298:. In 1995 Al Giovetti of The Computer Show interviewed Hendrick and two other Microprose employees about the creation and play of Darklands just two years after its release. Giovetti names Hendrick the designer and Hendrick describes detailed aspects of the game.
66:
233:, "It wasn't a hit, largely because it was wracked with bugs at release, but featured remarkably deep systems and attention to detail, and genuinely unique, 'realistic' game world: a mythologized version of the 15th-century
226:
videogame took three years and $ 3 million to develop — a large amount of money at the time — and the result was a unique and ground-breaking program that was plagued by glitches and bugs. As Andy Chalk noted in
213:. Hendrick was responsible for the cartridge games section at MicroProse, and in the early 1990s he was involved in moving away from 16-bit game systems towards 32-bit and 64-bit game systems.
488:
241:"one of the best multicharacter FRPGs we've had the delight to play" and "surpass the complexity and historical accuracy seen in any other contemporary computer game."
22:(1951 – 25 May 2020) was an American designer and developer of role-playing games (RPGs), board games and video games. He is best-known for the single-player video RPG
446:
135:(1983), a set of dungeon floor plans intended to be published by Heritage, but wound up being the sole product published by the Genesis Gaming Products division of
601:
1328:
64:
Hendrick began his creative career by developing board games. His first game was a historical board wargame created by Ed Smith for Avalon Hill, released as
237:, in which the creatures and dangers that people of the era believed were real actually are." Critics who could look past the game's glitches called
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Hendrick started to play with toy armies while in primary school, designing combat rules for them. In high school, he played
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1878:
468:
Gamasutra has learned that Arnold
Hendrick, creator of MicroProse's 1992 RPG Darklands, has passed away at the age of 69.
881:
1783:
1535:
Keizer, Gregg; Yee, Bernie; Kawamoto, Wayne; Crotty, Cameron; Olafson, Peter; Brenesal, Barry (January 1993). "Best of
1332:
1186:
203:
1336:
924:
All of the other
Dwarfstar games were 'in house' designs by Heritage employees Howard Barasch and Arnold Hendrick.
77:
in 1979, to coordinate non-miniatures production and design designing RPGs and board games. He designed the game
123:
1015:
1284:"Global History, Facts and Fiction in Early Computer Games: Hanse, Seven Cities of Gold, Sid Meier's Pirates!"
1873:
193:
52:
1771:
Arnold
Hendrick, Senior Product Designer at Forterra Systems, on the functional design of this application
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in the mid-1970s. He credited his interest in gaming in leading to a bachelor's degree in history.
1753:"Medicine Meets Virtual Reality 15: In Vivo, in Vitro, in Silico: Designing the Next in Medicine".
355:
321:
156:
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1172:
334:
187:
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526:
1501:
Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (February 1993). "The Role of
Computers".
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305:, where he was involved in growing and leading the design staff. He also helped to develop
171:
165:
46:
1623:
1286:. In Denk, Natalie; Serada, Alesha; Pfeiffer, Alexander; Cover, Thomas Wernbacher (eds.).
393:. In von LĂĽnen, Alexander; Lewis, Katherine J.; Litherland, Benjamin; Cullum, Pat (eds.).
8:
1060:
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991:
155:. Hendrick worked at Coleco as Senior Game Designer, and when Coleco imploded during the
136:
127:(1982) with Dennis Sustare, a full role-playing game published by Heritage. Hendrick and
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561:"Fantastic Voyages IV: The Whirlwind Tour Inside the Entertainment Industry Continues"
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197:. Hendrick collaborated with Meier on 15 different games. Hendrick collaborated with
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152:
939:
Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today
838:
Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today
793:
Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today
748:
Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today
703:
Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today
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High Score! Expanded: The
Illustrated History of Electronic Games 3rd Edition
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in 1986 to work as a game designer. His credits at
Microprose include
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117:
489:"Arnold Hendrick, creator of influential '90s RPG Darklands, has died"
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83:(1980) for Heritage. Hendrick also designed the 1980 fantasy games
1053:
Hendrick, Arnold (September 1982). "Grav Armor
Designer's Notes".
1562:
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223:
1022:
207:. Henrdick was the chief designer of the 1989 tank simulation
330:
974:
216:
It was at
Microprose that he designed his best-known game,
599:[Darklands—Microprose's role-playing game debut].
1628:
1808:"1981 Charles S. Roberts Best Fantasy Board Game Winner"
1784:"Marvel Super Hero Squad Online credits (Browser, 2011)"
260:), and won the 1992 "PC Special Achievement Award" from
936:
Arnaudo, Marco (2018). Kapell, Matthew
Wilhelm (ed.).
835:
Arnaudo, Marco (2018). Kapell, Matthew
Wilhelm (ed.).
790:
Arnaudo, Marco (2018). Kapell, Matthew Wilhelm (ed.).
745:
Arnaudo, Marco (2018). Kapell, Matthew Wilhelm (ed.).
700:
Arnaudo, Marco (2018). Kapell, Matthew Wilhelm (ed.).
270:
continued to be an inspiration for game development.
191:
doing documentation and scenario design, and also on
1556:Belfiglio, Alexander "Ghostfig101" (July 9, 2009).
369:on their list of "The Greatest Games of All Time".
358:in the category "Best Fantasy Board Game of 1981".
147:Just as console videogames hit the market in 1983,
1500:
338:(2011). He became a freelance consultant in 2016.
1509:
1281:
882:"The Priceless Treasures of the Barbarian Prince"
535:. Vol. 12, no. 1 #126. pp. 171–172
1855:
1329:"Game Influencer: The Career of Arnold Hendrick"
1212:Appelcline, Shannon (2014). Adamus, John (ed.).
1119:Appelcline, Shannon (2014). Adamus, John (ed.).
1074:Appelcline, Shannon (2014). Adamus, John (ed.).
1003:
1001:
655:Appelcline, Shannon (2014). Adamus, John (ed.).
361:In 2006, almost twenty years after its release,
1472:"Matt Chat 78: Arnold Hendrick Interview Pt. 1"
1046:
354:, the board game created by Hendricks, won the
1282:Elmenreich, Wilfried; Gabriel, Martin (2019).
482:
480:
478:
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388:
1407:(in German). October 1998. pp. 81–83, 87
998:
638:Lindsay, Robert (September 1996). "Trireme".
447:"Obituary: Darklands creator Arnold Hendrick"
308:American Civil War: From Sumter to Appomattox
1755:Studies in Health Technology and Informatics
1292:. Hamburg: Edition Donau-Universität Krems.
1607:: CS1 maint: numeric names: authors list (
1528:
591:
589:
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73:Hendrick became the publishing director at
1671:"Darklands Interview with Arnold Hendrick"
1211:
1118:
1073:
654:
597:"Darklands—Microprose's Rollenspiel Debüt"
389:Barton, Matt; Hendrick, Arnold J. (2020).
384:
382:
254:Best Role-playing Game of 1992 (losing to
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1294:University for Continuing Education Krems
44:, then switched to tabletop RPGs such as
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1558:"15 Years of The Elder Scrolls Series"
1469:
1256:
1174:The Magic of Interactive Entertainment
879:
396:Historia Ludens: The Playing Historian
278:' popular fantasy role-playing series
1157:
1008:List, Steve (January 1982). "Games".
512:
486:
139:after Heritage went out of business.
1032:(December 1981). "Capsule Reviews".
1007:
984:(December 1981). "Capsule Reviews".
569:. No. 60. June 1989. p. 49
550:
440:
438:
1800:
1615:
1327:Natsume, Christopher (2023-04-07).
880:ONeill, John (September 16, 2018).
93:. He created several games for the
13:
1333:The Strong National Museum of Play
616:. August–September 1992. p. 9
274:cited the game as an influence on
14:
1895:
1622:Valentine, Rebekah (2022-06-12).
1215:Designers & Dragons: The '70s
1122:Designers & Dragons: The '70s
1077:Designers & Dragons: The '70s
658:Designers & Dragons: The '70s
631:
435:
59:
1832:"The Greatest Games of All Time"
1516:Giovetti, Alfred C. (May 1993).
1470:Barton, Matt (16 October 2010).
445:Francis, Bryant (May 29, 2020).
185:on the Commodore 64 versions of
1824:
1776:
1746:
1727:Dunkin, Alan (April 28, 2000).
1720:
1695:Hendrick, Arnold (1998-03-20).
1688:
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1642:
1624:"What Is Obsidian's Pentiment?"
1549:
1482:from the original on 2021-12-12
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1259:"In Memory of Arnold Hendrick"
1016:Simulations Publications, Inc.
693:
648:
391:"Arnold Hendrick on Darklands"
142:
1:
1869:American video game designers
942:. Jefferson, North Carolina:
841:. Jefferson, North Carolina:
796:. Jefferson, North Carolina:
751:. Jefferson, North Carolina:
706:. Jefferson, North Carolina:
372:
288:was a direct inspiration for
31:
1545:: 20–22, 24, 26, 28, 30, 32.
1401:[We Clear the Way].
1257:Stealy, Bill (27 May 2020).
644:. No. 26. pp. 6–7.
7:
1879:Role-playing game designers
1432:Science Fiction Video Games
1218:. Silver Spring, Maryland:
1125:. Silver Spring, Maryland:
1080:. Silver Spring, Maryland:
909:"About the Dwarfstar Games"
661:. Silver Spring, Maryland:
301:In 1995, Hendrick moved to
10:
1900:
487:Chalk, Andy (2020-06-01).
292:'s 2022 role-playing game
151:hired Hendrick to work at
1596:. And of course, D&D.
1580:The main inspiration for
1399:"Wir Machen Den Weg Frei"
341:
266:magazine. Decades later,
532:Asimov's Science Fiction
409:10.4324/9780429345616-14
356:Charles S. Roberts Award
157:video game crash of 1983
1729:"Hendrick Joins Kesmai"
1697:"Hiring Game Designers"
1435:. Boca Raton, Florida:
1429:Tringham, Neal (2015).
1363:. Boca Raton, Florida:
1357:DeMaria, Rusel (2019).
1171:Morrison, Mike (1994).
944:McFarland & Company
843:McFarland & Company
798:McFarland & Company
753:McFarland & Company
708:McFarland & Company
335:Super Hero Squad Online
1584:comes from games like
1263:iEntertainment Network
325:. He later worked for
311:. In 2000, he went to
290:Obsidian Entertainment
1566:. IGN. Archived from
566:Computer Gaming World
90:Crypt of the Sorcerer
1874:Board game designers
1563:Planet Elder Scrolls
1220:Evil Hat Productions
1127:Evil Hat Productions
1082:Evil Hat Productions
663:Evil Hat Productions
523:Costello, Matthew J.
204:Sword of the Samurai
188:Sid Meier's Pirates!
172:F-19 Stealth Fighter
159:, Hendrick moved to
121:(1982). He designed
47:Dungeons and Dragons
1838:on February 8, 2006
1650:"The Computer Show"
1061:Steve Jackson Games
1040:Steve Jackson Games
992:Steve Jackson Games
245:was a finalist for
137:World Wide Wargames
276:Bethesda Softworks
80:Knights and Magick
20:Arnold J. Hendrick
1884:Wargame designers
1812:boardgamegeek.com
1594:Legends of Valour
1586:Ultima Underworld
1582:The Elder Scrolls
1570:on August 8, 2012
1446:978-1-4822-0389-9
1374:978-1-138-36720-3
1303:978-3-903150-72-0
1233:978-1-61317-075-5
1140:978-1-61317-075-5
1095:978-1-61317-075-5
957:978-1-4766-6951-9
856:978-1-4766-6951-9
811:978-1-4766-6951-9
766:978-1-4766-6951-9
721:978-1-4766-6951-9
676:978-1-61317-075-5
418:978-0-367-36386-4
329:, developing the
303:Interactive Magic
281:The Elder Scrolls
235:Holy Roman Empire
181:. He worked with
178:Silent Service II
153:Coleco Industries
97:division such as
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1675:The Computer Sow
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525:(January 1988).
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455:. Archived from
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194:Red Storm Rising
100:Barbarian Prince
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210:M1 Tank Platoon
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149:Jennell Jaquays
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85:Caverns of Doom
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317:Kesmai Studios
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75:Heritage Games
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1761:: 258. 2007.
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1524:(152): 102.
1518:"Darklands"
1486:9 September
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605: [
322:Air Warrior
319:to develop
272:Todd Howard
143:Video games
124:Swordbearer
112:Star Viking
42:Avalon Hill
1858:Categories
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373:References
161:Microprose
133:The Tavern
118:Grav Armor
32:Early life
1842:March 28,
1788:MobyGames
1767:0926-9630
1702:Gamasutra
1590:Darklands
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602:Play Time
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367:Darklands
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286:Darklands
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131:designed
106:Demonlord
103:(1981),
70:in 1971.
53:Traveller
25:Darklands
1733:GameSpot
1603:cite web
1542:PC Games
1522:Compute!
1480:Archived
1018:: 28–30.
614:Computec
527:"Gaming"
494:PC Gamer
363:GameSpot
248:PC Games
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109:(1981),
1738:June 4,
1537:PCGames
1476:YouTube
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893:June 4,
166:Gunship
67:Trireme
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331:MMORG
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