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Castle Wolfenstein

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1531:, and we all like 'Ye-a-a!' ... simultaneously obviously, yes! ... That would be amazing! ... All three of us immediately knew that we had to make a game when I mentioned it. .. We even don't need to come up with design docs, we already know the game. ... because it was a pretty simple game design ... it was more complex as we are making it ... as we're making the game, we did define the core of the game had to be 'speed', ... and anything that slowed us down from that, we had to remove it, ... we did throw in other code for dragging dead bodies, searching through bodies, and stuff like that, but that stopped you from doing the killing, right? ... get rid of that staff, make it dead simple ...we need to keep it very simple, so the game design needs be something they don't even thing about, so they just need to worry the experience of what's around the corner, or what happens when I open the door, and I just move everything down and I see, there is no one safe. 406:. Standard guards can be eliminated with a pistol and have a chance to surrender if the player points a pistol at them even if they have no ammunition, and SS Stormtroopers with grenades because they usually wear body armor. Enemies can be looted once surrendered or after they've been eliminated and can possess ammunition, grenades, and keys which can be used on doors and chests. Doors and chests can be opened more quickly by shooting at them but will attract the guards in the room, and if the chest contains ammunition and grenades, they will explode resulting in immediate death. Chests may contain bulletproof vests, uniforms, and secret documents, or 460:
architecture using three programs, each of which was on separate floppy disks and later integrated into a single floppy disk. The first one initialized the graphics and shuffled 64 interchangeable floor plans. The second disk governed the behavior of the castle's guards, while the third disk handled the player character's behavior. According to Warner, a lot of work went into synchronizing the programs, and he was satisfied with the result. For the soundtrack, he implemented his own voice for the German guards, using
2167: 2493: 395:. While the spy is waiting for interrogation, a dying prisoner emerges from a hiding place and hands the player a fully loaded pistol with 10 rounds, and three grenades before passing away. The objective is to escape from the castle and if the player finds the battle plans before escaping, they will be promoted and the complexity of the subsequent run will be increased, while the castle's layout changes and the game starts again. 2191: 2179: 2203: 410:, sausages, and schnapps that do not affect the gameplay. Uniforms allow the player character to pass guards unnoticed, but they are ineffective against SS Stormtroopers. If the player dies from enemy gunfire, the game restarts with the castle's layout preserved and the same chests and guards. If they are killed by their own grenade, the game restarts in a newly generated castle. 428:
The game was initially conceptualized as a game set in the mid-1980s in what Warner describes as "a guy running around rooms" and did not know how to develop the game further. He was uninterested in using space as a setting due to his belief that there were so many of them on the market. The concept
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from Silas Warner in 1981 ... that was a really groundbreaking game back then ... it actually is, like. the original stealth game .. it was a huge impact on me. I played that game so much ... In 1991 when we were thinking about what is our next game is going to be after we finish our second set of
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in which the player navigates through a maze with laser-shooting robots. He decided to use the same concept but with Nazi soldiers instead of robots. His idea was to take the basic common concept of an arcade shoot 'em up, where players dodge enemies with the intent of killing them, and change the
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changed significantly because the developers decided the core of the gameplay would be fast and simple so features such as the ability to drag and loot fallen enemy soldiers were withdrawn. Further development by other studios led to the emergence of one of the longest-living video series; as of
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s Andrew Brill complained about the Apple version's slow gameplay, which according to Brill is mainly due to the time taken to open chests that contain "completely useless" items, which Brill regarded as the game's "most frustrating feature", but added "thrill of the escape" is "worth the wait".
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Warner implemented procedural level generation to the game, which took 35 to 60 seconds to complete before the gameplay of the original Apple version started; as a result, the game produced a new set of 60 rooms, the arrangement of which was nearly always different. He designed the game's
655:, in which if the player character bumps into a wall, the screen "goes into hysterics for a few seconds". Herring added that playing the game with a keyboard is "inconvenient" as the player does not have time to perform game actions quickly enough but concluded by stating 707:, which has similar graphics and gameplay to its predecessor and contains a number of updates such as the use of a knife, the ability to bribe guards, and a pass system in which guards periodically summon the player character and ask him or her to show the correct pass. 513:, was marketed in 1983, promising bug fixes to speed up the opening of chests and the startup time of the game. It also allowed players to choose their starting location and gain an unlimited amount of items. The software is regarded as the first 302:
who held captive in the fictional Castle Wolfenstein. After escaping from a cell, the player's objective is to find the Nazis' secret war plans and escape from the castle. Nazi soldiers can be dealt with via impersonation, sneaking, or killing.
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of the early 1980s. It is considered to have had a direct influence on modern stealth games. The game was praised for its graphics, and gameplay, but criticized for its long waiting times when opening chests.
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survey of strategy and war games, M. Evan Brooks called the game an "arcade classic", and stated that despite the outdated graphics, it had remained in his "fond memories". In 1996, the same magazine listed
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released an incomplete list of top-selling games as of 30 June 1982, where the game landed in 13th place with 20,000 copies sold. The game ultimately sold about 50,000 copies by 1983.
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but did not have the rights to the game during development. Many options for the game's title were proposed and rejected and, eventually, id Software bought the rights to use
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recommended the game as among the best adventure games for the Atari 8-bit, stating that while entertaining it was "too gory for young kids".
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castle of approximately 60 rooms that house standard Nazi guards and SS Stormtroopers identified by their bulletproof vests marked with the
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series and several other video games took elements and inspiration from the two original games. Casey Alkaisy, marketing manager at
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a "proto-stealth game" that contains "innovations that would go on to become standards in the stealth genre". When speaking with
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objective to escape the enemy guards and their castle with shooting guards simply a means to an end and not an end in itself.
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s slow gameplay, especially the long time it took to open the chests. He also stated that each room must be loaded from the
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Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
1765: 379:. There are eight difficulty levels in the game that are determined by the player's rank. The player takes the role of an 2696: 2651: 1913: 2671: 1815: 1472: 1653: 2711: 1163: 2311: 2228: 1557: 329: 2641: 2456: 2607: 1322: 2681: 2289: 1622: 1572: 1352: 1826: 2676: 2666: 2329: 2282: 1418: 2656: 2523: 2221: 434: 308: 2343: 2297: 2195: 2157: 1941:"Censored and uncensored versions of Wolfenstein: Youngblood and Cyberpilot to be released in Germany" 2636: 2558: 2268: 703: 2125: 2075: 449: 372: 1896: 1790: 2646: 2579: 2357: 2350: 2110: 1862:
Intelligence and Technology: The Impact of Tools on the Nature and Development of Human Abilities
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and was amazed by the Allied commandos who broke into a German fortress to destroy the German
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in September 1981 for the Apple II and the game was made on other platforms. A port to the
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The player character is in green clothing. There are two unopened chests and a guard (C64).
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Maynard, Ashley E.; Subrahmanyam, Kaveri; Greenfield, Patricia M. (13 May 2005).
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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
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in 1984. Following the game's release, a software developed by Moxie,
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criticized the Atari 8-bit version's use of the Apple II original's "
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has "simple but effective graphics" and called the game "addicting".
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was received positively amongst critics and became one of the
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but its game mechanics only took shape with the advent of
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was published six months after the Apple release, and a
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changed after Warner watched the 1961 British-American
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when each room is entered. Herring also mentioned a
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It is one of the earliest games based on 2049:"Why Do We Keep Returning To Castle Wolfenstein?" 1236: 1221: 672:lousy sound and black-white-green-purple graphics 2628: 1938: 1781:"Return to Castle Wolfenstein – Harmaata massaa" 1254: 1009: 882: 850:Silas Warner died in 2004 after a long illness. 773:games were released by Muse Entertainment after 1889:"Every Wolfenstein Game In Chronological Order" 1805: 1708:"War thriller launched Baltimore software firm" 1353:"If they won't fix Castle Wolfenstein, we will" 1179: 1287: 1139:InfoWorld's Essential Guide to Atari Computers 2524: 2229: 2149:can be played for free in the browser at the 2134:can be played for free in the browser at the 2119:can be played for free in the browser at the 1491:Matt Chat 52: Wolfenstein 3D with John Romero 697:In 1984, Muse Software released a sequel to 610:, associate publisher and game merchandiser 1939:Nunneley-Jackson, Stephany (27 June 2019). 1602:Creative Computing Video & Arcade Games 1381: 925:Maynard, Subrahmanyam & Greenfield 2005 873: 731:from Silas Warner. The original concept of 468:(also published by Muse Software). He used 2692:Video games developed in the United States 2531: 2517: 2236: 2222: 1736: 1034: 413: 41: 1555: 1407: 1278: 1111: 619:Creative Computing Video and Arcade Games 1824: 1536: 1129: 953: 912: 765:to be significant in the shaping of the 340: 291:(1984). The player takes the role of an 2702:Video games using procedural generation 2013: 1914:"Programming pioneer Silas Warner dies" 1911: 1778: 1763: 1502:from the original on 12 December 2021. 1433: 1305: 1266: 1203: 1191: 1003: 2629: 2073: 2046: 1994: 1965: 1806:Loguidice, Bill; Barton, Matt (2012). 1705: 1620: 1487: 1215: 1123: 1078: 1051: 982: 2512: 2217: 1886: 1678: 1651: 1595: 1570: 1242: 1230: 1015: 970: 897: 664:'s Essential Guide to Atari Computers 306:Warner was inspired by the 1961 film 1720:from the original on 14 January 2022 1142:. Harper & Row. pp. 79–80. 1135: 787:, in his review of stealth games on 683:as the 116th best game of all time. 1639:from the original on 2 October 2019 1583:from the original on 11 August 2021 833:as the "original stealth shooter". 524: 387:and imprisoned in a dungeon within 283:was released in 1982, followed by 13: 2040: 1926:from the original on 28 March 2014 1779:Honkala, Tuomas (1 January 2002). 1608:from the original on 23 April 2019 1461:Au, Wagner James (16 April 2002). 1460: 1369:from the original on 18 April 2021 1293: 761:Multiple media outlets considered 713:directly influenced the 1992 game 589:116th Best Game of All Time (1996) 375:. It has also been described as a 267:developed by Silas Warner for the 14: 2723: 2538: 2093: 1982:from the original on 18 July 2021 1737:Dransfield, Ian (28 April 2018). 1693:from the original on 4 March 2019 1621:Brooks, M. Evan (November 1991). 1523:in 3D? It was funny, it was like 1475:from the original on 1 April 2012 1434:Alkaisy, Casey (6 October 2011). 1395:from the original on 1 April 2021 1339:from the original on 8 April 2016 843:, is considered one of the first 742:games, the most recent of which, 596:According to Harvey Bernstein of 490:, and five other German phrases. 442:. Within the same day, he played 421:was developed by Silas Warner at 2492: 2491: 2201: 2189: 2177: 2165: 1953:from the original on 23 May 2022 1882:from the original on 5 May 2021. 1843:from the original on 2 July 2018 1679:Chalk, Andy (11 February 2011). 2457:Adolf Hitler in popular culture 2243: 1995:Warner, Silas (December 1981). 1825:Lombardy, Dana (October 1982). 1706:Cooper, Ann (31 October 1983). 1314: 636:version, also complained about 312:and the 1980 arcade video game 2687:Video games about Nazi Germany 2047:Hindes, Daniel (15 May 2015). 1912:Moseley, Bob (18 March 2004). 1887:Mitra, Ritwik (October 2020). 1764:Herring, Richard (June 1984). 1571:Bowen, Tom (14 October 2020). 1556:Bernstein, Harvey (May 1985). 383:spy that has been captured by 1: 1968:"The Rise and Fall of Cheats" 1966:Thorpe, Nick (January 2014). 1537:Boardman, Krist (June 1982). 1488:Barton, Matt (6 March 2010). 1417:. 20 May 2014. Archived from 1162:: CS1 maint: date and year ( 853: 2283:Return to Castle Wolfenstein 1789:(in Finnish). Archived from 1739:"The history of Wolfenstein" 1596:Brill, Andrew (April 1984). 1323:"150 Best Games of All Time" 858: 758:that were released in 2019. 520: 7: 2126:The Commodore 64 version of 1835:. Vol. 2, no. 5. 1654:"Castle Wolfenstein Review" 1558:"Beyond Castle Wolfenstein" 1547:. Vol. 1, no. 4. 1361:. Vol. 4, no. 1. 1180:Loguidice & Barton 2012 336: 10: 2728: 2697:Video games set in castles 2652:Atari 8-bit computer games 1566:. Vol. 4, no. 1. 690: 398:The game takes place in a 20: 2672:Single-player video games 2559:Beyond Castle Wolfenstein 2546: 2486: 2449: 2388: 2367: 2321: 2269:Beyond Castle Wolfenstein 2253: 1498:. Event occurs at 4:15. 775:Beyond Castle Wolfenstein 704:Beyond Castle Wolfenstein 686: 576: 573: 537: 534: 391:for interrogation by the 246: 230: 159: 128: 116: 106: 84: 74: 64: 52: 40: 35: 2712:World War II video games 1810:. Taylor & Francis. 1519:games... Why not remake 511:The Great Escape Utility 450:multidirectional shooter 318:. The 60 room castle is 47:Cover art by John Benson 2111:The Apple II version of 2014:Kushner, David (2004). 751:Wolfenstein: Cyberpilot 745:Wolfenstein: Youngblood 632:, reviewing the game's 505:version in 1983 and to 493:Muse Software released 414:Development and release 2642:Action-adventure games 2587:Intellectual Decathlon 2074:Warner, Silas (1989). 769:genre. Though no more 400:procedurally-generated 346: 320:procedurally generated 2141:The MS-DOS version of 2002:Computer Gaming World 1832:Computer Gaming World 1827:"Inside the Industry" 1628:Computer Gaming World 1544:Computer Gaming World 1358:Computer Gaming World 1328:Computer Gaming World 1255:Nunneley-Jackson 2019 1095:Computer Gaming World 1065:Computer Gaming World 927:, p. 29–54 (38). 691:Further information: 676:Computer Gaming World 608:Computer Gaming World 602:, after its release, 584:Computer Gaming World 557:Computer Gaming World 499:Atari 8-bit computers 357:action-adventure game 344: 281:Atari 8-bit computers 279:mechanics. A port to 265:action-adventure game 2682:Top-down video games 2497:Category:Wolfenstein 2312:II: The New Colossus 2082:Monrovia, California 1997:"Castle Wolfenstein" 1766:"Castle Wolfenstein" 1598:"Castle Wolfenstein" 1504:The inspiration for 1463:"Triumph of the mod" 1391:. 31 December 2009. 1383:"Castle Wolfenstein" 1136:Mace, Scott (1984). 435:The Guns of Navarone 361:top-down perspective 309:The Guns of Navarone 21:For the series, see 2677:Stealth video games 2667:Muse Software games 2426:Gray Matter Studios 2196:Speculative fiction 1666:on 10 December 2014 835:Castle Smurfenstein 736:2021, there are 13 626:Richard Herring of 570: 531: 2657:Commodore 64 games 2566:Castle Wolfenstein 2416:Bethesda Softworks 2262:Castle Wolfenstein 2146:Castle Wolfenstein 2131:Castle Wolfenstein 2116:Castle Wolfenstein 2101:Castle Wolfenstein 2077:Castle Wolfenstein 1976:Imagine Publishing 1652:Cavanaugh, Chris. 1510:Castle Wolfenstein 831:Castle Wolfenstein 811:Castle Wolfenstein 801:Castle Wolfenstein 763:Castle Wolfenstein 725:Castle Wolfenstein 711:Castle Wolfenstein 699:Castle Wolfenstein 681:Castle Wolfenstein 657:Castle Wolfenstein 638:Castle Wolfenstein 604:Castle Wolfenstein 568: 529: 515:commercial trainer 495:Castle Wolfenstein 419:Castle Wolfenstein 389:Castle Wolfenstein 350:Castle Wolfenstein 347: 330:best-selling games 326:Castle Wolfenstein 260:Castle Wolfenstein 36:Castle Wolfenstein 2624: 2623: 2608:Three Mile Island 2506: 2505: 2031:978-0-8129-7215-3 1875:978-1-136-77805-6 1713:The Baltimore Sun 1365:. February 1984. 1335:. November 1996. 1149:978-0-06-669006-3 1006:, pp. 57–58. 956:, pp. 22–23. 593: 592: 566: 565: 517:in video gaming. 453:arcade video game 440:artillery battery 271:and published by 256: 255: 2719: 2637:1981 video games 2533: 2526: 2519: 2510: 2509: 2495: 2494: 2238: 2231: 2224: 2215: 2214: 2206: 2205: 2204: 2194: 2193: 2182: 2181: 2180: 2170: 2169: 2168: 2161: 2151:Internet Archive 2144: 2136:Internet Archive 2129: 2121:Internet Archive 2114: 2089: 2070: 2068: 2066: 2057:. Archived from 2035: 2010: 1991: 1989: 1987: 1974:. No. 128. 1962: 1960: 1958: 1935: 1933: 1931: 1908: 1906: 1904: 1895:. Archived from 1883: 1852: 1850: 1848: 1821: 1802: 1800: 1798: 1793:on 28 March 2017 1775: 1760: 1758: 1756: 1751:on 29 April 2018 1747:. Archived from 1733: 1727: 1725: 1702: 1700: 1698: 1675: 1673: 1671: 1662:. Archived from 1648: 1646: 1644: 1617: 1615: 1613: 1592: 1590: 1588: 1567: 1552: 1533: 1484: 1482: 1480: 1457: 1455: 1453: 1444:. Archived from 1430: 1428: 1426: 1421:on 26 March 2018 1404: 1402: 1400: 1378: 1376: 1374: 1348: 1346: 1344: 1331:. No. 148. 1309: 1303: 1297: 1291: 1285: 1276: 1270: 1264: 1258: 1252: 1246: 1240: 1234: 1228: 1219: 1213: 1207: 1201: 1195: 1189: 1183: 1177: 1168: 1167: 1161: 1153: 1133: 1127: 1121: 1115: 1109: 1100: 1091: 1082: 1076: 1070: 1061: 1055: 1049: 1038: 1032: 1019: 1013: 1007: 1001: 986: 980: 974: 968: 957: 951: 928: 922: 916: 910: 901: 895: 880: 871: 642: 624: 571: 567: 532: 528: 472:phrases such as 464:software called 393:SS Stormtroopers 237:Action-adventure 222: 206: 190: 174: 45: 33: 32: 2727: 2726: 2722: 2721: 2720: 2718: 2717: 2716: 2627: 2626: 2625: 2620: 2542: 2537: 2507: 2502: 2482: 2477:Wolfenstein 1-D 2445: 2401:Apogee Software 2384: 2375:B.J. Blazkowicz 2363: 2330:Enemy Territory 2317: 2249: 2242: 2212: 2202: 2200: 2188: 2178: 2176: 2166: 2164: 2156: 2142: 2127: 2112: 2096: 2064: 2062: 2061:on 18 June 2015 2043: 2041:Further reading 2038: 2032: 1985: 1983: 1956: 1954: 1929: 1927: 1902: 1900: 1899:on 29 June 2021 1876: 1846: 1844: 1818: 1796: 1794: 1754: 1752: 1723: 1721: 1696: 1694: 1669: 1667: 1642: 1640: 1631:. No. 88. 1611: 1609: 1586: 1584: 1539:"Inside Gaming" 1478: 1476: 1451: 1449: 1424: 1422: 1398: 1396: 1372: 1370: 1342: 1340: 1317: 1312: 1304: 1300: 1292: 1288: 1277: 1273: 1265: 1261: 1253: 1249: 1241: 1237: 1229: 1222: 1214: 1210: 1202: 1198: 1190: 1186: 1178: 1171: 1155: 1154: 1150: 1134: 1130: 1122: 1118: 1110: 1103: 1092: 1085: 1077: 1073: 1062: 1058: 1050: 1041: 1035:Dransfield 2018 1033: 1022: 1014: 1010: 1002: 989: 981: 977: 969: 960: 952: 931: 923: 919: 911: 904: 896: 883: 872: 865: 861: 856: 695: 689: 640: 622: 594: 527: 523: 416: 354:two-dimensional 339: 296:prisoner of war 226: 217: 210: 201: 194: 185: 178: 169: 102: 99:George Varndell 48: 31: 30:1981 video game 26: 19: 18:1981 video game 12: 11: 5: 2725: 2715: 2714: 2709: 2704: 2699: 2694: 2689: 2684: 2679: 2674: 2669: 2664: 2659: 2654: 2649: 2647:Apple II games 2644: 2639: 2622: 2621: 2619: 2618: 2611: 2604: 2597: 2590: 2583: 2576: 2569: 2562: 2555: 2547: 2544: 2543: 2536: 2535: 2528: 2521: 2513: 2504: 2503: 2501: 2500: 2487: 2484: 2483: 2481: 2480: 2473: 2466: 2463:Commander Keen 2459: 2453: 2451: 2447: 2446: 2444: 2443: 2438: 2436:Raven Software 2433: 2428: 2423: 2418: 2413: 2408: 2403: 2398: 2392: 2390: 2386: 2385: 2383: 2382: 2377: 2371: 2369: 2365: 2364: 2362: 2361: 2354: 2347: 2340: 2333: 2325: 2323: 2319: 2318: 2316: 2315: 2308: 2307: 2306: 2294: 2286: 2279: 2272: 2265: 2257: 2255: 2251: 2250: 2241: 2240: 2233: 2226: 2218: 2211: 2210: 2198: 2186: 2174: 2154: 2153: 2138: 2123: 2108: 2095: 2094:External links 2092: 2091: 2090: 2071: 2042: 2039: 2037: 2036: 2030: 2011: 2005:. No. 1. 1992: 1963: 1936: 1909: 1884: 1874: 1853: 1822: 1817:978-1136137570 1816: 1803: 1776: 1761: 1734: 1730:Newspapers.com 1703: 1676: 1649: 1618: 1604:. No. 1. 1593: 1568: 1553: 1534: 1516:Commander Keen 1506:Wolfenstein 3D 1485: 1458: 1448:on 2 July 2017 1431: 1405: 1379: 1349: 1318: 1316: 1313: 1311: 1310: 1298: 1286: 1271: 1259: 1247: 1235: 1220: 1208: 1196: 1184: 1169: 1148: 1128: 1116: 1112:Bernstein 1985 1101: 1083: 1071: 1056: 1054:, p. 140. 1039: 1020: 1008: 987: 975: 958: 929: 917: 902: 881: 862: 860: 857: 855: 852: 822:Wolfenstein 3D 733:Wolfenstein 3D 716:Wolfenstein 3D 688: 685: 591: 590: 587: 579: 578: 575: 564: 563: 560: 552: 551: 548: 540: 539: 536: 525: 522: 519: 415: 412: 359:played from a 338: 335: 254: 253: 248: 244: 243: 234: 228: 227: 225: 224: 214: 209: 208: 198: 193: 192: 182: 177: 176: 175:September 1981 166: 161: 157: 156: 155: 154: 149: 144: 139: 132: 126: 125: 118: 114: 113: 110: 104: 103: 101: 100: 97: 94: 90: 88: 82: 81: 78: 72: 71: 68: 62: 61: 56: 50: 49: 46: 38: 37: 29: 17: 9: 6: 4: 3: 2: 2724: 2713: 2710: 2708: 2705: 2703: 2700: 2698: 2695: 2693: 2690: 2688: 2685: 2683: 2680: 2678: 2675: 2673: 2670: 2668: 2665: 2663: 2660: 2658: 2655: 2653: 2650: 2648: 2645: 2643: 2640: 2638: 2635: 2634: 2632: 2617: 2616: 2612: 2610: 2609: 2605: 2603: 2602: 2598: 2596: 2595: 2591: 2589: 2588: 2584: 2582: 2581: 2577: 2575: 2574: 2570: 2568: 2567: 2563: 2561: 2560: 2556: 2554: 2553: 2549: 2548: 2545: 2541: 2540:Muse Software 2534: 2529: 2527: 2522: 2520: 2515: 2514: 2511: 2499: 2498: 2489: 2488: 2485: 2479: 2478: 2474: 2472: 2471: 2467: 2465: 2464: 2460: 2458: 2455: 2454: 2452: 2448: 2442: 2439: 2437: 2434: 2432: 2431:Splash Damage 2429: 2427: 2424: 2422: 2419: 2417: 2414: 2412: 2409: 2407: 2404: 2402: 2399: 2397: 2396:Muse Software 2394: 2393: 2391: 2387: 2381: 2378: 2376: 2373: 2372: 2370: 2366: 2360: 2359: 2355: 2353: 2352: 2348: 2346: 2345: 2344:The Old Blood 2341: 2339: 2338: 2334: 2332: 2331: 2327: 2326: 2324: 2320: 2314: 2313: 2309: 2305: 2302: 2301: 2300: 2299: 2298:The New Order 2295: 2292: 2291: 2287: 2285: 2284: 2280: 2278: 2277: 2273: 2271: 2270: 2266: 2264: 2263: 2259: 2258: 2256: 2252: 2248: 2247: 2239: 2234: 2232: 2227: 2225: 2220: 2219: 2216: 2209: 2199: 2197: 2192: 2187: 2185: 2175: 2173: 2172:United States 2163: 2162: 2159: 2152: 2148: 2147: 2139: 2137: 2133: 2132: 2124: 2122: 2118: 2117: 2109: 2107: 2103: 2102: 2098: 2097: 2087: 2086:Muse Software 2083: 2079: 2078: 2072: 2060: 2056: 2055: 2050: 2045: 2044: 2033: 2027: 2023: 2019: 2018: 2012: 2008: 2004: 2003: 1998: 1993: 1981: 1977: 1973: 1969: 1964: 1952: 1948: 1947: 1942: 1937: 1925: 1921: 1920: 1915: 1910: 1898: 1894: 1890: 1885: 1881: 1877: 1871: 1867: 1863: 1859: 1854: 1842: 1838: 1834: 1833: 1828: 1823: 1819: 1813: 1809: 1804: 1792: 1788: 1787: 1782: 1777: 1774:. No. 6. 1773: 1772: 1767: 1762: 1750: 1746: 1745: 1740: 1735: 1731: 1719: 1715: 1714: 1709: 1704: 1692: 1688: 1687: 1682: 1677: 1665: 1661: 1660: 1655: 1650: 1638: 1634: 1630: 1629: 1624: 1619: 1607: 1603: 1599: 1594: 1582: 1578: 1574: 1569: 1565: 1564: 1559: 1554: 1550: 1546: 1545: 1540: 1535: 1532: 1530: 1526: 1522: 1518: 1517: 1511: 1507: 1501: 1497: 1493: 1492: 1486: 1474: 1470: 1469: 1464: 1459: 1447: 1443: 1442: 1437: 1432: 1420: 1416: 1415: 1410: 1406: 1394: 1390: 1389: 1384: 1380: 1368: 1364: 1360: 1359: 1354: 1350: 1338: 1334: 1330: 1329: 1324: 1320: 1319: 1307: 1302: 1295: 1290: 1283: 1281: 1275: 1268: 1263: 1256: 1251: 1244: 1239: 1232: 1227: 1225: 1217: 1212: 1205: 1200: 1193: 1188: 1181: 1176: 1174: 1165: 1159: 1151: 1145: 1141: 1140: 1132: 1126:, p. 31. 1125: 1120: 1114:, p. 83. 1113: 1108: 1106: 1099:, p. 78. 1098: 1096: 1090: 1088: 1081:, p. 46. 1080: 1075: 1069:, p. 15. 1068: 1066: 1060: 1053: 1048: 1046: 1044: 1036: 1031: 1029: 1027: 1025: 1017: 1012: 1005: 1000: 998: 996: 994: 992: 984: 979: 973:, p. 86. 972: 967: 965: 963: 955: 954:Boardman 1982 950: 948: 946: 944: 942: 940: 938: 936: 934: 926: 921: 914: 913:Lombardy 1982 909: 907: 899: 894: 892: 890: 888: 886: 878: 876: 870: 868: 863: 851: 848: 846: 842: 841: 836: 832: 828: 824: 823: 818: 817: 812: 808: 807: 802: 798: 797: 792: 791: 786: 782: 781: 776: 772: 768: 767:stealth games 764: 759: 757: 753: 752: 747: 746: 741: 740: 734: 730: 726: 722: 719:developed by 718: 717: 712: 708: 706: 705: 700: 694: 684: 682: 677: 674:". In a 1991 673: 669: 665: 663: 658: 654: 650: 646: 639: 635: 631: 630: 621: 620: 615: 613: 612:Dana Lombardy 609: 605: 601: 600: 588: 586: 585: 581: 580: 572: 561: 559: 558: 554: 553: 549: 547: 546: 542: 541: 533: 530:Review scores 518: 516: 512: 508: 504: 500: 496: 491: 489: 488: 483: 482: 477: 476: 471: 467: 463: 457: 454: 451: 447: 446: 441: 437: 436: 432: 426: 424: 423:Muse Software 420: 411: 409: 405: 401: 396: 394: 390: 386: 382: 378: 374: 370: 366: 362: 358: 355: 351: 343: 334: 331: 327: 323: 321: 317: 316: 311: 310: 304: 301: 297: 294: 290: 286: 282: 278: 274: 273:Muse Software 270: 266: 262: 261: 252: 251:Single-player 249: 245: 242: 238: 235: 233: 229: 220: 216: 215: 213: 204: 200: 199: 197: 188: 184: 183: 181: 172: 168: 167: 165: 162: 158: 153: 150: 148: 145: 143: 140: 138: 135: 134: 133: 131: 127: 124: 123: 119: 115: 111: 109: 105: 98: 95: 92: 91: 89: 87: 86:Programmer(s) 83: 79: 77: 73: 70:Muse Software 69: 67: 63: 60: 59:Muse Software 57: 55: 51: 44: 39: 34: 28: 24: 16: 2615:Titan Empire 2613: 2606: 2599: 2592: 2585: 2578: 2571: 2565: 2564: 2557: 2550: 2490: 2475: 2468: 2461: 2441:MachineGames 2356: 2349: 2342: 2335: 2328: 2310: 2296: 2288: 2281: 2274: 2267: 2261: 2260: 2244: 2145: 2130: 2115: 2100: 2076: 2063:. Retrieved 2059:the original 2052: 2022:Random House 2015: 2000: 1984:. Retrieved 1971: 1955:. Retrieved 1944: 1928:. Retrieved 1917: 1901:. Retrieved 1897:the original 1892: 1861: 1845:. Retrieved 1830: 1807: 1795:. Retrieved 1791:the original 1784: 1769: 1753:. Retrieved 1749:the original 1742: 1728:– via 1722:. Retrieved 1711: 1695:. Retrieved 1686:The Escapist 1684: 1668:. Retrieved 1664:the original 1657: 1641:. Retrieved 1626: 1610:. Retrieved 1601: 1585:. Retrieved 1576: 1561: 1542: 1520: 1514: 1509: 1505: 1503: 1490: 1477:. Retrieved 1466: 1450:. Retrieved 1446:the original 1439: 1423:. Retrieved 1419:the original 1412: 1397:. Retrieved 1386: 1371:. Retrieved 1356: 1341:. Retrieved 1326: 1315:Bibliography 1306:Moseley 2004 1301: 1289: 1279: 1274: 1267:Alkaisy 2011 1262: 1250: 1238: 1211: 1204:Honkala 2002 1199: 1192:Kushner 2004 1187: 1138: 1131: 1119: 1094: 1074: 1064: 1059: 1011: 1004:Herring 1984 985:, p. 5. 978: 920: 915:, p. 2. 874: 849: 838: 834: 830: 820: 814: 810: 804: 800: 794: 788: 778: 774: 770: 762: 760: 749: 743: 737: 732: 728: 724: 714: 710: 709: 702: 698: 696: 680: 675: 667: 660: 656: 647:, causing a 637: 634:Commodore 64 627: 617: 616: 607: 603: 597: 595: 582: 555: 543: 510: 503:Commodore 64 494: 492: 485: 479: 473: 465: 458: 443: 433: 427: 418: 417: 397: 388: 349: 348: 325: 324: 313: 307: 305: 300:World War II 285:Commodore 64 259: 258: 257: 211: 196:Commodore 64 195: 179: 163: 147:Commodore 64 120: 93:Silas Warner 80:Silas Warner 66:Publisher(s) 54:Developer(s) 27: 15: 2707:Wolfenstein 2421:id Software 2322:Other games 2290:Wolfenstein 2254:Main series 2246:Wolfenstein 2208:Video games 1972:Retro Gamer 1521:Wolfenstein 1494:(Podcast). 1388:Retro Gamer 1216:Barton 2010 1124:Cooper 1983 1079:Thorpe 2014 1052:Brooks 1991 983:Warner 1981 875:Retro Gamer 827:John Romero 825:co-creator 816:Retro Gamer 771:Wolfenstein 739:Wolfenstein 729:Wolfenstein 721:id Software 693:Wolfenstein 645:floppy disk 574:Publication 535:Publication 481:Schweinhund 404:SS insignia 287:(1983) and 180:Atari 8-bit 142:Atari 8-bit 130:Platform(s) 122:Wolfenstein 112:John Benson 76:Designer(s) 23:Wolfenstein 2631:Categories 2601:Space Taxi 2580:Global War 2411:Activision 2380:Frau Engel 2368:Characters 2358:Cyberpilot 2351:Youngblood 2304:soundtrack 2007:Ziff Davis 1837:Ziff Davis 1724:14 January 1633:Ziff Davis 1549:Ziff Davis 1363:Ziff Davis 1333:Ziff Davis 1243:Mitra 2021 1231:Bowen 2020 1016:Chalk 2011 971:Brill 1984 854:References 840:The Smurfs 780:Metal Gear 408:sauerkraut 263:is a 1981 2662:DOS games 2389:Companies 2106:MobyGames 1903:11 August 1893:The Gamer 1866:Routledge 1587:11 August 1577:Game Rant 1468:Salon.com 1441:Gamasutra 1414:Xbox Wire 1280:Xbox Wire 1158:cite book 898:Cavanaugh 859:Citations 845:game mods 829:credited 806:Xbox Wire 790:Gamasutra 756:spin-offs 662:InfoWorld 526:Reception 521:Reception 466:The Voice 377:maze game 108:Artist(s) 96:Dale Gray 2594:RobotWar 2054:GameSpot 1980:Archived 1957:19 April 1951:Archived 1930:19 April 1924:Archived 1919:GameSpot 1880:Archived 1841:Archived 1744:PC Gamer 1718:Archived 1691:Archived 1637:Archived 1606:Archived 1581:Archived 1500:Archived 1479:19 April 1473:Archived 1393:Archived 1373:18 April 1367:Archived 1337:Archived 462:Apple II 431:war film 369:joystick 365:keyboard 363:using a 337:Gameplay 269:Apple II 232:Genre(s) 164:Apple II 137:Apple II 2573:Firebug 2450:Related 2406:FormGen 2184:Germany 2158:Portals 2065:2 April 1986:18 July 1847:18 July 1797:2 April 1755:2 April 1697:2 April 1670:2 April 1659:AllGame 1643:18 July 1612:2 April 1525:Carmack 1496:YouTube 1452:2 April 1425:2 April 1399:2 April 1343:18 July 1294:Au 2002 809:called 796:Pac-Man 754:, are 701:titled 545:AllGame 475:Achtung 445:Berzerk 373:paddles 315:Berzerk 298:during 277:stealth 247:Mode(s) 241:stealth 160:Release 2293:(2009) 2143:  2128:  2113:  2028:  1872:  1814:  1527:, and 1146:  687:Legacy 507:MS-DOS 470:German 381:Allied 293:Allied 289:MS-DOS 212:MS-DOS 152:MS-DOS 117:Series 1946:VG247 1786:Pelit 1771:Ahoy! 1563:Antic 668:Antic 641:' 629:Ahoy! 623:' 599:Antic 577:Award 569:Award 562:1.5/5 538:Score 385:Nazis 371:, or 352:is a 2470:Doom 2067:2021 2026:ISBN 1988:2021 1959:2023 1932:2023 1905:2021 1870:ISBN 1849:2021 1812:ISBN 1799:2021 1757:2021 1726:2022 1699:2021 1672:2021 1645:2021 1614:2021 1589:2021 1508:was 1481:2023 1454:2021 1427:2021 1401:2021 1375:2021 1345:2021 1282:2014 1164:link 1144:ISBN 1097:1996 1067:1984 877:2009 785:DICE 748:and 487:Halt 448:, a 223:1984 207:1983 191:1982 2552:ABM 2337:RPG 2104:at 1529:Tom 653:bug 649:lag 550:5/5 2633:: 2276:3D 2084:: 2080:. 2051:. 2024:. 2020:. 1999:. 1978:. 1970:. 1949:. 1943:. 1922:. 1916:. 1891:. 1878:. 1868:. 1864:. 1839:. 1829:. 1783:. 1768:. 1741:. 1716:. 1710:. 1689:. 1683:. 1656:. 1635:. 1625:. 1600:. 1579:. 1575:. 1560:. 1541:. 1471:. 1465:. 1438:. 1411:. 1385:. 1355:. 1325:. 1223:^ 1172:^ 1160:}} 1156:{{ 1104:^ 1086:^ 1042:^ 1023:^ 990:^ 961:^ 932:^ 905:^ 884:^ 866:^ 847:. 819:, 777:, 484:, 478:, 367:, 322:. 239:, 219:NA 203:NA 187:NA 171:NA 2532:e 2525:t 2518:v 2237:e 2230:t 2223:v 2160:: 2088:. 2069:. 2034:. 2009:. 1990:. 1961:. 1934:. 1907:. 1851:. 1820:. 1801:. 1759:. 1732:. 1701:. 1674:. 1647:. 1616:. 1591:. 1551:. 1483:. 1456:. 1429:. 1403:. 1377:. 1347:. 1308:. 1296:. 1284:. 1269:. 1257:. 1245:. 1233:. 1218:. 1206:. 1194:. 1182:. 1166:) 1152:. 1037:. 1018:. 900:. 879:. 221:: 205:: 189:: 173:: 25:.

Index

Wolfenstein

Developer(s)
Muse Software
Publisher(s)
Designer(s)
Programmer(s)
Artist(s)
Wolfenstein
Platform(s)
Apple II
Atari 8-bit
Commodore 64
MS-DOS
NA
NA
NA
NA
Genre(s)
Action-adventure
stealth
Single-player
action-adventure game
Apple II
Muse Software
stealth
Atari 8-bit computers
Commodore 64
MS-DOS
Allied

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