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Deathmaze 5000

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is a first-person graphic adventure in which the player move through the labyrinthine hallways of a five-story building to escape and avoid starving to death. The adventurer must fight
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long time, get it. It's better than many games I've seen, both in price and in gaming value."
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be solved in a few weeks. If you like the prospect of a game that could last you for a
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and followed by the second game in the Continuum series,
99:is a video game written by Frank Corr, Jr. for the 243:Williams, Russ (January 1982). "Capsule Reviews". 300: 344:Video games developed in the United States 30: 242: 195: 193: 301: 214: 212: 265:"Computer and Video Games Issue 0003" 190: 238: 236: 234: 209: 13: 14: 355: 275: 231: 154:No. 47. Williams commented that " 218: 158:is an excellent game which will 257: 107:in 1980. It was ported to the 1: 205:. Med Systems Software. 1980. 183: 132:, collect objects, and solve 319:First-person adventure games 139: 7: 120: 10: 360: 329:Med Systems Software games 169: 84: 68: 60: 50: 38: 29: 24: 294:disassembly and analysis 177:Computer and Video Games 144:Russ Williams reviewed 202:Deathmaze 5000 Manual 334:Survival video games 105:Med Systems Software 45:Med Systems Software 251:Steve Jackson Games 324:Horror video games 103:and published by 92: 91: 351: 309:1980 video games 269: 268: 261: 255: 254: 240: 229: 228: 221:"Deathmaze 5000" 216: 207: 206: 197: 34: 22: 21: 359: 358: 354: 353: 352: 350: 349: 348: 299: 298: 278: 273: 272: 263: 262: 258: 246:The Space Gamer 241: 232: 219:Reed, Matthew. 217: 210: 199: 198: 191: 186: 172: 151:The Space Gamer 142: 123: 56:Frank Corr, Jr. 20: 19:1980 video game 17: 16:1980 video game 12: 11: 5: 357: 347: 346: 341: 336: 331: 326: 321: 316: 314:Apple II games 311: 297: 296: 292:Deathmaze 5000 288: 277: 276:External links 274: 271: 270: 256: 230: 208: 188: 187: 185: 182: 181: 180: 171: 168: 156:Deathmaze 5000 146:Deathmaze 5000 141: 138: 126:Deathmaze 5000 122: 119: 96:Deathmaze 5000 90: 89: 86: 82: 81: 72: 66: 65: 62: 58: 57: 54: 48: 47: 42: 36: 35: 27: 26: 25:Deathmaze 5000 18: 15: 9: 6: 4: 3: 2: 356: 345: 342: 340: 337: 335: 332: 330: 327: 325: 322: 320: 317: 315: 312: 310: 307: 306: 304: 295: 293: 289: 287: 283: 280: 279: 266: 260: 252: 248: 247: 239: 237: 235: 226: 222: 215: 213: 204: 203: 196: 194: 189: 179: 178: 174: 173: 167: 165: 161: 157: 153: 152: 147: 137: 135: 131: 127: 118: 116: 115: 110: 106: 102: 98: 97: 87: 83: 80: 76: 73: 71: 67: 63: 59: 55: 53: 52:Programmer(s) 49: 46: 43: 41: 37: 33: 28: 23: 339:TRS-80 games 291: 259: 244: 224: 201: 175: 163: 159: 155: 149: 145: 143: 125: 124: 112: 95: 94: 93: 40:Publisher(s) 70:Platform(s) 303:Categories 225:TRS-80.org 184:References 140:Reception 114:Labyrinth 64:Continuum 286:80 Micro 253:: 31–32. 130:monsters 121:Gameplay 109:Apple II 75:Apple II 170:Reviews 134:puzzles 85:Release 282:Review 249:(47). 101:TRS-80 79:TRS-80 61:Series 164:very 88:1980 284:in 160:not 148:in 305:: 233:^ 223:. 211:^ 192:^ 136:. 117:. 77:, 267:. 227:.

Index


Publisher(s)
Med Systems Software
Programmer(s)
Platform(s)
Apple II
TRS-80
TRS-80
Med Systems Software
Apple II
Labyrinth
monsters
puzzles
The Space Gamer
Computer and Video Games


Deathmaze 5000 Manual


"Deathmaze 5000"



The Space Gamer
Steve Jackson Games
"Computer and Video Games Issue 0003"
Review
80 Micro
Deathmaze 5000 disassembly and analysis

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