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Commodore 64 version that Becktech had "thoroughly analyzed the subject to create an authentic action-simulation", with the Rocket Crew level being the best.
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moves that must be copied by the player. One new move is added to every round, making the game more complicated as the player progresses through each stage.
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525:"Think Fast! Action-Strategy Games for the Commodore 64"
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This article is about a video game. For other uses, see
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591:Video games developed in the United States
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301:. The game capitalized on early 1980s-era
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586:Multiplayer and single-player video games
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506:Steve Beck: Renaissance Man of the Future
116:Learn how and when to remove this message
523:Kunkel, Bill; Katz, Arnie (April 1986).
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287:developed by Beck-Tech and published by
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374:"Additional game release information"
291:in North America and Europe for the
54:adding citations to reliable sources
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459:"Stadium 64 - Manuals Archives"
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510:Commodore Microcomputers
571:Commodore 64-only games
484:"Developer information"
398:"Developer information"
427:"Platform information"
504:Onosko, Tim (1985).
50:improve this article
566:Commodore 64 games
145:European cover art
576:Dance video games
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65:"Break Dance"
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486:. In the 80s
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283:) is a 1984
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199:Stephen Beck
162:Publisher(s)
152:Developer(s)
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106:January 2023
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48:Please help
43:verification
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314:Beat Street
285:rhythm game
274:Break Dance
265:Multiplayer
205:Platform(s)
195:Designer(s)
134:Break Dance
581:Epyx games
561:Breakdance
550:Categories
535:2024-09-04
490:2011-03-26
469:2011-03-25
441:2011-03-26
407:2011-03-26
383:2011-03-25
360:References
308:Flashdance
298:Simon says
280:Breakdance
76:newspapers
431:MobyGames
333:Reception
156:Beck-Tech
378:GameFAQs
346:See also
321:Gameplay
303:b-boying
246:Genre(s)
402:Allgame
257:Mode(s)
216:Release
90:scholar
251:Sports
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529:Ahoy!
339:Ahoy!
97:JSTOR
83:books
311:and
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237:1984
228:1984
186:Epyx
176:Epyx
69:news
52:by
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