Knowledge

Computer-generated imagery

Source đź“ť

469:. Visual systems developed in flight simulators were also an important precursor to three dimensional computer graphics and Computer Generated Imagery (CGI) systems today. Namely because the object of flight simulation was to reproduce on the ground the behavior of an aircraft in flight. Much of this reproduction had to do with believable visual synthesis that mimicked reality. The Link Digital Image Generator (DIG) by the Singer Company (Singer-Link), was considered one of the worlds first generation CGI systems. It was a real-time, 3D capable, day/dusk/night system that was used by NASA shuttles, for F-111s, Black Hawk and the B-52. Link's Digital Image Generator had architecture to provide a visual system that realistically corresponded with the view of the pilot. The basic archictecture of the DIG and subsequent improvements contained a scene manager followed by geometric processor, video processor and into the display with the end goal of a visual system that processed realistic texture, shading, translucency capabilties, and free of aliasing. 31: 947: 1051: 329: 2912: 2922: 2902: 4806: 507: 1068: 870: 453: 715: 574: 630: 589:(which provides animated movies of buildings, rather than interactive images) can also be used to see the possible relationship a building will have in relation to the environment and its surrounding buildings. The processing of architectural spaces without the use of paper and pencil tools is now a widely accepted practice with a number of computer-assisted architectural design systems. 74: 849:. This representation is then rendered as a displayable image. As the user interacts with the system (e.g. by using joystick controls to change their position within the virtual world) the raw data is fed through the pipeline to create a new rendered image, often making real-time computational efficiency a key consideration in such applications. 473:
consisting of planar polygons. Advances in algorithms and electronics in flight simulator visual systems and CGI in the 1970s and 1980s influenced many technologies still used in modern CGI adding the ability to superimpose texture over the surfaces as well as transition imagery from one level of detail to the next one in a smooth manner.
1196:
The lack of anatomically correct digital models contributes to the necessity of motion capture as it is used with computer-generated imagery. Because computer-generated imagery reflects only the outside, or skin, of the object being rendered, it fails to capture the infinitesimally small interactions
1201:
like speaking. The constant motion of the face as it makes sounds with shaped lips and tongue movement, along with the facial expressions that go along with speaking are difficult to replicate by hand. Motion capture can catch the underlying movement of facial muscles and better replicate the visual
1192:
effect. This effect refers to the human ability to recognize things that look eerily like humans, but are slightly off. Such ability is a fault with normal computer-generated imagery which, due to the complex anatomy of the human body, can often fail to replicate it perfectly. Artists can use motion
1114:
Computer-generated imagery has been used in courtrooms, primarily since the early 2000s. However, some experts have argued that it is prejudicial. They are used to help judges or the jury to better visualize the sequence of events, evidence or hypothesis. However, a 1997 study showed that people are
592:
Architectural modeling tools allow an architect to visualize a space and perform "walk-throughs" in an interactive manner, thus providing "interactive environments" both at the urban and building levels. Specific applications in architecture not only include the specification of building structures
1164:
pitches also display sponsored images. Swimming telecasts often add a line across the lanes to indicate the position of the current record holder as a race proceeds to allow viewers to compare the current race to the best performance. Other examples include hockey puck tracking and annotations of
876: 874: 872: 1142:
It has now become common in weather casting to display full motion video of images captured in real-time from multiple cameras and other imaging devices. Coupled with 3D graphics symbols and mapped to a common virtual geospatial model, these animated visualizations constitute the first true
472:
Combined with the need to pair virtual synthesis with military level training requirements, CGI technologies applied in flight simulation were often years ahead of what would have been available in commercial computing or even in high budget film. Early CGI systems could depict only objects
875: 564:
Many specific techniques have been researched and developed to produce highly focused computer-generated effects — e.g., the use of specific models to represent the chemical weathering of stones to model erosion and produce an "aged appearance" for a given stone-based surface.
873: 920:
and repeatedly replaced by a new image which is similar to the previous image, but advanced slightly in the time domain (usually at a rate of 24 or 30 frames/second). This technique is identical to how the illusion of movement is achieved with
824:
Interactive visualization is the rendering of data that may vary dynamically and allowing a user to view the data from multiple perspectives. The applications areas may vary significantly, ranging from the visualization of the flow patterns in
912:
for crowd scenes, and because it allows the creation of images that would not be feasible using any other technology. It can also allow a single graphic artist to produce such content without the use of actors, expensive set pieces, or props.
1115:
poor intuitive physicists and easily influenced by computer generated images. Thus it is important that jurors and other legal decision-makers be made aware that such exhibits are merely a representation of one potential sequence of events.
1155:
games showing the line the offensive team must cross to receive a first down. CGI is also used in association with football and other sporting events to show commercial advertisements overlaid onto the view of the playing area. Sections of
487:
is not constrained by the laws of physics. Availability of CGI software and increased computer speeds have allowed individual artists and small companies to produce professional-grade films, games, and fine art from their home computers.
1187:
to better cover the faults that come with CGI and animation. Computer-generated imagery is limited in its practical application by how realistic it can look. Unrealistic, or badly managed computer-generated imagery can result in the
1326: 1146:
CGI has become common in sports telecasting. Sports and entertainment venues are provided with see-through and overlay content through tracked camera feeds for enhanced viewing by the audience. Examples include the yellow
840:
At the abstract level, an interactive visualization process involves a "data pipeline" in which the raw data is managed and filtered to a form that makes it suitable for rendering. This is often called the
584:
Modern architects use services from computer graphic firms to create 3-dimensional models for both customers and builders. These computer generated models can be more accurate than traditional drawings.
871: 652:
have developed anatomically correct computer-based models. Computer generated anatomical models can be used both for instructional and operational purposes. To date, a large body of artist produced
904:
animation of 3D models and frame-by-frame animation of 2D illustrations. Computer generated animations are more controllable than other more physically based processes, such as constructing
465:
Prior to CGI being prevalent in film, virtual reality, personal computing and gaming, one of the early practical applications of CGI was for aviation and military training, namely the
596:
Architectural modeling tools have now become increasingly internet-based. However, the quality of internet-based systems still lags behind sophisticated in-house modeling systems.
893:
only applies to dynamic images that resemble a movie. However, in general, the term computer animation refers to dynamic images that do not allow user interaction, and the term
749:
In addition to their use in film, advertising and other modes of public display, computer generated images of clothing are now routinely used by top fashion design firms.
599:
In some applications, computer-generated images are used to "reverse engineer" historical buildings. For instance, a computer-generated reconstruction of the monastery at
3322: 686:, the construction of a detailed patient-specific model can be used to carefully plan the surgery. These three-dimensional models are usually extracted from multiple 1123:
Weather visualizations were the first application of CGI in television. One of the first companies to offer computer systems for generating weather graphics was
553:
map with varying levels of height can be created using relatively straightforward fractal algorithms. Some typical, easy-to-program fractals used in CGI are the
445: 1391: 292:) or dynamic (i.e. moving images). CGI both refers to 2D computer graphics and (more frequently) 3D computer graphics with the purpose of designing characters, 603:
in Germany was derived from the ruins of the monastery, yet provides the viewer with a "look and feel" of what the building would have looked like in its day.
1031:, which produces an image conditioned on that representation. The most effective models have generally been trained on massive amounts of image and text data 1106:
representations, although other forms are possible (auditory and touch sensations for example). Some, but not all, virtual worlds allow for multiple users.
833:
applications. The data rendered may correspond to specific visual scenes that change as the user interacts with the system — e.g. simulators, such as
1995:
Cook, A.D. (2009). A case study of the manifestations and significance of social presence in a multi-user virtual environment. MEd Thesis. Available
1098:
to inhabit and interact, and the term today has become largely synonymous with interactive 3D virtual environments, where the users take the form of
593:(such as walls and windows) and walk-throughs but the effects of light and how sunlight will affect a specific design at different times of the day. 2130: 1539: 1510: 1466: 2147:
Palomäki, Jussi; Kunnari, Anton; Drosinou, Marianna; Koverola, Mika; Lehtonen, Noora; Halonen, Juho; Repo, Marko; Laakasuo, Michael (2018-11-01).
3315: 1193:
capture to get footage of a human performing an action and then replicate it perfectly with computer-generated imagery so that it looks normal.
675:
a three-dimensional model is automatically produced from many single-slice x-rays, producing "computer generated image". Applications involving
3650: 3542: 807: 256: 369:
in the opening credits of the film. The first feature film to make use of CGI with live action in the storyline of the film was the 1973 film
3593: 2373:
Unique and personal histories of early computer graphics production, plus a comprehensive foundation of the industry for all reading levels.
845:. The visualization data is then mapped to a "visualization representation" that can be fed to a rendering system. This is usually called a 1165:
racing car performance and snooker ball trajectories. Sometimes CGI on TV with correct alignment to the real world has been referred to as
2905: 549:
may be achieved not only by adding noise as new nodes are created but by adding additional noise at multiple levels of the mesh. Thus a
3308: 2970: 649: 17: 4480: 4142: 3093: 30: 1970: 2353: 746:
To date, making the clothing of a digital character automatically fold in a natural way remains a challenge for many animators.
682:
In modern medical applications, patient-specific models are constructed in 'computer assisted surgery'. For instance, in total
5088: 4838: 2925: 2421: 2307: 2288: 2269: 2250: 3608: 2085: 541:. For instance, the algorithm may start with a large triangle, then recursively zoom in by dividing it into four smaller 5321: 5033: 3643: 1620: 1450: 679:
also bring together a number of "snapshots" (in this case via magnetic pulses) to produce a composite, internal image.
249: 2343: 2031: 1956: 1936: 1911: 1891: 1871: 1851: 1831: 1811: 1783: 1763: 1743: 1723: 1678: 1646: 1616: 1425: 1395: 706:) of a model that closely resembles a patient's valve anatomy can be highly beneficial in planning the procedure. 3690: 2610: 2324: 1237: 389: 340: 3569: 3377: 2963: 2776: 2370: 2070: 803: 3753: 4473: 4135: 3636: 2935: 2915: 1481: 1356: 1124: 864: 242: 5306: 2930: 3748: 1495:
Suminski, Leonard and, Hulin, Paul (September 26, 1980). "Computer Generated Imagery Current Technology".
5053: 4953: 4923: 4902: 2979: 2680: 2467: 1299: 1279: 1217: 521:
Not only do animated images form part of computer-generated imagery; natural looking landscapes (such as
4796: 3950: 3271: 2867: 2360:
that includes all the course materials and extensive supplementary materials (videos, articles, links).
676: 419: 395: 2044:
Kassin, S. M. (1997). "Computer-animated Display and the Jury: Facilitative and Prejudicial Effects".
4831: 4778: 4438: 3367: 3362: 3289: 2956: 2414: 946: 819: 5367: 5270: 4466: 4128: 3502: 3266: 2872: 2847: 1525: 276:) is a specific-technology or application of computer graphics for creating or improving images in 1102:
visible to others graphically. These avatars are usually depicted as textual, two-dimensional, or
5362: 5078: 3840: 2857: 2384: 2338: 2081: 1996: 1801: 690:
of the appropriate parts of the patient's own anatomy. Such models can also be used for planning
586: 366: 144: 2394: 5341: 4540: 4201: 3845: 1274: 1016: 967: 634: 477: 159: 359:
The first feature film to use CGI as well as the composition of live-action film with CGI was
5372: 5311: 5139: 4673: 4333: 3872: 2771: 2357: 1504: 1024: 994: 830: 671:
is not a computer generated image, even if digitized. However, in applications which involve
616: 538: 407: 124: 49: 5199: 5174: 5008: 4983: 4918: 4890: 4878: 4824: 4633: 4293: 4055: 3659: 3519: 3205: 3016: 2439: 2430: 2407: 2160: 1103: 699: 624: 425: 401: 63: 4668: 4328: 545:, then interpolate the height of each point from its nearest neighbors. The creation of a 8: 5073: 4998: 4742: 4653: 4402: 4313: 4101: 3868: 3251: 3174: 3136: 3121: 2502: 2214: 2114: 1083: 977:
Text-to-image models began to be developed in the mid-2010s during the beginnings of the
963: 939: 542: 481: 304:, television programs, commercials, etc.). The application of CGI for creating/improving 285: 225: 149: 2377: 2164: 2113:; Balliot, Yohan; Behringer, Reinhold; Feiner, Steven; Julier, Simon; MacIntyre, Blair. 1691: 5219: 5164: 4973: 4963: 4928: 4683: 4623: 4530: 4515: 4343: 4283: 4191: 4176: 3925: 3905: 3850: 3720: 3041: 3021: 2761: 2655: 2645: 2630: 2625: 2590: 2452: 2191: 2148: 2092:
Arti AR highlights at SRX -- the first sports augmented reality live from a moving car!
2061: 1574: 1460: 1247: 1232: 1099: 1091: 1072: 889: 858: 645: 578: 522: 193: 188: 5229: 5179: 5149: 4648: 4560: 4554: 4308: 4221: 4215: 4086: 4071: 3858: 3780: 3695: 3554: 3527: 3515: 3335: 3256: 3166: 2995: 2580: 2575: 2550: 2492: 2366: 2303: 2284: 2265: 2246: 2196: 2178: 2065: 1952: 1932: 1907: 1887: 1867: 1847: 1827: 1807: 1779: 1759: 1739: 1719: 1674: 1642: 1612: 1533: 1446: 1421: 1166: 1152: 1079: 511: 501: 497: 1578: 5277: 5251: 5234: 5169: 5038: 5018: 5013: 4993: 4810: 4643: 4628: 4600: 4590: 4550: 4525: 4497: 4303: 4288: 4260: 4251: 4211: 4186: 4159: 3972: 3960: 3710: 3675: 3564: 3406: 3126: 3116: 3031: 2725: 2690: 2585: 2555: 2186: 2168: 2053: 1566: 1268: 1198: 1136: 1095: 1028: 998: 971: 955: 917: 905: 834: 683: 546: 466: 377: 371: 230: 220: 205: 2173: 5316: 5103: 5068: 5058: 4988: 4768: 4658: 4428: 4318: 3900: 3507: 3497: 3026: 2801: 2715: 2685: 2665: 2660: 2570: 1638: 657: 653: 612: 210: 154: 3300: 2399: 985:. In 2022, the output of state-of-the-art text-to-image models—such as OpenAI's 5263: 5184: 5028: 5003: 4968: 4720: 4663: 4580: 4505: 4489: 4380: 4323: 4241: 4166: 4151: 4038: 4028: 3920: 3725: 3680: 3667: 3225: 3210: 3057: 2560: 2447: 1554: 1294: 1189: 1184: 1178: 1157: 1087: 1050: 1020: 826: 725: 361: 215: 139: 129: 2090: 2057: 5356: 5257: 5204: 5194: 5189: 5134: 5129: 4703: 4535: 4363: 4196: 4096: 4043: 4033: 4002: 3982: 3955: 3890: 3800: 3715: 3558: 3511: 3261: 3131: 2786: 2700: 2670: 2650: 2565: 2532: 2517: 2472: 2182: 2110: 1376:
Halverson, Dave (December 2005). "Anime Reviews: The Professional Golgo 13".
1289: 1242: 1045: 982: 909: 894: 719: 695: 550: 534: 297: 293: 35: 1570: 661: 5124: 5093: 5063: 4868: 4773: 4763: 4570: 4520: 4433: 4423: 4231: 4181: 3987: 3977: 3915: 3882: 3815: 3768: 3598: 2877: 2796: 2766: 2640: 2620: 2457: 2200: 2131:
Hey, hockey puck! NHL PrePlay adds a second-screen experience to live games
1634: 1227: 1032: 990: 691: 530: 98: 529:. A simple way to generate fractal surfaces is to use an extension of the 5326: 5214: 5144: 5108: 5098: 5023: 4847: 4783: 4758: 4738: 4728: 4710: 4698: 4693: 4613: 4585: 4575: 4509: 4443: 4418: 4398: 4388: 4370: 4358: 4353: 4273: 4246: 4236: 4170: 4076: 4007: 3930: 3895: 3805: 3603: 3431: 3000: 2990: 2842: 2816: 1361: 1222: 1212: 1060: 901: 788: 620: 600: 440: 436: 289: 277: 103: 93: 88: 41: 1797:
Patient Specific Models for Minimally Invasive Aortic Valve Implantation
702:
openings can vary greatly from patient to patient, the extraction (from
664:. However, a number of online anatomical models are becoming available. 648:
are not always anatomically correct. However, organizations such as the
328: 5331: 5209: 5154: 5048: 4733: 4688: 4638: 4618: 4545: 4393: 4348: 4298: 4278: 4206: 4048: 4012: 3910: 3863: 3763: 3730: 3705: 3685: 3628: 3436: 3276: 3230: 2887: 2605: 2512: 1392:"Last Starfighter sequel is super close to happening, says Gary Whitta" 1148: 1006: 1002: 922: 796: 792: 753: 526: 281: 200: 134: 45: 2218: 1086:
allowing users to interact with artificially animated characters (e.g
5296: 5224: 5083: 4978: 4958: 4897: 4753: 4678: 4413: 4338: 4091: 3997: 3992: 3795: 3758: 3700: 3421: 3344: 3220: 3215: 2862: 2852: 2811: 2791: 2730: 2635: 2595: 2477: 1971:"All these images were generated by Google's latest text-to-image AI" 1252: 1055: 951: 880: 800: 457: 431: 413: 305: 183: 1327:"Vicious Circle: John Whitney and the Military Origins of Early CGI" 950:
An image conditioned on the prompt "an astronaut riding a horse, by
900:
Computer animation is essentially a digital successor to the art of
5336: 5301: 5159: 4948: 4565: 4226: 3965: 3820: 3810: 3470: 3465: 3189: 3184: 3088: 3067: 3036: 2948: 2821: 2806: 2735: 2720: 2710: 2705: 2675: 2615: 2600: 2522: 2497: 1951:
by Elena van Zudilova-Seinstra, Tony Adriaansen, Robert Liere 2008
1864:
Designing clothes: culture and organization of the fashion industry
1671:
Interactive environments with open-source software: 3D walkthroughs
1132: 1128: 1010: 986: 837:, make extensive use of CGI techniques for representing the world. 515: 506: 119: 4458: 1357:"14 groundbreaking movies that took special effects to new levels" 27:
Application of computer graphics to create or contribute to images
5043: 4805: 3523: 3371: 3179: 2781: 2695: 2540: 2507: 2487: 2482: 2462: 1161: 1067: 978: 916:
To create the illusion of movement, an image is displayed on the
784: 703: 687: 672: 452: 714: 577:
A computer-generated image featuring a house at sunset, made in
73: 4608: 4268: 4081: 3357: 3152: 2882: 2740: 2146: 1443:
Flight Simulation (Cambridge Aerospace Series, Series Number 1)
1284: 1255:
is the industry standard commercial digital photo editing tool.
484: 461:
is the first entirely computer animated film, released in 1995.
288:, videos and video games. These images are either static (i.e. 53: 4816: 2279:
Peitgen, Heinz-Otto; JĂĽrgens, Hartmut; Saupe, Dietmar (2004).
1736:
Encyclopedia of Multimedia Technology and Networking, Volume 1
1555:"Advances in Computer-Generated Imagery for Flight Simulation" 1440: 974:
description and produces an image matching that description.
533:
method, relying on the construction of some special case of a
3740: 3425: 3411: 3401: 2756: 1716:
Advances in Computer and Information Sciences and Engineering
1592: 1590: 1588: 1183:
Computer-generated imagery is often used in conjunction with
887:
While computer-generated images of landscapes may be static,
668: 638: 573: 629: 4883: 3613: 3485: 3441: 3415: 3331: 3072: 3062: 2837: 2545: 2149:"Evaluating the replicability of the uncanny valley effect" 2001: 1482:"Computer Graphics and Animation: A Retrospective Overview" 1262: 1258: 926: 813: 764: 733: 656:
continue to be used by medical students, such as images by
383: 301: 2300:
Light Shadow Space: Architectural Rendering with Cinema 4D
1778:
by Johan Bellemans, Michael D. Ries, Jan M.K. Victor 2005
1756:
Interac storytelling: First Joint International Conference
1652: 1585: 1904:
Mathematical optimization in computer graphics and vision
694:
implantations, one of the common procedures for treating
2363: 2213: 2013: 698:. Given that the shape, diameter, and position of the 4794: 2354:
A Critical History of Computer Graphics and Animation
1886:
by Nadia Magnenat-Thalmann and Daniel Thalmann, 2004
1494: 1131:
computer, with later models from ColorGraphics using
1380:. No. 48. United States of America. p. 92. 958:, a large-scale text-to-image model released in 2022 1090:) or with other physical users, through the use of 1005:—began to be considered to approach the quality of 897:is used for the interactive animated environments. 637:image generated by a computer from a collection of 375:. Other early films that incorporated CGI include 3330: 2429: 2032:Computer-generated images influence trial results 1804:and Computer-Assisted Intervention -- MICCAI 2010 5354: 2217:; Steedman, Mark; Badler, Norman (1991-06-01). 1906:by Luiz Velho, Paulo Cezar Pinto Carvalho 2008 1441:Rolfe, J. M. and Staples, K.J. (May 27, 1988). 491: 2104: 1929:GPU-based interactive visualization techniques 1497:U.S. Army Project Manager for Training Devices 808:bidirectional scattering distribution function 4832: 4474: 4136: 3644: 3316: 2964: 2415: 2364:CG101: A Computer Graphics Industry Reference 1127:in 1979 with the "LiveLine", based around an 476:The evolution of CGI led to the emergence of 250: 2385:"History Gets A Computer Graphics Make-Over" 2281:Chaos and Fractals: New Frontiers of Science 2243:3-D Sound for Virtual Reality and Multimedia 1962: 1538:: CS1 maint: multiple names: authors list ( 1509:: CS1 maint: multiple names: authors list ( 1465:: CS1 maint: multiple names: authors list ( 1415: 1118: 742:The geometric macroscopic features of cloth. 2262:Communication in the Age of Virtual Reality 1924: 1922: 1920: 1420:. Cambridge University Press. p. 134. 1197:between interlocking muscle groups used in 365:, which used abstract computer graphics by 4839: 4825: 4481: 4467: 4143: 4129: 3651: 3637: 3323: 3309: 2971: 2957: 2921: 2901: 2422: 2408: 2297: 2259: 2007: 1658: 739:The mechanics of continuous elastic sheets 650:Scientific Computing and Imaging Institute 257: 243: 72: 2381:, by Anne Thompson, Wired, February 2005. 2283:. Springer Science & Business Media. 2190: 2172: 1758:by Ulrike Spierling, Nicolas Szilas 2008 1375: 1351: 1349: 1347: 1023:, which transforms the input text into a 783:The finest visible features such as fine 756:images involves three levels of realism: 3658: 3455:Ports of Unix-like utilities for Windows 2223:Center for Human Modeling and Simulation 1917: 1524:Yan, Johnson K. and, Florence, Judit K. 1445:. New York: Cambridge University Press. 1151:" line seen in television broadcasts of 1066: 1049: 945: 868: 814:Interactive simulation and visualization 713: 709: 628: 572: 505: 451: 29: 2278: 2240: 2219:"Linguistic Issues in Facial Animation" 2019: 1968: 1673:by Wolfgang Höhl, Wolfgang Höhl, 2008, 1631:Digital modeling of material appearance 1596: 1479: 1416:Jankel, A.; Morton, R. (Nov 15, 1984). 932: 568: 14: 5355: 2043: 2037: 1484:. Ohio State University. p. 13.2. 1344: 1324: 1094:. Virtual worlds are intended for its 779:in resembling its response to actions. 732:The geometric-mechanical structure at 718:Computer-generated wet fur created in 480:in the 1990s, where the vision of the 4820: 4462: 4124: 3632: 3304: 2952: 2403: 2260:Biocca, Frank; Levy, Mark R. (1995). 1826:by Donald House, David E. Breen 2000 852: 3609:Windows Interface Source Environment 2978: 2115:Recent Advances in Augmented Reality 606: 323: 4488: 4150: 3570:Windows Subsystem for Linux (WSL 2) 3391:Development environments and shells 3378:Windows Subsystem for Linux (WSL 1) 1949:Trends in interactive visualization 1552: 1015:Text-to-image models are generally 810:(BSDF) over the target's surfaces. 24: 5322:Los Angeles Center for Digital Art 5034:Generative artificial intelligence 1265:digital photo editing application. 728:generally fall into three groups: 644:Computer generated models used in 525:) are also generated via computer 25: 5384: 3484:Windows runtime environments for 2318: 2034:The Conversation, 31 October 2013 1526:"MODULAR DIGITAL IMAGE GENERATOR" 1369: 1271:DIY CGI optimized for soft models 1172: 1039: 4804: 3543:Platform virtualization software 2920: 2911: 2910: 2900: 1325:Ozturk, Selen (March 15, 2023). 1202:that goes along with the audio. 1109: 938:This section is an excerpt from 883:films are, by nature, CGI films. 327: 4846: 2611:Electric Image Animation System 2264:. Lawrence Erlbaum Associates. 2207: 2140: 2123: 2074: 2025: 1989: 1969:Vincent, James (May 24, 2022). 1942: 1897: 1877: 1857: 1837: 1817: 1789: 1769: 1749: 1729: 1709: 1684: 1664: 1624: 1602: 1546: 1480:Carlson, Wayne (20 June 2017). 1238:List of computer-animated films 390:Star Trek II: The Wrath of Khan 1528:. United States Patent Office. 1523: 1517: 1488: 1473: 1434: 1409: 1384: 1318: 804:bidirectional texture function 13: 1: 2391:, BBC World News (2004-11-19) 2174:10.1016/j.heliyon.2018.e00939 1806:edited by Tianzi Jiang, 2010 1306: 1125:ColorGraphics Weather Systems 981:, as a result of advances in 865:History of computer animation 799:. Skin can be modeled as a 7- 5307:Austin Museum of Digital Art 2344:Resources in other libraries 1824:Cloth modeling and animation 1692:"Light: The art of exposure" 1553:Yan, Johnson (August 1985). 1311: 1135:computers fitted with their 908:for effects shots or hiring 492:Static images and landscapes 7: 4954:Artificial intelligence art 4924:Fractal-generating software 2468:GigaMesh Software Framework 2241:Begault, Durand R. (1994). 1641:, François X. Sillion 2007 1300:Virtual Physiological Human 1280:Real-time computer graphics 1218:Cinema Research Corporation 1205: 1104:three-dimensional graphical 847:"renderable representation" 773:in resembling its movements 752:The challenge in rendering 420:Terminator 2: Judgement Day 176:Computer-generated imagery 10: 5389: 4749:Computer-generated imagery 4409:Computer-generated imagery 3951:Unchained camera technique 3272:Mathematical visualization 3247:Computer-generated imagery 2330:Computer-generated imagery 2298:Sondermann, Horst (2008). 2233: 1884:Handbook of Virtual Humans 1738:by Margherita Pagani 2005 1418:Creative Computer Graphics 1331:Bright Lights Film Journal 1176: 1143:application of CGI to TV. 1071:Metallic balls created in 1043: 937: 862: 856: 817: 791:are the size of about 100 677:magnetic resonance imaging 610: 495: 396:Golgo 13: The Professional 319: 270:Computer-generated imagery 18:Computer generated imagery 5287: 5243: 5117: 4941: 4911: 4861: 4854: 4719: 4599: 4496: 4379: 4259: 4158: 4114: 4064: 4021: 3943: 3881: 3836: 3829: 3788: 3779: 3739: 3666: 3589: 3582: 3550: 3541: 3493: 3483: 3461: 3454: 3397: 3390: 3368:Windows Services for UNIX 3363:Microsoft POSIX subsystem 3353: 3343: 3285: 3239: 3198: 3165: 3145: 3109: 3102: 3081: 3050: 3009: 2986: 2896: 2830: 2749: 2531: 2438: 2395:NIH Visible Human Gallery 2356:– a course page at 2339:Resources in your library 1119:Broadcast and live events 820:Interactive visualization 806:(BTF) or a collection of 5271:Listening Post (artwork) 3503:Willows Toolkit for UNIX 3267:Iterated function system 2118:Computers & Graphics 1931:by Daniel Weiskopf 2006 1866:by Veronica Manlow 2007 1611:by Mark A. DeLoura 2001 5342:V&A Digital Futures 5079:Photograph manipulation 2858:Open Cascade Technology 2058:10.1023/a:1024838715221 1802:Medical Image Computing 1776:Total Knee Arthroplasty 1609:Game programming gems 2 1571:10.1109/MCG.1985.276213 1017:latent diffusion models 587:Architectural animation 4541:Dead-character costume 4202:Dead-character costume 2046:Law and Human Behavior 2008:Biocca & Levy 1995 1275:Ray tracing (graphics) 1078:A virtual world is an 1075: 1064: 1029:generative image model 968:machine learning model 959: 884: 722: 641: 635:CT pulmonary angiogram 581: 557:and the more dramatic 518: 478:virtual cinematography 462: 160:Virtual cinematography 64:Three-dimensional (3D) 57: 5312:Computer Arts Society 3873:multiple-camera setup 2358:Ohio State University 1139:video graphics card. 1084:simulated environment 1070: 1053: 1025:latent representation 970:which takes an input 949: 879: 831:computer aided design 717: 710:Cloth and skin images 632: 617:Visible Human Project 576: 539:midpoint displacement 509: 455: 446:Adventures in Success 408:Young Sherlock Holmes 378:Star Wars: Episode IV 125:Computer-aided design 50:Watermans Arts Centre 33: 5200:Hamid Naderi Yeganeh 5175:Lynn Hershman Leeson 5009:Digital architecture 4984:Digital illustration 4919:Graphic art software 4634:Infrared photography 4294:Infrared photography 3660:Cinematic techniques 3206:Burning Ship fractal 2431:3D computer graphics 2302:. Vienna: Springer. 2215:Pelachaud, Catherine 1844:Film and photography 1033:scraped from the web 983:deep neural networks 933:Text-to-image models 843:"visualization data" 625:Living Human Project 569:Architectural scenes 543:Sierpinski triangles 402:The Last Starfighter 5074:Music visualization 4999:Digital photography 3252:Fractal compression 3175:MojoWorld Generator 3137:Wolfram Mathematica 2767:Cyber Studio CAD-3D 2503:Point Cloud Library 2245:. AP Professional. 2165:2018Heliy...400939P 1846:by Ian Graham 2003 1795:I. Waechter et al. 1718:by Tarek Sobh 2008 1599:, pp. 462–466. 964:text-to-image model 940:Text-to-image model 767:at the static level 763:in resembling real 226:Global illumination 150:Virtual engineering 40:computer-generated 5220:Ben Rubin (artist) 5165:Desmond Paul Henry 4964:Computer art scene 4929:Animation software 4684:Tilted plane focus 4624:Forced perspective 4531:Costumed character 4516:Air bladder effect 4344:Tilted plane focus 4284:Forced perspective 4192:Costumed character 4177:Air bladder effect 3796:Wide / Long / Full 2762:Autodesk Softimage 1248:Parallel rendering 1233:Animation database 1076: 1065: 1019:, which combine a 960: 890:computer animation 885: 859:Computer animation 853:Computer animation 723: 646:skeletal animation 642: 582: 523:fractal landscapes 519: 463: 435:(1995). The first 339:. You can help by 310:computer animation 58: 5350: 5349: 5230:Camille Utterback 5180:Zachary Lieberman 5150:Stephanie Dinkins 4937: 4936: 4792: 4791: 4669:SchĂĽfftan process 4649:Multiple exposure 4561:Prosthetic makeup 4456: 4455: 4452: 4451: 4329:SchĂĽfftan process 4309:Multiple exposure 4222:Prosthetic makeup 4110: 4109: 4087:Freeze-frame shot 4072:Establishing shot 3939: 3938: 3846:Over-the-shoulder 3626: 3625: 3622: 3621: 3578: 3577: 3555:Cooperative Linux 3537: 3536: 3479: 3478: 3450: 3449: 3386: 3385: 3298: 3297: 3257:Fractal landscape 3167:Scenery generator 3161: 3160: 2996:Graphics software 2946: 2945: 2831:Core technologies 2581:Blackmagic Fusion 2576:AutoQ3D Community 2325:Library resources 2309:978-3-211-48761-7 2290:978-0-387-20229-7 2271:978-0-8058-1549-8 2252:978-0-1208-4735-8 2010:, pp. 40–44. 1199:fine motor skills 1167:augmented reality 1153:American football 997:, Stability AI's 877: 835:flight simulators 667:A single patient 607:Anatomical models 512:fractal landscape 502:Scenery generator 498:Fractal landscape 357: 356: 267: 266: 66:computer graphics 16:(Redirected from 5380: 5278:Remember To Rise 5252:Edmond de Belamy 5244:Notable artworks 5235:Pindar Van Arman 5170:Mario Klingemann 5039:Generative music 5019:Evolutionary art 5014:Electronic music 4994:Digital painting 4859: 4858: 4841: 4834: 4827: 4818: 4817: 4809: 4808: 4800: 4769:Optical printing 4644:Lighting effects 4629:Front projection 4591:Theatrical blood 4551:Miniature effect 4526:Bullet hit squib 4483: 4476: 4469: 4460: 4459: 4429:Optical printing 4304:Lighting effects 4289:Front projection 4252:Theatrical blood 4212:Miniature effect 4187:Bullet hit squib 4145: 4138: 4131: 4122: 4121: 4065:Other techniques 3854: 3834: 3833: 3830:Camera placement 3786: 3785: 3653: 3646: 3639: 3630: 3629: 3587: 3586: 3548: 3547: 3491: 3490: 3459: 3458: 3407:Hamilton C shell 3395: 3394: 3351: 3350: 3338:interoperability 3325: 3318: 3311: 3302: 3301: 3107: 3106: 3032:Kalles Fraktaler 2980:Fractal software 2973: 2966: 2959: 2950: 2949: 2924: 2923: 2914: 2913: 2904: 2903: 2726:Source Filmmaker 2556:Autodesk 3ds Max 2424: 2417: 2410: 2401: 2400: 2313: 2294: 2275: 2256: 2227: 2226: 2211: 2205: 2204: 2194: 2176: 2144: 2138: 2135:digitalmediawire 2127: 2121: 2120:, November 2001. 2108: 2102: 2101: 2100: 2099: 2078: 2072: 2069: 2041: 2035: 2029: 2023: 2017: 2011: 2005: 1999: 1993: 1987: 1986: 1984: 1982: 1966: 1960: 1946: 1940: 1926: 1915: 1901: 1895: 1881: 1875: 1861: 1855: 1841: 1835: 1821: 1815: 1793: 1787: 1773: 1767: 1753: 1747: 1733: 1727: 1713: 1707: 1706: 1704: 1703: 1688: 1682: 1668: 1662: 1661:, pp. 8–15. 1656: 1650: 1628: 1622: 1606: 1600: 1594: 1583: 1582: 1550: 1544: 1543: 1537: 1529: 1521: 1515: 1514: 1508: 1500: 1492: 1486: 1485: 1477: 1471: 1470: 1464: 1456: 1438: 1432: 1431: 1413: 1407: 1406: 1404: 1403: 1394:. Archived from 1388: 1382: 1381: 1373: 1367: 1366: 1353: 1342: 1341: 1339: 1337: 1322: 1009:and human-drawn 1007:real photographs 999:Stable Diffusion 972:natural language 956:Stable Diffusion 954:", generated by 878: 777:Function realism 771:Physical realism 684:knee replacement 547:Brownian surface 467:flight simulator 352: 349: 331: 324: 296:, or scenes and 259: 252: 245: 231:Volume rendering 221:Crowd simulation 206:Wire-frame model 179: 76: 60: 59: 21: 5388: 5387: 5383: 5382: 5381: 5379: 5378: 5377: 5368:Special effects 5353: 5352: 5351: 5346: 5317:EVA Conferences 5290:and conferences 5289: 5283: 5239: 5118:Notable artists 5113: 5104:Texture mapping 5069:Motion graphics 5059:Interactive art 4989:Digital imaging 4933: 4907: 4850: 4845: 4815: 4803: 4795: 4793: 4788: 4715: 4674:Shutter effects 4659:Rear projection 4595: 4492: 4490:Special effects 4487: 4457: 4448: 4375: 4334:Shutter effects 4319:Rear projection 4255: 4154: 4152:Special effects 4149: 4120: 4106: 4060: 4017: 3944:Camera movement 3935: 3926:Worm's-eye view 3877: 3852: 3825: 3775: 3735: 3662: 3657: 3627: 3618: 3574: 3533: 3475: 3446: 3382: 3339: 3329: 3299: 3294: 3281: 3235: 3194: 3157: 3141: 3098: 3077: 3046: 3005: 2982: 2977: 2947: 2942: 2892: 2826: 2802:StrataVision 3D 2745: 2686:Pixar RenderMan 2651:Medium by Adobe 2571:Autodesk Mudbox 2527: 2434: 2428: 2350: 2349: 2348: 2333: 2332: 2328: 2321: 2316: 2310: 2291: 2272: 2253: 2236: 2231: 2230: 2212: 2208: 2145: 2141: 2129:Marlow, Chris. 2128: 2124: 2109: 2105: 2097: 2095: 2089: 2086:Wayback Machine 2079: 2075: 2042: 2038: 2030: 2026: 2018: 2014: 2006: 2002: 1994: 1990: 1980: 1978: 1967: 1963: 1947: 1943: 1927: 1918: 1902: 1898: 1882: 1878: 1862: 1858: 1842: 1838: 1822: 1818: 1794: 1790: 1774: 1770: 1754: 1750: 1734: 1730: 1714: 1710: 1701: 1699: 1690: 1689: 1685: 1669: 1665: 1659:Sondermann 2008 1657: 1653: 1639:Holly Rushmeier 1629: 1625: 1607: 1603: 1595: 1586: 1551: 1547: 1531: 1530: 1522: 1518: 1502: 1501: 1493: 1489: 1478: 1474: 1458: 1457: 1453: 1439: 1435: 1428: 1414: 1410: 1401: 1399: 1390: 1389: 1385: 1374: 1370: 1355: 1354: 1345: 1335: 1333: 1323: 1319: 1314: 1309: 1304: 1208: 1181: 1175: 1121: 1112: 1048: 1042: 1037: 1036: 943: 935: 927:motion pictures 918:computer screen 869: 867: 861: 855: 822: 816: 726:Models of cloth 712: 658:Frank H. Netter 627: 613:Medical imaging 609: 571: 531:triangular mesh 504: 494: 439:to use CGI was 353: 347: 344: 337:needs expansion 322: 298:special effects 263: 211:Texture mapping 177: 155:Virtual reality 65: 28: 23: 22: 15: 12: 11: 5: 5386: 5376: 5375: 5370: 5365: 5363:Visual effects 5348: 5347: 5345: 5344: 5339: 5334: 5329: 5324: 5319: 5314: 5309: 5304: 5299: 5293: 5291: 5285: 5284: 5282: 5281: 5274: 5267: 5264:Jesus Dress Up 5260: 5255: 5247: 5245: 5241: 5240: 5238: 5237: 5232: 5227: 5222: 5217: 5212: 5207: 5202: 5197: 5192: 5187: 5185:Margot Lovejoy 5182: 5177: 5172: 5167: 5162: 5157: 5152: 5147: 5142: 5137: 5132: 5127: 5121: 5119: 5115: 5114: 5112: 5111: 5106: 5101: 5096: 5091: 5086: 5081: 5076: 5071: 5066: 5061: 5056: 5051: 5046: 5041: 5036: 5031: 5029:Generative art 5026: 5021: 5016: 5011: 5006: 5004:Digital poetry 5001: 4996: 4991: 4986: 4981: 4976: 4971: 4969:Computer music 4966: 4961: 4956: 4951: 4945: 4943: 4939: 4938: 4935: 4934: 4932: 4931: 4926: 4921: 4915: 4913: 4909: 4908: 4906: 4905: 4900: 4895: 4894: 4893: 4888: 4887: 4886: 4876: 4865: 4863: 4856: 4852: 4851: 4844: 4843: 4836: 4829: 4821: 4814: 4813: 4790: 4789: 4787: 4786: 4781: 4776: 4771: 4766: 4761: 4756: 4751: 4746: 4736: 4731: 4725: 4723: 4717: 4716: 4714: 4713: 4708: 4707: 4706: 4701: 4696: 4686: 4681: 4676: 4671: 4666: 4664:Reverse motion 4661: 4656: 4651: 4646: 4641: 4636: 4631: 4626: 4621: 4616: 4611: 4605: 4603: 4597: 4596: 4594: 4593: 4588: 4583: 4581:Matte painting 4578: 4573: 4568: 4563: 4558: 4548: 4543: 4538: 4533: 4528: 4523: 4518: 4513: 4506:Aerial rigging 4502: 4500: 4494: 4493: 4486: 4485: 4478: 4471: 4463: 4454: 4453: 4450: 4449: 4447: 4446: 4441: 4436: 4431: 4426: 4421: 4416: 4411: 4406: 4396: 4391: 4385: 4383: 4377: 4376: 4374: 4373: 4368: 4367: 4366: 4361: 4356: 4346: 4341: 4336: 4331: 4326: 4324:Reverse motion 4321: 4316: 4311: 4306: 4301: 4296: 4291: 4286: 4281: 4276: 4271: 4265: 4263: 4257: 4256: 4254: 4249: 4244: 4242:Matte painting 4239: 4234: 4229: 4224: 4219: 4209: 4204: 4199: 4194: 4189: 4184: 4179: 4174: 4167:Aerial rigging 4164: 4162: 4156: 4155: 4148: 4147: 4140: 4133: 4125: 4119: 4118: 4115: 4112: 4111: 4108: 4107: 4105: 4104: 4099: 4094: 4089: 4084: 4079: 4074: 4068: 4066: 4062: 4061: 4059: 4058: 4053: 4052: 4051: 4046: 4041: 4039:Depth of field 4036: 4025: 4023: 4019: 4018: 4016: 4015: 4010: 4005: 4000: 3995: 3990: 3985: 3980: 3975: 3970: 3969: 3968: 3958: 3953: 3947: 3945: 3941: 3940: 3937: 3936: 3934: 3933: 3928: 3923: 3918: 3913: 3908: 3903: 3898: 3893: 3887: 3885: 3879: 3878: 3876: 3875: 3866: 3861: 3856: 3851:Point-of-view 3848: 3843: 3837: 3831: 3827: 3826: 3824: 3823: 3818: 3813: 3808: 3803: 3798: 3792: 3790: 3783: 3777: 3776: 3774: 3773: 3772: 3771: 3766: 3761: 3751: 3745: 3743: 3737: 3736: 3734: 3733: 3728: 3723: 3718: 3713: 3708: 3703: 3698: 3693: 3688: 3683: 3678: 3672: 3670: 3664: 3663: 3656: 3655: 3648: 3641: 3633: 3624: 3623: 3620: 3619: 3617: 3616: 3611: 3606: 3601: 3596: 3590: 3584: 3580: 3579: 3576: 3575: 3573: 3572: 3567: 3562: 3551: 3545: 3539: 3538: 3535: 3534: 3532: 3531: 3505: 3500: 3494: 3488: 3481: 3480: 3477: 3476: 3474: 3473: 3468: 3462: 3456: 3452: 3451: 3448: 3447: 3445: 3444: 3439: 3434: 3429: 3419: 3409: 3404: 3398: 3392: 3388: 3387: 3384: 3383: 3381: 3380: 3375: 3365: 3360: 3354: 3348: 3341: 3340: 3328: 3327: 3320: 3313: 3305: 3296: 3295: 3293: 3292: 3286: 3283: 3282: 3280: 3279: 3274: 3269: 3264: 3259: 3254: 3249: 3243: 3241: 3237: 3236: 3234: 3233: 3228: 3226:Mandelbrot set 3223: 3218: 3213: 3211:Jerusalem cube 3208: 3202: 3200: 3196: 3195: 3193: 3192: 3187: 3182: 3177: 3171: 3169: 3163: 3162: 3159: 3158: 3156: 3155: 3149: 3147: 3143: 3142: 3140: 3139: 3134: 3129: 3124: 3119: 3113: 3111: 3110:Cross-platform 3104: 3100: 3099: 3097: 3096: 3091: 3085: 3083: 3079: 3078: 3076: 3075: 3070: 3065: 3060: 3058:Electric Sheep 3054: 3052: 3048: 3047: 3045: 3044: 3039: 3034: 3029: 3024: 3019: 3013: 3011: 3007: 3006: 3004: 3003: 2998: 2993: 2987: 2984: 2983: 2976: 2975: 2968: 2961: 2953: 2944: 2943: 2941: 2940: 2939: 2938: 2933: 2918: 2908: 2897: 2894: 2893: 2891: 2890: 2885: 2880: 2875: 2870: 2865: 2860: 2855: 2850: 2845: 2840: 2834: 2832: 2828: 2827: 2825: 2824: 2819: 2814: 2809: 2804: 2799: 2794: 2789: 2784: 2779: 2774: 2769: 2764: 2759: 2753: 2751: 2747: 2746: 2744: 2743: 2738: 2733: 2728: 2723: 2718: 2713: 2708: 2703: 2698: 2693: 2688: 2683: 2678: 2673: 2668: 2663: 2658: 2653: 2648: 2643: 2638: 2633: 2628: 2623: 2618: 2613: 2608: 2603: 2598: 2593: 2588: 2583: 2578: 2573: 2568: 2563: 2561:Autodesk Alias 2558: 2553: 2548: 2543: 2537: 2535: 2529: 2528: 2526: 2525: 2520: 2515: 2510: 2505: 2500: 2495: 2490: 2485: 2480: 2475: 2470: 2465: 2460: 2455: 2450: 2448:3D Movie Maker 2444: 2442: 2436: 2435: 2427: 2426: 2419: 2412: 2404: 2398: 2397: 2392: 2382: 2374: 2361: 2347: 2346: 2341: 2335: 2334: 2323: 2322: 2320: 2319:External links 2317: 2315: 2314: 2308: 2295: 2289: 2276: 2270: 2257: 2251: 2237: 2235: 2232: 2229: 2228: 2206: 2159:(11): e00939. 2139: 2137:27 April 2012. 2122: 2103: 2073: 2052:(3): 269–281. 2036: 2024: 2022:, p. 212. 2012: 2000: 1988: 1961: 1941: 1916: 1896: 1876: 1856: 1836: 1816: 1788: 1768: 1748: 1728: 1708: 1683: 1663: 1651: 1623: 1601: 1584: 1545: 1516: 1487: 1472: 1452:978-0521357517 1451: 1433: 1426: 1408: 1383: 1368: 1343: 1316: 1315: 1313: 1310: 1308: 1305: 1303: 1302: 1297: 1295:Virtual studio 1292: 1287: 1282: 1277: 1272: 1266: 1256: 1250: 1245: 1240: 1235: 1230: 1225: 1220: 1215: 1209: 1207: 1204: 1190:uncanny valley 1185:motion capture 1179:Motion capture 1177:Main article: 1174: 1173:Motion capture 1171: 1120: 1117: 1111: 1108: 1088:software agent 1044:Main article: 1041: 1040:Virtual worlds 1038: 1021:language model 944: 936: 934: 931: 857:Main article: 854: 851: 827:fluid dynamics 818:Main article: 815: 812: 781: 780: 774: 768: 744: 743: 740: 737: 711: 708: 662:Cardiac images 654:medical images 608: 605: 570: 567: 555:plasma fractal 493: 490: 355: 354: 334: 332: 321: 318: 294:virtual worlds 265: 264: 262: 261: 254: 247: 239: 236: 235: 234: 233: 228: 223: 218: 216:Motion capture 213: 208: 203: 198: 197: 196: 191: 181: 170: 169: 168:Related topics 165: 164: 163: 162: 157: 152: 147: 142: 140:Visual effects 137: 132: 130:Graphic design 127: 122: 114: 113: 109: 108: 107: 106: 101: 96: 91: 83: 82: 78: 77: 69: 68: 44:exhibition by 26: 9: 6: 4: 3: 2: 5385: 5374: 5371: 5369: 5366: 5364: 5361: 5360: 5358: 5343: 5340: 5338: 5335: 5333: 5330: 5328: 5325: 5323: 5320: 5318: 5315: 5313: 5310: 5308: 5305: 5303: 5300: 5298: 5295: 5294: 5292: 5288:Organizations 5286: 5280: 5279: 5275: 5273: 5272: 5268: 5266: 5265: 5261: 5259: 5258:Barnsley fern 5256: 5254: 5253: 5249: 5248: 5246: 5242: 5236: 5233: 5231: 5228: 5226: 5223: 5221: 5218: 5216: 5213: 5211: 5208: 5206: 5205:Trevor Paglen 5203: 5201: 5198: 5196: 5195:Eric Millikin 5193: 5191: 5190:Mauro Martino 5188: 5186: 5183: 5181: 5178: 5176: 5173: 5171: 5168: 5166: 5163: 5161: 5158: 5156: 5153: 5151: 5148: 5146: 5143: 5141: 5138: 5136: 5135:Sougwen Chung 5133: 5131: 5130:Cory Arcangel 5128: 5126: 5123: 5122: 5120: 5116: 5110: 5107: 5105: 5102: 5100: 5097: 5095: 5092: 5090: 5087: 5085: 5082: 5080: 5077: 5075: 5072: 5070: 5067: 5065: 5062: 5060: 5057: 5055: 5052: 5050: 5047: 5045: 5042: 5040: 5037: 5035: 5032: 5030: 5027: 5025: 5022: 5020: 5017: 5015: 5012: 5010: 5007: 5005: 5002: 5000: 4997: 4995: 4992: 4990: 4987: 4985: 4982: 4980: 4977: 4975: 4972: 4970: 4967: 4965: 4962: 4960: 4957: 4955: 4952: 4950: 4947: 4946: 4944: 4940: 4930: 4927: 4925: 4922: 4920: 4917: 4916: 4914: 4910: 4904: 4901: 4899: 4896: 4892: 4889: 4885: 4882: 4881: 4880: 4877: 4875: 4872: 4871: 4870: 4867: 4866: 4864: 4860: 4857: 4853: 4849: 4842: 4837: 4835: 4830: 4828: 4823: 4822: 4819: 4812: 4807: 4802: 4801: 4798: 4785: 4782: 4780: 4777: 4775: 4772: 4770: 4767: 4765: 4762: 4760: 4757: 4755: 4752: 4750: 4747: 4744: 4740: 4737: 4735: 4732: 4730: 4727: 4726: 4724: 4722: 4718: 4712: 4709: 4705: 4704:Speed ramping 4702: 4700: 4697: 4695: 4692: 4691: 4690: 4687: 4685: 4682: 4680: 4677: 4675: 4672: 4670: 4667: 4665: 4662: 4660: 4657: 4655: 4652: 4650: 4647: 4645: 4642: 4640: 4637: 4635: 4632: 4630: 4627: 4625: 4622: 4620: 4617: 4615: 4612: 4610: 4607: 4606: 4604: 4602: 4598: 4592: 4589: 4587: 4584: 4582: 4579: 4577: 4574: 4572: 4569: 4567: 4564: 4562: 4559: 4556: 4552: 4549: 4547: 4544: 4542: 4539: 4537: 4536:Creature suit 4534: 4532: 4529: 4527: 4524: 4522: 4519: 4517: 4514: 4511: 4507: 4504: 4503: 4501: 4499: 4495: 4491: 4484: 4479: 4477: 4472: 4470: 4465: 4464: 4461: 4445: 4442: 4440: 4437: 4435: 4432: 4430: 4427: 4425: 4422: 4420: 4417: 4415: 4412: 4410: 4407: 4404: 4400: 4397: 4395: 4392: 4390: 4387: 4386: 4384: 4382: 4378: 4372: 4369: 4365: 4364:Speed ramping 4362: 4360: 4357: 4355: 4352: 4351: 4350: 4347: 4345: 4342: 4340: 4337: 4335: 4332: 4330: 4327: 4325: 4322: 4320: 4317: 4315: 4312: 4310: 4307: 4305: 4302: 4300: 4297: 4295: 4292: 4290: 4287: 4285: 4282: 4280: 4277: 4275: 4272: 4270: 4267: 4266: 4264: 4262: 4258: 4253: 4250: 4248: 4245: 4243: 4240: 4238: 4235: 4233: 4230: 4228: 4225: 4223: 4220: 4217: 4213: 4210: 4208: 4205: 4203: 4200: 4198: 4197:Creature suit 4195: 4193: 4190: 4188: 4185: 4183: 4180: 4178: 4175: 4172: 4168: 4165: 4163: 4161: 4157: 4153: 4146: 4141: 4139: 4134: 4132: 4127: 4126: 4123: 4117: 4116: 4113: 4103: 4100: 4098: 4095: 4093: 4090: 4088: 4085: 4083: 4080: 4078: 4075: 4073: 4070: 4069: 4067: 4063: 4057: 4054: 4050: 4047: 4045: 4042: 4040: 4037: 4035: 4032: 4031: 4030: 4027: 4026: 4024: 4020: 4014: 4011: 4009: 4006: 4004: 4003:Walk and talk 4001: 3999: 3996: 3994: 3991: 3989: 3986: 3984: 3981: 3979: 3976: 3974: 3971: 3967: 3964: 3963: 3962: 3959: 3957: 3954: 3952: 3949: 3948: 3946: 3942: 3932: 3929: 3927: 3924: 3922: 3919: 3917: 3914: 3912: 3909: 3907: 3904: 3902: 3899: 3897: 3894: 3892: 3889: 3888: 3886: 3884: 3880: 3874: 3870: 3867: 3865: 3862: 3860: 3857: 3855: 3849: 3847: 3844: 3842: 3839: 3838: 3835: 3832: 3828: 3822: 3819: 3817: 3814: 3812: 3809: 3807: 3804: 3802: 3799: 3797: 3794: 3793: 3791: 3787: 3784: 3782: 3778: 3770: 3769:Sound effects 3767: 3765: 3762: 3760: 3757: 3756: 3755: 3752: 3750: 3747: 3746: 3744: 3742: 3738: 3732: 3729: 3727: 3724: 3722: 3719: 3717: 3714: 3712: 3709: 3707: 3704: 3702: 3699: 3697: 3694: 3692: 3689: 3687: 3684: 3682: 3679: 3677: 3674: 3673: 3671: 3669: 3665: 3661: 3654: 3649: 3647: 3642: 3640: 3635: 3634: 3631: 3615: 3612: 3610: 3607: 3605: 3602: 3600: 3597: 3595: 3592: 3591: 3588: 3585: 3581: 3571: 3568: 3566: 3563: 3560: 3559:TopologiLinux 3556: 3553: 3552: 3549: 3546: 3544: 3540: 3529: 3525: 3521: 3517: 3513: 3512:WINE@Etersoft 3509: 3506: 3504: 3501: 3499: 3496: 3495: 3492: 3489: 3487: 3482: 3472: 3469: 3467: 3464: 3463: 3460: 3457: 3453: 3443: 3440: 3438: 3435: 3433: 3430: 3427: 3423: 3420: 3417: 3413: 3410: 3408: 3405: 3403: 3400: 3399: 3396: 3393: 3389: 3379: 3376: 3373: 3369: 3366: 3364: 3361: 3359: 3356: 3355: 3352: 3349: 3346: 3342: 3337: 3333: 3326: 3321: 3319: 3314: 3312: 3307: 3306: 3303: 3291: 3288: 3287: 3284: 3278: 3275: 3273: 3270: 3268: 3265: 3263: 3262:Fractal flame 3260: 3258: 3255: 3253: 3250: 3248: 3245: 3244: 3242: 3238: 3232: 3229: 3227: 3224: 3222: 3219: 3217: 3214: 3212: 3209: 3207: 3204: 3203: 3201: 3199:Found objects 3197: 3191: 3188: 3186: 3183: 3181: 3178: 3176: 3173: 3172: 3170: 3168: 3164: 3154: 3151: 3150: 3148: 3144: 3138: 3135: 3133: 3132:Ultra Fractal 3130: 3128: 3125: 3123: 3120: 3118: 3115: 3114: 3112: 3108: 3105: 3101: 3095: 3092: 3090: 3087: 3086: 3084: 3080: 3074: 3071: 3069: 3066: 3064: 3061: 3059: 3056: 3055: 3053: 3049: 3043: 3040: 3038: 3035: 3033: 3030: 3028: 3025: 3023: 3020: 3018: 3015: 3014: 3012: 3008: 3002: 2999: 2997: 2994: 2992: 2989: 2988: 2985: 2981: 2974: 2969: 2967: 2962: 2960: 2955: 2954: 2951: 2937: 2934: 2932: 2929: 2928: 2927: 2919: 2917: 2909: 2907: 2899: 2898: 2895: 2889: 2886: 2884: 2881: 2879: 2876: 2874: 2871: 2869: 2866: 2864: 2861: 2859: 2856: 2854: 2851: 2849: 2846: 2844: 2841: 2839: 2836: 2835: 2833: 2829: 2823: 2820: 2818: 2815: 2813: 2810: 2808: 2805: 2803: 2800: 2798: 2795: 2793: 2790: 2788: 2787:PowerAnimator 2785: 2783: 2780: 2778: 2775: 2773: 2770: 2768: 2765: 2763: 2760: 2758: 2755: 2754: 2752: 2748: 2742: 2739: 2737: 2734: 2732: 2729: 2727: 2724: 2722: 2719: 2717: 2714: 2712: 2709: 2707: 2704: 2702: 2701:Rhinoceros 3D 2699: 2697: 2694: 2692: 2689: 2687: 2684: 2682: 2679: 2677: 2674: 2672: 2671:Octane Render 2669: 2667: 2664: 2662: 2659: 2657: 2654: 2652: 2649: 2647: 2644: 2642: 2639: 2637: 2634: 2632: 2629: 2627: 2624: 2622: 2619: 2617: 2614: 2612: 2609: 2607: 2604: 2602: 2599: 2597: 2594: 2592: 2589: 2587: 2584: 2582: 2579: 2577: 2574: 2572: 2569: 2567: 2566:Autodesk Maya 2564: 2562: 2559: 2557: 2554: 2552: 2549: 2547: 2544: 2542: 2539: 2538: 2536: 2534: 2533:Closed-source 2530: 2524: 2521: 2519: 2518:Sweet Home 3D 2516: 2514: 2511: 2509: 2506: 2504: 2501: 2499: 2496: 2494: 2491: 2489: 2486: 2484: 2481: 2479: 2476: 2474: 2473:LuxCoreRender 2471: 2469: 2466: 2464: 2461: 2459: 2456: 2454: 2451: 2449: 2446: 2445: 2443: 2441: 2437: 2432: 2425: 2420: 2418: 2413: 2411: 2406: 2405: 2402: 2396: 2393: 2390: 2387:Tayfun King, 2386: 2383: 2380: 2379: 2375: 2372: 2368: 2365: 2362: 2359: 2355: 2352: 2351: 2345: 2342: 2340: 2337: 2336: 2331: 2326: 2311: 2305: 2301: 2296: 2292: 2286: 2282: 2277: 2273: 2267: 2263: 2258: 2254: 2248: 2244: 2239: 2238: 2224: 2220: 2216: 2210: 2202: 2198: 2193: 2188: 2184: 2180: 2175: 2170: 2166: 2162: 2158: 2154: 2150: 2143: 2136: 2132: 2126: 2119: 2116: 2112: 2111:Azuma, Ronald 2107: 2094: 2093: 2087: 2083: 2077: 2071: 2067: 2063: 2059: 2055: 2051: 2047: 2040: 2033: 2028: 2021: 2016: 2009: 2004: 1998: 1992: 1976: 1972: 1965: 1958: 1957:1-84800-268-8 1954: 1950: 1945: 1938: 1937:3-540-33262-6 1934: 1930: 1925: 1923: 1921: 1913: 1912:0-12-715951-7 1909: 1905: 1900: 1894:pages 353-370 1893: 1892:0-470-02316-3 1889: 1885: 1880: 1873: 1872:0-7658-0398-4 1869: 1865: 1860: 1853: 1852:0-237-52626-3 1849: 1845: 1840: 1833: 1832:1-56881-090-3 1829: 1825: 1820: 1814:pages 526-560 1813: 1812:3-642-15704-1 1809: 1805: 1803: 1798: 1792: 1786:pages 241-245 1785: 1784:3-540-20242-0 1781: 1777: 1772: 1766:pages 114-118 1765: 1764:3-540-89424-1 1761: 1757: 1752: 1745: 1744:1-59140-561-0 1741: 1737: 1732: 1726:pages 136-139 1725: 1724:1-4020-8740-3 1721: 1717: 1712: 1697: 1693: 1687: 1680: 1679:3-211-79169-8 1676: 1672: 1667: 1660: 1655: 1648: 1647:0-12-221181-2 1644: 1640: 1636: 1632: 1627: 1621: 1618: 1617:1-58450-054-9 1614: 1610: 1605: 1598: 1593: 1591: 1589: 1580: 1576: 1572: 1568: 1564: 1560: 1556: 1549: 1541: 1535: 1527: 1520: 1512: 1506: 1498: 1491: 1483: 1476: 1468: 1462: 1454: 1448: 1444: 1437: 1429: 1427:0-521-26251-8 1423: 1419: 1412: 1398:on 2021-08-29 1397: 1393: 1387: 1379: 1372: 1364: 1363: 1358: 1352: 1350: 1348: 1332: 1328: 1321: 1317: 1301: 1298: 1296: 1293: 1291: 1290:Virtual human 1288: 1286: 1283: 1281: 1278: 1276: 1273: 1270: 1267: 1264: 1260: 1257: 1254: 1251: 1249: 1246: 1244: 1243:Digital image 1241: 1239: 1236: 1234: 1231: 1229: 1226: 1224: 1221: 1219: 1216: 1214: 1211: 1210: 1203: 1200: 1194: 1191: 1186: 1180: 1170: 1168: 1163: 1159: 1154: 1150: 1144: 1140: 1138: 1134: 1130: 1126: 1116: 1110:In courtrooms 1107: 1105: 1101: 1097: 1093: 1089: 1085: 1081: 1074: 1069: 1063: 1062: 1057: 1052: 1047: 1046:Virtual world 1034: 1030: 1026: 1022: 1018: 1014: 1012: 1008: 1004: 1000: 996: 992: 988: 984: 980: 975: 973: 969: 965: 957: 953: 948: 941: 930: 928: 924: 919: 914: 911: 907: 903: 898: 896: 895:virtual world 892: 891: 882: 866: 860: 850: 848: 844: 838: 836: 832: 828: 821: 811: 809: 805: 802: 798: 794: 790: 786: 778: 775: 772: 769: 766: 762: 761:Photo realism 759: 758: 757: 755: 750: 747: 741: 738: 735: 731: 730: 729: 727: 721: 720:Autodesk Maya 716: 707: 705: 701: 697: 696:heart disease 693: 689: 685: 680: 678: 674: 670: 665: 663: 659: 655: 651: 647: 640: 636: 631: 626: 622: 618: 614: 604: 602: 597: 594: 590: 588: 580: 575: 566: 562: 560: 559:fault fractal 556: 552: 551:topographical 548: 544: 540: 536: 535:de Rham curve 532: 528: 524: 517: 513: 508: 503: 499: 489: 486: 483: 479: 474: 470: 468: 460: 459: 454: 450: 448: 447: 442: 438: 434: 433: 428: 427: 426:Jurassic Park 422: 421: 416: 415: 410: 409: 404: 403: 398: 397: 392: 391: 386: 385: 380: 379: 374: 373: 368: 364: 363: 351: 342: 338: 335:This section 333: 330: 326: 325: 317: 315: 314:CGI animation 311: 307: 303: 299: 295: 291: 287: 283: 282:printed media 279: 275: 271: 260: 255: 253: 248: 246: 241: 240: 238: 237: 232: 229: 227: 224: 222: 219: 217: 214: 212: 209: 207: 204: 202: 199: 195: 192: 190: 187: 186: 185: 182: 180: 174: 173: 172: 171: 167: 166: 161: 158: 156: 153: 151: 148: 146: 145:Visualization 143: 141: 138: 136: 133: 131: 128: 126: 123: 121: 118: 117: 116: 115: 111: 110: 105: 102: 100: 97: 95: 92: 90: 87: 86: 85: 84: 80: 79: 75: 71: 70: 67: 62: 61: 55: 51: 47: 43: 39: 37: 36:Morphogenetic 32: 19: 5373:Computer art 5276: 5269: 5262: 5250: 5140:Harold Cohen 5125:Refik Anadol 5094:Software art 5064:Internet art 4873: 4779:Split screen 4774:Smallgantics 4764:Match moving 4748: 4571:Pyrotechnics 4521:Animatronics 4439:Split screen 4434:Smallgantics 4424:Match moving 4408: 4232:Pyrotechnics 4182:Animatronics 4022:Lens effects 3883:Camera angle 3871: / 3754:Non-diegetic 3599:Captive NTFS 3246: 3146:Windows only 2936:3D rendering 2878:ShapeManager 2797:Softimage 3D 2681:Pixar Presto 2641:LightWave 3D 2621:Golaem Crowd 2458:CloudCompare 2388: 2376: 2329: 2299: 2280: 2261: 2242: 2222: 2209: 2156: 2152: 2142: 2134: 2125: 2117: 2106: 2096:, retrieved 2091: 2082:Ghostarchive 2080:Archived at 2076: 2049: 2045: 2039: 2027: 2020:Begault 1994 2015: 2003: 1991: 1979:. Retrieved 1974: 1964: 1948: 1944: 1928: 1903: 1899: 1883: 1879: 1863: 1859: 1843: 1839: 1823: 1819: 1800: 1796: 1791: 1775: 1771: 1755: 1751: 1735: 1731: 1715: 1711: 1700:. Retrieved 1698:. 2020-11-12 1695: 1686: 1681:, pp. 24–29. 1670: 1666: 1654: 1635:Julie Dorsey 1630: 1626: 1608: 1604: 1597:Peitgen 2004 1565:(8): 37–51. 1562: 1558: 1548: 1519: 1505:cite journal 1496: 1490: 1475: 1442: 1436: 1417: 1411: 1400:. Retrieved 1396:the original 1386: 1377: 1371: 1360: 1334:. Retrieved 1330: 1320: 1228:Anime Studio 1195: 1182: 1145: 1141: 1122: 1113: 1077: 1059: 991:Google Brain 976: 961: 915: 899: 888: 886: 846: 842: 839: 829:to specific 823: 782: 776: 770: 760: 751: 748: 745: 724: 692:aortic valve 681: 666: 643: 598: 595: 591: 583: 563: 558: 554: 520: 475: 471: 464: 456: 444: 430: 424: 418: 412: 406: 400: 394: 388: 382: 376: 370: 367:John Whitney 360: 358: 348:October 2023 345: 341:adding to it 336: 313: 309: 290:still images 273: 269: 268: 175: 112:Primary uses 81:Fundamentals 34: 5327:Lumen Prize 5215:Anna Ridler 5145:Char Davies 5109:Virtual art 5099:Systems art 5024:Fractal art 4891:3D graphics 4879:2D graphics 4848:Digital art 4784:Stop motion 4759:Introvision 4739:Compositing 4729:Bullet time 4711:Stop motion 4699:Slow motion 4694:Fast motion 4639:Lens flares 4614:Bullet time 4586:Sugar glass 4576:Rubber mask 4510:wire-flying 4444:Stop motion 4419:Introvision 4399:Compositing 4389:Bullet time 4371:Stop motion 4359:Slow motion 4354:Fast motion 4299:Lens flares 4274:Bullet time 4247:Sugar glass 4237:Rubber mask 4171:wire-flying 4077:Master shot 3931:Dutch angle 3841:Perspective 3604:NDISwrapper 3432:MKS Toolkit 3010:Open-source 3001:Fractal art 2991:Digital art 2931:3D modeling 2817:TurboSilver 2440:Open-source 1977:. Vox Media 1362:Insider.com 1223:Cel shading 1213:3D modeling 1160:fields and 1080:agent-based 1061:Second Life 902:stop motion 801:dimensional 797:millimetres 621:Google Body 601:Georgenthal 514:created in 441:Will Powers 437:music video 429:(1993) and 135:Video games 42:digital art 5357:Categories 5332:onedotzero 5210:Casey Reas 5155:Jake Elwes 5089:Render art 5049:Glitch art 4974:Crypto art 4903:3D printer 4734:Chroma key 4689:Time-lapse 4654:Filtration 4619:Dolly zoom 4546:Kitbashing 4394:Chroma key 4349:Time-lapse 4314:Filtration 4279:Dolly zoom 4207:Kitbashing 4013:Dolly zoom 3911:Crane shot 3906:Bird's-eye 3901:High-angle 3789:Field size 3764:Film score 3706:Lens flare 3676:Background 3437:PowerShell 3347:subsystems 3277:Orbit trap 3231:Mandelbulb 2906:Comparison 2888:IntelliCAD 2772:Dynamation 2606:Daz Studio 2513:Seamless3d 2371:073570046X 2098:2021-07-14 1702:2020-11-12 1696:GarageFarm 1402:2021-08-29 1307:References 1149:first down 1003:Midjourney 923:television 906:miniatures 863:See also: 754:human skin 611:See also: 527:algorithms 496:See also: 308:is called 306:animations 286:simulators 201:3D display 46:Andy Lomas 5297:Artfutura 5225:Karl Sims 5084:Pixel art 5054:Immersion 4979:Cyberarts 4959:ASCII art 4811:Animation 4754:Go motion 4679:Slit-scan 4601:In-camera 4498:Practical 4414:Go motion 4339:Slit-scan 4261:In-camera 4160:Practical 4092:Long take 3998:SnorriCam 3993:Steadicam 3973:Hand-held 3921:Low-angle 3759:Narration 3721:Rembrandt 3520:CrossOver 3422:Mingw-w64 3345:Unix-like 3221:Mandelbox 3216:Julia set 3017:Apophysis 2863:Parasolid 2853:KernelCAD 2812:TrueSpace 2792:Sculpt 3D 2731:Strata 3D 2636:Kerkythea 2596:Cinema 4D 2478:MakeHuman 2183:2405-8440 2066:145311101 1975:The Verge 1959:pages 1-7 1939:pages 1-8 1746:page 1027 1619:page 240 1461:cite book 1312:Citations 1253:Photoshop 1056:submarine 1054:A yellow 952:Hiroshige 881:Machinima 787:and skin 482:simulated 458:Toy Story 449:(1983). 432:Toy Story 414:The Abyss 372:Westworld 184:Animation 120:3D models 99:Rendering 56:, in 2016 38:Creations 5337:SIGGRAPH 5302:Artmedia 5160:David Em 4949:Art game 4912:Software 4869:Computer 4862:Hardware 4566:Puppetry 4227:Puppetry 4097:One-shot 3983:Tracking 3966:Whip pan 3916:Jib shot 3821:Two shot 3811:Close-up 3801:American 3781:Shooting 3749:Diegetic 3696:High-key 3668:Lighting 3471:UnxUtils 3466:GnuWin32 3290:Category 3190:VistaPro 3185:Terragen 3122:Chaotica 3089:Fractint 3082:Freeware 3068:openPlaG 3042:Sterling 3037:MilkDrop 2916:Category 2848:HOOPS 3D 2822:VistaPro 2807:Swift 3D 2736:Terragen 2721:SketchUp 2711:Shark 3D 2706:Shade 3D 2676:Paint 3D 2616:E-on Vue 2601:Clara.io 2523:Wings 3D 2498:OpenSCAD 2433:software 2378:F/X Gods 2201:30519654 2084:and the 1914:page 177 1874:page 213 1649:page 217 1579:15309937 1534:cite web 1499:: 14–18. 1206:See also 1133:Cromemco 1129:Apple II 1027:, and a 987:DALL-E 2 785:wrinkles 736:crossing 704:CT scans 700:coronary 688:CT scans 673:CT scans 537:, e.g., 516:Terragen 423:(1991), 417:(1989), 411:(1985), 405:(1984), 399:(1983), 393:(1982), 387:(1982), 381:(1977), 194:skeletal 189:computer 104:Printing 94:Scanning 89:Modeling 5044:GIF art 4743:digital 4741: ( 4609:Bipacks 4555:hanging 4553: ( 4508: ( 4403:digital 4401: ( 4269:Bipacks 4216:hanging 4214: ( 4169: ( 4056:Zooming 4044:Shallow 4034:Racking 3961:Panning 3956:Tilting 3859:Reverse 3816:Italian 3711:Low-key 3583:Related 3524:Darwine 3372:Interix 3336:Windows 3240:Related 3180:Picogen 3094:IFStile 3022:Blender 2868:Romulus 2782:N-World 2777:Imagine 2750:Defunct 2696:Remo 3D 2656:Messiah 2646:MASSIVE 2631:Houdini 2626:Hexagon 2591:Carrara 2541:3D-Coat 2508:POV-Ray 2488:MoonRay 2483:MeshLab 2463:FreeCAD 2453:Blender 2234:Sources 2192:6260244 2161:Bibcode 2153:Heliyon 1981:May 28, 1854:page 21 1834:page 20 1336:May 11, 1162:cricket 1137:Dazzler 1100:avatars 1092:avatars 1073:Blender 979:AI boom 795:or 0.1 660:, e.g. 579:Blender 362:Vertigo 320:History 52:, west 4797:Portal 4721:Visual 4381:Visual 4102:Insert 4082:B-roll 4008:Follow 3896:Aerial 3869:Single 3806:Medium 3528:Proton 3516:Cedega 3358:Cygwin 3153:VisSim 3103:Retail 2883:Teigha 2741:ZBrush 2551:Arnold 2493:OpenFX 2369:  2327:about 2306:  2287:  2268:  2249:  2199:  2189:  2181:  2064:  1997:online 1955:  1935:  1910:  1890:  1870:  1850:  1830:  1810:  1782:  1762:  1742:  1722:  1677:  1645:  1615:  1577:  1449:  1424:  1285:Shader 1001:, and 995:Imagen 910:extras 639:x-rays 623:, and 485:camera 54:London 4942:Forms 4898:Xerox 4855:Tools 4029:Focus 3988:Dolly 3978:Shaky 3864:Trunk 3853:(POV) 3741:Sound 3726:Stage 3691:Flood 3681:Cameo 3565:Merge 3426:MSYS2 3412:MinGW 3402:DJGPP 3127:Maple 3117:Bryce 2757:Amapi 2691:Poser 2586:Bryce 2389:Click 2225:(69). 2062:S2CID 1575:S2CID 1269:Poser 1158:rugby 1096:users 966:is a 789:pores 669:X-ray 312:, or 302:films 178:(CGI) 4884:2.5D 4049:Deep 3891:Tilt 3731:Soft 3716:Mood 3686:Fill 3614:DXVK 3594:APIW 3508:Wine 3498:Wabi 3486:*nix 3442:UWIN 3416:MSYS 3332:Unix 3073:XaoS 3063:GIMP 3027:Fyre 2926:List 2838:ACIS 2716:Silo 2666:Nuke 2661:Modo 2546:AC3D 2367:ISBN 2304:ISBN 2285:ISBN 2266:ISBN 2247:ISBN 2197:PMID 2179:ISSN 1983:2022 1953:ISBN 1933:ISBN 1908:ISBN 1888:ISBN 1868:ISBN 1848:ISBN 1828:ISBN 1808:ISBN 1780:ISBN 1760:ISBN 1740:ISBN 1720:ISBN 1675:ISBN 1643:ISBN 1613:ISBN 1559:IEEE 1540:link 1511:link 1467:link 1447:ISBN 1422:ISBN 1378:Play 1338:2023 1263:FOSS 1261:, a 1259:GIMP 1082:and 925:and 765:skin 734:yarn 500:and 384:Tron 300:(in 4874:CGI 3701:Key 3051:GNU 2873:RGK 2843:C3D 2187:PMC 2169:doi 2054:doi 1799:in 1633:by 1567:doi 1058:in 1011:art 993:'s 343:. 278:art 274:CGI 48:at 5359:: 3526:, 3522:, 3518:, 3514:, 2221:. 2195:. 2185:. 2177:. 2167:. 2155:. 2151:. 2133:, 2088:: 2060:. 2050:40 2048:. 1973:. 1919:^ 1694:. 1637:, 1587:^ 1573:. 1561:. 1557:. 1536:}} 1532:{{ 1507:}} 1503:{{ 1463:}} 1459:{{ 1359:. 1346:^ 1329:. 1169:. 1013:. 989:, 962:A 929:. 793:ÎĽm 633:A 619:, 615:, 561:. 510:A 443:' 316:. 284:, 280:, 4840:e 4833:t 4826:v 4799:: 4745:) 4557:) 4512:) 4482:e 4475:t 4468:v 4405:) 4218:) 4173:) 4144:e 4137:t 4130:v 3652:e 3645:t 3638:v 3561:) 3557:( 3530:) 3510:( 3428:) 3424:( 3418:) 3414:( 3374:) 3370:( 3334:– 3324:e 3317:t 3310:v 2972:e 2965:t 2958:v 2423:e 2416:t 2409:v 2312:. 2293:. 2274:. 2255:. 2203:. 2171:: 2163:: 2157:4 2068:. 2056:: 1985:. 1705:. 1581:. 1569:: 1563:5 1542:) 1513:) 1469:) 1455:. 1430:. 1405:. 1365:. 1340:. 1147:" 1035:. 942:. 350:) 346:( 272:( 258:e 251:t 244:v 20:)

Index

Computer generated imagery

Morphogenetic
digital art
Andy Lomas
Watermans Arts Centre
London
Three-dimensional (3D)
computer graphics


Modeling
Scanning
Rendering
Printing
3D models
Computer-aided design
Graphic design
Video games
Visual effects
Visualization
Virtual engineering
Virtual reality
Virtual cinematography
Computer-generated imagery (CGI)
Animation
computer
skeletal
3D display
Wire-frame model
Texture mapping
Motion capture

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.

↑