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stored speed boost for each lap completed. However, this may only be used in tandem with the energy-draining boost resulting in a double speed boost. Vehicles can drive over pink plates scattered throughout the track to replenish energy. Players can damage competitors with two attacks: a spin attack that quickly rotates the entire vehicle, or a side attack. The former is new to the 2D
446:
s controls, Siliconera thought the spin attack "is a neat trick to use, that adds a new element to the game." Bloodworth liked the personalized button configurations, especially since vehicles feel stiffer and the game does not allow players to adjust a vehicle's balance between maximum acceleration
325:
Edit mode allows the creation of tracks. Players can lay track pieces that come in an assortment of sizes and shapes. Each piece has a list of obstacles available. Track pieces are valued at varying points, for example, larger pieces are worth more points. A track may have up to 255 points. Players
308:
let players choose any track to complete it in the shortest time possible. Zero Test is a selectable option in Time Attack where players may complete in thirty-six time trials on a small section of track. Survival consists of mission-based objectives such as navigating courses with depleted health,
285:
for drifting around tight corners by pressing the L and R shoulder buttons. A vehicle's health and ability to speed boost after the first lap is measured by an energy meter. Boosting in this manner briefly increases the racer's speed while draining their energy. The player is also rewarded with a
438:
s track design and varying levels of difficulty between courses—easier courses are relatively straight compared to later ones which require honed drifting skill. They mentioned the game demanded players to have quick reflexes and master the track layout on difficulties beyond novice since the
422:
per lap and finished three cups within 20 minutes on standard difficulty. He concluded "combined with the low difficulty and re-used environments and music, it all ends up feeling rather unsatisfying." While the fourth cup is more difficult, Bloodworth was taken back by its sudden spike in
223:
Nintendo World Report and
Siliconera lauded the game for its track editor and Survival mode. Nintendo World Report praised the game's extensive Survival and Zero Test challenges, but complained about the Grand Prix's short duration and unbalanced difficulty. While Nintendo World Report and
500:
has plenty of
Survival and Zero Test challenges, and slots to save created courses, but the lackluster Grand Prix holds back the game. Nintendo World Report and Siliconera felt that the game was a likely candidate for localization in regions outside Japan due to
439:
AI-controlled opponents are unforgiving. Siliconera noted players have to be proficient at both types of speed boosting. Bloodworth explained a properly timed double speed boost can substantially alter the momentum of a race. Compared to
454:
is "probably the most polished of the 2D iterations of this franchise." The game features expanded backgrounds, improved track detail, and a more distinguishable separation between the course and ground below. Siliconera thought
309:
and racing an opponent on a short guardrail-less track without flying off-course at the finish line by braking. Completing a series of survival challenges unlocks a character biography with a brief episode summary from the
495:
s story mode and consider it not as deep, "but the challenges are much tougher." Siliconera thought the track editor and its ability to be shared with other players as the game's greatest feature. Bloodworth concluded
417:
Nintendo World Report's Daniel
Bloodworth thought the Grand Prix mode, which should be the focus of the game, is "woefully lacking". Bloodworth criticized track length of the first 3 cups; he clocked-in at
477:—a sentiment Siliconera agreed with. The voice work of the announcer fell short to Bloodworth. He explained the announcer is sometimes helpful, but also report events inappropriately or too frequently.
300:. In the Grand Prix mode, the player races against twenty-three opponents through three laps of each track in a cup. Each of the four cups available (Bronze, Silver, Gold, and Platinum) has multiple
1109:
220:
let players store rewarded speed boosts to use with energy-draining speed boosts. Energy is a reflection of the craft's health, and can be restored by driving over specific areas on the track.
1046:
392:. It was originally released exclusively in Japan on October 21, 2004, and sold 5,049 copies during its first three days on sale. The game was re-released on the Japanese
357:
and published by
Nintendo for the GBA handheld console. Yukata Hirata and Azusa Tajima served as directors, Hitoshi Yamagami as producer, and Kenji Hikita as composer.
290:
series. Players can also spin attack during a speed boost to inflict extra damage. The game offers four control scheme presets, and personalized button configurations.
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games. Mode 7 allows the track to be scaled and rotated around the vehicle to simulate a 3D environment. It was originally used as a showcase feature for the
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game. Players select their vehicles and race around fifty-three courses while avoiding obstacles such as ice and bombs. Each racing craft contains
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s existence and title was leaked by
Japanese retailers weeks before its official announcement by Nintendo. The game was developed by
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330:(AI)-controlled racers. Custom tracks can be saved to one of thirty slots for future use and shared with other players via
512:
was released in Japan in late 2003, but the US version was delayed into late 2004 to coincide with the anime's release.
924:
645:
1224:
473:." Furthermore, Bloodworth was disappointed with the music tracks being mostly rehashes from the original game and
423:
difficulty—even when playing every cup on Expert or Master. Also, many of its courses were rehashes from the first
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graphical effect allows the track to be scaled and rotated around the vehicle to simulate a 3D environment.
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games, both the former critic and
Siliconera lamented over its reused graphics and musical assets.
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Players race in vehicles on numerous courses while navigating past obstacles. While the game is a
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740:(Game Boy Advance). Nintendo. Scene: Grand Prix mode / Difficulty selection / Cup selection.
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334:. The game can also generate a track-specific password that can be inputted on any
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322:. The multiplayer mode is where two to four players can compete simultaneously.
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has numerous gameplay modes and options, some of which were carried over from
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1160:"F-Zero 99 revives Nintendo's most neglected series as a free battle royale"
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1039:"F-Zero Climax For GBA Now Has A "Complete" Fan-Made Translation Patch"
354:
184:
52:
199:. The game was released in Japan on October 21, 2004 and was the last
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1287:
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1106:"What the GBA Ambassador Games Could Tell Us About Nintendo's Future"
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can participate in races on them, or setup camera angles to spectate
304:. Track selection per cup may vary based on difficulty level chosen.
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is a racing game that plays similarly to its immediate predecessor (
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than a sequel. They compared the game's
Survival mode to
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could've looked better, but the game "reuses many of the
228:
thought it was a graphical improvement over preceding 2D
899:
Parish, Jeremy (September 2007), "The
Evolution of 2D",
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s recent nondomestic release, but this never happened.
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888:(Game Boy Advance). Nintendo. Scene: staff credits.
338:cartridge for conversion back to the custom track.
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905:, no. 219, Ziff Davis Media, p. 107,
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552:
520:game on the GBA and the last to be released in
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399:on December 16, 2015. On October 30, 2021, an
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431:. During Siliconera's playtest, they praised
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925:"The Essential 50 #29 -- Super Mario Kart"
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258:called it "easily the best-looking of the
38:
1480:Multiplayer and single-player video games
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1103:
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1066:
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953:
802:
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1170:from the original on September 19, 2023
1124:
1077:Bloodworth, Daniel (November 9, 2004).
974:
892:
877:
865:from the original on September 26, 2013
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706:Bloodworth, Daniel (November 9, 2004).
14:
1452:
1036:
1018:from the original on December 22, 2015
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838:from the original on November 10, 2012
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779:from the original on November 10, 2013
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695:
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691:
689:
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365:graphical effect seen in previous GBA
1206:
1139:from the original on November 3, 2012
1061:
1049:from the original on October 30, 2021
992:from the original on October 23, 2005
962:from the original on October 24, 2012
883:
823:
811:from the original on October 25, 2012
685:
683:
681:
679:
677:
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673:
671:
669:
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610:Castle, Matthew (September 8, 2013).
1500:Video games set on fictional planets
1490:Video games based on anime and manga
1157:
1081:. Nintendo World Report. p. 2.
922:
803:Gantayat, Anoop (October 21, 2004).
710:. Nintendo World Report. p. 1.
646:"Nintendo reveals new WarioWare Inc"
252:and racing craft. Matthew Castle of
1158:Yang, George (September 14, 2023).
1085:from the original on April 23, 2014
956:"Preview: F-Zero: Maximum Velocity"
726:
714:from the original on April 23, 2014
205:installment for the next 19 years.
24:
664:
652:from the original on March 2, 2014
603:
25:
1521:
1232:
1185:
1112:from the original on May 31, 2014
1037:Doolan, Liam (October 30, 2021).
988:(in Japanese). November 5, 2004.
954:Gantayat, Anoop (March 8, 2001).
859:"Nintendo to announce new F-Zero"
644:GameSpot Staff (August 4, 2004).
1437:
1410:
1409:
857:GameSpot Staff (July 23, 2004).
1505:Virtual Console games for Wii U
1104:Ronaghan, Neal (May 11, 2012).
736:Suzak Inc. (October 21, 2004).
592:from the original on 2018-07-27
1495:Video games developed in Japan
982:"集計期間:2004年10月18日~2004年10月24日"
577:"F-ZERO クライマックス [GBA]"
534:
13:
1:
563:
1375:Nintendo Software Technology
412:
7:
1475:Japan-exclusive video games
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524:before its 19-year hiatus.
235:
10:
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1131:IGN Staff (May 11, 2004).
884:Suzak (October 21, 2004).
255:Official Nintendo Magazine
226:Official Nintendo Magazine
1405:
1357:
1318:
1252:
1243:
1108:. Nintendo World Report.
1014:(in Japanese). Nintendo.
902:Electronic Gaming Monthly
773:"Playtest: F-Zero Climax"
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484:for feeling more like an
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146:
126:
114:
102:
92:
82:
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58:
46:
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805:"F-Zero Climax Playtest"
616:Computer and Video Games
612:"History Lesson: F-Zero"
527:
1079:"Review: F-Zero Climax"
832:"F-Zero: Climax Cheats"
708:"Review: F-Zero Climax"
447:and maximum top speed.
328:artificial intelligence
248:, showing the player's
1470:Game Boy Advance games
480:Siliconera criticized
263:
1510:Virtual Console games
554:Efu-zero Kuraimakkusu
390:TV Tokyo anime series
361:continues to use the
342:Promotion and release
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1133:"E3 2004: F-Zero GP"
275:) and the original
1196:at Nintendo.co.jp
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1424:
1334:Super Smash Bros.
510:F-Zero: GP Legend
319:F-Zero: GP Legend
302:difficulty levels
272:F-Zero: GP Legend
187:and published by
181:racing video game
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16:(Redirected from
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1460:2004 video games
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1392:Amusement Vision
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450:Bloodworth said
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1198:(in Japanese)
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1022:December 30,
1020:. Retrieved
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994:. Retrieved
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964:. Retrieved
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939:November 30,
937:. Retrieved
933:the original
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900:
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879:
867:. Retrieved
861:. GameSpot.
852:
840:. Retrieved
830:IGN Cheats.
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813:. Retrieved
781:. Retrieved
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716:. Retrieved
654:. Retrieved
648:. GameSpot.
624:. Retrieved
620:the original
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545:エフゼロ クライマックス
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98:Kenji Hikita
78:Azusa Tajima
60:Publisher(s)
48:Developer(s)
1444:Video games
1327:Zero Racers
380:before it,
376:game. Like
306:Time attack
212:racer, its
167:multiplayer
116:Platform(s)
94:Composer(s)
84:Producer(s)
72:Director(s)
1454:Categories
1053:October 5,
596:2018-07-26
564:References
503:GP: Legend
283:air brakes
185:Suzak Inc.
1295:GP Legend
911:1058-918X
815:March 19,
490:GP Legend
465:GP Legend
461:tile sets
441:GP Legend
429:GP Legend
427:game and
413:Reception
386:tied into
378:GP Legend
371:Super NES
298:GP Legend
1416:Category
1365:Nintendo
1358:See also
1168:Archived
1143:June 11,
1137:Archived
1110:Archived
1083:Archived
1047:Archived
1016:Archived
990:Archived
966:June 11,
960:Archived
863:Archived
836:Archived
809:Archived
777:Archived
712:Archived
650:Archived
590:Archived
541:Japanese
475:F-Zero X
311:TV Tokyo
236:Gameplay
191:for the
189:Nintendo
148:Genre(s)
65:Nintendo
1319:Related
1135:. IGN.
1116:May 30,
1089:May 18,
996:June 3,
986:Famitsu
958:. IGN.
929:1UP.com
869:May 18,
842:May 18,
834:. IGN.
807:. IGN.
783:May 18,
718:May 18,
656:May 18,
626:May 24,
582:Famitsu
549:Hepburn
401:English
316:series
159:Mode(s)
127:Release
1465:F-Zero
1430:Portal
1387:NDcube
1302:Climax
1261:F-Zero
1237:series
1235:F-Zero
909:
518:F-Zero
514:Climax
498:Climax
482:Climax
457:Climax
452:Climax
433:Climax
425:F-Zero
382:Climax
374:F-Zero
367:F-Zero
363:Mode 7
359:Climax
336:Climax
294:Climax
288:F-Zero
278:F-Zero
230:F-Zero
218:Climax
214:Mode 7
202:F-Zero
195:(GBA)
153:Racing
108:F-Zero
103:Series
1397:Suzak
1253:Games
528:Notes
506:'
493:'
463:from
444:'
436:'
407:patch
394:Wii U
355:Suzak
351:'
314:anime
179:is a
53:Suzak
1176:2023
1145:2014
1118:2014
1091:2014
1055:2023
1024:2015
998:2014
968:2014
941:2007
907:ISSN
871:2014
844:2014
817:2013
785:2014
720:2014
658:2014
628:2014
467:and
388:the
260:SNES
384:is
1456::
1309:99
1288:AX
1285:/
1282:GX
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