391:, Brazilian creature appears to be aware of its environment and surroundings and reacts to them accordingly. The player can place objects in front of the animal and the game will interpret what the object is and respond to it. For example, if the player rolls a ball towards it, it will jump out of the way to avoid being hurt. It will also react to the player's actions and sound allowing the user to, for example, tickle the animal or clap their hands to startle it. A trailer shown at
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creature in the real world. However, this illusion is often spoiled by "clumsy" gameplay mechanics. Whitehead also criticised the sometimes vague instructions and a lack of feedback provided when the player fails to carry out an instruction properly. IGN gave the game an 8.0 calling it a game that
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shows the pet being customized with outfits and colored fur and interacting with virtual objects including a trampoline and bubble machine. The trailers also demonstrate users drawing custom objects (first trailer shows a car, E3 2009 trailer shows an airplane) which are scanned by the camera and
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motion control system was released in North
America on 5 September 2010, where it is available in a bundle. In October 2010, the Move-adapted version was released in Japan and Europe, with the European edition entitled
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6 out of 10. Reviewer Dan
Whitehead, praised the game as "a showcase of what console cameras and motion-sensing is capable of" initially commenting how convincing the illusion of seeing the
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351:. The original PlayStation 3 version was released in Europe on 23 October 2009 and in Australia on 27 October 2009. This version of
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converted to virtual objects which the pet can then interact with. The pet can also be fed, as in the trailers, it is shown eating
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was originally scheduled to be released in North
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to interact with people and objects in the real world. Using
372:. The PSP version of EyePet was released on 2 November 2010.
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549:"EyePet Available this Fall with PlayStation Move Support!"
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508:"EyePet: The next generation virtual pet for PLAYSTATION3"
579:"EyePet Brings Virtual Monchichis To PlayStation 3"
51:. Unsourced material may be challenged and removed.
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424:runs smoothly and has a look that can't be beat.
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447:"EyePet Move Edition – PlayStation 3, PS3 game"
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602:PlayStation Eye + EyePet=Who needs real pets?
671:Video games developed in the United Kingdom
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111:Learn how and when to remove this message
666:Video games developed in the Netherlands
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534:"Five Minutes with the EyePet Producer"
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555:. Sony Computer Entertainment America
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577:Michael McWhertor (20 August 2008).
375:The game uses the camera to allow a
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472:"EyePet pushed back to Spring 2010"
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605:. SCEE via Joystiq. 20 August 2008
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492:(in Japanese). Archived from
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474:. Qj.net. Archived from
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536:. SCEE. 19 August 2009.
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449:. Uk.playstation.com
415:scored the original
341:PlayStation Portable
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45:improve this article
646:PlayStation 3 games
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366:EyePet Move Edition
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381:augmented reality
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607:. Retrieved
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583:. Retrieved
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516:. Retrieved
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494:the original
490:"EyePet(仮称)"
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451:. Retrieved
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38:verification
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377:virtual pet
325:Virtual pet
193:Platform(s)
175:Composer(s)
101:August 2008
625:Categories
428:References
185:Jim Fowler
71:newspapers
609:21 August
585:21 August
518:20 August
413:Eurogamer
408:Reception
581:. Kotaku
402:pet food
320:Genre(s)
60:"EyePet"
559:2 April
398:cookies
393:E3 2009
208:Release
85:scholar
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389:simian
383:, the
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