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Connect6

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27: 707: 175:(boards smaller than 6×6 are automatic draws), and extremely large or infinite boards are of little practical use. 19×19 Go boards might be the most convenient. For a longer and more challenging game, another suggested size is 59×59, or nine Go boards tiled in a larger square (using the join lines between the boards as additional grid lines). 437:
1999 first on the Chinese popular BBS site bbs.tsinghua.edu.cn and subsequently on the popular overseas Chinese BBS site bbs.mit.edu (now www.mitbbs.com). However, no Connect6 game records existed or were discussed before Prof. Wu introduced the game Connect6. The history from Prof. Wu is as follows.
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One day in the summer of 2003, Prof. Wu came up with this game when playing with his daughter. He started considering the potential of the game to be popular, and began to investigate it. To be popular, he reasoned, his game must be fair and complex, so his first plan was to have a computer program
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Game board: Connect6 is played on a square board made up of orthogonal lines, with each intersection capable of holding one stone. In theory, the game board can be any finite size from 1×1 up (integers only), or it could be of infinite size. However, boards that are too small may lack strategy
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The main stream of the current Connect6 development started from the presentation by Professor I-Chen Wu. Since the game rules are simple, it is believed that several have thought of the rules earlier. For example, one claims: the idea of the game (Chinese name "六子棋") emerged on the internet around
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are generally too complicated to analyze fully.) Herik, Uiterwijk, and Rijswijck give an informal definition of fairness (Herik, Uiterwijk, and Rijswijck, 2002) as follows: A game is considered a fair game if it is a draw and both players have roughly equal opportunities for making mistakes. From
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complexity of Connect(19,19,6,2,1) is 10, the same as that in Go or Gomoku. If a larger board is used, the complexity is much higher, since the number of moves increases exponentially with board size; it should still be the same as the other two games on the same size board.
378:≈ 10, much higher than that for Gomoku. Alternatively, if one assumes that the total number of stones placed (instead of the number of moves) is the same as that for Gomoku, that leaves us with an average game length of roughly 15. Then the game-tree complexity is roughly 226:
program written by his team play against itself, and the result seemed to show that the game does not favor either one for these templates. Note that the AI program can beat most casual players, but this does not necessarily imply that its strategy is strictly
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The initial breakaway (where White plays far away from the initial black stone) is a guaranteed loss for White, according to Professor Wu. The principle is that Black can essentially ignore White's move, giving Black a three-stone lead that is
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is the number of unoccupied spaces before a move. However, the state-space complexity is largely unchanged, since any legal position in one game will also be legal in the other. Based on the standard in Herik, Huntjens, and Rijswijck, the
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In principle, even some complex games are not fair: either the first or second player has an advantage. (Games such as Gomoku have been mathematically proven to give an advantage to one player or another; complex games such as
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complexity. Assume that the averaged game length is still 30, the same as the estimation for Gomoku (Allis 1994). Then, the number of grids chosen to put one stone is about 300, and the number of choices of one move is about
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Game moves: Black plays first, putting one black stone on one intersection. Subsequently, White and Black take turns, placing two stones on two different unoccupied spaces each turn.
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According to Professor Wu, the handicap of black's only being able to play one stone on the first turn means that the game is comparatively fair; unlike similar games such as
452:. In the first quarter of 2005, they completed the first Connect6 AI program, which already can beat most players. Then Wu's team allowed his AI program to play itself. 181:
Winner: The player who is the first to get six or more stones in a row (horizontally, vertically, or diagonally) wins. (This is a departure from
428:≈ 10, the same order of magnitude as that for Gomoku given in Allis 1994. Again, if a larger board is used, this complexity becomes much higher. 163:
Players and stones: There are two players. Black plays first, and White second. Each player plays with an appropriate color of stones, as in
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Two players, Black and White, alternately place two stones of their own colour, black and white respectively, on empty intersections of a
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are infinite as well. Instead, assume that a Go board is used. The game-tree complexities for it are still much higher than those in
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In 2005, Wu's team wrote a paper, presented in the 11th Advances in Computer Games Conference (ACG11), held in
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Kung, H.T.; Robinson, John T. (June 1981). "On optimistic methods for concurrency control".
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The program NCTU6, rewritten by Professor Wu, won gold in the Connect6 tournament at the
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On September 20–September 21, 2005, the game was covered by many news media in
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In September 2005, ThinkNewIdea Limited built the first Connect6 game server.
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The rules of Connect6 are very simple and similar to the traditional game of
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Each player always has one more stone than the other after making each move.
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this, it is argued that Connect6 is fair in the following senses:
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student of Prof. Wu, Dei-Yen Huang, joined Wu's project as his
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For about one thousand opening templates, Professor Wu let the
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at Department of Computer Science and Information Engineering,
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or 45,000. Thus, the game-tree complexity is about
420: 370: 320: 441:play the game to see how fair and complex it is. 861: 608: 538: 505:List of Taiwanese inventions and discoveries 615: 601: 235:However, this evidence is not conclusive. 25: 552: 243:If Connect6 uses an infinite board, both 862: 267:−1)/2 moves are possible, where 596: 541:ACM Transactions on Database Systems 13: 120:) introduced in 2003 by Professor 14: 901: 581: 751:Harary's generalized tic-tac-toe 705: 622: 532: 500:Games played with Go equipment 126:National Chiao Tung University 1: 588:The organization for Connect6 525: 238: 280:Now, let us investigate the 16:Abstract strategy board game 7: 483: 204: 10: 906: 761:Strategy-stealing argument 431: 890:Games played on Go boards 779: 714: 703: 630: 117: 109: 101: 89: 68: 60: 52: 44: 36: 24: 150: 870:Abstract strategy games 875:Paper-and-pencil games 478:11th Computer Olympiad 422: 372: 322: 249:game-tree complexities 771:Paper-and-pencil game 563:10.1145/319566.319567 423: 373: 323: 880:Taiwanese inventions 756:Hales–Jewett theorem 692:Ultimate tic-tac-toe 382: 332: 289: 677:Quantum tic-tac-toe 185:, where it must be 21: 814:Three men's morris 444:In spring 2004, a 418: 368: 318: 132:, is a two-player 31:A game of Connect6 19: 857: 856: 787:Nine men's morris 406: 356: 312: 79: 78: 897: 746:Kaplansky's game 715:Related concepts 709: 697:Wild tic-tac-toe 617: 610: 603: 594: 593: 575: 574: 556: 536: 427: 425: 424: 419: 417: 416: 411: 407: 402: 391: 377: 375: 374: 369: 367: 366: 361: 357: 352: 341: 327: 325: 324: 319: 317: 313: 308: 297: 119: 111: 103: 91: 29: 22: 18: 905: 904: 900: 899: 898: 896: 895: 894: 860: 859: 858: 853: 775: 710: 701: 667:Order and Chaos 662:Number Scrabble 626: 621: 584: 579: 578: 554:10.1.1.101.8988 537: 533: 528: 495:Game complexity 486: 434: 412: 392: 390: 386: 385: 383: 380: 379: 362: 342: 340: 336: 335: 333: 330: 329: 298: 296: 292: 290: 287: 286: 241: 231:insurmountable. 207: 189:five in a row.) 153: 48:No setup needed 32: 17: 12: 11: 5: 903: 893: 892: 887: 885:In-a-row games 882: 877: 872: 855: 854: 852: 851: 846: 841: 836: 831: 826: 821: 816: 811: 804: 799: 798: 797: 789: 783: 781: 777: 776: 774: 773: 768: 763: 758: 753: 748: 743: 735: 718: 716: 712: 711: 704: 702: 700: 699: 694: 689: 684: 679: 674: 669: 664: 659: 658: 657: 647: 642: 640:3D tic-tac-toe 636: 634: 628: 627: 620: 619: 612: 605: 597: 591: 590: 583: 582:External links 580: 577: 576: 530: 529: 527: 524: 523: 522: 517: 512: 507: 502: 497: 492: 485: 482: 433: 430: 415: 410: 405: 401: 398: 395: 389: 365: 360: 355: 351: 348: 345: 339: 316: 311: 307: 304: 301: 295: 240: 237: 233: 232: 228: 220: 206: 203: 191: 190: 179: 176: 172: 152: 149: 77: 76: 70: 66: 65: 62: 58: 57: 54: 50: 49: 46: 42: 41: 38: 34: 33: 30: 15: 9: 6: 4: 3: 2: 902: 891: 888: 886: 883: 881: 878: 876: 873: 871: 868: 867: 865: 850: 847: 845: 842: 840: 837: 835: 832: 830: 827: 825: 822: 820: 817: 815: 812: 810: 809: 805: 803: 800: 795: 794: 793: 790: 788: 785: 784: 782: 780:Similar games 778: 772: 769: 767: 764: 762: 759: 757: 754: 752: 749: 747: 744: 742: 740: 736: 734: 732: 728: 724: 720: 719: 717: 713: 708: 698: 695: 693: 690: 688: 685: 683: 680: 678: 675: 673: 670: 668: 665: 663: 660: 656: 653: 652: 651: 648: 646: 643: 641: 638: 637: 635: 633: 629: 625: 618: 613: 611: 606: 604: 599: 598: 595: 589: 586: 585: 572: 568: 564: 560: 555: 550: 546: 542: 535: 531: 521: 518: 516: 513: 511: 508: 506: 503: 501: 498: 496: 493: 491: 488: 487: 481: 479: 474: 472: 467: 464: 462: 458: 453: 451: 450:master thesis 447: 442: 438: 429: 413: 408: 403: 399: 396: 393: 387: 363: 358: 353: 349: 346: 343: 337: 314: 309: 305: 302: 299: 293: 283: 278: 275: 270: 266: 262: 258: 254: 250: 246: 236: 229: 225: 221: 218: 217: 216: 213: 202: 200: 196: 188: 184: 180: 177: 173: 170: 166: 162: 161: 160: 158: 148: 146: 141: 139: 135: 134:strategy game 131: 127: 123: 115: 107: 99: 95: 87: 83: 75:, Observation 74: 71: 67: 63: 59: 55: 51: 47: 43: 39: 35: 28: 23: 833: 829:Connect Four 806: 796:Tic-Stac-Toe 738: 730: 726: 722: 544: 540: 534: 475: 468: 465: 454: 443: 439: 435: 279: 268: 264: 260: 242: 234: 208: 199:Connect Four 192: 186: 154: 142: 81: 80: 53:Playing time 844:Toss Across 766:Futile game 655:Treblecross 624:Tic-tac-toe 274:state space 245:state-space 136:similar to 96:: liùzǐqí; 864:Categories 819:Nine Holes 792:Score Four 547:(2): 213. 526:References 239:Complexity 56:10–60 min. 45:Setup time 549:CiteSeerX 397:× 347:× 303:× 282:game tree 122:I-Chen Wu 834:Connect6 632:Variants 571:61600099 484:See also 463:, 2005. 227:optimal. 205:Fairness 106:Japanese 82:Connect6 73:Strategy 20:Connect6 849:Pentago 802:Gobblet 650:Notakto 432:History 187:exactly 98:Chinese 86:Chinese 37:Players 808:Quarto 645:Gomoku 569:  551:  471:Taiwan 461:Taiwan 457:Taipei 446:master 253:Gomoku 195:Gomoku 183:Gomoku 169:Gomoku 157:Gomoku 138:Gomoku 130:Taiwan 114:Korean 100:: 94:Pinyin 88:: 69:Skills 61:Chance 733:-game 682:Renju 672:Pente 567:S2CID 520:Teeko 515:Renju 510:Pente 490:Chess 257:Renju 212:chess 151:Rules 824:Achi 741:game 255:and 247:and 197:and 167:and 110:六目並べ 64:None 839:OXO 687:SOS 559:doi 400:300 394:300 350:300 344:300 306:300 300:300 128:in 102:連六棋 90:六子棋 866:: 565:. 557:. 543:. 480:. 473:. 459:, 414:15 364:30 224:AI 165:Go 159:: 145:Go 140:. 118:육목 116:: 112:; 108:: 92:; 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Index


Strategy
Chinese
Pinyin
Chinese
Japanese
Korean
I-Chen Wu
National Chiao Tung University
Taiwan
strategy game
Gomoku
Go
Gomoku
Go
Gomoku
Gomoku
Gomoku
Connect Four
chess
AI
state-space
game-tree complexities
Gomoku
Renju
state space
game tree
master
master thesis
Taipei

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