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Curse of the Mummy's Tomb (board game)

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454:, calling it "an entertaining game with plenty of possible events." However, he found the climax of the game a let-down, since a character can sit in the Chamber of Osiris and roll dice until they succeed in winning with no chance for other players to intervene. He also found the games "can continue for ages with no one making any real progress," if three of the four players all use trap and movement cards to hinder the fourth player who is close to winning. Hogg concluded on an ambivalent note, saying, "Overall, an attractive and fun game, though I'm not sure about its long-term appeal. Once you've seen one Chamber of Osiris you've seen 'em all!" 25: 390:, which is only accessible from specific locations on the top tiered board, and only if the character has found the special Key of Osiris. Once inside the chamber, the character must successfully test three character specific attributes to win the game. If the character fails on the first attempt, the character remains in the chamber and can try again on the next turn. Several characters can be in the chamber trying to get the Elixir at the same time, but have no way to hinder or interrupt other players. 472:, was disappointed in the flimsy pyramid, noting, "Coming from Games Workshop I expected better craftsmanship." He found the game "didn't offer up anything interesting," commenting that it was "An attempt by Games Workshop to prove they are more than just a miniature games company. Which sadly they are." He concluded by rating it 3.5 out of 5, saying, " 351:
After Movement, the player then explores his current location. Some board spaces have numbers printed on them, indicating the number of encounters faced. Each player can then play a Hazard, a Creature or Discovery card from their hand, until the number of encounters is reached, or the player has used
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Each turn starts by moving the Mummy. The Mummy starts in one of four fixed locations on the bottom board. Players secretly bid any number of Tana Leaves that they possess, and the winner is able to move the Mummy one space. In the event of a tie, the Mummy is not moved. If the Mummy enters a space
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are the pyramid's guardians or other (hostile) treasure hunters. The player can Attack, Trick or Retreat by rolling the die, adding the character's appropriate attribute score, then comparing it to the creature's relevant attribute plus a die roll. A successful Attack defeats the creature, while a
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represent traps or other devices intended to protect the pyramid from intruders. These usually require testing a character's ability score by rolling the die equal to or lower than the character's attribute. Rolling over that number means the trap is sprung, causing the character to lose a
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In games with more than one player, each player initially draws five cards from a universal deck and six points of Tana Leaf counters. The deck contains a variety of movement cards, Monsters, Hazards and Discoveries. The players then roll a 12-sided die to determine who starts the game.
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directions, or ascend/descend a board level according to the movement card. The character cannot move into a space containing another character. Each other player can then play a movement card and move the active player's character one space, possibly to the character's
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The game can be played solitaire. The Mummy's movement is controlled by die rolls, and the playing deck is separated into Movement and Hazard/Creature/Discovery cards, but otherwise, the victory and loss conditions remain the same.
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After the player's action, each player then redraws cards to return their hand to five if necessary, then play passes clockwise. Once all players have had a turn, play returns to the first step with the Mummy being moved.
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Retreat moves the character back a number of squares. If Trickery just beats the opponent, the opponent is discarded; beating the creature by a large margin turns it into a single-use bodyguard against other creatures.
234:, Fortune, Speed, Strength, and Will. In addition, each character has 4 lives, which can be removed by encounters with Hazards, Creatures or the Mummy. A player who loses all four lives is out of the game. 310:
containing a character's piece, the player controlling the Mummy chooses whether to inflict damage to the character or steal a Discovery. After this, the Mummy returns to one of its starting locations.
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allows the player to discard any number of cards in their hand for the listed number of Tana Leaves on the discarded cards. The player then redraws to bring their hand back to five cards.
419:, and metal miniatures designed by Trish and Aly Morrison. It was published in 1988, just as the company turned away from role-playing games and board games to concentrate on 476:
has plenty of re-playability, but it just lacks something creative The game can move from slow to exciting in a shot and most times just drags on and never ever ends."
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is a game for 1–4 players, each of which controls an adventurer seeking to reach the Chamber of Osiris at the top of the Pyramid Of Khonsu.
640: 465:"lackluster", a game that "proved to be the dawn of a new wave of classic hobby titles with a focus on figures over cardboard." 199:, with two consecutively smaller playing areas above the bottom board. The aim of the game is to reach the top of the Pyramid of 529: 88: 575: 261:; the Mummy miniature is taken from Citadel's "Night Horrors" line. All five were designed by Trish and Aly Morrison. 68: 46: 39: 337:
allows the character to play a movement card from their hand, then move their character in one of the permitted
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Each of these is represented by a 25 mm metal miniature taken from the "Gothic Horror" line of miniatures by
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Each of the four characters included in the game has seven different attributes: Cunning, Dexterity,
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range from items that add to the character's attributes to ways of defeating Hazards and Creatures.
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Games Workshop published a number of traditional board games in the 1980s. The last of these was
432:. These characters and four new Citadel miniatures for them were released in the game expansion 501: 429: 50: 8: 207:. In addition to traps, creatures and treasures, there can be encounters with the deadly 258: 601: 446: 204: 192: 123: 634: 625: 619: 421: 416: 386:
To win, a player has to obtain the Elixir of Life by entering the Chamber of
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swaps ten Tana Leaves for regaining one Life, up to a maximum of three Lives.
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On each player's turn, they have one of three choices: Pass, Heal or Move.
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Four additional characters and their attributes appeared in Issue 102 of
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in 1988. It features a three-dimensional board, representing an
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5 metal miniatures (the four characters and the Mummy)
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Lieutenant-General The Earl of Carmarthen - Soldier
632: 434:Curse of the Mummy's Tomb: In Search of Eternity 237:The four characters included with the game are: 599:Hogg, Robin (September 1988). "Fantasy Games". 282:55 Tana Leaf markers of various denominations 352:one card of each type, whichever is lower. 203:, complete the tasks within and obtain the 499: 523: 521: 69:Learn how and when to remove this message 530:"Games Workshop and the Board Game Wars" 241:Marlow Hammett - Hard-boiled private eye 32:This article includes a list of general 527: 633: 518: 402: 93:Cover art illustrated by James Warhola 495: 493: 491: 489: 381: 598: 592: 250:Professor Nayland Cushing - Explorer 18: 247:Luther Kirkegard - Religious cleric 13: 568: 486: 38:it lacks sufficient corresponding 14: 662: 613: 500:Pennsauken, Chris (2010-10-17). 313: 87: 23: 285:Snap together Pyramid of Khonsu 641:Board games introduced in 1988 546: 468:Chris Pennsauken, writing for 214: 1: 479: 409:The Curse of the Mummy's Tomb 393: 346: 264: 225: 528:Thrower, Matt (2016-09-19). 439: 304: 7: 502:"Curse of the Mummy's Tomb" 10: 667: 605:. No. 10. p. 90. 457:Matt Thrower, writing for 157:Medium to High (Solo play) 621:Curse of the Mummy's Tomb 556:Curse of the Mummy's Tomb 474:Curse of the Mummy’s Tomb 463:Curse of the Mummy's Tomb 452:Curse of the Mummy's Tomb 220:Curse of the Mummy's Tomb 184:Curse of the Mummy's Tomb 169: 161: 153: 145: 137: 129: 119: 108: 98: 86: 82:Curse of the Mummy's Tomb 295: 269:The game box includes: 53:more precise citations. 562:www.boardgamegeek.com 450:, Robin Hogg enjoyed 149:Approximately 2 hours 646:Games Workshop games 279:32 attribute markers 534:There Will Be Games 459:There Will Be Games 403:Publication history 83: 651:Horror board games 382:Victory conditions 259:Citadel Miniatures 187:is a pulp fiction 81: 602:The Games Machine 580:boardgamegeek.com 447:The Games Machine 288:114 playing cards 180: 179: 115:, Dave Andrews, H 79: 78: 71: 658: 607: 606: 596: 590: 589: 587: 586: 572: 566: 565: 550: 544: 543: 541: 540: 525: 516: 515: 513: 512: 506:Board Game Beast 497: 470:Board Game Beast 415:, cover art by 197:Egyptian pyramid 91: 84: 80: 74: 67: 63: 60: 54: 49:this article by 40:inline citations 27: 26: 19: 666: 665: 661: 660: 659: 657: 656: 655: 631: 630: 616: 611: 610: 597: 593: 584: 582: 574: 573: 569: 552: 551: 547: 538: 536: 526: 519: 510: 508: 498: 487: 482: 444:In Issue 10 of 442: 405: 396: 384: 349: 316: 307: 298: 267: 228: 217: 94: 75: 64: 58: 55: 45:Please help to 44: 28: 24: 17: 12: 11: 5: 664: 654: 653: 648: 643: 629: 628: 615: 614:External links 612: 609: 608: 591: 567: 545: 517: 484: 483: 481: 478: 441: 438: 404: 401: 395: 392: 383: 380: 375: 374: 368: 361: 348: 345: 344: 343: 332: 326: 315: 312: 306: 303: 297: 294: 293: 292: 289: 286: 283: 280: 277: 274: 266: 263: 255: 254: 251: 248: 242: 227: 224: 216: 213: 205:Elixir of Life 193:Games Workshop 178: 177: 171: 167: 166: 163: 159: 158: 155: 151: 150: 147: 143: 142: 139: 135: 134: 131: 127: 126: 124:Games Workshop 121: 117: 116: 110: 106: 105: 102: 96: 95: 92: 77: 76: 31: 29: 22: 15: 9: 6: 4: 3: 2: 663: 652: 649: 647: 644: 642: 639: 638: 636: 627: 626:BoardGameGeek 623: 622: 618: 617: 604: 603: 595: 581: 577: 571: 563: 559: 557: 549: 535: 531: 524: 522: 507: 503: 496: 494: 492: 490: 485: 477: 475: 471: 466: 464: 460: 455: 453: 449: 448: 437: 435: 431: 426: 424: 423: 422:Warhammer 40K 418: 417:James Warhola 414: 410: 400: 391: 389: 379: 372: 369: 365: 362: 358: 355: 354: 353: 340: 336: 333: 330: 327: 324: 321: 320: 319: 314:Players' turn 311: 302: 290: 287: 284: 281: 278: 275: 272: 271: 270: 262: 260: 252: 249: 246: 243: 240: 239: 238: 235: 233: 223: 221: 212: 210: 206: 202: 198: 194: 191:published by 190: 186: 185: 176: 172: 168: 164: 160: 156: 152: 148: 144: 140: 136: 132: 128: 125: 122: 118: 114: 111: 107: 103: 101: 97: 90: 85: 73: 70: 62: 52: 48: 42: 41: 35: 30: 21: 20: 620: 600: 594: 583:. Retrieved 579: 570: 561: 555: 548: 537:. Retrieved 533: 509:. Retrieved 505: 473: 469: 467: 462: 458: 456: 451: 445: 443: 433: 427: 420: 408: 406: 397: 385: 376: 370: 363: 356: 350: 334: 328: 322: 317: 308: 299: 291:12-sided die 276:4 playsheets 268: 256: 236: 229: 219: 218: 183: 182: 181: 146:Playing time 141:5-10 minutes 109:Illustrators 104:Stephen Hand 65: 59:January 2023 56: 37: 430:White Dwarf 371:Discoveries 215:Description 175:mathematics 165:14 to Adult 51:introducing 635:Categories 585:2022-03-20 539:2022-03-20 511:2022-03-20 480:References 425:products. 413:Gary Chalk 394:Solo rules 347:Encounters 342:detriment. 265:Components 232:Egyptology 226:Characters 189:board game 138:Setup time 120:Publishers 113:Gary Chalk 34:references 16:Board game 461:, called 440:Reception 436:in 1988. 364:Creatures 305:The Mummy 162:Age range 100:Designers 335:Movement 211:itself. 357:Hazards 339:compass 329:Healing 323:Passing 173:Simple 130:Players 47:improve 388:Osiris 201:Khonsu 170:Skills 154:Chance 36:, but 360:life. 296:Setup 209:Mummy 624:at 245:Rev 133:1-4 637:: 578:. 560:. 532:. 520:^ 504:. 488:^ 588:. 564:. 558:" 554:" 542:. 514:. 72:) 66:( 61:) 57:( 43:.

Index

references
inline citations
improve
introducing
Learn how and when to remove this message
Curse of the Mummy's Tomb box cover
Designers
Gary Chalk
Games Workshop
mathematics
board game
Games Workshop
Egyptian pyramid
Khonsu
Elixir of Life
Mummy
Egyptology
Rev
Citadel Miniatures
compass
Osiris
Gary Chalk
James Warhola
Warhammer 40K
White Dwarf
The Games Machine



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