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they lost their final clown. If the player has reached over a certain number of points, they can play one more time like the balloon bonus (the availability of this bonus may differ, as indicated in the list of rules shown after the player enters the credits). The player cannot gain another clown in the same way during this play bonus.
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was released to arcades in 1977. Reflecting on the release, Ivy reflected that the team at Exidy though the game might appeal to a female audience which "was always the Holy Grail. It wasn't violent, it was cute. Even the sound was cute! The game had a warm and fluffy feel to it that we thought woman
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as games prior to this had been created in hardware using discrete integrated circuits. This change allowed for much more flexibility with Ivy stating he could add "more "intelligence": to the game. It was much simpler for you to make the game easier or harder for the player responding to his or her
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are played as a sound effect. The player can continue if they still have stock remaining, or if they have been rewarded the bonus play. When the player has depleted all of their stock, the screen switches over to the demo screen, where the number of balloons is the same as that of the player's before
325:
If the player successfully gets the clown onto the seesaw, the clown on the other side shoots off into the air towards the three rows of balloons on the top of the screen. The clown may not have enough speed to reach the balloons if the first clown does not land squarely on the seesaw. Clowns bounce
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using a teletype machine. To add colour to the game, Ivy added cellophane to the screen to give the balloons their colors. He reflected on making the game recalling that on July 4, 1977, he was working into the night on it and hearing fireworks outside, saying he wandered outside noticing fireworks
333:
Destroying all of the blue balloons causes another sound effect and allows the player to play one more time (one clown) after they have depleted their stock. The words "BONUS PLAY" appear to indicate this bonus, but destroying all of the blue balloons a second time will not allow the player to gain
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Hitting any of the balloons with the clown causes them to burst, and the player receives 20 points for bursting the yellow balloon, 50 points for the green balloon, and 100 points for the blue balloon. Bursting the entire row of balloons causes a sound effect and awards the player 10 times the
321:
located at the bottom of the screen so that the clown can bounce back off the seesaw once he jumps off from his starting position. However, it is impossible to make contact with the clown with the seesaw in certain locations. The four jumping boards located on the sides of the screen serve to
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off of balloons, walls, and jumping boards, but will pass directly through multiple balloons if they are moving quickly enough. They will only bounce off the jumping boards when they are heading downwards and will pass straight through the boards while moving upwards.
815:, where they include some of the sound effects from the game. The sounds were created in semblance of the arcade music using a synthesizer rather than recording directly into the track. Video footage of the game appeared in the music video for
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with eliminating objects on a screen. Wanting to make something different and appealing, he decided on making a game that was cute and had begun incorporating the tetter-totter and which led to eliminating balloons and then became the idea for
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The game was successful at arcades. Ivy said that "of all the games we did, was the one that made the most profit. It was the game that let Exidy grow into a mature company." The popularity of the game led to Exidy to manufacture and supply
305:, where the player controls a seesaw and clown in order to pop all the balloons in the level. The game has been copied and released under different names by numerous other companies in both the United States and Japan.
334:
another clown (the bonus can be activated while the player is using the extra clown). This may differ in certain levels like 7 and 8, where all three rows of balloons must be destroyed in order to activate the bonus.
800:, the main character, Hiromi Oka, plays arcade games at game centers and cafes in several scenes, and the sound effect for when an entire row of balloons is destroyed is used as part of the background music.
770:
in that the objective is to eliminate 3 rows of football players wearing uniforms of different colors. Eliminated rows are refilled along with a similar sound effect to the original game.
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Three rows of triangular balloons move along the top part of the screen, each overlaid with blue, green, and yellow (colors used in the original version), counting from the top row. A
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going off and thought to himself ""Why am I working on a holiday?"" But I had to get the game done and shipped. That is what you have to do when you own a company."
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original points as a bonus (i.e. 200 points for the yellow balloon). A new row of balloons instantly replaces the old one when the entire row is destroyed.
1298:
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642:(IPM). The balloons are changed to kittens, and the mother cat appears to prevent the player from progressing after a certain amount of time passes.
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A clown will die if the player fails to receive them with the seesaw at the bottom of the screen, and two measures of the funeral march in
766:(Taito). This game uses American football as a motif. Though the game uses a normal paddle instead of a seesaw, the game is similar to
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724:(Exidy). The character gathers stars by swinging off the trapeze. The same game was also released by Taito with the title
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784:. The seesaw was changed to a trampoline and features cuter characters, new items, levels, and bosses.
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460:. Midway's version added an "Oof" and "Pow" when one of the characters faceplanted into the ground.
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was developed at Exidy. Exidy was founded in 1973 and first made video games that were variants on
711:, an open source reimplementation developed by New Breed Software, available for various platforms
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appears from the edge of the screen where there is a jumping board, and the player must move the
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The game was developed by Howell Ivy. He developed the idea for the game when working at the
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632:(Data East). The screen is changed to a vertical rectangle. A cabinet version titled
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as a motif, and has sound effects for the start of the game and game over scene (
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included a track titled "COMPUTER GAME 'Theme From the Circus'" in their
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magazine reviewed the Atari VCS version in 1989, giving it an 82% score.
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The arcade game was a commercial success for Taito in Japan, where
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for game overs.) It was released in Japan by Data East as
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decrease the area where it is impossible to make contact.
1101:(Complete Guide to Consoles): 46–77. 16 October 1989.
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358:when he was developing his first video game titled
60:. Unsourced material may be challenged and removed.
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961:"Video Game Flyers: Circus, Exidy, Inc. (Germany)"
1155:"Circus Atari (Registration Number PA0000174636)"
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776:(Taito). This game was released as a remake of
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295:in Japan. The game is a re-themed variant of
1212:Drury, Paul (2022). "The Making of Circus".
836:is parodied. This scene is also included in
666:Circus Linux, a modern rendition of the game
738:as a motif, and was also released by Taito.
1299:Video games developed in the United States
143:
1284:Multiplayer and single-player video games
955:
953:
120:Learn how and when to remove this message
695:, replaces the seesaw with a trampoline.
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14:
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989:"circus, video game at arcade-history"
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675:for the Atari VCS on January 10, 1980.
556:). It was the seventh highest-earning
471:and the year's fourth highest-earning
467:was among the top ten highest-earning
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838:Akira Toriyama's Manga Theater Vol.1
58:adding citations to reliable sources
29:
1218:. No. 237. Future Publishing.
1129:[Popular Machines: Best 3]
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24:
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916:
383:and found success with their game
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1315:
1249:at the Killer List of Video Games
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912:. December 31, 1977. p. 150.
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991:. arcade-history.com. 2008-04-04
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794:In the animated film version of
780:in 1987. It was later ported to
734:(Meadows Games). This game uses
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362:which had a similar approach to
34:
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1147:
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1078:15 February 1978. pp. 2–3.
636:was also released by Data East.
45:needs additional citations for
1160:United States Copyright Office
931:[Circus Taito Sales].
893:
646:
349:
13:
1:
1139:(in Japanese). No. 113.
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612:(lit. "Balloon popping game"
265:1-2 players alternating turns
1187:. Creative Computing Press.
1143:February 1979. pp. 2–3.
1074:(in Japanese). No. 90.
434:several companies including
7:
1304:Video games set in circuses
937:Agency for Cultural Affairs
844:
308:
10:
1320:
1205:
789:Appearances in other media
512:
1289:Multiplayer hotseat games
1064:[Best 3 Results]
832:, includes a scene where
750:The U.S. Air Force (song)
558:arcade video game of 1978
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1294:Video games about clowns
1098:Computer and Video Games
965:The Arcade Flyer Archive
881:List of Atari 2600 games
744:(Exidy). This game uses
658:for the Atari VCS (1980)
506:Computer and Video Games
393:was the second game for
69:"Circus" video game
1090:"Complete Games Guide"
809:Yellow Magic Orchestra
667:
659:
432:printed circuit boards
1181:Small, David (1983).
1141:Amusement Press, Inc.
1076:Amusement Press, Inc.
701:was released for the
693:TRS-80 Color Computer
689:Atari 8-bit computers
665:
654:
552:(licensed release by
542:(licensed release by
438:who renamed the game
418:Release and reception
291:, and distributed by
1113:"GAMES Magazine #34"
754:Ring a Ring o' Roses
752:for the opening and
475:, below Taito's own
469:arcade games of 1977
54:improve this article
933:Media Arts Database
684:Clowns and Balloons
456:who released it as
446:who released it as
1269:Arcade video games
1184:The Creative Atari
859:Video games portal
668:
660:
426:could relate to."
356:Ramtek Corporation
343:Piano Sonata No. 2
1241:at Arcade-history
1030:, pp. 30–31.
473:arcade video game
281:arcade video game
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16:(Redirected from
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1115:. December 1982.
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826:'s early works,
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397:to solely use a
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716:Similar games
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564:Circus Circus
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532:Arcade clones
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478:Speed Race DX
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278:block breaker
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256:Block breaker
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242:December 1977
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211:Edward Valeau
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71: –
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66:
65:Find sources:
59:
55:
49:
48:
43:This article
41:
37:
32:
31:
19:
1246:
1238:
1213:
1183:
1176:
1164:. Retrieved
1158:
1149:
1136:Game Machine
1134:
1127:"人気マシン・ベスト3"
1121:
1107:
1096:
1084:
1071:Game Machine
1069:
1056:
1023:
993:. Retrieved
968:. Retrieved
964:
940:. Retrieved
932:
929:"サーカスタイトー販売"
907:
895:
873:1970s portal
837:
833:
827:
816:
797:Ace o Nerae!
795:
777:
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731:
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721:
709:Circus Linux
708:
698:
682:
673:Circus Atari
672:
656:Circus Atari
655:
639:
634:Mini Balloon
633:
629:
624:Nihon Bussan
619:
609:
599:
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584:Devil Circus
583:
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402:reactions."
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283:released by
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168:Publisher(s)
156:Developer(s)
149:Arcade flyer
116:
107:
97:
90:
83:
76:
64:
52:Please help
47:verification
44:
18:Circus Atari
1279:Exidy games
1215:Retro Gamer
813:first album
647:Home clones
574:Seesaw Jump
440:Seesaw Jump
360:Clean Sweep
350:Development
319:springboard
297:Atari, Inc.
219:Platform(s)
207:Designer(s)
1258:Categories
1049:Drury 2022
1028:Drury 2022
1016:Drury 2022
995:2008-05-25
887:References
805:electropop
764:Field Goal
746:sky diving
726:Trampoline
687:, for the
405:Ivy coded
386:Death Race
213:Howell Ivy
80:newspapers
1224:1742-3155
803:Japanese
774:Plump Pop
614:Data East
568:Universal
560:in Japan.
495:Universal
1062:"結果ベスト3"
909:Cash Box
845:See also
817:Tong Poo
742:Rip Cord
681:'s 1982
679:Datasoft
640:Nyankoro
487:Breakout
389:(1976).
309:Gameplay
302:Breakout
251:Genre(s)
1206:Sources
822:One of
758:Nice On
736:otedama
722:Trapeze
600:Piccolo
594:Pierrot
550:Acrobat
513:Reviews
499:Scratch
458:Acrobat
262:Mode(s)
230:Release
94:scholar
1247:Circus
1239:Circus
1222:
1191:
1166:1 June
970:24 May
942:24 May
834:Circus
778:Circus
768:Circus
703:i-mode
544:Midway
539:Clowns
527:Legacy
493:) and
465:Circus
449:Clowns
444:Midway
423:Circus
407:Circus
391:Circus
375:Circus
369:Circus
364:Circus
273:Circus
224:Arcade
138:Circus
96:
89:
82:
75:
67:
1131:(PDF)
1093:(PDF)
1066:(PDF)
904:(PDF)
807:band
620:Bonpa
596:(Uko)
554:Taito
520:Games
491:Namco
483:Atari
454:Taito
409:on a
395:Exidy
315:clown
293:Taito
285:Exidy
276:is a
197:Taito
186:Exidy
161:Exidy
101:JSTOR
87:books
1220:ISSN
1189:ISBN
1168:2021
972:2021
944:2021
691:and
588:Hoei
578:Sega
452:and
436:Sega
380:Pong
289:1977
73:news
604:IPM
497:'s
485:'s
371:.
341:'s
299:'s
287:in
56:by
1260::
1157:.
1133:.
1095:.
1068:.
1035:^
1004:^
980:^
963:.
952:^
918:^
906:.
501:.
481:,
442:,
238:WW
192:JP
181:EU
177:NA
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