460: 144: 1030:, used a similar custom movie codec in its CD-ROM release, but a later limited-volume 950:
quality 640x320 FMV at 15 frames per second in a custom format designed by programmer
519:
in this era reused video footage from other sources while others had it purpose made.
2700: 2608: 2279: 2225: 2134: 1967: 1927: 1730: 1582: 1476: 1472:
Statistical yearbook: cinema, television, video, and new media in Europe, Volume 1999
1450: 1446:
Statistical yearbook: cinema, television, video, and new media in Europe, Volume 1999
1426: 1126: 1085:, and externally by licensing video decompression technology from the New York-based 1000: 709: 693: 577:
for video sequences also date back to two arcade laserdisc games introduced in 1983:
551: 466: 361: 210: 106: 1618: 1095:, major Launch titles in the US and the Saturn adaptations of console hits from the 840:
FMVs in games today typically consist of high-quality pre-rendered video sequences (
2690: 2601: 2388: 2383: 2378: 2361: 2356: 2311: 2152: 1917: 1818: 1757: 1697: 1654: 1422:"Before Red Dead Redemption 2, Mad Dog McCree was Western gaming's sheriff in town" 1251: 1173:
and was eventually bought (along with the company) by Google as the foundation for
1162: 1120: 1086: 974: 806:, that leveraged continually evolving processing capabilities. Some games like the 788: 521: 506: 451: 419: 418: brought the concept of interactive FMV gameplay. Companies such as  928:
CPUs arrived. Consoles, on the other hand, either used a third-party codec (e.g.,
2659: 2349: 2204: 1825: 1785: 1735: 1496: 1146:
were developed, but the last console version released was for Sega's short-lived
1108: 443: 349: 222: 101: 2421: 375:
gave rise to a slew of original FMV-based computer games such as 
2304: 2010: 1894: 1806: 1801: 1692: 1506: 1063: 1004: 633: 434: 2719: 2448: 2289: 2230: 2081: 2022: 1813: 1772: 1715: 1401: 1166: 1089:. While Duck's offering won praise for its quality (showcased in games like 1067: 1050: 951: 942: 728: 511: 383: 176: 2685: 2647: 2489: 2339: 2257: 1922: 1884: 1845: 1745: 1725: 1707: 1008: 988: 981:
format, used in most Westwood games made from the mid-1990s up until 2000s
764: 713: 571: 372: 344:
narration technique that relies upon pre-recorded video files (rather than
198: 166: 1553: 2596: 2570: 2393: 2366: 2344: 2147: 2096: 1740: 1675: 1196: 1177:. An early open source version of that work also appears as the renamed 1074: 921: 909: 824: 755: 746: 615:
canceled more prototype Laserdisc games than they released. Others, like
496: 487: 447: 227: 203: 181: 121: 2642: 2618: 2565: 2453: 2157: 2076: 1684: 1154: 1103: 1091: 808: 803: 799: 784: 722: 717: 668: 591: 377: 341: 2416: 2334: 2037: 2015: 1605: 1431: 1147: 1142:
and other titles. It was reported that versions for PlayStation and
1012: 628: 608: 539: 515: 368: 193: 149: 1623: 916:), because CPUs of the day were incapable of playing back real-time 2680: 2632: 2578: 2504: 2494: 2373: 2086: 1380: 1212: 1143: 1096: 913: 898: 751: 545: 357: 353: 71: 1980: 1082: 1031: 933: 929: 780: 680: 586: 415: 649:, a title which had been shelved years earlier, was released by 1200: 1178: 1073:
With the launch of consoles with built-in optical storage (the
1035: 917: 821: 812:
series combined FMV cutscenes with a virtual world to explore.
676: 672: 1308:. No. 26 (December 1983). 16 November 1983. pp. 86–7 936:
games) or used their own proprietary format (e.g. the Philips
34: 2625: 2466: 1170: 828: 820:
made its debut in the console market with the release of the
760: 612: 582: 249: 1208: 1204: 1192: 1182: 1174: 978: 937: 837:, for example, were marketed as movie-quality at the time. 776: 705:
would try the technology again in 1994, but it too failed.
501: 411: 61: 663:
newer technologies around the same time. With the rise of
961:'s VMD (Video and Music Data) format, used in games like 1165:
and later generations of its technology was licensed by
637:
in 1990 and it was an instant hit and then in 1991 with
406:(1995). The introduction of CD-based consoles like  2252: 1066:
appeared on the market with their 256-color FMV format
426: were formed to produce full-motion video games. 1024:
its innovative gameplay/FMV combination. Its sequel,
1228: 1397:"When FMV Ruled The World And Why It's Coming Back" 1039:to the ability to create a DVD-quality transfer. 2717: 795:were formed to produce full-motion video games. 367:The early 1980s saw almost exclusive use of the 1607:FMV WORLD - The Home of Full-Motion Video Games 1615:- Retrospective on the genre and why it failed 1419: 783:borrowed this concept for several low-quality 1639: 1581:. New York: Infobase Publishing. p. 15. 1394: 1300:"Looks at Lasers: The Shape of Games to Come" 1272:"立体CGを駆使したVDゲーム 〜 未来の宇宙戦争 〜 フナイから 『インターステラー』" 996:Johnny Mnemonic: The Interactive Action Movie 984:Command & Conquer: Tiberian Sun Firestorm 446:featured well-known Hollywood talent such as 314: 1646: 1632: 1365: 1361:. Vol. 2, no. 7. pp. 24–29. 1218:Star Wars Rogue Squadron III: Rebel Strike 1207:are also now major players in the market. 712:and consoles moved to creating games on a 692:In 1984, a home console system called the 486:The first wave of FMV games originated in 321: 307: 1352: 1613:The Rise & Fall of Full-Motion Video 1532:Gillen, Marilyn A. (February 18, 1995). 1475:. Council of Europe. 1996. p. 123. 1449:. Council of Europe. 1996. p. 123. 1130:, and the highly anticipated sequel to 1027:Wing Commander IV: The Price of Freedom 14: 2718: 1531: 1020:Wing Commander III: Heart of the Tiger 853:Command & Conquer 3: Tiberium Wars 1653: 1627: 1574: 684:limited gameplay options it allowed. 458:in their critically acclaimed titles 1292: 1264: 999:, was the first FMV title made by a 859:Tesla Effect: A Tex Murphy Adventure 1420:Colin Campbell (October 25, 2018). 1384:. November 12, 1983. pp. 30–4. 769:well-known failures in video gaming 24: 897:to play its video. Some 1970s era 747:Daryl F. Gates' Police Quest: SWAT 537:reused footage, while titles like 403:Daryl F. Gates' Police Quest: SWAT 25: 2752: 1599: 1388: 1139:Phantasmagoria: A Puzzle of Flesh 288:List of text-based computer games 1858: 1578:Digital Games: Computers at Play 1395:Javy Gwaltney (August 4, 2018). 1231: 957:Other examples of this would be 283:List of stereoscopic video games 33: 1568: 1546: 1525: 1489: 847:Ace Combat Zero: The Belkan War 687: 1463: 1437: 1413: 1346: 1319: 771:. At this time, consoles like 268:List of four-dimensional games 27:Video game narration technique 13: 1: 2736:Interactive movie video games 2731:Full motion video based games 1353:Gorzelany, Jim (April 1984). 1338:(in Japanese). No. 223. 1288:15 December 1983. p. 24. 1284:(in Japanese). No. 226. 1257: 1042:An exception to the rule was 599:at the AMOA show in October. 87:Isometric video game graphics 1342:1 November 1983. p. 34. 293:Category:Video game graphics 77:Full motion video based game 18:Full motion video based game 7: 1224: 611:in 1987. Companies such as 233:First-person shooter engine 10: 2757: 1856: 1554:"Smacker video Technology" 1247:List of interactive movies 884: 481: 470:, setting the stage for a 62:2.5D & 3/4 perspective 2673: 2589: 2553: 2515: 2409: 2402: 2327: 2243: 2218: 2168: 2133: 2105: 2067: 2058: 1996: 1966: 1936: 1893: 1867: 1794: 1771: 1706: 1683: 1674: 1666:List of video game genres 1661: 1619:What is Full Motion Video 92:Side-scrolling video game 1958:Digital collectible card 1305:Computer and Video Games 893:from Bally/Midway, used 708:By the early 1990s when 667:and the introduction of 567:were entirely original. 2043:Roguelike deck-building 1951:Roguelike deck-building 273:List of FMV-based games 97:Stereoscopic video game 2741:Video game terminology 1575:Mitra, Ananda (2010). 868:released in 2015, the 82:Graphic adventure game 2285:Tactical role-playing 2050:Tactical role-playing 1340:Amusement Press, Inc. 1286:Amusement Press, Inc. 640:Who Shot Johnny Rock? 631:shooting game called 492:laserdisc video games 472:more expansive tie-up 245:Virtual camera system 112:Tile-based video game 2665:Vertically scrolling 793:American Laser Games 787:. Companies such as 625:American Laser Games 597:Williams Electronics 575:3D computer graphics 424:American Laser Games 162:3D computer graphics 140:2D computer graphics 117:Top-down perspective 2726:Video game graphics 2295:Turn-based strategy 2200:Submarine simulator 2006:Action role-playing 1913:Interactive fiction 1211:is used in several 1189:Windows Media Video 431:video game industry 387: (1993),  381: (1992),  278:List of FPS engines 48:Video game graphics 42:Part of a series on 2696:Video game modding 2638:Nonlinear gameplay 2300:Turn-based tactics 2268:Real-time strategy 1409:on August 6, 2018. 1355:"Going Full Cycle" 1239:Video games portal 1115:Star Trek: Klingon 920:until the fastest 881:released in 2016. 862:released in 2014, 856:released in 2007, 850:released in 2006, 834:Final Fantasy VIII 589:in September, and 558:Super Don Quix-ote 461:Wing Commander III 362:interactive movies 216:Real-time graphics 145:Parallax scrolling 2713: 2712: 2709: 2708: 2701:Video game remake 2609:Emergent gameplay 2280:Real-time tactics 2239: 2238: 2178:Flight simulation 1908:Graphic adventure 1854: 1853: 1655:Video game genres 1252:Interactive movie 1215:games, including 1127:Final Fantasy VII 785:interactive games 653:to strong sales. 400:(1995), and  334:Full-motion video 331: 330: 211:Computer graphics 107:Third-person view 67:First-person view 16:(Redirected from 2748: 2691:Video game clone 2407: 2406: 2403:Related concepts 2210:Vehicular combat 2065: 2064: 1938:Digital tabletop 1918:Interactive film 1878:Grand Theft Auto 1869:Action-adventure 1862: 1819:Platform fighter 1698:Platform fighter 1681: 1680: 1648: 1641: 1634: 1625: 1624: 1593: 1592: 1572: 1566: 1565: 1563: 1561: 1556:. RAD Game Tools 1550: 1544: 1543: 1529: 1523: 1522: 1516: 1514: 1493: 1487: 1486: 1467: 1461: 1460: 1441: 1435: 1434: 1417: 1411: 1410: 1405:. Archived from 1392: 1386: 1385: 1377: 1369: 1363: 1362: 1350: 1344: 1343: 1331: 1323: 1317: 1316: 1314: 1313: 1296: 1290: 1289: 1277: 1268: 1241: 1236: 1235: 1234: 1163:On2 Technologies 1121:The X-Files Game 1087:Duck Corporation 1048:, the sequel to 1001:Hollywood studio 975:Westwood Studios 964:Gabriel Knight 2 789:Digital Pictures 754:frequently used 646:Dragon's Lair II 595:, introduced by 581:, introduced by 420:Digital Pictures 323: 316: 309: 37: 30: 29: 21: 2756: 2755: 2751: 2750: 2749: 2747: 2746: 2745: 2716: 2715: 2714: 2705: 2669: 2660:Twitch gameplay 2585: 2549: 2511: 2398: 2350:Survival horror 2323: 2273:Time management 2235: 2214: 2205:Train simulator 2164: 2129: 2101: 2054: 1992: 1962: 1932: 1889: 1863: 1850: 1790: 1786:Survival horror 1767: 1702: 1670: 1657: 1652: 1602: 1597: 1596: 1589: 1573: 1569: 1559: 1557: 1552: 1551: 1547: 1530: 1526: 1512: 1510: 1497:"Business Week" 1495: 1494: 1490: 1483: 1469: 1468: 1464: 1457: 1443: 1442: 1438: 1432:Vox Media, Inc. 1418: 1414: 1393: 1389: 1375: 1371: 1370: 1366: 1351: 1347: 1329: 1325: 1324: 1320: 1311: 1309: 1298: 1297: 1293: 1275: 1270: 1269: 1265: 1260: 1237: 1232: 1230: 1227: 1109:Star Trek: Borg 887: 870:2015 reboot of 690: 484: 444:Electronic Arts 439:Johnny Mnemonic 422: and  327: 298: 297: 263: 255: 254: 228:Graphics engine 223:Game art design 135: 127: 126: 102:Text-based game 57: 28: 23: 22: 15: 12: 11: 5: 2754: 2744: 2743: 2738: 2733: 2728: 2711: 2710: 2707: 2706: 2704: 2703: 2698: 2693: 2688: 2683: 2677: 2675: 2671: 2670: 2668: 2667: 2662: 2657: 2655:Side-scrolling 2652: 2651: 2650: 2645: 2635: 2630: 2623: 2616: 2611: 2606: 2605: 2604: 2593: 2591: 2587: 2586: 2584: 2583: 2582: 2581: 2576: 2563: 2557: 2555: 2551: 2550: 2548: 2547: 2542: 2541: 2540: 2535: 2530: 2519: 2517: 2513: 2512: 2510: 2509: 2508: 2507: 2502: 2500:Climate change 2497: 2487: 2482: 2477: 2472: 2471: 2470: 2458: 2451: 2446: 2441: 2436: 2431: 2426: 2419: 2413: 2411: 2404: 2400: 2399: 2397: 2396: 2391: 2386: 2381: 2376: 2371: 2370: 2369: 2359: 2354: 2353: 2352: 2342: 2337: 2331: 2329: 2325: 2324: 2322: 2321: 2320: 2319: 2317:Grand strategy 2309: 2308: 2307: 2297: 2292: 2287: 2282: 2277: 2276: 2275: 2265: 2260: 2255: 2249: 2247: 2241: 2240: 2237: 2236: 2234: 2233: 2228: 2222: 2220: 2216: 2215: 2213: 2212: 2207: 2202: 2197: 2196: 2195: 2190: 2185: 2174: 2172: 2166: 2165: 2163: 2162: 2161: 2160: 2155: 2145: 2139: 2137: 2131: 2130: 2128: 2127: 2122: 2117: 2111: 2109: 2103: 2102: 2100: 2099: 2094: 2089: 2084: 2079: 2073: 2071: 2062: 2056: 2055: 2053: 2052: 2047: 2046: 2045: 2035: 2033:Monster-taming 2030: 2025: 2020: 2019: 2018: 2013: 2011:Looter shooter 2002: 2000: 1994: 1993: 1991: 1990: 1985: 1978: 1972: 1970: 1964: 1963: 1961: 1960: 1955: 1954: 1953: 1942: 1940: 1934: 1933: 1931: 1930: 1925: 1920: 1915: 1910: 1905: 1899: 1897: 1891: 1890: 1888: 1887: 1882: 1873: 1871: 1865: 1864: 1857: 1855: 1852: 1851: 1849: 1848: 1843: 1838: 1837: 1836: 1823: 1822: 1821: 1811: 1810: 1809: 1807:Hack and slash 1798: 1796: 1792: 1791: 1789: 1788: 1783: 1777: 1775: 1769: 1768: 1766: 1765: 1760: 1755: 1754: 1753: 1748: 1743: 1733: 1728: 1723: 1718: 1712: 1710: 1704: 1703: 1701: 1700: 1695: 1693:Endless runner 1689: 1687: 1678: 1672: 1671: 1669: 1668: 1662: 1659: 1658: 1651: 1650: 1643: 1636: 1628: 1622: 1621: 1616: 1610: 1601: 1600:External links 1598: 1595: 1594: 1587: 1567: 1545: 1524: 1488: 1481: 1462: 1455: 1436: 1412: 1387: 1373:"Cash Machine" 1364: 1345: 1318: 1291: 1262: 1261: 1259: 1256: 1255: 1254: 1249: 1243: 1242: 1226: 1223: 1133:Phantasmagoria 1064:RAD Game Tools 1005:Sony Imagesoft 970:Phantasmagoria 886: 883: 872:Need for Speed 741:Phantasmagoria 718:computer games 689: 686: 634:Mad Dog McCree 605:Thayer's Quest 552:Thayer's Quest 483: 480: 396:Phantasmagoria 329: 328: 326: 325: 318: 311: 303: 300: 299: 296: 295: 290: 285: 280: 275: 270: 264: 261: 260: 257: 256: 253: 252: 247: 242: 241: 240: 235: 225: 220: 219: 218: 208: 207: 206: 201: 191: 190: 189: 184: 179: 174: 169: 159: 158: 157: 152: 147: 136: 133: 132: 129: 128: 125: 124: 119: 114: 109: 104: 99: 94: 89: 84: 79: 74: 69: 64: 58: 55: 54: 51: 50: 44: 43: 39: 38: 26: 9: 6: 4: 3: 2: 2753: 2742: 2739: 2737: 2734: 2732: 2729: 2727: 2724: 2723: 2721: 2702: 2699: 2697: 2694: 2692: 2689: 2687: 2684: 2682: 2679: 2678: 2676: 2672: 2666: 2663: 2661: 2658: 2656: 2653: 2649: 2646: 2644: 2641: 2640: 2639: 2636: 2634: 2631: 2629: 2628: 2624: 2622: 2621: 2617: 2615: 2612: 2610: 2607: 2603: 2600: 2599: 2598: 2595: 2594: 2592: 2588: 2580: 2577: 2575: 2573: 2569: 2568: 2567: 2564: 2562: 2559: 2558: 2556: 2552: 2546: 2545:Single-player 2543: 2539: 2536: 2534: 2531: 2529: 2526: 2525: 2524: 2521: 2520: 2518: 2514: 2506: 2503: 2501: 2498: 2496: 2493: 2492: 2491: 2488: 2486: 2483: 2481: 2478: 2476: 2473: 2469: 2468: 2464: 2463: 2462: 2459: 2457: 2456: 2452: 2450: 2447: 2445: 2442: 2440: 2437: 2435: 2432: 2430: 2427: 2425: 2424: 2420: 2418: 2415: 2414: 2412: 2408: 2405: 2401: 2395: 2392: 2390: 2387: 2385: 2382: 2380: 2377: 2375: 2372: 2368: 2365: 2364: 2363: 2360: 2358: 2355: 2351: 2348: 2347: 2346: 2343: 2341: 2338: 2336: 2333: 2332: 2330: 2326: 2318: 2315: 2314: 2313: 2310: 2306: 2303: 2302: 2301: 2298: 2296: 2293: 2291: 2290:Tower defense 2288: 2286: 2283: 2281: 2278: 2274: 2271: 2270: 2269: 2266: 2264: 2261: 2259: 2256: 2254: 2251: 2250: 2248: 2246: 2242: 2232: 2231:Immersive sim 2229: 2227: 2224: 2223: 2221: 2217: 2211: 2208: 2206: 2203: 2201: 2198: 2194: 2191: 2189: 2186: 2184: 2181: 2180: 2179: 2176: 2175: 2173: 2171: 2167: 2159: 2156: 2154: 2151: 2150: 2149: 2146: 2144: 2141: 2140: 2138: 2136: 2132: 2126: 2123: 2121: 2120:City-building 2118: 2116: 2113: 2112: 2110: 2108: 2104: 2098: 2095: 2093: 2090: 2088: 2085: 2083: 2080: 2078: 2075: 2074: 2072: 2070: 2066: 2063: 2061: 2057: 2051: 2048: 2044: 2041: 2040: 2039: 2036: 2034: 2031: 2029: 2026: 2024: 2023:Dungeon crawl 2021: 2017: 2014: 2012: 2009: 2008: 2007: 2004: 2003: 2001: 1999: 1995: 1989: 1988:Tile-matching 1986: 1984: 1983: 1979: 1977: 1976:Hidden object 1974: 1973: 1971: 1969: 1965: 1959: 1956: 1952: 1949: 1948: 1947: 1946:Deck-building 1944: 1943: 1941: 1939: 1935: 1929: 1926: 1924: 1921: 1919: 1916: 1914: 1911: 1909: 1906: 1904: 1901: 1900: 1898: 1896: 1892: 1886: 1883: 1881: 1879: 1875: 1874: 1872: 1870: 1866: 1861: 1847: 1844: 1842: 1839: 1835: 1833: 1829: 1828: 1827: 1824: 1820: 1817: 1816: 1815: 1812: 1808: 1805: 1804: 1803: 1800: 1799: 1797: 1793: 1787: 1784: 1782: 1781:Battle royale 1779: 1778: 1776: 1774: 1770: 1764: 1761: 1759: 1756: 1752: 1749: 1747: 1744: 1742: 1739: 1738: 1737: 1734: 1732: 1729: 1727: 1724: 1722: 1719: 1717: 1714: 1713: 1711: 1709: 1705: 1699: 1696: 1694: 1691: 1690: 1688: 1686: 1682: 1679: 1677: 1673: 1667: 1664: 1663: 1660: 1656: 1649: 1644: 1642: 1637: 1635: 1630: 1629: 1626: 1620: 1617: 1614: 1611: 1609: 1608: 1604: 1603: 1590: 1588:9780816067862 1584: 1580: 1579: 1571: 1555: 1549: 1542:. p. 69. 1541: 1540: 1535: 1528: 1521: 1508: 1505:(3392–3405). 1504: 1503: 1502:Business Week 1498: 1492: 1484: 1482:9789287129048 1478: 1474: 1473: 1466: 1458: 1456:9789287129048 1452: 1448: 1447: 1440: 1433: 1429: 1428: 1423: 1416: 1408: 1404: 1403: 1402:Game Informer 1398: 1391: 1383: 1382: 1374: 1368: 1360: 1356: 1349: 1341: 1337: 1336: 1328: 1322: 1307: 1306: 1301: 1295: 1287: 1283: 1282: 1273: 1267: 1263: 1253: 1250: 1248: 1245: 1244: 1240: 1229: 1222: 1220: 1219: 1214: 1210: 1206: 1202: 1198: 1194: 1190: 1186: 1184: 1181:codec of the 1180: 1176: 1172: 1168: 1164: 1158: 1156: 1151: 1149: 1145: 1141: 1140: 1135: 1134: 1129: 1128: 1123: 1122: 1117: 1116: 1111: 1110: 1105: 1100: 1098: 1094: 1093: 1088: 1084: 1080: 1076: 1071: 1069: 1065: 1060: 1057: 1053: 1052: 1051:The 7th Guest 1047: 1046: 1045:The 11th Hour 1040: 1037: 1033: 1029: 1028: 1022: 1021: 1016: 1014: 1010: 1006: 1002: 998: 997: 992: 990: 986: 985: 980: 976: 972: 971: 966: 965: 960: 955: 953: 952:Graeme Devine 949: 945: 944: 943:The 7th Guest 939: 935: 931: 927: 923: 919: 915: 911: 905: 903: 900: 896: 892: 882: 880: 879: 874: 873: 867: 866: 861: 860: 855: 854: 849: 848: 843: 838: 836: 835: 830: 826: 823: 819: 813: 811: 810: 805: 801: 796: 794: 790: 786: 782: 778: 774: 770: 766: 762: 757: 753: 749: 748: 743: 742: 737: 736: 731: 730: 729:The 7th Guest 725: 724: 719: 715: 711: 706: 704: 700: 695: 685: 682: 678: 674: 670: 666: 660: 658: 657: 656:Time Traveler 652: 648: 647: 642: 641: 636: 635: 630: 626: 620: 618: 614: 610: 606: 600: 598: 594: 593: 588: 584: 580: 576: 573: 568: 566: 565: 564:Cobra Command 560: 559: 554: 553: 548: 547: 542: 541: 536: 535: 530: 529: 524: 523: 522:Bega's Battle 517: 513: 512:Cinematronics 509: 508: 507:Dragon's Lair 503: 499: 498: 493: 490:in 1983 with 489: 479: 477: 473: 469: 468: 463: 462: 457: 453: 449: 445: 441: 440: 436: 432: 427: 425: 421: 417: 413: 409: 405: 404: 399: 397: 393:(1993),  392: 391: 386: 385: 384:The 7th Guest 380: 379: 374: 373:optical discs 370: 365: 363: 359: 355: 351: 347: 343: 339: 335: 324: 319: 317: 312: 310: 305: 304: 302: 301: 294: 291: 289: 286: 284: 281: 279: 276: 274: 271: 269: 266: 265: 259: 258: 251: 248: 246: 243: 239: 236: 234: 231: 230: 229: 226: 224: 221: 217: 214: 213: 212: 209: 205: 202: 200: 197: 196: 195: 192: 188: 185: 183: 180: 178: 177:Pre-rendering 175: 173: 170: 168: 165: 164: 163: 160: 156: 153: 151: 148: 146: 143: 142: 141: 138: 137: 131: 130: 123: 120: 118: 115: 113: 110: 108: 105: 103: 100: 98: 95: 93: 90: 88: 85: 83: 80: 78: 75: 73: 70: 68: 65: 63: 60: 59: 53: 52: 49: 46: 45: 41: 40: 36: 32: 31: 19: 2686:Toys-to-life 2626: 2619: 2613: 2571: 2516:Player modes 2480:Personalized 2465: 2454: 2422: 2328:Other genres 2258:Auto battler 2226:Falling-sand 2188:Lunar Lander 1998:Role-playing 1981: 1923:Visual novel 1885:Metroidvania 1877: 1831: 1763:Third-person 1736:Shoot 'em up 1721:First-person 1606: 1577: 1570: 1558:. Retrieved 1548: 1537: 1527: 1518: 1511:. Retrieved 1500: 1491: 1471: 1465: 1445: 1439: 1425: 1415: 1407:the original 1400: 1390: 1379: 1367: 1358: 1348: 1335:Game Machine 1333: 1321: 1310:. Retrieved 1303: 1294: 1281:Game Machine 1279: 1266: 1216: 1187: 1159: 1152: 1137: 1131: 1125: 1119: 1113: 1107: 1101: 1090: 1072: 1061: 1055: 1049: 1043: 1041: 1034:release saw 1025: 1018: 1017: 1009:Robert Longo 994: 993: 989:pixelization 982: 968: 962: 956: 941: 906: 891:NFL Football 890: 888: 876: 871: 863: 857: 851: 845: 839: 832: 814: 807: 797: 745: 744:(1995), and 739: 733: 727: 721: 707: 691: 688:Home systems 661: 655: 645: 638: 632: 621: 604: 601: 590: 579:Interstellar 578: 572:pre-rendered 569: 562: 556: 550: 544: 538: 533: 528:Cliff Hanger 526: 520: 514:. They used 505: 495: 485: 465: 459: 456:John Spencer 437: 428: 401: 394: 388: 382: 376: 366: 337: 333: 332: 199:Digitization 167:3D rendering 2602:Hypercasual 2523:Multiplayer 2439:Educational 2389:Programming 2384:Photography 2357:Incremental 2153:Kart racing 2097:Virtual pet 1928:Walking sim 1903:Escape room 1802:Beat 'em up 1741:Bullet hell 1513:January 25, 1359:Video Games 1197:Flash Video 1079:PlayStation 1077:and Sony's 1075:Sega Saturn 1015:2.0 codec. 948:transparent 910:live-action 825:PlayStation 798:Also, the " 699:LaserActive 669:hard drives 665:3D graphics 627:released a 570:The use of 497:Astron Belt 448:Mark Hamill 414:, and  238:Tile engine 204:Rotoscoping 182:Cel shading 122:Vector game 2720:Categories 2643:Open world 2554:Production 2475:Nonviolent 2158:Sim racing 2125:Government 2060:Simulation 1751:Twin-stick 1685:Platformer 1509:: 58. 1994 1312:2018-01-05 1258:References 1155:Bink video 1104:TrueMotion 1092:Enemy Zero 809:Tex Murphy 804:Windows 95 800:multimedia 723:Night Trap 592:Star Rider 516:Laserdiscs 494:, notably 452:Tom Wilson 378:Night Trap 342:video game 2429:Christian 2417:Advergame 2305:Artillery 2038:Roguelike 2016:Soulslike 1895:Adventure 1731:Light gun 1539:Billboard 1507:Bloomberg 1185:Project. 1148:Dreamcast 1056:11th Hour 1013:QuickTime 878:Obduction 865:Her Story 767:becoming 752:FMV games 629:light gun 617:Universal 609:Tradewest 540:Space Ace 369:LaserDisc 358:cutscenes 354:3D models 194:Animation 150:Pixel art 2681:Minigame 2633:Masocore 2579:Fan game 2449:Licensed 2374:Non-game 2245:Strategy 2115:Business 1814:Fighting 1773:Survival 1758:Tactical 1381:Cash Box 1225:See also 1213:GameCube 1144:GameCube 1097:Sega AM2 914:animated 899:Nintendo 738:(1993), 732:(1993), 726:(1992), 720:such as 681:DVD-ROMs 546:Time Gal 72:Fixed 3D 2648:Sandbox 2490:Serious 2423:Bishōjo 2340:Fitness 2312:Wargame 2170:Vehicle 2143:Fishing 2082:Farming 1982:Sokoban 1846:Stealth 1832:Pac-Man 1708:Shooter 1520:office. 1427:Polygon 1102:Duck's 1083:Cinepak 1068:Smacker 1032:DVD-ROM 934:Sega CD 930:Cinepak 926:Pentium 885:Formats 781:Sega CD 756:B-movie 703:Pioneer 694:Halcyon 677:GD-ROMs 673:CD-ROMs 587:AM Show 585:at the 534:Firefox 488:arcades 482:Arcades 429:As the 416:Sega CD 410:,  350:vectors 346:sprites 340:) is a 172:Polygon 2597:Casual 2590:Design 2572:Doujin 2485:Sci-fi 2461:Sexual 2434:Comedy 2410:Themes 2394:Typing 2367:Rhythm 2345:Horror 2183:Combat 2148:Racing 2135:Sports 2092:Social 2077:Dating 2028:MMORPG 1968:Puzzle 1676:Action 1585:  1479:  1453:  1201:Theora 1179:Theora 1036:MPEG-2 959:Sierra 918:MPEG-1 875:, and 829:M-JPEG 822:32-bit 779:, and 735:Voyeur 651:Leland 435:Sony's 398:  390:Voyeur 187:Skybox 155:Sprite 134:Topics 2674:Other 2627:Kaizo 2620:Gacha 2566:Indie 2528:Co-op 2467:Eroge 2455:Otome 2444:Girls 2379:Party 2362:Music 2219:Other 2193:Space 1880:clone 1841:Snake 1834:clone 1795:Other 1716:Arena 1560:4 May 1376:(PDF) 1330:(PDF) 1276:(PDF) 1171:Skype 1167:Adobe 973:, or 902:games 761:anime 701:from 613:Atari 583:Funai 510:from 500:from 352:, or 262:Lists 250:Voxel 56:Types 2574:soft 2505:News 2335:Cozy 2263:MOBA 2069:Life 1826:Maze 1746:Rail 1726:Hero 1583:ISBN 1562:2013 1515:2012 1477:ISBN 1451:ISBN 1209:DivX 1205:WebM 1203:and 1193:DivX 1183:Xiph 1175:WebM 1112:and 967:and 938:CD-i 932:for 924:and 912:vs. 895:CEDs 818:Sony 791:and 777:CD-i 765:hype 679:and 671:and 561:and 531:and 504:and 502:Sega 464:and 454:and 412:CD-i 2614:FMV 2561:AAA 2538:PVP 2533:MMO 2495:Art 2107:CMS 2087:God 979:VQA 922:486 842:CGI 773:3DO 710:PCs 476:CGI 408:3DO 338:FMV 2722:: 2253:4X 1536:. 1517:. 1499:. 1430:. 1424:. 1399:. 1378:. 1357:. 1332:. 1302:. 1278:. 1221:. 1199:, 1195:, 1191:, 1169:, 1150:. 1136:, 1124:, 1118:, 1054:. 1003:. 977:' 954:. 775:, 714:CD 555:, 549:, 543:, 525:, 467:IV 450:, 364:. 348:, 1647:e 1640:t 1633:v 1591:. 1564:. 1485:. 1459:. 1315:. 336:( 322:e 315:t 308:v 20:)

Index

Full motion video based game

Video game graphics
2.5D & 3/4 perspective
First-person view
Fixed 3D
Full motion video based game
Graphic adventure game
Isometric video game graphics
Side-scrolling video game
Stereoscopic video game
Text-based game
Third-person view
Tile-based video game
Top-down perspective
Vector game
2D computer graphics
Parallax scrolling
Pixel art
Sprite
3D computer graphics
3D rendering
Polygon
Pre-rendering
Cel shading
Skybox
Animation
Digitization
Rotoscoping
Computer graphics

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.