454:, calling it "an entertaining game with plenty of possible events." However, he found the climax of the game a let-down, since a character can sit in the Chamber of Osiris and roll dice until they succeed in winning with no chance for other players to intervene. He also found the games "can continue for ages with no one making any real progress," if three of the four players all use trap and movement cards to hinder the fourth player who is close to winning. Hogg concluded on an ambivalent note, saying, "Overall, an attractive and fun game, though I'm not sure about its long-term appeal. Once you've seen one Chamber of Osiris you've seen 'em all!"
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390:, which is only accessible from specific locations on the top tiered board, and only if the character has found the special Key of Osiris. Once inside the chamber, the character must successfully test three character specific attributes to win the game. If the character fails on the first attempt, the character remains in the chamber and can try again on the next turn. Several characters can be in the chamber trying to get the Elixir at the same time, but have no way to hinder or interrupt other players.
472:, was disappointed in the flimsy pyramid, noting, "Coming from Games Workshop I expected better craftsmanship." He found the game "didn't offer up anything interesting," commenting that it was "An attempt by Games Workshop to prove they are more than just a miniature games company. Which sadly they are." He concluded by rating it 3.5 out of 5, saying, "
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After
Movement, the player then explores his current location. Some board spaces have numbers printed on them, indicating the number of encounters faced. Each player can then play a Hazard, a Creature or Discovery card from their hand, until the number of encounters is reached, or the player has used
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Each turn starts by moving the Mummy. The Mummy starts in one of four fixed locations on the bottom board. Players secretly bid any number of Tana Leaves that they possess, and the winner is able to move the Mummy one space. In the event of a tie, the Mummy is not moved. If the Mummy enters a space
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are the pyramid's guardians or other (hostile) treasure hunters. The player can Attack, Trick or
Retreat by rolling the die, adding the character's appropriate attribute score, then comparing it to the creature's relevant attribute plus a die roll. A successful Attack defeats the creature, while a
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represent traps or other devices intended to protect the pyramid from intruders. These usually require testing a character's ability score by rolling the die equal to or lower than the character's attribute. Rolling over that number means the trap is sprung, causing the character to lose a
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In games with more than one player, each player initially draws five cards from a universal deck and six points of Tana Leaf counters. The deck contains a variety of movement cards, Monsters, Hazards and
Discoveries. The players then roll a 12-sided die to determine who starts the game.
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directions, or ascend/descend a board level according to the movement card. The character cannot move into a space containing another character. Each other player can then play a movement card and move the active player's character one space, possibly to the character's
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The game can be played solitaire. The Mummy's movement is controlled by die rolls, and the playing deck is separated into
Movement and Hazard/Creature/Discovery cards, but otherwise, the victory and loss conditions remain the same.
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After the player's action, each player then redraws cards to return their hand to five if necessary, then play passes clockwise. Once all players have had a turn, play returns to the first step with the Mummy being moved.
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Retreat moves the character back a number of squares. If
Trickery just beats the opponent, the opponent is discarded; beating the creature by a large margin turns it into a single-use bodyguard against other creatures.
234:, Fortune, Speed, Strength, and Will. In addition, each character has 4 lives, which can be removed by encounters with Hazards, Creatures or the Mummy. A player who loses all four lives is out of the game.
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containing a character's piece, the player controlling the Mummy chooses whether to inflict damage to the character or steal a
Discovery. After this, the Mummy returns to one of its starting locations.
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allows the player to discard any number of cards in their hand for the listed number of Tana Leaves on the discarded cards. The player then redraws to bring their hand back to five cards.
419:, and metal miniatures designed by Trish and Aly Morrison. It was published in 1988, just as the company turned away from role-playing games and board games to concentrate on
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has plenty of re-playability, but it just lacks something creative The game can move from slow to exciting in a shot and most times just drags on and never ever ends."
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is a game for 1–4 players, each of which controls an adventurer seeking to reach the
Chamber of Osiris at the top of the Pyramid Of Khonsu.
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465:"lackluster", a game that "proved to be the dawn of a new wave of classic hobby titles with a focus on figures over cardboard."
199:, with two consecutively smaller playing areas above the bottom board. The aim of the game is to reach the top of the Pyramid of
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261:; the Mummy miniature is taken from Citadel's "Night Horrors" line. All five were designed by Trish and Aly Morrison.
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allows the character to play a movement card from their hand, then move their character in one of the permitted
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Each of these is represented by a 25 mm metal miniature taken from the "Gothic Horror" line of miniatures by
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Each of the four characters included in the game has seven different attributes: Cunning, Dexterity,
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range from items that add to the character's attributes to ways of defeating
Hazards and Creatures.
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Games
Workshop published a number of traditional board games in the 1980s. The last of these was
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To win, a player has to obtain the Elixir of Life by entering the
Chamber of
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swaps ten Tana Leaves for regaining one Life, up to a maximum of three Lives.
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On each player's turn, they have one of three choices: Pass, Heal or Move.
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Four additional characters and their attributes appeared in Issue 102 of
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in 1988. It features a three-dimensional board, representing an
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576:"Curse of the Mummy's Tomb: In Search of Eternity (1988)"
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5 metal miniatures (the four characters and the Mummy)
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Lieutenant-General The Earl of Carmarthen - Soldier
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434:Curse of the Mummy's Tomb: In Search of Eternity
237:The four characters included with the game are:
599:Hogg, Robin (September 1988). "Fantasy Games".
282:55 Tana Leaf markers of various denominations
352:one card of each type, whichever is lower.
203:, complete the tasks within and obtain the
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69:Learn how and when to remove this message
530:"Games Workshop and the Board Game Wars"
241:Marlow Hammett - Hard-boiled private eye
32:This article includes a list of general
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93:Cover art illustrated by James Warhola
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500:Pennsauken, Chris (2010-10-17).
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285:Snap together Pyramid of Khonsu
641:Board games introduced in 1988
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468:Chris Pennsauken, writing for
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409:The Curse of the Mummy's Tomb
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528:Thrower, Matt (2016-09-19).
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502:"Curse of the Mummy's Tomb"
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605:. No. 10. p. 90.
457:Matt Thrower, writing for
157:Medium to High (Solo play)
621:Curse of the Mummy's Tomb
556:Curse of the Mummy's Tomb
474:Curse of the Mummy’s Tomb
463:Curse of the Mummy's Tomb
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269:The game box includes:
53:more precise citations.
562:www.boardgamegeek.com
450:, Robin Hogg enjoyed
149:Approximately 2 hours
646:Games Workshop games
279:32 attribute markers
534:There Will Be Games
459:There Will Be Games
403:Publication history
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651:Horror board games
382:Victory conditions
259:Citadel Miniatures
187:is a pulp fiction
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602:The Games Machine
580:boardgamegeek.com
447:The Games Machine
288:114 playing cards
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276:4 playsheets
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146:Playing time
141:5-10 minutes
109:Illustrators
104:Stephen Hand
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59:January 2023
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430:White Dwarf
371:Discoveries
215:Description
175:mathematics
165:14 to Adult
51:introducing
635:Categories
585:2022-03-20
539:2022-03-20
511:2022-03-20
480:References
425:products.
413:Gary Chalk
394:Solo rules
347:Encounters
342:detriment.
265:Components
232:Egyptology
226:Characters
189:board game
138:Setup time
120:Publishers
113:Gary Chalk
34:references
16:Board game
461:, called
440:Reception
436:in 1988.
364:Creatures
305:The Mummy
162:Age range
100:Designers
335:Movement
211:itself.
357:Hazards
339:compass
329:Healing
323:Passing
173:Simple
130:Players
47:improve
388:Osiris
201:Khonsu
170:Skills
154:Chance
36:, but
360:life.
296:Setup
209:Mummy
624:at
245:Rev
133:1-4
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