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players had to balance matches of candies of two randomly selected colors to avoid disrupting the sleeping Odus the Owl; if they failed, the level had to be repeated. If they collected enough matched candies to fill a meter, the game would automatically activate the Moon Struck power: the board was cleared of all candies of those two colors, and the player gained a few turns of additional matches without needing to balance colors. After this, Odus returned to sleeping and two new colors were randomly selected for the balance. This continued until the player completed the level or ran out of turns as in the main game. Dreamworld levels used a different set of lives from the main game, allowing the player to switch back and forth between these modes. The
Dreamworld is no longer accessible.
291:, where the core gameplay is based on swapping two adjacent candies among several on the gameboard to make a row or column of at least three matching-colored candies. On this match, the matched candies are removed from the board, and candies above them fall into the empty spaces, with new candies appearing from the top of the board. This may create a new matched set of candies, which is automatically cleared in the same manner. The player scores points for these matches and gains progressively more points for chain reactions (called cascades). Additionally, creating matches of four or more candies will create a special candy that, when matched, can clear a row, column, or other section of the board.
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them. Initially, when a player makes a purchase for new lives, they receive five new lives for a specific dollar amount. In a recent update, when a player makes a purchase for new lives, the player receives gold bars, the quantity depending on how much money they spend. Gold bars can be used for new lives, extra moves, boosters or to unlock a new episode. At certain points, primarily at the start of new "episodes", users must also either purchase or receive a request from at least three friends before they may access the next set of levels. An update meant players waited for only three days to unlock the next episode.
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configurations and may include special spaces that have their own unique rules, such as spaces covered with jelly that must be cleared by making a match on that space. If the player meets the level's goal, they will be given stars based on their score and can proceed onto the next level. Otherwise, they will lose one life and must try again. If the player runs out of lives, they have to wait for some period of real-world time while their lives regenerate before attempting the level again. Completed levels can be replayed if desired.
3206:
856:, was released on both iOS and Android in October 2018. Prior to each round, the player may have the ability to select one of the series' characters to assist with the puzzle. Each character has a power that activates after a certain number of candies of a specific color are collected, such as converting a candy on the board to a wrapped candy. This game earned $ 5.6 million in its first month, and $ 10 million by June 2019.
274:
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became more successful. Following news of the "candy" trademark, Ransom issued a statement in
February 2014, claiming that King had intentionally copied elements from his own game including the app icon, the art for the candy pieces, and sound effects like the level-completion "Sweet!". While details
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games having been played. More recently, with the game offered as a free-to-play model, King seeks to provide new content on a weekly or biweekly basis, including time-limited content. Zacconi saw this approach as a means to keep players, who otherwise have not purchased anything, to keep coming back
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model; while it can be played completely through without spending money, players can buy special actions to help clear more difficult boards, from which King makes its revenues—at its peak, the company was reportedly earning almost $ 1 million per day. Around 2014, over 93 million people were playing
651:
series has received over 2.73 billion downloads. Its revenue for the quarter ending
September 2017 was $ 250 million, having gained significant improvement in year-to-year revenues from 2016. It remains one of the top gross-revenue earnings app for mobile in the four years leading up to 2017. By the
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Throughout the game, the player solves puzzles so Tiffi (short for
Toffette) can solve problems plaguing the residents of the Candy Kingdom. These include tutorial guide Mr. Toffee, whose voice was changed from an over-the-top French accent in the original version of the game into a more modest deep
323:
credits); players begin with five "lives", lost whenever a level is failed. This applies to all of King's games. When lives are exhausted, users can either send requests to their
Facebook friends for more lives, wait for them to replenish themselves (a life is restored every half-hour), or purchase
848:
was soft-launched in various countries for the
Android platform, followed by a worldwide release in January 2016. Initially it was not made available on Facebook unlike previous titles but was released on Android and iOS in May 2016. The Facebook version appears to no longer require Adobe Flash to
629:
had been downloaded more than 500 million times across
Facebook, iOS, and Android devices. It was considered the most downloaded app from the Apple App Store, and had at least 6.7 million active users on a daily basis; the game had a daily revenue of $ 633,000 from the United States section of the
452:
introduced the "saga" approach in contrast to typical tile-matching games, where instead of having the game continue through a fixed amount of time or until the player reached an unplayable state, the game was divided into discrete levels that required the player to complete certain goals within a
643:
players spent over $ 1.33 billion on in-app purchases. This is a decline from the previous year since in the second half of 2013 players spent over $ 1.04 billion. By 2015, the monthly revenue was estimated at $ 120 million, but with declining players purchasing in-game items, down to 2% by 2016,
638:
Though initially released with advertising to help with revenue, King removed the advertising in 2013 and solely has earned money from the game in the form of in-app purchases. Only a small percentage of the player base has purchased in-game items, up to around 4%, but this has led to millions of
555:
was expanded over the years by adding new episodes, each containing a number of new levels. This enabled King to also introduce new gameplay features alongside other game improvements. New features were first tested on King's own portal to see how players there responded and allowed them to tweak
550:
to be as popular as it was, expecting the game to have only a six-month window after which players would move on to a different game, and thus had committed only minimal resources to its ongoing support at launch. Instead, with the game's popularity still high by the end of 2012, King became more
512:
as popular as it was on
Facebook, they knew that they "had to get it right" in the transition process. King had previously discussed the nature of games that kept their state between a PC and mobile version with Fabrication Games, believing this was a necessary trend in the future of gaming, Both
432:
markets, breaking up its web development department to work on
Facebook and mobile games in 2010, including bringing several of their existing browser games to those platforms. Most of these existing games were introduced as beta versions to Facebook users, and the company used player counts and
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The game has been expanded with a number of episodes, adding a 15 new levels per episode as well as new gameplay mechanics. Each episode has 15 levels of gameplay. In the game's first major expansion, the game added a separate set of levels in the
Dreamworld. While levels had the same goals, the
228:
In the game, players complete levels by swapping colored pieces of candy on a game board to make a match of three or more of the same color, eliminating those candies from the board and replacing them with new ones, which could potentially create further matches. Matches of four or more candies
294:
The game is split into many levels, which must be completed in sequence. Each level poses a different challenge to the user, such as removing jelly on tiles or clearing candies in a fixed number of moves to bring special ingredients to the bottom of the board. Boards have a number of different
57:
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play. The game introduces jelly-filled squares. Matches made with candies occupying jelly-filled squares will generally cause all squares that were part of the match to become jelly-filled, with the goal of making all squares on the gameboard filled with jelly to complete the puzzle.
726:, which became publicly known in January 2014. News of these pending trademarks raised concerns from other developers, who feared that King would use their trademark to intimidate smaller developers. In response to this criticism, King decided not to pursue the trademark.
408:, as with several of King's other portal games, featured tournament-style gameplay, where players could spend money to enter competitive tourneys for in-game boosts, which served as one of the main forms of revenue for the company in addition to in-game item sale
513:
recognized several of the difficulties that would have to be addressed to provide both the progress synchronization and gameplay interface between mouse-driven PC computers and touch-driven mobile devices. King found that one issue with transiting
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fixed set of moves, and where the next level could only be reached after completing the previous level. These saga elements allowed for the basics of social gameplay, but did not require the time investment that then-popular titles like Zynga's
634:
alone. By 2014, the game had over 245 million active players each month but has since dropped off, with that count falling to around 166 million by 2016. It again rose back to 293 million active monthly players by November 2017.
528:
The mobile version helped to boost the popularity of the game, attributed to the nature of the game being able to be played in a pick-up-and-go manner ideally suited for mobile devices. Tommy Palm, one of the four developers for
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that could be built on its fundamental services; for King, this resulted in a large drop in players at their game portals within a year. At this point, King started to determine how it could enter the Facebook and the associated
245:
series has received over 2.7 billion downloads, and the game has been one of the highest-grossing and most-played mobile apps in that time frame. As of September 2023, it had reached over $ 20 billion in lifetime revenue.
229:
create unique candies that act as power-ups with larger board-clearing abilities. Boards have various goals that must be completed within a fixed number of moves, such as collecting a specific number of a type of candy.
375:, a straightforward tile-matching game released in 2011 which King's chief creative officer and co-founder Sebastian Knutsson said came after a few hundred other games they had designed for the portal.
3181:
497:. The game was first released for Facebook in April 2012, at the time featuring only 65 levels. The game quickly gained popularity, gaining more than 4 million players within a few weeks of release.
666:, and by December 4 it had become the 23rd most downloaded game in Japan on Android devices and number 1 most downloaded from the App Store. It is also the most popular game in the UK of all time.
444:
as its first cross-platform (Facebook and mobile) game to figure out the transition between Facebook and mobile games for this new direction. King's first major success in this area followed with
433:
feedback to determine which of these titles had the most prospect for moving forward, allowing them to focus more intensive development on those titles while dropping the rest, in the style of a
556:
these as needed, then push them into the episodes on the Facebook/mobile version. By September 2016, King released its 2000th level for the game to celebrate the milestone of over 1 trillion
1901:
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establishing King as a viable developer in this arena, becoming the second-largest developer by daily player count on the Facebook platform by April 2012, trailing only Zynga.
759:
situation, Stoic announced in April 2014 that the situation with King had been resolved with both sides coming to an agreement allowing Stoic to continue to use their name.
880:
game show in partnership with King that premiered on July 9, 2017. It was an hour-long competition among several two-person teams using interactive games that are based on
2297:
437:
approach. The Facebook platform allowed them to explore expansion of their existing tournament-style games and the ability to include microtransactions within the game.
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media, with reports that one in seven Hong Kong citizens plays the game. In December 2013, King entered the Japanese market with a series of television commercials in
1240:
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serious about supporting the game for the long term, looking into deeper game mechanics, adding more levels, and other methods to extend the game. Since its release,
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During this same period, it was discovered that King had applied for a trademark on the word "saga", and they had taken action against Stoic, the developers of
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1104:
1310:
2343:
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that same year, adding a feature that allowed mobile users to synchronize their progress with the Facebook version. Knutsson stated that at that time, with
2395:
1488:
1404:
533:, stated that the first weekend numbers after the game's mobile release were over ten times greater than the estimates they expected. By January 2013,
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1271:
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was in part due to adding the ability to play the mobile version in an offline mode that would still synchronize once the player returned online.
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was released worldwide and the mobile app was released in November on the Android and iOS platforms. The app was subsequently made available for
778:
841:
introduces soda candies that release soda that fill the puzzle board from the bottom up, causing candies to float up to the highest soda level.
448:, released in October 2011; by January 2012 it has attracted over 10 million players and was one of fastest rising Facebook games at that time.
1909:
1633:
1516:
1932:
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that revenue has dropped to just over $ 53 million per month. Again, by the end of October 2018, the monthly revenue rose to $ 128 million.
2127:
1788:
2183:
1315:
2959:
1353:
1203:
3299:
3239:
723:
400:-like characters that helped to make the game one of five most popular ones on the site by 2012. At that point, the game was a basic
3264:
751:; King had attempted to block Stoic's registration of "The Banner Saga", and after the game released in January 2014, it issued a
241:, while revenue over a three-month period as reported by King was over $ 493 million. Five years after its release on mobile, the
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1961:
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1544:
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game. Knutsson said, "the first version was three minutes of great gaming, but that three minutes didn't really evolve."
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1077:
965:
3259:
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2015:
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711:
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1728:
1027:
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letter to the developers (King's trademark application was still pending approval at this time). Similar to the
344:; the shop owner Mr. Yeti; Odus the owl from Dreamworld levels; the villainous Bubblegum Troll; and many others.
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3294:
3289:
2964:
2936:
2790:
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by King, with a similar design but new gameplay dynamics, such as a soda bottle piece that can shift gravity.
607:, the game received an average review score of 79/100, indicating generally positive reviews. Ellie Gibson of
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1880:
1600:
2317:
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were not given, Ransom stated that he had "amicably" resolved the matter with King by April of that year.
517:
to mobile was that the gameplay elements were too small for mobile devices, and aimed to correct that for
3192:
17:
1854:
2155:
505:
207:
1881:"King's Candy Crush franchise has cleared 2.73 billion downloads five years since launching on mobile"
3229:
2602:
2707:
459:
required; players could play just for a few minutes each day through the saga model. The success of
2756:
686:
Candy Crush Saga won the People's Choice Awards for Favorite Mobile Game 2016. Other nominees were
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Boosters, to make the levels easier, can be bought using in-app purchases. While the game includes
288:
191:
3249:
3120:
2918:
1049:
865:
694:
33:
3274:
3160:
2827:
2683:
2633:
1433:"At 2.5B games played a month, King.com reaps benefits from its casual Saga titles on Facebook"
799:
388:
2494:
351:, the two main characters that the player plays against are the Jelly Queen and Cupcake Carl.
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3234:
3125:
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that provides pleasurable reinforcement the more one plays. The game was investigated by the
3304:
3105:
2712:
2521:"Sensor Tower: Candy Crush Friends Saga's 10 million first-week downloads have a sour note"
920:
788:
493:
were proposed by Knutsson, around 2011, including making the saga map visually look like a
469:
was selected as King's next Facebook game based on the popularity of the portal version of
76:
64:
8:
3209:
3065:
2911:
2782:
2749:
1241:"Lessons from a game guru: Candy Crush Saga creator once survived six months without pay"
424:
103:
722:
King filed for applications for trademarks on the word "candy" in January 2013 with the
3254:
3135:
3060:
3021:
1663:
1549:
1517:"King.com's Candy Crush Saga takes the top spot on Facebook, but Zynga still dominates"
700:
86:
273:
3170:
3130:
3110:
3045:
3006:
2344:"Candy Crush Soda Saga, the sequel to Candy Crush Saga, got soft-launched on Android"
2188:
2048:
2020:
1823:
1521:
1465:
1276:
770:
600:
434:
409:
177:
108:
2298:"Candy Crush Saga Has Trademarked Candy And Apple's App Store Is Helping Enforce It"
1989:
892:, and with collaboration by Sebastian Knutsson, the creative developer of the first
3050:
752:
308:
172:
2184:"Candy Crush maker King settles trademark disputes with The Banner Saga developer"
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to automatically install/reinstall the game on all new computers with then latest
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2862:
2834:
2275:
1601:"Candy Crush Saga adds 2,000th level to celebrate 1,000,000,000,000 games played"
928:
792:
774:
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652:
end of July 2018, the total revenue earned by this game stood at $ 3.91 billion.
631:
280:
gameplay on iOS, with candy, striped candies, jelly, licorice lock, and chocolate
93:
737:, had many similarities that its independent developer Albert Ransom noticed as
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2904:
2806:
2243:"My favourite waste of time: why Candy Crush and Angry Birds are so compulsive"
1572:
1174:
803:
796:
195:
69:
1933:"King is running TV commercials for Candy Crush in Japan, and they're working"
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content, 97.7% of those playing the game do so for free, while only 2.3% pay.
3223:
3175:
3165:
3011:
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1145:
983:
969:
834:
429:
211:
1489:"Candy Crush Saga highlighted in this week's fastest-growing Facebook games"
3182:
California Department of Fair Employment and Housing v. Activision Blizzard
3115:
2876:
2841:
2820:
2525:
2247:
1885:
1677:
1638:
1634:"Candy Crush Saga: 2.73 billion downloads in five years and still counting"
1605:
1437:
1381:
1245:
1208:
401:
364:
341:
219:
1405:"Fastest-growing Facebook games: From Tetris Battle to Words With Friends"
3100:
2883:
2855:
2396:"Can't get Enough of 'Candy Crush'? Say Hello to 'Candy Crush Soda Saga'"
1940:
1178:
1078:"The First Candy Crush Saga Expansion Changes The Way The Game Is Played"
897:
889:
819:
688:
539:
320:
312:
98:
2100:"Indie Creator of CandySwipe Fumes Over Candy Crush Saga Trademark Move"
3155:
2890:
2772:
1672:
830:
706:
604:
587:
494:
397:
215:
1789:"Freemium App Candy Crush Saga Earns A Record-Breaking $ 500 Each Day"
903:
Four teams play in each episode doing various challenges based on the
3095:
3085:
2995:
2160:
1966:
1902:"Candy Crush Saga: Played By Every Seventh Person In Hong Kong Daily"
1738:
1733:
1704:
1493:
1409:
1050:"Candy Crush Saga for Android review: Great alternative to Bejeweled"
885:
766:
659:
609:
455:
2072:"Candy Crush dev abandons "Candy" trademark in US after controversy"
3075:
3029:
2869:
2736:
2579:
2132:
2076:
416:
328:
233:
199:
56:
3070:
1344:"If social games on Facebook are dying, why is King.com booming?"
1272:"Games publisher King.com topples EA, Wooga on Facebook, for now"
2990:
2302:
2104:
1082:
368:
316:
261:—and most of the company's other mobile titles follow the same
2418:"'Candy Crush Soda Saga' from King Finally Launches Worldwide"
1133:
Candy Crush Saga players spent ÂŁ865m on the game in 2014 alone
674:
58% of the players are women, while 46% of the players are of
2897:
2741:
2370:"Candy Crush Soda Saga: will it pop King's app store bubble?"
2128:"Candy Crush Saga settles dispute with CandySwipe "amicably""
675:
663:
420:
118:
113:
907:
game, with the winning team earning a guaranteed $ 100,000.
779:
Microsoft acquired King's parent company Activision Blizzard
2925:
1765:
1311:"King Saga: The Story Behind The Maker Of Candy Crush Saga"
1054:
2606:
1761:"Candy Crush Saga tops iTunes app download list for 2013"
1729:"Half a billion people have installed 'Candy Crush Saga'"
1577:
1028:"King's Candy Crush Saga hits $ 20bn in lifetime revenue"
916:
873:
501:
367:
offered through their website or partner portals such as
203:
2679:"Sony Debuts 'Emoji Movie' With Vertical Teaser Trailer"
1204:"King.com launches its first cross-platform mobile game"
2708:"Project Runway All Stars recap: 'Nina's Crushing It'"
2445:"Candy Crush Maker Launches Sequel to Hit Mobile Game"
1175:"Behind the Scenes: The Magical Making of Candy Crush"
440:
In April 2011, King released its existing portal game
2657:"Is PSY's "Gentleman" Video Just a Giant Commercial?"
396:
added new animations for the candies, and expressive
382:
s concept had been based on an early game King made,
32:"Candy Crush" redirects here. For the game show, see
2271:"Candy Crush Saga: The Science Behind Our Addiction"
942:
was used as a challenge theme for an episode of the
773:and already sold devices that had been upgraded to
765:also received criticism when it struck a deal with
733:created in 2010, two years prior to the release of
2575:"The 'Candy Crush' TV show debuts on CBS July 9th"
2470:"Candy Crush Friends Saga â€" Apps on Google Play"
2318:"Candy Crush Game Maker Banks on Soda Saga Sequel"
1197:
1195:
543:as the top-played game on the Facebook platform.
3221:
2016:"Candy Crush Saga developer trademarks 'candy'"
1545:"Candy Crush Saga Is This Summer's Sweet Treat"
1377:"King.com takes tournament games into Facebook"
1265:
1263:
837:in October 2015. Among other gameplay changes,
2654:
1192:
639:dollars in monthly revenue for King. In 2014,
2757:
2548:"20 Amazing Candy Crush Facts and Statistics"
1855:"20 Amazing Candy Crush Facts and Statistics"
1627:
1625:
1623:
1043:
1041:
1039:
1037:
825:On October 20, 2014, the Facebook version of
249:King has since released three related titles—
2603:"A 'Candy Crush' game show is coming to CBS"
2044:"What King's 'candy' trademark really means"
1304:
1302:
1300:
1298:
1296:
1294:
1260:
647:Five years after its release on mobile, the
1816:
1573:"Candy Crush Saga: Life beyond level 2,000"
1341:
1234:
1232:
1230:
1228:
1226:
678:, though more youths and children play it.
419:began to pull in developers, in particular
2764:
2750:
2495:"Candy Crush Friends Saga â€" Apps on iOS"
2268:
1620:
1034:
473:. The basic cross-platform framework from
55:
3193:Microsoft and unions § United States
2442:
2153:
1786:
1631:
1374:
1291:
1238:
1201:
1146:"What is the appeal of Candy Crush Saga?"
984:"What is the appeal of Candy Crush Saga?"
724:United States Patent and Trademark Office
2629:"Mario Lopez to Host CBS' 'Candy Crush'"
2626:
2518:
2269:Dockterman, Eliana (November 15, 2013).
1819:"Welcome to the New Era: Games as Media"
1812:
1810:
1808:
1806:
1658:
1656:
1598:
1430:
1223:
1169:
1167:
1165:
1163:
844:In September 2015, another sequel named
521:on mobile. The mobile release delay for
500:King later released mobile versions for
307:The game is primarily monetized through
272:
2125:
2013:
1962:"List: Who won People's Choice Awards?"
1817:van Dreunen, Joost (October 24, 2016).
1726:
1542:
1536:
386:, that borrowed gameplay elements from
14:
3222:
2705:
2600:
2572:
2240:
2209:
2069:
1697:
1570:
1486:
1402:
1308:
1128:
1126:
1047:
669:
2745:
2443:Grundberg, Sven (November 11, 2014).
1930:
1849:
1847:
1845:
1843:
1841:
1803:
1758:
1727:Webster, Andrew (November 15, 2013).
1653:
1632:Takahashi, Dean (November 17, 2017).
1599:Miniotti, Mike (September 28, 2016).
1458:
1375:Takahashi, Dean (February 18, 2011).
1160:
1135:, theguardian.com, February 13, 2015.
1075:
1010:"Why is Candy Crush Saga so popular?"
910:
477:were used to craft the foundation of
218:followed. It is a variation of their
2181:
2097:
2041:
1514:
1342:O'Brien, Chris (November 15, 2012).
1269:
617:as one of 2013's Games of the Year.
2627:Goldberg, Leslie (March 23, 2017).
2601:Larson, Selena (October 18, 2016).
2519:Minoitti, Mike (October 19, 2018).
2216:comes preinstalled with Windows 10"
2154:Yin-Poole, Welsey (June 26, 2014).
2126:Maiberg, Emanual (April 19, 2014).
2070:Makuch, Eddie (February 25, 2014).
2014:Pitcher, Jenna (January 21, 2014).
1931:Grubb, Jeffrey (December 6, 2013).
1759:Musil, Steven (December 16, 2013).
1698:Gibson, Ellie (December 24, 2013).
1239:Takihashi, Dean (August 18, 2014).
1123:
568:
302:
24:
2573:Lawler, Richard (March 17, 2017).
1994:International Mobile Gaming Awards
1838:
1571:Kelion, Leo (September 28, 2016).
1202:Takahashi, Dean (April 28, 2011).
859:
712:International Mobile Gaming Awards
481:, adding the "saga" elements from
198:on April 12, 2012, originally for
25:
3321:
2730:
2706:Macian, Ernest (March 28, 2018).
2655:Brian Ashcraft (April 17, 2013).
2042:Lien, Tracey (January 21, 2014).
1899:
1700:"Games of 2013: Candy Crush Saga"
1515:Lien, Tracey (January 17, 2013).
1431:Takhashi, Dean (April 12, 2012).
1403:Caoili, Eric (January 10, 2012).
1076:Fahey, Mike (December 12, 2013).
1002:
3300:Video games about food and drink
3240:Android (operating system) games
3205:
3204:
2098:Good, Owen (February 12, 2014).
1048:Cabebe, Jaymar (April 3, 2013).
710:. It was also the winner of 9th
3265:Universal Windows Platform apps
2699:
2671:
2648:
2620:
2594:
2566:
2540:
2512:
2487:
2462:
2436:
2410:
2398:. Tech Times. November 12, 2014
2388:
2362:
2336:
2310:
2290:
2262:
2234:
2203:
2182:Lien, Tracey (April 17, 2014).
2175:
2147:
2119:
2091:
2063:
2035:
2007:
1982:
1954:
1924:
1893:
1873:
1780:
1752:
1720:
1691:
1592:
1564:
1543:Wortham, Jenna (July 2, 2013).
1508:
1480:
1459:Weber, Rachel (July 18, 2013).
1452:
1424:
1396:
1368:
1335:
806:with regards to younger users.
658:received particular mention in
3285:Activision Blizzard franchises
3270:Video games developed in Malta
2771:
2241:Stuary, Keith (May 21, 2014).
1138:
1097:
1069:
1020:
976:
958:
717:
354:
13:
1:
3000:Digital Legends Entertainment
2210:Walton, Mark (May 15, 2015).
1309:Rooney, Ben (June 19, 2014).
1270:Pham, Alex (April 17, 2012).
952:
814:In May 2014, a sequel titled
620:
334:
1487:Caoili, Eric (May 1, 2012).
1461:"Working at the Candy Store"
1148:. Bbc.com. December 18, 2013
564:
363:, most of King's games were
7:
884:. The show was produced by
485:. Initial ideas to expand
268:
10:
3326:
2987:Activision Shanghai Studio
1787:Joe White (July 9, 2013).
966:"Candy Crush at Games.com"
863:
809:
714:for the Best Social Game.
695:Despicable Me: Minion Rush
31:
3260:Tile-matching video games
3201:
3148:
3038:
2980:
2973:
2935:
2789:
2779:
2156:"King vs The Banner Saga"
729:The mobile game known as
681:
581:
578:
546:King had not planned for
171:
126:
85:
75:
63:
54:
49:
946:Project Runway All Stars
915:The game is featured in
888:with executive producer
854:Candy Crush Friends Saga
802:concerning exploitative
771:Windows operating system
359:Prior to the release of
259:Candy Crush Friends Saga
192:tile-matching video game
3121:Underground Development
3003:Elsewhere Entertainment
2919:Ultimate Soccer Manager
2449:The Wall Street Journal
876:produced a live-action
787:is considered to be an
3161:Blizzard Entertainment
2965:Activision Value games
2684:The Hollywood Reporter
2634:The Hollywood Reporter
2322:The Hollywood Reporter
1666:Candy Crush Saga (iOS)
846:Candy Crush Jelly Saga
800:Office of Fair Trading
561:and playing the game.
349:Candy Crush Jelly Saga
281:
255:Candy Crush Jelly Saga
3295:2020s fads and trends
3290:2010s fads and trends
3126:Universal Interactive
3091:Radical Entertainment
3081:Massive Entertainment
1349:San Jose Mercury News
1030:. September 27, 2023.
972:on September 6, 2015.
839:Candy Crush Soda Saga
827:Candy Crush Soda Saga
816:Candy Crush Soda Saga
276:
251:Candy Crush Soda Saga
202:; other versions for
3310:King (company) games
3188:ABK Workers Alliance
3106:Sierra Entertainment
2713:Entertainment Weekly
1889:. November 14, 2017.
425:social network games
412:and advertisements.
3280:Windows Phone games
3066:Gray Matter Studios
3026:Solid State Studios
2783:Activision Blizzard
2687:. December 20, 2016
2424:. November 11, 2014
2212:"Humanity weeps as
1356:on October 20, 2016
1323:on February 7, 2017
990:. December 18, 2013
932:takes place within
670:Player demographics
575:
104:Windows Phone Store
3022:Sledgehammer Games
2554:. November 5, 2017
2376:. October 20, 2014
2348:phonearena.com.com
1990:"Candy Crush Saga"
1861:. November 5, 2017
1550:The New York Times
911:In popular culture
701:Plants vs. Zombies
573:
311:(through either a
289:"match three" game
282:
190:is a free-to-play
3217:
3216:
3171:Xbox Game Studios
3144:
3143:
3131:Vicarious Visions
3111:Swordfish Studios
3046:Bizarre Creations
3007:High Moon Studios
2800:3D Ultra Minigolf
1970:. January 6, 2016
1824:GamesIndustry.biz
1466:GamesIndustry.biz
1277:Los Angeles Times
1016:. March 26, 2014.
900:hosted the show.
781:in October 2023.
601:review aggregator
596:
595:
537:overtook Zynga's
515:Bubble Witch Saga
483:Bubble Witch Saga
461:Bubble Witch Saga
450:Bubble Witch Saga
446:Bubble Witch Saga
435:rapid prototyping
410:microtransactions
265:freemium format.
183:
182:
158:September 6, 2012
152:December 11, 2014
146:December 14, 2012
140:November 14, 2012
16:(Redirected from
3317:
3230:2012 video games
3208:
3207:
3051:Budcat Creations
2978:
2977:
2781:A subsidiary of
2766:
2759:
2752:
2743:
2742:
2737:Official website
2725:
2724:
2722:
2720:
2703:
2697:
2696:
2694:
2692:
2675:
2669:
2668:
2666:
2664:
2652:
2646:
2645:
2643:
2641:
2624:
2618:
2617:
2615:
2613:
2598:
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2589:
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2570:
2564:
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2559:
2544:
2538:
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2535:
2533:
2516:
2510:
2509:
2507:
2505:
2491:
2485:
2484:
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2440:
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2429:
2414:
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2381:
2366:
2360:
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2357:
2355:
2340:
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2331:
2329:
2314:
2308:
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2294:
2288:
2287:
2285:
2283:
2266:
2260:
2259:
2257:
2255:
2238:
2232:
2231:
2229:
2227:
2214:Candy Crush Saga
2207:
2201:
2200:
2198:
2196:
2179:
2173:
2172:
2170:
2168:
2151:
2145:
2144:
2142:
2140:
2123:
2117:
2116:
2114:
2112:
2095:
2089:
2088:
2086:
2084:
2067:
2061:
2060:
2058:
2056:
2039:
2033:
2032:
2030:
2028:
2011:
2005:
2004:
2002:
2000:
1986:
1980:
1979:
1977:
1975:
1958:
1952:
1951:
1949:
1947:
1928:
1922:
1921:
1919:
1917:
1908:. Archived from
1897:
1891:
1890:
1877:
1871:
1870:
1868:
1866:
1851:
1836:
1835:
1833:
1831:
1814:
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1800:
1798:
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1784:
1778:
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1773:
1756:
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1724:
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1618:
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1596:
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1540:
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1506:
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1501:
1484:
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1473:
1456:
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1447:
1445:
1428:
1422:
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1419:
1417:
1400:
1394:
1393:
1391:
1389:
1372:
1366:
1365:
1363:
1361:
1352:. Archived from
1339:
1333:
1332:
1330:
1328:
1319:. Archived from
1306:
1289:
1288:
1286:
1284:
1267:
1258:
1257:
1255:
1253:
1236:
1221:
1220:
1218:
1216:
1199:
1190:
1189:
1187:
1185:
1171:
1158:
1157:
1155:
1153:
1142:
1136:
1130:
1121:
1120:
1118:
1116:
1101:
1095:
1094:
1092:
1090:
1073:
1067:
1066:
1064:
1062:
1045:
1032:
1031:
1024:
1018:
1017:
1006:
1000:
999:
997:
995:
980:
974:
973:
968:. Archived from
962:
944:sixth season of
940:Candy Crush Saga
934:Candy Crush Saga
919:'s music video "
852:A third sequel,
785:Candy Crush Saga
763:Candy Crush Saga
753:cease and desist
739:Candy Crush Saga
735:Candy Crush Saga
649:Candy Crush Saga
641:Candy Crush Saga
627:Candy Crush Saga
615:Candy Crush Saga
576:
572:
558:Candy Crush Saga
553:Candy Crush Saga
548:Candy Crush Saga
535:Candy Crush Saga
531:Candy Crush Saga
523:Candy Crush Saga
519:Candy Crush Saga
510:Candy Crush Saga
491:Candy Crush Saga
479:Candy Crush Saga
467:Candy Crush Saga
381:
371:. This included
361:Candy Crush Saga
340:male voice; the
309:in-app purchases
303:In-app purchases
285:Candy Crush Saga
278:Candy Crush Saga
243:Candy Crush Saga
239:Candy Crush Saga
232:The game uses a
187:Candy Crush Saga
59:
50:Candy Crush Saga
47:
46:
21:
3325:
3324:
3320:
3319:
3318:
3316:
3315:
3314:
3220:
3219:
3218:
3213:
3197:
3140:
3056:Fox Interactive
3034:
2969:
2931:
2835:Crash Bandicoot
2785:
2775:
2770:
2733:
2728:
2718:
2716:
2704:
2700:
2690:
2688:
2677:
2676:
2672:
2662:
2660:
2653:
2649:
2639:
2637:
2625:
2621:
2611:
2609:
2599:
2595:
2585:
2583:
2571:
2567:
2557:
2555:
2546:
2545:
2541:
2531:
2529:
2517:
2513:
2503:
2501:
2493:
2492:
2488:
2478:
2476:
2474:play.google.com
2468:
2467:
2463:
2453:
2451:
2441:
2437:
2427:
2425:
2416:
2415:
2411:
2401:
2399:
2394:
2393:
2389:
2379:
2377:
2368:
2367:
2363:
2353:
2351:
2350:. June 11, 2014
2342:
2341:
2337:
2327:
2325:
2316:
2315:
2311:
2296:
2295:
2291:
2281:
2279:
2267:
2263:
2253:
2251:
2239:
2235:
2225:
2223:
2208:
2204:
2194:
2192:
2180:
2176:
2166:
2164:
2152:
2148:
2138:
2136:
2124:
2120:
2110:
2108:
2096:
2092:
2082:
2080:
2068:
2064:
2054:
2052:
2040:
2036:
2026:
2024:
2012:
2008:
1998:
1996:
1988:
1987:
1983:
1973:
1971:
1960:
1959:
1955:
1945:
1943:
1929:
1925:
1915:
1913:
1912:on July 6, 2015
1898:
1894:
1879:
1878:
1874:
1864:
1862:
1853:
1852:
1839:
1829:
1827:
1815:
1804:
1794:
1792:
1785:
1781:
1771:
1769:
1757:
1753:
1743:
1741:
1725:
1721:
1711:
1709:
1708:. Gamer Network
1696:
1692:
1682:
1680:
1662:
1661:
1654:
1644:
1642:
1630:
1621:
1611:
1609:
1597:
1593:
1583:
1581:
1569:
1565:
1555:
1553:
1541:
1537:
1527:
1525:
1513:
1509:
1499:
1497:
1485:
1481:
1471:
1469:
1457:
1453:
1443:
1441:
1429:
1425:
1415:
1413:
1401:
1397:
1387:
1385:
1373:
1369:
1359:
1357:
1340:
1336:
1326:
1324:
1307:
1292:
1282:
1280:
1268:
1261:
1251:
1249:
1237:
1224:
1214:
1212:
1200:
1193:
1183:
1181:
1173:
1172:
1161:
1151:
1149:
1144:
1143:
1139:
1131:
1124:
1114:
1112:
1103:
1102:
1098:
1088:
1086:
1074:
1070:
1060:
1058:
1046:
1035:
1026:
1025:
1021:
1008:
1007:
1003:
993:
991:
982:
981:
977:
964:
963:
959:
955:
929:The Emoji Movie
913:
871:
862:
860:Television show
812:
793:compulsion loop
775:Windows 10 Home
748:The Banner Saga
720:
684:
672:
623:
597:
574:Aggregate score
571:
567:
379:
357:
337:
305:
271:
165:
163:
159:
157:
153:
150:
147:
145:
141:
139:
135:
132:
45:
44:2012 video game
40:
30:
29:2012 video game
23:
22:
15:
12:
11:
5:
3323:
3313:
3312:
3307:
3302:
3297:
3292:
3287:
3282:
3277:
3272:
3267:
3262:
3257:
3252:
3250:Facebook games
3247:
3242:
3237:
3232:
3215:
3214:
3202:
3199:
3198:
3196:
3195:
3190:
3185:
3178:
3173:
3168:
3163:
3158:
3152:
3150:
3146:
3145:
3142:
3141:
3139:
3138:
3133:
3128:
3123:
3118:
3113:
3108:
3103:
3098:
3093:
3088:
3083:
3078:
3073:
3068:
3063:
3061:FreeStyleGames
3058:
3053:
3048:
3042:
3040:
3036:
3035:
3033:
3032:
3027:
3024:
3019:
3017:Raven Software
3014:
3009:
3004:
3001:
2998:
2993:
2988:
2984:
2982:
2975:
2971:
2970:
2968:
2967:
2962:
2957:
2952:
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2939:
2933:
2932:
2930:
2929:
2922:
2915:
2908:
2901:
2894:
2887:
2880:
2873:
2866:
2859:
2852:
2845:
2838:
2831:
2824:
2817:
2810:
2807:Assault Heroes
2803:
2795:
2793:
2787:
2786:
2780:
2777:
2776:
2769:
2768:
2761:
2754:
2746:
2740:
2739:
2732:
2731:External links
2729:
2727:
2726:
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2670:
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2619:
2593:
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2539:
2511:
2486:
2461:
2435:
2409:
2387:
2361:
2335:
2324:. July 8, 2014
2309:
2289:
2261:
2233:
2202:
2174:
2146:
2118:
2090:
2062:
2034:
2006:
1981:
1953:
1923:
1900:Buffa, Chris.
1892:
1872:
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912:
909:
864:Main article:
861:
858:
811:
808:
804:game mechanics
789:addictive game
777:, even before
719:
716:
683:
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671:
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584:
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134:April 12, 2012
128:
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3298:
3296:
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3291:
3288:
3286:
3283:
3281:
3278:
3276:
3275:Windows games
3273:
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3263:
3261:
3258:
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3183:
3179:
3177:
3176:ZeniMax Media
3174:
3172:
3169:
3167:
3166:Vivendi Games
3164:
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3159:
3157:
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3018:
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3012:Infinity Ward
3010:
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2849:Geometry Wars
2846:
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2828:City Building
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2282:September 10,
2278:
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2254:September 10,
2250:
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2226:September 27,
2221:
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1111:. July 2013
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898:Mario Lopez
894:Candy Crush
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882:Candy Crush
878:Candy Crush
869:(game show)
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718:Controversy
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2161:Eurogamer
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