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Doom 3

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to Earth. Betruger then unsuccessfully attempts to kill the Marine using the toxic gases in the base's recycling facilities. Upon arriving at the Delta Labs, the Marine learns of the details behind the teleportation experiments, expeditions into Hell to retrieve specimens and Betruger's increasing obsession with the tests, as well as of a xenoarchaeological dig under the surface of Mars. The dig is excavating the ruins of an ancient civilization discovered on Mars, and has produced a relic known as the Soul Cube. According to a scientist the Marine finds in the labs, the Soul Cube is a weapon created by the ancient civilization to defend against the forces of Hell. The scientist also reveals that the invasion began when Betruger took the Soul Cube into the portal at the beginning of the game, depositing it in Hell. The Marine pursues Betruger through the labs, but is pulled into the main teleportation portal after being lured into a trap by Betruger.
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reinforcements. As the Marine progresses through the base, he learns that Swann and Campbell have survived, and are also en route to the communications facility to prevent any messages being sent in order to contain the situation on Mars. The marine squad is ambushed by demons and slaughtered in the EnPro Plant, and although the Marine recovers the transmission card, he is too late to prevent the bulk of equipment at the communications facility being destroyed by Campbell. However, Kelly directs the Marine to a backup system, where the Marine is given the choice of whether to obey Kelly's orders to send for reinforcements, or accept Swann's argument to keep Mars isolated until the nature of the invasion is understood, so as not to endanger Earth. The Marine is told to go to the Delta Labs by Kelly or Swann, depending on whether the transmission is sent or not.
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with Kelly in the central computer core, revealing Kelly as a cybernetic human grafted onto a tank-like base. The Marine is able to kill Kelly and takes the BFG 9000 before proceeding deeper under the Martian surface to Site 3, the archaeological dig site where the Soul Cube was unearthed. At the primary excavation site, the Marine discovers the Hellmouth, defended by Hell's mightiest warrior, the Cyberdemon. Using the Soul Cube, the Marine defeats the Cyberdemon, and the Soul Cube then seals the Hellmouth. The ending cut scene shows the reinforcements from Earth arriving at the base to discover the carnage. They find the Marine alive, but discover that Swann has died from his injuries. They are unable to locate Betruger, who in the final scene is shown in Hell, reincarnated as a dragon-like demon.
676:. Swann is sent to Mars to check up on Betruger's research and investigate the rising number of accidents on the base after a request for assistance from a whistleblower. Swann is almost always accompanied by Campbell, and the two are often shown in the game to be a few steps ahead of the player, but cannot be reached and directly communicated with until late in the game. The game also incorporates a large host of minor characters who add details to the story or assist the player in certain segments. The player encounters multiple scientists involved in the various research and development programs and archaeological digs through the UAC base, as well as fellow marines and security guards. Civilian employees engaged in bureaucratic work and maintenance workers are also seen. 685:
the Marine reports to Master Sergeant Thomas Kelly for orders. Kelly orders the Marine to find a scientist from the Delta Labs who has gone missing. The marine finds the scientist in a decommissioned communications facility, where he is frantically trying to send a warning to the UAC on Earth about Betruger's teleportation experiments. However, as he tries to explain the situation to the marine, another teleportation test takes place but loses containment, at which point the entire Mars base is swept with a shockwave. The forces of Hell invade through the teleporter's portal and transform most of the base's personnel into zombies.
563:(PDA). PDAs contain security clearance levels, allowing the player to access certain areas that are otherwise locked and off-limits. Additionally, the PDA can be used to read e-mails and play audio logs or video discs that the player's character acquires during the game. Whenever the player picks up any of the other PDAs found throughout the game, its contents are automatically downloaded to the player's own device. Other PDAs often contain e-mails and audio logs for other characters, which can provide useful information such as storage or door key codes, as well as significant plot details. 552:
player is less likely to see attacking enemies. This aspect is further enhanced by the fact that the player must choose between holding a weapon and holding the flashlight (until the BFG editions released in 2012 made the "duct tape mod" a standard feature), forcing the player to choose between being able to see or having a readied weapon upon entering a room, which consequently leads to a more deliberate pace for the player. In addition, the levels are regularly strewn with corpses, chopped body parts and blood, sometimes used in conjunction with the game's lighting to disorient the player.
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into several scientific areas, including advanced weapons development, biological research, space exploration and teleportation, outside of legal and moral boundaries. As the player progresses through the game, they learn that the employees on the base are unsettled due to a large number of incidents involving hearing voices, unexplained sightings and increasing cases of paranoia and insanity, often leading to fatal accidents with the facility's machinery. Rumors regarding the nature of experiments in the UAC's Delta Labs division are especially prevalent among the base's employees.
586:, with players losing a life when they are killed. Eventually, all but one player will be eliminated from the game, leaving the survivor as the winner. The final game mode is "tournament", in which two players fight each other while the other players watch as spectators. The victor of the battle remains in the arena, facing each other player one at a time until the winner of previous rounds is defeated. The loser then moves to the spectators and the new winner remains to fight the next player. The Xbox version of 5822: 732: 6303: 6279: 6315: 6291: 1489: 1460: 1585: 1580: 1575: 1570: 1565: 1556: 1551: 1546: 1541: 1536: 1484: 1479: 1474: 1469: 1455: 1450: 1445: 1440: 540: 556:
often hears the sounds of fighting, screaming and dying through their radio transmitter. The ambient sound is extended to the base itself through such things as hissing pipes, footsteps, and occasional jarringly loud noises from machinery or other sources. Often ambient sounds can be heard that resemble deep breathing, unexplained voices and demonic taunting from the game's antagonists.
941: 582:. The standard deathmatch game mode involves each player moving around a level, collecting weaponry and killing the other players, with the player with the highest kills when the time runs out winning. A team variation of this involves the same principle. The third game mode is "last man standing", in which each player has a limited amount of 1898:. id expected to sell 4 million copies of the game. In the United States, the computer version sold 760,000 copies and earned $ 32.4 million (~$ 47.1 million in 2023) by August 2006. It was the country's 16th best-selling computer game between January 2000 and August 2006. Its computer version also received a "Gold" sales award from the 1085:, which was developed independently by both John Carmack and programmers at Creative Labs. id Software would have placed themselves under legal liability for using the technique in the finished game, so to defuse the issue, id Software agreed to license Creative Labs sound technologies in exchange for indemnification against lawsuits. 1833:
gamepad, as well as for including a two player co-operative multiplayer mode, which IGN described as "worth the price of admission alone." However, some criticism was directed towards slowdowns in play due to the game engine, despite being scaled down for the Xbox, still being demanding on the Xbox hardware.
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The Union Aerospace Corporation is the largest corporate entity in existence. Originally focused on weapons and defense contracts, new ventures have expanded into biological research, space exploration, and other scientific endeavors. With unlimited funds and the ability to engage in research outside
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to attack the player was "gimmicky"; the reviewer noted that players would realize that picking up a lone armor vest would cause a variety of zombies to emerge from hidden compartments in the dark. In addition, several reviewers noted that the game's methods of conveying the story were "ineffectual",
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The portal takes the Marine directly into Hell, where he proceeds to fight his way through a large number of demons to the Soul Cube, defeating its demonic guardian. The Marine is then able to reinitialize the teleportation equipment left by previous research expeditions and return to the Delta Labs.
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On the way to the Delta Labs, the Marine is contacted by Betruger, who is now shown to be working in cooperation with Hell in order to invade Earth. If the Marine did not send the distress call to Earth, Betruger does so himself, hoping to use the ships bringing reinforcements to transport the demons
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was a critical and commercial success; with more than 3.5 million copies of the game sold, it was the most successful game by developer id Software up to that date. Critics praised the game's graphics, presentation, and atmosphere, although reviewers were divided by how close the gameplay was to that
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is set on the planet Mars in the year 2145. According to the game's backstory, the Union Aerospace Corporation (UAC) has grown to become the largest corporate entity in existence with near-unlimited funds, and has set up a research facility on Mars. At this base, the UAC are able to conduct research
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Frequent radio transmissions through the player's communications device also add to the atmosphere, by broadcasting certain sounds and messages from non-player characters meant to unsettle the player. Early in the game, during and directly after the event that plunges the base into chaos, the player
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Making progress are we? And in such a hurry to find us... to find... me. There is no need to rush, I am everywhere, and everything here is mine. It's a pity you did not alert the fleet, but it is of no consequence—I'll alert them myself. They will come to the rescue and be consumed by my legion. We
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To increase the interactivity with the game world, id Software designed hundreds of high-resolution animated screens for in-game computers. Rather than using a simple "use key" to operate these computers, the crosshair acts as a mouse cursor over the screens allowing the player to use a computer in
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UAC board member Elliott Swann, his bodyguard Jack Campbell, and a recently transferred Marine arrive at Mars City, the main access to the UAC's Mars base. Sent to investigate multiple incidents involving the Delta Complex, Swann has a tense meeting with facility director Dr. Malcolm Betruger while
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Marine, Bravo Team is down; their operational status is unknown. They were carrying a military transmission card. It's vital that you retrieve that card as it contains encoded data needed to send a distress signal to the fleet. You're the last hope to get reinforcements. Find that card and find it
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is the unified lighting and shadowing. Rather than computing or rendering lightmaps during map creation and saving that information in the map data, most light sources are computed in real-time. This allows lights to cast shadows even on non-static objects such as monsters and machinery, which was
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However, when the Marine catches up with Campbell in the central computer processing sector of the base, Campbell is mortally wounded; before expiring, he says that Kelly has taken Campbell's BFG 9000 weapon. Kelly then begins to taunt the marine in a demonic voice. The Marine eventually faces off
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on Mars, capable of bringing millions of demons to Mars. The Marine encounters the injured Swann, who informs him that Kelly has been working with Hell for possibly the whole time, and has been transformed by the demons. Telling the Marine that Campbell has gone after Kelly, Swann gives the marine
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We never really did come to an actual agreement with Trent. The original idea was just for him to do all of the sound design for the game. I don't think Trent anticipated how long and how involved that process was and what is involved in game design versus what he does in the music and production
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franchise. Enemies come in multiple forms and with different abilities and tactics, but fall into two broad categories of either zombies or demons. Zombies are humans possessed by demonic forces, who attack the player's character using their hands and melee weapons or a variety of firearms, while
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And then Betruger: he went through the portal himself. I don't know what he was thinking. It was an unscheduled trip and he just went and we couldn't stop him. And when he came back he had changed. He sounded and looked the same, but... I don't know, he was just... different. And then he did the
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received a similar level of critical support, holding a score of 88 percent on Metacritic and an 87.7 percent score on GameRankings. The game was praised and faulted on many of the same issues as the PC version, although the game was praised for maintaining smooth and user-friendly controls on a
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The game's levels are semi-linear in nature and incorporate several horror elements, the most prominent of which is darkness. This design choice is not only intended to foster feelings of apprehension and fear within the player, but also to create a more threatening game environment in which the
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Now forced to fend off attacks from zombified base personnel and demons from Hell, the Marine returns to Mars City, where Kelly gives him orders to link up with another squad of marines and get a transmission card containing a distress call to the main communications facility to call for
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version was released on May 24, 2005, and an Xbox version followed on October 5, 2005. The expansion featured a new twelve-level single-player campaign, set two years after the original storyline, as well as three new weapons, one of which is geared towards manipulating the
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into fields such as teleportation, biological research, and advanced weapons design. The teleportation experiments open a gateway to Hell conducted by Doctor Betruger, resulting in a catastrophic invasion of the Mars base by demons. The player controls a
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Huh? No, no, please... you must let me get this communication out. They have to warned while there is still time. I can't let... I... You don't know what I've seen! You can't possibly understand or comprehend. The Devil is real! I know... I built his
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side. It just wasn't a good mix with how much time it was going to take him, the value it was going to provide to the game, and what we could afford to pay. Trent's a popular guy. He's a rock star, and his time is valued in rock star dollars.
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Marine, Delta system computers are showing all off-base communication down. It's that fool Swann isn't it? You're going to have to find another way to send that message. Make your way to the satellite room and manually establish a link from
1796:" gameplay style that was successful with its predecessors, and the game was alternately praised and criticized for this element. Several reviews were critical of a perceived repetitiveness in gameplay after a while. In addition, the game's 1099:
on November 22, 2011. It contains minor tweaks to the shadow rendering code to avoid potential patent infringement with a patent held by Creative Labs. Art assets such as 3D models, music, sound effects etc. remain subject to the EULA.
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id Software eventually went on to release another title in the series, this time following the series' original roots in minimal storytelling and fast-paced action. Development was announced in 2008, then slated to run on the
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Now, here's the situation. Another member of the science team's gone missing. As you're the ranking FNG, you get to find him. I want you to check out the old decommissioned comm facility, we heard he might be headed that
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the game world. This allows for an in-game computer terminal to perform more than one function, from operating security door codes, activating machinery, toggling lights or unlocking weapons lockers. According to the
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was released in the United States on August 3, 2004, and to the rest of the world on August 13. Due to high demand, the game was made available at select outlets at midnight on the date of release. Additionally, a
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demons are creatures from Hell, most of which attack using claws and spines, or by summoning plasma-based fireballs. The corpses of demons are reduced to ashes after death, leaving no trace of their body behind.
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Marine? Can you hear me? Back off from that console. Do not call for reinforcements, we do not know what the hell is going on here, and until we do this area remains under UAC control. Cancel that transmission.
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manual, GUI designer Patrick Duffy wrote over 500,000 lines of script code, and generated more than 25,000 image files to create all of the graphical interfaces, computer screens, and displays throughout
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Still alive? Looks like you might be on your own: Sarge is gone. They've got to him. I don't know how long he's been working against us. He's... no longer human. Campbell went after him. He's got to be
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lore – There were over 500,000 lines of script code written and over 25,000 image files generated in the process of creating all of the graphical interfaces, computer screens, and displays throughout
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was also intended to be more storyline-focused than previous id titles, as was demonstrated by the developers' conscious effort to have more professional voice acting. Late in 2002, two employees at
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You are too late: Hell no longer needs that portal to enter this world! The invasion you saw was only the first wave, the Hell Gate is capable of sending millions of my children into your world.
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is a plain shooter that hearkens back to those of the '90s." In addition, several reviewers praised id Software for making the game still look surprisingly good even on lower graphics levels.
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unthinkable: he took the Soul Cube—the device that was discovered in the ruins—into the portal. The portal stabilizers just started to fail, and then, living hell erupted into the base.
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and the latest improvements in rendering technology, most of the employees agreed that a remake was the right idea and presented the two owners with an ultimatum: allow them to remake
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in the game. Several new enemy characters were also introduced. Multiplayer gameplay was enhanced, officially increasing the player limit to eight and adding new game modes such as
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was released with a four-player multiplayer element, featuring four game modes. However, the game's community created a modification to boost this to eight or sixteen players. The
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was supported by three primary features: unified lighting and shadowing, complex animations and scripting that showed real-time with fully dynamic per-pixel lighting and
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received a favorable reception from critics, with the PC version of the game holding an 87 percent score and an 88 percent score at the review compilation sites
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was not regarded as particularly challenging, with GameSpot noting that "enemies follow the same sorts of predictable patterns that may remember from previous
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his PDA containing information on the location on the Hellmouth under the surface of Mars and says that he will try to make his way out of the base alone.
2451: 648:) who gives the player objectives and advice over the player's radio for the first half of the game. The antagonist in the story is Dr. Malcolm Betruger ( 6470: 2380: 2346: 1259:, and the ability to use the flashlight while holding a weapon, in the form of the so-called "armor-mounted flashlight". Also included are the previous 6405: 2485: 4555: 3947: 4755: 2165: 5858: 3168:"Doom 3` Breaks Sales Records; `Chappelle`s Show` Regulars Make The Rounds; Warped Tour: Cheap Seats Ensures Success; Friday Movie Box Office" 3083: 3201: 2312: 5121: 5088: 6435: 4930: 4402: 3805: 3385: 3305: 809:. The game was made by 20 to 22 people. The game's development budget was $ 10 million. In February 2001, it was unveiled to the public by 3899: 3877: 3706: 6415: 3669: 2639: 1750:
s Dan Adams noted that the game's presentation comprised a remarkably high proportion of the game, stating that "without the atmosphere,
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will use their ships to bring this Hell to Earth! You won't live to see it, and you will die long before you have a chance to warn them.
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As of April 15, 2010, the Xbox Live service was shut down, thus online multiplayer for the original Xbox game is no longer available.
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and specular highlighting of textures, realistic handling of object physics, a dynamic, ambient soundtrack, and multi-channel sound.
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would not be ready for the 2003 holiday season. According to John Carmack, the development took longer than expected. The developer
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games, the main objective is to successfully pass through its levels, defeating a variety of enemy characters intent on killing the
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was released in the fourth quarter of 2012. It has been ported to various platforms, including some which enable portable and
5231: 4030: 6420: 6016: 6006: 4512: 3235: 781:, believing that id was going back to the same formulas and properties too often. However, after the positive reception to 5144: 4931:"John Carmack and id Software's pioneering development work in 3D game engines recognized with two technology Emmy awards" 1251:, was released on October 15, 2012, in Australia, October 16, 2012, in North America and October 19, 2012, in Europe. The 6365: 3772: 3264: 1255:
features enhanced graphics, better sound with more horror effects, a checkpoint save system, support for 3D displays and
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described the game's environments as "convincingly lifelike, densely atmospheric, and surprisingly expansive", while
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impossible with static non-directional lightmaps. A shortcoming of this approach is the engine's inability to render
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assisted in design for the multiplayer elements of the game. Around 3,000 beta testers on site provided feedback via
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for Microsoft Windows, Xbox One, and PlayStation 4 with cross-platform support in its "Snapmap" multiplayer mode. A
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in particular pointed out that the game's opening sequence "feels like a fitting tribute to the excellent ideas" of
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franchise to the forefront of the computer and video game industry, eleven years after the release of the original
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using next generation technology. This plan revealed controversy had been growing within id Software over remaking
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Betruger, however, tells the Marine that although the main UAC teleporter has been destroyed, Hell is opening a
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I will need full access, Doctor Betruger, Delta included. I won't have any difficulties doing that will I? /
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the best computer game of August 2004, and later gave the game its annual "Best Graphics, Technical" prize.
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Only if you get lost Swann. Just stay out of my way. Amazing things will happen here soon, you just wait.
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A number of reviewers also praised the attention paid to the game's premise and setting; GameSpot's
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and releasing them on the internet for free. id liked his work and hired him as a designer in 1995.
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During the keynote address at QuakeCon 2011, John Carmack announced that the source code for the
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expansion would later officially increase the player limit to eight. The four game modes are all
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game engine, which has since been licensed out to other developers, and later released under the
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According to John Carmack, the lead graphics engine developer at id Software, the technology of
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The shadowing effects of the unified lighting and shadowing engine applied on a group of zombies
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also incorporates an additional two-player co-operative mode for the main single-player game.
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of moral and legal obligations, the UAC controls the most advanced technology ever conceived.
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owned by the latter company. The patent dealt with a technique for rendering shadows called
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noted that "the UAC base also has a very worn and lived-in feel that adds to the realism."
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s more story-centered approach, however, means that the player often encounters friendly
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Networking and Online Games: Understanding and Engineering Multiplayer Internet Games
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nominated the game for its "Best Technology" award in 2005, which ultimately went to
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who fights through the base to stop the demons attacking Mars and reaching Earth.
5757: 5750: 5704: 5462: 4901: 4760: 2072: 1821: 1321: 1078: 1039: 856: 477: 338: 306: 4500: 1871:", "Outstanding Innovation in Computer Gaming", and outstanding achievement in " 6176: 6026: 5934: 5679: 5156: 5011: 4741: 3528: 3153: 2000: 1984: 1973:, id Tech 4, has been licensed out for the use of other developers, such as in 1408: 1355: 1260: 1141: 1131: 1065:
A week before the game's release, it became known that an agreement to include
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version was released in 2017. It is considered a continuation of the original
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had been sold worldwide (compared to 2-3 million copies sold for the original
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Masters of Doom: How Two Guys Created An Empire And Transformed Pop Culture
4467: 4252: 4215: 4095: 4056: 3427: 3260: 3001:(PC). Activision. Level/area: CPU Complex Underground, Central Processing. 2128: 1758: 1703: 1594: 1362: 1203: 1158: 970: 874: 852: 791:
or fire them. After the reasonably amicable confrontation (although artist
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client and a valid Steam account for installation, play and achievements.
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surfaces that add extra interactivity to the game. The key advance of the
5894: 5744: 5728: 5664: 5609: 5602: 5595: 5581: 5574: 5516: 5436: 5378: 5371: 4540: 3580: 3464: 3039: 2925: 2853: 2780: 2748: 2679: 2661: 2431: 2189: 2124: 2108: 1895: 1851: 1721: 770: 748: 369: 345: 324: 161: 115: 78: 65: 49: 5198: 2886:(PC). Activision. Level/area: Satellite Control Center, Communications. 777:, two of id Software's owners, were always strongly opposed to remaking 696:, such as this section in the Delta Labs, was planned using storyboards. 6236: 5866: 5285: 4877: 4173: 4134: 3942: 3047: 2933: 2861: 2788: 2756: 2687: 2016: 1699: 1375: 1149: 818: 810: 792: 731: 349: 61: 4293: 2273: 1930:
were published, an author who had worked on the story and scripts for
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Sarge... find him... gotta find him... my gun... he's got my gun...
2634: 2170: 1947: 1715: 1667: 1637: 1622: 1512: 1026: 923: 673: 672:), a space marine who acts as Swann's enforcer and is armed with a 501: 373: 191: 4789: 2907:(PC). Activision. Level/area: Pumpstation1 B, Recycling Sector 2. 910:
and soon afterwards id Software's website was updated to showcase
688: 547:. The majority of the game takes place within the futuristic base. 539: 6278: 5924: 5684: 5511: 5495: 5294: 5278: 5209: 4288: 4247: 4210: 3872: 3836: 3554: 3490: 2721: 2536: 2282: 2251: 1989: 1960:, published on February 26, 2008. The second book in the series, 1806: 1527: 1431: 1416: 1317: 1286: 907: 834: 637: 583: 365: 6302: 940: 926:. The game's crunch period was between January and August 2004. 5884: 1296:, previously available only for the Xbox 360). The versions of 657: 269: 228: 1095:
would be released. The source code was open-sourced under the
906:
onto the Internet. One year later, a new trailer was shown at
2015:; however id Tech 4 has not been widely licensed compared to 1153: 1035: 361: 186: 4836:
Armitage, Grenville; Claypool, Mark; Branch, Philip (2006).
3970:"Doom 3: BFG Edition will light up store shelves in October" 2936:. Level/area: Teleporter Control Lab, Delta Labs Sector 2A. 914:
as an upcoming project, although it was also announced that
3136:"Gamer's little bash grows intro major international event" 1003: 653: 391: 33: 4842:. Chichester, England: John Wiley & Sons. p. 14. 3473:
Additional Multiplayer Design . . . . . Splash Damage, Ltd
3027:
I killed that pathetic bodyguard, and now I will kill you.
1729:
modeling and animation as simply "flawless", stating that
640:
who has just arrived on the UAC's Mars base. The player's
4872: 4785:
Entertainment and Leisure Software Publishers Association
3337: 2225: 1900:
Entertainment and Leisure Software Publishers Association
1743: 1608: 1195: 957: 814: 6351:
Commercial video games with freely available source code
2864:. Level/area: Main Communications Room, Communications. 743:, who also spurred the initial planning of the project. 4835: 4023:"Doom II (Comparison: BFG Edition – Original Version)" 1942:
novels had expanded the storyline of the original two
1706:
respectively. Much praise was given to the quality of
6267: 644:
in-charge is Master Sergeant Thomas Kelly (voiced by
5187:, retrieved from archived version of January 4, 2008 4556:"Best and Worst of 2004 – Best Graphics (Technical)" 4230: 1114:
On April 4, 2005, eight months after the release of
869:, was set to compose the music and sound effects to 4455: 4081: 4079: 1190:In 2009, Escalation Studios released a spin-off of 1172:s reception was not as positive as it had been for 6466:Golden Joystick Award for Game of the Year winners 5079:"id Software Has No Plans For Doom 3 BFG On Linux" 4193: 3022:(PC). Activision. Level/area: Central Processing. 2446: 2444: 2442: 2205:, started his career making maps for the original 990:. Other important features of the game engine are 4586:"Golden Joystick Awards 2004: Winners announced!" 559:Early in the game, the player is provided with a 6327: 4076: 3732:"Doom 3 Xbox port, PC expansion dated worldwide" 3431:. Archived from the original on November 6, 2002 3063:Roger, Recon One. What about Doctor Betruger? / 4042: 4040: 2439: 755:, posted an internal company plan announcing a 4796: 4694:"D.I.C.E. Awards By Video Game Details Doom 3" 4578: 4422: 4420: 1815:compounded by the lack of an identity for the 1533: 462:, in April 2005. A series of novelizations of 5852: 5225: 4641: 3796:"Doom 3 Source-Code To Be Released This Year" 2958:(PC). Activision. Level/area: Delta Complex. 1869:Computer First-Person Action Game of the Year 1765:takes place in a fully realized world" while 1118:, id Software released an expansion pack for 5112:"Doom 3 BFG On Linux Gets In A Better State" 4037: 3202:"MacWorld Tokyo: iMac, GeForce3, price cuts" 1562: 1466: 1437: 1038:version was released on October 4, 2004, by 496:is a story-driven action game played from a 4964:"Interview: id Software's Todd Hollenshead" 4955: 4682:. No. 172. March 2005. pp. 48–56. 4548: 4417: 3579: 3540: 3538: 3463: 3320: 2896: 2835:(PC). Activision. Level/area: EnPro Plant. 2660: 2619: 2617: 2615: 2613: 2611: 2609: 2607: 2605: 2188: 2158: 799:was made. id Software began development on 620:s story and dialogue was written by author 384:, releasing it worldwide on April 4, 2005. 6471:Video games developed in the United States 5859: 5845: 5232: 5218: 5070: 4756:"The Top 100 PC Games of the 21st Century" 4702:Academy of Interactive Arts & Sciences 4494: 4492: 4490: 4014: 3032: 3011: 2990: 2741: 2707: 2705: 2703: 2701: 2521: 2519: 2517: 2515: 2425:Atherton, Ross (September 2004). "Review: 2373: 2339: 1861:Academy of Interactive Arts & Sciences 1397: 1344: 863:games and composer for id's earlier title 803:in late 2000, immediately after finishing 32: 6406:Multiplayer and single-player video games 5018: 4772: 4748: 4382: 4159: 4157: 3984: 3926: 3856: 3820: 3726: 3724: 3653: 3352: 2947: 2201:lore – Tim Willits, the lead designer on 1857:8th Annual Interactive Achievement Awards 887:Todd Hollenshead the CEO of id Software, 823:Macworld Conference & Expo/Tokyo 2001 5103: 4347: 4345: 4274: 4272: 4270: 3787: 3621: 3535: 3478: 3410: 3289: 3255: 3253: 3194: 3133: 3106: 3077: 3075: 2968: 2918: 2846: 2672: 2602: 2569: 2567: 2565: 2563: 2561: 2559: 2478: 2424: 2420: 2418: 2416: 2414: 2412: 2410: 2182: 1280:edition with the add-on fourth episode, 1006:widescreen video display resolution and 939: 730: 687: 538: 433:GNU General Public License v3.0 or later 6187:The Legend of Zelda: Breath of the Wild 5109: 5076: 5048: 4898: 4856:from the original on February 21, 2017. 4665: 4487: 4388: 4370:from the original on September 30, 2007 4308: 3775:from the original on September 26, 2007 3659: 3627: 3573: 3383: 3283: 3224: 3081: 3038: 3017: 2996: 2974: 2953: 2924: 2902: 2881: 2852: 2830: 2808: 2779: 2747: 2698: 2678: 2623: 2525: 2512: 2266: 1761:described getting "the impression that 1266:, a new single-player expansion called 1103: 6328: 5142: 5032:. Simon & Schuster. Archived from 4802: 4721: 4533: 4426: 4181:from the original on December 24, 2010 4154: 4142:from the original on November 19, 2007 3962: 3756: 3750: 3721: 3508: 3457: 3377: 3308:from the original on December 20, 2006 3259: 2875: 2802: 2773: 2290:from the original on February 28, 2016 5840: 5213: 5136: 5091:from the original on October 22, 2012 5077:Larabel, Michael (October 21, 2012). 4923: 4498: 4342: 4267: 4120: 4118: 3880:from the original on December 7, 2008 3844:from the original on December 7, 2008 3808:from the original on October 11, 2011 3709:from the original on December 7, 2008 3690: 3672:from the original on December 3, 2007 3606: 3561:from the original on December 7, 2008 3544: 3511:"Gamers prepare to meet their Doom 3" 3416: 3250: 3112: 3072: 3055:Have you located Counsellor Swann? / 2824: 2573: 2556: 2544:from the original on December 7, 2008 2407: 2307: 2305: 1394: 1341: 1046:, adding support for Mac OS X on the 394:in 2145, where a military-industrial 6017:Street Fighter II: The World Warrior 5110:Larabel, Michael (January 7, 2013). 4610: 4527: 4515:from the original on August 20, 2016 4351: 3684: 3358: 3296:soundtrack contributor Chris Vrenna" 2791:. Level/area: Marine HQ, Mars City. 1029:release was confirmed the next day. 636:. The player assumes the role of an 6436:Video games set in the 22nd century 5066:from the original on March 4, 2016. 4672:"The Best of 2004; The 14th Annual 4633:. September 3, 2004. Archived from 4033:from the original on July 26, 2014. 3892: 3793: 3691:Deniz, Tuncer (February 20, 2006). 3600: 3363:. McGraw-Hill/Osborne. p. 12. 3238:from the original on April 10, 2008 3208:. February 22, 2001. Archived from 2067:, the game was released in 2016 by 1946:games. The series of books aims to 1535: 1331: 13: 6416:Science fiction horror video games 5239: 5124:from the original on April 6, 2013 4876:. November 1, 1999. Archived from 4803:Caoili, Eric (November 26, 2008). 4625:s Month in Review for August 2004" 4594:. November 5, 2004. Archived from 4443:from the original on June 29, 2008 4115: 3950:from the original on June 24, 2008 3326: 3134:Davidson, Neil (August 15, 2005). 3050:. Level/area: Primary Excavation. 2654: 2642:from the original on July 11, 2016 2302: 1867:for "Computer Game of the Year", " 632:There are five main characters in 543:The player fighting a Revenant in 14: 6487: 6260:† denotes 8-bit; ‡ denotes 16-bit 5175: 4961: 4939:. January 9, 2007. Archived from 4764:. August 25, 2006. Archived from 4657:. January 5, 2005. Archived from 4499:Perry, Douglass (April 3, 2005). 4236: 4199: 4002:from the original on June 1, 2012 3547:"John Carmack: The Technology of 3290:Alderman, John (August 4, 2004). 3267:. Nine Inch Nails. Archived from 2590:from the original on July 2, 2016 2222:"Doom 3 Sound Designer Interview" 1564: 1468: 1439: 1179: 821:at the time when it unveiled) in 664:), a representative of the UAC's 285: 38:Box art, displaying a Hell Knight 6313: 6301: 6289: 6277: 5821: 5820: 4471:. April 15, 2005. Archived from 4352:Reed, Kristan (August 6, 2004). 4326:. August 3, 2004. Archived from 4292:. August 3, 2004. Archived from 4020: 3423:leak sparks witch hunt for mole" 3417:Hales, Paul (November 4, 2002). 3084:"1 June 2000 .plan document for 2624:Kasavin, Greg (August 4, 2004). 1583: 1578: 1573: 1568: 1563: 1554: 1549: 1544: 1539: 1534: 1487: 1482: 1477: 1472: 1467: 1458: 1453: 1448: 1443: 1438: 902:leaked a development version of 488: 4986: 4892: 4868:"PC Data Top Games of All Time" 4860: 4829: 4722:Snider, Mike (August 3, 2004). 4715: 4686: 4534:Morris, Dan (September 2004). " 4389:Kasavin, Greg (April 4, 2005). 3757:Gibson, Steve (July 28, 2004). 3662:"Doom 3 Confirmed for Mac OS X" 3660:Largent, Andy (July 15, 2007). 3545:Kosak, Dave (August 14, 2004). 3509:Stagle, Matt (August 5, 2004). 3502: 3160: 3127: 2526:Accardo, Sal (August 6, 2004). 2435:. No. 139. pp. 66–73. 1922:In early 2008, a new series of 638:anonymous Space Marine corporal 360:on August 3, 2004, adapted for 6097:Call of Duty 4: Modern Warfare 6077:The Elder Scrolls IV: Oblivion 4427:Tuttle, Will (April 4, 2005). 3628:Thorsen, Tor (July 14, 2004). 3082:Carmack, John (June 1, 2000). 2240: 2214: 2133: 2117: 2101: 2034: 1966:, was released in March 2009. 1954:, with the first installment, 1226: 964:graphics engine developed for 833:and was later demonstrated at 721: 566: 1: 6067:Grand Theft Auto: San Andreas 5905:The Way of the Exploding Fist 5143:Ocampo, Jason (May 7, 2008). 3384:Accardo, Sal (May 19, 2004). 3067:He's nowhere to be found sir. 2574:Adams, Dan (August 5, 2004). 2151: 1894:was a commercial success for 1810:stated the way enemies would 1713:s graphics and presentation; 1270:, and copies of the original 929: 726: 627: 5690:Bethesda Game Studios Dallas 5002:. August 4, 2008. p. 19 3936:Doom 3: Resurrection of Evil 3866:Doom 3: Resurrection of Evil 3830:Doom 3: Resurrection of Evil 3759:"Creative Labs Patent & 3498:. November 2003. p. 32. 3327:D., Spence (July 30, 2004). 3090:. GameFinger. Archived from 2053:engine and initially titled 1733:signalled the return of the 1327: 1137:Return to Castle Wolfenstein 1110:Doom 3: Resurrection of Evil 1077:was heavily influenced by a 784:Return to Castle Wolfenstein 656:to cause the subjugation of 531:and chainsaw weapons of the 500:perspective with occasional 356:was originally released for 7: 6421:Science fiction video games 6137:The Elder Scrolls V: Skyrim 6047:Grand Theft Auto: Vice City 4813:Reach Diamond Status In UK" 3972:. Warp Zoned. June 19, 2012 2082: 1996:Enemy Territory: Quake Wars 1725:described the graphics and 1312:censorship. PC versions of 1073:reached by id Software and 596: 483: 413:is the first reboot of the 10: 6492: 6366:Video games about Satanism 5772:Super Smash Bros. Ultimate 4780:"ELSPA Sales Awards: Gold" 3607:Price, Tom (April 2005). " 3386:"On Location With: DOOM 3" 2041: 1788:Many reviewers noted that 1232: 1183: 1148:. Once again published by 1126:. The expansion, entitled 1107: 1013: 933: 601: 6258: 5878: 5872:Ultimate Game of the Year 5816: 5713: 5657: 5633: 5557: 5550: 5542:Binary space partitioning 5504: 5483: 5454: 5428: 5395: 5388: 5349: 5250: 4724:"Gamers await their Doom" 3449:: CS1 maint: unfit URL ( 3265:"Nine Inch Nails: Access" 2759:. Level/area: Mars City. 2690:. Level/area: Mars City. 1917: 1688:Ultimate Game of the Year 1674:Best Graphics (Technical) 1661: 1658: 1407: 1402: 1354: 1349: 735:The game engine powering 316: 300: 205: 172: 160: 148: 138: 126: 107: 84: 72: 55: 43: 31: 26: 6411:Multiplayer online games 6381:2000s horror video games 6361:Video games about demons 6167:The Witcher 3: Wild Hunt 5765:Tony Hawk's Pro Skater 3 4649:"Best and Worst of 2004" 4591:Computer and Video Games 2123:Theme music composed by 2094: 1886: 1219:It was removed from the 751:'s game engine designer 642:non-commissioned officer 506:third-person perspective 398:has set up a scientific 344:video game developed by 6476:Vicarious Visions games 6461:Xbox Cloud Gaming games 6446:Video games set on Mars 6441:Video games set in hell 6356:Cooperative video games 4899:Kushner, David (2003). 4729:Springfield News-Leader 4679:Computer Games Magazine 3234:. Game Critics Awards. 3117:: Hell comes to Xbox". 3059:Yes, sir. He's dead. / 2664:(2004). "Multiplayer". 1846:Computer Games Magazine 1798:artificial intelligence 1672:Best and Worst of 2004: 1025:on July 14, 2004 and a 679: 561:personal data assistant 380:ported the game to the 6371:Doom (franchise) games 6217:The Last of Us Part II 6197:Fortnite Battle Royale 4825:on September 18, 2017. 3614:Official Xbox Magazine 3174:. 2004. Archived from 3120:Official Xbox Magazine 3113:Smith (August 2004). " 2315:Doom 3: Worlds on Fire 2107:Ported to Mac OS X by 2044:Doom (2016 video game) 2009:, and Splash Damage's 1792:stuck with a similar " 1680:Golden Joystick Awards 1293:No Rest for the Living 1059:Doom II: Hell on Earth 945: 893: 744: 697: 548: 421:ignoring the events of 6376:First-person shooters 6227:Resident Evil Village 5868:Golden Joystick Award 5800:Hexen: Beyond Heretic 3910:. IGN. Archived from 3516:Journal & Courier 3359:Kent, Steven (2004). 3178:on September 20, 2024 2500:on September 24, 2008 2496:. IGN. Archived from 2466:on September 24, 2008 2462:. IGN. Archived from 2395:on September 24, 2008 2391:. IGN. Archived from 2361:on September 24, 2008 2357:. IGN. Archived from 1215:The House of The Dead 943: 934:Further information: 879: 806:Quake III: Team Arena 734: 691: 668:, and Jack Campbell ( 542: 525:non-player characters 364:later that year, and 6037:Grand Theft Auto III 5997:John Madden Football 5700:Art Data Interactive 5309:Resurrection of Evil 4994:"It will spell Doom" 4768:on October 17, 2012. 4255:on November 14, 2014 4218:on November 14, 2014 4027:Movie-Censorship.com 3902:Resurrection of Evil 3398:on February 24, 2007 3361:The Making of Doom 3 3329:"Chris Vrenna Talks 2729:on November 30, 2012 2321:Simon & Schuster 2178:on December 8, 2008. 2025:GNU GPL-3.0-or-later 1969:The game engine for 1936:Resurrection of Evil 1828:The Xbox version of 1727:non-player character 1686:PC Game of the Year, 1320:release require the 1310:cultural sensitivity 1290:(with the expansion 1264:Resurrection of Evil 1167:Resurrection of Evil 1128:Resurrection of Evil 1104:Downloadable content 1097:GNU GPL-3.0-or-later 1069:audio technology in 889:The Making of Doom 3 576:Resurrection of Evil 451:Resurrection of Evil 423:the previous games. 342:first-person shooter 311:first-person shooter 6426:Splash Damage games 6308:Speculative fiction 5617:Thatcher's Techbase 5036:on December 6, 2008 4943:on December 7, 2008 4475:on January 28, 2011 4405:on December 7, 2008 4237:Weiss, Brett Alan. 4200:Weiss, Brett Alan. 4103:on December 9, 2019 4064:on December 9, 2019 3938:(PC: 2005) Reviews" 3914:on December 7, 2008 3212:on January 24, 2007 2327:on December 6, 2008 2089:2004 in video games 2063:and powered by the 1928:Matthew J. Costello 1655: 1391: 1338: 1314:Doom 3: BFG Edition 1245:Doom 3: BFG Edition 1235:Doom 3: BFG Edition 1223:a few years later. 1200:Doom: Resurrection. 1130:, was developed by 975:global illumination 622:Matthew J. Costello 508:. As with previous 473:Doom 3: BFG Edition 468:Matthew J. Costello 376:in 2005. Developer 133:Matthew J. Costello 6431:Video game reboots 6147:Grand Theft Auto V 6007:Sonic the Hedgehog 5624:Sonic Robo Blast 2 5062:. August 9, 2007. 4792:on March 19, 2009. 4637:on April 14, 2005. 3794:Larabel, Michael. 3738:. February 9, 2005 2069:Bethesda Softworks 1993:, Splash Damage's 1975:Human Head Studios 1910:and 2 million for 1881:Visual Engineering 1779:'s genre-defining 1653: 1389: 1336: 1304:released with the 1282:Thy Flesh Consumed 1249:Bethesda Softworks 946: 745: 698: 666:board of directors 549: 514:player's character 435:in November 2011. 6386:Id Software games 6265: 6264: 5834: 5833: 5675:Nightdive Studios 5653: 5652: 5479: 5478: 5412:3: Worlds on Fire 5028:Doom 3: Maelstrom 4661:on March 7, 2005. 4598:on March 17, 2007 4544:. pp. 34–35. 4169:for Xbox Reviews" 3697:Universal Binary" 3617:. pp. 82–83. 3496:Dennis Publishing 3263:(July 21, 2004). 2961:Malcolm Betruger: 2910:Malcolm Betruger: 2766:Malcolm Betruger: 2228:. August 11, 2004 2166:"Doom 3 versions" 2113:Vicarious Visions 1692: 1691: 1651: 1650: 1387: 1386: 1186:Doom Resurrection 1083:Carmack's Reverse 1053:The Ultimate Doom 1008:Dolby Digital 5.1 954:stencil shadowing 400:research facility 378:Vicarious Visions 358:Microsoft Windows 348:and published by 330: 329: 213:Microsoft Windows 182:Microsoft Windows 6483: 6341:Activision games 6336:2004 video games 6318: 6317: 6316: 6306: 6305: 6294: 6293: 6292: 6282: 6281: 6273: 6251: 6241: 6231: 6221: 6211: 6201: 6191: 6181: 6171: 6161: 6151: 6141: 6131: 6121: 6111: 6101: 6091: 6081: 6071: 6061: 6051: 6041: 6031: 6021: 6011: 6001: 5976:Rick Dangerous 2 5970: 5959:The Untouchables 5953: 5929: 5919: 5909: 5899: 5889: 5861: 5854: 5847: 5838: 5837: 5824: 5823: 5555: 5554: 5393: 5392: 5234: 5227: 5220: 5211: 5210: 5194:official website 5185:official website 5169: 5168: 5166: 5164: 5155:. 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Archived from 4395:for Xbox Review" 4386: 4380: 4379: 4377: 4375: 4358:: Single-Player" 4349: 4340: 4339: 4337: 4335: 4320:Review for Xbox" 4312: 4306: 4305: 4303: 4301: 4276: 4265: 4264: 4262: 4260: 4251:. Archived from 4234: 4228: 4227: 4225: 4223: 4214:. Archived from 4197: 4191: 4190: 4188: 4186: 4161: 4152: 4151: 4149: 4147: 4122: 4113: 4112: 4110: 4108: 4099:. Archived from 4083: 4074: 4073: 4071: 4069: 4060:. Archived from 4044: 4035: 4034: 4018: 4012: 4011: 4009: 4007: 3998:. May 30, 2012. 3988: 3982: 3981: 3979: 3977: 3966: 3960: 3959: 3957: 3955: 3930: 3924: 3923: 3921: 3919: 3896: 3890: 3889: 3887: 3885: 3860: 3854: 3853: 3851: 3849: 3824: 3818: 3817: 3815: 3813: 3791: 3785: 3784: 3782: 3780: 3754: 3748: 3747: 3745: 3743: 3728: 3719: 3718: 3716: 3714: 3702:Inside Mac Games 3693:"Aspyr Releases 3688: 3682: 3681: 3679: 3677: 3666:Inside Mac Games 3657: 3651: 3650: 3648: 3646: 3625: 3619: 3618: 3604: 3598: 3597: 3577: 3571: 3570: 3568: 3566: 3551:and What's Next" 3542: 3533: 3532: 3526: 3524: 3506: 3500: 3499: 3494:. No. 134. 3482: 3476: 3475: 3461: 3455: 3454: 3448: 3440: 3438: 3436: 3414: 3408: 3407: 3405: 3403: 3394:. Archived from 3381: 3375: 3374: 3356: 3350: 3349: 3347: 3345: 3324: 3318: 3317: 3315: 3313: 3287: 3281: 3280: 3278: 3276: 3257: 3248: 3247: 3245: 3243: 3228: 3222: 3221: 3219: 3217: 3198: 3192: 3191: 3185: 3183: 3164: 3158: 3157: 3151: 3149: 3141:Edmonton Journal 3131: 3125: 3124: 3110: 3104: 3103: 3101: 3099: 3079: 3070: 3069: 3036: 3030: 3029: 3015: 3009: 3008: 2994: 2988: 2987: 2972: 2966: 2965: 2951: 2945: 2944: 2922: 2916: 2915: 2900: 2894: 2893: 2879: 2873: 2872: 2850: 2844: 2843: 2828: 2822: 2821: 2806: 2800: 2799: 2777: 2771: 2770: 2745: 2739: 2738: 2736: 2734: 2725:. Archived from 2709: 2696: 2695: 2676: 2670: 2669: 2658: 2652: 2651: 2649: 2647: 2621: 2600: 2599: 2597: 2595: 2571: 2554: 2553: 2551: 2549: 2523: 2510: 2509: 2507: 2505: 2482: 2476: 2475: 2473: 2471: 2448: 2437: 2436: 2422: 2405: 2404: 2402: 2400: 2377: 2371: 2370: 2368: 2366: 2343: 2337: 2336: 2334: 2332: 2323:. Archived from 2309: 2300: 2299: 2297: 2295: 2270: 2264: 2263: 2261: 2259: 2244: 2238: 2237: 2235: 2233: 2218: 2212: 2211: 2186: 2180: 2179: 2174:. Archived from 2162: 2145: 2137: 2131: 2127:and produced by 2121: 2115: 2105: 1817:player character 1749: 1712: 1656: 1652: 1588: 1587: 1586: 1582: 1581: 1577: 1576: 1572: 1571: 1567: 1566: 1559: 1558: 1557: 1553: 1552: 1548: 1547: 1543: 1542: 1538: 1537: 1492: 1491: 1490: 1486: 1485: 1481: 1480: 1476: 1475: 1471: 1470: 1463: 1462: 1461: 1457: 1456: 1452: 1451: 1447: 1446: 1442: 1441: 1392: 1388: 1339: 1337:Aggregate scores 1335: 1268:The Lost Mission 1239:A re-release of 1171: 1163:capture the flag 1048:x86 architecture 1044:universal binary 1010:surround sound. 900:ATI Technologies 891: 850: 650:Philip L. Clarke 619: 522: 442:of the original 289: 287: 273: 264: 248: 232: 223: 36: 24: 23: 6491: 6490: 6486: 6485: 6484: 6482: 6481: 6480: 6391:Id Tech 4 games 6326: 6325: 6324: 6314: 6312: 6300: 6290: 6288: 6276: 6268: 6266: 6261: 6254: 6247:Baldur's Gate 3 6244: 6234: 6224: 6214: 6207:Resident Evil 2 6204: 6194: 6184: 6174: 6164: 6154: 6144: 6134: 6124: 6114: 6104: 6094: 6084: 6074: 6064: 6054: 6044: 6034: 6024: 6014: 6004: 5973: 5956: 5932: 5922: 5912: 5902: 5892: 5882: 5874: 5865: 5835: 5830: 5812: 5758:Quake Champions 5751:Quake III Arena 5709: 5705:Alpha Dog Games 5649: 5629: 5563: 5546: 5500: 5475: 5463:Masters of Doom 5450: 5424: 5384: 5345: 5246: 5238: 5178: 5173: 5172: 5162: 5160: 5159:on May 10, 2008 5141: 5137: 5127: 5125: 5108: 5104: 5094: 5092: 5075: 5071: 5054: 5053: 5049: 5039: 5037: 5024: 5023: 5019: 5005: 5003: 4992: 4991: 4987: 4977: 4975: 4960: 4956: 4946: 4944: 4929: 4928: 4924: 4917: 4897: 4893: 4883: 4881: 4866: 4865: 4861: 4850: 4834: 4830: 4801: 4797: 4778: 4777: 4773: 4754: 4753: 4749: 4735: 4733: 4720: 4716: 4706: 4704: 4698:interactive.org 4692: 4691: 4687: 4671: 4670: 4666: 4647: 4646: 4642: 4622: 4616: 4615: 4611: 4601: 4599: 4584: 4583: 4579: 4569: 4567: 4554: 4553: 4549: 4532: 4528: 4518: 4516: 4497: 4488: 4478: 4476: 4463:"Doom 3 Review" 4461: 4460: 4456: 4446: 4444: 4425: 4418: 4408: 4406: 4387: 4383: 4373: 4371: 4350: 4343: 4333: 4331: 4330:on May 23, 2011 4314: 4313: 4309: 4299: 4297: 4296:on May 23, 2011 4278: 4277: 4268: 4258: 4256: 4235: 4231: 4221: 4219: 4198: 4194: 4184: 4182: 4163: 4162: 4155: 4145: 4143: 4130:for PC Reviews" 4124: 4123: 4116: 4106: 4104: 4085: 4084: 4077: 4067: 4065: 4046: 4045: 4038: 4019: 4015: 4005: 4003: 3990: 3989: 3985: 3975: 3973: 3968: 3967: 3963: 3953: 3951: 3932: 3931: 3927: 3917: 3915: 3898: 3897: 3893: 3883: 3881: 3862: 3861: 3857: 3847: 3845: 3826: 3825: 3821: 3811: 3809: 3792: 3788: 3778: 3776: 3755: 3751: 3741: 3739: 3730: 3729: 3722: 3712: 3710: 3689: 3685: 3675: 3673: 3658: 3654: 3644: 3642: 3626: 3622: 3605: 3601: 3585:Doom 3 (manual) 3578: 3574: 3564: 3562: 3543: 3536: 3522: 3520: 3507: 3503: 3486:"QuakeCon 2003" 3484: 3483: 3479: 3469:Doom 3 (manual) 3462: 3458: 3442: 3441: 3434: 3432: 3415: 3411: 3401: 3399: 3382: 3378: 3371: 3357: 3353: 3343: 3341: 3325: 3321: 3311: 3309: 3288: 3284: 3274: 3272: 3271:on May 14, 2007 3258: 3251: 3241: 3239: 3230: 3229: 3225: 3215: 3213: 3200: 3199: 3195: 3181: 3179: 3166: 3165: 3161: 3147: 3145: 3132: 3128: 3111: 3107: 3097: 3095: 3080: 3073: 3037: 3033: 3016: 3012: 2995: 2991: 2973: 2969: 2952: 2948: 2923: 2919: 2901: 2897: 2880: 2876: 2851: 2847: 2829: 2825: 2816:Jonathan Ishii: 2807: 2803: 2778: 2774: 2746: 2742: 2732: 2730: 2711: 2710: 2699: 2677: 2673: 2659: 2655: 2645: 2643: 2622: 2603: 2593: 2591: 2572: 2557: 2547: 2545: 2524: 2513: 2503: 2501: 2484: 2483: 2479: 2469: 2467: 2450: 2449: 2440: 2423: 2408: 2398: 2396: 2379: 2378: 2374: 2364: 2362: 2345: 2344: 2340: 2330: 2328: 2311: 2310: 2303: 2293: 2291: 2272: 2271: 2267: 2257: 2255: 2254:. July 20, 2015 2246: 2245: 2241: 2231: 2229: 2220: 2219: 2215: 2194:Doom 3 (manual) 2187: 2183: 2164: 2163: 2159: 2154: 2149: 2148: 2138: 2134: 2122: 2118: 2106: 2102: 2097: 2085: 2073:Nintendo Switch 2046: 2040: 1920: 1889: 1822:Quake III Arena 1747: 1710: 1693: 1687: 1685: 1673: 1584: 1579: 1574: 1569: 1555: 1550: 1545: 1540: 1488: 1483: 1478: 1473: 1459: 1454: 1449: 1444: 1334: 1330: 1316:other than the 1308:have undergone 1247:, published by 1237: 1231: 1188: 1182: 1169: 1112: 1106: 1079:software patent 1040:Timothee Besset 1016: 938: 932: 892: 886: 859:, a fan of the 857:Nine Inch Nails 851:s development, 848: 825:along with the 739:was created by 729: 724: 682: 630: 617: 604: 599: 569: 520: 491: 486: 478:virtual reality 339:survival horror 307:Survival horror 296: 293: 284: 277: 268: 259: 252: 249:October 1, 2004 243: 236: 233:August 13, 2004 227: 218: 201: 122: 118: 114: 103: 99:Robert A. Duffy 64: 39: 22: 21:2004 video game 17: 16:2004 video game 12: 11: 5: 6489: 6479: 6478: 6473: 6468: 6463: 6458: 6453: 6448: 6443: 6438: 6433: 6428: 6423: 6418: 6413: 6408: 6403: 6398: 6393: 6388: 6383: 6378: 6373: 6368: 6363: 6358: 6353: 6348: 6343: 6338: 6323: 6322: 6310: 6298: 6286: 6263: 6262: 6259: 6256: 6255: 6253: 6252: 6242: 6232: 6222: 6212: 6202: 6192: 6182: 6177:Dark Souls III 6172: 6162: 6152: 6142: 6132: 6122: 6112: 6102: 6092: 6082: 6072: 6062: 6052: 6042: 6032: 6027:Super Mario 64 6022: 6012: 6002: 5971: 5954: 5935:Operation Wolf 5930: 5920: 5910: 5900: 5890: 5879: 5876: 5875: 5864: 5863: 5856: 5849: 5841: 5832: 5831: 5829: 5828: 5817: 5814: 5813: 5811: 5810: 5803: 5796: 5789: 5782: 5775: 5768: 5761: 5754: 5747: 5742: 5737: 5732: 5725: 5717: 5715: 5711: 5710: 5708: 5707: 5702: 5697: 5692: 5687: 5682: 5680:Nerve Software 5677: 5672: 5667: 5661: 5659: 5655: 5654: 5651: 5650: 5648: 5647: 5639: 5637: 5631: 5630: 5628: 5627: 5620: 5613: 5606: 5599: 5592: 5585: 5578: 5570: 5568: 5552: 5548: 5547: 5545: 5544: 5539: 5538: 5537: 5532: 5527: 5522: 5508: 5506: 5502: 5501: 5499: 5498: 5493: 5487: 5485: 5481: 5480: 5477: 5476: 5474: 5473: 5466: 5458: 5456: 5452: 5451: 5449: 5448: 5441: 5432: 5430: 5426: 5425: 5423: 5422: 5415: 5408: 5399: 5397: 5390: 5386: 5385: 5383: 5382: 5375: 5368: 5361: 5353: 5351: 5347: 5346: 5344: 5343: 5336: 5329: 5321: 5320: 5319: 5312: 5298: 5291: 5290: 5289: 5275: 5274: 5273: 5268: 5254: 5252: 5248: 5247: 5237: 5236: 5229: 5222: 5214: 5208: 5207: 5196: 5188: 5177: 5176:External links 5174: 5171: 5170: 5135: 5102: 5069: 5047: 5017: 5012:Newspapers.com 4985: 4954: 4922: 4915: 4891: 4859: 4848: 4828: 4795: 4771: 4747: 4742:Newspapers.com 4714: 4685: 4674:Computer Games 4664: 4640: 4609: 4577: 4547: 4526: 4486: 4454: 4416: 4381: 4341: 4307: 4284:for PC Review" 4266: 4229: 4192: 4153: 4114: 4075: 4036: 4021:Wurm, Gerald. 4013: 3983: 3961: 3925: 3891: 3855: 3819: 3786: 3749: 3720: 3683: 3652: 3620: 3599: 3587:. p. 11. 3572: 3534: 3529:Newspapers.com 3501: 3477: 3471:. p. 18. 3456: 3409: 3376: 3369: 3351: 3319: 3282: 3249: 3232:"2002 Winners" 3223: 3193: 3159: 3154:Newspapers.com 3126: 3105: 3094:on May 6, 2006 3071: 3031: 3010: 3004:Jack Campbell: 2989: 2982:Elliott Swann: 2967: 2946: 2939:Ian McCormick: 2917: 2895: 2889:Elliott Swann: 2874: 2845: 2823: 2801: 2772: 2762:Elliott Swann: 2740: 2697: 2671: 2666:Doom 3 manual) 2653: 2630:for PC Review" 2601: 2555: 2511: 2477: 2438: 2406: 2372: 2338: 2301: 2265: 2239: 2213: 2196:. p. 16. 2181: 2156: 2155: 2153: 2150: 2147: 2146: 2132: 2116: 2099: 2098: 2096: 2093: 2092: 2091: 2084: 2081: 2057:. Titled just 2042:Main article: 2039: 2033: 2001:Raven Software 1985:Raven Software 1957:Worlds on Fire 1919: 1916: 1888: 1885: 1690: 1689: 1682: 1676: 1675: 1670: 1664: 1663: 1660: 1649: 1648: 1646: 1643: 1634: 1633: 1631: 1628: 1619: 1618: 1615: 1612: 1604: 1603: 1600: 1598: 1590: 1589: 1560: 1531: 1523: 1522: 1519: 1516: 1508: 1507: 1505: 1502: 1494: 1493: 1464: 1435: 1427: 1426: 1423: 1420: 1412: 1411: 1406: 1400: 1399: 1396: 1385: 1384: 1381: 1378: 1372: 1371: 1368: 1365: 1359: 1358: 1353: 1347: 1346: 1343: 1332: 1329: 1326: 1261:expansion pack 1233:Main article: 1230: 1225: 1184:Main article: 1181: 1180:Mobile version 1178: 1144:conversion of 1132:Nerve Software 1108:Main article: 1105: 1102: 1015: 1012: 992:normal mapping 931: 928: 884: 831:Makuhari Messe 775:Adrian Carmack 747:In June 2000, 728: 725: 723: 720: 681: 678: 662:Charles Dennis 629: 626: 603: 600: 598: 595: 568: 565: 490: 487: 485: 482: 460:Nerve Software 456:expansion pack 328: 327: 318: 314: 313: 304: 298: 297: 295: 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During the 1854: 1853: 1848: 1847: 1842: 1838: 1834: 1831: 1826: 1824: 1823: 1818: 1813: 1809: 1808: 1804:games" while 1803: 1799: 1795: 1791: 1786: 1784: 1783: 1778: 1774: 1773: 1768: 1764: 1760: 1755: 1753: 1746: 1745: 1740: 1736: 1732: 1728: 1724: 1723: 1718: 1717: 1709: 1705: 1701: 1697: 1684:2004 edition: 1683: 1681: 1678: 1677: 1671: 1669: 1666: 1665: 1657: 1647: 1644: 1642: 1640: 1636: 1635: 1632: 1629: 1627: 1625: 1621: 1620: 1616: 1613: 1611: 1610: 1606: 1605: 1601: 1599: 1597: 1596: 1592: 1591: 1561: 1532: 1530: 1529: 1525: 1524: 1520: 1517: 1515: 1514: 1510: 1509: 1506: 1503: 1501: 1500: 1496: 1495: 1465: 1436: 1434: 1433: 1429: 1428: 1424: 1421: 1419: 1418: 1414: 1413: 1410: 1405: 1401: 1393: 1390:Review scores 1382: 1379: 1377: 1374: 1373: 1369: 1366: 1364: 1361: 1360: 1357: 1352: 1348: 1340: 1325: 1323: 1319: 1315: 1311: 1307: 1303: 1299: 1295: 1294: 1289: 1288: 1283: 1279: 1278: 1277:Ultimate Doom 1273: 1269: 1265: 1262: 1258: 1254: 1250: 1246: 1242: 1236: 1229: 1224: 1222: 1218: 1216: 1211: 1210: 1205: 1201: 1197: 1193: 1187: 1177: 1175: 1168: 1164: 1160: 1155: 1151: 1147: 1143: 1139: 1138: 1133: 1129: 1125: 1121: 1117: 1111: 1101: 1098: 1094: 1092: 1086: 1084: 1080: 1076: 1075:Creative Labs 1072: 1068: 1063: 1061: 1060: 1055: 1054: 1049: 1045: 1041: 1037: 1032: 1028: 1024: 1020: 1011: 1009: 1005: 1001: 997: 993: 989: 984: 978: 976: 972: 967: 963: 959: 955: 951: 942: 937: 927: 925: 921: 920:Splash Damage 917: 913: 909: 905: 901: 897: 890: 883: 878: 876: 872: 868: 867: 862: 858: 854: 847: 842: 840: 836: 832: 828: 824: 820: 816: 812: 808: 807: 802: 798: 794: 790: 786: 785: 780: 776: 772: 768: 764: 763: 758: 754: 750: 742: 738: 733: 719: 715: 712: 706: 702: 695: 690: 686: 677: 675: 671: 667: 663: 659: 655: 651: 647: 643: 639: 635: 625: 623: 616: 611: 608: 594: 591: 589: 585: 581: 577: 573: 564: 562: 557: 553: 546: 541: 537: 534: 530: 526: 519: 515: 511: 507: 503: 499: 495: 489:Single-player 481: 479: 475: 474: 469: 466:, written by 465: 461: 458:developed by 457: 453: 452: 447: 446: 440: 436: 434: 430: 427:utilizes the 426: 422: 418: 417: 412: 408: 406: 401: 397: 393: 389: 385: 383: 379: 375: 371: 367: 363: 359: 355: 351: 347: 343: 340: 336: 335: 326: 322: 321:Single-player 319: 315: 312: 308: 305: 303: 299: 290:April 4, 2005 283: 282: 280: 274:April 8, 2005 271: 267: 262: 258: 257: 255: 246: 242: 241: 239: 230: 226: 221: 217: 216: 214: 211: 210: 208: 204: 198: 195: 193: 190: 188: 185: 183: 180: 179: 177: 175: 171: 168: 165: 163: 159: 156: 155: 151: 147: 143: 141: 137: 134: 131: 129: 125: 121: 117: 113:Kenneth Scott 112: 110: 106: 100: 97: 95: 92: 91: 89: 87: 86:Programmer(s) 83: 80: 77: 75: 71: 67: 63: 60: 58: 54: 51: 48: 46: 42: 35: 30: 25: 19: 6296:Solar System 6245: 6235: 6225: 6215: 6205: 6195: 6185: 6175: 6165: 6155: 6145: 6135: 6125: 6115: 6105: 6095: 6087:Gears of War 6085: 6075: 6065: 6056: 6055: 6045: 6035: 6025: 6015: 6005: 5994: 5987: 5980: 5974: 5963: 5957: 5946: 5939: 5933: 5923: 5913: 5903: 5893: 5883: 5805: 5798: 5791: 5784: 5777: 5770: 5763: 5756: 5749: 5727: 5720: 5695:Romero Games 5670:Midway Games 5644:The Dark Mod 5642: 5634: 5622: 5615: 5608: 5601: 5594: 5587: 5580: 5573: 5564: 5559: 5517: 5468: 5461: 5445:Annihilation 5443: 5435: 5419:3: Maelstrom 5417: 5410: 5403: 5377: 5370: 5365:Resurrection 5363: 5356: 5338: 5331: 5323: 5314: 5307: 5301: 5300: 5293: 5284: 5277: 5257: 5241: 5199: 5191: 5182: 5161:. 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Retrieved 2216: 2206: 2202: 2198: 2197: 2193: 2184: 2176:the original 2169: 2160: 2141: 2140: 2139:Stylized as 2135: 2129:Chris Vrenna 2119: 2111:and Xbox by 2103: 2076: 2058: 2054: 2047: 2035: 2028: 2010: 2004: 1994: 1988: 1978: 1970: 1968: 1961: 1955: 1951: 1943: 1939: 1935: 1931: 1923: 1921: 1911: 1907: 1903: 1891: 1890: 1877:Sound Design 1864: 1850: 1844: 1840: 1836: 1835: 1829: 1827: 1820: 1805: 1801: 1789: 1787: 1780: 1770: 1766: 1762: 1759:Greg Kasavin 1756: 1751: 1742: 1738: 1734: 1730: 1720: 1714: 1707: 1704:GameRankings 1695: 1694: 1638: 1623: 1607: 1595:GameTrailers 1593: 1526: 1511: 1497: 1430: 1415: 1363:GameRankings 1313: 1305: 1301: 1297: 1291: 1285: 1281: 1275: 1271: 1267: 1263: 1252: 1244: 1240: 1238: 1227: 1213: 1207: 1204:rail shooter 1199: 1191: 1189: 1173: 1166: 1145: 1135: 1127: 1119: 1115: 1113: 1090: 1087: 1070: 1064: 1057: 1051: 1030: 1018: 1017: 995: 987: 982: 979: 971:soft shadows 965: 949: 947: 915: 911: 903: 895: 894: 888: 880: 875:Chris Vrenna 870: 864: 860: 855:of the band 853:Trent Reznor 845: 843: 804: 800: 796: 788: 782: 778: 766: 760: 753:John Carmack 746: 741:John Carmack 736: 716: 707: 703: 699: 693: 683: 670:Andy Chanley 633: 631: 614: 612: 606: 605: 592: 587: 580:deathmatches 575: 571: 570: 558: 554: 550: 544: 532: 517: 509: 498:first-person 493: 492: 471: 463: 449: 443: 438: 437: 424: 414: 410: 409: 405:space marine 396:conglomerate 387: 386: 353: 333: 332: 331: 278: 253: 237: 212: 152: 94:John Carmack 57:Publisher(s) 45:Developer(s) 18: 6401:MacOS games 6396:Linux games 6346:Aspyr games 6320:Video games 6000:‡ (1990/91) 5969:‡ (1989/90) 5895:Knight Lore 5745:Gravity gun 5729:Doomed Love 5665:id Software 5603:MyHouse.wad 5596:Marine Doom 5582:Brutal Doom 5389:Other media 5379:Mighty Doom 5316:BFG Edition 5266:development 5251:Main series 5192:Doom 3: BFG 5095:October 21, 5056:"id Tech 5" 4570:October 30, 4541:PC Gamer US 4259:January 10, 4222:January 10, 3908:Planet Doom 3676:October 31, 3581:id Software 3465:id Software 3435:November 3, 3312:October 31, 3275:November 6, 3242:October 30, 3065:Recon Zulu: 3057:Recon Zulu: 3040:id Software 2926:id Software 2854:id Software 2781:id Software 2749:id Software 2680:id Software 2662:id Software 2494:Planet Doom 2460:Planet Doom 2432:PC Gamer UK 2389:Planet Doom 2355:Planet Doom 2190:id Software 2125:Clint Walsh 2109:Aspyr Media 2079:storyline. 2029:BFG Edition 2006:Wolfenstein 1938:; previous 1896:id Software 1852:Half-Life 2 1794:run and gun 1722:PC Gamer UK 1659:Publication 1395:Publication 1306:BFG Edition 1253:BFG Edition 1228:BFG Edition 1209:Time Crisis 1023:gold status 771:Kevin Cloud 749:id Software 722:Development 567:Multiplayer 370:Aspyr Media 346:id Software 325:multiplayer 174:Platform(s) 140:Composer(s) 116:Kevin Cloud 79:Tim Willits 74:Designer(s) 66:Aspyr Media 50:id Software 6456:Xbox games 6330:Categories 6237:Elden Ring 5983:Kick Off 2 5505:Technology 5286:Final Doom 5149:Announced" 4849:0470030461 4811:Mario Kart 4354:"Review – 4174:Metacritic 4135:Metacritic 3943:Metacritic 3742:January 9, 3634:goes gold" 3402:October 8, 3292:"Q&A: 3048:Activision 2934:Activision 2862:Activision 2789:Activision 2757:Activision 2688:Activision 2152:References 2017:Epic Games 1926:novels by 1863:nominated 1700:Metacritic 1376:Metacritic 1342:Aggregator 1206:much like 1150:Activision 930:Technology 811:Steve Jobs 793:Paul Steed 727:Production 628:Characters 480:gameplay. 390:is set on 350:Activision 337:is a 2004 68:(Mac OS X) 62:Activision 6107:Fallout 3 6030:(1996/97) 6020:(1992/93) 6010:(1991/92) 5952:(1988/89) 5942:Speedball 5928:(1987/88) 5779:Fall Guys 5735:Cacowards 5658:Companies 5535:id Tech 7 5530:id Tech 6 5525:id Tech 4 5350:Spin-offs 5244:franchise 5060:Eurogamer 4936:Shacknews 4818:Gamasutra 4676:Awards". 4363:Eurogamer 4243:- Review" 4206:- Review" 4091:for Xbox" 3904:Overview" 3768:Shacknews 3061:Echo One: 3053:Echo One: 2456:Overview" 2065:id Tech 6 2051:id Tech 5 1963:Maelstrom 1782:Half-Life 1772:Eurogamer 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3559:Archived 3467:(2004). 3445:cite web 3421:Doom III 3391:GameSpot 3306:Archived 3301:GameSpot 3236:Archived 3216:July 24, 3206:Geek.com 2985:stopped. 2733:July 28, 2717:credits" 2640:Archived 2635:GameSpot 2588:Archived 2548:July 24, 2542:Archived 2504:July 11, 2470:July 11, 2399:July 11, 2385:Enemies" 2365:July 11, 2351:Weapons" 2331:July 14, 2294:July 17, 2288:Archived 2192:(2004). 2171:GameSpot 2083:See also 1948:novelize 1879:", and " 1837:GameSpot 1716:GameSpot 1668:GameSpot 1639:PC Gamer 1624:PC Gamer 1513:GameSpot 1202:It is a 1140:and the 1027:Mac OS X 924:QuakeCon 885:—  692:Much of 674:BFG 9000 658:humanity 613:Much of 597:Synopsis 584:respawns 529:BFG 9000 484:Gameplay 419:series, 374:Mac OS X 302:Genre(s) 254:Mac OS X 192:Mac OS X 6270:Portals 5925:Out Run 5793:Heretic 5714:Related 5685:TeamTNT 5565:Doom II 5512:id Tech 5496:Doomguy 5333:Eternal 5295:Doom 64 5279:Doom II 5262:(1993) 4884:May 31, 4807:Wii Fit 4519:July 4, 4505:Review" 4437:GameSpy 4433:Review" 4334:July 4, 4324:1UP.com 4300:July 4, 4289:1UP.com 4248:AllGame 4211:AllGame 4052:for PC" 4006:May 30, 3873:GameSpy 3868:(Xbox)" 3837:GameSpy 3645:July 4, 3555:GameSpy 3491:PC Zone 3086:Doom 3 2722:AllGame 2646:July 4, 2594:July 4, 2580:Review" 2537:GameSpy 2532:Review" 2283:GameSpy 2252:YouTube 2248:"DOOM3" 1990:Quake 4 1912:Doom II 1807:GameSpy 1528:GameSpy 1432:AllGame 1417:1Up.com 1318:GOG.com 1302:Doom II 1287:Doom II 1243:called 1198:called 1159:physics 1124:Windows 1014:Release 908:E3 2003 835:E3 2002 602:Setting 317:Mode(s) 206:Release 144:Ed Lima 6284:Horror 6250:(2023) 6240:(2022) 6230:(2021) 6220:(2020) 6210:(2019) 6200:(2018) 6190:(2017) 6180:(2016) 6170:(2015) 6160:(2014) 6150:(2013) 6140:(2012) 6130:(2011) 6120:(2010) 6110:(2009) 6100:(2008) 6090:(2007) 6080:(2006) 6070:(2005) 6060:(2004) 6057:Doom 3 6050:(2003) 6040:(2002) 5918:(1986) 5908:(1985) 5898:(1984) 5888:(1983) 5885:Jetpac 5807:Strife 5635:Doom 3 5562:& 5520:engine 5440:(film) 5406:novels 5396:Novels 5372:II RPG 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Index


Developer(s)
id Software
Publisher(s)
Activision
Aspyr Media
Designer(s)
Tim Willits
Programmer(s)
John Carmack
Robert A. Duffy
Artist(s)
Kevin Cloud
Adrian Carmack
Writer(s)
Matthew J. Costello
Composer(s)
Doom
Engine
id Tech 4
Platform(s)
Microsoft Windows
Linux
Mac OS X
Xbox
NA
EU
NA
NA
EU

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