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Alien Logic: A Skyrealms of Jorune Adventure

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stated: "The craft displayed in the implementation of the game's interfaces and the world dynamics only makes me more frustrated. SSI has crafted one hell of a game engine, which would have been eminently capable of presenting us with an unforgettable playing experience. Instead, they deliver plot
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Most games imply that having a huge world, or a vast magic system, means more player choice, but does it really? Or does it just mean you've got more different places to have the same repetitive and ultimately boring combat and magical events occur? For me, player choice has to be built in from
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completable without fighting, they sought to de-emphasize combat compared to previous SSI products, and instead allow the player to solve problems in multiple ways. To this end, Leker tried to implement three pathways through each situation the player encounters, including "aggressive" and
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The game's alien races were written to vary in speech and personality, and to act in ways foreign to human customs. A playtester on the game, Steve Okada, gave the example that the Thriddle's plain delivery "may sound rude ... but that's just the way they are."
547:"rather superficial and lightweight", with "teeth-grinding" dialogue. However, she saw promise in the gameplay systems and Jorune setting, and hoped that future games would bring "depth, characterization, and decent plotting". 335:, so that players could reach the end in different ways. Speaking at the time, Dunn remarked that this focus on player choice "has proven to be pretty difficult to implement, but will certainly be worth it if we succeed." 539:
and writing which are nothing more than an embarrassment, leaving the player only going through the 'point and click' motions rather than becoming absorbed in an alien world and culture so painstakingly thought out."
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offers a new approach to role-playing, with rich alien cultures, a nice mix of science and sorcery, great SVGA visuals, and an original plot that's refreshingly free of elven types. And most of all, it's fun."
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called it "an unusually clever, finely textured game", whose only drawback was its lack of 3D graphics. He ended, "Buy a one-way ticket to Jorune: you'll never want to leave." The magazine later named
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in the 1980s, and long considered using it as the basis for a video game. He pitched this idea to SSI in the early 1990s, and he led the team on the resultant game
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According to producer Bill Dunn, the team's "whole model for the game based on player choice" from the start. While the team had no intention of making
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took major liberties with its pen-and-paper source material. The game was part of SSI's push to diversify after losing the
565:"was considered original and innovative but too tough to learn and thus it never really got much attention". In his book 919: 860: 914: 725: 290: 661: 529:
its 1994 "Best Role-Playing Game", with the editors praising it as "a breath of fresh air" in its genre.
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ALIEN LOGIC Splices Bio-Tech, Magic, Great Graphics, and Dreadful Dialogue Into A Strange New Adventure
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did not sell well, multiple investors were given part of the rights to
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Dungeons and Desktops: The History of Computer Role-Playing Games
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Dungeons and Desktops: The History of Computer Role-Playing Games
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s Andy Butcher praised the game as "fresh, new and exciting."
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in 1999 that he had "many mixed feelings about the results."
670: 347: 569:(2008), the video game historian Matt Barton noted that 288:, which took over three years to develop. Unlike SSI's 736:. Vol. 2, no. 3. p. 77. Archived from 342:Leker was both the design and programming lead for 935:Video games based on tabletop role-playing games 891: 840: 687: 685: 653: 205:game universe and takes place on the world of 682: 447: 383: 166:Alien Logic: A Skyrealms of Jorune Adventure 749: 747: 719: 717: 604: 602: 600: 598: 940:Video games developed in the United States 799: 797: 636: 634: 632: 630: 608: 32: 691: 781: 744: 714: 595: 930:Video games about extraterrestrial life 822: 804:Staff (March 1995). "The Second Annual 794: 659: 627: 892: 846: 640: 803: 641:Bielby, Matt (August 1994). "SCOOP!: 945:Video games set on fictional planets 836:. No. 128. pp. 65, 66, 68. 777: 775: 692:Schuytema, Paul C. (February 1995). 613:. Mongoose Publishing. p. 202. 216: 753: 723: 694:"Computer Gaming World - Issue 127" 357: 13: 847:Barton, Matt (February 22, 2008). 816: 782:Brenesal, Barry (December 1994). " 14: 956: 872: 772: 728:Sky Realms of Jorune: Alien Logic 561:According to Shannon Appelcline, 449: 385: 275:published. Leker had created the 643:Skyrealms of Jorune: Alien Logic 468: 463: 458: 453: 448: 404: 399: 394: 389: 384: 220: 291:Advanced Dungeons & Dragons 27:A Skyrealms of Jorune Adventure 812:. No. 15. pp. 45–51. 660:Blevins, Tal (June 28, 1999). 251: 1: 649:. No. 3. pp. 12–14. 589: 609:Appelcline, Shannon (2011). 353: 267:, and its first project was 7: 925:Strategic Simulations games 790:. No. 12. p. 106. 500:Best Role-Playing Game 1994 212: 169:is video game based on the 10: 961: 724:Yee, Bernie (March 1995). 282:tabletop role-playing game 920:Single-player video games 808:Editors' Choice Awards". 645:; Look, Ma — No Elves!". 487: 484: 370: 367: 152: 140: 132: 120: 108: 96: 80: 62: 50: 40: 31: 24: 915:Role-playing video games 826:(March 1995). "Leaps of 806:Electronic Entertainment 788:Electronic Entertainment 523:Electronic Entertainment 495:Electronic Entertainment 442:Electronic Entertainment 611:Designers & Dragons 507:Reviewing the game for 193: 768:on September 11, 2002. 586:as a form of payback. 318: 304:Dungeons & Dragons 294:products, such as the 261:SkyRealms Publications 229:This section is empty. 178:. It was developed by 833:Computer Gaming World 740:on February 29, 2000. 535:Computer Gaming World 532:Paul C. Schuytema of 513:, Bernie Yee wrote, " 378:Computer Gaming World 313: 265:Mind Control Software 188:Strategic Simulations 57:Strategic Simulations 678:on October 21, 2000. 263:founded the company 583:Skyrealms of Jorune 481: 364: 321:Bill Dunn, producer 278:Skyrealms of Jorune 172:Skyrealms of Jorune 114:Skyrealms of Jorune 521:Barry Brenesal of 479: 362: 620:978-1-907702-58-7 504: 503: 477: 476: 249: 248: 186:and published by 176:role-playing game 162: 161: 952: 900:1994 video games 867: 866: 844: 838: 837: 820: 814: 813: 801: 792: 791: 779: 770: 769: 764:. Archived from 751: 742: 741: 721: 712: 711: 706: 704: 699:. pp. 84–88 698: 689: 680: 679: 674:. Archived from 657: 651: 650: 638: 625: 624: 606: 557: 543:agreed, calling 482: 478: 473: 472: 471: 467: 466: 462: 461: 457: 456: 452: 451: 409: 408: 407: 403: 402: 398: 397: 393: 392: 388: 387: 365: 361: 322: 244: 241: 231:You can help by 224: 217: 201:is based in the 180:Ceridus Software 90:Sharon Stambaugh 46:Ceridus Software 36: 22: 21: 960: 959: 955: 954: 953: 951: 950: 949: 890: 889: 875: 870: 863: 855:. p. 278. 845: 841: 821: 817: 802: 795: 780: 773: 754:Butcher, Andy. 752: 745: 722: 715: 702: 700: 696: 690: 683: 658: 654: 639: 628: 621: 607: 596: 592: 555: 505: 469: 464: 459: 454: 405: 400: 395: 390: 360: 356: 324: 320: 254: 245: 239: 236: 215: 196: 103: 91: 89: 87: 75: 73: 71: 26: 20: 19:1994 video game 17: 16:1994 video game 12: 11: 5: 958: 948: 947: 942: 937: 932: 927: 922: 917: 912: 910:DOS-only games 907: 902: 888: 887: 874: 873:External links 871: 869: 868: 862:978-1568814117 861: 839: 815: 793: 771: 743: 713: 681: 652: 626: 619: 593: 591: 588: 502: 501: 498: 490: 489: 486: 475: 474: 445: 437: 436: 433: 424: 423: 420: 411: 410: 381: 373: 372: 369: 358: 355: 352: 312: 271:(1994), which 253: 250: 247: 246: 227: 225: 214: 211: 195: 192: 160: 159: 154: 150: 149: 144: 138: 137: 134: 130: 129: 124: 118: 117: 110: 106: 105: 104:Jonathan Stone 100: 94: 93: 84: 78: 77: 76:Jonathan Stone 66: 60: 59: 54: 48: 47: 44: 38: 37: 29: 28: 18: 15: 9: 6: 4: 3: 2: 957: 946: 943: 941: 938: 936: 933: 931: 928: 926: 923: 921: 918: 916: 913: 911: 908: 906: 903: 901: 898: 897: 895: 886: 882: 881: 877: 876: 864: 858: 854: 850: 843: 835: 834: 829: 825: 819: 811: 807: 800: 798: 789: 785: 778: 776: 767: 763: 762: 757: 750: 748: 739: 735: 731: 729: 720: 718: 710: 695: 688: 686: 677: 673: 672: 667: 665: 656: 648: 644: 637: 635: 633: 631: 622: 616: 612: 605: 603: 601: 599: 594: 587: 585: 584: 579: 574: 572: 568: 564: 559: 554: 553: 548: 546: 542: 537: 536: 530: 528: 524: 519: 516: 512: 511: 499: 497: 496: 492: 491: 483: 446: 444: 443: 439: 438: 434: 432: 430: 426: 425: 421: 419: 417: 413: 412: 382: 380: 379: 375: 374: 366: 363:Review scores 351: 349: 345: 340: 336: 334: 329: 323: 317: 311: 309: 306:license from 305: 301: 297: 293: 292: 287: 283: 280: 279: 274: 270: 266: 262: 258: 243: 234: 230: 226: 223: 219: 218: 210: 208: 204: 200: 191: 189: 185: 181: 177: 174: 173: 168: 167: 158: 157:Single-player 155: 151: 148: 145: 143: 139: 135: 131: 128: 125: 123: 119: 116: 115: 111: 107: 101: 99: 95: 85: 83: 79: 70: 67: 65: 61: 58: 55: 53: 49: 45: 43: 39: 35: 30: 23: 879: 848: 842: 831: 827: 818: 809: 805: 787: 783: 766:the original 759: 738:the original 733: 727: 708: 701:. Retrieved 676:the original 669: 664:Resurrection 663: 655: 646: 642: 610: 581: 577: 575: 570: 566: 562: 560: 550: 549: 544: 533: 531: 526: 522: 520: 514: 508: 506: 493: 440: 428: 415: 376: 343: 341: 337: 327: 325: 319: 314: 303: 299: 289: 285: 276: 268: 257:Andrew Leker 255: 237: 233:adding to it 228: 202: 198: 197: 170: 165: 164: 163: 147:Role-playing 112: 69:Andrew Leker 52:Publisher(s) 42:Developer(s) 25:Alien Logic: 880:Alien Logic 828:Alien Logic 784:Alien Logic 761:PC Gamer UK 756:"Unearthly" 578:Alien Logic 571:Alien Logic 563:Alien Logic 552:PC Gamer UK 545:Alien Logic 527:Alien Logic 515:Alien Logic 510:PC Gamer US 485:Publication 368:Publication 344:Alien Logic 328:Alien Logic 300:Alien Logic 286:Alien Logic 269:Alien Logic 252:Development 199:Alien Logic 122:Platform(s) 98:Composer(s) 92:Miles Teves 86:George Barr 74:Kevin Stein 64:Designer(s) 894:Categories 853:A K Peters 666:Interview" 590:References 240:April 2021 102:Eric Berge 88:Gene Hirsh 72:Jeff Moser 905:DOS games 885:MobyGames 703:August 5, 359:Reception 354:Reception 333:nonlinear 316:scratch. 203:Skyrealms 190:in 1994. 82:Artist(s) 810:PC Games 734:PC Gamer 647:PC Gamer 576:Because 429:PC Gamer 416:PC Gamer 298:titles, 296:Gold Box 213:Gameplay 142:Genre(s) 824:Scorpia 541:Scorpia 153:Mode(s) 133:Release 859:  617:  207:Jorune 184:MS-DOS 127:MS-DOS 109:Series 697:(PDF) 556:' 488:Award 480:Award 371:Score 857:ISBN 705:2015 615:ISBN 431:(US) 418:(UK) 194:Plot 182:for 136:1994 883:at 830:". 786:". 671:IGN 435:83% 422:80% 348:IGN 308:TSR 273:SSI 259:of 235:. 896:: 851:. 796:^ 774:^ 758:. 746:^ 732:. 716:^ 707:. 684:^ 668:. 629:^ 597:^ 310:. 209:. 865:. 730:" 726:" 662:" 623:. 242:) 238:(

Index


Developer(s)
Publisher(s)
Strategic Simulations
Designer(s)
Andrew Leker
Artist(s)
Composer(s)
Skyrealms of Jorune
Platform(s)
MS-DOS
Genre(s)
Role-playing
Single-player
Skyrealms of Jorune
role-playing game
Ceridus Software
MS-DOS
Strategic Simulations
Jorune

adding to it
Andrew Leker
SkyRealms Publications
Mind Control Software
SSI
Skyrealms of Jorune
tabletop role-playing game
Advanced Dungeons & Dragons
Gold Box

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