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Brutus likely has a gun that they can use to protect themselves. They find Brutus in his room, where Eddie attacks them, but is again trapped by the player character and returned to his basement prison. Elizabeth takes the statue from the girls and explains that Eddie had figured out that the statue is actually a key which transforms the entire Edward Arms into a giant treasury. The tenants stare in unified awe at the riches on display. Afterwards, someone takes the statue out of the lock to the treasury, resealing it.
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room is occupied by Scream, a hard rock band in search of a record deal. Brutus is an aging mobster whose father worked on the construction of the Edward Arms. His father told him of gold concealed in the building, and Brutus wants to find it so he can pay off a debt to a dangerous mob boss. Elizabeth is trying to rekindle her relationship with Lyle. Though Lyle is held back by fears that any children they have will turn out like Eddie, he ultimately yields to her seductions.
22:
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Each tenant has their own plot line that overlaps into the main plot. Alex, a journalist fresh out of college, enthusiastically investigates the many dangerous goings-on. Laura, an aspiring architect, and Phoebe, an archaeology student, share a room and have acquired a unique
Egyptian statue. Another
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After the player character acquires all the security codes, Eddie confides in him that one of the tenants is a killer. When he emerges from his basement prison, Eddie runs into Lyle and
Elizabeth, the building's manager. Eddie and Lyle's argument reveals that Eddie is mentally unhinged, that Lyle and
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by the current owner of the Edward Arms, a young man named Eddie. Eddie says that he has equipped the building with cameras and traps to protect the tenants from the local criminal element, but one of the tenants has locked him in the basement. He gives the player character control of the cameras and
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Alex and Phoebe petition
Elizabeth for help, but Elizabeth is in denial of Eddie's problems. Angered by the girls' accusations, she locks the Edward Arms's entrance, trapping the tenants inside. Aided by the player character's trapping Eddie, the girls reunite with Laura and Jeff. Jeff suggests that
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The building's killer appears dressed as a mummy. He herds the tenants into reach of the traps and tries to spring the traps using a remote control. The player character saves the tenants, and as the mummy is locked into a chair trap, Alex and Phoebe take the remote control away and unmask the mummy
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arrives to audition Scream. One of the secret society attacks Jeff during the audition, but the player character uses a trap to save him and the A&R man decides to give Scream the label's fullest support. Meanwhile, Lyle goes around the building showing the player character dangerous traps that
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When a tenant or intruder approaches a trap, the player may trap them by arming and then activating the trap. Trapping a tenant sometimes has no real consequences, but often results in a game over. If the player does not trap a solid majority of intruders as they appear, the game ends. Also, while
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The objective of the game is to protect the tenants of the Edward Arms. The player character never actually enters the building, and must protect the tenants using the surveillance cameras, sensors, and traps installed in eight of the rooms. Using the cameras, the player may view any of the rooms,
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holds up fairly well as a movie, with high production values, decent acting, and "top-notch" sets, but not as a game. He particularly noted the awkward interface and the repetitiveness of having to rewatch the same video segments over and over while using trial and error to figure out the correct
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never published an official review of the Saturn version, their preview based on a 90% complete beta was written in the manner of a review. They agreed that the graphics, while an improvement over the Sega CD version, are not up to Saturn standards, and also criticized the "highly confusing"
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most intruders do no particular harm when they appear, the player must trap any enemies who try to shut off the building's power, disconnect the phone lines, or attack the tenants. If an enemy succeeds in any one of those three things, the game immediately ends.
702:(referred to in the manual as "acts") has its own special objective. In the first level the player must view the security codes needed to free Eddie from the basement. In level two the player must gain access to new hidden alcove traps. Level 3 includes a
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Members of a secret society infiltrate the Edward Arms and go after Phoebe and Jeff as soon as they spot them with the statue. They escape and Jeff hides the statue in his room just before an
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theme and is rumored to hide a valuable statue of Isix (named after the precursor to
Digital Pictures) stolen by Edward during his expedition. The player character, an anonymous,
832:'s music for the game, and said that "Double Switch is good enough that it'll sit in your CD tray until you're done – and you'll be glad you stuck it through the end."
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who the player must trap six times. If the player misses any opportunity to trap the boss, the boss will attack one or more of the tenants, resulting in a game over.
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Eddie either did not know about or chose not to share with him. Lyle rewires these traps to give the player character control so that he can stop Eddie.
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are sadly mistaken. This title boasts nothing more than a fallen star thrown in with other B-actors that have as much of a future as this title."
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The game takes place in an apartment complex called the Edward Arms, which was built by the famous industrialist Lionel
Atwater Edward III at the
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course of actions. He also said that the poor video quality would have been acceptable on the Sega CD, but not on the Saturn. While
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traps and directs him to protect the tenants, trap the handyman Lyle whenever possible, and find the security codes to get him out.
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887:. Additionally, in June 2018 it was announced that William Mesa and Flash Film Works had partnered with Screaming Villains and
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The
Windows, Sega Saturn, and Mac editions were released later with enhanced video quality and Eddie's references to the
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Elizabeth are his parents, and that Lyle locked him in the basement to keep him from doing harm to himself or others.
1080:"Last year, we released the 25th Anniversary Edition of Night Trap- this year, we're teaming up with @screamingvill…"
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After
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gameplay. They concluded, "Players who are expecting a revamped version of
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was remastered from the original source video and released as an
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from the Sega CD version no matter what version is being played.
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as Eddie. Enraged, Eddie vows to kill everyone in the building.
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gave the Sega CD version a 6 out of 10, describing it as "like
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1033:. No. 77. Sendai Publishing. December 1995. p. 112.
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948:. No. 55. Sendai Publishing. February 1994. p. 42.
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In addition to these objectives, each of the game's three
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controller removed, though a TV in the game shows a
46:. Unsourced material may be challenged and removed.
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822:, a little more involving". Manny LaMancha of
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1362:Video games about security and surveillance
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828:praised the full-motion video quality and
1190:Power Factory Featuring C+C Music Factory
990:(in Dutch). November 1994. Archived from
531:and has a similar "trap-em-up" format to
106:Learn how and when to remove this message
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901:Double Switch: 25th Anniversary Edition
543:, and Digital Pictures's earlier game,
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1045:"Double Switch - Apps on Google Play"
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922:Double Switch manual, Saturn version
44:adding citations to reliable sources
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1253:Quarterback Attack with Mike Ditka
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1125:Double Switch at Flash Film Works
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1078:@LimitedRunGames (11 June 2018).
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1347:Android (operating system) games
835:Reviewing the Saturn version, a
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984:"Power Unlimited Game Database"
180:(Saturn, Windows, & Mac OS)
55:"Double Switch" video game
31:needs additional citations for
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1017:. Issue 56, March 1994. p. 62.
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422:PlayStation 4, Windows (Steam)
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1337:Interactive movie video games
1327:Full motion video based games
1232:Slam City with Scottie Pippen
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1027:"Next Wave: Double Switch".
972:. January 1996. p. 156.
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527:. The game was produced by
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1030:Electronic Gaming Monthly
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848:Electronic Gaming Monthly
813:Electronic Gaming Monthly
750:Electronic Gaming Monthly
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942:"Double Switch Review".
629:turn of the 20th Century
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891:to release the game on
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192:(PS4, Vita, PC, Switch)
1342:Digital Pictures games
635:, the building has an
585:Camille Cooper as Alex
1372:Nintendo Switch games
994:on September 26, 2003
928:. 1995. pp. 3–4.
612:Kimberly Oja as Laura
1317:Classic Mac OS games
871:. In December 2016,
591:as Lyle the Handyman
388:Windows & Mac OS
40:improve this article
1357:PlayStation 4 games
920:"The Edward Arms".
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643:, is contacted via
633:Valley of the Kings
190:Screaming Villains
1204:Ground Zero: Texas
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687:. However, unlike
641:silent protagonist
260:Christian Williams
1312:Sega Saturn games
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962:"Double Switch".
889:Limited Run Games
841:critic felt that
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558:full motion video
549:. Apart from the
509:Microsoft Windows
494:interactive movie
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467:interactive movie
433:December 11, 2018
298:Microsoft Windows
178:Digital Pictures
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560:clips starring
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1086:) – via
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735:Review scores
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357:February 1994
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57: –
56:
52:
51:Find sources:
45:
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35:
34:
29:This article
27:
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18:
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1225:Kids on Site
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996:. Retrieved
992:the original
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978:
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830:Thomas Dolby
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716:Sega Genesis
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601:David Packer
589:R. Lee Ermey
582:as Elizabeth
544:
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532:
485:
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421:
404:
387:
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271:Thomas Dolby
222:Dena Maheras
207:Mary Lambert
157:Publisher(s)
145:Developer(s)
135:
102:
93:
83:
76:
69:
62:
50:
38:Please help
33:verification
30:
1263:(cancelled)
1183:Sewer Shark
998:December 7,
988:powerweb.nl
881:Google Play
740:Publication
710:Development
661:A&R man
595:Irwin Keyes
555:live action
534:Space Panic
505:Sega Saturn
278:Platform(s)
266:Composer(s)
258:James Riley
255:Flint Dille
232:James Riley
228:Designer(s)
218:James Riley
214:Producer(s)
202:Director(s)
1301:Categories
1176:Night Trap
907:References
859:Re-release
853:Night Trap
819:Night Trap
755:6/10 (SCD)
720:screenshot
689:Night Trap
684:Night Trap
645:video call
574:Corey Haim
562:Corey Haim
546:Night Trap
497:video game
244:Ken Soohoo
234:Ken Soohoo
220:Paul Levin
66:newspapers
1352:IOS games
1284:Game Over
1120:MobyGames
804:78% (SCD)
731:Reception
726:Reception
623:Storyline
609:as Phoebe
597:as Brutus
491:adventure
463:Adventure
250:Writer(s)
175:(Sega CD)
867:company
676:Gameplay
576:as Eddie
458:Genre(s)
187:(Mobile)
138:PC cover
96:May 2009
1271:Related
1088:Twitter
1014:GamePro
825:GamePro
603:as Jeff
501:Sega CD
473:Mode(s)
336:Sega CD
332:Release
313:Android
286:Sega CD
80:scholar
1286:(film)
1064:iTunes
885:iTunes
700:levels
513:mobile
489:is an
405:Mobile
371:Saturn
303:Mac OS
293:Saturn
82:
75:
68:
61:
53:
1168:Games
1084:Tweet
794:(SAT)
743:Score
517:Steam
87:JSTOR
73:books
1111:IMDb
1000:2022
895:and
883:and
879:for
704:boss
568:Cast
523:and
507:and
417:2016
400:1995
383:1995
348:1993
172:Sega
165:Sega
59:news
1118:at
1109:at
899:as
877:app
551:HUD
308:iOS
42:by
1303::
1061:.
986:.
954:^
934:^
924:.
903:.
564:.
537:,
519:,
515:,
503:,
465:,
445:WW
429:WW
413:WW
396:NA
379:NA
362:JP
353:EU
344:NA
1153:e
1146:t
1139:v
1090:.
1082:(
1067:.
1047:.
1002:.
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84:·
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36:.
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