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F-Zero Climax

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stored speed boost for each lap completed. However, this may only be used in tandem with the energy-draining boost resulting in a double speed boost. Vehicles can drive over pink plates scattered throughout the track to replenish energy. Players can damage competitors with two attacks: a spin attack that quickly rotates the entire vehicle, or a side attack. The former is new to the 2D
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s controls, Siliconera thought the spin attack "is a neat trick to use, that adds a new element to the game." Bloodworth liked the personalized button configurations, especially since vehicles feel stiffer and the game does not allow players to adjust a vehicle's balance between maximum acceleration
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Edit mode allows the creation of tracks. Players can lay track pieces that come in an assortment of sizes and shapes. Each piece has a list of obstacles available. Track pieces are valued at varying points, for example, larger pieces are worth more points. A track may have up to 255 points. Players
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let players choose any track to complete it in the shortest time possible. Zero Test is a selectable option in Time Attack where players may complete in thirty-six time trials on a small section of track. Survival consists of mission-based objectives such as navigating courses with depleted health,
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for drifting around tight corners by pressing the L and R shoulder buttons. A vehicle's health and ability to speed boost after the first lap is measured by an energy meter. Boosting in this manner briefly increases the racer's speed while draining their energy. The player is also rewarded with a
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s track design and varying levels of difficulty between courses—easier courses are relatively straight compared to later ones which require honed drifting skill. They mentioned the game demanded players to have quick reflexes and master the track layout on difficulties beyond novice since the
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per lap and finished three cups within 20 minutes on standard difficulty. He concluded "combined with the low difficulty and re-used environments and music, it all ends up feeling rather unsatisfying." While the fourth cup is more difficult, Bloodworth was taken back by its sudden spike in
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Nintendo World Report and Siliconera lauded the game for its track editor and Survival mode. Nintendo World Report praised the game's extensive Survival and Zero Test challenges, but complained about the Grand Prix's short duration and unbalanced difficulty. While Nintendo World Report and
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has plenty of Survival and Zero Test challenges, and slots to save created courses, but the lackluster Grand Prix holds back the game. Nintendo World Report and Siliconera felt that the game was a likely candidate for localization in regions outside Japan due to
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AI-controlled opponents are unforgiving. Siliconera noted players have to be proficient at both types of speed boosting. Bloodworth explained a properly timed double speed boost can substantially alter the momentum of a race. Compared to
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is "probably the most polished of the 2D iterations of this franchise." The game features expanded backgrounds, improved track detail, and a more distinguishable separation between the course and ground below. Siliconera thought
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and racing an opponent on a short guardrail-less track without flying off-course at the finish line by braking. Completing a series of survival challenges unlocks a character biography with a brief episode summary from the
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s story mode and consider it not as deep, "but the challenges are much tougher." Siliconera thought the track editor and its ability to be shared with other players as the game's greatest feature. Bloodworth concluded
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Nintendo World Report's Daniel Bloodworth thought the Grand Prix mode, which should be the focus of the game, is "woefully lacking". Bloodworth criticized track length of the first 3 cups; he clocked-in at
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let players store rewarded speed boosts to use with energy-draining speed boosts. Energy is a reflection of the craft's health, and can be restored by driving over specific areas on the track.
1046: 392:. It was originally released exclusively in Japan on October 21, 2004, and sold 5,049 copies during its first three days on sale. The game was re-released on the Japanese 357:
and published by Nintendo for the GBA handheld console. Yukata Hirata and Azusa Tajima served as directors, Hitoshi Yamagami as producer, and Kenji Hikita as composer.
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series. Players can also spin attack during a speed boost to inflict extra damage. The game offers four control scheme presets, and personalized button configurations.
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games. Mode 7 allows the track to be scaled and rotated around the vehicle to simulate a 3D environment. It was originally used as a showcase feature for the
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game. Players select their vehicles and race around fifty-three courses while avoiding obstacles such as ice and bombs. Each racing craft contains
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s existence and title was leaked by Japanese retailers weeks before its official announcement by Nintendo. The game was developed by
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was released in Japan in late 2003, but the US version was delayed into late 2004 to coincide with the anime's release.
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difficulty—even when playing every cup on Expert or Master. Also, many of its courses were rehashes from the first
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graphical effect allows the track to be scaled and rotated around the vehicle to simulate a 3D environment.
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games, both the former critic and Siliconera lamented over its reused graphics and musical assets.
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Players race in vehicles on numerous courses while navigating past obstacles. While the game is a
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has numerous gameplay modes and options, some of which were carried over from
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can participate in races on them, or setup camera angles to spectate
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is a racing game that plays similarly to its immediate predecessor (
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than a sequel. They compared the game's Survival mode to
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could've looked better, but the game "reuses many of the
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thought it was a graphical improvement over preceding 2D
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Parish, Jeremy (September 2007), "The Evolution of 2D",
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s recent nondomestic release, but this never happened.
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During Siliconera's playtest, they praised 1097: 916: 569: 1151: 1225: 1211: 1076: 1004: 925:"The Essential 50 #29 -- Super Mario Kart" 798: 796: 794: 735: 705: 258:called it "easily the best-looking of the 38: 1480:Multiplayer and single-player video games 1130: 1103: 1072: 1070: 1068: 1066: 1064: 1030: 953: 802: 341: 239: 1170:from the original on September 19, 2023 1124: 1077:Bloodworth, Daniel (November 9, 2004). 974: 892: 877: 865:from the original on September 26, 2013 791: 706:Bloodworth, Daniel (November 9, 2004). 14: 1452: 1036: 1018:from the original on December 22, 2015 898: 838:from the original on November 10, 2012 829: 779:from the original on November 10, 2013 731: 729: 701: 699: 697: 695: 693: 691: 689: 687: 609: 365:graphical effect seen in previous GBA 1206: 1139:from the original on November 3, 2012 1061: 1049:from the original on October 30, 2021 992:from the original on October 23, 2005 962:from the original on October 24, 2012 883: 823: 811:from the original on October 25, 2012 685: 683: 681: 679: 677: 675: 673: 671: 669: 667: 610:Castle, Matthew (September 8, 2013). 1500:Video games set on fictional planets 1490:Video games based on anime and manga 1157: 1081:. Nintendo World Report. p. 2. 922: 803:Gantayat, Anoop (October 21, 2004). 710:. Nintendo World Report. p. 1. 646:"Nintendo reveals new WarioWare Inc" 252:and racing craft. Matthew Castle of 1158:Yang, George (September 14, 2023). 1085:from the original on April 23, 2014 956:"Preview: F-Zero: Maximum Velocity" 726: 714:from the original on April 23, 2014 205:installment for the next 19 years. 24: 664: 652:from the original on March 2, 2014 603: 25: 1521: 1232: 1185: 1112:from the original on May 31, 2014 1037:Doolan, Liam (October 30, 2021). 988:(in Japanese). November 5, 2004. 954:Gantayat, Anoop (March 8, 2001). 859:"Nintendo to announce new F-Zero" 644:GameSpot Staff (August 4, 2004). 1437: 1410: 1409: 857:GameSpot Staff (July 23, 2004). 1505:Virtual Console games for Wii U 1104:Ronaghan, Neal (May 11, 2012). 736:Suzak Inc. (October 21, 2004). 592:from the original on 2018-07-27 1495:Video games developed in Japan 982:"集計期間:2004年10月18日~2004年10月24日" 577:"F-ZERO クライマックス [GBA]" 534: 13: 1: 563: 1375:Nintendo Software Technology 412: 7: 1475:Japan-exclusive video games 553: 524:before its 19-year hiatus. 235: 10: 1526: 1131:IGN Staff (May 11, 2004). 884:Suzak (October 21, 2004). 255:Official Nintendo Magazine 226:Official Nintendo Magazine 1405: 1357: 1318: 1252: 1243: 1108:. Nintendo World Report. 1014:(in Japanese). Nintendo. 902:Electronic Gaming Monthly 773:"Playtest: F-Zero Climax" 544: 484:for feeling more like an 158: 146: 126: 114: 102: 92: 82: 70: 58: 46: 37: 32: 805:"F-Zero Climax Playtest" 616:Computer and Video Games 612:"History Lesson: F-Zero" 527: 1079:"Review: F-Zero Climax" 832:"F-Zero: Climax Cheats" 708:"Review: F-Zero Climax" 447:and maximum top speed. 328:artificial intelligence 248:, showing the player's 1470:Game Boy Advance games 480:Siliconera criticized 263: 1510:Virtual Console games 554:Efu-zero Kuraimakkusu 390:TV Tokyo anime series 361:continues to use the 342:Promotion and release 243: 1133:"E3 2004: F-Zero GP" 275:) and the original 1196:at Nintendo.co.jp 264: 1425: 1424: 1334:Super Smash Bros. 510:F-Zero: GP Legend 319:F-Zero: GP Legend 302:difficulty levels 272:F-Zero: GP Legend 187:and published by 181:racing video game 172: 171: 16:(Redirected from 1517: 1485:Suzak Inc. games 1460:2004 video games 1442: 1441: 1440: 1433: 1413: 1412: 1392:Amusement Vision 1275:Maximum Velocity 1227: 1220: 1213: 1204: 1203: 1199: 1180: 1179: 1177: 1175: 1155: 1149: 1148: 1146: 1144: 1128: 1122: 1121: 1119: 1117: 1101: 1095: 1094: 1092: 1090: 1074: 1059: 1058: 1056: 1054: 1034: 1028: 1027: 1025: 1023: 1012:"F-ZERO クライマックス" 1008: 1002: 1001: 999: 997: 978: 972: 971: 969: 967: 951: 945: 944: 942: 940: 931:. 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Siliconera. 743: 725: 663: 633: 602: 567: 565: 562: 559: 558: 532: 531: 529: 526: 516:was the third 486:expansion pack 414: 411: 409:was released. 343: 340: 262:-type games". 244:Screenshot of 237: 234: 170: 169: 160: 156: 155: 150: 144: 143: 141: 140: 130: 128: 124: 123: 118: 112: 111: 104: 100: 99: 96: 90: 89: 86: 80: 79: 74: 68: 67: 62: 56: 55: 50: 44: 43: 35: 34: 26: 18:F-Zero: Climax 9: 6: 4: 3: 2: 1522: 1511: 1508: 1506: 1503: 1501: 1498: 1496: 1493: 1491: 1488: 1486: 1483: 1481: 1478: 1476: 1473: 1471: 1468: 1466: 1463: 1461: 1458: 1457: 1455: 1445: 1435: 1434: 1431: 1418: 1417: 1408: 1407: 1404: 1398: 1395: 1393: 1390: 1388: 1385: 1381: 1378: 1376: 1373: 1371: 1368: 1367: 1366: 1363: 1362: 1360: 1356: 1350: 1349: 1345: 1343: 1342: 1341:Nintendo Land 1338: 1336: 1335: 1331: 1329: 1328: 1324: 1323: 1321: 1317: 1311: 1310: 1306: 1304: 1303: 1299: 1297: 1296: 1292: 1290: 1289: 1284: 1283: 1279: 1277: 1276: 1272: 1270: 1269: 1265: 1263: 1262: 1258: 1257: 1255: 1251: 1247: 1246:List of media 1242: 1238: 1236: 1228: 1223: 1221: 1216: 1214: 1209: 1208: 1205: 1198:(in Japanese) 1195: 1194: 1193:F-Zero Climax 1190: 1189: 1174:September 19, 1169: 1165: 1161: 1154: 1138: 1134: 1127: 1111: 1107: 1100: 1084: 1080: 1073: 1071: 1069: 1067: 1065: 1048: 1044: 1043:Nintendo Life 1040: 1033: 1017: 1013: 1007: 991: 987: 983: 977: 961: 957: 950: 935:on 2006-05-13 934: 930: 926: 919: 912: 908: 904: 903: 895: 887: 886:F-Zero Climax 880: 864: 860: 853: 837: 833: 826: 810: 806: 799: 797: 795: 778: 774: 768: 766: 764: 762: 760: 758: 756: 754: 752: 750: 748: 739: 738:F-Zero Climax 732: 730: 713: 709: 702: 700: 698: 696: 694: 692: 690: 688: 686: 684: 682: 680: 678: 676: 674: 672: 670: 668: 651: 647: 640: 638: 622:on 2014-02-22 621: 617: 613: 606: 591: 588: 584: 583: 578: 572: 568: 555: 550: 542: 537: 533: 525: 523: 522:the franchise 519: 515: 511: 504: 499: 491: 487: 483: 478: 476: 472: 471: 466: 462: 458: 453: 448: 442: 434: 430: 426: 420:20–30 seconds 410: 408: 405: 402: 398: 395: 391: 387: 383: 379: 375: 372: 368: 364: 360: 356: 349: 348:F-Zero Climax 339: 337: 333: 329: 323: 321: 320: 315: 312: 307: 303: 299: 295: 291: 289: 284: 280: 279: 274: 273: 268: 267:F-Zero Climax 261: 257: 256: 251: 247: 246:F-Zero Climax 242: 233: 231: 227: 221: 219: 215: 211: 206: 204: 203: 198: 194: 190: 186: 183:developed by 182: 178: 177: 176:F-Zero Climax 168: 164: 163:Single-player 161: 157: 154: 151: 149: 145: 136: 132: 131: 129: 125: 122: 119: 117: 113: 110: 109: 105: 101: 97: 95: 91: 87: 85: 81: 76:Yukata Hirata 75: 73: 69: 66: 63: 61: 57: 54: 51: 49: 45: 41: 36: 33:F-Zero Climax 31: 19: 1415: 1370:Nintendo EAD 1348:Mario Kart 8 1346: 1339: 1332: 1325: 1307: 1301: 1300: 1293: 1286: 1280: 1273: 1266: 1259: 1234: 1192: 1172:. 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Index

F-Zero: Climax
"F-Zero Climax" appears in stylized capitals beneath vehicles racing on a track towards the logo. Each horizontal side of this art features a portrait of two of the race participants.
Developer(s)
Suzak
Publisher(s)
Nintendo
Director(s)
Producer(s)
Composer(s)
F-Zero
Platform(s)
Game Boy Advance
JP
Genre(s)
Racing
Single-player
multiplayer
racing video game
Suzak Inc.
Nintendo
Game Boy Advance
handheld console
F-Zero
2D
Mode 7
Vehicle racing on a track high above ground. In the corners of the screen are head-up display information detailing race standings, energy-level, time, and speed.
head-up display
Official Nintendo Magazine
SNES
F-Zero: GP Legend

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