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playing area ever included in a board game. Throw in a 5” plastic castle, a handful of skull dice, and enough odds and ends to bury the family dog, and it’s like a visit from Santa Claus." But Swan was disappointed with every other aspect of the game. He felt the rules were overly simplistic, "as if the designers were afraid that excessive decision-making might cause the players’ heads to explode." And despite all of the different playing pieces, Swan noted that "there’s no meaningful difference between the various units, as just about all of them move and attack the same way." Despite its issues, he pointed out that when he play-tested it with grade-school kids, "everyone one of them adored ... a game big enough to fill the living-room floor." For this reason, Swan raised his rating of the game from poor to an average rating of 3.5 stars out of 6.
815:(Issue #72), the reviewer noted the large game box packed with colourful, high-quality components, commenting, "Milton Bradley always pushes the limits of the quantity of material present in its games." However, the reviewer found that the rules were far too over-simplified for adults, "but it is true that this is a board game aimed at a fairly young audience." The reviewer concluded, "Before we mourn the fate of poor buyers who were dazzled by the profusion and quality of the material the option exists to upgrade the rules system at your convenience."
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Special unit. The player lays out a path of Mighty Cannon Tiles to the target. These are then flipped over in order. Each tile may depict the cannonball flying, which allows it to continue going; bouncing, which deals 1 damage to any unit in that hex but allows it to continue; and an explosion, which
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The
Imperial Lord and Chaos Lord units are new units which operate the same as the Lord Knights and Champions of Chaos, respectively, having the same Combat Value and moving on the same Battle Cards. The difference is that each takes only one hit to kill instead of three, and each uses only a single
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was initially impressed by the contents of the game box: "The dozens of plastic pieces, detailed down to the bolts on the war hammers and scowls on the goblins, are a miniaturist’s dream. The enormous vinyl battle map, with nearly 25 square feet of green fields and azure rivers, may be the biggest
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Four hedges are placed on edges between two hexes, and prevent movement across them. Ford tiles may be placed on rivers to allow passage. Marsh tiles prevent movement entirely. Ditch tiles have four fortified sides which prevent movement, and attacks across the fortified sides give the defender +1
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Players array their armies at opposite ends of the battle mat, or according to one of the pre-set scenarios. Turn order is determined by drawing from a deck of 59 Battle Cards, which determines which units may move on this turn. The same deck contains cards for both armies, meaning the same player
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Each army contains a notable special unit. The
Imperial army has the Mighty Cannon, which can strike at long range and eliminate a unit in one hit, but is unreliable and may even destroy itself or hit allies in the cannon's path. The Chaos army has an Ogre Champion which can move three square and
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Each army is divided into a number of units—14 for the Chaos Army, and 11 for the
Imperial Army. Each unit consists of a number of miniatures placed on a single unit base, with sticker decals providing a unique unit name and flag for each one. Relative points values were added in later
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The goal of the game is to eliminate all of the opponent's units. An optional set of scenarios includes unique rules, and a set of tournament rules allows for a campaign of multiple battles. Units which survive a battle in a campaign gain an Elite Token which grants an additional Combat die.
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There is more strategy to it than you realize. I once had a US designer tell me it was too luck driven. We played fourteen games in a row swapping sides after each game. I won all fourteen. You have to deploy and play to the strengths of your army and you have to watch what cards have been
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An optional rule assigns a points value to each unit, allowing for players to build armies of equivalent strength. Sample armies are provided, ranging from small to full size. Alternatively, each player can use the base army plus the full expansion set for that army, if both are available.
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When it moves, each unit may move one square and then attack an adjacent opponent (aside from ranged units, which can only attack or move). The attacker and defender each roll a number of dice equal to their Combat Value. The game uses the same type of special dice as
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Several terrain features are added to the board at the start of the round. One player places the terrain features, and the other may decide which side of the battle mat to deploy his units on. The layout in pre-determined campaign maps is instead fixed.
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A large plastic Tower grants +1 Combat die to any unit inside it, and anyone attacking a unit in the Tower does so at -1 Combat die. Cavalry may not enter the Tower, and it can be destroyed by three
Explosion hits from the Mighty Cannon.
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Special unit. On its turn, a deck of six cards is shuffled, three Move and three Attack. These are played in order. For each point of damage the ogre has taken, it draws one fewer card. At six points of damage, it is destroyed.
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destroys the unit in that hex and ends the cannon's turn. If the first Cannon tile is an explosion, a misfire occurs: the remaining tiles are shuffled and one is drawn and applied to the Cannon itself.
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Goblin cavalry. They appear frequently in the deck, having 14 cards, allowing them to move quickly. A special card allow them to move two spaces.
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miniature on its base. No new battle cards are added. Both units have a points value of 8, one lower than the unit on which they are based.
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setting: on one side the forces of good, the human Empire; and against them the evil forces of Chaos, featuring a combination of units from
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The battle mat contains a river, which cannot be crossed except at fords. Other terrain on the mat has no special game effect.
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Cavalry. One card allows them to charge for +1 Combat die, and another allows them to charge along with the
Imperial Knights.
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In a 2022 interview, Battle
Masters designer Stephen Baker reflected on criticisms that the game lacks strategic depth:
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Cavalry. The Chaos general
Gorefist himself. A Charge card allows the Champions of Chaos to attack at one extra die.
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837:"HeroQuest Designer Stephen Baker Reflects On His Epic Creations And Speaks On The Future Of Board Gaming",
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units are mounted on large unit bases of typically five infantry or three cavalry miniatures.
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attack three times; however, the order in which it does each is determined randomly.
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may take multiple turns in a row if cards for their units appear sequentially.
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was designed by
Stephen Baker, who later went on to design the popular game
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Cavalry. One card allows them to charge along with the
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battle mat, superimposed with large hexes. Over 100 unpainted plastic
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Effectively the same as orcs, but appear on one fewer Battle Cards.
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The only ranged unit in the Chaos army, with a range of 2 squares.
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893:(in French). No. 72. November–December 1992. pp. 70–71.
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Two optional expansion packs were released for the game:
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1992 board game by Milton
Bradley and Games Workshop
51:. Unsourced material may be challenged and removed.
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336:simulates a battle between factions from the
349:The game is played on a large 54 by 60 inch
1334:Apocalypse: The Game of Nuclear Devastation
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718:Combat die and the attacker -1 Combat die.
357:are included. Instead of individual bases,
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809:In the November–December 1992 edition of
111:Learn how and when to remove this message
868:(December 1992). "Roleplaying Reviews".
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346:Chaos army and Orcs & Goblins army.
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402:Orcs, Goblins, and the Ogre Champion.
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49:adding citations to reliable sources
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977:Middle Earth Strategy Battle Game
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570:Imperial Knights and Men-At-Arms.
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795:In the December 1992 edition of
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272:. It is thematically similar to
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1655:Broadsides and Boarding Parties
1261:The Warlock of Firetop Mountain
36:needs additional citations for
2402:Board games introduced in 1992
919:Official Battle Masters Manual
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1383:Dark Future: Blood Red States
1098:Assassinorum: Execution Force
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264:, made in collaboration with
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1048:Warhammer 40,000: Kill Team
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187:; 32 years ago
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889:"Seigneurs de guerre".
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2009:Heads Up Action Soccer
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45:improve this article
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1858:Pirate and Traveler
1704:Don't Break the Ice
1508:List of video games
818:It was reviewed in
775:4 units of Beastmen
426:Champions of Chaos
316:Seigneurs de guerre
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2422:Miniature wargames
1963:Voice of the Mummy
1914:Snakes and ladders
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1613:13 Dead End Drive
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1521:Space Crusade
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1487:Andy Chambers
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1005:Spinoff games
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843:(Dec 1, 2022)
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801:(Issue 188),
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767:Chaos Warband
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736:Chaos Warband
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155:Stephen Baker
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101:November 2019
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62: –
61:
57:
56:Find sources:
50:
46:
40:
39:
34:This article
32:
28:
23:
22:
19:
2380:
2375:
2250:
2243:
2238:Race America
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2035:
2028:
2021:
2014:
2007:
2000:
1982:
1975:
1970:Which Witch?
1968:
1961:
1954:
1947:
1942:Torpedo Run!
1940:
1935:Thunder Road
1933:
1926:
1919:
1912:
1905:
1898:
1891:
1884:
1877:
1870:
1865:Power Barons
1863:
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1849:
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1835:
1828:
1821:
1816:Mystery Date
1814:
1807:
1802:Mall Madness
1800:
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1786:
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1744:
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1730:
1723:
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1711:Dragonmaster
1709:
1702:
1695:
1688:
1681:
1676:Connect Four
1674:
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1660:
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1625:
1618:
1611:
1542:Chaos League
1540:
1533:
1527:
1526:
1519:
1512:
1472:John Blanche
1467:Adrian Smith
1462:Bryan Ansell
1436:Golden Demon
1381:
1374:
1367:
1360:
1353:
1346:
1339:
1332:
1323:
1306:
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1278:Publications
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1161:Horus Heresy
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826:
824:#74 (1994).
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741:
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508:Wolf Riders
390:expansions.
388:
379:
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348:
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332:
323:Ridderstrijd
322:
315:
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279:
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252:
251:
250:
234:Playing time
200:Years active
160:Illustrators
143:
124:
107:
98:
88:
81:
74:
67:
55:
43:Please help
38:verification
35:
18:
2252:World Games
2181:Video games
2061:Other games
2030:Microvision
1921:Square Mile
1620:Aggravation
1605:Board games
1405:Forge World
1326:video games
1286:White Dwarf
1212:Space Fleet
1183:Judge Dredd
1175:Judge Dredd
1140:Dungeonbowl
1126:Dark Future
1066:Dark Heresy
891:Casus Belli
812:Casus Belli
344:Warhammer's
320:Netherlands
318:and in the
182:Publication
163:Chris Baker
140:Other names
2396:Categories
2164:Mr. Bucket
2097:Gator Golf
1851:Perfection
1809:Mouse Trap
1760:Guess Who?
1718:Easy Money
1697:Dark Tower
1648:Battleship
1634:Battle Cry
1341:Battlecars
1219:Space Hulk
1198:Man O' War
1168:Inquisitor
1154:Gorkamorka
1133:Dreadfleet
1034:Necromunda
1027:Blood Bowl
962:Core games
866:Swan, Rick
849:References
726:Expansions
355:miniatures
212:Board game
168:Publishers
71:newspapers
2350:Playskool
2245:Time Lord
2132:Knock Out
2104:Heroscape
2076:Buckaroo!
2051:Star Bird
1830:Operation
1774:HeroQuest
1690:Crossfire
1662:Candyland
1592:Products
1514:HeroQuest
1431:Games Day
1324:Warhammer
1268:Warmaster
1247:Warhammer
876:TSR, Inc.
821:Challenge
803:Rick Swan
791:Reception
577:Unit name
525:Beastmen
409:Unit name
371:HeroQuest
297:Heroscape
281:HeroQuest
242:Age range
218:Languages
151:Designers
2368:Category
2262:Consoles
2125:KerPlunk
2090:Downfall
2002:Big Trak
1928:Stratego
1900:Scrabble
1767:Headache
1369:Talisman
1233:Talisman
1205:Mordheim
1191:Kerrunch
835:—
492:Goblins
329:Gameplay
2269:Vectrex
2139:Twister
1984:Yahtzee
1956:Upwords
1393:Company
1307:Warlock
1178:(board)
874:(188).
832:played.
698:Terrain
305:Germany
226:Players
221:English
190: (
85:scholar
2335:Hasbro
2291:People
2189:Abadox
2023:Milton
2016:Merlin
1907:Shogun
1879:Rack-O
1445:People
1424:Events
1041:Warcry
871:Dragon
798:Dragon
589:Notes
586:Points
421:Notes
418:Points
385:Forces
313:France
208:Genres
203:1992–?
87:
80:
73:
66:
58:
2196:Cabal
2118:Jenga
2044:Simon
1788:Hotel
1739:Focus
1348:D-Day
1186:(RPG)
878:: 76.
580:Units
476:Orcs
412:Units
394:Chaos
351:vinyl
311:, in
256:is a
92:JSTOR
78:books
2149:Toys
2037:OMNI
1596:list
1322:Non-
1147:Epic
734:and
583:Dice
415:Dice
284:and
270:1992
192:1992
185:1992
64:news
1977:Why
912:at
687:10
303:In
268:in
260:by
237:60'
47:by
2398::
857:^
738:.
684:2
681:1
670:5
667:2
664:1
653:6
650:3
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637:4
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452:5
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435:9
432:5
429:1
325:.
300:.
290:,
245:9+
1598:)
1594:(
1577:e
1570:t
1563:v
947:e
940:t
933:v
229:2
194:)
114:)
108:(
103:)
99:(
89:·
82:·
75:·
68:·
41:.
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