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Acey-deucey

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Play passes back and forth, with each player rolling both dice. Players use each die roll to move one man the corresponding number of points in the direction of the march. A player may use both rolls for one man, as long as both the intermediate point and destination point are not occupied by two or
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Acey-deucey is deliberately riding a horse with one stirrup shorter than the other. It is most often seen in racing in the United States, where a jockey will slightly lengthen the inside stirrup to gain better balance on turns, all of which are left-handed in America. Some riders believe this helps
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The ability to take extra rolls for doublets and acey-deucey during bearing off have the same rules stated above. If a player rolls an acey-deucey but cannot bear a man off from both the 1-point and the 2-point, that player is not entitled to a roll for doublets or another
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If a player rolls an acey-deucey (= a 1 and a 2, also called an Ace and a Deuce), he plays the 1-and-2; then they choose any number from 1 to 6 and act as if they had just thrown a doublet of it; then that player takes another turn.
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Acey-deucey of the first quarter of the twentieth century. This colorful acey-deucey board was printed on canvas and incorporates a seahorse, mermaid, compass rose, U.S. Navy Officer Rank Insignias and U.S. Navy Enlisted Rating
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At the beginning of the game, no man may be put into play unless a doublet is rolled. In other words, a player may not enter a man without first rolling a doublet. After the initial doublet, any man may be entered as
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may move a total of four times, each move traversing as many spaces as the rolled amount (two fives rolled result in four moves of five points each). After rolling these doublets, the player takes another turn.
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If a player rolls doublets but is unable to utilize all 4 moves (most likely because they are blocked), their turn ends. They do not get another roll. This rule also holds for doublets following an acey-deucey.
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more enemy men. A man may move to a vacant point or one with men of the same colour. They may also move to a point occupied by one enemy man and 'kick' the man off the board. The kicked man must be re-entered.
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Players may only bear off men that exactly match the die roll. For instance, if the 6 and 5 points are open and the player rolls a 6-5, they may not use that roll to bear off a man from the 4-point.
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If a player rolls acey-deucey but is unable to utilize both the 1 and 2 (most likely because he is blocked), their turn ends. They do not get a doublet, and they do not get another roll.
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Compared to standard backgammon, acey-deucey is more like a race than a strategy game. It features a differing starting position, opening play, and rules for the endgame. There is no
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If a player rolls a 6-6 and only has three men on the 6-point to bear off, that player may not take another turn (although he or she can bear off the three men from that point).
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Upon rolling acey-deucey, the player does not choose doublets for their next move. Instead, they roll one die and use that number for the doublet choice.
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Upon reaching one's own home board, also called the 'finishing quarter', a man may not be moved again until all the rest have arrived.
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Men are entered onto the opponent's inner board – the 'entering table' or 'starting quarter' as if they were on the
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After rolling and playing doubles or acey-deucey, the player must roll and move again.
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Once all men have arrived in the player's home area, they may not move any more.
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A roll of acey-deucey counts as a 1-2, and as doubles of the player's choice.
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all other men have arrived. This is the opposite from the description above.
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Variants of the above rules exist that make the game more restrictive:
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The opening position in acey-deucey is with no men on the board.
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Men may be only moved from the fence upon rolling doublets.
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Men may be freely moved inside one's home (bear-off) area
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rather than hit. The opponent's inner table is called the
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A player can move men even if he has men on the fence.
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After the opening, the rules of play are as follows:
380:. New York: Sterling Publishing Co., Inc. pp.  369: 367: 138:The equipment needed for acey-deucey comprises a 818: 364: 491: 230:The initial rolling of one die is called the 417: 415: 325:"Backgammon Variants: American acey-deucey" 498: 484: 406:"Racing Terms National and International" 468:. Chicago: Albert Whitman & Company. 412: 319: 317: 214: 129: 42:, a family of board games that includes 25: 819: 463: 479: 457: 314: 50:, it has been a favorite game of the 373: 335:from the original on 12 January 2008 13: 14: 838: 254:and one's own inner table is the 88: 569: 505: 439:. New York: Doubleday. pp.  125: 153: 142:, 15 pieces per player, called 116: 621:Long Nardy (Narde, Long Nardi) 436:The New Complete Hoyle Revised 398: 346: 210: 1: 307: 199:An exact roll is required to 7: 261: 93: 10: 843: 647:Games of contrary movement 579:Games of parallel movement 219:Playing acey-deucy on the 18: 16:Game similar to backgammon 805: 774: 743: 646: 578: 567: 513: 19:Not to be confused with 466:How to Play Acey-Deucey 165: 21:Acey Deucey (card game) 744:Games without movement 354:"American acey-deucey" 242:, and a single man is 227: 135: 109:in the same family as 32: 606:Jacquet de Versailles 464:Dillon, Jack (1943). 218: 133: 29: 633:(Turkish backgammon) 787:Tables (historical) 531:Duodecim Scriptorum 431:Geoffrey Mott-Smith 423:Morehead, Albert H. 374:Leet, John (1998). 174:A player who rolls 736:(Greek backgammon) 377:Winning Backgammon 329:Backgammon Galore! 228: 136: 52:United States Navy 33: 814: 813: 256:finishing quarter 252:starting quarter, 238:. 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Index

Acey Deucey (card game)

table game
backgammon
World War I
United States Navy
Marine Corps
Merchant Marine
Middle East
Greece
Turkey
doubling cube
backgame
Acey-deucey
gambling game
playing cards
poker

tables board
men
stones
bar
doublets
bear off

USS Arkansas


"Backgammon Variants: American acey-deucey"
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