583:
choosing the wrong option closes off that route and forces the player to find an alternate solution. A "Social" augmentation enables better reading of an NPC's expression and judging their psychological profile, improving chances of selecting the correct dialogue option. While in the game's environments, Adam finds terminals and computers that can be accessed with a password or through hacking. When hacking, the hacking screen is summoned, which shows the pathway through a device's security system to access the information: the pathway is accessed by opening "directory" nodes to reach the registry. Different nodes have different ratings, affecting how easily they can be accessed. Various devices have different grades of difficulty, which dictate how often hacking may be attempted. Each hacking attempt activates a
Diagnostic Sub-Routine that works to stop the hack, activating a time limit once it is alerted. Adam can use additional skills and items to lengthen the time, such as software to stop or instantly capture nodes or fortify captured nodes to increase the time limit. Successful hacks yield experience points, Credits, and sometimes additional items.
1582:
music as a whole. He used the official album release to accentuate what he had been doing for the soundtrack as a whole. He initially wanted the soundtrack to be two discs, but realized that this would lead to repetition, so limited himself to a single disc. The remaining unreleased pieces were left out because of that potential repetition. The soundtrack received praise from multiple music critics: Original Sound
Version's Gideon Dabi, commenting on the game's music prior to the album's commercial release, was highly positive about McCann's work, calling it "a tremendous upgrade over its predecessors" and praising its low-key impact. Simon Elchlepp, writing for Video Game Music Online, gave the album 4/5 stars: he called it "a very satisfying experience", praising the score's connection to the game's themes and overall quality despite some perceived missteps about use of its main theme. RPGFan's Liz Maas said that, while it trended towards being generic, with the track "Barrett Boss Fight" being most guilty of this, it managed to remain consistent with its themes and was worth buying.
1566:, in turn suggested and influenced by the Renaissance atmosphere. Another example of three-fold design was the ambient music, which needed to vary between quiet, tense, and active, depending on Adam's situation: each piece was constructed as a standalone cue that would interact with its fellows depending on the flow of gameplay. This presented a challenge to McCann about the handling of themes and melodies, as short cues might grow repetitive over time. Individual environments were also designed to contrast each other musically. An example given by McCann was different areas of the main city hubs: in the wealthy areas of Hengsha, the music evokes light and wealth, while in the poor areas of Detroit, it would be dark to reflect lawlessness and the surrounding decay. This necessity of intertwining music with the environment meant that McCann needed to keep the music minimal enough to be unobtrusive while still being noticeable.
579:
lines. Adam can move between cover elements and around corners while staying hidden. The melee takedown system offers lethal and non-lethal options, in addition to an assortment of lethal and non-lethal weapons. Adam can also move the bodies of enemies into hiding places, preventing them from being seen and raising an alarm. A crucial part of Adam's abilities are augmentations, which can be acquired and upgraded using Praxis Kits either bought from particular vendors, found in the game environments, or are automatically unlocked by leveling up: higher-level augmentations require more Praxis Kits to unlock. Augmentation functions can range from passive enhancements to Adam's vision or damage resistance to active upgrades such as allowing Adam to fall from great heights without injury or increase his strength. Some augmentations depend on Adam's energy level, deactivating after an amount of energy has been drained.
1570:
musical level for there to be no specific musical themes influencing the player's judgement of characters and situations. The cues for hacking sequences were created fairly early in the process, and was one of a group of cues McCann created during a break from the project. A piece he commented on in 2010 was "Icarus", the game's main theme. He created special versions for the game's reveal trailer, including a six-minute version broken into five sections for the director's cut of the trailer. He worked on creating the theme for two months, starting out with piano, vocals and minimal synthesizer work before building the full layers onto it. The final layer added were "synth arpeggios" that completed the piece's transformation into a full piece of cyberpunk-themed music. The "Icarus" theme, and by extension the soundtrack, also tied into the game's overall themes and motifs.
1371:. Their main wishes were to incorporate sunglasses and a trench coat. Jacques-BelletĂȘte moderated his design to combine Renaissance aesthetics with the cyberpunk thematics: he defined it as being able to see Adam's augmented state in combat during the brief third-person camera moments while still seeing him having a meal in a high-class restaurant. One design which had him sleeveless throughout the game was scrapped as it made him "look like a douche". Instead, they created two looks: a sleeveless action-oriented look for missions, and a sleeved trench coat with a high collar and geometric patterning to portray the Renaissance elements. In total, it took two years and a half to finalize Adam's design, with multiple designs being rejected as they failed to properly balance the cyberpunk and Renaissance elements.
887:
technology, believing it will destroy human identity. Jensen sets out to disable
Panchaea's Hyron Project supercomputer and end the broadcast; on the way, he encounters Taggart and Sarif, who each urge him to side with them and further their agendas. At the heart of Panchaea, Jensen confronts Zhao Yun Ru, who tries to hijack the signal, and then Eliza, who offers Jensen four choices. Jensen can either broadcast the truth and distance humanity from augmentations; rig the broadcast, so it blames Humanity Front and allows the development of augmentation technology; send out a report to benefit the Illuminati; or destroy Panchea, leaving no one to "spin the story". Jensen's final narration varies depending on his choice and use of lethal force throughout the game.
1106:. As the development of the story and gameplay framework took priority, boss battles became less and less of a focus. It eventually reached a point when the main development team could not complete them in time for the game's release. The team contemplated cutting them, but that would have negatively impacted the story and other areas of the game's design. In the end, the development of the boss battles was outsourced to Grip Entertainment. Having been given access to the game's engine, Grip Entertainment was tasked with creating the boss battles and incorporating them into the framework of
974:. The team at this point was pretty small, consisting of producer David Anfossi, director Jean-François Dugas, senior designer François Lapikas, and art director Jonathan Jacques-BelletĂȘte. The early period was devoted to research before performing brainstorming sessions to create the game's basic concepts. One of the concepts established early on was that it would be an ambitious project, and they needed to bring the key staff on board as early as possible. They started with playing the first two games, determining what they liked and disliked about the original
1195:; in the myth, Icarus was flying with artificial wings, but flew too close to the sun and destroyed his wings, causing his fatal fall. The world's new reliance on and experimentation with augmentation technology mirrored the myth, with the game's narrative taking place at a crucial tipping point, the outcome of which would be decided by the player. The general focus on technology and its effect on human society is also tied into the game's visual themes. The development team used multiple sources as references while creating the world and scenario.
1805:â and Canada-based Snowed In Studios. Originally announced as a Wii U exclusive, it was later announced that it would also release on its original platforms. One of the major changes was the boss arenas: while they could not create non-lethal options to take down bosses, the team created alternative strategies for players who took a stealthy and otherwise non-lethal path. They also made adjustments to the energy system, improved enemy AI, and upgrades to the lighting and shading systems. These changes were carried over from the development of
878:
stave off global warming with the
Panchaea Facility in the Arctic. Jensen and other augmented people start experiencing glitches, with authorities urging them to have a biochip replacement. Pritchard locates the tracking beacon of one of the kidnapped scientists, taking Jensen back to Hengsha, where Belltower ambushes him and Malik. The beacon leads Jensen to Tong Si Hung, who has been implanted with the now-deceased Sarif Industries scientist Vasili Sevchenko's arm. With Tong's help, Jensen stows away in a stasis pod, waking up in a secret
1282:
824:. These include Sarif's chief pilot Faridah Malik; Sarif systems engineer Frank Pritchard; Eliza Cassan, a media personality and public face of Picus Communications; William Taggart, founder of the anti-augmentation group Humanity Front; Hugh Darrow, who founded augmentation technology but is one of those genetically incapable of using them; Zhao Yun Ru, CEO of the Tai Yong Medical megacorporation; and the "Tyrants" mercenary squad, composed of leader Jaron Namir and his associates Lawrence Barrett and Yelena Fedorova.
1162:
they were hostile when she might typically portray them as benign. Multiple layers of dialogue were created within these variances to create different atmospheres within the narrative. There was standard dialogue with minor characters, more complex dialogue with major characters in quests, and what DeMarle termed "conversation boss fights", dialogue tied to the gameplay where social skill could help the player reach an objective. When creating characters, the team drew inspiration from the character portrayals in the
1623:. The decision to outsource the PC port was made because the team wanted to make a quality port, but their team could not handle the three different versions. Nixxes were chosen as they had already been collaborating with the project, were a trusted port developer, and had a deep understanding of the game's engine. The two teams kept in constant contact, working from the same code base so the PC and console versions were as close as possible in terms of content and graphics. To create the port, Nixxes developed a
1021:. This was part of a technology-sharing policy that would further improve the engine for distribution in an enhanced form. Despite the initial intentions and an early tech demo going smoothly, the engine quickly proved inadequate to the team's needs as Eidos-Montréal and Crystal Dynamics were pulling the engine's design in different directions. Eidos-Montréal was permitted to branch away from the core engine so they could make the game work, adding new production tools that made it work in the new environment.
1845:, here incorporated into the main game. Also included was audio commentary from the developers activated using icons scattered through levels, and a documentary on the game's creation. For owners of the original PC version, a cheap upgrade option was offered, with the price varying depending on how much of the additional content owners possessed. It released for Wii U, PC, PS3 and Xbox 360 on October 22, 2013. It released on OS X, April 16, 2014. Like the main game, its port was handled by Feral Interactive.
1363:. Before designing character costumes, Jacques-BelletĂȘte looked extensively at modern fashion. As focusing purely on Renaissance styling would have resulted in clothing styles deemed "too allegoric" to work in the game, they redesigned them so they included Renaissance and cyberpunk elements while resembling clothing people would wear in the present day and not appearing clichĂ©d. For Adam's character design, the team looked at multiple protagonist from cyberpunk fiction, from
536:
6654:
6406:
6418:
6430:
1158:. The ending, which was ultimately decided using a choice of buttons, was chosen because of technical and time constraints while retaining player interaction. While the gameplay evolved continually through development and some elements required cutting, the story remained almost unchanged, instead being further refined and improved to work out plot holes.
1010:. It was later stated that, despite the need to incorporate multiple story-telling methods into the game, the team felt that the cutscene creation process was turned into a multi-studio effort due to time constraints. Time limits also forced them to drop real-time cutscenes. For the engine, the team used the Crystal Engine, developed by
1375:
was the
Detroit hub, while the most advanced was the two-level fictional metropolis of Hengsha. Architecture in the Detroit area was inspired by then-modern buildings from Japan and Europe. Jacques-BelletĂȘte spent a long time researching furniture designs while creating interiors for in-game environments, joking that they could fill an
575:, which raise his experience level. Also accessible are black market vendors that supply equipment and weapons for Credits, the in-game currency. Interactive objects within environments can be highlighted, although these options are either turned off on the hardest difficulty or can be turned off in the options menu by the player.
34:
1130:, the narrative director and main writer. While she acted as chief writer, DeMarle also worked with many others throughout development so that the story could be conveyed through environments and dialogue, along with handling how player choices influenced its progression. Sheldon Pacotti, the main writer for the first two
2190:
praised the freedom of choice and playtime, but found the weak enemy AI distracted from the overall experience. Gies likewise praised the amount of choice offered to players, finding its stealth and action gameplay equally strong. Francis positively compared the number of options open to the player to the original
1526:
typical of the cyberpunk genre, but during the three-year period he worked on the game the music gradually became more "organic". He was influenced by the visuals' Renaissance styling, convincing him to blend organic and traditional cyberpunk elements. The electronic elements were influenced by the film music of
1761:(PSN). It likewise debuted in Japan for the console versions: it released on PSN on March 7, 2012, and March 20 for Xbox Live. Set during a transitional event in-game, the plot sees Adam captured and stripped of his augmentations, having to escape and navigate a cargo ship and then a base operated by Belltower.
2220:, IGN's Brian Albert, despite noting inconsistencies in enemy behavior, shared much of his praised with the original version in addition to the added gameplay mechanics and improved boss battles. GameSpot's VanOrd again noted dated facial animations and poor AI, but generally praised other aspects of the
2273:
became the top-selling video game in August. It remained in the top ten bestselling games in
September, dropping to sixth place. In the United Kingdom, the game likewise debuted in first place in the all-format game software charts, not including digital sales: the majority of sales were on Xbox 360,
1773:, the team improved the lighting, gameplay mechanics, player freedom, and character animation. The DLC was developed entirely at Eidos-Montréal, and this gave the team the opportunity of developing a boss fight with multiple solutions, something they regretted not being able to do with the main game.
1374:
The team wanted to make the game as consistently realistic as possible, wishing to avoid the situation of realistic character models standing in front of low-resolution backgrounds. They created varying degrees of technical advancement for different locations: the most realistic location they created
1161:
When creating the character of Adam Jensen, DeMarle wanted to give him a well-defined personality, which necessitated balancing it with the narrative's player-driven nature. One of the biggest challenges was creating the various dialogue choices, as she needed to imagine what a character would say if
1001:
was planned for consoles and
Microsoft Windows systems, and Dugas insisted that the PC version would not be a port of the console versions. With this in mind, the two versions needed to be as close as possible in gameplay feel. The full motion cutscenes were created collaboratively by Eidos-Montréal,
886:
Moments later, Darrow broadcasts a modified signal that throws any augmented person with the new biochip into a murderous frenzy. Jensen evacuates the scientists and commandeers an orbital flight module to reach
Panchaea. He confronts Darrow, who reveals that he wants humanity to abandon augmentation
877:
In
Detroit, Sarif admits that the Illuminati are behind the attacks. Jensen infiltrates a Humanity Front rally and discovers Sandoval's location. Sandoval admits his involvement in the kidnapping and gives Jensen a lead to find the researchers. In Sarif HQ, Jensen meets Hugh Darrow, who is working to
1764:
Plans for DLC were first announced in August 2010, with it being planned as an extension of the game. The developers initially did not plan for DLC, with it beginning development later in the game's production when the visual theme was finalized. Despite using only core team members, development was
1581:
as a physical and digital release. The album contained 25 tracks created from 50 out of the 200 pieces created for the game. The tracks included both cues from the game and arranged versions used in trailers. McCann chose the tracks to represent the game's story, drawing on the various styles of the
1072:
for multiple aspects including the inventory system, game economy and contextual actions. Regenerating health ended up divisive among the fanbase during the game's run-up to release, despite being seen as a necessary inclusion in the modern gaming market. Combat was intended to be easy to understand
578:
There are various ways to approach the game's situations: players can use a violent approach and shoot their way through environments while using cover to hide from enemy fire. Alternatively, Adam can take a stealthy approach, avoiding guards and security devices and using cover to avoid enemy sight
2212:
and generally lauded the world design. VanOrd, while praising the visuals, found the facial animations dated and noted long load times as being among some of the technical problems encountered. Gies greatly praised the game's artstyle and music, while also noting technical difficulties and faulting
1029:
Lapikas was responsible for multiple aspects of the game as lead designer, including the cover system, augmentations, conversations, hacking, combat and stealth AI, interactive objects, and general balancing. When creating the gameplay, the team settled on four pillar concepts: "Combat", "Stealth",
990:
series, providing a significant challenge to the development team. During the early design process, one of the things that worked well was the blueprint testing process and cutting items that would either not fit into the game or make the project too large to handle. The most challenging period for
882:
base days later. He finds the scientists and learns that the biochip malfunctions were staged to distribute a new biochip to control augmented humans. Jensen and the scientists stage a distraction, allowing him to infiltrate the facility's secret bunker. Here he defeats Namir and finds Megan. Megan
868:
Belltower
Associates and hidden by local triad leader Tong Si Hung. Van Bruggen directs Adam to Tai Yong Medical, the world's largest augmentation technology manufacturer and Sarif's main rival. Infiltrating Tai Yong, Jensen finds footage of a call between Namir and Zhao Yun Ru, which confirms that
807:
squad until he refused to follow a questionable order and was turfed out. After this, he is taken on as a security manager at Sarif Industries, a local company at the leading edge of augmentation technology. A fellow at the company is Megan Reed, a researcher for Sarif and Adam's ex-girlfriend. His
2203:
was highly positive about the gameplay, feeling that it successfully hybridized the role-playing and first-person shooter genres, praising character customization and enemy AI. Unanimous criticism was directed at the boss battles, which multiple critics found either poorly executed or at odds with
1569:
McCann did not design any specific character themes, instead keeping any recurring themes ambiguous. He gave both stylistic and technical reasons for this: technically the music system was too simple to allow for a large number of unique musical cues, and stylistically it worked on a technical and
1153:
while also using the video game medium to put questions surrounding the ethics and motivations surrounding transhumanism in a nuanced way. She also stated that Adam being forced to confront these issues in person was the narrative's central irony, which had previously been explored using different
1139:. DeMarle was brought onto the project four months into its development after it had been decided that it would be a prequel to the first game, focusing on mechanical rather than nanotechnological enhancement technology. As part of her research, DeMarle looked up multiple subjects, from speculated
842:
Six months later, Jensen is summoned to deal with another terrorist attack by a group of anti-augmentation radicals. Jensen finds an augmented terrorist trying to steal information, but he commits suicide before Jensen can capture him. Pritchard discovers that the terrorist was controlled remotely
2189:
Bramwell was positive about the overall gameplay, citing hacking as his favorite activity, although he noted that the game's limitations stood out because of the overall quality. Reiner was positive about the general experience, but found fault in the enemy AI and general balancing issues. VanOrd
1627:
renderer that the PC version would use, which enabled the inclusion of multiple graphical tweaks and extra touches such as adding tessellation and extra anti-aliasing options. The controls and HUD were customized to work with a computer keyboard. The initial response to the announcement of the PC
1561:
The musical structure was defined by him as "three-sided", mimicking the thematic use of triangles in the game. His three musical elements were acoustics (vocals, strings) representing the past; electronic music representing the future; and the present being a mixture of the two in both style and
1379:
catalog with the results. Multiple other hub locations were planned, including the upper levels of Hengsha, and an area of Montreal dubbed "Plateau" that featured "very specific architecture, called tri-plexes, with twirling exterior staircases made of old metal". At the beginning of production,
1321:
While cyberpunk remained a core part of the game, the team were faced with the trouble that no-one really knew what cyberpunk was anymore: the most recent game and film references they had were from the early 2000s, as many works that might have been classed as cyberpunk were now being treated as
514:
received critical acclaim for its player-driven plot, gameplay, and freedom of choice in the story and character customization. The major criticisms went to its boss fights and technical problems. The director's cut was praised for its revamped gameplay. By November 2011, the original version had
420:
elements. It features exploration and combat in environments connected to multiple city-based hubs, in addition to quests that grant experience and allow customization of the main character's abilities with items called Praxis Kits. Conversations between characters feature a variety of responses,
1657:
It released in August 2011 in major Western regions: it released in North America on August 23, Australia on August 25, and Europe on August 26. In addition to the standalone releases, special editions were created featuring extra content in North America and Europe. The "Explosive Mission Pack"
838:
On the eve of unveiling a way to end Neuropozyne dependence, Sarif Industries is attacked by a group of augmented terrorists, the Tyrants, who slaughter the staff. Megan Reed and many other scientists are presumed dead in the attack, and Jensen, the head of security, is grievously wounded. Sarif
1525:
was focused around the game's multilayered dualistic themes, which he described as "technology/nature, past/future, wealth/poverty", all of which were encompassed by the general transhumanist theme. McCann and sound director Steve Szczepkowski initially started out using dark electronic scoring
1034:
series since its inception, the camera switched to a third-person view during specific actions. This was because the team wanted to create a connection between players and Adam despite the risk that it might break immersion. Augmentations were designed to be customizable by players depending on
1662:
along with additional weapons and equipment. The "Augmented Edition" included all content from the "Explosive Mission Pack" in addition to new equipment and in-game bonuses. The European version sported a few extra items than the North American version. A separate pack included codes to unlock
582:
At multiple points within the game, Adam partakes in conversations with NPCs related to main and side quests. When talking, Adam is presented with three different conversation options that affect the outcome of conversations: choosing the right option can help with completing objectives while
833:
Note: While the general plot of Human Revolution follows a distinct path, many elements are subject to the player's decisions. The game also offers several subplots that the player may or may not encounter, depending on their actions within the game. This synopsis concentrates on the main,
2287:. In the following weeks, it continued to rank high in the top ten bestselling games for the region: it remained the top seller in the second week despite a 47% sales drop, while by late September it had dropped to fifth place. It was the UK's 21st bestselling game of 2011. Total sales of
778:
the human body's performance. The development of augmentation technology has triggered a new social divide: those with augmentations become the world's new upper-class citizenry and are touted as the future of humanity, while normal humans form the majority of the lower-class population.
787:, society is being divided between "augs", humans who have accepted augmentation technology, and ordinary humans who are either morally opposed to it, too poor to afford it, or whose bodies actively reject it. The tensions between the two factions begin generating open conflict.
890:
In a post-credits scene, Megan meets with Bob Page to discuss her employment in "the nanite virus chimera" and "D project": prior to this, Page instructs his cohort Morgan Everett to search the Hyron Project for salvageable technology for the 'Morpheus Initiative', setting up
1110:. For this, they needed to incorporate their technology into the system, working from Eidos' specifications while bringing their development style to bear on the project. They also attempted to balance the boss fights' action-focused approach with the other elements within
1317:
elements, and the Icarus myth. An extensive amount of concept art was created for the game: while the majority was handled by artists Richard Dumont and Eric Gagnon, other contributors included Jim Murray, Brian Dugan, Theirry Doizon, Trong Nguyen and Sébastien Larroudé.
1099:. They were designed to invoke tension and require a survey of the surroundings and the security system while simultaneously providing rewards. Social interactions followed similar patterns, becoming an extension of the general gameplay with a similar risk-reward system.
1809:, which had been developed based on the team's wishes to improve on aspects of the main game. While previous ports of major games for Wii U had been underwhelming in the eyes of the gaming public, Eidos-Montréal saw it as a chance to create the "ultimate" version of
1500:, who worked on the score from 2008 to 2011. McCann also handled production, performance, mixing, and arranging. Additional arrangements were done by Francois Arbour and Eric Arvisais. Vocals were provided by Andrea Revel and Courtney Wing. McCann, when comparing
1606:. It was published worldwide by Square Enix. While originally scheduled for 2010, the game was shifted to beyond April the following year so the team could further polish the gameplay. It was released for PlayStation 3 (PS3), Xbox 360, and Microsoft Windows
1006:, and Vancouver-based company Goldtooth Creative. Goldtooth created initial concepts based on the game; then, the animation proper was handled by Visual Works. Visual Works has been involved with the project since 2009, following the acquisition of Eidos by
869:
Megan and the other scientists are alive and that Eliza Cassan is involved. Confronting Zhao, he learns she is allied to an organization controlling global interests before she forces him to leave. Jensen tracks down Eliza, who is revealed to be an
2207:
Bramwell positively noted the level design while criticizing repetition within interior environments. Reiner found Jensen's voice actor inexpressive and facial animations "robotic", but praised the soundtrack despite its similarity to the music of
1085:
for the general organic feel of stealth. They had similar precepts to combat, wanting to make this style's rules and rewards clear to players. Interactive hacking was one of the earliest things the team had decided upon, alongside not including
1134:
games, was a story consultant during early development and was contacted regularly through production to ensure that the storyline fitted adequately within the series chronology. A total of four writers worked on the game, including author
2198:
games, and enjoyed both the action and stealth gameplay. Channell, while noting that pre-augmentation combat was "clumsy", was generally positive about the way combat evolved and praised its focus on stealth and conversation mechanics.
1832:
for the Xbox 360 version. When originally developed for the Wii U, it was intended to make playing the game easier, along with evoking some of the early impressions from the initial CGI trailer from 2010. The decision to port
1725:'s "Adults Only" rating, although it still underwent editing to remove some overtly violent and suggestive content, the display of which is prohibited under Japanese law. Initially planned for release alongside Bandai Namco's
558:
mechanics. Players take the role of Adam Jensen, a man equipped with mechanical cybernetic implants called augmentations. The game's environments, ranging from open world hubs to more scripted environments, are explored in
1878:, was written by Swallow. It was a story set around the same time as the main game, following new characters Ben Saxon and Anna Kelso as they uncover a hidden conspiracy. First announced in July 2010, it was published by
1704:
The game was localized for and released in Japan for PS3 and Xbox 360, and included all pre-order content. The PS3 version also included the English voice track. The game's subtitle was cut for Japan, releasing simply as
4802:
1252:
franchises directly inspired he desired quality of cutscenes and dialogue. DeMarle termed the final product as a study in contrasts, as the implementation of augmentation technology had created a new form of a divided
5717:
1598:. At the time, Eidos did not comment on the story. Eidos-Montréal project manager Stéphane D'Astous confirmed the game's existence in November, stating that concept approval had only just been granted. An initial
873:
construct designed to influence the media, who has begun to question her role and offers to help Jensen. He defeats Fedorova, another Tyrant, and Eliza directs him to Isaias Sandoval, an aide to William Taggart.
2147:
praised the story's fit within the game mechanics, additionally praising the side quests for how they fleshed out the world and positively comparing the dialogue and character interaction to a boxing match.
571:. In these environments, players can find NPCs who will advance both the main story quest and optional side quests: completing quests, along with other actions such as combat with enemies, rewards Adam with
4923:
3699:
2291:, as reported in November 2011, reached 2.18 million copies in North America and Europe: 800,000 were sold in North America, while Europe showed stronger sales of 1.38 million. The positive sales of
4151:
4118:
1313:
furniture, so they toned it down and blended it with modern and cyberpunk elements. During development, the team coined the term "cyber-renaissance" to define their blending of Renaissance styling,
2224:, particularly pointing out the improvements to boss battles. Bramwell, again writing for Eurogamer, particularly praised the revamped boss battles and the inclusion of additional content such as
4865:
4565:
2358:, taking place two years after the ending where Adam destroyed Panchea, in a world that has rejected augmentation technology and segregated those who possess it. It was released in August 2016.
2180:
called the game one of the most intelligently-written games for the console, praising both the main narrative and side quests despite some supporting characters' stories being left unfinished.
3828:
3583:
2675:
1614:. The reason behind this was due to DVD limitations which meant the languages on the game had to be split. However, due to negative reaction from the public, this lock was not implemented.
808:
employer is company CEO David Sarif, who is instrumental in saving Adam after he was left near-dead at the beginning of the game. Adam meets many key characters during his missions between
1820:
was priced higher than the other console versions: according to the staff, this was because of its added features. Console versions included a second screen option for some functions: the
5861:
1211:
showed how influential people's ambitions shaped history. The sense of tension between augmented and normal humans was inspired by the similar tension between humans and mutants in the
1346:
used mobiles and wide-screen televisions. According to Jacques-BelletĂȘte, this separation was ultimately put down to the differing portrayals of the world between the two games: while
1102:
The team had initially wanted to create the game's boss battles in-house around the game's similar elements of player choice, with their initial design inspired by the boss fights in
6078:
6047:
4277:
3760:
1073:
and visceral, with enemy types ranging from normal humans to augmented humans to robots, all mixed and matched for different combat situations. For stealth gameplay, the team used
432:
dubbed "augmentations". After an attack on Sarif, Jensen undergoes extensive augmentation and investigates the shadowy organization behind the attack. The story explores themes of
5164:
2274:
with a 57% ratio. 31% was sold on PS3, while 13% of sales were for PCs. Its total sales in its first week were nearly one million units, described as "just 26,000 units away from
539:
A street corner in Lower Hengsha, one of the game's hub levels. The HUD with available hotkey options, Adam's health, and currently equipped weapon and ammunition level are shown.
2295:
contributed to publisher Square Enix posting triple its predicted profits for the AprilâSeptember period, with the publisher calling the sales a "favorable result". By May 2022,
4792:
4427:
2755:
5954:
3925:
5727:
3485:
1273:. The team created supplementary written material such as emails, e-books, and cell phone-like devices called pocket secretaries to add more depth to the world and narrative.
481:, which influenced the story, graphics, and music while combining with the series' typical cyberpunk elements. The open-ended gameplay was tricky for the team to achieve; the
6016:
5985:
4405:
2601:
5927:
4729:
4596:
4213:
3508:
5002:
3798:
6142:
5763:
3895:
1867:. The cover art was handled by Murry, while both McMarle and Jacques-BelletĂȘte took supervisory roles for the story and artwork respectively. The comic was published by
1293:
Jonathan Jacques-BelletĂȘte acted as the game's art director, being in charge of creating its look. The two key visual themes were the Icarus myth and the artwork of the
5685:
5569:
4372:
982:
being essentially a series reboot. When presenting their project to Eidos management, they presented multiple sheets of their concept, and after two days, the game was
5327:
5025:
2717:
6194:
1309:
aspects, while gold represented humanity and hope for the future. The Renaissance styling originally permeated everything, but they ended up with crates looking like
4535:
2924:
5284:
5128:
991:
the development team was the opening two-year period, which was described as a "vertical slice" through the game concepts when they were trying to bring a piece of
4182:
607:
5261:
1184:. She also noted how corporations had gained greater power than governments in the narrative, which paralleled political comments on corporate power at the time.
4896:
2258:
2174:
s Tom Francis did not comment much on the story, rather noting its scale and the various environmental details that fleshed it out for players. Mike Channell of
4933:
3178:
1384:. When it became clear how much work it would be, the team cut out what could not be managed. Upper Hengsha was built but never finished before being scrapped.
6252:
4696:
4082:
2479:
644:
3689:
3649:
6354:
6321:
5525:
4762:
3864:
3138:
4141:
4108:
3617:
3556:
5502:
2878:
5190:
3409:
2957:
2645:
6844:
4969:
4855:
4561:
3303:
2568:
493:
was announced in 2007, soon after its beginning development. Its title and release window were announced in 2010. After release, a downloadable episode,
5397:
3252:
6954:
3445:
3376:
2213:
the voice acting. Frances similarly called the mission environments "gorgeous". Channel praised its visuals, and called its voice acting "impeccable".
1610:(PC). The gameplay was identical across all platforms barring control schemes. Originally Eidos had intended to make the PC retail version of the game
1081:
4458:
6969:
3824:
2136:
gave the game scores of 90/100 for PC, and 89/100 for PS3 and Xbox 360. These were based on 52, 50 and 70 critic reviews respectively. Reception of
6536:
5432:
3579:
2671:
2254:
2140:
was also generally positive: Metacritic gave the Wii U and PC versions scores of 88/100 and 91/100, respectively based on 30 and 4 critic reviews.
1749:
1742:
633:
495:
3340:
2850:
2788:
6111:
3200:
5871:
5835:
4244:
1628:
port's outsourcing was mixed, which made the teams more determined to deliver a high-quality port. Further technical assistance was provided by
1297:: both were woven in on a narrative and visual level. In terms of colors, the team drew inspiration from notable Renaissance artists, including
6285:
6217:
3079:
2510:
5467:
4628:
6974:
6070:
6039:
4267:
1697:, which it had recently acquired. As an apology, GameStop began giving customers a $ 50 gift card in-store to those who purchased copies of
1677:. The OS X port released on April 26, 2012. The version released was the "Ultimate Edition", including all pre-order content in addition to
6740:
3750:
2344:, and 2014 for Android and PC. A new entry in the series was announced as being in development in 2013, alongside the release date for the
699:
4041:
1617:
The PC port was outsourced by Eidos-Montréal to Nixxes Software, who also worked with Eidos on multiple projects including the PC port of
459:
began in 2007 with a small team within the fledgling Eidos-Montréal studio after failed attempts to create a sequel at original developer
6959:
4660:
3035:
2419:
1562:
instrumentation. Vocals also evoked slight religious overtones, which again connected to the use of the number three due to the number's
1510:
883:
tells him that she was kidnapped for her research into augmentation rejection and confesses that her research was based on Jensen's DNA.
6692:
5492:
5362:
5154:
4333:
3101:
2242:
1718:
4435:
3985:
2745:
1594:
series was stated to be in development at Eidos-Montréal in May 2007 by Eidos France director Patrick Melchior during an interview on
5950:
5901:
5597:
5387:
3921:
3887:
3516:
2246:
1326:, the team wanted to create something original within the genre. Something that concerned the team was about portraying the world of
6008:
5977:
4395:
3475:
1143:
to the current level of biotechnology: the final story was largely influenced by her reading of non-fiction and writings concerning
1039:
games, mechanical augmentations and switches to third-person view enabled the player to see their changes affect Adam's appearance.
978:
and how they could carry over or improve these points. An early decision was to remain faithful to the series' core values, despite
6964:
6799:
6462:
5099:
5066:
2591:
2228:
that did not function properly as a standalone release. He also echoed much of his praise for the original game. Michael Gapper of
1285:
Concept artwork of the city hub of Hengsha. While still carrying cyberpunk themes, the aesthetics and colors drew inspiration from
6164:
5923:
5422:
4719:
4588:
4205:
850:, but they are moving out after the Sarif raid failed. Jensen defeats one of the mercenaries, Barrett, who tells him to go to the
6804:
4992:
3790:
796:
7009:
6979:
6134:
5753:
5228:
4505:
4364:
2157:
s Andrew Reiner called the story and world "riveting", though found some of the mechanics annoying. Kevin VanOrd, writing for
1731:, it was pushed forward into the following month due to CERO requesting a further edit. It eventually released on October 20.
6999:
6939:
5559:
5457:
4310:
2707:
1685:
started removing content from the original packaging. GameStop had instructed employees to remove coupons for free access to
5675:
5033:
6994:
6989:
6934:
6894:
6190:
5649:
5317:
4531:
2186:
noted that the game had a high amount of player choice, positively referencing the conversation choices presented to them.
1619:
4018:
2914:
7029:
6984:
6859:
6854:
6772:
5294:
5124:
4174:
1722:
844:
5893:
5251:
4829:
929:, multiple attempts were made to develop a sequel, even after Spector left Ion Storm. The two main projects were dubbed
6929:
6914:
6909:
5352:
4888:
1890:: the novel details Malik's early life in Hengsha. A film adaptation was also announced, planned by Eidos-Montréal and
1075:
4072:
3170:
2238:
had improved it for the better, praising its gameplay balance and freedom of choice in addition to the new features.
1357:
Jacques-BelletĂȘte worked on character designs with Murray, whose previous work included artwork for the comic series
504:, featuring further improvements and additional content, was released in October 2013 for the original platforms and
4686:
3854:
2468:
1602:
was released on November 26, 2007. The title, first details, and original release window were announced at the 2010
7004:
6944:
6849:
6834:
3659:
1693:, an online game service, stating that the coupon promoted a competitor of one of its subsidiaries, Spawn Labs and
692:
6839:
6344:
6311:
5533:
4752:
3609:
3128:
1030:"Hacking", and "Social". While gameplay took place primarily in first-person, a feature that had been part of the
6884:
6312:"Deus Ex title in the works for PC and next-gen, Deus Ex: Human Revolution â Director's Cut releasing this month"
4468:
2558:
6685:
5198:
3546:
2888:
2635:
1147:. DeMarle compared the game's study of transhumanism through the main character, Adam, to that in the 1982 film
843:
and tracks the hacking signal to an abandoned factory in Highland Park. Jensen discovers the Tyrants guarding a
7039:
6879:
6864:
6829:
6814:
6275:
4959:
3955:
3399:
2947:
1640:
platform. First announced in September 2011 after the other versions were released, the porting was handled by
568:
6248:
3313:
1859:
A promotional limited comic series was produced in the run up to the game's release. The comic was written by
941:, which aimed to be an open-world game with a branching narrative. An aborted attempt, intended as the fourth
7049:
6809:
3242:
735:
3437:
6949:
6924:
6899:
6869:
6455:
5639:
3366:
1681:(DLC) released the previous year. A minor controversy arose around the PC version when video game retailer
922:
847:
65:
7044:
1841:
included all the additional content alongside the main game, from the added equipment to the DLC episode
685:
3071:
2840:
7019:
6919:
6422:
6396:
5866:
4793:"Deus Ex: Human Revolution Director's Cut for Wii U confirmed, and yes, they've fixed the boss battles"
3336:
3075:
2283:
2230:
2086:
1603:
1521:
s non-linear approach to both gameplay and story made composition more challenging. McCann's music for
1091:
959:
game was halted when, following further staff departure and financial difficulties, the studio's owner
560:
6678:
6101:
3210:
2778:
6794:
6765:
4236:
4008:
2998:
2520:
1497:
1405:
486:
153:
6225:
6819:
6726:
6608:
6545:
5289:
4618:
2350:
2316:
2194:
despite some linear design choices, praised the hacking for its more interactive form than earlier
865:
654:
547:
523:
361:
1514:, stated that the latter could be scored more like a feature film due to its linear nature, while
7034:
6874:
6758:
6448:
3288:
1015:
870:
417:
4237:"Q&A With Eidos-Montreal and Nixxes Software on the PC Version of Deus Ex: Human Revolution"
4049:
7024:
6904:
6522:
6514:
6380:
5796:
3025:
2340:, following the later adventures of protagonists Saxon and Kelso. It released in July 2013 for
2176:
2104:
1650:
1629:
1281:
909:
864:
Jensen travels to Hengsha and tracks down the hacker, Arie van Bruggen, who is being hunted by
780:
674:
564:
489:, focused on ambience and three-layered compositions over character themes and overt melodies.
465:
4650:
2423:
421:
with options in conversations and at crucial story points affecting how some events play out.
6484:
4142:"Deus Ex: Human Revolution "experience" the same on all three platforms, says Eidos Montreal"
3794:
3731:
3694:
3308:
1854:
1578:
1474:
1050:
425:
107:
4960:"Deus Ex: Human Revolution Director's Cut out now, available as cheap upgrade for HR owners"
4341:
3981:
3105:
2366:
Universe", with both games and additional media designed to expand upon the series setting.
2161:, positively noted the story's style and exploration of contemporary themes. Arthur Gies of
7014:
6889:
6634:
6508:
5825:
5607:
3174:
2281:
s lifetime sales". It was later classed as the second bestselling game of the month behind
1678:
1339:
722:
664:
551:
409:
398:
333:
53:
41:
5526:"Review: Deus Ex: Human Revolution is The Best Stealth Action Game Since Metal Gear Solid"
1795:, was announced in April 2013. It was co-produced by Eidos-Montréal, Australian developer
8:
5058:
2269:
Upon its release in North America, despite coming in during the later half of the month,
1758:
1197:
1168:
series. When designing the corporate side, DeMarle particularly cited the backgrounds of
325:
148:
85:
75:
5091:
1837:
to multiple platforms was based on fan feedback requesting a multiplatform release. The
6434:
3072:"GDC Vault - Reimagining a Classic: The Design Challenges of Deus Ex: Human Revolution"
1694:
1550:. Outside films, he was strongly influenced by electronic bands and musicians, such as
1266:
1044:
747:
373:
172:
58:
1573:
A soundtrack disc was included in the limited "Augmented Edition". An official album,
1322:
science fiction. While they could easily have replicated the atmosphere of films like
742:, there have been marked improvements in human society, with people actively fighting
535:
6563:
5220:
2750:
2392:
2327:
2312:
1903:
1784:
1641:
1607:
1547:
1140:
960:
951:
775:
617:
517:
501:
485:
were outsourced to another developer due to time constraints. The music, composed by
449:
381:
180:
136:
126:
6701:
6629:
6249:"Train your augmented eyes on Silver Award-winning Deus Ex: The Fall now on Android"
4493:
3723:
2464:
971:
365:
46:
6824:
6658:
6577:
4562:"Deus Ex: Human Revolution Cloaks Past Tales Of Xillia, Delayed At The Last Minute"
4368:
4300:
1899:
1825:
1611:
1563:
1434:
1429:
1400:
1359:
1298:
1242:
1234:
1225:
1207:
1087:
1011:
771:
572:
429:
320:
2132:
The game received widespread critical acclaim upon release. Review aggregate site
734:
future rife with secret organizations and conspiracies: among these forces is the
428:, a security officer for Sarif Industries, a company which develops controversial
6733:
6410:
4305:
3654:
3205:
2883:
2388:
2387:
Additional development by Grip Entertainment; original Microsoft Windows port by
1864:
1860:
1727:
1674:
1669:
1543:
1535:
1481:
1305:. The color scheme was dominated by black and gold: black represented the game's
1262:
1219:
1173:
1068:
751:
437:
33:
1350:
was set in poor communities and focused on the social impact of new technology,
6106:
5159:
4928:
2708:"Interview with Mary DeMarle, narrative director for Deus Ex: Human Revolution"
2672:"Tell Us About Deus Ex: Human Revolution's Conspiracies And Adam Jenson's Past"
2396:
1796:
1599:
1555:
1527:
918:
851:
821:
743:
4428:"GameStop intentionally removing Deus Ex OnLive coupons from retail PC copies"
4109:"Square Enix Delays Deus Ex, Slashes Yearly Net Profit Forecast By 90 Percent"
3690:"The Cyberpunk Renaissance: Designing Deus Ex with Jonathan Jacques-BelletĂȘte"
3278:
1205:
gave them a reference for handling mature themes, while the television series
6788:
5722:
4856:"Oh look, Deus Ex: Human Revolution Director's Cut no longer Wii U exclusive"
4825:
2150:
2026:
1821:
1801:
1439:
1230:
1217:
franchise. For the conspiracy elements of the plot, the team used the novels
1169:
1144:
1136:
763:
433:
377:
347:
329:
286:
236:
185:
1624:
3509:"Ex-Deus Ex writer Sheldon Pacotti on massive reactions in Cell: emergence"
1539:
1469:
1257:
system when other social barriers had fallen. Other themes used earlier in
1254:
1149:
1127:
1062:
1003:
555:
482:
441:
413:
337:
141:
6135:"Deus Ex: Human Revolution tops Square Enix sales with 2.18m copies moved"
3825:"Interview: Michael McCann Discusses Deus Ex: Human Revolution Soundtrack"
2810:
1269:; and the exploitation created by economic inequality, were paralleled in
6624:
6603:
5224:
4656:
4624:
4592:
4589:"Deus Ex: Human Revolution 'The Missing Link' expansion out now on Steam"
3891:
3274:
3007:
2712:
2596:
2475:
1879:
1595:
1421:
1294:
1286:
1248:
1007:
983:
767:
759:
478:
369:
295:
245:
3580:"Deus Ex: Human Revolution's Plot Constantly Evolved During Development"
754:
have come to eclipse government authority in power and influence, while
6570:
6138:
5801:
5524:
Parish, Jeremy; Nguyen, Thierry; Winterhalter, Ryan (August 22, 2011).
5497:
5462:
5427:
5392:
5357:
2133:
1936:
1633:
1551:
1338:
used technological elements common at the time it was made such as 4:3
1177:
1164:
779:
Augmentations also require taking Neuropozyne, a limited and expensive
6165:"Deus Ex: Human Revolution and Mankind Divided Sales Reach 12 Million"
1886:, was released as a free online download alongside the release of the
1334:, which chronologically took place 25 years later: while the original
6639:
6598:
5794:
Channell, Mike (August 4, 2011). "Deus Ex: Human Revolution Review".
5564:
5095:
5062:
4997:
4860:
4797:
4757:
4691:
4400:
4272:
4113:
3480:
3441:
3404:
3247:
3133:
3030:
2952:
2640:
2144:
2002:
1891:
1868:
1754:
1354:
focused on the high end of society and technology's physical impact.
1314:
1302:
1095:
914:
879:
755:
731:
460:
445:
6388:
4924:"Ship Date Announced For Deus Ex: Human Revolution - Director's Cut"
4889:"Deus Ex Is More Expensive On Wii U Because Of 'Exclusive Features'"
3951:
3791:"Interview with composer Michael McCann â Deus Ex: Human Revolution"
3438:"Interview: Mary DeMarle, Lead Writer for Deus Ex: Human Revolution"
1701:
for PC prior to August 26 and who brought the issue to their staff.
783:
that stops the body from rejecting the technology. By the events of
6280:
5830:
5758:
5256:
5155:"Deus Ex: The Fall - Why the surprise mobile sequel is no spin-off"
4964:
3922:"Deus Ex: Human Revolution: No Need for Augmentation Here (Review)"
3888:"Deus Ex: Human Revolution Original Soundtrack coming mid-November"
3859:
3755:
2919:
2845:
2563:
2511:"Deus Ex Human Revolution Wows Us with Incredible Gameplay Options"
2167:
2158:
2117:
2038:
1829:
1682:
1531:
1306:
1180:
as inspiration for the influential CEO figures in the narrative of
1056:
995:
to retail quality before extending that out across the whole game.
917:, with varying involvement of series creator and studio co-founder
854:
817:
813:
515:
sold 2.18 million units. The game was followed up with a spin-off,
385:
195:
190:
6670:
6472:
6221:
5894:"D.I.C.E. Awards By Video Game Details Deus Ex: Human Revolution"
5602:
5529:
5029:
4750:
4720:"Eidos Montreal confirms DLC plans for Deus Ex: Human Revolution"
4500:
4463:
4459:"GameStop Apologizes for Deus Ex Controversy with $ 50 Gift Card"
4431:
4240:
3512:
3284:
2515:
2182:
2165:
found the story held up throughout despite some awkward writing.
2014:
1990:
1907:
1505:
1310:
809:
800:
595:
404:
393:
164:
6417:
4206:"Now Deus Ex: Human Revolution WON'T Be Region Locked On The PC"
563:, although actions such as hiding behind cover, conversing with
5252:"Deus Ex: Fallen Angel is a prequel novella freebie from Eidos"
5194:
4892:
4209:
4178:
4045:
3613:
1690:
1192:
470:
304:
254:
6316:
4724:
4268:"Feral Interactive Bringing Deus Ex: Human Revolution To Mac"
4146:
1721:
entertainment rating board, equivalent to the North American
1577:, was released on November 15, 2011. It was released through
1381:
1213:
1201:
was used to capture the setting and resultant chaotic drama;
858:
720:
takes place in the year 2027, 25 years prior to the original
505:
200:
5493:"Deus Ex: Human Revolution Director's Cut for Wii U Reviews"
3855:"Which version of Deus Ex: Human Revolution should you get?"
3751:"Sound Byte: Meet the Composer of Deus Ex: Human Revolution"
4620:ăăŠăčăšăŻăč èżœć ăăŠăłăăŒăăłăłăăłăMissing Link PlayStationÂźStoreă«ăŠæŹæ„é
俥éć§ïŒ
2592:"Deus Ex: Human Revolution will offer highlighting options"
1637:
1376:
804:
389:
6440:
5026:"Deus Ex: Human Revolution Director's Cut sneaks onto Mac"
4751:
Yin-Poole, Wesley; Robinson, Martin (September 29, 2011).
4652:ăăŠăčăšăŻăč [Xbox 360] èżœć ăăŠăłăăŒăăłăłăăłă Missing Link é
俥æ„æ±șćź
1538:. The acoustic mood elements were inspired by the work of
1042:
For combat, multiple references were used. These included
6349:
5680:
5644:
5388:"Deus Ex: Human Revolution Director's Cut for PC Reviews"
5322:
4077:
4013:
3551:
3371:
3280:
Deus Ex: Mankind Divided - Visual Works Behind-the-scenes
3102:"RPGamer Feature - Deus Ex: Human Revolution - Interview"
2783:
2341:
2162:
2062:
770:
have led to the development of "augmentations", advanced
5523:
1658:
included a mission focusing on a central character from
1060:
for the interlinking of weapon and obstacle types; the
4396:"Deus Ex: Human Revolution Mac release date announced"
3610:"The Amazing Concept Art of Deus Ex: Human Revolution"
3129:"Inciting A (Human) Revolution: The Deus Ex Interview"
3026:"Eidos Announces Deus Ex 3, Talks New Montreal Studio"
6394:
6191:"Eidos Montreal Tells Us All About Deus Ex: The Fall"
6071:"UK Video Game Chart: Gears of War 3 emerges at No.1"
6040:"UK Video Game Chart: Deus Ex stalls Driver comeback"
5318:"Sinister Director to Helm Deus Ex: Human Revolution"
5191:"Deus Ex: Human Revolution Curls Up With A Good Book"
4175:"Deus Ex Human Revolution On The PC Is Region Locked"
2234:
stated that all the changes made to the game for the
6215:
5951:"NPD Hardware and Software Sales for September 2011"
4532:"Deus Ex: Human Revolution Stealth Edited For Japan"
3469:
3467:
3465:
3463:
3236:
3234:
3232:
3230:
3228:
746:, finding cures for various diseases, and improving
5862:"Deus Ex: Human Revolution - Director's Cut Review"
5754:"Deus Ex: Human Revolution - Director's Cut Review"
5676:"Deus Ex: Human Revolution - Director's Cut Review"
5560:"Deus Ex: Human Revolution - Director's Cut Review"
5119:
5117:
4993:"Upgrade Deus Ex: Human Revolution on PC for cheap"
3650:"GDC: Creating Deus Ex 3's Unique Visual Direction"
3164:
3162:
3160:
3158:
3156:
2469:"Deus Ex: Human Revolution - Director's Cut Manual"
2255:
Role-Playing/Massively Multiplayer Game of the Year
1380:there were even plans to feature a hub location in
970:began in early 2007, shortly after the founding of
937:while moving away from its divisive mechanics, and
839:saves Jensen by giving him advanced augmentations.
6309:
6099:
4365:"Deus Ex: Human Revolution Is Coming On 26 August"
2665:
2663:
1082:The Chronicles of Riddick: Escape from Butcher Bay
500:was developed, featuring gameplay improvements. A
6305:
6303:
5924:"NPD Hardware and Software Sales for August 2011"
4853:
4790:
4684:
4580:
4393:
3544:
3473:
3460:
3431:
3429:
3427:
3397:
3225:
3069:
2841:"Interview: the art of Deus Ex: Human Revolution"
1882:on February 22, 2011. A second novel by Swallow,
1753:, released digitally on October 18 for Steam and
6786:
6246:
5152:
5114:
4786:
4784:
4782:
4780:
4744:
4680:
4678:
4006:
3952:"Deus Ex -Human Revolution- Original Soundtrack"
3687:
3506:
3391:
3334:
3153:
3120:
3023:
2872:
2870:
2868:
2811:"Deus Ex Universe - Human Revolution Characters"
2770:
2362:forms part of a series-wide project dubbed the "
2259:Outstanding Achievement in Character Performance
1644:, who had made their name porting games such as
1079:as a reference for the AI and alert systems and
469:(2003). The two key influences were the myth of
6342:
5859:
5855:
5853:
5553:
5551:
4953:
4951:
4918:
4916:
4914:
4886:
4488:
4486:
4298:
4073:"GDC 10: New Deus Ex: Human Revolution Details"
4039:
3949:
3818:
3816:
3571:
3360:
3358:
3301:
3019:
3017:
2908:
2906:
2660:
1799:â who had previously handled the Wii U port of
1066:series for the regenerating health system; and
567:(NPCs), and some attack animations switch to a
6300:
5793:
5715:
5669:
5667:
5598:"Japan Review Check: Tales of Xillia, Deus Ex"
5595:
5315:
4717:
4586:
4456:
4387:
4331:
4139:
4133:
3885:
3848:
3846:
3822:
3683:
3681:
3679:
3677:
3607:
3476:"Will Deus Ex: Human Revolution make you cry?"
3424:
3364:
3168:
2912:
2746:"Deus Ex: Mankind Divided: Everything We Know"
2701:
2699:
2697:
2695:
2693:
2463:
986:. The entire main staff were newcomers to the
6686:
6456:
6093:
5978:"UK Video Game Chart: Deus Ex takes top spot"
5819:
5817:
5815:
5813:
5811:
5789:
5787:
5785:
5783:
5781:
5751:
5747:
5745:
5673:
5557:
5487:
5485:
5423:"Deus Ex: Human Revolution for PlayStation 3"
5184:
5182:
5148:
5146:
5023:
4990:
4849:
4847:
4817:
4777:
4675:
4555:
4553:
4362:
4325:
4234:
4203:
4172:
4106:
3975:
3973:
3879:
3788:
3728:Deus Ex: Human Revolution Original Soundtrack
3647:
3643:
3641:
3639:
3637:
3635:
3603:
3601:
3500:
3304:"Q&A;: Stephane D'Astous, Eidos Montreal"
3267:
3240:
3193:
2879:"Eidos Montreal planned on more Deus Ex hubs"
2876:
2865:
2803:
2776:
2743:
2633:
2556:
1575:Deus Ex: Human Revolution Original Soundtrack
1395:Deus Ex: Human Revolution Original Soundtrack
1090:. The Hacking mechanics were inspired by the
693:
6336:
6276:"Deus Ex: The Fall announced for PC release"
6273:
6132:
6062:
6031:
6009:"Deus Ex second best-selling game in August"
6006:
5969:
5850:
5823:
5637:
5633:
5631:
5629:
5627:
5625:
5591:
5589:
5587:
5548:
5285:"Deus Ex: Human Revolution movie on the way"
5086:
5084:
5053:
5051:
4984:
4948:
4911:
4559:
4529:
4483:
4356:
4292:
4265:
4102:
4100:
4070:
4033:
4000:
3945:
3943:
3919:
3915:
3913:
3852:
3813:
3784:
3782:
3780:
3778:
3748:
3719:
3717:
3577:
3435:
3355:
3014:
2915:"Deus Ex: Mankind Divided: The Story So Far"
2903:
2838:
2739:
2737:
2735:
2705:
2669:
2629:
2627:
2625:
2623:
2621:
2619:
2589:
2508:
2504:
2502:
2500:
1750:Deus Ex: Human Revolution â The Missing Link
1743:Deus Ex: Human Revolution â The Missing Link
6345:"Deus Ex: Mankind Divided Has Been Delayed"
6240:
6183:
6068:
6037:
5948:
5921:
5711:
5709:
5707:
5705:
5703:
5664:
5382:
5380:
5249:
5188:
4957:
3843:
3744:
3742:
3740:
3674:
3540:
3538:
3536:
3534:
3273:
3171:"DXHR Interview: Boss Fights, Endings, DLC"
3126:
2991:
2989:
2987:
2985:
2983:
2981:
2979:
2977:
2975:
2945:
2939:
2690:
2583:
2459:
2457:
2455:
2453:
2451:
2449:
2447:
2445:
2443:
2441:
1191:was designed to parallel the Greek myth of
6845:Experimental medical treatments in fiction
6693:
6679:
6463:
6449:
6000:
5902:Academy of Interactive Arts & Sciences
5808:
5778:
5742:
5482:
5452:
5450:
5417:
5415:
5179:
5143:
4880:
4844:
4823:
4550:
4197:
3970:
3632:
3598:
3547:"Robot Dance: The Aesthetics of Deus Ex 3"
2552:
2550:
2548:
2546:
2544:
2542:
2540:
2538:
2247:Academy of Interactive Arts & Sciences
2243:15th Annual Interactive Achievement Awards
1793:Deus Ex: Human Revolution â Director's Cut
1717:). It was given a "Z" rating by country's
1114:so it would be accessible to all players.
1048:for the cover system and tactical combat;
861:before launching a failed suicide attack.
700:
686:
392:was released in April 2012. The game is a
32:
6955:Video games about artificial intelligence
6126:
5975:
5622:
5584:
5347:
5345:
5309:
5282:
5276:
5081:
5048:
4525:
4523:
4450:
4420:
4259:
4097:
4064:
3979:
3940:
3910:
3775:
3714:
3295:
2996:"Postmortem: Deus Ex: Human Revolution".
2834:
2832:
2830:
2828:
2732:
2616:
2497:
6970:Video games developed in the Netherlands
6741:Deus Ex: Mankind Divided â VR Experience
5942:
5915:
5700:
5458:"Deus Ex: Human Revolution for Xbox 360"
5377:
5243:
5213:
5017:
4711:
4685:Yin-Poole, Wesley (September 23, 2011).
4166:
3737:
3531:
3398:Yin-Poole, Wesley (September 19, 2011).
3337:"Interviews// Deus Ex: Human Revolution"
3328:
3094:
2972:
2438:
1902:was attached as director and co-writer,
1747:A DLC episode set during the main game,
1511:Tom Clancy's Splinter Cell: Double Agent
1280:
534:
402:(2000) and the third installment in the
6209:
6100:Dring, Christopher (January 26, 2012).
5838:from the original on September 27, 2011
5447:
5412:
5221:"Titan Books / Deus Ex - Icarus Effect"
4599:from the original on September 21, 2018
4508:from the original on September 24, 2011
4154:from the original on September 27, 2015
3988:from the original on September 20, 2015
3291:from the original on December 21, 2021.
2535:
2332:was developed by N-Fusion Interactive.
1035:playstyle, but unlike the previous two
803:, he worked as a leader with the local
774:capable of significantly improving and
473:, a thematic element carried over from
6787:
6310:Nunneley, Stephany (October 2, 2013).
6267:
6197:from the original on February 25, 2016
6081:from the original on September 6, 2015
6050:from the original on September 6, 2015
5988:from the original on September 5, 2015
5652:from the original on December 12, 2011
5342:
5330:from the original on November 18, 2012
5264:from the original on November 26, 2015
4687:"Deus Ex DLC includes new boss battle"
4643:
4611:
4520:
4247:from the original on November 13, 2016
4228:
4216:from the original on February 20, 2015
4121:from the original on November 10, 2014
3474:Yin-Poole, Wesley (February 2, 2011).
3141:from the original on September 7, 2015
3065:
3063:
3061:
3059:
3057:
3055:
3053:
3024:Alexander, Leigh (November 26, 2007).
2825:
2303:had sold a combined 12 million units.
1871:between February 9 and June 20, 2011.
758:forces dwarf the sanctioned armies of
424:Set in the year 2027, players control
6674:
6444:
6343:Martin, Michael (November 18, 2015).
6255:from the original on January 25, 2014
6247:Priestman, Chris (January 22, 2014).
6216:Sliwinski, Alexander (July 8, 2013).
5860:Gapper, Michael (December 16, 2013).
5766:from the original on January 27, 2016
5688:from the original on October 25, 2013
5125:"Deus Ex: Human Revolution interview"
4868:from the original on October 16, 2015
4753:"Deus Ex: The Missing Link Interview"
4375:from the original on October 11, 2012
4040:Crecente, Brian (November 26, 2007).
3867:from the original on November 4, 2015
3831:from the original on October 11, 2011
3734:. SE-3017-2. Retrieved on 2016-07-28.
3367:"Deus Ex: Human Revolution Interview"
3335:Joscelyne, Svend (October 11, 2010).
3302:French, Michael (November 30, 2007).
3201:"Deus Ex: Human Revolution Interview"
3169:Rossignol, Jim (September 23, 2011).
2791:from the original on November 3, 2013
2604:from the original on December 4, 2014
2571:from the original on November 1, 2011
799:: coming from a humble background in
6975:Video games scored by Michael McCann
5316:Nicholson, Max (November 15, 2012).
5005:from the original on October 1, 2015
4887:Schreier, Jason (October 10, 2013).
4791:Yin-Poole, Wesley (March 20, 2013).
4021:from the original on October 9, 2007
3898:from the original on August 17, 2016
3823:Usher, William (September 8, 2011).
3608:Plunkett, Luke (September 1, 2011).
3488:from the original on October 1, 2015
2927:from the original on January 9, 2016
2678:from the original on August 12, 2011
1765:slow due to the main focus being on
1620:Lara Croft and the Guardian of Light
834:unavoidable plot thread of the game.
6357:from the original on April 11, 2016
6114:from the original on April 14, 2012
5470:from the original on April 12, 2016
5231:from the original on April 10, 2012
5102:from the original on March 12, 2016
5069:from the original on March 12, 2016
4854:Yin-Poole, Wesley (June 12, 2013).
4663:from the original on March 24, 2016
4631:from the original on March 24, 2016
4587:Alexander, Jem (October 18, 2011).
4394:Yin-Poole, Wesley (April 4, 2012).
4313:from the original on April 11, 2014
4301:"Deus Ex Won't Revolt Until August"
4266:Orland, Kyle (September 12, 2011).
4107:Parkin, Simon (December 16, 2010).
3928:from the original on March 14, 2016
3920:Dabi, Gideon (September 23, 2011).
3886:Alexander, Jem (October 27, 2011).
3620:from the original on April 13, 2016
3559:from the original on April 16, 2013
3255:from the original on March 15, 2016
3209:. December 15, 2010. Archived from
3082:from the original on March 31, 2016
3050:
2877:Brown, Nathan (September 2, 2011).
2813:. Deus Ex Universe official website
2648:from the original on March 15, 2016
2395:; director's cut co-developed with
2299:(including the Director's cut) and
1917:
1863:, and drawn by Sergio Sandoval and
1734:
477:, and the artwork and ideas of the
13:
6960:Video games developed in Australia
6700:
6324:from the original on March 3, 2016
6274:Savage, Phil (February 24, 2014).
6145:from the original on July 30, 2016
6069:Orry, James (September 26, 2011).
6019:from the original on July 30, 2016
5930:from the original on July 30, 2016
5826:"Deus Ex: Human Revolution Review"
5752:VanOrd, Kevin (October 22, 2013).
5718:"Deus Ex: Human Revolution Review"
5716:Reiner, Andrew (August 22, 2011).
5674:Albert, Brian (October 22, 2013).
5640:"Deus Ex: Human Revolution Review"
5596:Gifford, Kevin (August 31, 2011).
5572:from the original on March 3, 2016
5558:Bramwell, Tom (November 5, 2013).
5505:from the original on June 12, 2016
5435:from the original on March 3, 2016
5400:from the original on June 30, 2016
5353:"Deus Ex: Human Revolution for PC"
5167:from the original on June 11, 2013
5131:from the original on April 1, 2013
4991:Phillips, Tom (October 14, 2013).
4899:from the original on June 10, 2016
4805:from the original on July 21, 2016
4765:from the original on March 4, 2016
4732:from the original on March 3, 2016
4718:Cullen, Johnny (August 18, 2010).
4568:from the original on July 31, 2016
4560:Yip, Spencer (September 6, 2011).
4538:from the original on March 7, 2016
4457:Pereira, Chris (August 26, 2011).
4408:from the original on March 3, 2016
4334:"PALGN Weekly Releases - 22/08/11"
4332:Mawson, Jarrod (August 22, 2011).
4280:from the original on March 5, 2016
4185:from the original on March 3, 2016
3958:from the original on July 26, 2016
3950:Elchlepp, Simon (August 1, 2012).
3801:from the original on July 17, 2016
3789:Anthony, Geno (October 25, 2013).
3763:from the original on July 26, 2016
3702:from the original on June 10, 2016
3578:Yip, Spencer (February 10, 2011).
3545:Griliopoulos, Dan (July 6, 2011).
3507:Conditt, Jessica (March 1, 2012).
3448:from the original on July 11, 2016
3412:from the original on March 5, 2016
3379:from the original on July 26, 2016
3365:Smith, Quintin (October 6, 2010).
2960:from the original on March 4, 2016
2948:"Ion Storm's lost Deus Ex Sequels"
2853:from the original on July 10, 2015
2777:Albert, Brian (October 30, 2013).
2758:from the original on June 22, 2016
2720:from the original on July 26, 2016
2670:Yip, Spencer (November 12, 2010).
2636:"Deus Ex: Human Revolution Review"
2559:"Deus Ex: Human Revolution Review"
1910:and Adrian Askarieh as producers.
1342:monitors and landline telephones,
955:. Future development on the third
14:
7061:
6372:
6218:"Deus Ex: The Fall lands July 11"
6133:Goulter, Tom (November 7, 2011).
6038:Orry, James (September 5, 2011).
5957:from the original on July 1, 2013
5922:Lewis, Josh (September 8, 2011).
5365:from the original on July 5, 2016
5250:Chalk, Andy (December 22, 2014).
5153:Batchelor, James (June 5, 2013).
4932:. October 2, 2013. Archived from
4434:. August 24, 2011. Archived from
4299:Schreier, Jason (March 8, 2011).
4235:Sharkey, Mike (August 13, 2011).
4204:Serrels, Mark (August 19, 2011).
4173:Serrels, Mark (August 18, 2011).
4085:from the original on May 12, 2015
4007:Hatfield, Daemon (May 17, 2007).
3688:Batchelor, James (June 9, 2016).
3586:from the original on May 24, 2013
3400:"Deus Ex boss battles outsourced"
3343:from the original on July 1, 2016
3181:from the original on May 18, 2016
2946:Martin, Joe (November 16, 2014).
2913:Hindes, Daniel (April 16, 2015).
2634:Bramwell, Tom (August 22, 2011).
2557:VanOrd, Kevin (August 23, 2011).
1776:
270:
6773:Marvel's Guardians of the Galaxy
6653:
6652:
6428:
6416:
6404:
6288:from the original on May 3, 2016
6157:
6007:Smith, James (August 31, 2011).
5949:Lewis, Josh (October 13, 2011).
5886:
5824:Frances, Tom (August 22, 2011).
5638:Gies, Arthur (August 23, 2011).
5024:de Matos, Xav (April 16, 2014).
4972:from the original on May 5, 2016
4958:Senior, Tom (October 25, 2013).
4832:from the original on May 6, 2016
4699:from the original on May 3, 2016
4140:Cullen, Johnny (July 13, 2010).
3853:Francis, Tom (August 19, 2011).
3749:Tonb, Sophia (August 22, 2011).
3648:Kumar, Mathew (March 22, 2010).
3038:from the original on May 2, 2016
2509:Kennedy, Sam (August 18, 2010).
2485:from the original on May 1, 2015
1848:
933:, which used the same engine as
6965:Video games developed in Canada
6800:Action role-playing video games
6102:"The UK 2011 Video Game Charts"
5517:
5127:. Gaming Bits. March 11, 2011.
4824:Najm, Nick (October 25, 2013).
4530:Yip, Spencer (August 8, 2011).
4363:Stallok, Kyle (March 9, 2011).
4071:Geddes, Ryan (March 13, 2010).
3982:"Deus Ex: Human Revolution OST"
3980:Maas, Liz (November 17, 2011).
3436:Mattas, Jeff (March 16, 2011).
3104:. RPGamer. 2011. Archived from
2779:"The Top 10 Deus Ex Characters"
2744:Sarkar, Samit (June 20, 2016).
2590:Tan, Maurice (April 18, 2011).
1564:multiple religious associations
6805:Apple Design Awards recipients
4495:ăDeus ExïŒăăŠăčăšăŻăčïŒăăźçșćŁČæ„ăæ±șćźăćç»ăăă
3241:Bramwell, Tom (June 4, 2010).
2839:Frances, Tom (June 16, 2010).
2706:Savillo, Rob (July 13, 2011).
2412:
2381:
1632:. The game was also ported to
1024:
898:
521:in 2013, and a direct sequel,
408:series. The gameplay combines
388:in August 2011. A version for
1:
7010:Video games with commentaries
6980:Video games set in the Arctic
6193:. Siliconera. June 11, 2013.
5976:Orry, Tom (August 30, 2011).
5189:Fahey, Mark (July 12, 2010).
4009:"Eidos Confirms Next Deus Ex"
3127:Remo, Chris (July 26, 2010).
2369:
1276:
1002:Square Enix's CGI department
790:
7000:Video games set in Singapore
6940:Transhumanism in video games
2406:
2204:the rest of the experience.
1913:
1330:in relation to the original
949:, led to the development of
7:
6995:Video games set in Shanghai
6990:Video games set in Montreal
6935:Video games about terrorism
6895:Organized crime video games
6470:
5283:Ivan, Tom (July 10, 2012).
5092:"Deus Ex 2011 - Deus Ex #6"
5059:"Deus Ex 2011 - Deus Ex #1"
3954:. Video Game Music Online.
3243:"Deus Ex: Human Revolution"
2420:"Deus Ex: Human Revolution"
1117:
586:
530:
444:. It also uses the series'
10:
7066:
7030:Works about the Illuminati
6985:Video games set in Detroit
6860:Fiction about mind control
6855:Fiction about invisibility
5867:Official Nintendo Magazine
3924:. Original Sound Version.
3076:Game Developers Conference
3070:Lapikas, Francois (2012).
2310:
2306:
2231:Official Nintendo Magazine
2087:Official Nintendo Magazine
1852:
1740:
1604:Game Developers Conference
1585:
1092:tabletop role-playing game
963:closed them down in 2005.
712:
131:Jonathan Jacques-BelletĂȘte
6930:Video games about suicide
6915:Single-player video games
6910:Fiction about prosthetics
6766:Shadow of the Tomb Raider
6750:
6720:Deus Ex: Human Revolution
6708:
6648:
6617:
6591:
6555:
6500:
6493:
6480:
5953:. PlayStation Lifestyle.
5926:. PlayStation Lifestyle.
2321:Following the release of
1983:
1980:
1930:
1927:
1699:Deus Ex: Human Revolution
1579:Sumthing Else Music Works
1480:
1475:Sumthing Else Music Works
1468:
1448:
1420:
1412:
1399:
1394:
1016:upcoming next-generation
750:. Alongside this, global
544:Deus Ex: Human Revolution
436:and the growing power of
357:Deus Ex: Human Revolution
343:
319:
209:
171:
159:
147:
135:
125:
106:
84:
74:
64:
52:
40:
31:
27:Deus Ex: Human Revolution
26:
6727:Deus Ex: Mankind Divided
5290:Computer and Video Games
4651:
4619:
4494:
2422:. Nixxes. Archived from
2374:
2354:, is a direct sequel to
2351:Deus Ex: Mankind Divided
2317:Deus Ex: Mankind Divided
2264:
1894:: based on the story of
1824:was used for the Wii U,
1387:
866:private security company
795:The main protagonist is
548:action role-playing game
362:action role-playing game
7005:Video games set in 2027
6945:Triad (organized crime)
6850:Feral Interactive games
6835:Eidos Interactive games
1504:with his prior work on
966:Concept development on
925:. After the release of
871:artificial intelligence
827:
762:countries. Advances in
565:non-playable characters
6885:Nintendo Network games
5797:Official Xbox Magazine
4826:"Musuic & Deus Ex"
4504:. September 22, 2011.
3726:(November 15, 2011). "
2399:and Snowed In Studios.
2177:Official Xbox Magazine
2106:Official Xbox Magazine
1876:Deus Ex: Icarus Effect
1630:Advanced Micro Devices
1290:
1261:, such as exploring a
1154:narrative elements in
1054:for the design of AI;
781:immunosuppressive drug
540:
466:Deus Ex: Invisible War
99:Pierre-Francis Lafleur
7040:Nixxes Software games
6880:Fiction about malware
6865:First-person shooters
6830:Dystopian video games
6815:Cyberpunk video games
4828:. Snowed In Studios.
3732:Sumthing Distribution
2325:, a mobile spin-off,
2216:In his review of the
1884:Deus Ex: Fallen Angel
1855:List of Deus Ex media
1828:for the PS3 version,
1816:The Wii U version of
1757:, and October 19 for
1590:A third entry in the
1430:Video game soundtrack
1284:
931:Deus Ex: Insurrection
538:
7050:Straight Right games
6840:Eidos-Montréal games
6810:Censored video games
6635:Square Enix Montreal
5874:on December 17, 2013
5201:on September 3, 2015
5036:on February 17, 2015
3213:on December 17, 2010
3175:Rock, Paper, Shotgun
2467:(October 22, 2013).
2426:on September 6, 2019
1679:downloadable content
1265:; the workings of a
1240:as inspiration. The
552:first-person shooter
440:and their impact on
410:first-person shooter
334:first-person shooter
6950:Video game prequels
6925:Stealth video games
6900:PlayStation 3 games
6870:Hacking video games
6423:Speculative fiction
6228:on February 1, 2015
4344:on October 15, 2011
3662:on January 10, 2012
3316:on February 6, 2008
1977:
1924:
1759:PlayStation Network
1198:The Children of Men
1141:conspiracy theories
730:series is set in a
326:Action role-playing
70:Jean-François Dugas
7045:Video game reboots
4659:. March 16, 2012.
4438:on August 24, 2011
4042:"Deus Ex 3 Teaser"
3108:on October 5, 2015
1975:
1922:
1906:as co-writer, and
1874:A spin-off novel,
1673:for pre-orders on
1667:-themed items for
1608:personal computers
1291:
1267:surveillance state
1045:Rainbow Six: Vegas
945:project following
913:were developed by
541:
59:Square Enix Europe
7020:Wii U eShop games
6920:Square Enix games
6782:
6781:
6668:
6667:
6587:
6586:
5804:. pp. 72â80.
4936:on August 3, 2016
4627:. March 7, 2012.
4471:on August 5, 2016
3277:(June 17, 2015).
2891:on March 30, 2012
2523:on August 5, 2016
2393:Feral Interactive
2328:Deus Ex: The Fall
2313:Deus Ex: The Fall
2261:" (Adam Jensen).
2129:
2128:
2099:
2080:
2071:
2056:
2047:
1973:
1972:
1968:
1954:
1944:
1904:C. Robert Cargill
1654:to the platform.
1642:Feral Interactive
1548:Elliot Goldenthal
1490:
1489:
1416:November 15, 2011
1088:quick time events
1014:for use in their
961:Eidos Interactive
952:Project Snowblind
772:artificial organs
710:
709:
573:experience points
569:third-person view
450:conspiracy theory
430:artificial organs
368:and published by
353:
352:
222:Microsoft Windows
181:Microsoft Windows
7057:
6795:2011 video games
6695:
6688:
6681:
6672:
6671:
6656:
6655:
6578:The Nameless Mod
6537:The Missing Link
6530:Human Revolution
6498:
6497:
6465:
6458:
6451:
6442:
6441:
6433:
6432:
6431:
6421:
6420:
6409:
6408:
6407:
6400:
6391:
6389:Original website
6384:
6383:
6381:Official website
6367:
6366:
6364:
6362:
6340:
6334:
6333:
6331:
6329:
6307:
6298:
6297:
6295:
6293:
6271:
6265:
6264:
6262:
6260:
6251:. Pocket Gamer.
6244:
6238:
6237:
6235:
6233:
6224:. Archived from
6213:
6207:
6206:
6204:
6202:
6187:
6181:
6180:
6178:
6176:
6161:
6155:
6154:
6152:
6150:
6130:
6124:
6123:
6121:
6119:
6097:
6091:
6090:
6088:
6086:
6066:
6060:
6059:
6057:
6055:
6035:
6029:
6028:
6026:
6024:
6004:
5998:
5997:
5995:
5993:
5973:
5967:
5966:
5964:
5962:
5946:
5940:
5939:
5937:
5935:
5919:
5913:
5912:
5910:
5908:
5890:
5884:
5883:
5881:
5879:
5870:. Archived from
5857:
5848:
5847:
5845:
5843:
5821:
5806:
5805:
5791:
5776:
5775:
5773:
5771:
5749:
5740:
5739:
5737:
5735:
5730:on March 4, 2016
5726:. Archived from
5713:
5698:
5697:
5695:
5693:
5671:
5662:
5661:
5659:
5657:
5635:
5620:
5619:
5617:
5615:
5610:on July 31, 2016
5606:. Archived from
5593:
5582:
5581:
5579:
5577:
5555:
5546:
5545:
5543:
5541:
5532:. Archived from
5521:
5515:
5514:
5512:
5510:
5489:
5480:
5479:
5477:
5475:
5454:
5445:
5444:
5442:
5440:
5419:
5410:
5409:
5407:
5405:
5384:
5375:
5374:
5372:
5370:
5349:
5340:
5339:
5337:
5335:
5313:
5307:
5306:
5304:
5302:
5297:on July 15, 2012
5293:. Archived from
5280:
5274:
5273:
5271:
5269:
5247:
5241:
5240:
5238:
5236:
5217:
5211:
5210:
5208:
5206:
5197:. Archived from
5186:
5177:
5176:
5174:
5172:
5150:
5141:
5140:
5138:
5136:
5121:
5112:
5111:
5109:
5107:
5088:
5079:
5078:
5076:
5074:
5055:
5046:
5045:
5043:
5041:
5032:. Archived from
5021:
5015:
5014:
5012:
5010:
4988:
4982:
4981:
4979:
4977:
4955:
4946:
4945:
4943:
4941:
4920:
4909:
4908:
4906:
4904:
4884:
4878:
4877:
4875:
4873:
4851:
4842:
4841:
4839:
4837:
4821:
4815:
4814:
4812:
4810:
4788:
4775:
4774:
4772:
4770:
4748:
4742:
4741:
4739:
4737:
4715:
4709:
4708:
4706:
4704:
4682:
4673:
4672:
4670:
4668:
4647:
4641:
4640:
4638:
4636:
4615:
4609:
4608:
4606:
4604:
4584:
4578:
4577:
4575:
4573:
4557:
4548:
4547:
4545:
4543:
4527:
4518:
4517:
4515:
4513:
4490:
4481:
4480:
4478:
4476:
4467:. Archived from
4454:
4448:
4447:
4445:
4443:
4424:
4418:
4417:
4415:
4413:
4391:
4385:
4384:
4382:
4380:
4369:PlayStation Blog
4360:
4354:
4353:
4351:
4349:
4340:. Archived from
4329:
4323:
4322:
4320:
4318:
4296:
4290:
4289:
4287:
4285:
4263:
4257:
4256:
4254:
4252:
4232:
4226:
4225:
4223:
4221:
4201:
4195:
4194:
4192:
4190:
4170:
4164:
4163:
4161:
4159:
4137:
4131:
4130:
4128:
4126:
4104:
4095:
4094:
4092:
4090:
4068:
4062:
4061:
4059:
4057:
4052:on March 4, 2008
4048:. Archived from
4037:
4031:
4030:
4028:
4026:
4004:
3998:
3997:
3995:
3993:
3977:
3968:
3967:
3965:
3963:
3947:
3938:
3937:
3935:
3933:
3917:
3908:
3907:
3905:
3903:
3883:
3877:
3876:
3874:
3872:
3850:
3841:
3840:
3838:
3836:
3827:. Cinema Blend.
3820:
3811:
3810:
3808:
3806:
3786:
3773:
3772:
3770:
3768:
3746:
3735:
3721:
3712:
3711:
3709:
3707:
3685:
3672:
3671:
3669:
3667:
3658:. Archived from
3645:
3630:
3629:
3627:
3625:
3605:
3596:
3595:
3593:
3591:
3575:
3569:
3568:
3566:
3564:
3542:
3529:
3528:
3526:
3524:
3519:on March 4, 2012
3515:. Archived from
3504:
3498:
3497:
3495:
3493:
3471:
3458:
3457:
3455:
3453:
3433:
3422:
3421:
3419:
3417:
3395:
3389:
3388:
3386:
3384:
3362:
3353:
3352:
3350:
3348:
3332:
3326:
3325:
3323:
3321:
3312:. Archived from
3299:
3293:
3292:
3271:
3265:
3264:
3262:
3260:
3238:
3223:
3222:
3220:
3218:
3197:
3191:
3190:
3188:
3186:
3166:
3151:
3150:
3148:
3146:
3124:
3118:
3117:
3115:
3113:
3098:
3092:
3091:
3089:
3087:
3067:
3048:
3047:
3045:
3043:
3021:
3012:
3011:
2993:
2970:
2969:
2967:
2965:
2943:
2937:
2936:
2934:
2932:
2910:
2901:
2900:
2898:
2896:
2887:. Archived from
2874:
2863:
2862:
2860:
2858:
2836:
2823:
2822:
2820:
2818:
2807:
2801:
2800:
2798:
2796:
2774:
2768:
2767:
2765:
2763:
2741:
2730:
2729:
2727:
2725:
2703:
2688:
2687:
2685:
2683:
2667:
2658:
2657:
2655:
2653:
2631:
2614:
2613:
2611:
2609:
2587:
2581:
2580:
2578:
2576:
2554:
2533:
2532:
2530:
2528:
2519:. Archived from
2506:
2495:
2494:
2492:
2490:
2484:
2473:
2461:
2436:
2435:
2433:
2431:
2416:
2400:
2391:; OS X ports by
2385:
2356:Human Revolution
2323:Human Revolution
2297:Human Revolution
2293:Human Revolution
2289:Human Revolution
2280:
2271:Human Revolution
2251:Human Revolution
2226:The Missing Link
2173:
2156:
2143:Tom Bramwell of
2093:
2074:
2069:
2050:
2045:
1978:
1974:
1962:
1948:
1942:
1925:
1921:
1900:Scott Derrickson
1896:Human Revolution
1843:The Missing Link
1826:PlayStation Vita
1811:Human Revolution
1807:The Missing Link
1789:Human Revolution
1771:The Missing Link
1767:Human Revolution
1736:The Missing Link
1687:Human Revolution
1523:Human Revolution
1520:
1516:Human Revolution
1502:Human Revolution
1496:was composed by
1494:Human Revolution
1464:
1463:
1459:
1455:
1401:Soundtrack album
1392:
1391:
1367:to the original
1352:Human Revolution
1344:Human Revolution
1328:Human Revolution
1299:Johannes Vermeer
1271:Human Revolution
1243:Grand Theft Auto
1189:Human Revolution
1182:Human Revolution
1124:Human Revolution
1112:Human Revolution
1108:Human Revolution
1104:Metal Gear Solid
1076:Metal Gear Solid
1012:Crystal Dynamics
999:Human Revolution
993:Human Revolution
980:Human Revolution
968:Human Revolution
785:Human Revolution
756:private military
752:megacorporations
740:Human Revolution
738:. Leading up to
718:Human Revolution
702:
695:
688:
634:The Missing Link
628:Human Revolution
591:
590:
512:Human Revolution
496:The Missing Link
491:Human Revolution
457:Human Revolution
438:megacorporations
396:to the original
309:October 25, 2013
308:
300:October 24, 2013
299:
291:October 22, 2013
290:
274:
272:
258:
249:
240:
96:Antoine Thisdale
93:François Lapikas
36:
24:
23:
7065:
7064:
7060:
7059:
7058:
7056:
7055:
7054:
6820:Cyberpunk music
6785:
6784:
6783:
6778:
6746:
6734:Deus Ex: Breach
6704:
6699:
6669:
6664:
6644:
6613:
6583:
6551:
6546:Mankind Divided
6489:
6476:
6469:
6439:
6429:
6427:
6415:
6405:
6403:
6395:
6387:
6379:
6378:
6375:
6370:
6360:
6358:
6341:
6337:
6327:
6325:
6308:
6301:
6291:
6289:
6272:
6268:
6258:
6256:
6245:
6241:
6231:
6229:
6214:
6210:
6200:
6198:
6189:
6188:
6184:
6174:
6172:
6163:
6162:
6158:
6148:
6146:
6131:
6127:
6117:
6115:
6098:
6094:
6084:
6082:
6067:
6063:
6053:
6051:
6036:
6032:
6022:
6020:
6005:
6001:
5991:
5989:
5974:
5970:
5960:
5958:
5947:
5943:
5933:
5931:
5920:
5916:
5906:
5904:
5898:interactive.org
5892:
5891:
5887:
5877:
5875:
5858:
5851:
5841:
5839:
5822:
5809:
5800:. No. 76.
5792:
5779:
5769:
5767:
5750:
5743:
5733:
5731:
5714:
5701:
5691:
5689:
5672:
5665:
5655:
5653:
5636:
5623:
5613:
5611:
5594:
5585:
5575:
5573:
5556:
5549:
5539:
5537:
5536:on May 13, 2013
5522:
5518:
5508:
5506:
5491:
5490:
5483:
5473:
5471:
5456:
5455:
5448:
5438:
5436:
5421:
5420:
5413:
5403:
5401:
5386:
5385:
5378:
5368:
5366:
5351:
5350:
5343:
5333:
5331:
5314:
5310:
5300:
5298:
5281:
5277:
5267:
5265:
5248:
5244:
5234:
5232:
5219:
5218:
5214:
5204:
5202:
5187:
5180:
5170:
5168:
5151:
5144:
5134:
5132:
5123:
5122:
5115:
5105:
5103:
5090:
5089:
5082:
5072:
5070:
5057:
5056:
5049:
5039:
5037:
5022:
5018:
5008:
5006:
4989:
4985:
4975:
4973:
4956:
4949:
4939:
4937:
4922:
4921:
4912:
4902:
4900:
4885:
4881:
4871:
4869:
4852:
4845:
4835:
4833:
4822:
4818:
4808:
4806:
4789:
4778:
4768:
4766:
4749:
4745:
4735:
4733:
4716:
4712:
4702:
4700:
4683:
4676:
4666:
4664:
4653:
4649:
4648:
4644:
4634:
4632:
4621:
4617:
4616:
4612:
4602:
4600:
4585:
4581:
4571:
4569:
4558:
4551:
4541:
4539:
4528:
4521:
4511:
4509:
4496:
4492:
4491:
4484:
4474:
4472:
4455:
4451:
4441:
4439:
4426:
4425:
4421:
4411:
4409:
4392:
4388:
4378:
4376:
4361:
4357:
4347:
4345:
4330:
4326:
4316:
4314:
4297:
4293:
4283:
4281:
4264:
4260:
4250:
4248:
4233:
4229:
4219:
4217:
4202:
4198:
4188:
4186:
4171:
4167:
4157:
4155:
4138:
4134:
4124:
4122:
4105:
4098:
4088:
4086:
4069:
4065:
4055:
4053:
4038:
4034:
4024:
4022:
4005:
4001:
3991:
3989:
3978:
3971:
3961:
3959:
3948:
3941:
3931:
3929:
3918:
3911:
3901:
3899:
3884:
3880:
3870:
3868:
3851:
3844:
3834:
3832:
3821:
3814:
3804:
3802:
3787:
3776:
3766:
3764:
3747:
3738:
3730:sleeve notes."
3722:
3715:
3705:
3703:
3686:
3675:
3665:
3663:
3646:
3633:
3623:
3621:
3606:
3599:
3589:
3587:
3576:
3572:
3562:
3560:
3543:
3532:
3522:
3520:
3505:
3501:
3491:
3489:
3472:
3461:
3451:
3449:
3434:
3425:
3415:
3413:
3396:
3392:
3382:
3380:
3363:
3356:
3346:
3344:
3333:
3329:
3319:
3317:
3300:
3296:
3272:
3268:
3258:
3256:
3239:
3226:
3216:
3214:
3199:
3198:
3194:
3184:
3182:
3167:
3154:
3144:
3142:
3125:
3121:
3111:
3109:
3100:
3099:
3095:
3085:
3083:
3068:
3051:
3041:
3039:
3022:
3015:
2995:
2994:
2973:
2963:
2961:
2944:
2940:
2930:
2928:
2911:
2904:
2894:
2892:
2875:
2866:
2856:
2854:
2837:
2826:
2816:
2814:
2809:
2808:
2804:
2794:
2792:
2775:
2771:
2761:
2759:
2742:
2733:
2723:
2721:
2704:
2691:
2681:
2679:
2668:
2661:
2651:
2649:
2632:
2617:
2607:
2605:
2588:
2584:
2574:
2572:
2555:
2536:
2526:
2524:
2507:
2498:
2488:
2486:
2482:
2471:
2462:
2439:
2429:
2427:
2418:
2417:
2413:
2409:
2404:
2403:
2389:Nixxes Software
2386:
2382:
2377:
2372:
2360:Mankind Divided
2336:is a sequel to
2319:
2311:Main articles:
2309:
2301:Mankind Divided
2278:
2267:
2171:
2154:
2130:
2072:
2048:
1960:
1958:
1956:
1946:
1923:Aggregate score
1920:
1916:
1865:Trevor Hairsine
1861:Robbie Morrison
1857:
1851:
1830:Xbox SmartGlass
1781:
1745:
1739:
1728:Tales of Xillia
1670:Team Fortress 2
1588:
1544:Ennio Morricone
1536:Tangerine Dream
1534:, and the band
1518:
1461:
1457:
1453:
1452:
1444:
1408:
1390:
1279:
1263:culture of fear
1220:Deception Point
1174:Richard Branson
1126:was written by
1120:
1069:Resident Evil 4
1027:
907:and its sequel
901:
830:
793:
715:
706:
655:Mankind Divided
599:
589:
533:
524:Mankind Divided
455:Development of
374:European branch
315:
312:
303:
294:
285:
278:
269:
262:
259:August 26, 2011
253:
250:August 25, 2011
244:
241:August 23, 2011
235:
218:
217:
216:August 23, 2011
205:
121:
118:Julien Bouvrais
102:
22:
21:2011 video game
17:
16:2011 video game
12:
11:
5:
7063:
7053:
7052:
7047:
7042:
7037:
7035:Xbox 360 games
7032:
7027:
7022:
7017:
7012:
7007:
7002:
6997:
6992:
6987:
6982:
6977:
6972:
6967:
6962:
6957:
6952:
6947:
6942:
6937:
6932:
6927:
6922:
6917:
6912:
6907:
6902:
6897:
6892:
6887:
6882:
6877:
6875:Immersive sims
6872:
6867:
6862:
6857:
6852:
6847:
6842:
6837:
6832:
6827:
6822:
6817:
6812:
6807:
6802:
6797:
6780:
6779:
6777:
6776:
6769:
6762:
6754:
6752:
6748:
6747:
6745:
6744:
6737:
6730:
6723:
6715:
6713:
6706:
6705:
6702:Eidos-Montréal
6698:
6697:
6690:
6683:
6675:
6666:
6665:
6663:
6662:
6649:
6646:
6645:
6643:
6642:
6637:
6632:
6630:Eidos-Montréal
6627:
6621:
6619:
6615:
6614:
6612:
6611:
6609:Liberty Island
6606:
6601:
6595:
6593:
6589:
6588:
6585:
6584:
6582:
6581:
6574:
6567:
6559:
6557:
6553:
6552:
6550:
6549:
6542:
6541:
6540:
6526:
6519:
6518:
6517:
6504:
6502:
6495:
6491:
6490:
6488:
6487:
6481:
6478:
6477:
6468:
6467:
6460:
6453:
6445:
6438:
6437:
6425:
6413:
6393:
6392:
6385:
6374:
6373:External links
6371:
6369:
6368:
6335:
6299:
6266:
6239:
6208:
6182:
6156:
6125:
6092:
6075:VideoGamer.com
6061:
6044:VideoGamer.com
6030:
6013:VideoGamer.com
5999:
5982:VideoGamer.com
5968:
5941:
5914:
5885:
5849:
5807:
5777:
5741:
5699:
5663:
5621:
5583:
5547:
5516:
5481:
5446:
5411:
5376:
5341:
5308:
5275:
5242:
5212:
5178:
5142:
5113:
5080:
5047:
5016:
4983:
4947:
4910:
4879:
4843:
4816:
4776:
4743:
4710:
4674:
4642:
4610:
4579:
4564:. Siliconera.
4549:
4534:. Siliconera.
4519:
4482:
4449:
4419:
4386:
4355:
4324:
4291:
4258:
4227:
4196:
4165:
4132:
4096:
4063:
4032:
3999:
3969:
3939:
3909:
3878:
3842:
3812:
3774:
3736:
3724:Eidos Montréal
3713:
3673:
3631:
3597:
3582:. Siliconera.
3570:
3530:
3499:
3459:
3423:
3390:
3354:
3327:
3294:
3266:
3224:
3192:
3152:
3119:
3093:
3049:
3013:
3010:: 20â28. 2012.
2999:Game Developer
2971:
2938:
2902:
2864:
2824:
2802:
2769:
2731:
2689:
2674:. Siliconera.
2659:
2615:
2582:
2534:
2496:
2465:Eidos Montréal
2437:
2410:
2408:
2405:
2402:
2401:
2397:Straight Right
2379:
2378:
2376:
2373:
2371:
2368:
2346:Director's Cut
2308:
2305:
2266:
2263:
2236:Director's Cut
2222:Director's Cut
2218:Director's Cut
2138:Director's Cut
2127:
2126:
2123:
2114:
2113:
2110:
2101:
2100:
2096:Director's Cut
2090:
2082:
2081:
2077:Director's Cut
2066:
2058:
2057:
2053:Director's Cut
2042:
2034:
2033:
2030:
2022:
2021:
2018:
2010:
2009:
2006:
1998:
1997:
1994:
1986:
1985:
1982:
1971:
1970:
1965:Director's Cut
1951:Director's Cut
1939:
1933:
1932:
1929:
1918:
1915:
1912:
1888:Director's Cut
1850:
1847:
1839:Director's Cut
1835:Director's Cut
1818:Director's Cut
1797:Straight Right
1785:director's cut
1780:
1778:Director's Cut
1775:
1741:Main article:
1738:
1733:
1600:teaser trailer
1587:
1584:
1556:Massive Attack
1528:John Carpenter
1498:Michael McCann
1488:
1487:
1486:Michael McCann
1484:
1478:
1477:
1472:
1466:
1465:
1450:
1446:
1445:
1443:
1442:
1437:
1432:
1426:
1424:
1418:
1417:
1414:
1410:
1409:
1406:Michael McCann
1404:
1397:
1396:
1389:
1386:
1278:
1275:
1122:The script of
1119:
1116:
1026:
1023:
972:Eidos-Montréal
919:Warren Spector
900:
897:
848:detention camp
829:
826:
820:metropolis of
816:, and the new
792:
789:
744:global warming
714:
711:
708:
707:
705:
704:
697:
690:
682:
679:
678:
669:
668:
659:
658:
649:
648:
639:
638:
622:
621:
612:
611:
602:
601:
588:
585:
550:incorporating
532:
529:
502:director's cut
487:Michael McCann
366:Eidos-Montréal
351:
350:
345:
341:
340:
323:
317:
316:
314:
313:
311:
310:
301:
292:
282:
277:
276:
275:April 26, 2012
266:
261:
260:
251:
242:
232:
215:
214:
213:
211:
207:
206:
204:
203:
198:
193:
188:
183:
177:
175:
169:
168:
161:
157:
156:
154:Michael McCann
151:
145:
144:
139:
133:
132:
129:
123:
122:
120:
119:
116:
112:
110:
104:
103:
101:
100:
97:
94:
90:
88:
82:
81:
78:
72:
71:
68:
62:
61:
56:
50:
49:
47:Eidos-Montréal
44:
38:
37:
29:
28:
20:
15:
9:
6:
4:
3:
2:
7062:
7051:
7048:
7046:
7043:
7041:
7038:
7036:
7033:
7031:
7028:
7026:
7025:Windows games
7023:
7021:
7018:
7016:
7013:
7011:
7008:
7006:
7003:
7001:
6998:
6996:
6993:
6991:
6988:
6986:
6983:
6981:
6978:
6976:
6973:
6971:
6968:
6966:
6963:
6961:
6958:
6956:
6953:
6951:
6948:
6946:
6943:
6941:
6938:
6936:
6933:
6931:
6928:
6926:
6923:
6921:
6918:
6916:
6913:
6911:
6908:
6906:
6905:Postcyberpunk
6903:
6901:
6898:
6896:
6893:
6891:
6888:
6886:
6883:
6881:
6878:
6876:
6873:
6871:
6868:
6866:
6863:
6861:
6858:
6856:
6853:
6851:
6848:
6846:
6843:
6841:
6838:
6836:
6833:
6831:
6828:
6826:
6823:
6821:
6818:
6816:
6813:
6811:
6808:
6806:
6803:
6801:
6798:
6796:
6793:
6792:
6790:
6775:
6774:
6770:
6768:
6767:
6763:
6761:
6760:
6756:
6755:
6753:
6749:
6743:
6742:
6738:
6736:
6735:
6731:
6729:
6728:
6724:
6722:
6721:
6717:
6716:
6714:
6711:
6707:
6703:
6696:
6691:
6689:
6684:
6682:
6677:
6676:
6673:
6661:
6660:
6651:
6650:
6647:
6641:
6638:
6636:
6633:
6631:
6628:
6626:
6623:
6622:
6620:
6616:
6610:
6607:
6605:
6602:
6600:
6597:
6596:
6594:
6590:
6580:
6579:
6575:
6573:
6572:
6568:
6566:
6565:
6561:
6560:
6558:
6554:
6548:
6547:
6543:
6539:
6538:
6534:
6533:
6532:
6531:
6527:
6525:
6524:
6523:Invisible War
6520:
6516:
6513:
6512:
6511:
6510:
6506:
6505:
6503:
6499:
6496:
6492:
6486:
6485:List of media
6483:
6482:
6479:
6475:
6474:
6466:
6461:
6459:
6454:
6452:
6447:
6446:
6443:
6436:
6426:
6424:
6419:
6414:
6412:
6402:
6401:
6398:
6390:
6386:
6382:
6377:
6376:
6356:
6352:
6351:
6346:
6339:
6323:
6319:
6318:
6313:
6306:
6304:
6287:
6283:
6282:
6277:
6270:
6254:
6250:
6243:
6227:
6223:
6219:
6212:
6196:
6192:
6186:
6171:. May 2, 2022
6170:
6166:
6160:
6144:
6140:
6136:
6129:
6113:
6109:
6108:
6103:
6096:
6080:
6076:
6072:
6065:
6049:
6045:
6041:
6034:
6018:
6014:
6010:
6003:
5987:
5983:
5979:
5972:
5956:
5952:
5945:
5929:
5925:
5918:
5903:
5899:
5895:
5889:
5873:
5869:
5868:
5863:
5856:
5854:
5837:
5833:
5832:
5827:
5820:
5818:
5816:
5814:
5812:
5803:
5799:
5798:
5790:
5788:
5786:
5784:
5782:
5765:
5761:
5760:
5755:
5748:
5746:
5729:
5725:
5724:
5723:Game Informer
5719:
5712:
5710:
5708:
5706:
5704:
5687:
5683:
5682:
5677:
5670:
5668:
5651:
5647:
5646:
5641:
5634:
5632:
5630:
5628:
5626:
5609:
5605:
5604:
5599:
5592:
5590:
5588:
5571:
5567:
5566:
5561:
5554:
5552:
5535:
5531:
5527:
5520:
5504:
5500:
5499:
5494:
5488:
5486:
5469:
5465:
5464:
5459:
5453:
5451:
5434:
5430:
5429:
5424:
5418:
5416:
5399:
5395:
5394:
5389:
5383:
5381:
5364:
5360:
5359:
5354:
5348:
5346:
5329:
5325:
5324:
5319:
5312:
5296:
5292:
5291:
5286:
5279:
5263:
5259:
5258:
5253:
5246:
5230:
5226:
5222:
5216:
5200:
5196:
5192:
5185:
5183:
5166:
5162:
5161:
5156:
5149:
5147:
5130:
5126:
5120:
5118:
5101:
5097:
5093:
5087:
5085:
5068:
5064:
5060:
5054:
5052:
5035:
5031:
5027:
5020:
5004:
5000:
4999:
4994:
4987:
4971:
4967:
4966:
4961:
4954:
4952:
4935:
4931:
4930:
4925:
4919:
4917:
4915:
4898:
4894:
4890:
4883:
4867:
4863:
4862:
4857:
4850:
4848:
4831:
4827:
4820:
4804:
4800:
4799:
4794:
4787:
4785:
4783:
4781:
4764:
4760:
4759:
4754:
4747:
4731:
4727:
4726:
4721:
4714:
4698:
4694:
4693:
4688:
4681:
4679:
4662:
4658:
4654:
4646:
4630:
4626:
4622:
4614:
4598:
4594:
4590:
4583:
4567:
4563:
4556:
4554:
4537:
4533:
4526:
4524:
4507:
4503:
4502:
4497:
4489:
4487:
4470:
4466:
4465:
4460:
4453:
4437:
4433:
4429:
4423:
4407:
4403:
4402:
4397:
4390:
4374:
4370:
4366:
4359:
4343:
4339:
4335:
4328:
4312:
4308:
4307:
4302:
4295:
4279:
4275:
4274:
4269:
4262:
4246:
4242:
4238:
4231:
4215:
4211:
4207:
4200:
4184:
4180:
4176:
4169:
4153:
4149:
4148:
4143:
4136:
4120:
4116:
4115:
4110:
4103:
4101:
4084:
4080:
4079:
4074:
4067:
4051:
4047:
4043:
4036:
4020:
4016:
4015:
4010:
4003:
3987:
3983:
3976:
3974:
3957:
3953:
3946:
3944:
3927:
3923:
3916:
3914:
3897:
3893:
3889:
3882:
3866:
3862:
3861:
3856:
3849:
3847:
3830:
3826:
3819:
3817:
3800:
3796:
3792:
3785:
3783:
3781:
3779:
3762:
3758:
3757:
3752:
3745:
3743:
3741:
3733:
3729:
3725:
3720:
3718:
3701:
3697:
3696:
3691:
3684:
3682:
3680:
3678:
3661:
3657:
3656:
3651:
3644:
3642:
3640:
3638:
3636:
3619:
3615:
3611:
3604:
3602:
3585:
3581:
3574:
3558:
3554:
3553:
3548:
3541:
3539:
3537:
3535:
3518:
3514:
3510:
3503:
3487:
3483:
3482:
3477:
3470:
3468:
3466:
3464:
3447:
3443:
3439:
3432:
3430:
3428:
3411:
3407:
3406:
3401:
3394:
3378:
3374:
3373:
3368:
3361:
3359:
3342:
3339:. Spong.com.
3338:
3331:
3315:
3311:
3310:
3305:
3298:
3290:
3286:
3282:
3281:
3276:
3270:
3254:
3250:
3249:
3244:
3237:
3235:
3233:
3231:
3229:
3212:
3208:
3207:
3202:
3196:
3180:
3176:
3172:
3165:
3163:
3161:
3159:
3157:
3140:
3136:
3135:
3130:
3123:
3107:
3103:
3097:
3081:
3077:
3073:
3066:
3064:
3062:
3060:
3058:
3056:
3054:
3037:
3033:
3032:
3027:
3020:
3018:
3009:
3005:
3001:
3000:
2992:
2990:
2988:
2986:
2984:
2982:
2980:
2978:
2976:
2959:
2955:
2954:
2949:
2942:
2926:
2922:
2921:
2916:
2909:
2907:
2890:
2886:
2885:
2880:
2873:
2871:
2869:
2852:
2848:
2847:
2842:
2835:
2833:
2831:
2829:
2812:
2806:
2790:
2786:
2785:
2780:
2773:
2757:
2753:
2752:
2747:
2740:
2738:
2736:
2719:
2715:
2714:
2709:
2702:
2700:
2698:
2696:
2694:
2677:
2673:
2666:
2664:
2647:
2643:
2642:
2637:
2630:
2628:
2626:
2624:
2622:
2620:
2603:
2599:
2598:
2593:
2586:
2570:
2566:
2565:
2560:
2553:
2551:
2549:
2547:
2545:
2543:
2541:
2539:
2522:
2518:
2517:
2512:
2505:
2503:
2501:
2481:
2477:
2470:
2466:
2460:
2458:
2456:
2454:
2452:
2450:
2448:
2446:
2444:
2442:
2425:
2421:
2415:
2411:
2398:
2394:
2390:
2384:
2380:
2367:
2365:
2361:
2357:
2353:
2352:
2347:
2343:
2339:
2338:Icarus Effect
2335:
2331:
2329:
2324:
2318:
2314:
2304:
2302:
2298:
2294:
2290:
2286:
2285:
2284:Zumba Fitness
2277:
2276:Invisible War
2272:
2262:
2260:
2256:
2252:
2248:
2244:
2239:
2237:
2233:
2232:
2227:
2223:
2219:
2214:
2211:
2205:
2202:
2197:
2193:
2187:
2185:
2184:
2179:
2178:
2170:
2169:
2164:
2160:
2153:
2152:
2151:Game Informer
2146:
2141:
2139:
2135:
2124:
2122:
2120:
2116:
2115:
2111:
2109:
2107:
2103:
2102:
2097:
2091:
2089:
2088:
2084:
2083:
2078:
2067:
2065:
2064:
2060:
2059:
2054:
2043:
2041:
2040:
2036:
2035:
2031:
2029:
2028:
2027:Game Informer
2024:
2023:
2019:
2017:
2016:
2012:
2011:
2007:
2005:
2004:
2000:
1999:
1995:
1993:
1992:
1988:
1987:
1979:
1976:Review scores
1966:
1952:
1940:
1938:
1935:
1934:
1926:
1911:
1909:
1905:
1901:
1897:
1893:
1889:
1885:
1881:
1877:
1872:
1870:
1866:
1862:
1856:
1849:Related media
1846:
1844:
1840:
1836:
1831:
1827:
1823:
1822:Wii U GamePad
1819:
1814:
1812:
1808:
1804:
1803:
1802:Mass Effect 3
1798:
1794:
1790:
1786:
1779:
1774:
1772:
1768:
1762:
1760:
1756:
1752:
1751:
1744:
1737:
1732:
1730:
1729:
1724:
1720:
1716:
1712:
1708:
1702:
1700:
1696:
1692:
1688:
1684:
1680:
1676:
1672:
1671:
1666:
1661:
1655:
1653:
1652:
1647:
1643:
1639:
1635:
1631:
1626:
1622:
1621:
1615:
1613:
1612:region locked
1609:
1605:
1601:
1597:
1593:
1583:
1580:
1576:
1571:
1567:
1565:
1559:
1557:
1554:and the band
1553:
1549:
1545:
1541:
1537:
1533:
1529:
1524:
1517:
1513:
1512:
1507:
1503:
1499:
1495:
1492:The music of
1485:
1483:
1479:
1476:
1473:
1471:
1467:
1451:
1447:
1441:
1438:
1436:
1433:
1431:
1428:
1427:
1425:
1423:
1419:
1415:
1411:
1407:
1402:
1398:
1393:
1385:
1383:
1378:
1372:
1370:
1366:
1362:
1361:
1355:
1353:
1349:
1345:
1341:
1337:
1333:
1329:
1325:
1319:
1316:
1312:
1308:
1304:
1300:
1296:
1289:-era artwork.
1288:
1283:
1274:
1272:
1268:
1264:
1260:
1256:
1251:
1250:
1245:
1244:
1239:
1237:
1232:
1231:Frank Herbert
1228:
1227:
1222:
1221:
1216:
1215:
1210:
1209:
1204:
1200:
1199:
1194:
1190:
1187:The world of
1185:
1183:
1179:
1175:
1171:
1170:Howard Hughes
1167:
1166:
1159:
1157:
1152:
1151:
1146:
1145:transhumanism
1142:
1138:
1137:James Swallow
1133:
1129:
1125:
1115:
1113:
1109:
1105:
1100:
1098:
1097:
1093:
1089:
1084:
1083:
1078:
1077:
1071:
1070:
1065:
1064:
1059:
1058:
1053:
1052:
1047:
1046:
1040:
1038:
1033:
1022:
1020:
1019:
1013:
1009:
1005:
1000:
996:
994:
989:
985:
981:
977:
973:
969:
964:
962:
958:
954:
953:
948:
944:
940:
936:
935:Invisible War
932:
928:
927:Invisible War
924:
921:and designer
920:
916:
912:
911:
910:Invisible War
906:
903:The original
896:
894:
888:
884:
881:
875:
872:
867:
862:
860:
856:
853:
849:
846:
840:
836:
835:
825:
823:
819:
815:
811:
806:
802:
798:
788:
786:
782:
777:
773:
769:
765:
764:biotechnology
761:
757:
753:
749:
745:
741:
737:
733:
729:
725:
724:
719:
703:
698:
696:
691:
689:
684:
683:
681:
680:
677:
676:
675:Invisible War
671:
670:
667:
666:
661:
660:
657:
656:
651:
650:
647:
646:
641:
640:
636:
635:
630:
629:
624:
623:
620:
619:
614:
613:
610:
609:
608:Icarus Effect
604:
603:
598:
597:
593:
592:
584:
580:
576:
574:
570:
566:
562:
557:
553:
549:
545:
537:
528:
526:
525:
520:
519:
513:
509:
507:
503:
499:
497:
492:
488:
484:
480:
476:
472:
468:
467:
462:
458:
453:
451:
447:
443:
439:
435:
434:transhumanism
431:
427:
422:
419:
415:
411:
407:
406:
401:
400:
395:
391:
387:
383:
379:
378:PlayStation 3
375:
371:
367:
364:developed by
363:
359:
358:
349:
348:Single-player
346:
342:
339:
335:
331:
330:immersive sim
327:
324:
322:
318:
306:
302:
297:
293:
288:
284:
283:
281:
268:
267:
265:
256:
252:
247:
243:
238:
234:
233:
231:
227:
226:PlayStation 3
223:
220:
219:
212:
208:
202:
199:
197:
194:
192:
189:
187:
186:PlayStation 3
184:
182:
179:
178:
176:
174:
170:
167:
166:
162:
158:
155:
152:
150:
146:
143:
140:
138:
134:
130:
128:
124:
117:
115:Simon Hamelin
114:
113:
111:
109:
108:Programmer(s)
105:
98:
95:
92:
91:
89:
87:
83:
80:David Anfossi
79:
77:
73:
69:
67:
63:
60:
57:
55:
51:
48:
45:
43:
39:
35:
30:
25:
19:
6771:
6764:
6757:
6739:
6732:
6725:
6719:
6718:
6709:
6657:
6576:
6569:
6562:
6544:
6535:
6529:
6528:
6521:
6507:
6471:
6359:. Retrieved
6348:
6338:
6326:. Retrieved
6315:
6290:. Retrieved
6279:
6269:
6257:. Retrieved
6242:
6230:. Retrieved
6226:the original
6211:
6199:. Retrieved
6185:
6173:. Retrieved
6168:
6159:
6147:. Retrieved
6128:
6116:. Retrieved
6105:
6095:
6083:. Retrieved
6074:
6064:
6052:. Retrieved
6043:
6033:
6021:. Retrieved
6012:
6002:
5990:. Retrieved
5981:
5971:
5959:. Retrieved
5944:
5932:. Retrieved
5917:
5907:November 21,
5905:. Retrieved
5897:
5888:
5876:. Retrieved
5872:the original
5865:
5840:. Retrieved
5829:
5795:
5768:. Retrieved
5757:
5732:. Retrieved
5728:the original
5721:
5690:. Retrieved
5679:
5654:. Retrieved
5643:
5612:. Retrieved
5608:the original
5601:
5574:. Retrieved
5563:
5540:September 9,
5538:. Retrieved
5534:the original
5519:
5507:. Retrieved
5496:
5472:. Retrieved
5461:
5437:. Retrieved
5426:
5402:. Retrieved
5391:
5367:. Retrieved
5356:
5334:November 15,
5332:. Retrieved
5321:
5311:
5299:. Retrieved
5295:the original
5288:
5278:
5266:. Retrieved
5255:
5245:
5233:. Retrieved
5215:
5203:. Retrieved
5199:the original
5169:. Retrieved
5158:
5133:. Retrieved
5104:. Retrieved
5071:. Retrieved
5038:. Retrieved
5034:the original
5019:
5007:. Retrieved
4996:
4986:
4974:. Retrieved
4963:
4938:. Retrieved
4934:the original
4927:
4901:. Retrieved
4882:
4870:. Retrieved
4859:
4834:. Retrieved
4819:
4807:. Retrieved
4796:
4767:. Retrieved
4756:
4746:
4734:. Retrieved
4723:
4713:
4701:. Retrieved
4690:
4665:. Retrieved
4645:
4633:. Retrieved
4613:
4601:. Retrieved
4582:
4570:. Retrieved
4540:. Retrieved
4510:. Retrieved
4499:
4473:. Retrieved
4469:the original
4462:
4452:
4440:. Retrieved
4436:the original
4422:
4410:. Retrieved
4399:
4389:
4377:. Retrieved
4358:
4346:. Retrieved
4342:the original
4337:
4327:
4315:. Retrieved
4304:
4294:
4282:. Retrieved
4271:
4261:
4249:. Retrieved
4230:
4218:. Retrieved
4199:
4187:. Retrieved
4168:
4156:. Retrieved
4145:
4135:
4123:. Retrieved
4112:
4087:. Retrieved
4076:
4066:
4056:November 26,
4054:. Retrieved
4050:the original
4035:
4023:. Retrieved
4012:
4002:
3990:. Retrieved
3960:. Retrieved
3930:. Retrieved
3900:. Retrieved
3881:
3869:. Retrieved
3858:
3833:. Retrieved
3803:. Retrieved
3765:. Retrieved
3754:
3727:
3704:. Retrieved
3693:
3664:. Retrieved
3660:the original
3653:
3622:. Retrieved
3588:. Retrieved
3573:
3561:. Retrieved
3550:
3521:. Retrieved
3517:the original
3502:
3490:. Retrieved
3479:
3450:. Retrieved
3414:. Retrieved
3403:
3393:
3381:. Retrieved
3370:
3345:. Retrieved
3330:
3318:. Retrieved
3314:the original
3307:
3297:
3279:
3269:
3257:. Retrieved
3246:
3215:. Retrieved
3211:the original
3204:
3195:
3183:. Retrieved
3143:. Retrieved
3132:
3122:
3110:. Retrieved
3106:the original
3096:
3084:. Retrieved
3040:. Retrieved
3029:
3003:
2997:
2964:November 17,
2962:. Retrieved
2951:
2941:
2929:. Retrieved
2918:
2893:. Retrieved
2889:the original
2882:
2855:. Retrieved
2844:
2815:. Retrieved
2805:
2793:. Retrieved
2782:
2772:
2760:. Retrieved
2749:
2722:. Retrieved
2711:
2680:. Retrieved
2650:. Retrieved
2639:
2606:. Retrieved
2595:
2585:
2573:. Retrieved
2562:
2525:. Retrieved
2521:the original
2514:
2487:. Retrieved
2428:. Retrieved
2424:the original
2414:
2383:
2363:
2359:
2355:
2349:
2348:. The game,
2345:
2337:
2333:
2326:
2322:
2320:
2300:
2296:
2292:
2288:
2282:
2275:
2270:
2268:
2250:
2240:
2235:
2229:
2225:
2221:
2217:
2215:
2209:
2206:
2200:
2195:
2191:
2188:
2181:
2175:
2166:
2149:
2142:
2137:
2131:
2118:
2105:
2095:
2085:
2076:
2061:
2052:
2037:
2025:
2013:
2001:
1989:
1964:
1959:X360: 89/100
1950:
1895:
1887:
1883:
1875:
1873:
1858:
1842:
1838:
1834:
1817:
1815:
1810:
1806:
1800:
1792:
1788:
1782:
1777:
1770:
1766:
1763:
1748:
1746:
1735:
1726:
1714:
1710:
1706:
1703:
1698:
1686:
1668:
1664:
1659:
1656:
1649:
1645:
1618:
1616:
1591:
1589:
1574:
1572:
1568:
1560:
1540:Lisa Gerrard
1522:
1515:
1509:
1501:
1493:
1491:
1373:
1368:
1365:Blade Runner
1364:
1358:
1356:
1351:
1347:
1343:
1340:aspect ratio
1335:
1331:
1327:
1324:Blade Runner
1323:
1320:
1292:
1270:
1258:
1255:social class
1247:
1241:
1235:
1224:
1218:
1212:
1206:
1202:
1196:
1188:
1186:
1181:
1163:
1160:
1155:
1150:Blade Runner
1148:
1131:
1128:Mary DeMarle
1123:
1121:
1111:
1107:
1103:
1101:
1094:
1080:
1074:
1067:
1063:Call of Duty
1061:
1055:
1049:
1043:
1041:
1036:
1031:
1028:
1017:
1004:Visual Works
998:
997:
992:
987:
979:
975:
967:
965:
956:
950:
947:Insurrection
946:
942:
938:
934:
930:
926:
923:Harvey Smith
908:
904:
902:
892:
889:
885:
876:
863:
841:
837:
832:
831:
794:
784:
748:green energy
739:
727:
721:
717:
716:
673:
663:
653:
643:
642:2028-2029 â
632:
627:
626:
616:
606:
605:2026-2027 â
594:
581:
577:
561:first-person
543:
542:
522:
516:
511:
510:
494:
490:
483:boss battles
474:
464:
456:
454:
448:setting and
442:social class
423:
418:role-playing
403:
397:
356:
355:
354:
279:
263:
229:
225:
221:
163:
142:Mary DeMarle
54:Publisher(s)
42:Developer(s)
18:
7015:Wii U games
6890:MacOS games
6751:Other games
6625:Square Enix
6618:Development
6604:Adam Jensen
6515:development
6501:Main series
6494:Video games
6435:Video games
5225:Titan Books
4657:Square Enix
4625:Square Enix
4593:Square Enix
3892:Square Enix
3275:Square Enix
3008:UBM TechWeb
2713:VentureBeat
2652:December 2,
2597:Destructoid
2476:Square Enix
2241:During the
2210:Mass Effect
1981:Publication
1957:PS3: 89/100
1880:Titan Books
1596:MusiquePlus
1295:Renaissance
1287:Renaissance
1249:Mass Effect
1025:Game design
1018:Tomb Raider
1008:Square Enix
899:Development
797:Adam Jensen
768:cybernetics
760:First World
645:Black Light
479:Renaissance
426:Adam Jensen
370:Square Enix
173:Platform(s)
149:Composer(s)
86:Designer(s)
76:Producer(s)
66:Director(s)
6789:Categories
6328:October 2,
6169:Siliconera
6139:GamesRadar
5842:August 27,
5802:Future plc
5734:August 27,
5498:Metacritic
5474:August 22,
5463:Metacritic
5439:August 22,
5428:Metacritic
5393:Metacritic
5369:August 22,
5358:Metacritic
4836:January 8,
4736:August 18,
4442:August 24,
4251:January 8,
4220:August 19,
4189:August 19,
4125:August 13,
3984:. RPGFan.
2608:August 23,
2575:August 27,
2370:References
2249:nominated
2134:Metacritic
2070:(Original)
2046:(Original)
1943:(Original)
1937:Metacritic
1928:Aggregator
1853:See also:
1715:Deusuekusu
1634:Apple Inc.
1625:DirectX 11
1552:Amon Tobin
1435:electronic
1277:Art design
1178:Bill Gates
1165:Metal Gear
791:Characters
736:Illuminati
600:chronology
463:following
6640:Ion Storm
6599:JC Denton
6556:Spin-offs
6259:August 5,
5878:August 6,
5770:August 6,
5692:August 6,
5614:August 6,
5576:August 5,
5565:Eurogamer
5509:March 24,
5404:March 24,
5268:August 3,
5235:August 3,
5205:August 3,
5171:August 2,
5135:August 3,
5106:August 3,
5096:DC Comics
5073:August 3,
5063:DC Comics
5040:August 3,
5009:August 3,
4998:Eurogamer
4976:August 3,
4940:August 3,
4903:August 3,
4872:August 3,
4861:Eurogamer
4809:August 3,
4798:Eurogamer
4769:August 2,
4758:Eurogamer
4703:August 2,
4692:Eurogamer
4667:August 2,
4635:August 2,
4603:August 2,
4572:August 2,
4542:August 9,
4512:August 2,
4475:August 5,
4401:Eurogamer
4379:August 2,
4348:August 2,
4317:August 2,
4284:August 2,
4273:Gamasutra
4158:August 2,
4114:Gamasutra
4089:August 2,
3871:August 2,
3481:Eurogamer
3442:Shacknews
3405:Eurogamer
3283:(Video).
3248:Eurogamer
3134:Gamasutra
3042:August 2,
3031:Gamasutra
2953:Eurogamer
2641:Eurogamer
2527:August 5,
2407:Citations
2145:Eurogamer
2003:Eurogamer
1919:Reception
1914:Reception
1892:CBS Films
1869:DC Comics
1755:Xbox Live
1651:Max Payne
1315:cyberpunk
1307:dystopian
1303:Rembrandt
1096:Shadowrun
984:green-lit
939:Deus Ex 3
915:Ion Storm
880:Singapore
776:enhancing
732:cyberpunk
527:in 2016.
461:Ion Storm
446:cyberpunk
137:Writer(s)
127:Artist(s)
6659:Category
6592:Universe
6564:The Fall
6411:Michigan
6355:Archived
6322:Archived
6286:Archived
6281:PC Gamer
6253:Archived
6195:Archived
6149:July 30,
6143:Archived
6118:July 30,
6112:Archived
6085:July 30,
6079:Archived
6054:July 30,
6048:Archived
6023:July 30,
6017:Archived
5992:July 30,
5986:Archived
5961:July 30,
5955:Archived
5934:July 30,
5928:Archived
5836:Archived
5831:PC Gamer
5764:Archived
5759:GameSpot
5686:Archived
5650:Archived
5570:Archived
5503:Archived
5468:Archived
5433:Archived
5398:Archived
5363:Archived
5328:Archived
5301:July 24,
5262:Archived
5257:PC Gamer
5229:Archived
5165:Archived
5129:Archived
5100:Archived
5067:Archived
5003:Archived
4970:Archived
4965:PC Gamer
4897:Archived
4866:Archived
4830:Archived
4803:Archived
4763:Archived
4730:Archived
4697:Archived
4661:Archived
4629:Archived
4597:Archived
4566:Archived
4536:Archived
4506:Archived
4412:April 4,
4406:Archived
4373:Archived
4311:Archived
4278:Archived
4245:Archived
4214:Archived
4183:Archived
4152:Archived
4119:Archived
4083:Archived
4019:Archived
3992:July 28,
3986:Archived
3962:July 28,
3956:Archived
3932:July 28,
3926:Archived
3902:July 28,
3896:Archived
3865:Archived
3860:PC Gamer
3835:July 28,
3829:Archived
3805:July 28,
3799:Archived
3795:Sumthing
3767:July 28,
3761:Archived
3756:GameSpot
3700:Archived
3666:July 28,
3624:July 28,
3618:Archived
3590:July 28,
3584:Archived
3563:July 28,
3557:Archived
3523:July 28,
3492:July 28,
3486:Archived
3452:July 28,
3446:Archived
3416:July 28,
3410:Archived
3383:July 28,
3377:Archived
3347:July 28,
3341:Archived
3320:July 28,
3289:Archived
3259:July 28,
3253:Archived
3217:July 28,
3185:July 28,
3179:Archived
3145:July 28,
3139:Archived
3112:July 28,
3086:July 28,
3080:Archived
3036:Archived
2958:Archived
2931:July 28,
2925:Archived
2920:GameSpot
2895:July 28,
2857:July 28,
2851:Archived
2846:PC Gamer
2817:July 28,
2795:July 28,
2789:Archived
2762:July 28,
2756:Archived
2724:July 28,
2718:Archived
2682:July 28,
2676:Archived
2646:Archived
2602:Archived
2569:Archived
2564:GameSpot
2489:July 28,
2480:Archived
2334:The Fall
2168:PC Gamer
2159:GameSpot
2119:PC Gamer
2039:GameSpot
1969:: 88/100
1955:: 91/100
1945:: 90/100
1683:GameStop
1646:BioShock
1532:Vangelis
1482:Producer
1413:Released
1403: by
1226:The Firm
1203:BioShock
1118:Scenario
1057:BioShock
1051:F.E.A.R.
855:megacity
818:Shanghai
814:Montreal
618:The Fall
587:Synopsis
531:Gameplay
518:The Fall
386:Xbox 360
321:Genre(s)
264:Mac OS X
230:Xbox 360
196:Mac OS X
191:Xbox 360
6825:Deus Ex
6710:Deus Ex
6509:Deus Ex
6473:Deus Ex
6397:Portals
6361:June 9,
6292:May 24,
6232:June 9,
6222:Joystiq
6201:July 9,
6175:May 22,
5656:May 26,
5603:1UP.com
5530:1Up.com
5030:Joystiq
4501:Famitsu
4464:1UP.com
4432:Joystiq
4241:GameSpy
4025:May 18,
3706:June 9,
3695:Develop
3513:Joystiq
3309:Develop
3285:YouTube
2751:Polygon
2516:1UP.com
2430:June 5,
2364:Deus Ex
2307:Sequels
2257:" and "
2201:Famitsu
2196:Deus Ex
2192:Deus Ex
2183:Famitsu
2073:8.3/10
2068:9.0/10
2044:8.5/10
2015:Famitsu
1991:1Up.com
1908:Roy Lee
1707:Deus Ex
1695:Impulse
1665:Deus Ex
1660:Deus Ex
1592:Deus Ex
1586:Release
1506:Ubisoft
1440:ambient
1369:Deus Ex
1360:2000 AD
1348:Deus Ex
1336:Deus Ex
1332:Deus Ex
1311:baroque
1259:Deus Ex
1156:Deus Ex
1132:Deus Ex
1037:Deus Ex
1032:Deus Ex
988:Deus Ex
976:Deus Ex
957:Deus Ex
943:Deus Ex
905:Deus Ex
893:Deus Ex
852:Hengsha
822:Hengsha
810:Detroit
801:Detroit
728:Deus Ex
723:Deus Ex
713:Setting
672:2072 â
665:Deus Ex
662:2052 â
652:2029 â
625:2027 â
615:2027 â
596:Deus Ex
556:stealth
475:Deus Ex
452:motif.
414:stealth
405:Deus Ex
399:Deus Ex
394:prequel
382:Windows
344:Mode(s)
338:stealth
210:Release
165:Deus Ex
6712:series
5195:Kotaku
4893:Kotaku
4210:Kotaku
4179:Kotaku
4046:Kotaku
3614:Kotaku
2245:, the
2032:8.5/10
1769:. For
1711:ăăŠăčăšăŻăč
1691:OnLive
1449:Length
1229:, and
1193:Icarus
726:. The
546:is an
471:Icarus
416:, and
384:, and
360:is an
160:Series
6759:Thief
6317:VG247
4725:VG247
4338:PALGN
4306:Wired
4147:VG247
3006:(1).
2483:(PDF)
2472:(PDF)
2375:Notes
2279:'
2265:Sales
2253:for "
2172:'
2155:'
2112:10/10
2049:8/10
2020:36/40
1984:Score
1961:WIIU
1931:Score
1675:Steam
1519:'
1470:Label
1422:Genre
1388:Music
1382:India
1214:X-Men
859:China
506:Wii U
280:Wii U
201:Wii U
6363:2016
6330:2013
6294:2014
6261:2016
6234:2013
6203:2013
6177:2022
6151:2016
6120:2016
6087:2016
6056:2016
6025:2016
5994:2016
5963:2016
5936:2016
5909:2023
5880:2016
5844:2011
5772:2016
5736:2011
5694:2016
5658:2012
5616:2016
5578:2016
5542:2022
5511:2014
5476:2011
5441:2011
5406:2014
5371:2011
5336:2012
5303:2012
5270:2016
5237:2016
5207:2016
5173:2016
5137:2016
5108:2016
5075:2016
5042:2016
5011:2016
4978:2016
4942:2016
4905:2016
4874:2016
4838:2016
4811:2016
4771:2016
4738:2010
4705:2016
4669:2016
4637:2016
4605:2016
4574:2016
4544:2011
4514:2016
4477:2016
4444:2011
4414:2012
4381:2016
4350:2016
4319:2016
4286:2016
4253:2016
4222:2011
4191:2011
4160:2016
4127:2015
4091:2016
4058:2007
4027:2007
3994:2016
3964:2016
3934:2016
3904:2016
3873:2016
3837:2016
3807:2016
3769:2016
3708:2016
3668:2016
3655:Edge
3626:2016
3592:2016
3565:2016
3525:2016
3494:2016
3454:2016
3418:2016
3385:2016
3349:2016
3322:2016
3261:2016
3219:2016
3206:Edge
3187:2016
3147:2016
3114:2016
3088:2016
3044:2016
2966:2014
2933:2016
2897:2016
2884:Edge
2859:2016
2819:2016
2797:2016
2764:2016
2726:2016
2684:2016
2654:2011
2610:2011
2577:2011
2529:2016
2491:2016
2432:2022
2315:and
2121:(UK)
2108:(UK)
2092:90%
2008:9/10
1723:ESRB
1719:CERO
1648:and
1638:OS X
1546:and
1377:IKEA
1301:and
1246:and
1238:saga
1236:Dune
1208:Rome
1176:and
845:FEMA
828:Plot
805:SWAT
766:and
554:and
390:OS X
376:for
6350:IGN
6107:MCV
5681:IGN
5645:IGN
5323:IGN
5160:MCV
4929:MCV
4078:IGN
4014:IGN
3552:IGN
3372:IGN
2784:IGN
2342:iOS
2163:IGN
2125:94%
2063:IGN
1947:PC
1941:PC
1787:of
1689:on
1636:'s
1508:'s
1233:'s
857:in
372:'s
6791::
6571:Go
6353:.
6347:.
6320:.
6314:.
6302:^
6284:.
6278:.
6220:.
6167:.
6141:.
6137:.
6110:.
6104:.
6077:.
6073:.
6046:.
6042:.
6015:.
6011:.
5984:.
5980:.
5900:.
5896:.
5864:.
5852:^
5834:.
5828:.
5810:^
5780:^
5762:.
5756:.
5744:^
5720:.
5702:^
5684:.
5678:.
5666:^
5648:.
5642:.
5624:^
5600:.
5586:^
5568:.
5562:.
5550:^
5528:.
5501:.
5495:.
5484:^
5466:.
5460:.
5449:^
5431:.
5425:.
5414:^
5396:.
5390:.
5379:^
5361:.
5355:.
5344:^
5326:.
5320:.
5287:.
5260:.
5254:.
5227:.
5223:.
5193:.
5181:^
5163:.
5157:.
5145:^
5116:^
5098:.
5094:.
5083:^
5065:.
5061:.
5050:^
5028:.
5001:.
4995:.
4968:.
4962:.
4950:^
4926:.
4913:^
4895:.
4891:.
4864:.
4858:.
4846:^
4801:.
4795:.
4779:^
4761:.
4755:.
4728:.
4722:.
4695:.
4689:.
4677:^
4655:.
4623:.
4595:.
4591:.
4552:^
4522:^
4498:.
4485:^
4461:.
4430:.
4404:.
4398:.
4371:.
4367:.
4336:.
4309:.
4303:.
4276:.
4270:.
4243:.
4239:.
4212:.
4208:.
4181:.
4177:.
4150:.
4144:.
4117:.
4111:.
4099:^
4081:.
4075:.
4044:.
4017:.
4011:.
3972:^
3942:^
3912:^
3894:.
3890:.
3863:.
3857:.
3845:^
3815:^
3797:.
3793:.
3777:^
3759:.
3753:.
3739:^
3716:^
3698:.
3692:.
3676:^
3652:.
3634:^
3616:.
3612:.
3600:^
3555:.
3549:.
3533:^
3511:.
3484:.
3478:.
3462:^
3444:.
3440:.
3426:^
3408:.
3402:.
3375:.
3369:.
3357:^
3306:.
3287:.
3251:.
3245:.
3227:^
3203:.
3177:.
3173:.
3155:^
3137:.
3131:.
3078:.
3074:.
3052:^
3034:.
3028:.
3016:^
3004:19
3002:.
2974:^
2956:.
2950:.
2923:.
2917:.
2905:^
2881:.
2867:^
2849:.
2843:.
2827:^
2787:.
2781:.
2754:.
2748:.
2734:^
2716:.
2710:.
2692:^
2662:^
2644:.
2638:.
2618:^
2600:.
2594:.
2567:.
2561:.
2537:^
2513:.
2499:^
2478:.
2474:.
2440:^
1898:,
1813:.
1791:,
1783:A
1713:,
1558:.
1542:,
1530:,
1462:21
1458:07
1223:,
1172:,
895:.
812:,
508:.
412:,
380:,
336:,
332:,
328:,
305:EU
296:AU
287:NA
271:WW
255:EU
246:AU
237:NA
228:,
224:,
6694:e
6687:t
6680:v
6464:e
6457:t
6450:v
6399::
6365:.
6332:.
6296:.
6263:.
6236:.
6205:.
6179:.
6153:.
6122:.
6089:.
6058:.
6027:.
5996:.
5965:.
5938:.
5911:.
5882:.
5846:.
5774:.
5738:.
5696:.
5660:.
5618:.
5580:.
5544:.
5513:.
5478:.
5443:.
5408:.
5373:.
5338:.
5305:.
5272:.
5239:.
5209:.
5175:.
5139:.
5110:.
5077:.
5044:.
5013:.
4980:.
4944:.
4907:.
4876:.
4840:.
4813:.
4773:.
4740:.
4707:.
4671:.
4639:.
4607:.
4576:.
4546:.
4516:.
4479:.
4446:.
4416:.
4383:.
4352:.
4321:.
4288:.
4255:.
4224:.
4193:.
4162:.
4129:.
4093:.
4060:.
4029:.
3996:.
3966:.
3936:.
3906:.
3875:.
3839:.
3809:.
3771:.
3710:.
3670:.
3628:.
3594:.
3567:.
3527:.
3496:.
3456:.
3420:.
3387:.
3351:.
3324:.
3263:.
3221:.
3189:.
3149:.
3116:.
3090:.
3046:.
2968:.
2935:.
2899:.
2861:.
2821:.
2799:.
2766:.
2728:.
2686:.
2656:.
2612:.
2579:.
2531:.
2493:.
2434:.
2330:,
2098:)
2094:(
2079:)
2075:(
2055:)
2051:(
1996:A
1967:)
1963:(
1953:)
1949:(
1709:(
1460::
1456::
1454:1
701:e
694:t
687:v
637:)
631:(
498:,
307::
298::
289::
273::
257::
248::
239::
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.