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Adventure (1980 video game)

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along the bottom wall to pick it up. The dot can be seen when in a catacombs passage or when held over a normal wall, and becomes again invisible when carried or dropped in most rooms. The dot is not attracted to the magnet, unlike all other inanimate objects. The player must bring the dot along with two or more other objects to the east end of the corridor below the Golden Castle. This causes the barrier on the right side of the screen to blink rapidly, and the player avatar is then able to push through the wall into a new room displaying the words "Created by Warren Robinett" in text which continuously changes color.
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which can be used to defeat the dragons. The player may only carry one object at a time. If eaten by a dragon, the player can then opt to resurrect the dead avatar instead of completely restarting the game. The avatar reappears at the Golden Castle and all objects remain at their latest location, but all slain dragons are resurrected. The ability to resurrect the avatar without resetting the entire game is considered one of the earliest examples of a "continue game" option in video games.
438:, for additional walls in the playing field to be able to represent different rooms within the game with the same playfield. Another hardware limitation forces the left and right sides of nearly every screen to be mirrored, which fostered the creation of the game's confusing mazes. The exceptions include two screens in the Black Castle catacombs and two in the main hallway beneath the Golden Castle. They are mirrored, but contain a vertical wall object in the room to make an 1089: 619: (equivalent to $ 36,979 in 2023) at the time of the game's release, making this change a costly endeavor. Steve Wright, the director of software development of the Atari Consumer Division, argued for retaining the message, believing it gave players additional incentive to find it and play their games more, and suggested these were like 603:, discovered it and sent a letter of explanation to Atari. Robinett had already quit the company by this point, so Atari tasked designers with finding the responsible code. The employee who found it said that if he were to fix it, he would change the message in the game to say "Fixed by Brad Stewart". Furthermore, the cost of creating a new 493:
changes were the possibility of being eaten by the dragon and resetting the avatar, and the addition of the sword object with which to kill the dragon. Robinett found that the various possibilities that arose from this combination of elements improved the excitement of the game, and subsequently made three dragons, reusing the same
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To develop the plot for the game, Robinett worked with Steve Harding, the author for nearly all Atari 2600 game manuals at that time. Harding developed most of the plot after playing the game, with Robinett revising elements where he saw fit. Robinett states that he had come up with the names for the
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similar to Level 2, but the location of the objects is randomized for a greater challenge. The player can use the difficulty switches on the Atari 2600 to further control the game's difficulty; one switch controls the dragons' bite speed, and one causes them to flee when the player carries the sword.
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for players to find. Atari eventually decided to leave the access mechanism in-game, and dubbed such hidden features "Easter eggs", saying they would be adding more such secrets to later games. Wright made it an official policy at Atari that all future games should include Easter eggs, often limited
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between the executives from New York, and the Californian programmers who were more laid back. Atari removed the names of game developers from their products, as a means to prevent competitors from identifying and recruiting Atari's programmers. This also was used as a means to deny the developers a
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The Easter egg is accessed by setting difficulty levels 2 or 3 and first retrieving the Gray Dot from the Black Castle catacombs. The dot is a single pixel object which is invisibly embedded in the south wall of a sealed chamber accessible only with the bridge, and the player must bounce the avatar
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A second prototype was completed near the end of 1978, with only about eight rooms, a single dragon, and two objects. Robinett recognized that it demonstrated his design goals, but was boring. He put the game aside for a few months and came back with additional ideas, finishing it by June 1979. Two
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Robinett overcame these limitations to introduce concepts novel to video games. He constructed thirty different rooms in the games, whereas most games of the time present only a single screen. Furthermore, off-screen objects such as the bat continue to move according to their programming behavior.
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The player's avatar is a simple square shape that can move within and between rooms, each represented by a single screen. Helpful objects include keys that open the castles, a magnet that pulls items towards the player, a magic bridge that the player can use to cross certain obstacles, and a sword
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Robinett kept the secret for more than one year, even from all Atari employees. He was unsure of whether it would be discovered by other Atari personnel prior to publishing. It is not mentioned in the game's manual, as the manual's author was unaware. After the game was released, Adam Clayton, a
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in songs. In 2015, Robinett recalled the message as a means of self-promotion, noting that Atari had paid him only around US$ 22,000 per year without any royalties, while Atari would sell one million units of a game at US$ 25 apiece. This secret is one of the earliest known Easter eggs in a video
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The game offers three different skill levels. Level 1 is the easiest, as it uses a simplified room layout and doesn't include the White Castle, bat, Rhindle, nor invisible mazes. Level 2 is the full version of the game, with the various objects appearing in set positions at the start. Level 3 is
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console hardware, as well as difficulties with management within Atari. As a result of conflicts with Atari's management which denied giving public credit for programmers, Robinett programmed a secret room that contained his name within the game, only found by players after the game shipped and
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on video game consoles. It is the first video game to contain a widely known Easter egg, and the first to allow a player to use multiple, portable, on-screen items while exploring an open-ended environment, making it one of the first examples, even as small and primitive as it is, of an
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At the time, Atari programmers were generally given full control on the creative direction and development cycle for their games, and this required them to plan for their next game as they neared completion of their current one to stay productive. Robinett was finishing his work on
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as general manager of their Consumer Division, and he was later promoted to president and CEO of Atari in December 1978. Kassar interacted with the programmers rarely and generally treated their contributions with indifference. Robinett was initially discouraged from working on
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a "major design breakthrough" and that it "shatters several video-game conventions" such as scoring and time limits. They added that it was "much more ambitious" than average home video games, but the graphics were underwhelming, such as the hero being a square. The 1982 book
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that an evil magician has stolen and hidden in the kingdom and return it to the Golden Castle. The kingdom is made of a total of 30 rooms, with various obstacles, enemies, and mazes located in and around the Golden, White, and Black Castles. The kingdom is guarded by three
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screen, as well as provide a secret door for an Easter egg. Robinett originally intended for all rooms to be bidirectionally connected, but programming bugs make a few such connections unidirectional, which are explained away as "bad magic" in the game's manual.
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is "a work of interpretive brilliance" that "cleverly extracted the basic elements of exploration, combat and treasure hunting from the text games and converted them into icons", but also conceded that it "seems almost unplayably basic these days".
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Warren Robinett began work on Adventure in 1978, which, according to him, gives some validity to the copyright date of 1978 found on the Atari cartridge and manual for Adventure. But the actual code was finished and turned over to Atari in June of
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uses. When Robinett developed a working prototype within one month, Atari's management team was impressed, encouraging him to continue the game. The management later tried to convince Robinett to make it a tie-in work for the upcoming
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Unknown to anyone else, Robinett embedded his name in his game in the form of a hidden and virtually inaccessible room displaying the text "Created by Warren Robinett", inspired by popular rumors that
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movie, which was owned by Warner Communication, but Robinett remained committed to his initial idea. Instead, Atari developer John Dunn agreed to take Robinett's prototype source code to make the
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and return it to the golden castle. The game world is populated by roaming enemies: three dragons that can eat the avatar and a bat that randomly steals and moves items around the game world.
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awarded the game a 9 out of 10 rating, praising its gameplay and single player gaming as excellent and outstanding respectively while only finding its graphics and sound as merely "good".
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into simple, easily recognizable graphics that the player interacts with directly, replacing text-based commands with joystick controls. Due to the system's low resolution
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were sold, and the game has been included in numerous Atari 2600 game collections for modern computer hardware. The game's prototype code was used as the basis for the
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uses hundreds of kilobytes of memory on a large computer. The final game uses nearly all of the available memory (including 5% of the cartridge storage for Robinett's
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for the behavior of all three. The magnet was created to work around a potential situation where the player could irretrievably drop an object into a wall space.
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bargaining chip in any negotiations they may have with management, according to Robinett. These attitudes led to the departure of several programmers; notably,
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in 1983 stated that the game's "graphics are tame stuff", but it "still has the power to fascinate" and that "the action adventure concepts introduced in
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Generally defined as a "message, trick, or unusual behavior hidden inside a computer program by its creator", the Easter egg concept was popularized by
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received mostly positive reviews at the time of its release and in the decades since, often named as one of the industry's most influential games and
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The game has been voted the best Atari 2600 game in numerous polls, and has been noted as a significant step in the advancement of home video games.
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is a core plot element within both versions, with footage from the game (specifically the Easter egg) incorporated into the film version.
204: 166:. Warren Robinett spent approximately one year designing and coding the game, while overcoming a variety of technical limitations in the 2438: 2581: 2415: 1292: 422:, so he used those for objects and creatures within the game. He used the register originally designated for the ball in games such as 1397: 1742: 1677: 2646: 2615: 2546: 2042: 792:
Atari Headquarters scored the game 8 of 10, noting its historical importance while panning the graphics and sound, concluding that
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received mostly positive reviews in the years immediately after its release and has generally been viewed positively since then.
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by his supervisor, George Simcock, who said the ambitious game could not be done on Atari 2600 based on knowing how much memory
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Lessard, Jonathan (February 21, 2013). "Adventure Before Adventure Games: A New Look at Crowther and Woods's Seminal Program".
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magazine ranked Adventure 35th on their Top 100 Video Games. They described the game as: "challenging and incredibly fun."
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In addition to the technical limitations, Robinett had struggled with Atari's management over the game. Around the time of
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by Julius Smith, one of several friends he was sharing a house with. There, he was introduced to the 1977 version of the
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called it too unpredictable with an "illogical mission", concluding that "even devoted strategists may soon tire of
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In the Atari Classics 10-in-1 TV Games by Jakks Pacific, the creator's name was removed and replaced with "TEXT?".
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They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry Volume 1, 1971-1982
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effect in its catacombs, which obscures most of the playing area except for the player's immediate surroundings.
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standalone gaming unit, replaced with "TEXT?" It has been included in most subsequent reissues of the game.
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available to represent moving objects. Only two of these registers are capable of representing more complex
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is prominently mentioned as the inspiration for a contest to find an Easter egg hidden in the fictional
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introduced new elements to console games, including enemies that continue to move when offscreen.
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has a scene of the game's castle with an egg hidden at its center, referencing the Easter egg.
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Atari 2600 set includes three "cartridges" and three corresponding dioramas. The diorama for
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to Atari management in June 1979 and soon left Atari. Atari released the game in early 1980.
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is a good game, as video games are measured. It is neither as interesting nor as complex as
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for various technical limitations of the Atari 2600, which has only one playfield and five
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listed it as one of the most important games ever made in its "The Essential 50" feature.
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Wolf, Mark J. P. (2001). "5: Narrative in the Video Game". In Mark J. P. Wolf (ed.).
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was first announced in early 1982. The planned sequel eventually evolved into the
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as a third-party 2600 developer, making many hit games in competition with Atari.
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three dragons and offered a friend's suggestion for naming the bat "Knubberrub".
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Kunkel, Bill; Laney, Frank (January 1981). "Arcade Alley: Atari's 'Adventure'".
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of games. In 2005, a sequel written by Curt Vendel was released by Atari on the
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ranked it as the 28th most important video game of all time in 2007. In 2010,
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was "very enjoyable" regardless of its technological shortcomings. In 1995,
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The Video Game Explosion: A History from PONG to Playstation and Beyond
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are still viable today". A separate review from 1983 in the magazine's
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whose quest is to explore an open-ended environment to find a magical
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Robinett began designing his graphics-based game with the help of a
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Frank Laney Jr., ed. (December 1981). "Electronic Games Hotline".
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Retro Gaming Hacks: Tips & Tools for Playing the Classics
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Kohler, Chris (2005). "Chapter 2. Playing Neo-Retro Games".
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Robinett first identified ways to translate the elements of
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Atari Flashback Classics, Vol. 2 (PS4, Xbox One, 2016 and
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The game was conceived as a graphical version of the 1977
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games, and inspired other games in the genre. More than
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including game map and software design presentation (
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The player with the White Key in the White Castle's
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April 1995. 2074: 2072: 1700: 1666: 1381: 1379: 391:, and Robinett carried C techniques into 2904: 2729:Humphries, Matthew (November 12, 2010). 2430: 1412: 1377: 1375: 1373: 1371: 1369: 1367: 1365: 1363: 1361: 1359: 1201: 1199: 1197: 537: 534:Easter egg: "Created by Warren Robinett" 525: 277: 232: 2881:from the original on September 14, 2022 2667: 2596: 2512: 2403: 2283: 2254: 2097: 2034: 1634: 1607: 1400:from the original on September 13, 2021 1290: 1166: 1145: 3643: 2863:Machkovech, Sam (September 12, 2022). 2811:from the original on December 27, 2013 2774:from the original on February 27, 2014 2636: 2605: 2494:from the original on February 21, 2015 2441:. Phosphor Dot Fossils. Archived from 2322: 2182: 2178: 2176: 2069: 2011: 1706: 1675: 893:its name is used with permission from 3098: 2829: 2515:"Ready Player One's Ending Explained" 2418:from the original on January 15, 2018 2218:from the original on January 21, 2013 2185:"The Essential 50 Part 4 – Adventure" 2137: 2135: 2040: 1980: 1787:"The Secret History of 'Easter Eggs'" 1784: 1759: 1385: 1356: 1194: 826:game. The game is the first to use a 2792: 2760:Greenwald, Will (November 1, 2011). 2572:Bhatnagar, Parija (August 1, 2003). 2337:from the original on August 16, 2019 2141: 1476: 1425:"The Players Guide to Fantasy Games" 1335: 367:for program variables. In contrast, 195:. 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The New York Times Company. 2108:How to Win at Home Video Games 1981:Petty, Jared (March 5, 2015). 1743:"Interview 1: Warren Robinett" 961:Atari: 80 Classic Games in One 947: 819:established its namesake genre 759:s excessive trial and error." 750:How to Win at Home Video Games 686:How to Win at Home Video Games 273: 1: 3019:. University of Texas Press. 2920:. San Francisco, California. 1108: 1072:(Switch, PS4, PS5, Xbox One, 723:No. 31. Howe commented that " 515: 3494:Television Interface Adaptor 3323:American Multiple Industries 3017:The Medium of the Video Game 2574:"Garbage Pail Kids are Back" 1713:. Psychology Press. p.  1208:The Video Game Theory Reader 812:action-adventure video games 810:Considered one of the first 638: 7: 3014: 2936: 2389:. p. 3. Archived from 2367: 2290:. Yellow Ant. p. 119. 1833:Fatsquatch (May 13, 2003). 1560:. Gooddealgames.com. 2003. 1323: 1133: 1121: 1080: 228: 10: 3722: 3706:Video games set in castles 3686:Assembly language software 2918:Game Developers Conference 2670:"Atari Flashback 2 Review" 2463:. AtariAge. Archived from 1764:. CRC Press. p. 463. 1210:. Routledge. p. vii. 519: 428:to represent the player's 179:'s book and film adaption 3691:Single-player video games 3676:Video games about dragons 3629: 3594: 3547: 3481: 3401: 3305: 3217: 3141: 3132: 2948: 2406:"The 10 Best Atari Games" 2355: 2310: 2284:Donovan, Tristan (2010). 2187:. 1UP.com. Archived from 1932: 1820: 1760:Smith, Alexander (2019). 1582: 1544: 1461: 1176:Wolf, Mark J. P. (2008). 805: 655: 652: 109: 97: 89: 77: 65: 55: 43: 38:Cover art by Susan Jaekel 31: 26: 2271:10.1177/1555412012473364 1180:. ABC-CLIO. p. 82. 1146:Merrill, Arthur (1998). 1103:List of Atari 2600 games 1046:Atari Flashback Portable 387:that he had invented at 3621:Atari video game burial 2183:Parish, Jeremy (2010). 1707:Butler, Judith (1997). 1431:. June 1983. p. 47 911:In both the 2011 novel 504:Robinett submitted the 472:Colossal Cave Adventure 416:memory-mapped registers 400:Colossal Cave Adventure 369:Colossal Cave Adventure 329:Colossal Cave Adventure 241:, pursued by the green 163:Colossal Cave Adventure 3656:Action-adventure games 2439:"Atari 2600 Adventure" 2214:. Atari Headquarters. 2122:"Software Report Card" 1486:. Three Rivers Press. 599:fifteen-year-old from 543: 535: 385:C programming language 294: 246: 205:one million cartridges 3666:Atari 2600-only games 3514:Starpath Supercharger 2356:Bogost, Montfort 2009 2311:Bogost, Montfort 2009 2238:"Top 100 Video Games" 1933:Bogost, Montfort 2009 1821:Bogost, Montfort 2009 1654:on September 27, 2007 1583:Bogost, Montfort 2009 1545:Bogost, Montfort 2009 1462:Bogost, Montfort 2009 713:Norman Howe reviewed 554:in 1976, there was a 552:Warner Communications 541: 529: 520:Further information: 459:Warner Communications 410:. Robinett developed 281: 236: 128:action-adventure game 3464:Howard Scott Warshaw 2992:. pp. 690–713. 2467:on November 15, 2012 2411:Entertainment Weekly 2079:"Atari 2600 (VCS)". 2057:on November 14, 2014 1749:on February 7, 2005. 1154:on November 22, 2010 902:into his next game, 850:Entertainment Weekly 355:ROMs have only 4096 3573:Atari Greatest Hits 3548:Emulation and ports 3499:Atari joystick port 3489:Atari 2600 hardware 2762:"Atari Flashback 3" 2258:Games & Culture 2150:Steve Jackson Games 1688:on October 18, 2007 1340:. The Jaded Gamer. 1004:Atari Greatest Hits 784:wrote in 2010 that 649: 379:, his professor at 3696:Video game remakes 3069:Warren Robinett's 2126:Video Games Player 2041:Cavanaugh, Chris. 1792:The New York Times 1305:on October 1, 2015 1095:Video games portal 1058:Atari Collection 1 921:the Easter egg in 696:Video Games Player 647: 544: 536: 522:Easter egg (media) 325:computer text game 295: 247: 3638: 3637: 3477: 3476: 2973:978-0-262-01257-7 2908:(March 6, 2015). 2741:on April 28, 2014 2710:on April 28, 2014 2639:"Atari Flashback" 2608:"Atari Anthology" 2549:. 2 August 2022. 2358:, pp. 58–59. 1217:978-1-1352-0518-8 1187:978-0-313-33868-7 1052:Atari Flashback 8 1025:Atari Flashback 4 1019:Atari Flashback 3 919:2018 film version 895:Atari Interactive 875:system. In 2007, 873:Atari Flashback 2 778:Jeremy Parish of 704: 703: 393:assembly language 134:and published by 119: 118: 3713: 3661:Atari 2600 games 3651:1980 video games 3595:Related articles 3409:Steve Cartwright 3139: 3138: 3119: 3112: 3105: 3096: 3095: 3090:Internet Archive 3030: 3011: 2982:Robinett, Warren 2977: 2945: 2933: 2931: 2929: 2906:Robinett, Warren 2891: 2890: 2888: 2886: 2860: 2854: 2853: 2851: 2849: 2827: 2821: 2820: 2818: 2816: 2790: 2784: 2783: 2781: 2779: 2757: 2751: 2750: 2748: 2746: 2737:. Archived from 2726: 2720: 2719: 2717: 2715: 2706:. 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2018:O'Reilly Media 2004: 1973: 1952: 1950:, p. 713. 1937: 1925: 1889: 1856: 1825: 1810: 1777: 1771:978-1138389908 1770: 1752: 1734: 1724:978-0415915885 1723: 1699: 1665: 1646:Hague, James. 1633: 1587: 1575: 1549: 1537: 1499: 1492: 1466: 1454: 1452:, p. 690. 1442: 1411: 1355: 1328: 1316: 1262: 1260:, p. 700. 1250: 1248:, p. 694. 1238: 1236:, p. 709. 1223: 1216: 1193: 1186: 1165: 1138: 1126: 1113: 1112: 1110: 1107: 1106: 1105: 1099: 1098: 1082: 1079: 1078: 1077: 1065: 1055: 1049: 1043: 1036: 1028: 1022: 1016: 1000: 990: 987: 971: 965: 957: 949: 946: 883:sequel called 881:self-published 807: 804: 702: 701: 698: 692: 691: 688: 682: 681: 678: 670: 669: 666: 658: 657: 654: 643: 640: 637: 601:Salt Lake City 517: 514: 349:logic analyzer 275: 272: 230: 227: 159:text adventure 117: 116: 111: 107: 106: 101: 95: 94: 91: 87: 86: 81: 75: 74: 69: 63: 62: 59: 53: 52: 47: 41: 40: 37: 29: 28: 20: 15: 9: 6: 4: 3: 2: 3718: 3707: 3704: 3702: 3699: 3697: 3694: 3692: 3689: 3687: 3684: 3682: 3679: 3677: 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Index


Developer(s)
Atari, Inc.
Publisher(s)
Designer(s)
Warren Robinett
Platform(s)
Atari 2600
Genre(s)
Action-adventure
Single-player
action-adventure game
Warren Robinett
Atari, Inc.
Atari 2600
avatar
chalice
text adventure
Colossal Cave Adventure
Atari 2600
Easter egg
Ernest Cline
Ready Player One
among the greatest video games of all time
action-adventure
fantasy
one million cartridges
1979 Superman game
Swordquest

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