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in 1971. Its controls were based on four otherwise equivalent-looking buttons but with different functions, and
Bushnell found that this had confused players that were trying to learn the game due to their lack of familiarity with these types of controls. Bushnell kept this in mind in designing their
85:. Parker had said that "Each game must have an exciting, relevant theme and be easy enough for most people to understand. Finally, each game should be so sturdy that it could be played time and again, without wearing out."
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All the best games are easy to learn and difficult to master. They should reward the first quarter and the hundredth.
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This principle is also referred to with the sentence "easy to learn, hard to master", which has been adopted by
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Bushnell came up with the concept based on his experience with his first game
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131:"Persuasive Games: Familiarity, Habituation, and Catchiness"
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193:(2011). "Chapter 18: Habituation".
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.