155:(Issue #73), Tony Watson liked the quality of the components, calling them "attractive and of good quality." He also thought the wide variety of units and the versatility of the geomorphic maps were a strong point. Although he found the scenarios were "interesting tactical situations and are reasonably well-balanced," he noted that "one of the weak points of the game is its lack of context; exactly who the two sides are, and why these battles are important is glossed over." Despite this, he believed that players would be able to design new scenarios or even an aentire campaign fairly easily. Watson concluded, "
146:(No. 55), John Rankin commented that "Despite glitches, the game works, and it works well. There's more than enough detail to satisfy the simulation freak, and yet the mechanics are so streamlined that with practice the battle flows very smoothly. The armored united have personality and their diversity, combined with terrain and other variables, makes for a totally new game with every play. It's a big game in a small package and this translates to excellent value for the money."
117:, the first player moves one unit at a time, but the second player fires anytime during the first player's movement where the firing unit's EW can detect the moving target, and the target is within range. If the second player decides to fire, the first player ceases to move the unit, and the combat is resolved. If the unit survives, the first player continues to move the unit.
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To resolve combat, the Combat Result Table (CRT) is used. The total of the target's defense value, EW rating and terrain value are subtracted from the sum of the attacker's EW, attack factor and weapon bonuses (if any). Two dice are thrown, and the total of the dice (2–12) is cross-referenced on the
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The maps display five different colors of terrain, but these can represent anything demanded by the scenario. For example, in one scenario, blue hexes could represent water, in the next scenario they could be snowy tundra or rough terrain. The six maps can be combined to provide many different
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CRT against the attacker/target difference (-10 to +10). The result is either "Hit" or "Miss". Only one hit is needed to destroy anything except infantry and forts. A hit on an infantry unit disrupts it for one move; cities can take partial damage before being destroyed.
105:, a unit can fire if its Electronic Warfare (EW) rating is higher than the terrain rating through which the defending unit is moving, and the target is within range.
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Once all the first player's units have been moved, the players switch roles, the second player moving units, while the first player fires.
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154 counters in three colors, most representing either ten vehicles or 100 infantry, others representing fighters, tanks, cities and forts
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One player represents the forces of the Lerlam Empire, while the other plays the rebels of the
Panumatic League.
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is certainly a worthy addition to the genre, and is recommended for those interested in futuristic tank games."
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is not a particularly innovative game, but it is certainly solid, well thought out, and quite playable...
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Unlike many wargames where the first player both moves and fires before the second player's turn, in
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Unlike other wargames that require "line of sight" (LOS) before a unit can fire on another unit, in
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282:"1982 Charles S. Roberts Best Science-Fiction Board Game Nominee"
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Watson, Tony (May 1983). "Grav Armor: A game to give tanks for".
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Rankin, John (September 1982). "Featured Review: Grav Armor".
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is a two-player science-fiction tank wargame designed by
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is a science fiction tank combat board game published by
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The victory conditions vary from scenario to scenario.
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85:configurations. A hex represents 50 kilometres.
183:for Best Science Fiction Board Game of 1982.
80:24-page book containing rules and scenarios
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25:Cover art by Bob Depew, 1982
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149:In the May 1983 edition of
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181:Charles S. Roberts Award
179:was a finalist for the
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317:Heritage Models games
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77:an information sheet
211:Steve Jackson Games
109:Movement and firing
74:two six-sided dice
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124:Combat resolution
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229:. Retrieved
227:. 2004-04-09
225:"Grav Armor"
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42:Description
306:Categories
291:2020-07-02
231:2020-07-02
187:References
177:Grav Armor
161:Grav Armor
157:Grav Armor
115:Grav Armor
103:Grav Armor
47:Grav Armor
31:Grav Armor
16:Board game
268:TSR, Inc.
136:Reception
62:microgame
38:in 1982.
270:: 80–81.
89:Gameplay
57:line.
266:(73).
263:Dragon
213:: 6–7.
209:(55).
167:Awards
152:Dragon
60:The
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240:^
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