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DJ Hero 2

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352:: freestyle effects samples, previously based on game-wide preselected "effect packs", are mix-specific, and the game does not penalize the player for small variations in fast scratching sections as long as it follows the general beat of the song. Specially marked freestyle sections, previously limited to only added sample effects over the track, allow the player to freely mix between the two tracks, use their own scratch effects, or add effects hits while within these sections. The display for these freestyle sections shows marks where switching between the tracks would achieve a strong audio effect, and the player is graded on how well they hit these markers after the end of each mix. 380:. Through Empire mode, the player works though a number of pre-determined setlists and boss battles (as described below) with the celebrity avatars and fictional DJ's at one of six different venues, earning stars that unlock additional venues to play at. Completing certain setlists or battles unlock new characters, outfits for those characters, and virtual turntable decks for the player. Five of these decks are "power decks" that slightly change the scoring mechanism or play style of the game; one increases the maximum multiple to 5x, while another one increases the rate that notes are displayed but increases the base scoring system. 394:, allowing players to jump into a song, alter the difficulty during gameplay, change between turntable and vocals, and leave at any time, while the game continues to run in a jukebox mode. Several new competitive modes engage two DJ players against each other; some modes have both DJs performing alongside each other but with competitive edges such as a "Checkpoint" race where each DJ attempts to earn the best score within a section of a song. DJ Battles see two DJ's performing call-and-response style along with open freestyle sections. The online mode includes a simple 345:
scoring multiplier up to 4x; the multiplier returns to 1x should they miss any actions. Certain marked sections, when played correctly, fill a "Euphoria" (the "Star Power" for this game) meter which can be unleashed using another button on the controller and will temporarily double the scoring. The player can also earn the ability to rewind a song by a few seconds by playing a long string of consecutive notes. They can rewind the song by quickly spinning the turntable in reverse; the rewind effect can be used to either correct a mistake or further boost one's scoring.
3010: 448:, FreeStyleGames wanted to do more than just include new mixes, and sought to include additional features such as the Battle Mixes into the game. Many of the game's new features are a result of feedback from players, including the game's social modes and improvements in the game's interface to provide a cleaner look and instantaneous visual feedback to the player. The team also worked at improving the game's graphics; the appearance of 319: 484:, after the successful launch of the first game; with artists and publishers now knowing what to expect, "there is more understanding, so it has opened the doors to us in terms of getting more popular music", according to Jackson. However, licensing for such music remained a difficult barrier. Mixes for 1006:
genres, to appeal to more players. Helgeson considered that the mixes were "uniformly great", and balanced popular artists with skilled DJ mixers. MacDonald stated the soundtrack was "faultless" and that while featuring a large number of songs from the club scene, the soundtrack is "still a powerful
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noted that "the singing evaluation doesn't feel as slick as in other games", and unless the player knows the music from both tracks of a mix, singing the back-and-forth mix "isn't all that fun". Helgeson commented that attempting to sing lyrics from two separate songs "feels like playing karaoke game
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development initially stated that no further downloadable content will be forthcoming for the title, but due to "continued support" from their fanbase, Activision has since decided it will continue to release downloadable content for the game through at least March and April 2011 with packs that were
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between tracks. These actions are presented to the players through on-screen notation that scrolls in time with the music. Players score points by performing the actions correctly, but are not penalized otherwise. By successfully completing a consecutive set of actions, the player can increase their
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for the game. Players can challenge these mixes at any time in a Quickplay mode, progress through them in the single-player Empire mode, or play cooperatively or competitively with a second user in offline and online game modes. A third player can also participate through singing the mix' vocals.
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a different feel, embracing the theatrics of these artists. FreeStyleGames had tried to include Tiësto within the first game, but could not do it within the deadline, but instead was used as part of the first game's promotion, and later would be used as Activision's "ambassador" for the game to
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A glitch was observed by players on Xbox 360 where, if they were playing while online and had exactly 100 friends attached to their account, the game would freeze and/or they would be unable to play online. Activision issued a patch to correct this a few days after release.
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are made first through computer-aided mixing of the two song tracks combined with effects noises, with simultaneous authoring of the gameplay markers. Noise for the scratching sections are filled in by recording the sounds of the tracks actually scratched on a DJ deck.
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in the form of new mixes that can be purchased from the consoles' respective online stores. In addition, through an additional free add-on released in November 2010, players will be able to purchase existing downloadable content from the first game to use within
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was officially announced in June 2010 for release in the last quarter of 2010. Prior to the game's announcement, Activision revealed a month before the game's release that it is actively seeking artists for downloadable content and a sequel to the game.
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was well received by critics, receiving praise for maintaining and improving upon the core elements of the first game, and for a soundtrack featuring a wide selection of genres. However, sales for the title were low, failing to reach similar numbers as
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follow specific actions on the turntable controller in time to marked scrolling indicators on the game's screen, earning points for correctly performing actions in time. The game includes a new freestyle mode, giving the player the chance to freely
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s freestyling made him feel that he was "helping craft the mix, not just hitting buttons in time". While the addition of new multiplayer modes was well-received, many felt the vocal track addition did not work out well. Chris Watters of
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was sold with various promotional items. Within Europe and select stores in North America, players that purchased the game in one of two bundle packages (either with one or two turntable controllers) received the predecessor
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has been the social aspects, according to FreeStyleGames' creative director Jamie Jackson; as such, many of the games' new modes feature multiplayer considerations. The game supports the "Party Play" mode introduced in
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Another step to move the game from the apparent hip-hop nature was through its song selection. Jackson felt the first game was weighted too heavily to the genre, with about 60% of the songs being hip-hop. The songs in
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represent a wider variety of music, including dance, drum and bass, and techno, along with some contributions from hip-hop. Jackson noted that they were able to work better with artists and publishers for
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started some months after the first game was completed, as the development team had endured heavy working hours to meet the release deadline. FreeStyleGames' creative director Jamie Jackson said that
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are playable avatars within the game and they will help create mixes for the game. Most of the in-game scratching was performed by former World DMC Champion DJ Blakey, and some by Joe Lenzie of
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noted that the early difficulty levels of the game were much more suited to beginners "to make for a more convincing DJing experience, without sacrificing that all-important accessibility".
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default sample in the first game. MacDonald favored how FreeStyleGames transformed the limited freestyle sections of the first game into "an integral part" of the sequel. Matt Helgeson of
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called the setlist "the most incredible fusion of contrasting genres known to man". Some critics commented that they felt the first game's track list was better; Damien Hatfield of
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from that. They also wanted to clean up the gameplay's interface, providing better feedback to the player and making it easily to tell when they were winning or losing. While
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s Mike Channell believed the "mashups also feel even more playful this time around", creating new interpretations of the lyrics of songs through the mixing. Cian Hassett of
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features an improved single-player career mode called "Empire". Empire provides more structure for the player to proceed through the game than the simple set lists used in
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was well received by critics, who felt the game was a significant improvement in both gameplay, presentation, and song selection from its predecessor. Michael Brown of
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noted while there was very little overall change to the gameplay, "it's the minor tweaks that make it a definite improvement over the original". Keza MacDonald of
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Europe. Furthermore, the game's soundtrack has been selected to include more dance and pop tracks taken from European artists to make the game more Euro-friendly.
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was "much slicker, clearer and more tasteful" with changes in presentation and interface that quickly allows the players to jump into the game. Ben Kuchera of
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games using a compatible microphone controller from most previous rhythm games. The game will score vocals based on the matching of pitch, beat and rhythm.
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mechanic whereby participating and winning battles with other players earns the player DJ Points that lead to level increases and additional perks.
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has stated that he was set to work on the game's sequel, to arrive late in 2010. Activision CEO Bobby Kotick stated that despite low sales of
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stated that the game's soundtrack still strongly represents the genre of hip-hop, but adds more elements from electronica, pop, and dance.
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was released to the PlayStation network and the Xbox Live on September 7, 2010. The demo contains four mixes, two of which were playable:
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s set for "how it mixed together frequently disparate tracks" and that many mixes in the sequel favored too much of one song in the mix.
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In addition to using a turntable, players have the option to sing or rap to the mixes' lyrics, similar to vocal parts in current
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felt there was "more variety" in the original game's mix and better representation within certain genres, while Brown favored
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mixing one or two songs using a special turntable controller. The controller, the same unit as shipped previously with
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and features a cut down version of the full game product. Three mixes are included in the viral and are all playable:
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s graffiti-based menus gave the impression of being a hip-hop game, but FreeStyleGames wanted to distance
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took about seven months to complete. While they were able to easily build on the existing framework for
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franchise, Activision announced the cancellation of further development in February 2011, leaving
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includes support for three players to play at the same time - two on turntables and one vocalist.
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series, as Activision has stated that they do not expect to publish a music game during 2011.
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motion-sensing technology, Jackson had not ruled them out for a future iteration of the game.
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titles to be expected from Activision in 2010, with an expected late-2010 release date.
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a section of a mix, or add sample effects during marked sections. The game features 83
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division, cancelling at least one planned game for 2011. The closure also affects the
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who are more widely known than some artists in the first game, they were able to give
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s setlist includes 83 mashups from nearly 100 songs from about 85 different artists.
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Reviewers found the soundtrack to provide a wider range of genres, moving away from
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Critics praised the new freestyle features into gameplay, citing the overuse of the
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versions of selected mixes, or redemption codes for in-game customization options.
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for future projects for Activision. Usher found, after following the success of
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called the title "the best kind of sequel" as it retained the best features of
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of two different songs across numerous genres, with further mixes available as
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during its launch month were 59,000 units. Combined sales in North America of
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free. Other North American stores offered carrying cases for the turntables,
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The music video for Tiësto's "Speed Rail" is composed only of footage from
619: 552: 418: 255: 313: 2663: 1954: 1861:"DJ Hero 2 Glitch Won't Let You Play Online If You Have Too Many Friends" 1112: 969: 776: 600: 357: 333: 292: 219: 194: 171: 143: 116: 72: 2936: 2929: 2187: 1894: 1785: 1661: 1550:"Acti Bliz slashes music SKUs, 60 million Guitar Hero songs downloaded" 839: 592: 511:. Usher had previously been approached by Kotick before the release of 243: 179: 61: 2943: 2855: 2570: 2540: 2510: 2129: 2069: 2014: 1834: 1804: 1726: 1692: 1431: 1279: 1205: 1067: 1036: 946: 877: 631: 568: 500: 363: 2596:"2011 Awards Category Details Outstanding Achievement in Soundtrack" 768: 675: 663: 527: 267: 1242: 987: 901: 764: 760: 691: 643: 612: 608: 580: 523: 401:
The game does not include "DJ vs Guitar" mode that was featured in
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follows from its predecessor in simulating the performance of a
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from the previous year. In conjunction with poor sales from the
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uses a special turntable-controller, the same as introduced in
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Small changes have been made in the turntable playback within
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were below one million in 2010, 63% below the total sales of
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and added further improvements atop of those. Matt Wales of
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series. The game was released worldwide in October 2010 for
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FreeStyleGames found that by selecting mix artists such as
1951:"David Guetta Goes From Collaborator to Video Game 'Hero'" 1269: 1267: 1265: 1263: 1022: 962: 913: 772: 710: 659: 271: 203: 89: 2425:"Tony Hawk: Shred flops with only 3000 units sold in US" 1351: 1349: 1347: 1345: 1343: 1831:"Choose Where to Get DJ Hero 2 Based on Special Offers" 1688:"E3 2010: Usher says 'DJ Hero' gets kids into the club" 1260: 794:. Activision's February 2011 decision to shutter their 274:, have provided both their mixing skills and character 1340: 1753:"DJ Hero 2 and Warriors of Rock demos hit Xbox Live" 1586: 1584: 1582: 1580: 1578: 1576: 1574: 2481:"Activision Just Killed Guitar Hero And True Crime" 1716: 1714: 1195: 1193: 1191: 1189: 1187: 1071:from 2009. As a result of faltering sales for its 2451:"Cowen predicts "blowout quarter" for Activision" 1571: 1518:"Activision CEO Confirms DJ Hero Sequel For 2010" 1232: 1230: 1228: 1226: 3026: 2274: 2272: 2245: 2243: 1711: 1007:draw if you don't know or even like the music". 2303: 2301: 1541: 1184: 507:, which he and will.i.am performed live at the 2331: 1223: 2647: 2269: 2240: 2212: 2210: 2208: 300:as the final multi-platform iteration of the 2298: 1141:"DJ Hero 2 To Feature Eminem, Dr. Dre, More" 3060:Video games developed in the United Kingdom 2537:"Acti explains Guitar Hero, True Crime cul" 1891:"DJ Hero 2: If It Locks Up, Ditch A Friend" 1310: 1308: 1306: 1304: 1302: 1300: 1167:"DJ Hero 3 cancelled alongside Guitar Hero" 2654: 2640: 2604:Academy of Interactive Arts & Sciences 2205: 1624:"DJ Hero featured too much hip hop' - dev" 1092:Academy of Interactive Arts & Sciences 1088:14th Annual Interactive Achievement Awards 32: 3085:Multiplayer and single-player video games 2504: 2478: 2123: 2063: 1888: 1458:"Activision Working On 2010 'Hero' Slate" 1199: 2394: 2278: 2126:"More DJ Hero, Guitar Hero DLC promised" 2093: 2038: 2008: 1798: 1750: 1547: 1425: 1314: 1297: 1164: 317: 2337: 2307: 1978: 1858: 1720: 1384: 1382: 1355: 1236: 3027: 2564: 2534: 2422: 1948: 1918: 1685: 1515: 1455: 1388: 1358:"Interview: DJ Hero 2's Jamie Jackson" 1273: 1039:'s North American sales estimates for 2635: 2249: 2216: 1485: 1421: 1419: 1417: 1100:Outstanding Achievement in Soundtrack 799:in the works prior to the closure of 607:" was used as a tutorial and the mix 2567:"DJ Hero joins Guitar Hero on scrap" 2448: 1621: 1379: 2002: 1828: 1723:"Tiesto becomes DJ Hero ambassador" 810: 13: 2041:"DJ Hero 2 DLC detailed (already)" 1782:"DJ Hero 2 Mix 2Gether viral game" 1657:Where do DJ Hero tracks come from? 1414: 509:2010 Electronic Entertainment Expo 14: 3096: 2620: 2479:McWheator, Michael (2011-02-09). 1801:"Get DJ Hero free with DJ Hero 2" 1751:Nunneley, Stephany (2010-09-07). 1548:Nunneley, Stephany (2010-02-10). 1075:series, Activision shuttered its 3009: 3008: 2505:Yin-Poole, Wesley (2011-02-09). 2124:Yin-Poole, Wesley (2011-03-02). 2066:"What next for Guitar Hero DLC?" 2064:Yin-Poole, Wesley (2011-02-10). 2011:"DJ Hero 2 snares Wu-Tang's RZA" 1981:"Tiesto announced for DJ Hero 2" 1597:Official UK PlayStation Magazine 1274:Donlan, Christian (2010-06-10). 1138: 2661: 2588: 2577:from the original on 2020-04-30 2558: 2547:from the original on 2020-11-24 2528: 2517:from the original on 2020-11-23 2498: 2487:from the original on 2012-02-28 2472: 2461:from the original on 2020-11-24 2442: 2431:from the original on 2020-08-13 2416: 2388: 2377:from the original on 2011-07-02 2357: 2346:from the original on 2010-10-22 2287:from the original on 2010-12-03 2279:Hatfield, Daemon (2010-10-19). 2258:from the original on 2010-10-22 2194:from the original on 2010-10-21 2176: 2165:from the original on 2010-11-11 2147: 2136:from the original on 2011-03-05 2117: 2106:from the original on 2020-04-26 2087: 2076:from the original on 2020-04-30 2057: 2032: 2021:from the original on 2010-09-05 2009:Purchase, Robert (2010-09-02). 1991:from the original on 2011-04-02 1972: 1942: 1931:from the original on 2010-11-02 1912: 1901:from the original on 2010-10-22 1882: 1852: 1841:from the original on 2012-09-21 1822: 1811:from the original on 2010-10-09 1799:Purchase, Robert (2010-10-06). 1792: 1774: 1763:from the original on 2010-09-09 1744: 1733:from the original on 2010-09-09 1700:from the original on 2010-06-28 1679: 1647: 1615: 1604:from the original on 2010-10-13 1560:from the original on 2010-02-13 1509: 1479: 1449: 1438:from the original on 2020-08-09 1428:"DJ Hero 2 due out this autumn" 1368:from the original on 2010-06-14 1286:from the original on 2010-06-12 1249:from the original on 2010-10-28 1212:from the original on 2010-10-28 1173:from the original on 2011-02-14 716: 565:I Know You Want Me (Calle Ocho) 3045:Video games based on musicians 2507:"Activision kills Guitar Hero" 1979:Hussain, Tamoor (2010-07-30). 1889:Gerstmann, Jeff (2010-10-21). 1721:Minkley, Johnny (2010-09-06). 1488:"DJ Guetta Confirms DJ Hero 2" 1200:MacDonald, Keza (2010-10-19). 1158: 1132: 408: 1: 2395:Channell, Mike (2010-10-20). 2217:Brown, Michael (2010-10-26). 2039:Robinson, Andy (2010-10-13). 1919:Cullen, Johnny (2010-10-28). 1315:Helgeson, Matt (2010-10-19). 1237:Watters, Chris (2010-10-22). 1169:. ComputerandVideoGames.com. 1165:Robinson, Andy (2011-02-10). 1126: 1050:Guitar Hero: Warriors of Rock 732: 729:including the Tiësto avatar. 226:and sound effect generators. 2308:Hassett, Cian (2010-10-28). 2094:de Matos, Xav (2011-02-26). 1949:Baltin, Steve (2010-07-02). 1859:Gaskill, Jake (2010-10-20). 1426:Bramwell, Tom (2010-06-08). 1356:Hartley, Adam (2010-06-10). 991:in the grips of a seizure". 806: 538: 7: 2565:Dutton, Fred (2011-02-09). 2535:Dutton, Fred (2011-02-09). 2423:Martin, Matt (2010-11-17). 2338:Kuchera, Ben (2010-10-20). 1829:Lee, Garnett (2010-10-06). 1686:Snider, Mike (2010-06-24). 1622:East, Thomas (2010-10-13). 1516:Kollar, Phil (2010-01-15). 1389:Miller, Matt (2010-06-16). 1105: 307: 10: 3101: 2250:Wells, Matt (2010-10-19). 1629:Official Nintendo Magazine 1486:Pigna, Kris (2010-01-02). 1456:Bailey, Kat (2009-11-13). 978:stated that the nature of 739:List of songs in DJ Hero 2 736: 662:- "Dollaz and Sense" and 311: 3004: 2916: 2847: 2780: 2671: 2449:Meer, Alec (2011-01-26). 1654:Dan Amrich (2010-08-31). 858: 855: 823: 820: 149: 137: 99: 79: 67: 55: 43: 31: 26: 2370:Computer and Video Games 2045:Computer and Video Games 1985:Computer and Video Games 2996:Rhythm game accessories 1391:"DJ Hero 2 Mixes It Up" 396:role-playing video game 2402:Official Xbox Magazine 1592:"Game Talk: DJ Hero 2" 1010:Official Xbox Magazine 495:contributed his song " 326: 182:. It is the sequel to 3050:Turntable video games 2789:Encore: Rocks the 80s 2427:. GamesIndustry.biz. 2252:"DJ Hero 2 UK Review" 624:DJ Hero 2 Mix 2Gether 383:The primary focus of 321: 2708:III: Legends of Rock 787:downloadable content 252:downloadable content 3055:Karaoke video games 3040:PlayStation 3 games 1530:on January 17, 2010 1329:on January 23, 2013 852: 817: 668:Sneaky Sound System 314:Gameplay in DJ Hero 2365:"DJ Hero 2 Review" 2310:"DJ Hero 2 Review" 2281:"DJ Hero 2 Review" 2219:"DJ Hero 2 Review" 1239:"DJ Hero 2 Review" 850: 815: 327: 3022: 3021: 2455:GamesIndustry.biz 2184:"DJ Hero 2 (360)" 935: 934: 848: 847: 178:and published by 163: 162: 3092: 3080:2010 video games 3035:Activision games 3012: 3011: 2962:Marcus Henderson 2917:Related articles 2750:Warriors of Rock 2656: 2649: 2642: 2633: 2632: 2627:Official website 2615: 2614: 2612: 2610: 2592: 2586: 2585: 2583: 2582: 2562: 2556: 2555: 2553: 2552: 2532: 2526: 2525: 2523: 2522: 2502: 2496: 2495: 2493: 2492: 2476: 2470: 2469: 2467: 2466: 2446: 2440: 2439: 2437: 2436: 2420: 2414: 2413: 2411: 2410: 2392: 2386: 2385: 2383: 2382: 2361: 2355: 2354: 2352: 2351: 2342:. 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Index


Developer(s)
FreeStyleGames
Publisher(s)
Activision
Hero
Platform(s)
PlayStation 3
Wii
Xbox 360
NA
AU
EU
Genre(s)
Rhythm
Single-player
multiplayer
rhythm game
FreeStyleGames
Activision
DJ Hero
spin-off
Guitar Hero
PlayStation 3
Wii
Xbox 360
turntablism
record players
crossfade
scratch

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