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Darklands (video game)

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372:, preventing the apocalypse. Baphomet can be found in a castle in an obscure location of the game which can only be discovered after finding and defeating the evil occupants of various other fortresses around the map. According to the official clue book for the game, the final battle location, as well as the location of some other quests, is randomized at the start of each new game. 418:, ranging from minor to major. These included many instances of what would now be called crash-to-desktop errors. Additionally, the "character colors bug" results in the colors of on-screen characters being replaced with random (often bright) colorings. Most of the bugs in the game were correctable by subsequently released 522:
for the "multitude of choices you get, which surpass the complexity and historical accuracy seen in any other contemporary computer game" and that its "attention to detail is exemplary". The review concluded "MicroProse should be congratulated for a truly heroic effort in creating a game for sword,
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There are no other species available in character creation—all players are human and are differentiated by occupation. Any party member is capable of performing what are known as class-based feats in many other role-playing games, but experienced players generally improve the party member's skills
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in this game would be someone who specializes in religious studies as well as healing skills. What the character specializes in does not preclude him or her from learning artifice skills, such as lock picking. Age is a factor, as characters will begin to lose physical prowess as they grow older.
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gameplay in role-playing video games. The player is free to complete quests that will give them a positive reputation, or to pursue a negative reputation by performing evil deeds. The player's reputation may vary across geographic boundaries, allowing the player to be simultaneously hated in one
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repetitive encounters and—more seriously—many bugs and missing features, such as the inability to save within dungeons, which, she reported, was a problem given the game's instability. She concluded that "the game ultimately brings little or no satisfaction when 'finished'". Johnny L. Wilson
32: 512:"is a great adventure and is certainly one of the best multicharacter FRPGs we've had the delight to play. With well-drawn graphics, multiple quests, good character generation, and flexibility in play, the game's detail is phenomenal." Alfred Giovetti, writing for 391:. We originally underestimated the time, complexity and cost of the project by a large factor. When development costs rose past the stratosphere, there was a great temptation to either give up or just 'publish whatever we've got', regardless of quality." An 308:, but some are within the modern borders of other countries in Western and Central Europe, including Denmark, the Netherlands, Luxembourg, France, Switzerland, Austria, the Czech Republic and Poland. The cities are referred to in the game by their 495:
acknowledged the bugs and repetitive nature but emphasized that "I still like the game", citing the importance of skills and an "open-ended feel and an element of free-will that I haven't previously experienced in a CRPG". In 1993, Scorpia called
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While the majority of the game uses text-based menus enhanced with hand-painted illustrations describing the player party's available actions, the party's movement between cities and during battle uses a graphical user interface. The
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was supposed to be the first entry in a series of games with related settings, but no follow-up was ever made; sales were not high enough to justify a sequel, and the
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is dependent not only on the characters' skills, but also the type and quality of weapons used against the enemy and their armor. For example, using swords against
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downloads by modem owners and through informal person-to-person copying, and thus many people were only able to play the originally released version. This gave
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took almost three years to make and cost three million dollars, which was a very large sum for video game development at the time. According to the manual, "
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purchased the rights to the game in 2013 and digitally published it through its Retroism brand. In 2020, the publisher became
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However, the older the player is when the character is generated, the more skills and better equipment he or she starts with.
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during the 15th century. While the geographic setting is historically accurate, the game features many supernatural elements.
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Keizer, Gregg; Yee, Bernie; Kawamoto, Wayne; Crotty, Cameron; Olafson, Peter; Brenesal, Barry (January 1993). "Best of
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However, there is a main quest to follow in order to finish the game, which involves hunting witches and heretics.
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and repetitive nature. In recent years the game's reception has been more positive. It was later re-released on
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a "perfect example of a fine idea ... gone wrong" with a "horrible ending", and "not a recommended game".
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Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (February 1993). "The Role of Computers".
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Despite the bugs, the game was well received by other critics. It earned 4 out of 5 stars in
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and the potential market of hard disk-equipped Amigas was not substantial enough.
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received mixed reviews upon release, with praise for its historical detail and
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would have been impossible without the faith and vision of the management of
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At least one third-party commercial character editor was advertised for
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was considered, but the game was judged as too large to be played on a
338: 309: 280: 273: 234: 216: 56: 1082: 704:"GameSpot Presents: Games That Should Be Remade, Volume I - GameSpot" 757: 552: 514: 369: 44: 987: 609: 542:. The game also won the 1992 "PC Special Achievement Award" from 446: 313: 305: 258: 242: 31: 487:
liked the historical setting and use of religion but criticized
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Travel screen during winter. The game features changing seasons.
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ends once the final battle is completed against the demon lord
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was released by MicroProse in 1992, albeit with a number of
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prize for the best role-playing game of 1992, but lost to
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may visit in the game are real places that existed in the
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as a downloadable title for Linux, MacOS and Windows OS.
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only in the appropriate area. Thus, the equivalent of a
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was not reusable. The game was re-released in 2014 on
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on their lists of "The Greatest Games of All Time".
981:Belfiglio, Alexander "Ghostfig101" (July 9, 2009). 899: 908: 845: 237:gameplay, but criticism directed at its numerous 1089: 316:; the new local names are given in parentheses. 1173:Video games with gender-selectable protagonists 606:"Matt Chat 78: Arnold Hendrick Interview Pt. 1" 731: 866: 812: 839: 304:of the 15th century. Most are in modern-day 1032:: CS1 maint: numeric names: authors list ( 927: 684:(advertisement). December 1992. p. 115 1168:Video games developed in the United States 1118:Fantasy video games set in the Middle Ages 636:"Darklands Interview with Arnold Hendrick" 483:offered contrasting opinions of the game. 30: 1046: 980: 893: 737: 1218:Video games set in the Holy Roman Empire 914: 670: 279: 1123:Games commercially released with DOSBox 872: 818: 787:. BMC Group. 2013-07-22. Archived from 1090: 983:"15 Years of The Elder Scrolls Series" 603: 567:' popular fantasy role-playing series 1213:Video games set in the Czech Republic 1047:Valentine, Rebekah (June 12, 2022). 1103:Video games set in the 15th century 1040: 846:Wilson, Johnny L. (December 1992). 13: 1223:Video games set in the Netherlands 696: 657:"Darklands Domain - Neon Hair Bug" 563:cited the game as an influence on 337:foes is less effective than using 14: 1264: 1163:Video games scored by Jeff Briggs 1072: 875:"Scorpia's Magic Scroll Of Games" 638:. Thecomputershow.com. 1995-08-01 956:"The Greatest Games of All Time" 915:Giovetti, Alfred C. (May 1993). 740:"Darklands: The Last Generation" 604:Barton, Matt (16 October 2010). 1253:Works about the Warsaw Uprising 1049:"What Is Obsidian's Pentiment?" 974: 948: 616:from the original on 2021-12-12 296:. All of the cities that one's 277:region and exalted in another. 1208:Video games set in Switzerland 1158:Video games based on mythology 798: 774: 750: 649: 628: 597: 430:a reputation as a buggy game. 375: 1: 1198:Video games set in Luxembourg 738:Alexander, Mark (June 1994). 590: 577:was a direct inspiration for 312:names, some of which are now 272:features an early example of 1233:Video games about witchcraft 944:: 20–22, 24, 26, 28, 30, 32. 678:"Darklands Character Editor" 523:sorcery and history buffs." 473: 16:1992 role-playing video game 7: 848:"A Dark and Stormy Opinion" 659:. Darklands.net. 1999-02-23 264: 215:developed and published by 10: 1269: 1243:Ziggurat Interactive games 1193:Video games set in Germany 1183:Video games set in Denmark 1178:Video games set in castles 581:'s 2022 role-playing game 406: 1203:Video games set in Poland 1188:Video games set in France 1153:Single-player video games 1021:. And of course, D&D. 1005:The main inspiration for 819:Scorpia (December 1992). 808:. GOG Editor. 2020-03-20. 742:. Letters from Paradise. 723:: CS1 maint: unfit URL ( 223:. The game is set in the 191: 179: 163: 151: 139: 120: 98: 74: 62: 50: 38: 29: 24: 1148:Role-playing video games 873:Scorpia (October 1993). 821:"MicroProse's Darklands" 348: 213:role-playing video game 1143:Open-world video games 1009:comes from games like 579:Obsidian Entertainment 285: 1108:Cancelled Amiga games 991:. IGN. Archived from 879:Computer Gaming World 852:Computer Gaming World 825:Computer Gaming World 744:Computer Gaming World 682:Computer Gaming World 480:Computer Gaming World 353:The game is set in a 283: 988:Planet Elder Scrolls 508:, which stated that 460:Ziggurat Interactive 962:on February 8, 2006 389:MicroProse Software 565:Bethesda Softworks 527:was nominated for 464:with support from 355:historical fantasy 286: 210:historical fantasy 1019:Legends of Valour 1011:Ultima Underworld 1007:The Elder Scrolls 995:on August 8, 2012 570:The Elder Scrolls 551:Retrospectively, 467:Nightdive Studios 302:Holy Roman Empire 249:with support for 225:Holy Roman Empire 201: 200: 1260: 1138:MicroProse games 1098:1992 video games 1066: 1065: 1063: 1061: 1044: 1038: 1037: 1031: 1023: 1002: 1000: 978: 972: 971: 969: 967: 958:. 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Retrieved 599: 582: 574: 568: 556: 550: 545:Game Players 543: 539:Wizardry VII 537: 528: 524: 519: 513: 509: 503: 501: 496: 488: 478: 477: 465: 458: 438: 434: 432: 427: 411: 410: 396: 384: 380: 379: 365: 363: 352: 327: 318: 289: 287: 269: 268: 230: 229: 219:in 1992 for 204: 203: 202: 186:Role-playing 172: 167: 52:Publisher(s) 40:Developer(s) 1238:Tommo games 1133:MacOS games 1128:Linux games 923:(152): 102. 917:"Darklands" 620:9 September 561:Todd Howard 443:game engine 401:floppy disk 395:version of 376:Development 357:version of 170:Floppy disk 153:Platform(s) 146:Jeff Briggs 141:Composer(s) 113:Bryan Stout 107:Jim Synoski 76:Designer(s) 64:Director(s) 1092:Categories 767:2016-05-19 710:2016-05-19 663:2014-07-05 642:2014-07-05 591:References 548:magazine. 518:, praised 310:Old German 274:open world 235:open-ended 217:MicroProse 57:MicroProse 1113:DOS games 1083:MobyGames 1079:Darklands 1015:Darklands 966:March 28, 584:Pentiment 575:Darklands 557:Darklands 555:featured 525:Darklands 520:Darklands 510:Darklands 497:Darklands 489:Darklands 474:Reception 439:Darklands 435:Darklands 428:Darklands 412:Darklands 397:Darklands 385:Darklands 381:Darklands 366:Darklands 290:Darklands 270:Darklands 231:Darklands 205:Darklands 122:Artist(s) 25:Darklands 1248:Baphomet 1060:June 15, 1028:cite web 941:PC Games 921:Compute! 885:25 March 719:cite web 614:Archived 553:GameSpot 530:PC Games 515:Compute! 370:Baphomet 265:Gameplay 181:Genre(s) 45:MPS Labs 936:PCGames 762:Gog.com 610:YouTube 485:Scorpia 449:and on 447:GOG.com 420:patches 407:Release 339:hammers 314:exonyms 306:Germany 259:Windows 243:GOG.com 192:Mode(s) 164:Release 1017:, and 938:'92". 902:Dragon 858:5 July 831:5 July 688:5 July 505:Dragon 322:cleric 221:MS-DOS 175:CD-ROM 158:MS-DOS 132:Artino 792:(PDF) 785:(PDF) 534:' 492:' 455:Tommo 451:Steam 393:Amiga 343:maces 298:party 255:MacOS 251:Linux 247:Steam 208:is a 173:1995: 168:1992: 1062:2022 1034:link 1001:2011 968:2006 887:2016 860:2014 833:2014 725:link 690:2014 622:2013 416:bugs 349:Plot 261:OS. 245:and 239:bugs 1081:at 1054:IGN 424:BBS 341:or 292:is 1094:: 1051:. 1030:}} 1026:{{ 1013:, 1003:. 985:. 919:. 877:. 850:. 823:. 760:. 721:}} 717:{{ 680:. 612:. 608:. 587:. 573:. 470:. 437:. 345:. 257:, 253:, 1064:. 1036:) 970:. 889:. 862:. 835:. 770:. 727:) 713:. 692:. 666:. 645:. 624:. 462:,

Index


Developer(s)
MPS Labs
Publisher(s)
MicroProse
Director(s)
Arnold Hendrick
Designer(s)
Sandy Petersen
Programmer(s)
Artist(s)
Composer(s)
Jeff Briggs
Platform(s)
MS-DOS
Genre(s)
Role-playing
Single-player
historical fantasy
role-playing video game
MicroProse
MS-DOS
Holy Roman Empire
open-ended
bugs
GOG.com
Steam
Linux
MacOS
Windows

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