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Skyrealms of Jorune

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239:, notably the idea of humans colonizing a distant planet and subsequently losing contact with the rest of humanity (a dimensional rift in Tekumel's case, civil war in Jorune's) leading to the regression of the colonists' society and war against the planet's native inhabitants. The barbaric fantasy world populated by sword-wielding heroes who encounter strange alien beings and technologies is also somewhat comparable to the 597:(Issue #45), Edwin King admired the setting of Jorune, calling it "an alien world that is both believable and entertaining without being so much of a personal creation that no one but its designer can play it." However, King criticized the combat system, pointing out the unfairness of some rules, and several internal contradictions. He also pointed out the many typographical errors, saying, " 206:
space-faring immigrants, including the insectoid Cleash, the bizarre Thriddle, and the broadly humanoid Ramian; the final colonization was by humans. Following an unexpected and permanent severing of communication with Earth, misunderstandings between the "stranded" human colonists and the Shanthas resulted in a devastating war that eventually reduced all societies on the planet to an
570:. He praised the quality of the game system and components as well as its artwork. Wieck stated that, "Overall, Jorune is an excellent game. I have played almost every major game on the market, and Jorune is the classiest of them all. It is rich with life and action; it's a classic. The price is high, but the game's worth it." He rated the game overall at 9 stars out of 10. 633:, Paul Reid called the game "a wonderfully complex world where the fantastic, the futuristic and the simply bizarre mingle to create a richness of opportunities for adventure." He especially liked the illustrations, calling them "the most striking feature they add to a high overall standard of presentation." Although Reid didn't like the lack of an index, he concluded, " 602:
captions are often intriguing." He concluded by giving the game a rating of 3 out of 4, saying, "I think that more care could have been taken with elements of the rules, but the joy of Jorune is in the conception of its environment, rather than the elegance of its system. I highly recommend Jorune to anyone who wants to step into a really different fantasy world."
40: 692:, RPG historian Stu Horvath called this game "one of the most relentlessly strange and difficult to pronounce RPGs ever made." To its detriment, Horvath pointed out "The system is clunky and skill-based, full of inconsistencies, and peppered with reference charts that border on terrifying." But Horvath set that aside, commenting, "What 696:
succeeeds at, better than any other RPG setting, is an aggressive pursuit of alienness ... The layering of details creates a kind of self-reinforcing veracity out of the collage of fictional facts." Horvath concluded, "This approach to world design is most rewarding when building worlds that are far
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called this a "bad news, good news" game: The bad news was that the game mechanics were "adequate at best ... and ambiguous at worst", and the game was "playable, but not without effort, and I suspect the fuzzy rules will discourage most beginners." The good news was its "remarkable fantasy setting,
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By the time gameplay begins, more than 3000 years after the Human-Shanthic War, the human race has evolved into three subspecies differentiated by size and facility with Isho (the magic-like energy of the setting): regular humans; the small, Isho-adept Muadra; and the large, Isho-resistant Boccord.
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role-playing game. The Skyrealms are the game's main setting - floating "islands" levitated by mysterious crystals in the crust of an alien planet. Following the evolution of the native life forms ("Jorune creatures") and the sentient indigenous Shanthas, Jorune was colonized by successive waves of
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Conflict and interaction between the various alien species on Jorune drives some of the drama of individual adventures, as does the exploration of the planet's surface, which is littered with powerful prehistoric artifacts originating variously with the initial human settlement (typically blaster
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cries out for better proofreading." On the other hand, King liked the visual aspect of the game, commenting, "the art in Jorune is excellent and goes a long way towards creating the appropriate atmosphere. The illustrations of monsters and intelligent species are particularly well done, and the
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admired the second edition of this game, saying, "Boy is this good, and it's different from most other ." However, Rolston found the rules imprecise and badly organized, and the combat mechanics "involved and clunky." He also noted the lack of pre-generated characters, and found tips for
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in originality, details and texture." Swan concluded by giving the game a solid rating of 3 out of 4, saying, "the setting is startlingly different from those typical of fantasy RPGs, making it well worth the purchase for anyone who's bored with endless variations of medieval Europe."
674:#33 (September/October 1992), rating it a 4 out of 10 and stated that "For those diehard fans still playing the second edition, the third edition doesn't really offer much that's new beyond more description of the cultures of Jorune's intelligent races and some new Earth-tec." 587:
is a worthwhile addition to the gaming field. Apart from a distinct need for its GM to have played other rpgs beforehand, and a lack of introductory adventure, it has few faults, and these are outweighed, to my mind, by the depth of detail on the truly fascinating background."
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begin with the life goal of becoming Drenn (citizens). Needing the support and sponsorship of other Drenn to realize this goal, the player characters must accomplish tasks that will prove them worthy of becoming Drenn.
214:(Players can also choose to be one of four additional races: the Blount, Crugar, Bronth, and Woffen, all bipedal, genetically engineered descendants of Earth animals — toads, cougars, bears, and wolves, respectively.) 685:
was ranked 30th. Editor Paul Pettengale commented: "Bonkers. Okay, so it is a good game in terms of atmosphere, system structure, presentation and the depth of the background, but it's bonkers."
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offers a wealth of material for your money, and presents a setting which is both unusual and convincing in its imaginative richness. A really striking game that every roleplayer should try."
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outside the bounds of what genre conventions teach players to expect ... Details have the power to transform worlds that should be baffling into worlds that are endlessly intriguing."
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Actually the game is entirely the work of Andrew and Miles. My time at San Francisco State University was spent organizing their ideas into a form salable to investors and gamers.
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to be inadequate. Rolston did like the magic systems and campaign background, and called the illustrations "superb". He concluded with a strong recommendation, saying "
1143: 529: 1205: 229:, and is quite different from other role-playing games of the time. However, as reviewer Edwin King noted, it has some features in common with 128:. The game is set on the fictional alien planet of Jorune above which float levitating islands. The second edition was published in 1986 as a 519: 492: 138: 1115: 1215: 1210: 304: 747: 1008: 642: 624:
is a wonderfully original and inspiring FRPG campaign setting. On that basis alone, it is certainly a worthwhile purchase."
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Some game terms were derived from the language of Jorune, such as the use of "Sholari" ("teacher") for the
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were made available at conventions in 1989 and 1990, respectively, but were never published by SkyRealms.
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was published in 1994. The various editions received positive reviews in game periodicals including
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weapons and other "advanced technology") or Shanthas instruments designed to manipulate Isho.
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Pettengale, Paul (Christmas 1996). "Arcane Presents the Top 50 Roleplaying Games 1996".
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A number of third-party products based on the world of Jorune have been published:
162: 549: 539: 509: 218: 118: 104: 100: 307:, was released as a 176-page perfect bound book. featuring artwork by Teves. 1189: 1174: 946: 926: 906: 882: 334:: information for the players about character generation and playing the game 299:
in order to turn a high school English assignment into the first edition of
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to determine the 50 most popular roleplaying games of all time,
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From 1985 to 1988, SkyRealms published a number of supplements:
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Later the same year, Skyrealms produced the 46-page adventure
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In a 1996 readers' poll conducted by the UK games magazine
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The following year, SkyRealms published a second edition
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Heroic Worlds: A History and Guide to Role-Playing Games
251:, and has elements of the intricate fantasy worlds of 719:#42 (July 1988; "The Critical Hit: Exploring Jorune") 394:
Pre-release versions of two additional sourcebooks,
1144:"Australian Realms Magazine - Complete Collection" 201:is the fictional planet used as a setting for the 1012:. New York: St. Martin's Press. pp. 183–184. 986:Reid, Paul (July 1989). "The Realms of Fantasy". 358:: a beginning campaign setting for the gamemaster 1187: 772:King, Edwin (March–April 1987). "Game Reviews". 564:reviewed the game in the October 1986 issue of 573:Robert Neville reviewed the second edition of 792:Neville, Robert (October 1986). "Open Box". 493:Alien Logic: A Skyrealms of Jorune Adventure 139:Alien Logic: A Skyrealms of Jorune Adventure 1060: 38: 1078:Monsters, Aliens, and Holes in the Ground 969:(December 1987). "Role-playing reviews". 690:Monsters, Aliens, and Holes in the Ground 536:Journal of the Tansoor Historical Society 416:Skyrealms of Jorune: The RolePlaying Game 124:that was first published in 1984 through 1054: 1009:The Complete Guide to Role-Playing Games 852: 850: 643:The Complete Guide to Role-Playing Games 1075: 965: 791: 748:Isaac Asimov's Science Fiction Magazine 458:, Sourcebook, Adventure, Screen, 1994, 132:, and a third edition was published by 14: 1188: 959: 875: 828: 787: 785: 767: 765: 277: 1206:Role-playing games introduced in 1984 1022: 945: 939: 925: 919: 905: 899: 881: 847: 809:Leker, Amy (August 1986). "Laundry". 808: 364:1 loose-leaf resource reference sheet 1069: 1002: 996: 985: 802: 771: 217:The role-playing game is based on a 992:. No. 20. Enfield. p. 66. 979: 782: 762: 591:In the March–April 1987 edition of 266:or "Isho" for the system of magic. 24: 1216:Science fiction role-playing games 1211:Science fantasy role-playing games 583:#82, and stated that "All in all, 361:2 loose-leaf combat summary sheets 269:At the start of the campaign, all 25: 1227: 1168: 833:. Prometheus Books. p. 281. 822: 317: 27:Science fantasy role-playing game 700: 605:In the December 1987 edition of 502:, fanzine from UK by Alex Blair. 405: 282: 1150: 1136: 1122: 1108: 1094: 1016: 975:. No. 128. pp. 22–23. 367:5 bifold blank character sheets 1065:. No. 14. pp. 25–35. 778:. No. 45. pp. 26–27. 664:reviewed the Third Edition of 13: 1: 1036:. No. 33. p. 72-73. 755: 432:, Beginning adventure, 1993, 556: 136:in 1992. The computer game 7: 1158:"Asimov's v11n04 (1987 04)" 1046:: CS1 maint: date format ( 895:. No. 3. pp. 3–7. 482: 414:published a third edition, 341:: information only for the 10: 1232: 1196:Fantasy role-playing games 1026:(September–October 1992). 949:(October 1986). "Jorune". 929:(October 1986). "Jorune". 909:(October 1986). "Jorune". 815:. No. 78. p. 5. 654:Empire of the Petal Throne 236:Empire of the Petal Throne 193: 44:Cover of the first edition 829:Schick, Lawrence (1991). 798:. No. 82. p. 4. 376:Companion Jorune: Burdoth 356:The Skyrealm Kolovisondra 96: 63: 49: 37: 955:. No. 3. p. 7. 935:. No. 3. p. 6. 915:. No. 3. p. 5. 496:(1994), a DOS-based RPG. 382:Companion Jorune: Ardoth 546:Gomo Guide to Thoneport 396:Playing the Iscin Races 430:The Innocents of Gauss 1076:Horvath, Stu (2023). 858:"Skyrealms of Jorune" 548:, fanzine from US by 538:, fanzine from US by 518:, fanzine from UK by 508:, fanzine from US by 471:, Sourcebook, 1994, 469:The Gire of Sillipus 445:, Sourcebook, 1994, 297:SkyRealms Publishing 249:Edgar Rice Burroughs 225:subtype) created by 126:SkyRealms Publishing 54:SkyRealms Publishing 1033:White Wolf Magazine 683:Skyrealms of Jorune 666:Skyrealms of Jorune 635:SkyRealms Of Jorune 622:Skyrealms of Jorune 585:Skyrealms of Jorune 575:Skyrealms of Jorune 526:Danstead's Traveler 500:Sarceen's Knowledge 301:Skyrealms of Jorune 278:Publication history 221:background (of the 203:Skyrealms of Jorune 114:Skyrealms of Jorune 34: 1201:Planetary romances 1130:"Casus Belli #079" 1102:"Casus Belli #033" 400:Shanthas of Jorune 390:, Sourcebook, 1988 32: 989:The Games Machine 735:#9 (Jan/Feb 1993) 732:Australian Realms 688:In his 2023 book 640:In his 1990 book 630:The Games Machine 530:Danstead Traveler 443:The Sobayid Atlas 271:player characters 233:, the setting of 223:planetary romance 181:The Games Machine 122:role-playing game 110: 109: 90: 81: 72: 16:(Redirected from 1223: 1162: 1161: 1154: 1148: 1147: 1140: 1134: 1133: 1126: 1120: 1119: 1116:"Polyhedron 105" 1112: 1106: 1105: 1098: 1092: 1091: 1073: 1067: 1066: 1058: 1052: 1051: 1045: 1037: 1020: 1014: 1013: 1000: 994: 993: 983: 977: 976: 963: 957: 956: 943: 937: 936: 923: 917: 916: 903: 897: 896: 885:(October 1986). 879: 873: 872: 870: 869: 854: 845: 844: 826: 820: 819: 806: 800: 799: 789: 780: 779: 775:Different Worlds 769: 751:v11 n4 (1987 04) 594:Different Worlds 512:aka Joe Coleman. 456:The Sholari Pack 388:Earth-Tec Jorune 326:that included: 287:In 1984, writer 163:Different Worlds 88: 79: 70: 42: 35: 31: 21: 1231: 1230: 1226: 1225: 1224: 1222: 1221: 1220: 1186: 1185: 1171: 1166: 1165: 1156: 1155: 1151: 1142: 1141: 1137: 1128: 1127: 1123: 1114: 1113: 1109: 1100: 1099: 1095: 1088: 1074: 1070: 1059: 1055: 1039: 1038: 1021: 1017: 1001: 997: 984: 980: 964: 960: 944: 940: 924: 920: 904: 900: 880: 876: 867: 865: 856: 855: 848: 841: 827: 823: 807: 803: 790: 783: 770: 763: 758: 711:#33 (June 1986) 703: 651:second only to 627:In Issue 20 of 559: 550:Joseph K. Adams 540:Joseph K. Adams 516:Bokelby's Folly 510:Joseph K. Adams 485: 408: 320: 285: 280: 219:science-fantasy 196: 119:science-fantasy 105:Science fantasy 101:Science fiction 45: 28: 23: 22: 15: 12: 11: 5: 1229: 1219: 1218: 1213: 1208: 1203: 1198: 1184: 1183: 1170: 1169:External links 1167: 1164: 1163: 1149: 1135: 1121: 1107: 1093: 1086: 1068: 1053: 1024:Wieck, Stephan 1015: 995: 978: 958: 947:Wieck, Stephan 938: 927:Wieck, Stephan 918: 907:Wieck, Stephan 898: 883:Wieck, Stephan 874: 846: 839: 821: 801: 781: 760: 759: 757: 754: 753: 752: 744: 736: 728: 727:#72 (Nov 1992) 720: 712: 702: 699: 646:, game critic 558: 555: 554: 553: 543: 533: 523: 513: 503: 497: 484: 481: 480: 479: 466: 453: 440: 407: 404: 392: 391: 385: 379: 369: 368: 365: 362: 359: 352: 345: 335: 319: 318:Second edition 316: 284: 281: 279: 276: 195: 192: 108: 107: 98: 94: 93: 65: 61: 60: 51: 47: 46: 43: 26: 9: 6: 4: 3: 2: 1228: 1217: 1214: 1212: 1209: 1207: 1204: 1202: 1199: 1197: 1194: 1193: 1191: 1182: 1178: 1177: 1173: 1172: 1159: 1153: 1145: 1139: 1131: 1125: 1117: 1111: 1103: 1097: 1089: 1087:9780262048224 1083: 1079: 1072: 1064: 1057: 1049: 1043: 1042:cite magazine 1035: 1034: 1029: 1025: 1019: 1011: 1010: 1005: 999: 991: 990: 982: 974: 973: 968: 962: 954: 953: 948: 942: 934: 933: 928: 922: 914: 913: 908: 902: 894: 893: 888: 884: 878: 863: 859: 853: 851: 842: 840:0-87975-653-5 836: 832: 825: 818: 814: 813: 805: 797: 796: 788: 786: 777: 776: 768: 766: 761: 750: 749: 745: 742: 741: 737: 734: 733: 729: 726: 725: 721: 718: 717: 713: 710: 709: 705: 704: 701:Other reviews 698: 695: 691: 686: 684: 680: 675: 673: 672: 667: 663: 662:Stephan Wieck 659: 656: 655: 649: 645: 644: 638: 636: 632: 631: 625: 623: 619: 614: 611:(Issue 128), 610: 609: 603: 600: 596: 595: 589: 586: 582: 581: 576: 571: 569: 568: 563: 562:Stephan Wieck 551: 547: 544: 541: 537: 534: 531: 528:, webzine by 527: 524: 521: 517: 514: 511: 507: 504: 501: 498: 495: 494: 490: 489: 488: 478: 477:1-883240-04-2 474: 470: 467: 465: 464:1-883240-02-6 461: 457: 454: 452: 451:1-883240-03-4 448: 444: 441: 439: 438:1-883240-01-8 435: 431: 428: 427: 426: 424: 423:1-883240-00-X 420: 417: 413: 406:Third Edition 403: 401: 397: 389: 386: 383: 380: 377: 374: 373: 372: 366: 363: 360: 357: 353: 350: 349:Tauther Guide 346: 344: 340: 336: 333: 332:Player Manual 329: 328: 327: 325: 315: 313: 308: 306: 302: 298: 294: 290: 283:First edition 275: 272: 267: 265: 260: 256: 254: 250: 246: 242: 238: 237: 232: 228: 224: 220: 215: 211: 209: 204: 200: 191: 189: 188: 183: 182: 177: 176: 171: 170: 165: 164: 159: 158: 153: 152: 147: 146: 141: 140: 135: 131: 127: 123: 120: 116: 115: 106: 102: 99: 95: 92: 84: 83: 74: 66: 62: 59: 55: 52: 48: 41: 36: 30: 19: 1175: 1152: 1146:. June 1988. 1138: 1124: 1110: 1096: 1077: 1071: 1062: 1056: 1031: 1018: 1007: 998: 987: 981: 970: 967:Rolston, Ken 961: 950: 941: 930: 921: 910: 901: 890: 877: 866:. 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Index

Jorune

SkyRealms Publishing
Chessex
Science fiction
Science fantasy
science-fantasy
role-playing game
SkyRealms Publishing
boxed set
Chessex
Alien Logic: A Skyrealms of Jorune Adventure
Casus Belli
White Dwarf
White Wolf
Different Worlds
Dragon
Polyhedron
The Games Machine
Challenge
Iron-Age
science-fantasy
planetary romance
Andrew Leker
Tekumel
Empire of the Petal Throne
Barsoom
John Carter
Edgar Rice Burroughs
Jack Vance

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