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Demogroup

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306: 180: 66: 25: 885: 845:(which, considering their demoscene handles, usually becomes a pseudo-pseudonym). This type of masquerading is often just performed to confuse naïve newcomers to the scene; while some fake identities are never revealed for their time of activity, in most cases a large portion of unrelated people are aware of the real persons behind the spoof. 645:"), usually chained together with the name of their group (in formats like "Scener of Demo Group" or "Scener/DG"). Demosceners rarely use their real names in demoscene contexts. This is a tradition originating from the demoscene's roots, where small demos were distributed along with cracked software, usually computer games. 679:
for their promotion. It is very important for a demogroup to have good PR, and major groups have dedicated group organisers who are responsible for "managing the group's human resources", i.e. nag the members who slack off. Some groups also treat the recruitment of new members with great care, often
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Though they are not strictly "demogroups" by definition, the scene always had various individuals who excelled in all areas of demomaking; rather than gathering various other persons to aid them in a creative process, they do all of the programming, music making and visual art themselves. While the
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One-man groups are usually treated with a mix of respect and curiosity within the scene, because they're not an extremely common phenomenon, and some of the scene marks them as an unnecessary effort for virtuosity, largely because it is virtually impossible to perform above average in all areas -
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Originally, there was a single type of graphician creating typical 2D graphics (referred to as pixeled graphics because they were typically created pixel by pixel). Ever since demos started using complex (as in, much more elaborate than cubes and donuts) 3D graphics, graphicians that exclusively
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In many cases, an attempt for excelling in several areas has resulted in one area outshadowing the others: for instance, coders who try to make music often come up with "coder music" which may be technically passable but lacks artistic ambitions. "Coder graphics" and "coder palettes" are similar
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in the demoscene, and belonging to a group is often considered more or less synonymous to being a demoscener. Even individual productions, with no group activity involved, are typically associated with the group of the creative individual. There have even been several "one-man groups" when an
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obvious disadvantage of this type of working is the multiple of amount of work one must do with a given quality standard, one-man groups usually point out that having no others to work with gets rid of discussions and creative differences alike, and is actually a very free way of working.
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Demosceners specialize themselves into various categories to be able to take part in the demomaking process. A few people are able to cross over between multiple archetypes (e.g. coder-musician, musician-designer), but this is by no means a trend.
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The coder is the demogroup's programmer who creates the demo's software framework and is responsible for the actual realtime state of the demo. While some coders specialize in developing system-level functionality (such as providing wrappers and
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are widely used, allowing this work to be done by a designer who does not have to be a coder. Many groups, however, still prefer that the coder takes most of the responsibility in the demomaking process, including the design.
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In the 1990s, coders were most often entirely responsible for the demo's flow and arrangement, including the effect's synchronization to the music and sometimes even the design. Nowadays, software tools known as
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one-man demos and intros usually bear obvious lacks in given areas, depending on whether the creator was more a coder, graphician or musician, who adapted other skillsets later.
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Many demogroups have been founded by friends who already knew each other in real life. However, there have also been groups that have taken their form online via
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Musicians are responsible for the composing, arranging, mixing and mastering (and in some cases, performing) the soundtracks and sound effects in the demo.
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applying "trial periods" in which the new member has to prove themself to be worthy. However these practices are often just intentional exaggeration (often
802:) create the visual coherency behind a demo, which include still pictures, design elements, fonts, colors, 3D objects, textures and animation. 90:
of the topic and provide significant coverage of it beyond a mere trivial mention. If notability cannot be shown, the article is likely to be
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for other coders to base their code on), others code effects which are usually visual representations of mathematical formulas, such as
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for making humorous or vulgar productions without scathing their original reputation - people in a fake group hide behind a
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Groups frequently consist of students, young computer enthusiasts who spend days coding their demos. They often have a
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Due to the community-like nature of the demoscene, multi-national demogroups are not uncommon.
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Demogroups often bear resemblances to corporate companies: demogroups incorporate
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or the Internet. Perhaps the most important way for demogroups to communicate is
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model 3D graphics are also around, sometimes referred to as (3D) modelers.
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individual demomaker with no group has wanted to release a demo or intro.
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Please help to demonstrate the notability of the topic by citing
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As of 2006, the countries with the most active demogroups and
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Perhaps the most successful one-man army of the demoscene is
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Demosceners often form fake groups, which are essentially
626:. Demogroups form a subculture collectively known as the 880: 204:. Unsourced material may be challenged and removed. 1003: 684:), to maintain an "elite" image for the group. 848: 596: 53:Learn how and when to remove these messages 953: 603: 589: 304: 934: 817:In the older days, musicians worked with 282:Learn how and when to remove this message 264:Learn how and when to remove this message 162:Learn how and when to remove this message 746: 1004: 786:terms for graphics and color schemes. 687:A group is perhaps the most important 997:http://www.demoscene.info/demogroups/ 915: 202:adding citations to reliable sources 173: 59: 18: 13: 14: 1033: 978: 789: 34:This article has multiple issues. 918:"Demographics: Behind the Scene" 883: 178: 64: 23: 937:DEMOSCENE: the Art of Real-Time 189:needs additional citations for 42:or discuss these issues on the 832: 1: 909: 695: 961:(in Finnish). Archived from 922:Mindcandy Volume 1: PC Demos 809: 77:general notability guideline 7: 876: 16:Group of demoscene creators 10: 1038: 374:Alternative demo platforms 84:reliable secondary sources 73:The topic of this article 935:Tasajärvi, Lassi (2004). 865:, two-time winner of the 75:may not meet Knowledge's 755: 959:"Demoscene-dokumentti" 660:and smaller meetings. 650:Bulletin Board Systems 939:. Evenlake Studios. 863:Dmitry "AND" Andreev 794:Graphic artists (or 747:Demoscener functions 198:improve this article 867:Assembly demo party 436:Chaos Constructions 916:Williams, Jeremy. 79: 839:secret identities 827:vintage computers 613: 612: 567:Tracker musicians 426:Alternative Party 292: 291: 284: 274: 273: 266: 248: 172: 171: 164: 146: 74: 57: 1029: 974: 972: 970: 950: 931: 929: 928: 893: 888: 887: 886: 849:"One-man" groups 823:music sequencers 706:Nordic countries 605: 598: 591: 577:Chiptune artists 308: 294: 293: 287: 280: 269: 262: 258: 255: 249: 247: 206: 182: 174: 167: 160: 156: 153: 147: 145: 104: 68: 67: 60: 49: 27: 26: 19: 1037: 1036: 1032: 1031: 1030: 1028: 1027: 1026: 1002: 1001: 981: 968: 966: 947: 926: 924: 912: 889: 884: 882: 879: 851: 835: 812: 792: 758: 749: 698: 682:tongue-in-cheek 609: 531:Impulse Tracker 288: 277: 276: 275: 270: 259: 253: 250: 207: 205: 195: 183: 168: 157: 151: 148: 105: 103: 81: 69: 65: 28: 24: 17: 12: 11: 5: 1035: 1025: 1024: 1019: 1014: 1000: 999: 994: 988: 980: 979:External links 977: 976: 975: 965:on 3 July 2014 951: 945: 932: 911: 908: 907: 906: 901: 895: 894: 878: 875: 850: 847: 834: 831: 811: 808: 791: 790:Graphic artist 788: 757: 754: 748: 745: 697: 694: 611: 610: 608: 607: 600: 593: 585: 582: 581: 580: 579: 574: 569: 561: 560: 559: 558: 553: 551:ModPlug Player 548: 543: 538: 533: 528: 523: 521:Scream Tracker 518: 513: 505: 504: 498: 497: 496: 495: 490: 482: 481: 477: 476: 475: 474: 469: 461: 460: 456: 455: 454: 453: 448: 443: 438: 433: 428: 420: 419: 412: 411: 410: 409: 404: 399: 394: 389: 384: 376: 375: 371: 370: 369: 368: 363: 358: 353: 348: 343: 338: 333: 328: 323: 315: 314: 310: 309: 301: 300: 290: 289: 272: 271: 186: 184: 177: 170: 169: 72: 70: 63: 58: 32: 31: 29: 22: 15: 9: 6: 4: 3: 2: 1034: 1023: 1022:Social groups 1020: 1018: 1015: 1013: 1010: 1009: 1007: 998: 995: 992: 989: 986: 983: 982: 964: 960: 956: 952: 948: 946:952-91-7022-X 942: 938: 933: 923: 919: 914: 913: 905: 902: 900: 897: 896: 892: 881: 874: 872: 868: 864: 859: 855: 846: 844: 840: 830: 828: 824: 820: 815: 807: 803: 801: 797: 787: 783: 780: 774: 772: 768: 764: 753: 744: 741: 739: 735: 731: 727: 723: 719: 715: 711: 707: 703: 693: 690: 685: 683: 678: 674: 670: 666: 661: 659: 655: 651: 646: 644: 640: 636: 631: 629: 625: 621: 618:are teams of 617: 606: 601: 599: 594: 592: 587: 586: 584: 583: 578: 575: 573: 570: 568: 565: 564: 563: 562: 557: 554: 552: 549: 547: 544: 542: 539: 537: 534: 532: 529: 527: 526:FastTracker 2 524: 522: 519: 517: 514: 512: 509: 508: 507: 506: 503: 500: 499: 494: 491: 489: 486: 485: 484: 483: 479: 478: 473: 470: 468: 465: 464: 463: 462: 458: 457: 452: 449: 447: 444: 442: 441:The Gathering 439: 437: 434: 432: 429: 427: 424: 423: 422: 421: 418: 414: 413: 408: 405: 403: 400: 398: 395: 393: 390: 388: 385: 383: 380: 379: 378: 377: 373: 372: 367: 364: 362: 359: 357: 354: 352: 349: 347: 344: 342: 339: 337: 334: 332: 329: 327: 324: 322: 319: 318: 317: 316: 312: 311: 307: 303: 302: 299: 296: 295: 286: 283: 268: 265: 257: 246: 243: 239: 236: 232: 229: 225: 222: 218: 215: –  214: 210: 209:Find sources: 203: 199: 193: 192: 187:This article 185: 181: 176: 175: 166: 163: 155: 144: 141: 137: 134: 130: 127: 123: 120: 116: 113: –  112: 108: 107:Find sources: 101: 97: 93: 89: 85: 78: 71: 62: 61: 56: 54: 47: 46: 41: 40: 35: 30: 21: 20: 967:. 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Demoscene

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