1531:, and we all like 'Ye-a-a!' ... simultaneously obviously, yes! ... That would be amazing! ... All three of us immediately knew that we had to make a game when I mentioned it. .. We even don't need to come up with design docs, we already know the game. ... because it was a pretty simple game design ... it was more complex as we are making it ... as we're making the game, we did define the core of the game had to be 'speed', ... and anything that slowed us down from that, we had to remove it, ... we did throw in other code for dragging dead bodies, searching through bodies, and stuff like that, but that stopped you from doing the killing, right? ... get rid of that staff, make it dead simple ...we need to keep it very simple, so the game design needs be something they don't even thing about, so they just need to worry the experience of what's around the corner, or what happens when I open the door, and I just move everything down and I see, there is no one safe.
406:. Standard guards can be eliminated with a pistol and have a chance to surrender if the player points a pistol at them even if they have no ammunition, and SS Stormtroopers with grenades because they usually wear body armor. Enemies can be looted once surrendered or after they've been eliminated and can possess ammunition, grenades, and keys which can be used on doors and chests. Doors and chests can be opened more quickly by shooting at them but will attract the guards in the room, and if the chest contains ammunition and grenades, they will explode resulting in immediate death. Chests may contain bulletproof vests, uniforms, and secret documents, or
460:
architecture using three programs, each of which was on separate floppy disks and later integrated into a single floppy disk. The first one initialized the graphics and shuffled 64 interchangeable floor plans. The second disk governed the behavior of the castle's guards, while the third disk handled the player character's behavior. According to Warner, a lot of work went into synchronizing the programs, and he was satisfied with the result. For the soundtrack, he implemented his own voice for the German guards, using
2167:
2493:
395:. While the spy is waiting for interrogation, a dying prisoner emerges from a hiding place and hands the player a fully loaded pistol with 10 rounds, and three grenades before passing away. The objective is to escape from the castle and if the player finds the battle plans before escaping, they will be promoted and the complexity of the subsequent run will be increased, while the castle's layout changes and the game starts again.
2191:
2179:
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410:, sausages, and schnapps that do not affect the gameplay. Uniforms allow the player character to pass guards unnoticed, but they are ineffective against SS Stormtroopers. If the player dies from enemy gunfire, the game restarts with the castle's layout preserved and the same chests and guards. If they are killed by their own grenade, the game restarts in a newly generated castle.
428:
The game was initially conceptualized as a game set in the mid-1980s in what Warner describes as "a guy running around rooms" and did not know how to develop the game further. He was uninterested in using space as a setting due to his belief that there were so many of them on the market. The concept
1512:
from Silas Warner in 1981 ... that was a really groundbreaking game back then ... it actually is, like. the original stealth game .. it was a huge impact on me. I played that game so much ... In 1991 when we were thinking about what is our next game is going to be after we finish our second set of
455:
in which the player navigates through a maze with laser-shooting robots. He decided to use the same concept but with Nazi soldiers instead of robots. His idea was to take the basic common concept of an arcade shoot 'em up, where players dodge enemies with the intent of killing them, and change the
342:
735:
changed significantly because the developers decided the core of the gameplay would be fast and simple so features such as the ability to drag and loot fallen enemy soldiers were withdrawn. Further development by other studios led to the emergence of one of the longest-living video series; as of
625:
s Andrew Brill complained about the Apple version's slow gameplay, which according to Brill is mainly due to the time taken to open chests that contain "completely useless" items, which Brill regarded as the game's "most frustrating feature", but added "thrill of the escape" is "worth the wait".
459:
Warner implemented procedural level generation to the game, which took 35 to 60 seconds to complete before the gameplay of the original Apple version started; as a result, the game produced a new set of 60 rooms, the arrangement of which was nearly always different. He designed the game's
655:, in which if the player character bumps into a wall, the screen "goes into hysterics for a few seconds". Herring added that playing the game with a keyboard is "inconvenient" as the player does not have time to perform game actions quickly enough but concluded by stating
707:, which has similar graphics and gameplay to its predecessor and contains a number of updates such as the use of a knife, the ability to bribe guards, and a pass system in which guards periodically summon the player character and ask him or her to show the correct pass.
513:, was marketed in 1983, promising bug fixes to speed up the opening of chests and the startup time of the game. It also allowed players to choose their starting location and gain an unlimited amount of items. The software is regarded as the first
302:
who held captive in the fictional Castle
Wolfenstein. After escaping from a cell, the player's objective is to find the Nazis' secret war plans and escape from the castle. Nazi soldiers can be dealt with via impersonation, sneaking, or killing.
332:
of the early 1980s. It is considered to have had a direct influence on modern stealth games. The game was praised for its graphics, and gameplay, but criticized for its long waiting times when opening chests.
678:
survey of strategy and war games, M. Evan Brooks called the game an "arcade classic", and stated that despite the outdated graphics, it had remained in his "fond memories". In 1996, the same magazine listed
2016:
43:
1435:
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released an incomplete list of top-selling games as of 30 June 1982, where the game landed in 13th place with 20,000 copies sold. The game ultimately sold about 50,000 copies by 1983.
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but did not have the rights to the game during development. Many options for the game's title were proposed and rejected and, eventually, id
Software bought the rights to use
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recommended the game as among the best adventure games for the Atari 8-bit, stating that while entertaining it was "too gory for young kids".
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castle of approximately 60 rooms that house standard Nazi guards and SS Stormtroopers identified by their bulletproof vests marked with the
2235:
1717:
1879:
606:"quickly shot to the top of the charts" and became "one of the most popular games for any microcomputer". In the October 1982 issue of
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series and several other video games took elements and inspiration from the two original games. Casey
Alkaisy, marketing manager at
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1979:
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a "proto-stealth game" that contains "innovations that would go on to become standards in the stealth genre". When speaking with
1940:
456:
objective to escape the enemy guards and their castle with shooting guards simply a means to an end and not an end in itself.
2029:
1873:
1147:
643:
s slow gameplay, especially the long time it took to open the chests. He also stated that each room must be loaded from the
1808:
Vintage Games: An
Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
1765:
379:. There are eight difficulty levels in the game that are determined by the player's rank. The player takes the role of an
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434:
308:
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1941:"Censored and uncensored versions of Wolfenstein: Youngblood and Cyberpilot to be released in Germany"
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703:
2125:
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449:
372:
1896:
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2110:
1862:
Intelligence and
Technology: The Impact of Tools on the Nature and Development of Human Abilities
1685:
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750:
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1996:
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and was amazed by the Allied commandos who broke into a German fortress to destroy the German
2001:
1857:
1831:
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1543:
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1327:
803:, after which other games using the same ideas began to appear. In its review of the series,
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556:
498:
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85:
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in
September 1981 for the Apple II and the game was made on other platforms. A port to the
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The player character is in green clothing. There are two unopened chests and a guard (C64).
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8:
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42:
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107:
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2469:
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2135:
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231:
1573:"10 Longest Running Video Game Franchises (& How Many Games They've Released)"
918:
480:
2476:
2400:
2374:
2336:
1856:
Maynard, Ashley E.; Subrahmanyam, Kaveri; Greenfield, Patricia M. (13 May 2005).
514:
469:
295:
2462:
2435:
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2183:
1858:"Technology and the Development of Intelligence: From the Loom to the Computer"
1729:
1515:
821:
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715:
1489:
837:, a modified version of the game replacing assets and text with references to
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58:
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2021:
2017:
Masters of Doom: How Two Guys
Created an Empire and Transformed Pop Culture
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22:
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2006:
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in 1984. Following the game's release, a software developed by Moxie,
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789:
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criticized the Atari 8-bit version's use of the Apple II original's "
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has "simple but effective graphics" and called the game "addicting".
376:
793:, said the first foundations of the stealth genre were laid down in
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was received positively amongst critics and became one of the
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1681:"Original Castle Wolfenstein Painting Goes Up for Auction"
1107:
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999:
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but its game mechanics only took shape with the advent of
723:. John Romero stated the original idea was to create a 3D
1030:
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was published six months after the Apple release, and a
1047:
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930:
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429:
changed after Warner watched the 1961 British-American
1409:"30 Years of Butt-Kicking: The History of Wolfenstein"
1021:
2155:
1623:"Computer Strategy and Wargames: The 1900–1950 Epoch"
1351:
1321:
1093:
1063:
1040:
966:
964:
962:
1860:. In Sternberg, Robert J.; Preiss, David D. (eds.).
1436:"The history and meaning behind the 'Stealth genre'"
1226:
1224:
1117:
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903:
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when each room is entered. Herring also mentioned a
1299:
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1185:
893:
891:
889:
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425:and the game's cover art was drawn by John Benson.
1209:
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275:in 1981. It is one of the earliest games based on
2049:"Why Do We Keep Returning To Castle Wolfenstein?"
1236:
1221:
672:lousy sound and black-white-green-purple graphics
2628:
1938:
1781:"Return to Castle Wolfenstein – Harmaata massaa"
1254:
1009:
882:
850:Silas Warner died in 2004 after a long illness.
773:games were released by Muse Entertainment after
1889:"Every Wolfenstein Game In Chronological Order"
1805:
1708:"War thriller launched Baltimore software firm"
1353:"If they won't fix Castle Wolfenstein, we will"
1179:
1287:
1139:InfoWorld's Essential Guide to Atari Computers
2524:
2229:
2149:can be played for free in the browser at the
2134:can be played for free in the browser at the
2119:can be played for free in the browser at the
1491:Matt Chat 52: Wolfenstein 3D with John Romero
697:In 1984, Muse Software released a sequel to
610:, associate publisher and game merchandiser
1939:Nunneley-Jackson, Stephany (27 June 2019).
1602:Creative Computing Video & Arcade Games
1381:
925:Maynard, Subrahmanyam & Greenfield 2005
873:
731:from Silas Warner. The original concept of
468:(also published by Muse Software). He used
2692:Video games developed in the United States
2531:
2517:
2236:
2222:
1736:
1034:
413:
41:
1555:
1407:
1278:
1111:
619:Creative Computing Video and Arcade Games
1824:
1536:
1129:
953:
912:
765:to be significant in the shaping of the
340:
291:(1984). The player takes the role of an
2702:Video games using procedural generation
2013:
1914:"Programming pioneer Silas Warner dies"
1911:
1778:
1763:
1502:from the original on 12 December 2021.
1433:
1305:
1266:
1203:
1191:
1003:
2629:
2073:
2046:
1994:
1965:
1806:Loguidice, Bill; Barton, Matt (2012).
1705:
1620:
1487:
1215:
1123:
1078:
1051:
982:
2512:
2217:
1886:
1678:
1651:
1595:
1570:
1242:
1230:
1015:
970:
897:
664:'s Essential Guide to Atari Computers
306:Warner was inspired by the 1961 film
1720:from the original on 14 January 2022
1142:. Harper & Row. pp. 79–80.
1135:
787:, in his review of stealth games on
683:as the 116th best game of all time.
1639:from the original on 2 October 2019
1583:from the original on 11 August 2021
833:as the "original stealth shooter".
524:
387:and imprisoned in a dungeon within
283:was released in 1982, followed by
13:
2040:
1926:from the original on 28 March 2014
1779:Honkala, Tuomas (1 January 2002).
1608:from the original on 23 April 2019
1461:Au, Wagner James (16 April 2002).
1460:
1369:from the original on 18 April 2021
1293:
761:Multiple media outlets considered
713:directly influenced the 1992 game
589:116th Best Game of All Time (1996)
375:. It has also been described as a
267:developed by Silas Warner for the
14:
2723:
2538:
2093:
1982:from the original on 18 July 2021
1737:Dransfield, Ian (28 April 2018).
1693:from the original on 4 March 2019
1621:Brooks, M. Evan (November 1991).
1523:in 3D? It was funny, it was like
1475:from the original on 1 April 2012
1434:Alkaisy, Casey (6 October 2011).
1395:from the original on 1 April 2021
1339:from the original on 8 April 2016
843:, is considered one of the first
742:games, the most recent of which,
596:According to Harvey Bernstein of
490:, and five other German phrases.
442:. Within the same day, he played
421:was developed by Silas Warner at
2492:
2491:
2201:
2189:
2177:
2165:
1953:from the original on 23 May 2022
1882:from the original on 5 May 2021.
1843:from the original on 2 July 2018
1679:Chalk, Andy (11 February 2011).
2457:Adolf Hitler in popular culture
2243:
1995:Warner, Silas (December 1981).
1825:Lombardy, Dana (October 1982).
1706:Cooper, Ann (31 October 1983).
1314:
636:version, also complained about
312:and the 1980 arcade video game
2687:Video games about Nazi Germany
2047:Hindes, Daniel (15 May 2015).
1912:Moseley, Bob (18 March 2004).
1887:Mitra, Ritwik (October 2020).
1764:Herring, Richard (June 1984).
1571:Bowen, Tom (14 October 2020).
1556:Bernstein, Harvey (May 1985).
383:spy that has been captured by
1:
1968:"The Rise and Fall of Cheats"
1966:Thorpe, Nick (January 2014).
1537:Boardman, Krist (June 1982).
1488:Barton, Matt (6 March 2010).
1417:. 20 May 2014. Archived from
1162:: CS1 maint: date and year (
853:
2283:Return to Castle Wolfenstein
1789:(in Finnish). Archived from
1739:"The history of Wolfenstein"
1596:Brill, Andrew (April 1984).
1323:"150 Best Games of All Time"
858:
758:that were released in 2019.
520:
7:
2126:The Commodore 64 version of
1835:. Vol. 2, no. 5.
1654:"Castle Wolfenstein Review"
1558:"Beyond Castle Wolfenstein"
1547:. Vol. 1, no. 4.
1361:. Vol. 4, no. 1.
1180:Loguidice & Barton 2012
336:
10:
2728:
2697:Video games set in castles
2652:Atari 8-bit computer games
1566:. Vol. 4, no. 1.
690:
398:The game takes place in a
20:
2672:Single-player video games
2559:Beyond Castle Wolfenstein
2546:
2486:
2449:
2388:
2367:
2321:
2269:Beyond Castle Wolfenstein
2253:
1498:. Event occurs at 4:15.
775:Beyond Castle Wolfenstein
704:Beyond Castle Wolfenstein
686:
576:
573:
537:
534:
391:for interrogation by the
246:
230:
159:
128:
116:
106:
84:
74:
64:
52:
40:
35:
2712:World War II video games
1810:. Taylor & Francis.
1519:games... Why not remake
511:The Great Escape Utility
450:multidirectional shooter
318:. The 60 room castle is
47:Cover art by John Benson
2111:The Apple II version of
2014:Kushner, David (2004).
751:Wolfenstein: Cyberpilot
745:Wolfenstein: Youngblood
632:, reviewing the game's
505:version in 1983 and to
493:Muse Software released
414:Development and release
2642:Action-adventure games
2587:Intellectual Decathlon
2074:Warner, Silas (1989).
769:genre. Though no more
400:procedurally-generated
346:
320:procedurally generated
2141:The MS-DOS version of
2002:Computer Gaming World
1832:Computer Gaming World
1827:"Inside the Industry"
1628:Computer Gaming World
1544:Computer Gaming World
1358:Computer Gaming World
1328:Computer Gaming World
1255:Nunneley-Jackson 2019
1095:Computer Gaming World
1065:Computer Gaming World
927:, p. 29–54 (38).
691:Further information:
676:Computer Gaming World
608:Computer Gaming World
602:, after its release,
584:Computer Gaming World
557:Computer Gaming World
499:Atari 8-bit computers
357:action-adventure game
344:
281:Atari 8-bit computers
279:mechanics. A port to
265:action-adventure game
2682:Top-down video games
2497:Category:Wolfenstein
2312:II: The New Colossus
2082:Monrovia, California
1997:"Castle Wolfenstein"
1766:"Castle Wolfenstein"
1598:"Castle Wolfenstein"
1504:The inspiration for
1463:"Triumph of the mod"
1391:. 31 December 2009.
1383:"Castle Wolfenstein"
1136:Mace, Scott (1984).
435:The Guns of Navarone
361:top-down perspective
309:The Guns of Navarone
21:For the series, see
2677:Stealth video games
2667:Muse Software games
2426:Gray Matter Studios
2196:Speculative fiction
1666:on 10 December 2014
835:Castle Smurfenstein
736:2021, there are 13
626:Richard Herring of
570:
531:
2657:Commodore 64 games
2566:Castle Wolfenstein
2416:Bethesda Softworks
2262:Castle Wolfenstein
2146:Castle Wolfenstein
2131:Castle Wolfenstein
2116:Castle Wolfenstein
2101:Castle Wolfenstein
2077:Castle Wolfenstein
1976:Imagine Publishing
1652:Cavanaugh, Chris.
1510:Castle Wolfenstein
831:Castle Wolfenstein
811:Castle Wolfenstein
801:Castle Wolfenstein
763:Castle Wolfenstein
725:Castle Wolfenstein
711:Castle Wolfenstein
699:Castle Wolfenstein
681:Castle Wolfenstein
657:Castle Wolfenstein
638:Castle Wolfenstein
604:Castle Wolfenstein
568:
529:
515:commercial trainer
495:Castle Wolfenstein
419:Castle Wolfenstein
389:Castle Wolfenstein
350:Castle Wolfenstein
347:
330:best-selling games
326:Castle Wolfenstein
260:Castle Wolfenstein
36:Castle Wolfenstein
2624:
2623:
2608:Three Mile Island
2506:
2505:
2031:978-0-8129-7215-3
1875:978-1-136-77805-6
1713:The Baltimore Sun
1365:. February 1984.
1335:. November 1996.
1149:978-0-06-669006-3
1006:, pp. 57–58.
956:, pp. 22–23.
593:
592:
566:
565:
517:in video gaming.
453:arcade video game
440:artillery battery
271:and published by
256:
255:
2719:
2637:1981 video games
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2151:Internet Archive
2144:
2136:Internet Archive
2129:
2121:Internet Archive
2114:
2089:
2070:
2068:
2066:
2057:. Archived from
2035:
2010:
1991:
1989:
1987:
1974:. No. 128.
1962:
1960:
1958:
1935:
1933:
1931:
1908:
1906:
1904:
1895:. Archived from
1883:
1852:
1850:
1848:
1821:
1802:
1800:
1798:
1793:on 28 March 2017
1775:
1760:
1758:
1756:
1751:on 29 April 2018
1747:. Archived from
1733:
1727:
1725:
1702:
1700:
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1675:
1673:
1671:
1662:. Archived from
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1484:
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1444:. Archived from
1430:
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1421:on 26 March 2018
1404:
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1346:
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1331:. No. 148.
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472:phrases such as
464:software called
393:SS Stormtroopers
237:Action-adventure
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33:
32:
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2477:Wolfenstein 1-D
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2401:Apogee Software
2384:
2375:B.J. Blazkowicz
2363:
2330:Enemy Territory
2317:
2249:
2242:
2212:
2202:
2200:
2188:
2178:
2176:
2166:
2164:
2156:
2142:
2127:
2112:
2096:
2064:
2062:
2061:on 18 June 2015
2043:
2041:Further reading
2038:
2032:
1985:
1983:
1956:
1954:
1929:
1927:
1902:
1900:
1899:on 29 June 2021
1876:
1846:
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1796:
1794:
1754:
1752:
1723:
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1696:
1694:
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1667:
1642:
1640:
1631:. No. 88.
1611:
1609:
1586:
1584:
1539:"Inside Gaming"
1478:
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1103:
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1077:
1073:
1062:
1058:
1050:
1041:
1035:Dransfield 2018
1033:
1022:
1014:
1010:
1002:
989:
981:
977:
969:
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931:
923:
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883:
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865:
861:
856:
695:
689:
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622:
594:
527:
523:
416:
354:two-dimensional
339:
296:prisoner of war
226:
217:
210:
201:
194:
185:
178:
169:
102:
99:George Varndell
48:
31:
30:1981 video game
26:
19:
18:1981 video game
12:
11:
5:
2725:
2715:
2714:
2709:
2704:
2699:
2694:
2689:
2684:
2679:
2674:
2669:
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2649:
2647:Apple II games
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2466:
2463:Commander Keen
2459:
2453:
2451:
2447:
2446:
2444:
2443:
2438:
2436:Raven Software
2433:
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2138:
2123:
2108:
2095:
2094:External links
2092:
2091:
2090:
2071:
2042:
2039:
2037:
2036:
2030:
2011:
2005:. No. 1.
1992:
1963:
1936:
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1874:
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1822:
1817:978-1136137570
1816:
1803:
1776:
1761:
1734:
1730:Newspapers.com
1703:
1676:
1649:
1618:
1604:. No. 1.
1593:
1568:
1553:
1534:
1516:Commander Keen
1506:Wolfenstein 3D
1485:
1458:
1448:on 2 July 2017
1431:
1405:
1379:
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1311:
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1196:
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1128:
1116:
1112:Bernstein 1985
1101:
1083:
1071:
1056:
1054:, p. 140.
1039:
1020:
1008:
987:
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958:
929:
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822:Wolfenstein 3D
733:Wolfenstein 3D
716:Wolfenstein 3D
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359:played from a
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2431:Splash Damage
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2346:
2345:
2344:The Old Blood
2341:
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2327:
2326:
2324:
2320:
2314:
2313:
2309:
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2299:
2298:The New Order
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2023:
2019:
2018:
2012:
2008:
2004:
2003:
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1993:
1981:
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1782:
1777:
1774:. No. 6.
1773:
1772:
1767:
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1719:
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1132:
1126:, p. 31.
1125:
1120:
1114:, p. 83.
1113:
1108:
1106:
1099:, p. 78.
1098:
1096:
1090:
1088:
1081:, p. 46.
1080:
1075:
1069:, p. 15.
1068:
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1017:
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1005:
1000:
998:
996:
994:
992:
984:
979:
973:, p. 86.
972:
967:
965:
963:
955:
954:Boardman 1982
950:
948:
946:
944:
942:
940:
938:
936:
934:
926:
921:
914:
913:Lombardy 1982
909:
907:
899:
894:
892:
890:
888:
886:
878:
876:
870:
868:
863:
851:
848:
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841:
836:
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828:
824:
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817:
812:
808:
807:
802:
798:
797:
792:
791:
786:
782:
781:
776:
772:
768:
767:stealth games
764:
759:
757:
753:
752:
747:
746:
741:
740:
734:
730:
726:
722:
719:developed by
718:
717:
712:
708:
706:
705:
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694:
684:
682:
677:
674:". In a 1991
673:
669:
665:
663:
658:
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639:
635:
631:
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621:
620:
615:
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612:Dana Lombardy
609:
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588:
586:
585:
581:
580:
572:
561:
559:
558:
554:
553:
549:
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546:
542:
541:
533:
530:Review scores
518:
516:
512:
508:
504:
500:
496:
491:
489:
488:
483:
482:
477:
476:
471:
467:
463:
457:
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441:
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436:
432:
426:
424:
423:Muse Software
420:
411:
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396:
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378:
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297:
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278:
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273:Muse Software
270:
266:
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252:
251:Single-player
249:
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111:
109:
105:
98:
95:
92:
91:
89:
87:
86:Programmer(s)
83:
79:
77:
73:
70:Muse Software
69:
67:
63:
60:
59:Muse Software
57:
55:
51:
44:
39:
34:
28:
24:
16:
2615:Titan Empire
2613:
2606:
2599:
2592:
2585:
2578:
2571:
2565:
2564:
2557:
2550:
2490:
2475:
2468:
2461:
2441:MachineGames
2356:
2349:
2342:
2335:
2328:
2310:
2296:
2288:
2281:
2274:
2267:
2261:
2260:
2244:
2145:
2130:
2115:
2100:
2076:
2063:. Retrieved
2059:the original
2052:
2022:Random House
2015:
2000:
1984:. Retrieved
1971:
1955:. Retrieved
1944:
1928:. Retrieved
1917:
1901:. Retrieved
1897:the original
1892:
1861:
1845:. Retrieved
1830:
1807:
1795:. Retrieved
1791:the original
1784:
1769:
1753:. Retrieved
1749:the original
1742:
1728:– via
1722:. Retrieved
1711:
1695:. Retrieved
1686:The Escapist
1684:
1668:. Retrieved
1664:the original
1657:
1641:. Retrieved
1626:
1610:. Retrieved
1601:
1585:. Retrieved
1576:
1561:
1542:
1520:
1514:
1509:
1505:
1503:
1490:
1477:. Retrieved
1466:
1450:. Retrieved
1446:the original
1439:
1423:. Retrieved
1419:the original
1412:
1397:. Retrieved
1386:
1371:. Retrieved
1356:
1341:. Retrieved
1326:
1315:Bibliography
1306:Moseley 2004
1301:
1289:
1279:
1274:
1267:Alkaisy 2011
1262:
1250:
1238:
1211:
1204:Honkala 2002
1199:
1192:Kushner 2004
1187:
1138:
1131:
1119:
1094:
1074:
1064:
1059:
1011:
1004:Herring 1984
985:, p. 5.
978:
920:
915:, p. 2.
874:
849:
838:
834:
830:
820:
814:
810:
804:
800:
794:
788:
778:
774:
770:
762:
760:
749:
743:
737:
732:
728:
724:
714:
710:
709:
702:
698:
696:
680:
675:
667:
660:
656:
647:, causing a
637:
634:Commodore 64
627:
617:
616:
607:
603:
597:
595:
582:
555:
543:
510:
503:Commodore 64
494:
492:
485:
479:
473:
465:
458:
443:
433:
427:
418:
417:
397:
388:
349:
348:
325:
324:
313:
307:
305:
300:World War II
285:Commodore 64
259:
258:
257:
211:
196:Commodore 64
195:
179:
163:
147:Commodore 64
120:
93:Silas Warner
80:Silas Warner
66:Publisher(s)
54:Developer(s)
27:
15:
2707:Wolfenstein
2421:id Software
2322:Other games
2290:Wolfenstein
2254:Main series
2246:Wolfenstein
2208:Video games
1972:Retro Gamer
1521:Wolfenstein
1494:(Podcast).
1388:Retro Gamer
1216:Barton 2010
1124:Cooper 1983
1079:Thorpe 2014
1052:Brooks 1991
983:Warner 1981
875:Retro Gamer
827:John Romero
825:co-creator
816:Retro Gamer
771:Wolfenstein
739:Wolfenstein
729:Wolfenstein
721:id Software
693:Wolfenstein
645:floppy disk
574:Publication
535:Publication
481:Schweinhund
404:SS insignia
287:(1983) and
180:Atari 8-bit
142:Atari 8-bit
130:Platform(s)
122:Wolfenstein
112:John Benson
76:Designer(s)
23:Wolfenstein
2631:Categories
2601:Space Taxi
2580:Global War
2411:Activision
2380:Frau Engel
2368:Characters
2358:Cyberpilot
2351:Youngblood
2304:soundtrack
2007:Ziff Davis
1837:Ziff Davis
1724:14 January
1633:Ziff Davis
1549:Ziff Davis
1363:Ziff Davis
1333:Ziff Davis
1243:Mitra 2021
1231:Bowen 2020
1016:Chalk 2011
971:Brill 1984
854:References
840:The Smurfs
780:Metal Gear
408:sauerkraut
263:is a 1981
2662:DOS games
2389:Companies
2106:MobyGames
1903:11 August
1893:The Gamer
1866:Routledge
1587:11 August
1577:Game Rant
1468:Salon.com
1441:Gamasutra
1414:Xbox Wire
1280:Xbox Wire
1158:cite book
898:Cavanaugh
859:Citations
845:game mods
829:credited
806:Xbox Wire
790:Gamasutra
756:spin-offs
662:InfoWorld
526:Reception
521:Reception
466:The Voice
377:maze game
108:Artist(s)
96:Dale Gray
2594:RobotWar
2054:GameSpot
1980:Archived
1957:19 April
1951:Archived
1930:19 April
1924:Archived
1919:GameSpot
1880:Archived
1841:Archived
1744:PC Gamer
1718:Archived
1691:Archived
1637:Archived
1606:Archived
1581:Archived
1500:Archived
1479:19 April
1473:Archived
1393:Archived
1373:18 April
1367:Archived
1337:Archived
462:Apple II
431:war film
369:joystick
365:keyboard
363:using a
337:Gameplay
269:Apple II
232:Genre(s)
164:Apple II
137:Apple II
2573:Firebug
2450:Related
2406:FormGen
2184:Germany
2158:Portals
2065:2 April
1986:18 July
1847:18 July
1797:2 April
1755:2 April
1697:2 April
1670:2 April
1659:AllGame
1643:18 July
1612:2 April
1525:Carmack
1496:YouTube
1452:2 April
1425:2 April
1399:2 April
1343:18 July
1294:Au 2002
809:called
796:Pac-Man
754:, are
701:titled
545:AllGame
475:Achtung
445:Berzerk
373:paddles
315:Berzerk
298:during
277:stealth
247:Mode(s)
241:stealth
160:Release
2293:(2009)
2143:
2128:
2113:
2028:
1872:
1814:
1527:, and
1146:
687:Legacy
507:MS-DOS
470:German
381:Allied
293:Allied
289:MS-DOS
212:MS-DOS
152:MS-DOS
117:Series
1946:VG247
1786:Pelit
1771:Ahoy!
1563:Antic
668:Antic
641:'
629:Ahoy!
623:'
599:Antic
577:Award
569:Award
562:1.5/5
538:Score
385:Nazis
371:, or
352:is a
2470:Doom
2067:2021
2026:ISBN
1988:2021
1959:2023
1932:2023
1905:2021
1870:ISBN
1849:2021
1812:ISBN
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