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Bastion (video game)

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features that of Cunningham and "Mother, I'm Here" features Korb, and both Korb and Barrett perform in "Setting Sail, Coming Home". Supergiant Games originally had not planned to release a full soundtrack album for the game, but due to fan demand they released one in digital format on August 5, 2011, with two songs not heard in the game. These songs are "Get Used to It", which has a voiceover written by Greg Kasavin and spoken by Logan Cunningham, and "The Pantheon (Ain't Gonna Catch You)", with lyrics written by Korb and sung by Cunningham. A physical limited edition CD signed by Korb was released on September 2. The soundtrack sold 30,000 copies by November 2011. On March 15, 2012, Supergiant Games released sheet music for piano and guitar arrangements by Korb of "Build That Wall", "Mother, I'm Here", "Setting Sail, Coming Home", and "The Pantheon (Ain't Gonna Catch You)" free in their online store.
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blasts through an Ura outpost and meets Zia, she tells him that she had left with the Ura voluntarily to find out their intentions; Rucks had previously told Zia that the Bastion had the ability to somehow fix the Calamity. The Kid travels to the once-underground Ura homeland to retrieve the last shard. There, he discovers Zulf being attacked by his own people: the battle with the Kid has devastated the Ura forces, and they blame Zulf for bringing the Kid to their home. The Kid can choose to drop his weapon to help Zulf or leave him. If he leaves Zulf behind, the Kid destroys the remnants of the Ura and escapes through a skyway. If he chooses to carry Zulf, Ura archers initially open fire on them but ultimately cease fire and watch silently as the Kid and Zulf take the skyway back to the Bastion.
650:. The team chose the design elements of a fractured, floating world due to their wish to portray a sky in the game, which is usually not possible with an isometric camera, as it always points down. They also wanted to forgo a map system, and felt that having the ground come up to the Kid allowed the player to easily see without a map where they had already been in a level. The story of the Calamity was created as a way to explain this game mechanic. Jen Zee developed the art style of the game to express beauty in a post-apocalyptic landscape. The hand-painted style was intended to soften the sharpness she saw as typical in isometric games and the colorless, harsh depictions of most devastated landscapes. Zee was inspired by the 561:) as well as the surrounding areas of the game's world into many floating pieces, disrupting its ecology and reducing most of its people to ash. Players take control of the Kid, a silent protagonist who awakens on one of the few remaining pieces of the old world and sets off for the eponymous Bastion, where everyone was supposed to go in troubled times. The only survivor he meets there is an elderly man named Rucks, the game's narrator, who instructs him to collect the Cores that once powered Caelondia. A device in the Bastion can use the power of the crystalline Cores to create landmasses and structures, as well as enable the Kid to travel farther afield via "skyways" that propel him through the air. 491:. They are filled with enemies of various types, which attempt to harm the Kid. The Kid carries two weapons, which may be selected from the choices available to the player at specific locations called arsenals. The Kid also has the ability to perform a special attack. Weapons and special attacks must be acquired before they can be used. There are a limited number of special attacks that the player can perform at any time, represented by "black tonics" that can be found in the levels or dropped from enemies. Special attacks may be used a total of three times. This maximum number of uses can be increased in the Distillery. The Kid's health is represented by a 632:. They left to form the studio because they wanted the development speed and the ability to try new ideas that would be possible with a smaller team. Development began on the game in September 2009. The team created the game over almost two years, and funded the development themselves. Most of the team built the game in a house in San Jose, though the music and voice acting were recorded in New York City. Some of the San Jose designers—including the writer—did not meet Rucks' voice actor in person until near the release of the game. The team spent the first nine months of development prototyping various ideas, before settling on the game's design. 586: 636: 511:
differ depending on the weapon, such as destroying a certain number of objects within a given time or breaking targets in the fewest shots possible. According to the player's score, different tiers of prizes are awarded. Additionally, the Kid can fight waves of enemies while the narrator tells a character's backstory by journeying to "Who Knows Where" from the Bastion. The back story battles occur during 'Memories.' The player earns fragments and experience for each completed wave. After the game is completed, the player can choose to begin a "
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intentionally damages parts of the Bastion's central device (the monument) and returns to Ura territory. The Kid learns that the journal belonged to Zia's father, Venn, who had worked for the Caelondians. He had helped Caelondian scientists ("Mancers") build a weapon intended to destroy the Ura completely to prevent another war. Venn rigged the weapon to backfire, so that when he was finally forced to trigger it, the resulting Calamity destroyed most of Caelondia as well.
1797:: Caelondia will be whole again. Everything will be back to normal. Everyone will be alright. The problem is… We'll all be gone. Oh, we're not going to die, it's more like… All of this will just… stop. Things will go back to the way they used to be. This whole place… is a living record of the times before the Calamity. The way things were… before this story. You'd be your old self again. Everything you've ever done… you could do it over. 3826: 4025: 1085: 1080: 1075: 1070: 1065: 1011: 1006: 1001: 996: 991: 1629:: Did anybody else survive? Sure enough, he finds another. He finds me. … All I tell him is to set that Core on the Monument there. Then watch. … And just like that, the Bastion comes alive. Starts growing again…Growing stronger. Kid's got to put its power to good use. Now the Bastion can send him even farther, into the Wild Unknown. … The Skyway. Now the Kid can ride the wind to distant lands. 658:
in short, evocative phrases, with long pauses between speaking parts. The narrator is intended to feel like an "old acquaintance" to the player, a connection built by his commentary on the player's actions as they happen, both major and minor. Kasavin sought to make the game feel as if it were the player's story, rather than just a story being watched. The development of
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and each shard allows the player to expand a structure. Each structure serves a different purpose; for example, the distillery lets the player select upgrades, and the shrine allows the player to choose idols of the gods to invoke, causing the enemies to become stronger and giving the player increased
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After the Kid returns and recovers, Rucks gives him another choice: He can have the Bastion rewind time to before the Calamity in the hopes of preventing it, or use it to evacuate the survivors and move on to somewhere safe. Rucks is unsure if there is any way to prevent the Calamity from reoccurring
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said that the gameplay was "more interested in variety than challenge", for which he praised it, and Matt Miller said that combat was "a lot of fun", though he felt it lacked "the depth, speed, or complexity of a true action game". Greg Miller highlighted the variety of the gameplay as the best part
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s Matt Miller highlighted "the well-written narration, excellent music, and bright visuals" as factors that made the game feel "like a storybook in which you control the outcome." Of the presentation elements, the story was the least praised, though several reviewers such as Noble enjoyed it, saying
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In addition to composing the music, Korb wrote all the lyrics for the soundtrack. The soundtrack features four vocal themes: "Build That Wall", "What's Left Undone", "Mother, I'm Here", and "Setting Sail, Coming Home". "Build That Wall" features the voice of Ashley Lynn Barrett, "What's Left Undone"
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and an exotic fantasy world. The songs combine "heavily sampled beats in layers, along with acoustic elements", and he determined that he wanted to create the soundtrack in that style as it was different from video game soundtracks that he had heard before. The music was recorded in Korb's closet at
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was the first video game that Korb had scored; prior to it he had worked on a few smaller television shows and movies. He was brought onto the team in the beginning stages of the project, and several of the pieces he developed were created prior to the final design of the levels with which they were
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Whenever the player leaves the Bastion, they can choose between one or two regular levels to play. In addition to these levels, however, the Kid can engage in challenge courses designed to test the player's skills with the weapons the player has found. They are called Proving Grounds. The challenges
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Between levels, the Kid visits the Bastion, where the player can use fragments—the game's form of currency—that they have accrued to buy materials and upgrade weapons. With each core the player collects, they can add one of six structures to the Bastion, such as a shrine, an armory, or a distillery,
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was released to strong sales and critical acclaim. The game sold more than 500,000 copies during 2011, 200,000 of which were for the Xbox Live Arcade. In March 2013 at the PAX East gaming convention, Bastion's creative director Greg Kasavin stated that the game had sold more than 1.7 million copies
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The narrator was added early in the game's development as a way to provide background details and depth to the world without requiring the player to read long strings of text or wait through cutscenes. To avoid slowing the pace of the action-oriented gameplay, the team had the narrator mainly speak
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Levels contain many different environment types, including cities, forests, and bogs. At the end of most levels, the player collects an item called a core or a shard; occasionally, the level begins to disintegrate once the Kid takes the item, forcing him to hastily retreat. As the player progresses
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During 2011, the game sold more than 500,000 copies, 200,000 of which were for the Xbox Live Arcade. It sold over three million copies across all platforms by January 2015. The game was widely praised by reviewers, primarily for its story, art direction, narration, and music. Opinions were mixed on
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To repair Zulf's damage to the Bastion, the Kid starts collecting Shards, a lesser form of Cores. As he obtains the penultimate shard needed, the Ura attack the Bastion, damaging it and abducting Zia. In the next seven days, The Kid engages in sporadic skirmishes in Ura territory. When he finally
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awarded it their Best Music award and nominated it for Best Art Direction, Role-Playing Game of the Year, and XBLA Game of the Year. The music won the Game Audio Network Guild's Best Audio in a Casual/Indie/Social Game award, and Darren Korb was selected as the Rookie of the Year. The game was
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During his quest, the Kid meets two more survivors: Zulf, an ambassador from the Ura, underground-dwelling people with whom Caelondia was once at war; and Zia, an Ura girl who was raised in Caelondia. Both of them return to the Bastion, but upon reading a journal that the Kid discovers, Zulf
1657:: When Zulf got through reading that journal, he just snapped. Started smashing up the Monument until I tried to stop him. Zulf banged up the Monument pretty bad. But there's a way to put her back together: the Shards. We're going to need all of them to nurse the Bastion back to health. 1713:: It came from an Ura. A brilliant young scientist named Venn. … But Venn didn't like being manipulated. He had plans of his own. He sabotaged the Mancers' little science project. Set it to blow up in their faces. Imagine how Venn felt when they finally made him pull that trigger. 2033:: He sets foot inside one of Caelondia's famous watering holes. Inside's old Rondy the bartender. The Calamity got him before his drinking did. He sets foot inside one of Caelondia's famous watering holes. Wait, haven't I…? Anyway, Rondy's place just brings back memories. 1769:: Zia… you weren't kidnapped. No ma'am. You just had to see what happened to the Ura. To your own people. You had to see if everything Zulf wrote to you was true. They lost everything, didn't they. But they just keep on fighting like that's going to bring it all back. 573:
if the time is rewound, as there was no way to test the process. The game ends either way, showing images of the characters (with the inclusion of Zulf if the player chose to rescue him) flying away or of their lives before the Calamity along with the credits. In the
1906:: The Bastion does have another function, strictly speaking. If ever the Monument blew out and we couldn't repair it, we could still… evacuate. First we'd round up as many folks as we could carry. Next we'd detonate the Cores… and we'd take off. Away from here. 1934:: There's one problem with a place that sets things back to a bygone time… you can't test it. So you're probably wondering, if the Calamity happened already… What's to stop it from happening again, after the Bastion does its thing? The answer is… I don't know. 1193:
Reviewers had a more mixed opinion of the gameplay. Mackey praised the variety of gameplay elements and said that combat has "a deceptive amount of depth", but Bramwell felt that the combat did not "invite experimentation" and was somewhat disappointing.
3815: 515:" mode, where the player replays through the game while keeping the experience points, fragments, and weapons that they have gained. This mode also offers more options in the buildings, as well as two more journeys to "Who Knows Where". 1223:, and won the Best Original Score and Best Downloadable Game awards, "Build That Wall (Zia's Theme)" won the Best Song in a Game award, and "Setting Sail, Coming Home (End Theme)" was nominated for the same award. The 615:
was the artist, Gavin Simon developed the gameplay, Andrew Wang helped develop the game, and Darren Korb handled the sound effects and music. The co-founders of Supergiant Games, Rao and Simon, previously worked for
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through the levels, a voice narrates their actions. This narration gives scripted plot information as well as dynamic comments, such as on the player's skill with a weapon or performance while fighting enemies.
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The Kid fights in a floating, grassy ruin, aiming a bow at a monster. The interface shows the player's health, experience, collected fragments, selected weapons and special skill, and number of health and black
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with a level structure. The player character, "the Kid", moves through floating, fantasy-themed environments that form paths as the player approaches the edge. Levels consist of a single plane, and are viewed
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nominated for the 2012 Game Developers Conference awards in the Innovation, Best Audio, and Best Narrative categories, and won the Best Downloadable Game award. Supergiant Games won the Best Debut award.
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The presentation of the game was widely praised, especially the narration. Mackey said that the game "could be sold on its presentation alone", focusing on the graphics, music, and story.
2062: 3816: 3377: 2109: 1232: 1601:: Now here's a kid whose whole world got all twisted, leaving him stranded on a rock in the sky. He gets up. Sets off for the Bastion. Where everyone agreed to go in case of trouble. 2221: 1401: 1219:, and received a nomination for Best Original Game. The game continued to be nominated for awards after release. It was nominated for the Best Independent Game award at the 2011 3409: 1741:: Zulf showed them the way in. And here they came… to take revenge. They got inside the Bastion and shut the door. They must have got her. Taken her back to her rightful home. 3096: 3341: 2572: 2153: 507:
and currency. Experience points are used to determine the Kid's ability level; higher values give the player more health and increase the number of upgrades they can select.
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s soundtrack was produced and composed by Darren Korb, a songwriter and composer. He was selected to pen the soundtrack by Rao, who was a childhood friend of Korb.
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was chronicled in the monthly Building the Bastion video series from October 2010 to May 2011 in which Supergiant Games collaborated with Kasavin's former
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on September 13, 2018. After the publishing agreement with WBIE expired in September 2019, Supergiant Games took over as publisher on all platforms.
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Choose: Move On—Abandon Zulf's body and press forward with the Battering Ram. / Take Zulf—Abandon the Battering Ram and pick up Zulf's body instead.
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combined across all platforms. By May 2014, the game had sold over 2 million copies, and by January 2015, it had sold over 3 million. Bob Mackey of
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has won many nominations and awards since its release, including several for best downloadable game and best music, from review outlets such as
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associated. The musical style of the soundtrack has been described by Korb as "acoustic frontier trip hop". It was intended to evoke both the
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s story follows the Kid as he collects special shards of rock to power a structure, the Bastion, in the wake of an apocalyptic Calamity.
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awards at the Game Developers Conference in the Excellence In Visual Art and Excellence In Audio categories. It went on to win the
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won the Song of the Year award for "Build That Wall" as well as the Readers' Choice award for Best Download-only Console Game.
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The game takes place in the aftermath of the Calamity, a catastrophic event that suddenly fractured the city of Caelondia (
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mode, which is unlocked after beating the game once, it is hinted that restoring the world did not prevent the Calamity.
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his New York City apartment, as were the sound effects and more than three thousand lines of narration by Cunningham.
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termed it the "Best XBLA Game of 2011", and RPGamer gave the game their Role-Playing Game of the Year award.
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The game won several awards, both before and after publication. It was nominated for the 2011
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said that it "raises the visual and narrative bar for downloadable titles". Maxwell McGee of
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the depth of the gameplay, though the variety of options in the combat system was praised.
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The original idea was based around the premise of creating a town like those found in a
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The game was built over the course of two years by a team of seven people split between
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So let's see… you can either prevent the Calamity, or stick around with me and Rucks.
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said that the narration added "emotional resonance" to the game, and Tom Bramwell of
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Supergiant Games showed an early, unplayable version of the game at the March 2010
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called it "wonderfully crafted" and "an amazingly good time", and Greg Miller of
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So long, Kid… Maybe I'll see you in the next one. Caelondia! We're coming home.
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was created from a revision of this article dated 28 April 2019
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gave it the Best RPG Innovation award for the narration in the game. In
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of the game, and Scott called it "enjoyable", though not "challenging".
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that it "just gets better the further you delve into it." Ryan Scott of
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called it "the perfect mesh of game and story", and McKinley Noble of
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The publishing rights reverted to Supergiant Games in September 2019.
1172: 958: 651: 470: 430:, and a soundtrack album was made available for sale in August 2011. 3963: 3867: 3498: 3173: 3133:"How Supergiant hopes to avoid the sophomore slump with Transistor" 2314: 2279: 1488: 1123: 1020: 734: 718: 710: 663: 412: 396: 372: 170: 165: 155: 3586:"OXM Game of the Year 2011 Awards: Developer and Technical Awards" 4002: 3648:"OXM Game of the Year 2011 Awards: Online, Multiplayer and More!" 3435: 3373: 3337: 3301: 3142: 3092: 3056: 2954: 2881: 2568: 2217: 2149: 2105: 2096:"Road To The IGF: Supergiant Games' Dynamically Narrated Bastion" 2058: 1375: 1187: 1117: 1111: 1032: 982: 934: 612: 99: 33: 3528:
Hopper, Steven; Hatfield, Daemon; Eykemans, Peter (2011-12-19).
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was created by a team of seven people, who composed the studio
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Por si fuera poco también llega hoy a Vita el port de Bastion
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praised the "dazzling visuals" and "artful commentary".
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on April 26, 2012, along with a SteamPlay update for
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They debuted the game at the September 2010 3883: 2907: 2905: 2903: 2527: 2525: 2134: 2132: 2130: 2128: 2126: 2089: 2087: 2085: 2083: 2081: 2079: 1662: 3768:"The Story Behind Supergiant Games' Bastion" 3733:"Skyrim wins Game of the Year at GDC Awards" 2870: 2868: 2866: 2864: 2196: 2043: 2041: 1606: 1365: 1363: 1361: 1359: 1145:is the perfect game to kick off Microsoft's 1062: 988: 3486: 3431:"1UP's Best of 2011 Awards: Editors' Picks" 3010: 3008: 2973: 2943: 2941: 2939: 1774: 1718: 1548: 1546: 1544: 1542: 1540: 1477: 1475: 1473: 4111:Video games developed in the United States 3890: 3876: 3725: 3423: 3124: 2900: 2522: 2436:[Nuclear Throne published today]. 2267: 2123: 2076: 2010: 1440: 1438: 1436: 1434: 1432: 1430: 1428: 1326: 1324: 1322: 1320: 1318: 1316: 1253:their Best Narrative in a Game award, and 1237:15th Annual Interactive Achievement Awards 1225:Academy of Interactive Arts & Sciences 460:Academy of Interactive Arts & Sciences 426:s soundtrack was produced and composed by 387:. Supergiant Games made it available as a 32: 4116:Video games featuring female protagonists 3696: 3355: 2861: 2550: 2302: 2205: 2038: 1911: 1690: 1634: 1578: 1507: 1356: 3842:, and does not reflect subsequent edits. 3825: 3671: 3553: 3521: 3397: 3319: 3283: 3005: 2936: 2592: 1939: 1883: 1802: 1746: 1537: 1470: 1393: 1330: 634: 584: 469: 3765: 3454: 3439:. 2011-12-22. p. 2. Archived from 3391: 3225: 3110: 3080: 2791: 2624: 2618: 2586: 2493:from the original on December 19, 2021. 2408: 2375: 2000:(Final words of the Restoration ending) 1513: 1425: 1313: 639:Composer Darren Korb at the March 2012 4038: 3289: 3196: 3166: 3074: 3038: 2874: 2756: 2721: 2471:from the original on December 1, 2016. 2337: 2026:Warner Bros. Interactive Entertainment 1987:Warner Bros. Interactive Entertainment 1955:Warner Bros. Interactive Entertainment 1927:Warner Bros. Interactive Entertainment 1899:Warner Bros. Interactive Entertainment 1874:Warner Bros. Interactive Entertainment 1846:Warner Bros. Interactive Entertainment 1818:Warner Bros. Interactive Entertainment 1790:Warner Bros. Interactive Entertainment 1762:Warner Bros. Interactive Entertainment 1734:Warner Bros. Interactive Entertainment 1706:Warner Bros. Interactive Entertainment 1678:Warner Bros. Interactive Entertainment 1650:Warner Bros. Interactive Entertainment 1622:Warner Bros. Interactive Entertainment 1594:Warner Bros. Interactive Entertainment 1552: 1444: 1399: 683:Warner Bros. Interactive Entertainment 395:in December 2011. It was released for 327:Warner Bros. Interactive Entertainment 59:Warner Bros. Interactive Entertainment 3871: 3563:. RPGamer. 2012-01-23. Archived from 3254: 3130: 3014: 2947: 2826: 2686: 2556: 2458: 2444:from the original on April 18, 2022. 2431: 2343: 2175:"A Look Back At Building The Bastion" 2093: 1481: 1369: 3897: 3640: 3609: 3578: 3460: 3361: 3325: 3262:"Game Critics Awards: 2011 Nominees" 3160: 3047:"Bastion surpasses 500K copies sold" 3044: 2979: 2241: 2235: 589:Director Amir Rao at the March 2012 325:and originally published in 2011 by 4136:Video games with isometric graphics 3233:"Game Critics Awards: 2011 Winners" 2764:"Bastion for PlayStation 4 Reviews" 2459:Frank, Allegra (November 3, 2016). 2421:from the original on June 15, 2021. 861: 709:on December 9, 2011. A version for 13: 3812: 3758: 2651: 2595:"Bastion soundtrack available now" 2505:"Big Bastion Update Coming to iOS" 689:was released on July 20, 2011 for 14: 4182: 4126:Video games scored by Darren Korb 3793: 3766:Wallace, Kimberley (2021-04-16). 3463:"The 2011 RPG Of The Year Awards" 2432:Pavón, Borja (December 5, 2015). 2206:Sheffield, Brandon (2011-11-13). 1064: 990: 4023: 3824: 3561:"RPG of the Year — Bastion" 3023:. Resero Network. Archived from 2507:. Supergiant Games. 2019-09-23. 1241:Outstanding Achievement in Story 1083: 1078: 1073: 1068: 1063: 1009: 1004: 999: 994: 989: 525: 4051:Action role-playing video games 3743:from the original on 2012-03-09 3714:from the original on 2012-02-10 3660:from the original on 2012-02-10 3629:from the original on 2012-02-10 3598:from the original on 2012-02-10 3412:from the original on 2012-02-23 3398:Purchese, Robert (2012-01-13). 3380:from the original on 2012-02-13 3344:from the original on 2012-02-10 3308:from the original on 2012-02-10 3272:from the original on 2012-02-04 3243:from the original on 2012-02-04 3214:from the original on 2012-02-10 3185:from the original on 2015-01-10 3149:from the original on 2014-11-10 3099:from the original on 2012-02-10 3063:from the original on 2012-02-10 2994:from the original on 2018-06-23 2925:from the original on 2012-02-10 2850:from the original on 2019-10-29 2815:from the original on 2018-07-19 2780:from the original on 2018-05-31 2745:from the original on 2018-06-24 2710:from the original on 2011-07-22 2675:from the original on 2011-06-25 2640:from the original on 2012-03-18 2607:from the original on 2012-02-10 2575:from the original on 2012-03-09 2539:from the original on 2011-07-13 2511:from the original on 2019-09-24 2475: 2452: 2434:"Nuclear Throne se publica hoy" 2425: 2409:Kasavin, Greg (April 7, 2015). 2402: 2391:from the original on 2012-05-11 2358:from the original on 2012-02-10 2326:from the original on 2012-02-10 2291:from the original on 2012-02-10 2256:from the original on 2015-09-08 2224:from the original on 2012-02-10 2156:from the original on 2012-02-10 2112:from the original on 2011-05-09 2065:from the original on 2012-02-10 1526:from the original on 2012-11-03 1496:from the original on 2012-02-10 1382:from the original on 2012-02-10 1345:from the original on 2012-02-10 371:was published in July 2011 for 4161:Spike Video Game Award winners 2948:Noble, McKinley (2011-07-17). 2799:"Bastion for Xbox One Reviews" 2659:"Bastion for Xbox 360 Reviews" 2004:(First words of New Game Plus) 1331:Bramwell, Tom (19 July 2011). 1293: 1215:for Best Downloadable Game of 580: 16:Action role-playing video game 1: 4131:Video games with commentaries 3530:"The Best XBLA Games of 2011" 1482:McGee, Maxwell (2011-07-19). 1306: 1233:Downloadable Game of the Year 365:Electronic Entertainment Expo 4171:Post-apocalyptic video games 3506:. 2011-12-30. Archived from 3167:Makuch, Eddie (2015-01-09). 3081:Langley, Ryan (2012-01-20). 2834:"Bastion for Switch Reviews" 2593:Phillips, Tom (2011-08-05). 2344:Rubio, Justin (2011-12-09). 2181:. 2011-07-19. Archived from 1514:Jackson, Leah (2011-07-19). 857: 620:, where they helped develop 7: 3538:. p. 2. Archived from 3471:. p. 4. Archived from 3290:Orland, Kyle (2011-11-16). 3015:Smith, Jamin (2011-07-19). 2535:. Indie Games. 2011-05-19. 1553:Miller, Greg (2011-07-19). 1445:Miller, Matt (2011-07-19). 1400:Miller, Matt (2011-07-04). 752:Bastion Original Soundtrack 713:was made available via the 465: 10: 4187: 4151:Xbox 360 Live Arcade games 3737:Game Developers Conference 3708:Game Developers Conference 3208:Independent Games Festival 3131:Wawro, Alex (2014-05-02). 2875:Mackey, Bob (2011-08-19). 2557:Graft, Kris (2012-03-08). 2094:Graft, Kris (2011-02-22). 1402:"Gaining Power In Bastion" 1370:Scott, Ryan (2011-08-16). 1209:Independent Games Festival 737:on December 12, 2016, and 675:Game Developers Conference 641:Game Developers Conference 591:Game Developers Conference 456:Game Developers Conference 361:Independent Games Festival 4106:Single-player video games 4096:PlayStation Network games 3980: 3905: 3362:Rose, Mike (2012-02-10). 3326:Rose, Mike (2011-12-12). 3045:Rose, Mike (2012-01-03). 2980:Ford, Eric (2012-08-31). 2275:"Bastion – Xbox 360" 2242:Cook, Dave (2014-05-13). 1996:(First words of the game) 1202: 927: 924: 874: 871: 820: 800: 777: 769: 756: 751: 297: 285: 199: 141: 129: 117: 105: 93: 74: 64: 52: 40: 31: 26: 4141:Warner Bros. video games 3461:Juba, Joe (2011-12-30). 2877:"Bastion Review for 360" 2729:"Bastion for PC Reviews" 2694:"Bastion for PC Reviews" 2411:"Bastion Hits PS4 Today" 1286: 744: 484:action role-playing game 318:video game developed by 1221:Spike Video Game Awards 701:. It was released as a 623:Command & Conquer 3 518: 452:Spike Video Game Awards 4166:Supergiant Games games 4101:PlayStation Vita games 3820: 3800:Listen to this article 3653:Official Xbox Magazine 3622:Official Xbox Magazine 3591:Official Xbox Magazine 1279:Official Xbox Magazine 643: 593: 476: 363:and win awards at the 4086:Nintendo Switch games 3819: 733:on December 5, 2015, 725:. Ports followed for 638: 588: 473: 320:independent developer 3851:More spoken articles 450:as well as from the 4091:PlayStation 4 games 4081:Microsoft XNA games 3266:Game Critics Awards 3237:Game Critics Awards 2489:. August 28, 2018. 2310:"Bastion – PC" 921: 868: 316:action role-playing 292:Action role-playing 278:September 13, 2018 3821: 1213:Game Critics Award 919: 866: 729:on April 7, 2015, 644: 594: 477: 367:prior to release. 270:December 12, 2016 4011: 4010: 3817: 3780:on April 16, 2021 1102: 1101: 917: 916: 847:American frontier 832: 831: 679:Penny Arcade Expo 648:role-playing game 505:experience points 381:Microsoft Windows 357:Penny Arcade Expo 307: 306: 262:December 5, 2015 151:Microsoft Windows 4178: 4046:2011 video games 4028: 4027: 4026: 4019: 3988:Logan Cunningham 3899:Supergiant Games 3892: 3885: 3878: 3869: 3868: 3864: 3863: 3861:Official website 3841: 3839: 3828: 3827: 3818: 3808: 3806: 3801: 3788: 3786: 3785: 3776:. 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Archived from 1397: 1391: 1390: 1388: 1387: 1372:"Bastion Review" 1367: 1354: 1353: 1351: 1350: 1333:"Bastion Review" 1328: 1300: 1297: 1266:Game of the Year 1263: 1184: 1147:Summer of Arcade 1088: 1087: 1086: 1082: 1081: 1077: 1076: 1072: 1071: 1067: 1066: 1014: 1013: 1012: 1008: 1007: 1003: 1002: 998: 997: 993: 992: 922: 918: 913: 908: 903: 898: 893: 888: 869: 865: 839: 816: 815: 811: 807: 758:Soundtrack album 749: 748: 731:PlayStation Vita 691:Xbox Live Arcade 609:Logan Cunningham 601:Supergiant Games 560: 559: 556: 555: 552: 549: 546: 543: 540: 537: 534: 531: 425: 409:PlayStation Vita 377:Xbox Live Arcade 343: 331:Logan Cunningham 323:Supergiant Games 258:PlayStation Vita 246:August 29, 2012 226:August 16, 2011 208: 186:PlayStation Vita 47:Supergiant Games 36: 24: 23: 4186: 4185: 4181: 4180: 4179: 4177: 4176: 4175: 4036: 4035: 4034: 4024: 4022: 4014: 4012: 4007: 3976: 3901: 3896: 3859: 3858: 3855: 3854: 3843: 3837: 3835: 3832:This audio file 3829: 3822: 3813: 3810: 3804: 3803: 3799: 3796: 3791: 3783: 3781: 3761: 3759:Further reading 3756: 3755: 3746: 3744: 3731: 3730: 3726: 3717: 3715: 3702: 3701: 3697: 3688: 3686: 3677: 3676: 3672: 3663: 3661: 3646: 3645: 3641: 3632: 3630: 3615: 3614: 3610: 3601: 3599: 3584: 3583: 3579: 3570: 3568: 3559: 3558: 3554: 3545: 3543: 3526: 3522: 3513: 3511: 3504:CBS Interactive 3492: 3491: 3487: 3478: 3476: 3459: 3455: 3446: 3444: 3429: 3428: 3424: 3415: 3413: 3396: 3392: 3383: 3381: 3360: 3356: 3347: 3345: 3324: 3320: 3311: 3309: 3288: 3284: 3275: 3273: 3260: 3259: 3255: 3246: 3244: 3231: 3230: 3226: 3217: 3215: 3202: 3201: 3197: 3188: 3186: 3179:CBS Interactive 3165: 3161: 3152: 3150: 3129: 3125: 3117: 3115: 3111: 3102: 3100: 3079: 3075: 3066: 3064: 3043: 3039: 3030: 3028: 3013: 3006: 2997: 2995: 2978: 2974: 2965: 2963: 2946: 2937: 2928: 2926: 2911: 2910: 2901: 2892: 2890: 2873: 2862: 2853: 2851: 2844:CBS Interactive 2832: 2831: 2827: 2818: 2816: 2809:CBS Interactive 2797: 2796: 2792: 2783: 2781: 2774:CBS Interactive 2762: 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1348: 1346: 1329: 1314: 1309: 1304: 1303: 1298: 1294: 1289: 1261: 1205: 1182: 1133:concluded that 1103: 1084: 1079: 1074: 1069: 1010: 1005: 1000: 995: 911: 909: 906: 904: 901: 899: 896: 894: 891: 889: 886: 867:Aggregate score 864: 860: 837: 813: 809: 805: 804: 796: 765: 747: 739:Nintendo Switch 618:Electronic Arts 583: 528: 524: 521: 468: 423: 417:Nintendo Switch 341: 281: 274:Nintendo Switch 238:April 26, 2012 210: 209: 206: 195: 191:Nintendo Switch 89: 22: 21:2011 video game 17: 12: 11: 5: 4184: 4174: 4173: 4168: 4163: 4158: 4156:Xbox One games 4153: 4148: 4143: 4138: 4133: 4128: 4123: 4118: 4113: 4108: 4103: 4098: 4093: 4088: 4083: 4078: 4073: 4068: 4063: 4058: 4053: 4048: 4033: 4032: 4009: 4008: 4006: 4005: 4000: 3995: 3990: 3984: 3982: 3978: 3977: 3975: 3974: 3973: 3972: 3960: 3959: 3958: 3953: 3948: 3943: 3931: 3924: 3917: 3909: 3907: 3903: 3902: 3895: 3894: 3887: 3880: 3872: 3866: 3865: 3844: 3830: 3823: 3811: 3798: 3797: 3795: 3794:External links 3792: 3790: 3789: 3762: 3760: 3757: 3754: 3753: 3739:. 2012-03-08. 3724: 3710:. 2012-01-05. 3695: 3670: 3656:. 2011-12-19. 3639: 3625:. 2011-12-19. 3608: 3594:. 2011-12-19. 3577: 3552: 3520: 3485: 3453: 3422: 3390: 3354: 3318: 3282: 3253: 3224: 3195: 3159: 3123: 3109: 3073: 3037: 3021:VideoGamer.com 3004: 2972: 2935: 2921:. 2011-07-20. 2899: 2860: 2825: 2790: 2755: 2720: 2685: 2650: 2628:(2012-03-15). 2617: 2585: 2549: 2521: 2496: 2474: 2451: 2440:(in Spanish). 2424: 2401: 2379:(2012-04-26). 2368: 2336: 2301: 2266: 2234: 2195: 2166: 2152:. 2011-08-08. 2122: 2075: 2061:. 2011-10-28. 2037: 2020:(2012-04-27). 2009: 1981:(2012-04-27). 1970: 1949:(2011-07-20). 1938: 1921:(2011-07-20). 1910: 1893:(2011-07-20). 1882: 1868:(2011-07-20). 1857: 1840:(2011-07-20). 1829: 1812:(2011-07-20). 1801: 1784:(2011-07-20). 1773: 1756:(2011-07-20). 1745: 1728:(2011-07-20). 1717: 1700:(2011-07-20). 1689: 1672:(2011-07-20). 1661: 1644:(2011-07-20). 1633: 1616:(2011-07-20). 1605: 1588:(2011-07-20). 1577: 1536: 1506: 1469: 1424: 1392: 1355: 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Index

A white-haired young man sits on a floating piece of grass, looking to the left. He is holding a giant gear and has a large hammer strapped to his back. "Bastion" is written in white above his head.
Developer(s)
Supergiant Games
Publisher(s)
Warner Bros. Interactive Entertainment
Designer(s)
Programmer(s)
Artist(s)
Jen Zee
Writer(s)
Greg Kasavin
Composer(s)
Darren Korb
Engine
Microsoft XNA
Platform(s)
Microsoft Windows
Mac OS X
Linux
Xbox 360
Xbox One
iOS
PlayStation 4
PlayStation Vita
Nintendo Switch
Genre(s)
Action role-playing
Single-player
action role-playing
independent developer

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