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Critical hit

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bizarre ones such as Internal Disruption and Essence criticals), every combat plays out differently. Critical results vary from simple additional hits, and added bleeding and stuns to limbs lopped off and internal organs destroyed. Player characters are not immune to the effects of a critical hit in this system.
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is that it is not the normal hits that kill, but the critical. By integrating criticals even on low results by varying the critical severity (from A (minor) - J (extreme)) and the large variety of criticals (e.g. Slash, Krush, Puncture, Heat, Cold, Electricity, Impact, Unarmed Strikes and even some
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Many tabletop and video games use "ablative" hit point systems. That is, wounded characters often have no game differences from unwounded characters other than a reduction in hit points. Critical hits originally provided a way to simulate wounds to a specific part of the body. These systems usually
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uses a Critical and "Mini-Crit" system. Criticals deal three times the normal damage (and are not weaker at long range, unlike most damage), whereas "mini-crits" only increase damage by 35%. In addition to most weapons having a random chance to crit, some weapons have mechanics that guarantee them
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The most common kind of critical hit simply deals additional damage, most commonly dealing double the normal damage that would have been dealt, but many other formulas exist as well (such as ignoring defense of the target or always awarding the maximum possible damage). Critical hits also
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Both role-playing games and video games may also opt to use a less traditional version of critical hits, either by using different names, offering different effects than dealing more damage, including specific targets or weakpoint(s), and rarely by the inclusion of critical miss effects.
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have a "Luck" attribute will often base the likelihood of critical hits occurring on this statistic: a character with high Luck will deal a higher percentage of critical hits, while a character with low Luck may, in some games, be struck by more critical hits. In the role-playing game
328:'s head area or other weak spot, which is generally fatal, or otherwise devastating, when successfully placed. Headshots require considerable accuracy as players often have to compensate for target movement and a very specific area of the enemy's body. It is commonly used in 152:
introduced the concept of critical hits (though not the phrase) into role-playing. Using these rules, a player who rolls a 20 on a 20-sided die does double the normal damage, and a 20 followed by a 19 or 20 counts as a killing blow. According to creator
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occasionally do "special damage" to represent the effects of specific wounds (for example, losing use of an arm or eye, or being reduced to a limp). Critical hits usually occur only with normal weapon attacks, not with
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Critical hits are meant to simulate an occasional "lucky hit". The concept represents the effect of hitting an artery, or finding a weak point, such as a stab merely in the leg causing less damage than a stab in the
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with a "lost leg". Most systems now simply award extra damage on a critical hit, trading realism for ease of play. The effect of a critical hit is to break up the monotony of a battle with high, unusual results.
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subseries, critical hits are known as "lucky hits", whereas the word "critical" is instead used for attacks that are elementally effective (e.g. fire against plants). Players frequently use the abbreviation
372:, which began location testing in 1968 and released in January 1969, the player could shoot anywhere on the screen, including anywhere on the target's body. It awarded the player a higher 113:, set at a fixed rate of 1/64 (~1.56%). However, many other video games that use critical hits may have ways of increasing the likelihood of them occurring, such as by increasing the 197:
use lookup charts and other mechanics to determine which wound was inflicted. In RPGs with non-humanoid characters or monsters, unlikely or bizarre results could occur, such as a
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von Hilgers, Philipp (2008): Kriegsspiele. Eine Geschichte der Ausnahmezustände und Unberechenbarkeiten. München: Wilhelm Fink Verlag. p. 32.
170:. Critical hits are almost always random, although character attributes or situational modifiers may come into play. For example, games in which the 955: 733: 454: 209:, according to the result of a dice roll, the victim of a critical hit is significantly wounded or even instantly killed (regardless of 675: 1183: 649: 389:; however, headshots and other location based damage for humanoid type creatures had earlier appeared in the original 726: 350:. In some games, even when the target is stationary, the player may have to compensate for movement generated by the 185:
attacks an opponent the player typically rolls a 20-sided die; a roll of 20 (a 5% chance) results in a critical hit.
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and role-playing games, as a way to simulate luck, and crossed over into video games in the 1986
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is a normal attack in which a player character strikes an enemy twice in the same turn. The
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is known for its extended system of criticals. One long-standing claim from its company
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The earliest commercial first-person shooter video game to make use of headshots was
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when used correctly, such as sniping weapons being capable of headshots (see below).
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released the same year, although they were demonstrated and tested in a standalone
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for a head shot, earning 15 points, whereas a standard body shot earned 10 points.
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or other special abilities, but this depends on the individual game's rules.
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The negative counterpart of the critical hit is variously known as the
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referred to an enemy's critical hits as "heroic attacks". In the
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Many games call critical hits by other names. For example, in
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use some variation on this concept (such as a "botch" in the
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The concept of head shots had been around in arcade
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Co.: 34 4 January 1969. 1176: 956:Turns, rounds and time-keeping systems 647: 715: 562: 442: 565:"Review: Empire of the Petal Throne" 246:series refers to critical hits as a 18: 13: 648:Totilo, Stephen (30 August 2010). 601: 497: 14: 1200: 673: 283: 23: 667: 641: 621: 595: 582: 556: 547: 522: 415: 1: 1184:Role-playing game terminology 563:Slack, Andy (April 4, 2012). 509:Team Fortress 2 Official Wiki 753:Glossary of video game terms 7: 311: 302:tabletop role-playing games 146:The 1975 role-playing game 49:the claims made and adding 10: 1205: 590:Empire of the Petal Throne 149:Empire of the Petal Throne 1125: 1072: 1051: 976: 826: 795: 759: 750: 700:: CS1 maint: unfit URL ( 676:"TF Sniper Documentation" 364:since the late 1960s. 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Index

original research
improve it
verifying
inline citations
Learn how and when to remove this message
role-playing games
video games
wargames
JRPG
Dragon Quest
player character
level
Kriegsspiel
Georg von Reisswitz
Empire of the Petal Throne
M.A.R. Barker
Achilles tendon
player characters
Dungeons & Dragons
player character
magic
Beholder
hit points
Rolemaster
ICE
Chrono Trigger
EarthBound
Dragon Warrior II
Mario & Luigi
Team Fortress 2

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