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Asylum (1981 video game)

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The first person shooter as we know it was still a few generations off, but Med Systems' early first-person escape adventure Asylum managed to capture a little of that heart-in-throat feeling. While the TRS-80 couldn't handle animated 3D in real-time, the machine-language program runs quickly as the
285:. One rather confusing feature of that labyrinth is that some sections of it seem to exist in several places at once. So an item dropped in a certain place will also show up in another place of the labyrinth, in a corridor of the same shape (but different orientation), and vice versa. 393:
perspective shifts from one straight-on view to another, and never dampens the tension. Navigating an unfamiliar space, with no idea what might lie around the next corner, made for an engrossing experience despite the limited technology.
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computer. It combines a text adventure with simple line graphics to create a first-person perspective 3D game. Med Systems had earlier released games like
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was released in 1982. The sequel was later enhanced with bitmapped graphics, color, and improved descriptions, and released simply as
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with the same kind of graphics; these games were among the earliest commercial examples of 3D games.
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stated that the game's use of graphics "is one of the features that makes it more exciting than
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Debuting in February 1981, the game sold 5,000 copies by June 1982, appearing on
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stated that "Not only is a devious game, it is a very good buy for the money".
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"Asylum" 1981 video game
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Developer(s)
William F. Denman Jr.
Publisher(s)
Med Systems
Platform(s)
TRS-80
Genre(s)
Adventure
Single-player
adventure game
William F. Denman Jr.
Med Systems
TRS-80
Rat's Revenge
Deathmaze 5000
Labyrinth
Atari 8-bit computers
Commodore 64
IBM PC

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