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378:, Dinamic distributed their own games in Spain, as well as the ones by Aventuras AD and other minor companies, becoming a rival to Erbe Software in this work, but with the change of decade and the migration to 16-bit platforms, sales of 8-bit computer games plummeted and after launching
219:, creating some amateur self-made games. On their first attempt as a company, they created NCM, which would later become Dinamic. Their original idea was simply to create a team of programmers, as they never thought that it would start such an intense commercial activity.
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became one of the most successful
Spanish video games to date, they started a tradition to hire famous people, mainly sportsmen, to back their video games, something imitated by the rest of the Spanish companies at the time, and later by themselves, with the release of
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On their first months, they created themselves all the code, recorded themselves the programs on tape, designed and printed boxes and manuals, and distributed them, as well as designing their ads to publish them on newspapers and magazines. Their official debut was
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which would be dedicated entirely on text adventures. However, text adventures, with or without graphics, eventually proved to be commercially unsuccessful in the
Spanish market, and Aventuras Dinamic was bought by
407:) and the owner of HobbyPress, José Ignacio Gómez-Centurión, would create a new company, which was named Dinamic Multimedia in honor of the defunct company, but would only be owned on a 30% by the Ruiz Brothers.
403:, since Dinamic Software was already immersed in an economical crisis that would lead to their closedown in bankruptcy in 1992. One year later, the Ruiz brothers, with Carlos Abril (one of the designers of
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where a nipple was visible, and was covered in the UK with the
Dinamic logo, a screen capture or directly with a redrawn corset in subsequent editions. Other successful titles by Dinamic were
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At the beginning of the 1980s, young brothers Pablo, Nacho and Victor Ruiz had their first contact with computers. In the case of Victor Ruiz, he started with a
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was a
Spanish video game producer and publishing company. It was founded in 1984, and its activity ceased in 1992, comprising the
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278:, but this version was not released due to Dinamic's bankruptcy. The game would be redesigned for PC and published in 1995 by
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1987 proved to be their most active year. They released one of the most commercially successful text adventures in Spain,
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382:(1991), Dinamic became unable to distribute their titles any longer. That year, Dinamic partnered with
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to distribute its titles outside of Spain, but the relationship was short-lived.
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Other titles with massive
Spanish and international distribution were
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345:(this one released in the United Kingdom as
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838:Video game companies disestablished in 1992
548:(published as Guardian Angel outside Spain)
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116:Learn how and when to remove this message
833:Video game companies established in 1983
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760:Entry for the sequel to Freddy Hardest
828:Defunct video game companies of Spain
772:Phantis, Dinamic (Carlos Abril, 1987)
315:. With it they created the trademark
274:was designed to be published for the
229:, a text adventure with graphics for
794:Photos of Dinamic members in the 80s
54:adding citations to reliable sources
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774:- article on elpixeblogdepedja.com
252:In 1986, Victor Ruiz would create
207:, was born from Dinamic Software.
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613:MĂchel FĂştbol Master Super Skills
546:Freddy Hardest in South Manhattan
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359:Freddy Hardest In South Manhattan
298:MĂchel FĂştbol Master Super Skills
507:Comando Tracer/The Last Commando
30:
41:needs additional citations for
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680:Simulador profesional de tenis
376:Golden age of Spanish software
193:Golden Era of Spanish Software
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788:Victor Ruiz interview in 1985
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535:Fernando MartĂn Basket Master
288:Fernando Martin Basket Master
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740:. November 1988. p. 13
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16:Spanish video game company
583:La guerra de las vajillas
475:Bestial Warrior, Gunstick
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796:at cpcrulez.fr (Spanish)
729:"Yes we have no mananas"
309:early 17th century novel
19:Not to be confused with
203:, who began to produce
638:Los pájaros de Bangkok
417:Abu Simbel Profanation
357:(1987) and its sequel
247:Abu Simbel Profanation
324:, so he could create
264:in 1986, followed by
790:(archived) (Spanish)
758:World of Spectrum -
50:improve this article
800:MobyGames rap sheet
608:Lo mejor de Dinamic
313:Miguel de Cervantes
147:Video game industry
130:
810:2011-06-22 at the
430:Astro Marine Corps
393:Their last title,
386:, a subsidiary of
280:Dinamic Multimedia
268:in 1988. In 1991,
197:Dinamic Multimedia
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65:"Dinamic Software"
21:Dinamic Multimedia
737:The Games Machine
528:El Capitán Trueno
317:Aventuras Dinamic
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742:. Retrieved
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365:(1988), and
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177:Headquarters
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106:January 2019
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48:Please help
43:verification
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744:November 8,
695:Videolimpic
659:Risky Woods
653:Phantomas 2
603:Megaphoenix
517:Don Quijote
502:Cobra's Arc
396:Risky Woods
374:During the
305:Don Quijote
231:ZX Spectrum
822:Categories
770:(Spanish)
715:References
690:Turbo Girl
623:Navy Moves
571:Hammer Boy
444:Army Moves
363:Turbo Girl
266:Navy Moves
261:Army Moves
172:Bankruptcy
76:newspapers
701:West Bank
670:Saimazoom
648:Phantomas
643:PC FĂştbol
588:Mapsnatch
567:in Spain)
553:Game Over
351:Game Over
336:Game Over
239:Saimazoom
808:Archived
633:Olé toro
598:Meganova
593:Megacorp
465:Babaliba
371:(1989).
361:(1989),
276:Atari ST
243:Babaliba
143:Industry
685:Sgrizam
628:Nonamed
565:Phantis
405:Phantis
342:Phantis
211:History
161:Defunct
153:Founded
90:scholar
708:Yenght
577:Hundra
522:Dustin
455:Artist
339:, and
285:After
235:Artist
233:, and
226:Yenght
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732:(PDF)
675:Satan
665:Rocky
480:Bronx
181:Spain
97:JSTOR
83:books
746:2023
296:and
245:and
169:Fate
164:1992
156:1984
69:news
311:by
52:by
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