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Deus Ex: Human Revolution

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choosing the wrong option closes off that route and forces the player to find an alternate solution. A "Social" augmentation enables better reading of an NPC's expression and judging their psychological profile, improving chances of selecting the correct dialogue option. While in the game's environments, Adam finds terminals and computers that can be accessed with a password or through hacking. When hacking, the hacking screen is summoned, which shows the pathway through a device's security system to access the information: the pathway is accessed by opening "directory" nodes to reach the registry. Different nodes have different ratings, affecting how easily they can be accessed. Various devices have different grades of difficulty, which dictate how often hacking may be attempted. Each hacking attempt activates a Diagnostic Sub-Routine that works to stop the hack, activating a time limit once it is alerted. Adam can use additional skills and items to lengthen the time, such as software to stop or instantly capture nodes or fortify captured nodes to increase the time limit. Successful hacks yield experience points, Credits, and sometimes additional items.
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music as a whole. He used the official album release to accentuate what he had been doing for the soundtrack as a whole. He initially wanted the soundtrack to be two discs, but realized that this would lead to repetition, so limited himself to a single disc. The remaining unreleased pieces were left out because of that potential repetition. The soundtrack received praise from multiple music critics: Original Sound Version's Gideon Dabi, commenting on the game's music prior to the album's commercial release, was highly positive about McCann's work, calling it "a tremendous upgrade over its predecessors" and praising its low-key impact. Simon Elchlepp, writing for Video Game Music Online, gave the album 4/5 stars: he called it "a very satisfying experience", praising the score's connection to the game's themes and overall quality despite some perceived missteps about use of its main theme. RPGFan's Liz Maas said that, while it trended towards being generic, with the track "Barrett Boss Fight" being most guilty of this, it managed to remain consistent with its themes and was worth buying.
1566:, in turn suggested and influenced by the Renaissance atmosphere. Another example of three-fold design was the ambient music, which needed to vary between quiet, tense, and active, depending on Adam's situation: each piece was constructed as a standalone cue that would interact with its fellows depending on the flow of gameplay. This presented a challenge to McCann about the handling of themes and melodies, as short cues might grow repetitive over time. Individual environments were also designed to contrast each other musically. An example given by McCann was different areas of the main city hubs: in the wealthy areas of Hengsha, the music evokes light and wealth, while in the poor areas of Detroit, it would be dark to reflect lawlessness and the surrounding decay. This necessity of intertwining music with the environment meant that McCann needed to keep the music minimal enough to be unobtrusive while still being noticeable. 579:
lines. Adam can move between cover elements and around corners while staying hidden. The melee takedown system offers lethal and non-lethal options, in addition to an assortment of lethal and non-lethal weapons. Adam can also move the bodies of enemies into hiding places, preventing them from being seen and raising an alarm. A crucial part of Adam's abilities are augmentations, which can be acquired and upgraded using Praxis Kits either bought from particular vendors, found in the game environments, or are automatically unlocked by leveling up: higher-level augmentations require more Praxis Kits to unlock. Augmentation functions can range from passive enhancements to Adam's vision or damage resistance to active upgrades such as allowing Adam to fall from great heights without injury or increase his strength. Some augmentations depend on Adam's energy level, deactivating after an amount of energy has been drained.
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musical level for there to be no specific musical themes influencing the player's judgement of characters and situations. The cues for hacking sequences were created fairly early in the process, and was one of a group of cues McCann created during a break from the project. A piece he commented on in 2010 was "Icarus", the game's main theme. He created special versions for the game's reveal trailer, including a six-minute version broken into five sections for the director's cut of the trailer. He worked on creating the theme for two months, starting out with piano, vocals and minimal synthesizer work before building the full layers onto it. The final layer added were "synth arpeggios" that completed the piece's transformation into a full piece of cyberpunk-themed music. The "Icarus" theme, and by extension the soundtrack, also tied into the game's overall themes and motifs.
1371:. Their main wishes were to incorporate sunglasses and a trench coat. Jacques-BelletĂȘte moderated his design to combine Renaissance aesthetics with the cyberpunk thematics: he defined it as being able to see Adam's augmented state in combat during the brief third-person camera moments while still seeing him having a meal in a high-class restaurant. One design which had him sleeveless throughout the game was scrapped as it made him "look like a douche". Instead, they created two looks: a sleeveless action-oriented look for missions, and a sleeved trench coat with a high collar and geometric patterning to portray the Renaissance elements. In total, it took two years and a half to finalize Adam's design, with multiple designs being rejected as they failed to properly balance the cyberpunk and Renaissance elements. 887:
technology, believing it will destroy human identity. Jensen sets out to disable Panchaea's Hyron Project supercomputer and end the broadcast; on the way, he encounters Taggart and Sarif, who each urge him to side with them and further their agendas. At the heart of Panchaea, Jensen confronts Zhao Yun Ru, who tries to hijack the signal, and then Eliza, who offers Jensen four choices. Jensen can either broadcast the truth and distance humanity from augmentations; rig the broadcast, so it blames Humanity Front and allows the development of augmentation technology; send out a report to benefit the Illuminati; or destroy Panchea, leaving no one to "spin the story". Jensen's final narration varies depending on his choice and use of lethal force throughout the game.
1106:. As the development of the story and gameplay framework took priority, boss battles became less and less of a focus. It eventually reached a point when the main development team could not complete them in time for the game's release. The team contemplated cutting them, but that would have negatively impacted the story and other areas of the game's design. In the end, the development of the boss battles was outsourced to Grip Entertainment. Having been given access to the game's engine, Grip Entertainment was tasked with creating the boss battles and incorporating them into the framework of 974:. The team at this point was pretty small, consisting of producer David Anfossi, director Jean-François Dugas, senior designer François Lapikas, and art director Jonathan Jacques-BelletĂȘte. The early period was devoted to research before performing brainstorming sessions to create the game's basic concepts. One of the concepts established early on was that it would be an ambitious project, and they needed to bring the key staff on board as early as possible. They started with playing the first two games, determining what they liked and disliked about the original 1195:; in the myth, Icarus was flying with artificial wings, but flew too close to the sun and destroyed his wings, causing his fatal fall. The world's new reliance on and experimentation with augmentation technology mirrored the myth, with the game's narrative taking place at a crucial tipping point, the outcome of which would be decided by the player. The general focus on technology and its effect on human society is also tied into the game's visual themes. The development team used multiple sources as references while creating the world and scenario. 1805:— and Canada-based Snowed In Studios. Originally announced as a Wii U exclusive, it was later announced that it would also release on its original platforms. One of the major changes was the boss arenas: while they could not create non-lethal options to take down bosses, the team created alternative strategies for players who took a stealthy and otherwise non-lethal path. They also made adjustments to the energy system, improved enemy AI, and upgrades to the lighting and shading systems. These changes were carried over from the development of 878:
stave off global warming with the Panchaea Facility in the Arctic. Jensen and other augmented people start experiencing glitches, with authorities urging them to have a biochip replacement. Pritchard locates the tracking beacon of one of the kidnapped scientists, taking Jensen back to Hengsha, where Belltower ambushes him and Malik. The beacon leads Jensen to Tong Si Hung, who has been implanted with the now-deceased Sarif Industries scientist Vasili Sevchenko's arm. With Tong's help, Jensen stows away in a stasis pod, waking up in a secret
1282: 824:. These include Sarif's chief pilot Faridah Malik; Sarif systems engineer Frank Pritchard; Eliza Cassan, a media personality and public face of Picus Communications; William Taggart, founder of the anti-augmentation group Humanity Front; Hugh Darrow, who founded augmentation technology but is one of those genetically incapable of using them; Zhao Yun Ru, CEO of the Tai Yong Medical megacorporation; and the "Tyrants" mercenary squad, composed of leader Jaron Namir and his associates Lawrence Barrett and Yelena Fedorova. 1162:
they were hostile when she might typically portray them as benign. Multiple layers of dialogue were created within these variances to create different atmospheres within the narrative. There was standard dialogue with minor characters, more complex dialogue with major characters in quests, and what DeMarle termed "conversation boss fights", dialogue tied to the gameplay where social skill could help the player reach an objective. When creating characters, the team drew inspiration from the character portrayals in the
1623:. The decision to outsource the PC port was made because the team wanted to make a quality port, but their team could not handle the three different versions. Nixxes were chosen as they had already been collaborating with the project, were a trusted port developer, and had a deep understanding of the game's engine. The two teams kept in constant contact, working from the same code base so the PC and console versions were as close as possible in terms of content and graphics. To create the port, Nixxes developed a 1021:. This was part of a technology-sharing policy that would further improve the engine for distribution in an enhanced form. Despite the initial intentions and an early tech demo going smoothly, the engine quickly proved inadequate to the team's needs as Eidos-MontrĂ©al and Crystal Dynamics were pulling the engine's design in different directions. Eidos-MontrĂ©al was permitted to branch away from the core engine so they could make the game work, adding new production tools that made it work in the new environment. 1845:, here incorporated into the main game. Also included was audio commentary from the developers activated using icons scattered through levels, and a documentary on the game's creation. For owners of the original PC version, a cheap upgrade option was offered, with the price varying depending on how much of the additional content owners possessed. It released for Wii U, PC, PS3 and Xbox 360 on October 22, 2013. It released on OS X, April 16, 2014. Like the main game, its port was handled by Feral Interactive. 1363:. Before designing character costumes, Jacques-BelletĂȘte looked extensively at modern fashion. As focusing purely on Renaissance styling would have resulted in clothing styles deemed "too allegoric" to work in the game, they redesigned them so they included Renaissance and cyberpunk elements while resembling clothing people would wear in the present day and not appearing clichĂ©d. For Adam's character design, the team looked at multiple protagonist from cyberpunk fiction, from 536: 6654: 6406: 6418: 6430: 1158:. The ending, which was ultimately decided using a choice of buttons, was chosen because of technical and time constraints while retaining player interaction. While the gameplay evolved continually through development and some elements required cutting, the story remained almost unchanged, instead being further refined and improved to work out plot holes. 1010:. It was later stated that, despite the need to incorporate multiple story-telling methods into the game, the team felt that the cutscene creation process was turned into a multi-studio effort due to time constraints. Time limits also forced them to drop real-time cutscenes. For the engine, the team used the Crystal Engine, developed by 1375:
was the Detroit hub, while the most advanced was the two-level fictional metropolis of Hengsha. Architecture in the Detroit area was inspired by then-modern buildings from Japan and Europe. Jacques-BelletĂȘte spent a long time researching furniture designs while creating interiors for in-game environments, joking that they could fill an
575:, which raise his experience level. Also accessible are black market vendors that supply equipment and weapons for Credits, the in-game currency. Interactive objects within environments can be highlighted, although these options are either turned off on the hardest difficulty or can be turned off in the options menu by the player. 34: 1130:, the narrative director and main writer. While she acted as chief writer, DeMarle also worked with many others throughout development so that the story could be conveyed through environments and dialogue, along with handling how player choices influenced its progression. Sheldon Pacotti, the main writer for the first two 2190:
praised the freedom of choice and playtime, but found the weak enemy AI distracted from the overall experience. Gies likewise praised the amount of choice offered to players, finding its stealth and action gameplay equally strong. Francis positively compared the number of options open to the player to the original
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typical of the cyberpunk genre, but during the three-year period he worked on the game the music gradually became more "organic". He was influenced by the visuals' Renaissance styling, convincing him to blend organic and traditional cyberpunk elements. The electronic elements were influenced by the film music of
1761:(PSN). It likewise debuted in Japan for the console versions: it released on PSN on March 7, 2012, and March 20 for Xbox Live. Set during a transitional event in-game, the plot sees Adam captured and stripped of his augmentations, having to escape and navigate a cargo ship and then a base operated by Belltower. 2220:, IGN's Brian Albert, despite noting inconsistencies in enemy behavior, shared much of his praised with the original version in addition to the added gameplay mechanics and improved boss battles. GameSpot's VanOrd again noted dated facial animations and poor AI, but generally praised other aspects of the 2273:
became the top-selling video game in August. It remained in the top ten bestselling games in September, dropping to sixth place. In the United Kingdom, the game likewise debuted in first place in the all-format game software charts, not including digital sales: the majority of sales were on Xbox 360,
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The team wanted to make the game as consistently realistic as possible, wishing to avoid the situation of realistic character models standing in front of low-resolution backgrounds. They created varying degrees of technical advancement for different locations: the most realistic location they created
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When creating the character of Adam Jensen, DeMarle wanted to give him a well-defined personality, which necessitated balancing it with the narrative's player-driven nature. One of the biggest challenges was creating the various dialogue choices, as she needed to imagine what a character would say if
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was planned for consoles and Microsoft Windows systems, and Dugas insisted that the PC version would not be a port of the console versions. With this in mind, the two versions needed to be as close as possible in gameplay feel. The full motion cutscenes were created collaboratively by Eidos-Montréal,
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Moments later, Darrow broadcasts a modified signal that throws any augmented person with the new biochip into a murderous frenzy. Jensen evacuates the scientists and commandeers an orbital flight module to reach Panchaea. He confronts Darrow, who reveals that he wants humanity to abandon augmentation
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In Detroit, Sarif admits that the Illuminati are behind the attacks. Jensen infiltrates a Humanity Front rally and discovers Sandoval's location. Sandoval admits his involvement in the kidnapping and gives Jensen a lead to find the researchers. In Sarif HQ, Jensen meets Hugh Darrow, who is working to
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Plans for DLC were first announced in August 2010, with it being planned as an extension of the game. The developers initially did not plan for DLC, with it beginning development later in the game's production when the visual theme was finalized. Despite using only core team members, development was
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as a physical and digital release. The album contained 25 tracks created from 50 out of the 200 pieces created for the game. The tracks included both cues from the game and arranged versions used in trailers. McCann chose the tracks to represent the game's story, drawing on the various styles of the
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for multiple aspects including the inventory system, game economy and contextual actions. Regenerating health ended up divisive among the fanbase during the game's run-up to release, despite being seen as a necessary inclusion in the modern gaming market. Combat was intended to be easy to understand
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There are various ways to approach the game's situations: players can use a violent approach and shoot their way through environments while using cover to hide from enemy fire. Alternatively, Adam can take a stealthy approach, avoiding guards and security devices and using cover to avoid enemy sight
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and generally lauded the world design. VanOrd, while praising the visuals, found the facial animations dated and noted long load times as being among some of the technical problems encountered. Gies greatly praised the game's artstyle and music, while also noting technical difficulties and faulting
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Lapikas was responsible for multiple aspects of the game as lead designer, including the cover system, augmentations, conversations, hacking, combat and stealth AI, interactive objects, and general balancing. When creating the gameplay, the team settled on four pillar concepts: "Combat", "Stealth",
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series, providing a significant challenge to the development team. During the early design process, one of the things that worked well was the blueprint testing process and cutting items that would either not fit into the game or make the project too large to handle. The most challenging period for
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base days later. He finds the scientists and learns that the biochip malfunctions were staged to distribute a new biochip to control augmented humans. Jensen and the scientists stage a distraction, allowing him to infiltrate the facility's secret bunker. Here he defeats Namir and finds Megan. Megan
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Belltower Associates and hidden by local triad leader Tong Si Hung. Van Bruggen directs Adam to Tai Yong Medical, the world's largest augmentation technology manufacturer and Sarif's main rival. Infiltrating Tai Yong, Jensen finds footage of a call between Namir and Zhao Yun Ru, which confirms that
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squad until he refused to follow a questionable order and was turfed out. After this, he is taken on as a security manager at Sarif Industries, a local company at the leading edge of augmentation technology. A fellow at the company is Megan Reed, a researcher for Sarif and Adam's ex-girlfriend. His
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was highly positive about the gameplay, feeling that it successfully hybridized the role-playing and first-person shooter genres, praising character customization and enemy AI. Unanimous criticism was directed at the boss battles, which multiple critics found either poorly executed or at odds with
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McCann did not design any specific character themes, instead keeping any recurring themes ambiguous. He gave both stylistic and technical reasons for this: technically the music system was too simple to allow for a large number of unique musical cues, and stylistically it worked on a technical and
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while also using the video game medium to put questions surrounding the ethics and motivations surrounding transhumanism in a nuanced way. She also stated that Adam being forced to confront these issues in person was the narrative's central irony, which had previously been explored using different
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Six months later, Jensen is summoned to deal with another terrorist attack by a group of anti-augmentation radicals. Jensen finds an augmented terrorist trying to steal information, but he commits suicide before Jensen can capture him. Pritchard discovers that the terrorist was controlled remotely
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Bramwell was positive about the overall gameplay, citing hacking as his favorite activity, although he noted that the game's limitations stood out because of the overall quality. Reiner was positive about the general experience, but found fault in the enemy AI and general balancing issues. VanOrd
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renderer that the PC version would use, which enabled the inclusion of multiple graphical tweaks and extra touches such as adding tessellation and extra anti-aliasing options. The controls and HUD were customized to work with a computer keyboard. The initial response to the announcement of the PC
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The musical structure was defined by him as "three-sided", mimicking the thematic use of triangles in the game. His three musical elements were acoustics (vocals, strings) representing the past; electronic music representing the future; and the present being a mixture of the two in both style and
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catalog with the results. Multiple other hub locations were planned, including the upper levels of Hengsha, and an area of Montreal dubbed "Plateau" that featured "very specific architecture, called tri-plexes, with twirling exterior staircases made of old metal". At the beginning of production,
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While cyberpunk remained a core part of the game, the team were faced with the trouble that no-one really knew what cyberpunk was anymore: the most recent game and film references they had were from the early 2000s, as many works that might have been classed as cyberpunk were now being treated as
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received critical acclaim for its player-driven plot, gameplay, and freedom of choice in the story and character customization. The major criticisms went to its boss fights and technical problems. The director's cut was praised for its revamped gameplay. By November 2011, the original version had
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elements. It features exploration and combat in environments connected to multiple city-based hubs, in addition to quests that grant experience and allow customization of the main character's abilities with items called Praxis Kits. Conversations between characters feature a variety of responses,
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It released in August 2011 in major Western regions: it released in North America on August 23, Australia on August 25, and Europe on August 26. In addition to the standalone releases, special editions were created featuring extra content in North America and Europe. The "Explosive Mission Pack"
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On the eve of unveiling a way to end Neuropozyne dependence, Sarif Industries is attacked by a group of augmented terrorists, the Tyrants, who slaughter the staff. Megan Reed and many other scientists are presumed dead in the attack, and Jensen, the head of security, is grievously wounded. Sarif
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was focused around the game's multilayered dualistic themes, which he described as "technology/nature, past/future, wealth/poverty", all of which were encompassed by the general transhumanist theme. McCann and sound director Steve Szczepkowski initially started out using dark electronic scoring
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series since its inception, the camera switched to a third-person view during specific actions. This was because the team wanted to create a connection between players and Adam despite the risk that it might break immersion. Augmentations were designed to be customizable by players depending on
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along with additional weapons and equipment. The "Augmented Edition" included all content from the "Explosive Mission Pack" in addition to new equipment and in-game bonuses. The European version sported a few extra items than the North American version. A separate pack included codes to unlock
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At multiple points within the game, Adam partakes in conversations with NPCs related to main and side quests. When talking, Adam is presented with three different conversation options that affect the outcome of conversations: choosing the right option can help with completing objectives while
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Note: While the general plot of Human Revolution follows a distinct path, many elements are subject to the player's decisions. The game also offers several subplots that the player may or may not encounter, depending on their actions within the game. This synopsis concentrates on the main,
2287:. In the following weeks, it continued to rank high in the top ten bestselling games for the region: it remained the top seller in the second week despite a 47% sales drop, while by late September it had dropped to fifth place. It was the UK's 21st bestselling game of 2011. Total sales of 778:
the human body's performance. The development of augmentation technology has triggered a new social divide: those with augmentations become the world's new upper-class citizenry and are touted as the future of humanity, while normal humans form the majority of the lower-class population.
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In a post-credits scene, Megan meets with Bob Page to discuss her employment in "the nanite virus chimera" and "D project": prior to this, Page instructs his cohort Morgan Everett to search the Hyron Project for salvageable technology for the 'Morpheus Initiative', setting up
1110:. For this, they needed to incorporate their technology into the system, working from Eidos' specifications while bringing their development style to bear on the project. They also attempted to balance the boss fights' action-focused approach with the other elements within 1317:
elements, and the Icarus myth. An extensive amount of concept art was created for the game: while the majority was handled by artists Richard Dumont and Eric Gagnon, other contributors included Jim Murray, Brian Dugan, Theirry Doizon, Trong Nguyen and Sébastien Larroudé.
1099:. They were designed to invoke tension and require a survey of the surroundings and the security system while simultaneously providing rewards. Social interactions followed similar patterns, becoming an extension of the general gameplay with a similar risk-reward system. 1809:, which had been developed based on the team's wishes to improve on aspects of the main game. While previous ports of major games for Wii U had been underwhelming in the eyes of the gaming public, Eidos-Montréal saw it as a chance to create the "ultimate" version of 1500:, who worked on the score from 2008 to 2011. McCann also handled production, performance, mixing, and arranging. Additional arrangements were done by Francois Arbour and Eric Arvisais. Vocals were provided by Andrea Revel and Courtney Wing. McCann, when comparing 1606:. It was published worldwide by Square Enix. While originally scheduled for 2010, the game was shifted to beyond April the following year so the team could further polish the gameplay. It was released for PlayStation 3 (PS3), Xbox 360, and Microsoft Windows 1006:, and Vancouver-based company Goldtooth Creative. Goldtooth created initial concepts based on the game; then, the animation proper was handled by Visual Works. Visual Works has been involved with the project since 2009, following the acquisition of Eidos by 869:
Megan and the other scientists are alive and that Eliza Cassan is involved. Confronting Zhao, he learns she is allied to an organization controlling global interests before she forces him to leave. Jensen tracks down Eliza, who is revealed to be an
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Bramwell positively noted the level design while criticizing repetition within interior environments. Reiner found Jensen's voice actor inexpressive and facial animations "robotic", but praised the soundtrack despite its similarity to the music of
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for the general organic feel of stealth. They had similar precepts to combat, wanting to make this style's rules and rewards clear to players. Interactive hacking was one of the earliest things the team had decided upon, alongside not including
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games, was a story consultant during early development and was contacted regularly through production to ensure that the storyline fitted adequately within the series chronology. A total of four writers worked on the game, including author
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games, and enjoyed both the action and stealth gameplay. Channell, while noting that pre-augmentation combat was "clumsy", was generally positive about the way combat evolved and praised its focus on stealth and conversation mechanics.
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for the Xbox 360 version. When originally developed for the Wii U, it was intended to make playing the game easier, along with evoking some of the early impressions from the initial CGI trailer from 2010. The decision to port
1725:'s "Adults Only" rating, although it still underwent editing to remove some overtly violent and suggestive content, the display of which is prohibited under Japanese law. Initially planned for release alongside Bandai Namco's 558:
mechanics. Players take the role of Adam Jensen, a man equipped with mechanical cybernetic implants called augmentations. The game's environments, ranging from open world hubs to more scripted environments, are explored in
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The game was localized for and released in Japan for PS3 and Xbox 360, and included all pre-order content. The PS3 version also included the English voice track. The game's subtitle was cut for Japan, releasing simply as
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franchises directly inspired he desired quality of cutscenes and dialogue. DeMarle termed the final product as a study in contrasts, as the implementation of augmentation technology had created a new form of a divided
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construct designed to influence the media, who has begun to question her role and offers to help Jensen. He defeats Fedorova, another Tyrant, and Eliza directs him to Isaias Sandoval, an aide to William Taggart.
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praised the story's fit within the game mechanics, additionally praising the side quests for how they fleshed out the world and positively comparing the dialogue and character interaction to a boxing match.
571:. In these environments, players can find NPCs who will advance both the main story quest and optional side quests: completing quests, along with other actions such as combat with enemies, rewards Adam with 4923: 3699: 2291:, as reported in November 2011, reached 2.18 million copies in North America and Europe: 800,000 were sold in North America, while Europe showed stronger sales of 1.38 million. The positive sales of 4151: 4118: 1313:
furniture, so they toned it down and blended it with modern and cyberpunk elements. During development, the team coined the term "cyber-renaissance" to define their blending of Renaissance styling,
2224:, particularly pointing out the improvements to boss battles. Bramwell, again writing for Eurogamer, particularly praised the revamped boss battles and the inclusion of additional content such as 4865: 4565: 2358:, taking place two years after the ending where Adam destroyed Panchea, in a world that has rejected augmentation technology and segregated those who possess it. It was released in August 2016. 2180:
called the game one of the most intelligently-written games for the console, praising both the main narrative and side quests despite some supporting characters' stories being left unfinished.
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employer is company CEO David Sarif, who is instrumental in saving Adam after he was left near-dead at the beginning of the game. Adam meets many key characters during his missions between
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was priced higher than the other console versions: according to the staff, this was because of its added features. Console versions included a second screen option for some functions: the
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showed how influential people's ambitions shaped history. The sense of tension between augmented and normal humans was inspired by the similar tension between humans and mutants in the
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used mobiles and wide-screen televisions. According to Jacques-BelletĂȘte, this separation was ultimately put down to the differing portrayals of the world between the two games: while
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The team had initially wanted to create the game's boss battles in-house around the game's similar elements of player choice, with their initial design inspired by the boss fights in
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and visceral, with enemy types ranging from normal humans to augmented humans to robots, all mixed and matched for different combat situations. For stealth gameplay, the team used
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dubbed "augmentations". After an attack on Sarif, Jensen undergoes extensive augmentation and investigates the shadowy organization behind the attack. The story explores themes of
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with a 57% ratio. 31% was sold on PS3, while 13% of sales were for PCs. Its total sales in its first week were nearly one million units, described as "just 26,000 units away from
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A street corner in Lower Hengsha, one of the game's hub levels. The HUD with available hotkey options, Adam's health, and currently equipped weapon and ammunition level are shown.
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contributed to publisher Square Enix posting triple its predicted profits for the April–September period, with the publisher calling the sales a "favorable result". By May 2022,
4792: 4427: 2755: 5954: 3925: 5727: 3485: 1273:. The team created supplementary written material such as emails, e-books, and cell phone-like devices called pocket secretaries to add more depth to the world and narrative. 481:, which influenced the story, graphics, and music while combining with the series' typical cyberpunk elements. The open-ended gameplay was tricky for the team to achieve; the 6016: 5985: 4405: 2601: 5927: 4729: 4596: 4213: 3508: 5002: 3798: 6142: 5763: 3895: 1867:. The cover art was handled by Murry, while both McMarle and Jacques-BelletĂȘte took supervisory roles for the story and artwork respectively. The comic was published by 1293:
Jonathan Jacques-BelletĂȘte acted as the game's art director, being in charge of creating its look. The two key visual themes were the Icarus myth and the artwork of the
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being essentially a series reboot. When presenting their project to Eidos management, they presented multiple sheets of their concept, and after two days, the game was
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aspects, while gold represented humanity and hope for the future. The Renaissance styling originally permeated everything, but they ended up with crates looking like
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the development team was the opening two-year period, which was described as a "vertical slice" through the game concepts when they were trying to bring a piece of
4182: 607: 5261: 1184:. She also noted how corporations had gained greater power than governments in the narrative, which paralleled political comments on corporate power at the time. 4896: 2258: 2174:
s Tom Francis did not comment much on the story, rather noting its scale and the various environmental details that fleshed it out for players. Mike Channell of
4933: 3178: 1384:. When it became clear how much work it would be, the team cut out what could not be managed. Upper Hengsha was built but never finished before being scrapped. 6252: 4696: 4082: 2479: 644: 3689: 3649: 6354: 6321: 5525: 4762: 3864: 3138: 4141: 4108: 3617: 3556: 5502: 2878: 5190: 3409: 2957: 2645: 6844: 4969: 4855: 4561: 3303: 2568: 493:
was announced in 2007, soon after its beginning development. Its title and release window were announced in 2010. After release, a downloadable episode,
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the voice acting. Frances similarly called the mission environments "gorgeous". Channel praised its visuals, and called its voice acting "impeccable".
1610:(PC). The gameplay was identical across all platforms barring control schemes. Originally Eidos had intended to make the PC retail version of the game 1081: 4458: 6969: 3824: 2136:
gave the game scores of 90/100 for PC, and 89/100 for PS3 and Xbox 360. These were based on 52, 50 and 70 critic reviews respectively. Reception of
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was also generally positive: Metacritic gave the Wii U and PC versions scores of 88/100 and 91/100, respectively based on 30 and 4 critic reviews.
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port's outsourcing was mixed, which made the teams more determined to deliver a high-quality port. Further technical assistance was provided by
1297:: both were woven in on a narrative and visual level. In terms of colors, the team drew inspiration from notable Renaissance artists, including 6285: 6217: 3079: 2510: 5467: 4628: 6974: 6070: 6039: 4267: 1697:, which it had recently acquired. As an apology, GameStop began giving customers a $ 50 gift card in-store to those who purchased copies of 1677:. The OS X port released on April 26, 2012. The version released was the "Ultimate Edition", including all pre-order content in addition to 6740: 3750: 2344:, and 2014 for Android and PC. A new entry in the series was announced as being in development in 2013, alongside the release date for the 699: 4041: 1617:
The PC port was outsourced by Eidos-Montréal to Nixxes Software, who also worked with Eidos on multiple projects including the PC port of
459:
began in 2007 with a small team within the fledgling Eidos-Montréal studio after failed attempts to create a sequel at original developer
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instrumentation. Vocals also evoked slight religious overtones, which again connected to the use of the number three due to the number's
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tells him that she was kidnapped for her research into augmentation rejection and confesses that her research was based on Jensen's DNA.
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series was stated to be in development at Eidos-Montréal in May 2007 by Eidos France director Patrick Melchior during an interview on
5950: 5901: 5597: 5387: 3921: 3887: 3516: 2246: 1326:, the team wanted to create something original within the genre. Something that concerned the team was about portraying the world of 6008: 5977: 4395: 3475: 1143:
to the current level of biotechnology: the final story was largely influenced by her reading of non-fiction and writings concerning
1039:
games, mechanical augmentations and switches to third-person view enabled the player to see their changes affect Adam's appearance.
978:
and how they could carry over or improve these points. An early decision was to remain faithful to the series' core values, despite
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that did not function properly as a standalone release. He also echoed much of his praise for the original game. Michael Gapper of
1285:
Concept artwork of the city hub of Hengsha. While still carrying cyberpunk themes, the aesthetics and colors drew inspiration from
6164: 5923: 5422: 4719: 4588: 4205: 850:, but they are moving out after the Sarif raid failed. Jensen defeats one of the mercenaries, Barrett, who tells him to go to the 6804: 4992: 3790: 796: 7009: 6979: 6134: 5753: 5228: 4505: 4364: 2157:
s Andrew Reiner called the story and world "riveting", though found some of the mechanics annoying. Kevin VanOrd, writing for
1731:, it was pushed forward into the following month due to CERO requesting a further edit. It eventually released on October 20. 6999: 6939: 5559: 5457: 4310: 2707: 1685:
started removing content from the original packaging. GameStop had instructed employees to remove coupons for free access to
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noted that the game had a high amount of player choice, positively referencing the conversation choices presented to them.
1619: 4018: 2914: 7029: 6984: 6859: 6854: 6772: 5294: 5124: 4174: 1722: 844: 5893: 5251: 4829: 929:, multiple attempts were made to develop a sequel, even after Spector left Ion Storm. The two main projects were dubbed 6929: 6914: 6909: 5352: 4888: 1890:: the novel details Malik's early life in Hengsha. A film adaptation was also announced, planned by Eidos-Montréal and 1075: 4072: 3170: 2238:
had improved it for the better, praising its gameplay balance and freedom of choice in addition to the new features.
1357:
Jacques-BelletĂȘte worked on character designs with Murray, whose previous work included artwork for the comic series
504:, featuring further improvements and additional content, was released in October 2013 for the original platforms and 4686: 3854: 2468: 1602:
was released on November 26, 2007. The title, first details, and original release window were announced at the 2010
7004: 6944: 6849: 6834: 3659: 1693:, an online game service, stating that the coupon promoted a competitor of one of its subsidiaries, Spawn Labs and 692: 6839: 6344: 6311: 5533: 4752: 3609: 3128: 1030:"Hacking", and "Social". While gameplay took place primarily in first-person, a feature that had been part of the 6884: 6312:"Deus Ex title in the works for PC and next-gen, Deus Ex: Human Revolution – Director's Cut releasing this month" 4468: 2558: 6685: 5198: 3546: 2888: 2635: 1147:. DeMarle compared the game's study of transhumanism through the main character, Adam, to that in the 1982 film 843:
and tracks the hacking signal to an abandoned factory in Highland Park. Jensen discovers the Tyrants guarding a
7039: 6879: 6864: 6829: 6814: 6275: 4959: 3955: 3399: 2947: 1640:
platform. First announced in September 2011 after the other versions were released, the porting was handled by
568: 6248: 3313: 1859:
A promotional limited comic series was produced in the run up to the game's release. The comic was written by
941:, which aimed to be an open-world game with a branching narrative. An aborted attempt, intended as the fourth 7049: 6809: 3242: 735: 3437: 6949: 6924: 6899: 6869: 6455: 5639: 3366: 1681:(DLC) released the previous year. A minor controversy arose around the PC version when video game retailer 922: 847: 65: 7044: 1841:
included all the additional content alongside the main game, from the added equipment to the DLC episode
685: 3071: 2840: 7019: 6919: 6422: 6396: 5866: 4793:"Deus Ex: Human Revolution Director's Cut for Wii U confirmed, and yes, they've fixed the boss battles" 3336: 3075: 2283: 2230: 2086: 1603: 1521:
s non-linear approach to both gameplay and story made composition more challenging. McCann's music for
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game was halted when, following further staff departure and financial difficulties, the studio's owner
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despite some linear design choices, praised the hacking for its more interactive form than earlier
865: 654: 547: 523: 361: 1514:, stated that the latter could be scored more like a feature film due to its linear nature, while 7034: 6874: 6758: 6448: 3288: 1015: 870: 417: 4237:"Q&A With Eidos-Montreal and Nixxes Software on the PC Version of Deus Ex: Human Revolution" 4049: 7024: 6904: 6522: 6514: 6380: 5796: 3025: 2340:, following the later adventures of protagonists Saxon and Kelso. It released in July 2013 for 2176: 2104: 1650: 1629: 1281: 909: 864:
Jensen travels to Hengsha and tracks down the hacker, Arie van Bruggen, who is being hunted by
780: 674: 564: 489:, focused on ambience and three-layered compositions over character themes and overt melodies. 465: 4650: 2423: 421:
with options in conversations and at crucial story points affecting how some events play out.
6484: 4142:"Deus Ex: Human Revolution "experience" the same on all three platforms, says Eidos Montreal" 3794: 3731: 3694: 3308: 1854: 1578: 1474: 1050: 425: 107: 4960:"Deus Ex: Human Revolution Director's Cut out now, available as cheap upgrade for HR owners" 4341: 3981: 3105: 2366:
Universe", with both games and additional media designed to expand upon the series setting.
2161:, positively noted the story's style and exploration of contemporary themes. Arthur Gies of 7014: 6889: 6634: 6508: 5825: 5607: 3174: 2281:
s lifetime sales". It was later classed as the second bestselling game of the month behind
1678: 1339: 722: 664: 551: 409: 398: 333: 53: 41: 5526:"Review: Deus Ex: Human Revolution is The Best Stealth Action Game Since Metal Gear Solid" 1795:, was announced in April 2013. It was co-produced by Eidos-Montréal, Australian developer 8: 5058: 2269:
Upon its release in North America, despite coming in during the later half of the month,
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series. When designing the corporate side, DeMarle particularly cited the backgrounds of
325: 148: 85: 75: 5091: 1837:
to multiple platforms was based on fan feedback requesting a multiplatform release. The
6434: 3072:"GDC Vault - Reimagining a Classic: The Design Challenges of Deus Ex: Human Revolution" 1694: 1550:. Outside films, he was strongly influenced by electronic bands and musicians, such as 1266: 1044: 747: 373: 172: 58: 1573:
A soundtrack disc was included in the limited "Augmented Edition". An official album,
1322:
science fiction. While they could easily have replicated the atmosphere of films like
742:, there have been marked improvements in human society, with people actively fighting 535: 6563: 5220: 2750: 2392: 2327: 2312: 1903: 1784: 1641: 1607: 1547: 1140: 960: 951: 775: 617: 517: 501: 485:
were outsourced to another developer due to time constraints. The music, composed by
449: 381: 180: 136: 126: 6701: 6629: 6249:"Train your augmented eyes on Silver Award-winning Deus Ex: The Fall now on Android" 4493: 3723: 2464: 971: 365: 46: 6824: 6658: 6577: 4562:"Deus Ex: Human Revolution Cloaks Past Tales Of Xillia, Delayed At The Last Minute" 4368: 4300: 1899: 1825: 1611: 1563: 1434: 1429: 1400: 1359: 1298: 1242: 1234: 1225: 1207: 1087: 1011: 771: 572: 429: 320: 2132:
The game received widespread critical acclaim upon release. Review aggregate site
734:
future rife with secret organizations and conspiracies: among these forces is the
428:, a security officer for Sarif Industries, a company which develops controversial 6733: 6410: 4305: 3654: 3205: 2883: 2388: 2387:
Additional development by Grip Entertainment; original Microsoft Windows port by
1864: 1860: 1727: 1674: 1669: 1543: 1535: 1481: 1305:. The color scheme was dominated by black and gold: black represented the game's 1262: 1219: 1173: 1068: 751: 437: 33: 1350:
was set in poor communities and focused on the social impact of new technology,
6106: 5159: 4928: 2708:"Interview with Mary DeMarle, narrative director for Deus Ex: Human Revolution" 2672:"Tell Us About Deus Ex: Human Revolution's Conspiracies And Adam Jenson's Past" 2396: 1796: 1599: 1555: 1527: 918: 851: 821: 743: 4428:"GameStop intentionally removing Deus Ex OnLive coupons from retail PC copies" 4109:"Square Enix Delays Deus Ex, Slashes Yearly Net Profit Forecast By 90 Percent" 3690:"The Cyberpunk Renaissance: Designing Deus Ex with Jonathan Jacques-BelletĂȘte" 3278: 1205:
gave them a reference for handling mature themes, while the television series
6788: 5722: 4856:"Oh look, Deus Ex: Human Revolution Director's Cut no longer Wii U exclusive" 4825: 2150: 2026: 1821: 1801: 1439: 1230: 1217:
franchise. For the conspiracy elements of the plot, the team used the novels
1169: 1144: 1136: 763: 433: 377: 347: 329: 286: 236: 185: 1624: 3509:"Ex-Deus Ex writer Sheldon Pacotti on massive reactions in Cell: emergence" 1539: 1469: 1257:
system when other social barriers had fallen. Other themes used earlier in
1254: 1149: 1127: 1062: 1003: 555: 482: 441: 413: 337: 141: 6135:"Deus Ex: Human Revolution tops Square Enix sales with 2.18m copies moved" 3825:"Interview: Michael McCann Discusses Deus Ex: Human Revolution Soundtrack" 2810: 1269:; and the exploitation created by economic inequality, were paralleled in 6624: 6603: 5224: 4656: 4624: 4592: 4589:"Deus Ex: Human Revolution 'The Missing Link' expansion out now on Steam" 3891: 3274: 3007: 2712: 2596: 2475: 1879: 1595: 1421: 1294: 1286: 1248: 1007: 983: 767: 759: 478: 369: 295: 245: 3580:"Deus Ex: Human Revolution's Plot Constantly Evolved During Development" 754:
have come to eclipse government authority in power and influence, while
6570: 6138: 5801: 5524:
Parish, Jeremy; Nguyen, Thierry; Winterhalter, Ryan (August 22, 2011).
5497: 5462: 5427: 5392: 5357: 2133: 1936: 1633: 1551: 1338:
used technological elements common at the time it was made such as 4:3
1177: 1164: 779:
Augmentations also require taking Neuropozyne, a limited and expensive
6165:"Deus Ex: Human Revolution and Mankind Divided Sales Reach 12 Million" 1886:, was released as a free online download alongside the release of the 1334:, which chronologically took place 25 years later: while the original 6639: 6598: 5794:
Channell, Mike (August 4, 2011). "Deus Ex: Human Revolution Review".
5564: 5095: 5062: 4997: 4860: 4797: 4757: 4691: 4400: 4272: 4113: 3480: 3441: 3404: 3247: 3133: 3030: 2952: 2640: 2144: 2002: 1891: 1868: 1754: 1354:
focused on the high end of society and technology's physical impact.
1314: 1302: 1095: 914: 879: 755: 731: 460: 445: 6388: 4924:"Ship Date Announced For Deus Ex: Human Revolution - Director's Cut" 4889:"Deus Ex Is More Expensive On Wii U Because Of 'Exclusive Features'" 3951: 3791:"Interview with composer Michael McCann – Deus Ex: Human Revolution" 3438:"Interview: Mary DeMarle, Lead Writer for Deus Ex: Human Revolution" 1701:
for PC prior to August 26 and who brought the issue to their staff.
783:
that stops the body from rejecting the technology. By the events of
6280: 5830: 5758: 5256: 5155:"Deus Ex: The Fall - Why the surprise mobile sequel is no spin-off" 4964: 3922:"Deus Ex: Human Revolution: No Need for Augmentation Here (Review)" 3888:"Deus Ex: Human Revolution Original Soundtrack coming mid-November" 3859: 3755: 2919: 2845: 2563: 2511:"Deus Ex Human Revolution Wows Us with Incredible Gameplay Options" 2167: 2158: 2117: 2038: 1829: 1682: 1531: 1306: 1180:
as inspiration for the influential CEO figures in the narrative of
1056: 995:
to retail quality before extending that out across the whole game.
917:, with varying involvement of series creator and studio co-founder 854: 817: 813: 515:
sold 2.18 million units. The game was followed up with a spin-off,
385: 195: 190: 6670: 6472: 6221: 5894:"D.I.C.E. Awards By Video Game Details Deus Ex: Human Revolution" 5602: 5529: 5029: 4750: 4720:"Eidos Montreal confirms DLC plans for Deus Ex: Human Revolution" 4500: 4463: 4459:"GameStop Apologizes for Deus Ex Controversy with $ 50 Gift Card" 4431: 4240: 3512: 3284: 2515: 2182: 2165:
found the story held up throughout despite some awkward writing.
2014: 1990: 1907: 1505: 1310: 809: 800: 595: 404: 393: 164: 6417: 4206:"Now Deus Ex: Human Revolution WON'T Be Region Locked On The PC" 563:, although actions such as hiding behind cover, conversing with 5252:"Deus Ex: Fallen Angel is a prequel novella freebie from Eidos" 5194: 4892: 4209: 4178: 4045: 3613: 1690: 1192: 470: 304: 254: 6316: 4724: 4268:"Feral Interactive Bringing Deus Ex: Human Revolution To Mac" 4146: 1721:
entertainment rating board, equivalent to the North American
1577:, was released on November 15, 2011. It was released through 1381: 1213: 1201:
was used to capture the setting and resultant chaotic drama;
858: 720:
takes place in the year 2027, 25 years prior to the original
505: 200: 5493:"Deus Ex: Human Revolution Director's Cut for Wii U Reviews" 3855:"Which version of Deus Ex: Human Revolution should you get?" 3751:"Sound Byte: Meet the Composer of Deus Ex: Human Revolution" 4620:デォă‚čスクă‚č èżœćŠ ăƒ€ă‚Šăƒłăƒ­ăƒŒăƒ‰ă‚łăƒłăƒ†ăƒłăƒ„Missing Link PlayStationÂźStoreă«ăŠæœŹæ—„é…äżĄé–‹ć§‹ïŒ 2592:"Deus Ex: Human Revolution will offer highlighting options" 1637: 1376: 804: 389: 6440: 5026:"Deus Ex: Human Revolution Director's Cut sneaks onto Mac" 4751:
Yin-Poole, Wesley; Robinson, Martin (September 29, 2011).
4652:デォă‚čスクă‚č [Xbox 360] èżœćŠ ăƒ€ă‚Šăƒłăƒ­ăƒŒăƒ‰ă‚łăƒłăƒ†ăƒłăƒ„ Missing Link é…äżĄæ—„æ±ș漚 1538:. The acoustic mood elements were inspired by the work of 1042:
For combat, multiple references were used. These included
6349: 5680: 5644: 5388:"Deus Ex: Human Revolution Director's Cut for PC Reviews" 5322: 4077: 4013: 3551: 3371: 3280:
Deus Ex: Mankind Divided - Visual Works Behind-the-scenes
3102:"RPGamer Feature - Deus Ex: Human Revolution - Interview" 2783: 2341: 2162: 2062: 770:
have led to the development of "augmentations", advanced
5523: 1658:
included a mission focusing on a central character from
1060:
for the interlinking of weapon and obstacle types; the
4396:"Deus Ex: Human Revolution Mac release date announced" 3610:"The Amazing Concept Art of Deus Ex: Human Revolution" 3129:"Inciting A (Human) Revolution: The Deus Ex Interview" 3026:"Eidos Announces Deus Ex 3, Talks New Montreal Studio" 6394: 6191:"Eidos Montreal Tells Us All About Deus Ex: The Fall" 6071:"UK Video Game Chart: Gears of War 3 emerges at No.1" 6040:"UK Video Game Chart: Deus Ex stalls Driver comeback" 5318:"Sinister Director to Helm Deus Ex: Human Revolution" 5191:"Deus Ex: Human Revolution Curls Up With A Good Book" 4175:"Deus Ex Human Revolution On The PC Is Region Locked" 2234:
stated that all the changes made to the game for the
6215: 5951:"NPD Hardware and Software Sales for September 2011" 4532:"Deus Ex: Human Revolution Stealth Edited For Japan" 3469: 3467: 3465: 3463: 3236: 3234: 3232: 3230: 3228: 746:, finding cures for various diseases, and improving 5862:"Deus Ex: Human Revolution - Director's Cut Review" 5754:"Deus Ex: Human Revolution - Director's Cut Review" 5676:"Deus Ex: Human Revolution - Director's Cut Review" 5560:"Deus Ex: Human Revolution - Director's Cut Review" 5119: 5117: 4993:"Upgrade Deus Ex: Human Revolution on PC for cheap" 3650:"GDC: Creating Deus Ex 3's Unique Visual Direction" 3164: 3162: 3160: 3158: 3156: 2469:"Deus Ex: Human Revolution - Director's Cut Manual" 2255:
Role-Playing/Massively Multiplayer Game of the Year
1380:there were even plans to feature a hub location in 970:began in early 2007, shortly after the founding of 937:while moving away from its divisive mechanics, and 839:saves Jensen by giving him advanced augmentations. 6309: 6099: 4365:"Deus Ex: Human Revolution Is Coming On 26 August" 2665: 2663: 1082:The Chronicles of Riddick: Escape from Butcher Bay 500:was developed, featuring gameplay improvements. A 6305: 6303: 5924:"NPD Hardware and Software Sales for August 2011" 4853: 4790: 4684: 4580: 4393: 3544: 3473: 3460: 3431: 3429: 3427: 3397: 3225: 3069: 2841:"Interview: the art of Deus Ex: Human Revolution" 1882:on February 22, 2011. A second novel by Swallow, 1753:, released digitally on October 18 for Steam and 6786: 6246: 5152: 5114: 4786: 4784: 4782: 4780: 4744: 4680: 4678: 4006: 3952:"Deus Ex -Human Revolution- Original Soundtrack" 3687: 3506: 3391: 3334: 3153: 3120: 3023: 2872: 2870: 2868: 2811:"Deus Ex Universe - Human Revolution Characters" 2770: 2362:forms part of a series-wide project dubbed the " 2259:Outstanding Achievement in Character Performance 1644:, who had made their name porting games such as 1079:as a reference for the AI and alert systems and 469:(2003). The two key influences were the myth of 6342: 5859: 5855: 5853: 5553: 5551: 4953: 4951: 4918: 4916: 4914: 4886: 4488: 4486: 4298: 4073:"GDC 10: New Deus Ex: Human Revolution Details" 4039: 3949: 3818: 3816: 3571: 3360: 3358: 3301: 3019: 3017: 2908: 2906: 2660: 1799:— who had previously handled the Wii U port of 1066:series for the regenerating health system; and 567:(NPCs), and some attack animations switch to a 6300: 5793: 5715: 5669: 5667: 5598:"Japan Review Check: Tales of Xillia, Deus Ex" 5595: 5315: 4717: 4586: 4456: 4387: 4331: 4139: 4133: 3885: 3848: 3846: 3822: 3683: 3681: 3679: 3677: 3607: 3476:"Will Deus Ex: Human Revolution make you cry?" 3424: 3364: 3168: 2912: 2746:"Deus Ex: Mankind Divided: Everything We Know" 2701: 2699: 2697: 2695: 2693: 2463: 986:. The entire main staff were newcomers to the 6686: 6456: 6093: 5978:"UK Video Game Chart: Deus Ex takes top spot" 5819: 5817: 5815: 5813: 5811: 5789: 5787: 5785: 5783: 5781: 5751: 5747: 5745: 5673: 5557: 5487: 5485: 5423:"Deus Ex: Human Revolution for PlayStation 3" 5184: 5182: 5148: 5146: 5023: 4990: 4849: 4847: 4817: 4777: 4675: 4555: 4553: 4362: 4325: 4234: 4203: 4172: 4106: 3975: 3973: 3879: 3788: 3728:Deus Ex: Human Revolution Original Soundtrack 3647: 3643: 3641: 3639: 3637: 3635: 3603: 3601: 3500: 3304:"Q&A;: Stephane D'Astous, Eidos Montreal" 3267: 3240: 3193: 2879:"Eidos Montreal planned on more Deus Ex hubs" 2876: 2865: 2803: 2776: 2743: 2633: 2556: 1575:Deus Ex: Human Revolution Original Soundtrack 1395:Deus Ex: Human Revolution Original Soundtrack 1090:. The Hacking mechanics were inspired by the 693: 6336: 6276:"Deus Ex: The Fall announced for PC release" 6273: 6132: 6062: 6031: 6009:"Deus Ex second best-selling game in August" 6006: 5969: 5850: 5823: 5637: 5633: 5631: 5629: 5627: 5625: 5591: 5589: 5587: 5548: 5285:"Deus Ex: Human Revolution movie on the way" 5086: 5084: 5053: 5051: 4984: 4948: 4911: 4559: 4529: 4483: 4356: 4292: 4265: 4102: 4100: 4070: 4033: 4000: 3945: 3943: 3919: 3915: 3913: 3852: 3813: 3784: 3782: 3780: 3778: 3748: 3719: 3717: 3577: 3435: 3355: 3014: 2915:"Deus Ex: Mankind Divided: The Story So Far" 2903: 2838: 2739: 2737: 2735: 2705: 2669: 2629: 2627: 2625: 2623: 2621: 2619: 2589: 2508: 2504: 2502: 2500: 1750:Deus Ex: Human Revolution – The Missing Link 1743:Deus Ex: Human Revolution – The Missing Link 6345:"Deus Ex: Mankind Divided Has Been Delayed" 6240: 6183: 6068: 6037: 5948: 5921: 5711: 5709: 5707: 5705: 5703: 5664: 5382: 5380: 5249: 5188: 4957: 3843: 3744: 3742: 3740: 3674: 3540: 3538: 3536: 3534: 3273: 3171:"DXHR Interview: Boss Fights, Endings, DLC" 3126: 2991: 2989: 2987: 2985: 2983: 2981: 2979: 2977: 2975: 2945: 2939: 2690: 2583: 2459: 2457: 2455: 2453: 2451: 2449: 2447: 2445: 2443: 2441: 1191:was designed to parallel the Greek myth of 6845:Experimental medical treatments in fiction 6693: 6679: 6463: 6449: 6000: 5902:Academy of Interactive Arts & Sciences 5808: 5778: 5742: 5482: 5452: 5450: 5417: 5415: 5179: 5143: 4880: 4844: 4823: 4550: 4197: 3970: 3632: 3598: 3547:"Robot Dance: The Aesthetics of Deus Ex 3" 2552: 2550: 2548: 2546: 2544: 2542: 2540: 2538: 2247:Academy of Interactive Arts & Sciences 2243:15th Annual Interactive Achievement Awards 1793:Deus Ex: Human Revolution – Director's Cut 1717:). It was given a "Z" rating by country's 1114:so it would be accessible to all players. 1048:for the cover system and tactical combat; 861:before launching a failed suicide attack. 700: 686: 392:was released in April 2012. The game is a 32: 6955:Video games about artificial intelligence 6126: 5975: 5622: 5584: 5347: 5345: 5309: 5282: 5276: 5081: 5048: 4525: 4523: 4450: 4420: 4259: 4097: 4064: 3979: 3940: 3910: 3775: 3714: 3295: 2996:"Postmortem: Deus Ex: Human Revolution". 2834: 2832: 2830: 2828: 2732: 2616: 2497: 6970:Video games developed in the Netherlands 6741:Deus Ex: Mankind Divided – VR Experience 5942: 5915: 5700: 5458:"Deus Ex: Human Revolution for Xbox 360" 5377: 5243: 5213: 5017: 4711: 4685:Yin-Poole, Wesley (September 23, 2011). 4166: 3737: 3531: 3398:Yin-Poole, Wesley (September 19, 2011). 3337:"Interviews// Deus Ex: Human Revolution" 3328: 3094: 2972: 2438: 1902:was attached as director and co-writer, 1747:A DLC episode set during the main game, 1511:Tom Clancy's Splinter Cell: Double Agent 1280: 534: 402:(2000) and the third installment in the 6209: 6100:Dring, Christopher (January 26, 2012). 5838:from the original on September 27, 2011 5447: 5412: 5221:"Titan Books / Deus Ex - Icarus Effect" 4599:from the original on September 21, 2018 4508:from the original on September 24, 2011 4154:from the original on September 27, 2015 3988:from the original on September 20, 2015 3291:from the original on December 21, 2021. 2535: 2332:was developed by N-Fusion Interactive. 1035:playstyle, but unlike the previous two 803:, he worked as a leader with the local 774:capable of significantly improving and 473:, a thematic element carried over from 6787: 6310:Nunneley, Stephany (October 2, 2013). 6267: 6197:from the original on February 25, 2016 6081:from the original on September 6, 2015 6050:from the original on September 6, 2015 5988:from the original on September 5, 2015 5652:from the original on December 12, 2011 5342: 5330:from the original on November 18, 2012 5264:from the original on November 26, 2015 4687:"Deus Ex DLC includes new boss battle" 4643: 4611: 4520: 4247:from the original on November 13, 2016 4228: 4216:from the original on February 20, 2015 4121:from the original on November 10, 2014 3474:Yin-Poole, Wesley (February 2, 2011). 3141:from the original on September 7, 2015 3065: 3063: 3061: 3059: 3057: 3055: 3053: 3024:Alexander, Leigh (November 26, 2007). 2825: 2303:had sold a combined 12 million units. 1871:between February 9 and June 20, 2011. 758:forces dwarf the sanctioned armies of 424:Set in the year 2027, players control 6674: 6444: 6343:Martin, Michael (November 18, 2015). 6255:from the original on January 25, 2014 6247:Priestman, Chris (January 22, 2014). 6216:Sliwinski, Alexander (July 8, 2013). 5860:Gapper, Michael (December 16, 2013). 5766:from the original on January 27, 2016 5688:from the original on October 25, 2013 5125:"Deus Ex: Human Revolution interview" 4868:from the original on October 16, 2015 4753:"Deus Ex: The Missing Link Interview" 4375:from the original on October 11, 2012 4040:Crecente, Brian (November 26, 2007). 3867:from the original on November 4, 2015 3831:from the original on October 11, 2011 3734:. SE-3017-2. Retrieved on 2016-07-28. 3367:"Deus Ex: Human Revolution Interview" 3335:Joscelyne, Svend (October 11, 2010). 3302:French, Michael (November 30, 2007). 3201:"Deus Ex: Human Revolution Interview" 3169:Rossignol, Jim (September 23, 2011). 2791:from the original on November 3, 2013 2604:from the original on December 4, 2014 2571:from the original on November 1, 2011 799:: coming from a humble background in 6975:Video games scored by Michael McCann 5316:Nicholson, Max (November 15, 2012). 5005:from the original on October 1, 2015 4887:Schreier, Jason (October 10, 2013). 4791:Yin-Poole, Wesley (March 20, 2013). 4021:from the original on October 9, 2007 3898:from the original on August 17, 2016 3823:Usher, William (September 8, 2011). 3608:Plunkett, Luke (September 1, 2011). 3488:from the original on October 1, 2015 2927:from the original on January 9, 2016 2678:from the original on August 12, 2011 1765:slow due to the main focus being on 1620:Lara Croft and the Guardian of Light 834:unavoidable plot thread of the game. 6357:from the original on April 11, 2016 6114:from the original on April 14, 2012 5470:from the original on April 12, 2016 5231:from the original on April 10, 2012 5102:from the original on March 12, 2016 5069:from the original on March 12, 2016 4854:Yin-Poole, Wesley (June 12, 2013). 4663:from the original on March 24, 2016 4631:from the original on March 24, 2016 4587:Alexander, Jem (October 18, 2011). 4394:Yin-Poole, Wesley (April 4, 2012). 4313:from the original on April 11, 2014 4301:"Deus Ex Won't Revolt Until August" 4266:Orland, Kyle (September 12, 2011). 4107:Parkin, Simon (December 16, 2010). 3928:from the original on March 14, 2016 3920:Dabi, Gideon (September 23, 2011). 3886:Alexander, Jem (October 27, 2011). 3620:from the original on April 13, 2016 3559:from the original on April 16, 2013 3255:from the original on March 15, 2016 3209:. December 15, 2010. Archived from 3082:from the original on March 31, 2016 3050: 2877:Brown, Nathan (September 2, 2011). 2813:. Deus Ex Universe official website 2648:from the original on March 15, 2016 2395:; director's cut co-developed with 2299:(including the Director's cut) and 1917: 1863:, and drawn by Sergio Sandoval and 1734: 477:, and the artwork and ideas of the 13: 6960:Video games developed in Australia 6700: 6324:from the original on March 3, 2016 6274:Savage, Phil (February 24, 2014). 6145:from the original on July 30, 2016 6069:Orry, James (September 26, 2011). 6019:from the original on July 30, 2016 5930:from the original on July 30, 2016 5826:"Deus Ex: Human Revolution Review" 5752:VanOrd, Kevin (October 22, 2013). 5718:"Deus Ex: Human Revolution Review" 5716:Reiner, Andrew (August 22, 2011). 5674:Albert, Brian (October 22, 2013). 5640:"Deus Ex: Human Revolution Review" 5596:Gifford, Kevin (August 31, 2011). 5572:from the original on March 3, 2016 5558:Bramwell, Tom (November 5, 2013). 5505:from the original on June 12, 2016 5435:from the original on March 3, 2016 5400:from the original on June 30, 2016 5353:"Deus Ex: Human Revolution for PC" 5167:from the original on June 11, 2013 5131:from the original on April 1, 2013 4991:Phillips, Tom (October 14, 2013). 4899:from the original on June 10, 2016 4805:from the original on July 21, 2016 4765:from the original on March 4, 2016 4732:from the original on March 3, 2016 4718:Cullen, Johnny (August 18, 2010). 4568:from the original on July 31, 2016 4560:Yip, Spencer (September 6, 2011). 4538:from the original on March 7, 2016 4457:Pereira, Chris (August 26, 2011). 4408:from the original on March 3, 2016 4334:"PALGN Weekly Releases - 22/08/11" 4332:Mawson, Jarrod (August 22, 2011). 4280:from the original on March 5, 2016 4185:from the original on March 3, 2016 3958:from the original on July 26, 2016 3950:Elchlepp, Simon (August 1, 2012). 3801:from the original on July 17, 2016 3789:Anthony, Geno (October 25, 2013). 3763:from the original on July 26, 2016 3702:from the original on June 10, 2016 3578:Yip, Spencer (February 10, 2011). 3545:Griliopoulos, Dan (July 6, 2011). 3507:Conditt, Jessica (March 1, 2012). 3448:from the original on July 11, 2016 3412:from the original on March 5, 2016 3379:from the original on July 26, 2016 3365:Smith, Quintin (October 6, 2010). 2960:from the original on March 4, 2016 2948:"Ion Storm's lost Deus Ex Sequels" 2853:from the original on July 10, 2015 2777:Albert, Brian (October 30, 2013). 2758:from the original on June 22, 2016 2720:from the original on July 26, 2016 2670:Yip, Spencer (November 12, 2010). 2636:"Deus Ex: Human Revolution Review" 2559:"Deus Ex: Human Revolution Review" 1910:and Adrian Askarieh as producers. 1342:monitors and landline telephones, 955:. Future development on the third 14: 7061: 6372: 6218:"Deus Ex: The Fall lands July 11" 6133:Goulter, Tom (November 7, 2011). 6038:Orry, James (September 5, 2011). 5957:from the original on July 1, 2013 5922:Lewis, Josh (September 8, 2011). 5365:from the original on July 5, 2016 5250:Chalk, Andy (December 22, 2014). 5153:Batchelor, James (June 5, 2013). 4932:. October 2, 2013. Archived from 4434:. August 24, 2011. Archived from 4299:Schreier, Jason (March 8, 2011). 4235:Sharkey, Mike (August 13, 2011). 4204:Serrels, Mark (August 19, 2011). 4173:Serrels, Mark (August 18, 2011). 4085:from the original on May 12, 2015 4007:Hatfield, Daemon (May 17, 2007). 3688:Batchelor, James (June 9, 2016). 3586:from the original on May 24, 2013 3400:"Deus Ex boss battles outsourced" 3343:from the original on July 1, 2016 3181:from the original on May 18, 2016 2946:Martin, Joe (November 16, 2014). 2913:Hindes, Daniel (April 16, 2015). 2634:Bramwell, Tom (August 22, 2011). 2557:VanOrd, Kevin (August 23, 2011). 1776: 270: 6773:Marvel's Guardians of the Galaxy 6653: 6652: 6428: 6416: 6404: 6288:from the original on May 3, 2016 6157: 6007:Smith, James (August 31, 2011). 5949:Lewis, Josh (October 13, 2011). 5886: 5824:Frances, Tom (August 22, 2011). 5638:Gies, Arthur (August 23, 2011). 5024:de Matos, Xav (April 16, 2014). 4972:from the original on May 5, 2016 4958:Senior, Tom (October 25, 2013). 4832:from the original on May 6, 2016 4699:from the original on May 3, 2016 4140:Cullen, Johnny (July 13, 2010). 3853:Francis, Tom (August 19, 2011). 3749:Tonb, Sophia (August 22, 2011). 3648:Kumar, Mathew (March 22, 2010). 3038:from the original on May 2, 2016 2509:Kennedy, Sam (August 18, 2010). 2485:from the original on May 1, 2015 1848: 933:, which used the same engine as 6965:Video games developed in Canada 6800:Action role-playing video games 6102:"The UK 2011 Video Game Charts" 5517: 5127:. Gaming Bits. March 11, 2011. 4824:Najm, Nick (October 25, 2013). 4530:Yip, Spencer (August 8, 2011). 4363:Stallok, Kyle (March 9, 2011). 4071:Geddes, Ryan (March 13, 2010). 3982:"Deus Ex: Human Revolution OST" 3980:Maas, Liz (November 17, 2011). 3436:Mattas, Jeff (March 16, 2011). 3104:. RPGamer. 2011. Archived from 2779:"The Top 10 Deus Ex Characters" 2744:Sarkar, Samit (June 20, 2016). 2590:Tan, Maurice (April 18, 2011). 1564:multiple religious associations 6805:Apple Design Awards recipients 4495:『Deus ExïŒˆăƒ‡ă‚Šă‚čスクă‚čïŒ‰ă€ăźç™șćŁČæ—„ăŒæ±ș柚【拕画あり】 3241:Bramwell, Tom (June 4, 2010). 2839:Frances, Tom (June 16, 2010). 2706:Savillo, Rob (July 13, 2011). 2412: 2381: 1632:. The game was also ported to 1024: 898: 521:in 2013, and a direct sequel, 408:series. The gameplay combines 388:in August 2011. A version for 1: 7010:Video games with commentaries 6980:Video games set in the Arctic 6193:. Siliconera. June 11, 2013. 5976:Orry, Tom (August 30, 2011). 5189:Fahey, Mark (July 12, 2010). 4009:"Eidos Confirms Next Deus Ex" 3127:Remo, Chris (July 26, 2010). 2369: 1276: 1002:Square Enix's CGI department 790: 7000:Video games set in Singapore 6940:Transhumanism in video games 2406: 2204:the rest of the experience. 1913: 1330:in relation to the original 949:, led to the development of 7: 6995:Video games set in Shanghai 6990:Video games set in Montreal 6935:Video games about terrorism 6895:Organized crime video games 6470: 5283:Ivan, Tom (July 10, 2012). 5092:"Deus Ex 2011 - Deus Ex #6" 5059:"Deus Ex 2011 - Deus Ex #1" 3954:. Video Game Music Online. 3243:"Deus Ex: Human Revolution" 2420:"Deus Ex: Human Revolution" 1117: 586: 530: 444:. It also uses the series' 10: 7066: 7030:Works about the Illuminati 6985:Video games set in Detroit 6860:Fiction about mind control 6855:Fiction about invisibility 5867:Official Nintendo Magazine 3924:. Original Sound Version. 3076:Game Developers Conference 3070:Lapikas, Francois (2012). 2310: 2306: 2231:Official Nintendo Magazine 2087:Official Nintendo Magazine 1852: 1740: 1604:Game Developers Conference 1585: 1092:tabletop role-playing game 963:closed them down in 2005. 712: 131:Jonathan Jacques-BelletĂȘte 6930:Video games about suicide 6915:Single-player video games 6910:Fiction about prosthetics 6766:Shadow of the Tomb Raider 6750: 6720:Deus Ex: Human Revolution 6708: 6648: 6617: 6591: 6555: 6500: 6493: 6480: 5953:. PlayStation Lifestyle. 5926:. PlayStation Lifestyle. 2321:Following the release of 1983: 1980: 1930: 1927: 1699:Deus Ex: Human Revolution 1579:Sumthing Else Music Works 1480: 1475:Sumthing Else Music Works 1468: 1448: 1420: 1412: 1399: 1394: 1016:upcoming next-generation 750:. Alongside this, global 544:Deus Ex: Human Revolution 436:and the growing power of 357:Deus Ex: Human Revolution 343: 319: 209: 171: 159: 147: 135: 125: 106: 84: 74: 64: 52: 40: 31: 27:Deus Ex: Human Revolution 26: 6727:Deus Ex: Mankind Divided 5290:Computer and Video Games 4651: 4619: 4494: 2422:. Nixxes. Archived from 2374: 2354:, is a direct sequel to 2351:Deus Ex: Mankind Divided 2317:Deus Ex: Mankind Divided 2264: 1894:: based on the story of 1824:was used for the Wii U, 1387: 866:private security company 795:The main protagonist is 548:action role-playing game 362:action role-playing game 7005:Video games set in 2027 6945:Triad (organized crime) 6850:Feral Interactive games 6835:Eidos Interactive games 1504:with his prior work on 966:Concept development on 925:. After the release of 871:artificial intelligence 827: 762:countries. Advances in 565:non-playable characters 6885:Nintendo Network games 5797:Official Xbox Magazine 4826:"Musuic & Deus Ex" 4504:. September 22, 2011. 3726:(November 15, 2011). " 2399:and Snowed In Studios. 2177:Official Xbox Magazine 2106:Official Xbox Magazine 1876:Deus Ex: Icarus Effect 1630:Advanced Micro Devices 1290: 1261:, such as exploring a 1154:narrative elements in 1054:for the design of AI; 781:immunosuppressive drug 540: 466:Deus Ex: Invisible War 99:Pierre-Francis Lafleur 7040:Nixxes Software games 6880:Fiction about malware 6865:First-person shooters 6830:Dystopian video games 6815:Cyberpunk video games 4828:. Snowed In Studios. 3732:Sumthing Distribution 2325:, a mobile spin-off, 2216:In his review of the 1884:Deus Ex: Fallen Angel 1855:List of Deus Ex media 1828:for the PS3 version, 1816:The Wii U version of 1757:, and October 19 for 1590:A third entry in the 1430:Video game soundtrack 1284: 931:Deus Ex: Insurrection 538: 7050:Straight Right games 6840:Eidos-MontrĂ©al games 6810:Censored video games 6635:Square Enix Montreal 5874:on December 17, 2013 5201:on September 3, 2015 5036:on February 17, 2015 3213:on December 17, 2010 3175:Rock, Paper, Shotgun 2467:(October 22, 2013). 2426:on September 6, 2019 1679:downloadable content 1265:; the workings of a 1240:as inspiration. The 552:first-person shooter 440:and their impact on 410:first-person shooter 334:first-person shooter 6950:Video game prequels 6925:Stealth video games 6900:PlayStation 3 games 6870:Hacking video games 6423:Speculative fiction 6228:on February 1, 2015 4344:on October 15, 2011 3662:on January 10, 2012 3316:on February 6, 2008 1977: 1924: 1759:PlayStation Network 1198:The Children of Men 1141:conspiracy theories 730:series is set in a 326:Action role-playing 70:Jean-François Dugas 7045:Video game reboots 4659:. March 16, 2012. 4438:on August 24, 2011 4042:"Deus Ex 3 Teaser" 3108:on October 5, 2015 1975: 1922: 1906:as co-writer, and 1874:A spin-off novel, 1673:for pre-orders on 1667:-themed items for 1608:personal computers 1291: 1267:surveillance state 1045:Rainbow Six: Vegas 945:project following 913:were developed by 541: 59:Square Enix Europe 7020:Wii U eShop games 6920:Square Enix games 6782: 6781: 6668: 6667: 6587: 6586: 5804:. pp. 72–80. 4936:on August 3, 2016 4627:. March 7, 2012. 4471:on August 5, 2016 3277:(June 17, 2015). 2891:on March 30, 2012 2523:on August 5, 2016 2393:Feral Interactive 2328:Deus Ex: The Fall 2313:Deus Ex: The Fall 2261:" (Adam Jensen). 2129: 2128: 2099: 2080: 2071: 2056: 2047: 1973: 1972: 1968: 1954: 1944: 1904:C. Robert Cargill 1654:to the platform. 1642:Feral Interactive 1548:Elliot Goldenthal 1490: 1489: 1416:November 15, 2011 1088:quick time events 1014:for use in their 961:Eidos Interactive 952:Project Snowblind 772:artificial organs 710: 709: 573:experience points 569:third-person view 450:conspiracy theory 430:artificial organs 368:and published by 353: 352: 222:Microsoft Windows 181:Microsoft Windows 7057: 6795:2011 video games 6695: 6688: 6681: 6672: 6671: 6656: 6655: 6578:The Nameless Mod 6537:The Missing Link 6530:Human Revolution 6498: 6497: 6465: 6458: 6451: 6442: 6441: 6433: 6432: 6431: 6421: 6420: 6409: 6408: 6407: 6400: 6391: 6389:Original website 6384: 6383: 6381:Official website 6367: 6366: 6364: 6362: 6340: 6334: 6333: 6331: 6329: 6307: 6298: 6297: 6295: 6293: 6271: 6265: 6264: 6262: 6260: 6251:. Pocket Gamer. 6244: 6238: 6237: 6235: 6233: 6224:. 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Archived from 2506: 2495: 2494: 2492: 2490: 2484: 2473: 2461: 2436: 2435: 2433: 2431: 2416: 2400: 2391:; OS X ports by 2385: 2356:Human Revolution 2323:Human Revolution 2297:Human Revolution 2293:Human Revolution 2289:Human Revolution 2280: 2271:Human Revolution 2251:Human Revolution 2226:The Missing Link 2173: 2156: 2143:Tom Bramwell of 2093: 2074: 2069: 2050: 2045: 1978: 1974: 1962: 1948: 1942: 1925: 1921: 1900:Scott Derrickson 1896:Human Revolution 1843:The Missing Link 1826:PlayStation Vita 1811:Human Revolution 1807:The Missing Link 1789:Human Revolution 1771:The Missing Link 1767:Human Revolution 1736:The Missing Link 1687:Human Revolution 1523:Human Revolution 1520: 1516:Human Revolution 1502:Human Revolution 1496:was composed by 1494:Human Revolution 1464: 1463: 1459: 1455: 1401:Soundtrack album 1392: 1391: 1367:to the original 1352:Human Revolution 1344:Human Revolution 1328:Human Revolution 1299:Johannes Vermeer 1271:Human Revolution 1243:Grand Theft Auto 1189:Human Revolution 1182:Human Revolution 1124:Human Revolution 1112:Human Revolution 1108:Human Revolution 1104:Metal Gear Solid 1076:Metal Gear Solid 1012:Crystal Dynamics 999:Human Revolution 993:Human Revolution 980:Human Revolution 968:Human Revolution 785:Human Revolution 756:private military 752:megacorporations 740:Human Revolution 738:. Leading up to 718:Human Revolution 702: 695: 688: 634:The Missing Link 628:Human Revolution 591: 590: 512:Human Revolution 496:The Missing Link 491:Human Revolution 457:Human Revolution 438:megacorporations 396:to the original 309:October 25, 2013 308: 300:October 24, 2013 299: 291:October 22, 2013 290: 274: 272: 258: 249: 240: 96:Antoine Thisdale 93:François Lapikas 36: 24: 23: 7065: 7064: 7060: 7059: 7058: 7056: 7055: 7054: 6820:Cyberpunk music 6785: 6784: 6783: 6778: 6746: 6734:Deus Ex: Breach 6704: 6699: 6669: 6664: 6644: 6613: 6583: 6551: 6546:Mankind Divided 6489: 6476: 6469: 6439: 6429: 6427: 6415: 6405: 6403: 6395: 6387: 6379: 6378: 6375: 6370: 6360: 6358: 6341: 6337: 6327: 6325: 6308: 6301: 6291: 6289: 6272: 6268: 6258: 6256: 6245: 6241: 6231: 6229: 6214: 6210: 6200: 6198: 6189: 6188: 6184: 6174: 6172: 6163: 6162: 6158: 6148: 6146: 6131: 6127: 6117: 6115: 6098: 6094: 6084: 6082: 6067: 6063: 6053: 6051: 6036: 6032: 6022: 6020: 6005: 6001: 5991: 5989: 5974: 5970: 5960: 5958: 5947: 5943: 5933: 5931: 5920: 5916: 5906: 5904: 5898:interactive.org 5892: 5891: 5887: 5877: 5875: 5858: 5851: 5841: 5839: 5822: 5809: 5800:. No. 76. 5792: 5779: 5769: 5767: 5750: 5743: 5733: 5731: 5714: 5701: 5691: 5689: 5672: 5665: 5655: 5653: 5636: 5623: 5613: 5611: 5594: 5585: 5575: 5573: 5556: 5549: 5539: 5537: 5536:on May 13, 2013 5522: 5518: 5508: 5506: 5491: 5490: 5483: 5473: 5471: 5456: 5455: 5448: 5438: 5436: 5421: 5420: 5413: 5403: 5401: 5386: 5385: 5378: 5368: 5366: 5351: 5350: 5343: 5333: 5331: 5314: 5310: 5300: 5298: 5281: 5277: 5267: 5265: 5248: 5244: 5234: 5232: 5219: 5218: 5214: 5204: 5202: 5187: 5180: 5170: 5168: 5151: 5144: 5134: 5132: 5123: 5122: 5115: 5105: 5103: 5090: 5089: 5082: 5072: 5070: 5057: 5056: 5049: 5039: 5037: 5022: 5018: 5008: 5006: 4989: 4985: 4975: 4973: 4956: 4949: 4939: 4937: 4922: 4921: 4912: 4902: 4900: 4885: 4881: 4871: 4869: 4852: 4845: 4835: 4833: 4822: 4818: 4808: 4806: 4789: 4778: 4768: 4766: 4749: 4745: 4735: 4733: 4716: 4712: 4702: 4700: 4683: 4676: 4666: 4664: 4653: 4649: 4648: 4644: 4634: 4632: 4621: 4617: 4616: 4612: 4602: 4600: 4585: 4581: 4571: 4569: 4558: 4551: 4541: 4539: 4528: 4521: 4511: 4509: 4496: 4492: 4491: 4484: 4474: 4472: 4455: 4451: 4441: 4439: 4426: 4425: 4421: 4411: 4409: 4392: 4388: 4378: 4376: 4361: 4357: 4347: 4345: 4330: 4326: 4316: 4314: 4297: 4293: 4283: 4281: 4264: 4260: 4250: 4248: 4233: 4229: 4219: 4217: 4202: 4198: 4188: 4186: 4171: 4167: 4157: 4155: 4138: 4134: 4124: 4122: 4105: 4098: 4088: 4086: 4069: 4065: 4055: 4053: 4038: 4034: 4024: 4022: 4005: 4001: 3991: 3989: 3978: 3971: 3961: 3959: 3948: 3941: 3931: 3929: 3918: 3911: 3901: 3899: 3884: 3880: 3870: 3868: 3851: 3844: 3834: 3832: 3821: 3814: 3804: 3802: 3787: 3776: 3766: 3764: 3747: 3738: 3730:sleeve notes." 3722: 3715: 3705: 3703: 3686: 3675: 3665: 3663: 3646: 3633: 3623: 3621: 3606: 3599: 3589: 3587: 3576: 3572: 3562: 3560: 3543: 3532: 3522: 3520: 3505: 3501: 3491: 3489: 3472: 3461: 3451: 3449: 3434: 3425: 3415: 3413: 3396: 3392: 3382: 3380: 3363: 3356: 3346: 3344: 3333: 3329: 3319: 3317: 3300: 3296: 3272: 3268: 3258: 3256: 3239: 3226: 3216: 3214: 3199: 3198: 3194: 3184: 3182: 3167: 3154: 3144: 3142: 3125: 3121: 3111: 3109: 3100: 3099: 3095: 3085: 3083: 3068: 3051: 3041: 3039: 3022: 3015: 2995: 2994: 2973: 2963: 2961: 2944: 2940: 2930: 2928: 2911: 2904: 2894: 2892: 2875: 2866: 2856: 2854: 2837: 2826: 2816: 2814: 2809: 2808: 2804: 2794: 2792: 2775: 2771: 2761: 2759: 2742: 2733: 2723: 2721: 2704: 2691: 2681: 2679: 2668: 2661: 2651: 2649: 2632: 2617: 2607: 2605: 2588: 2584: 2574: 2572: 2555: 2536: 2526: 2524: 2507: 2498: 2488: 2486: 2482: 2471: 2462: 2439: 2429: 2427: 2418: 2417: 2413: 2409: 2404: 2403: 2389:Nixxes Software 2386: 2382: 2377: 2372: 2360:Mankind Divided 2336:is a sequel to 2319: 2311:Main articles: 2309: 2301:Mankind Divided 2278: 2267: 2171: 2154: 2130: 2072: 2048: 1960: 1958: 1956: 1946: 1923:Aggregate score 1920: 1916: 1865:Trevor Hairsine 1861:Robbie Morrison 1857: 1851: 1830:Xbox SmartGlass 1781: 1745: 1739: 1728:Tales of Xillia 1670:Team Fortress 2 1588: 1544:Ennio Morricone 1536:Tangerine Dream 1534:, and the band 1518: 1461: 1457: 1453: 1452: 1444: 1408: 1390: 1279: 1263:culture of fear 1220:Deception Point 1174:Richard Branson 1126:was written by 1120: 1069:Resident Evil 4 1027: 907:and its sequel 901: 830: 793: 715: 706: 655:Mankind Divided 599: 589: 533: 524:Mankind Divided 455:Development of 374:European branch 315: 312: 303: 294: 285: 278: 269: 262: 259:August 26, 2011 253: 250:August 25, 2011 244: 241:August 23, 2011 235: 218: 217: 216:August 23, 2011 205: 121: 118:Julien Bouvrais 102: 22: 21:2011 video game 17: 16:2011 video game 12: 11: 5: 7063: 7053: 7052: 7047: 7042: 7037: 7035:Xbox 360 games 7032: 7027: 7022: 7017: 7012: 7007: 7002: 6997: 6992: 6987: 6982: 6977: 6972: 6967: 6962: 6957: 6952: 6947: 6942: 6937: 6932: 6927: 6922: 6917: 6912: 6907: 6902: 6897: 6892: 6887: 6882: 6877: 6875:Immersive sims 6872: 6867: 6862: 6857: 6852: 6847: 6842: 6837: 6832: 6827: 6822: 6817: 6812: 6807: 6802: 6797: 6780: 6779: 6777: 6776: 6769: 6762: 6754: 6752: 6748: 6747: 6745: 6744: 6737: 6730: 6723: 6715: 6713: 6706: 6705: 6702:Eidos-MontrĂ©al 6698: 6697: 6690: 6683: 6675: 6666: 6665: 6663: 6662: 6649: 6646: 6645: 6643: 6642: 6637: 6632: 6630:Eidos-MontrĂ©al 6627: 6621: 6619: 6615: 6614: 6612: 6611: 6609:Liberty Island 6606: 6601: 6595: 6593: 6589: 6588: 6585: 6584: 6582: 6581: 6574: 6567: 6559: 6557: 6553: 6552: 6550: 6549: 6542: 6541: 6540: 6526: 6519: 6518: 6517: 6504: 6502: 6495: 6491: 6490: 6488: 6487: 6481: 6478: 6477: 6468: 6467: 6460: 6453: 6445: 6438: 6437: 6425: 6413: 6393: 6392: 6385: 6374: 6373:External links 6371: 6369: 6368: 6335: 6299: 6266: 6239: 6208: 6182: 6156: 6125: 6092: 6075:VideoGamer.com 6061: 6044:VideoGamer.com 6030: 6013:VideoGamer.com 5999: 5982:VideoGamer.com 5968: 5941: 5914: 5885: 5849: 5807: 5777: 5741: 5699: 5663: 5621: 5583: 5547: 5516: 5481: 5446: 5411: 5376: 5341: 5308: 5275: 5242: 5212: 5178: 5142: 5113: 5080: 5047: 5016: 4983: 4947: 4910: 4879: 4843: 4816: 4776: 4743: 4710: 4674: 4642: 4610: 4579: 4564:. Siliconera. 4549: 4534:. Siliconera. 4519: 4482: 4449: 4419: 4386: 4355: 4324: 4291: 4258: 4227: 4196: 4165: 4132: 4096: 4063: 4032: 3999: 3969: 3939: 3909: 3878: 3842: 3812: 3774: 3736: 3724:Eidos MontrĂ©al 3713: 3673: 3631: 3597: 3582:. Siliconera. 3570: 3530: 3499: 3459: 3423: 3390: 3354: 3327: 3294: 3266: 3224: 3192: 3152: 3119: 3093: 3049: 3013: 3010:: 20–28. 2012. 2999:Game Developer 2971: 2938: 2902: 2864: 2824: 2802: 2769: 2731: 2689: 2674:. Siliconera. 2659: 2615: 2582: 2534: 2496: 2465:Eidos MontrĂ©al 2437: 2410: 2408: 2405: 2402: 2401: 2397:Straight Right 2379: 2378: 2376: 2373: 2371: 2368: 2346:Director's Cut 2308: 2305: 2266: 2263: 2236:Director's Cut 2222:Director's Cut 2218:Director's Cut 2138:Director's Cut 2127: 2126: 2123: 2114: 2113: 2110: 2101: 2100: 2096:Director's Cut 2090: 2082: 2081: 2077:Director's Cut 2066: 2058: 2057: 2053:Director's Cut 2042: 2034: 2033: 2030: 2022: 2021: 2018: 2010: 2009: 2006: 1998: 1997: 1994: 1986: 1985: 1982: 1971: 1970: 1965:Director's Cut 1951:Director's Cut 1939: 1933: 1932: 1929: 1918: 1915: 1912: 1888:Director's Cut 1850: 1847: 1839:Director's Cut 1835:Director's Cut 1818:Director's Cut 1797:Straight Right 1785:director's cut 1780: 1778:Director's Cut 1775: 1741:Main article: 1738: 1733: 1600:teaser trailer 1587: 1584: 1556:Massive Attack 1528:John Carpenter 1498:Michael McCann 1488: 1487: 1486:Michael McCann 1484: 1478: 1477: 1472: 1466: 1465: 1450: 1446: 1445: 1443: 1442: 1437: 1432: 1426: 1424: 1418: 1417: 1414: 1410: 1409: 1406:Michael McCann 1404: 1397: 1396: 1389: 1386: 1278: 1275: 1122:The script of 1119: 1116: 1026: 1023: 972:Eidos-MontrĂ©al 919:Warren Spector 900: 897: 848:detention camp 829: 826: 820:metropolis of 816:, and the new 792: 789: 744:global warming 714: 711: 708: 707: 705: 704: 697: 690: 682: 679: 678: 669: 668: 659: 658: 649: 648: 639: 638: 622: 621: 612: 611: 602: 601: 588: 585: 550:incorporating 532: 529: 502:director's cut 487:Michael McCann 366:Eidos-MontrĂ©al 351: 350: 345: 341: 340: 323: 317: 316: 314: 313: 311: 310: 301: 292: 282: 277: 276: 275:April 26, 2012 266: 261: 260: 251: 242: 232: 215: 214: 213: 211: 207: 206: 204: 203: 198: 193: 188: 183: 177: 175: 169: 168: 161: 157: 156: 154:Michael McCann 151: 145: 144: 139: 133: 132: 129: 123: 122: 120: 119: 116: 112: 110: 104: 103: 101: 100: 97: 94: 90: 88: 82: 81: 78: 72: 71: 68: 62: 61: 56: 50: 49: 47:Eidos-MontrĂ©al 44: 38: 37: 29: 28: 20: 15: 9: 6: 4: 3: 2: 7062: 7051: 7048: 7046: 7043: 7041: 7038: 7036: 7033: 7031: 7028: 7026: 7025:Windows games 7023: 7021: 7018: 7016: 7013: 7011: 7008: 7006: 7003: 7001: 6998: 6996: 6993: 6991: 6988: 6986: 6983: 6981: 6978: 6976: 6973: 6971: 6968: 6966: 6963: 6961: 6958: 6956: 6953: 6951: 6948: 6946: 6943: 6941: 6938: 6936: 6933: 6931: 6928: 6926: 6923: 6921: 6918: 6916: 6913: 6911: 6908: 6906: 6905:Postcyberpunk 6903: 6901: 6898: 6896: 6893: 6891: 6888: 6886: 6883: 6881: 6878: 6876: 6873: 6871: 6868: 6866: 6863: 6861: 6858: 6856: 6853: 6851: 6848: 6846: 6843: 6841: 6838: 6836: 6833: 6831: 6828: 6826: 6823: 6821: 6818: 6816: 6813: 6811: 6808: 6806: 6803: 6801: 6798: 6796: 6793: 6792: 6790: 6775: 6774: 6770: 6768: 6767: 6763: 6761: 6760: 6756: 6755: 6753: 6749: 6743: 6742: 6738: 6736: 6735: 6731: 6729: 6728: 6724: 6722: 6721: 6717: 6716: 6714: 6711: 6707: 6703: 6696: 6691: 6689: 6684: 6682: 6677: 6676: 6673: 6661: 6660: 6651: 6650: 6647: 6641: 6638: 6636: 6633: 6631: 6628: 6626: 6623: 6622: 6620: 6616: 6610: 6607: 6605: 6602: 6600: 6597: 6596: 6594: 6590: 6580: 6579: 6575: 6573: 6572: 6568: 6566: 6565: 6561: 6560: 6558: 6554: 6548: 6547: 6543: 6539: 6538: 6534: 6533: 6532: 6531: 6527: 6525: 6524: 6523:Invisible War 6520: 6516: 6513: 6512: 6511: 6510: 6506: 6505: 6503: 6499: 6496: 6492: 6486: 6485:List of media 6483: 6482: 6479: 6475: 6474: 6466: 6461: 6459: 6454: 6452: 6447: 6446: 6443: 6436: 6426: 6424: 6419: 6414: 6412: 6402: 6401: 6398: 6390: 6386: 6382: 6377: 6376: 6356: 6352: 6351: 6346: 6339: 6323: 6319: 6318: 6313: 6306: 6304: 6287: 6283: 6282: 6277: 6270: 6254: 6250: 6243: 6227: 6223: 6219: 6212: 6196: 6192: 6186: 6171:. May 2, 2022 6170: 6166: 6160: 6144: 6140: 6136: 6129: 6113: 6109: 6108: 6103: 6096: 6080: 6076: 6072: 6065: 6049: 6045: 6041: 6034: 6018: 6014: 6010: 6003: 5987: 5983: 5979: 5972: 5956: 5952: 5945: 5929: 5925: 5918: 5903: 5899: 5895: 5889: 5873: 5869: 5868: 5863: 5856: 5854: 5837: 5833: 5832: 5827: 5820: 5818: 5816: 5814: 5812: 5803: 5799: 5798: 5790: 5788: 5786: 5784: 5782: 5765: 5761: 5760: 5755: 5748: 5746: 5729: 5725: 5724: 5723:Game Informer 5719: 5712: 5710: 5708: 5706: 5704: 5687: 5683: 5682: 5677: 5670: 5668: 5651: 5647: 5646: 5641: 5634: 5632: 5630: 5628: 5626: 5609: 5605: 5604: 5599: 5592: 5590: 5588: 5571: 5567: 5566: 5561: 5554: 5552: 5535: 5531: 5527: 5520: 5504: 5500: 5499: 5494: 5488: 5486: 5469: 5465: 5464: 5459: 5453: 5451: 5434: 5430: 5429: 5424: 5418: 5416: 5399: 5395: 5394: 5389: 5383: 5381: 5364: 5360: 5359: 5354: 5348: 5346: 5329: 5325: 5324: 5319: 5312: 5296: 5292: 5291: 5286: 5279: 5263: 5259: 5258: 5253: 5246: 5230: 5226: 5222: 5216: 5200: 5196: 5192: 5185: 5183: 5166: 5162: 5161: 5156: 5149: 5147: 5130: 5126: 5120: 5118: 5101: 5097: 5093: 5087: 5085: 5068: 5064: 5060: 5054: 5052: 5035: 5031: 5027: 5020: 5004: 5000: 4999: 4994: 4987: 4971: 4967: 4966: 4961: 4954: 4952: 4935: 4931: 4930: 4925: 4919: 4917: 4915: 4898: 4894: 4890: 4883: 4867: 4863: 4862: 4857: 4850: 4848: 4831: 4827: 4820: 4804: 4800: 4799: 4794: 4787: 4785: 4783: 4781: 4764: 4760: 4759: 4754: 4747: 4731: 4727: 4726: 4721: 4714: 4698: 4694: 4693: 4688: 4681: 4679: 4662: 4658: 4654: 4646: 4630: 4626: 4622: 4614: 4598: 4594: 4590: 4583: 4567: 4563: 4556: 4554: 4537: 4533: 4526: 4524: 4507: 4503: 4502: 4497: 4489: 4487: 4470: 4466: 4465: 4460: 4453: 4437: 4433: 4429: 4423: 4407: 4403: 4402: 4397: 4390: 4374: 4370: 4366: 4359: 4343: 4339: 4335: 4328: 4312: 4308: 4307: 4302: 4295: 4279: 4275: 4274: 4269: 4262: 4246: 4242: 4238: 4231: 4215: 4211: 4207: 4200: 4184: 4180: 4176: 4169: 4153: 4149: 4148: 4143: 4136: 4120: 4116: 4115: 4110: 4103: 4101: 4084: 4080: 4079: 4074: 4067: 4051: 4047: 4043: 4036: 4020: 4016: 4015: 4010: 4003: 3987: 3983: 3976: 3974: 3957: 3953: 3946: 3944: 3927: 3923: 3916: 3914: 3897: 3893: 3889: 3882: 3866: 3862: 3861: 3856: 3849: 3847: 3830: 3826: 3819: 3817: 3800: 3796: 3792: 3785: 3783: 3781: 3779: 3762: 3758: 3757: 3752: 3745: 3743: 3741: 3733: 3729: 3725: 3720: 3718: 3701: 3697: 3696: 3691: 3684: 3682: 3680: 3678: 3661: 3657: 3656: 3651: 3644: 3642: 3640: 3638: 3636: 3619: 3615: 3611: 3604: 3602: 3585: 3581: 3574: 3558: 3554: 3553: 3548: 3541: 3539: 3537: 3535: 3518: 3514: 3510: 3503: 3487: 3483: 3482: 3477: 3470: 3468: 3466: 3464: 3447: 3443: 3439: 3432: 3430: 3428: 3411: 3407: 3406: 3401: 3394: 3378: 3374: 3373: 3368: 3361: 3359: 3342: 3339:. 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