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Abobo's Big Adventure

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240:". Each game makes use of the directional keys to control the movement of the character, while the 'A' and 'S' keys perform functions related to the particular sub-game, such as punching and kicking respectively. Abobo has a rage meter that increases when he hits enemies and decreases when he is hit; when the meter is completely filled, the player can press 'A' and 'S' together to perform a special attack that destroys or greatly damages all enemies on the screen. With the exception of the "Contra Bobo" level, each level is single player only. 319:, showcasing it at various arcades and game shops. An official trailer followed shortly after, and in response to numerous donations they had received, they began work on a smaller game called "Aboboy's Small Adventure" for anyone who donated, though it pushed the release date for the completed project further. On January 11, 2012 the game was released on 300:". He later returned to the game with the help of developers Nick Pasto of PestoForce and "Pox" of The Pox Box, and after mapping out the storyline decided to start the project over from scratch in 2006 due to dissatisfaction with the early work, and the feel that the original programming strayed too far from the feel of an actual NES. 32: 303:
Level development was done by playing NES titles and taking notes on which characters they wished to include and where. Rather than have each level feature just one group of enemies from the same game, they would instead act as a tribute to the system as a whole and feature a variety of them. During
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called it fun, and a good way to re-live the nostalgia of 8- and 16-bit video games. GameZone described it as "part parody and part tribute" to the NES, further calling its story "not cheesy. Instead, it's all kinds of badass." Eurogamer.it called it a "serious contender for 2012" and "The final
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praised the game saying "It's a labor of love that's jam-packed with a staggering number of pitch-perfect references to NES games. It doesn't just duplicate the sprites, environments, and music of so many NES games; it also captures the simple but challenging gameplay of the games it imitates."
308:, playable with a NES controller as originally intended. With the game well-received, they resumed work, using feedback from the test to fix bugs and issues, and in 2010 presented the game at the following Comic-con in a free-to-play arcade cabinet, with artwork made by Jeff Bandelin of 280: 362:
called it "8-bit parody done right", further praising it for deviating from similar titles by offering more than simplified graphics and sounds, and that "the fearlessness with which it mocks these age-old heroes portrays an almost tangible love for them at the same time".
265:, and rescues Aboboy. As the crowd cheers for the reunited pair, they suddenly leap out of the ring and begin to graphically murder everyone within reach. The events of the game are finally revealed as a dream Abobo is having, a reference to the ending of 356:, the game was created with the original influences in mind, not just the characters. He further added that it was a "well designed series of tiny games that more often than not succeed in capturing the pleasures of the originals". 323:.com, with an added tutorial explaining how to play the game with a NES controller. A downloadable version of the game has also been released, while the team plans to continue to showcase the arcade cabinet at various conventions. 181:
franchise, traveling through the worlds of several different games to save his son. Written by I-Mockery.com founder Roger Barr, programmed by Nick Pasto (AKA: PestoForce), with art and animation by PoxPower,
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the course of development, smaller projects were also done in order to keep themselves motivated and meet financial obligations. By 2009, the first three levels of the game were completed and revealed at the
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character, Abobo. Working with a programmer nicknamed "Bane", they put together several early levels. However the game was delayed by various side projects, including a game with a similar concept named
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Though the game was delayed heavily in 2011, they intended to release it at the end of December. In September of that year, Barr took the game with him on a comedy tour he was invited to attend with
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editors Jeremy Parish and Bob Mackey both praised the game as well, with Parish questioning whether it blurred the line between "parody and appropriation you could make a case for it being a
247:. The game's levels are mostly linear, featuring several references to other Nintendo Entertainment System properties with their enemies and layout. Before the final level, Abobo encounters 699: 498: 643: 291:
Development on the game was started in 2002 by I-Mockery founder Roger Barr, who intended it to be his first full-length flash-based game and to feature his favorite
825: 1506: 673: 855: 1669: 729: 1644: 371:-ist expression", while Mackey asserted he still felt it was parody, but that the controls for each aspect of the game had been replicated "dead on." 601: 1429: 225: 759: 1499: 1166: 695: 494: 1389: 571: 467: 1664: 631: 261:, who went mad with power after winning the championship. Abobo defeats Little Mac in a boxing match, decapitates him with the 549: 1448: 914: 408: 781: 524: 430: 248: 243:
The game's plot revolves around Abobo's son, Aboboy, who is kidnapped in the opening cutscene in a nod to the opening of
1624: 1442: 1235: 817: 1463: 1654: 956: 217: 204:. The game itself is split into different sub-games that follow one another, each an homage to a particular game: " 972: 665: 1659: 1105: 847: 721: 1423: 292: 172: 1649: 1619: 1524: 1434: 1382: 1305: 1052: 352:'s Adam Smith stated that while the combination of various sprite styles could be reminiscent of various 1416: 283:
The arcade cabinet's controls were designed to resemble a NES controller, while a trackball acted as a
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praised their work, calling it the "mother of all 8-bit homage flash videogames" Mexican magazine
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is to proceed through different levels of the game using the character Abobo from
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tribute to the NES", further describing it as both well made and very difficult.
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series. Doc reveals that the real villain is his former pupil,
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was released in January 2012 to positive critical reception.
632:"Abobo's Big Adventure: un juego retro divertido y gratuito" 368: 696:"Abobo's Big Adventure, un serio contendente al GOTY 2012" 495:"The Making Of Abobo's Big Adventure: Game Of My Dreams" 602:"Relive 8-bit Childhood on PC: Abobo's Big Adventure" 388:
interview that he was supportive and loved the game.
175:, the game features Abobo, a boss character from the 782:"Smash Some 8-bit Faces with Abobo's Big Adventure" 666:"NES tribute Abobo's Big Adventure is now playable" 171:. Inspired by various video games released for the 752:"Abobo's Big Adventure Is 8-Bit Parody Done Right" 331:The game was positively received at its release. 1606: 693: 749: 815: 663: 457: 455: 1383: 908: 818:"Abobo: Bringing People Together Since 1987" 780:Mackey, Bob and Jeremy Parish (2012-01-13). 599: 845: 719: 492: 461: 452: 428: 1670:Video games developed in the United States 1390: 1376: 915: 901: 30: 1645:Multiplayer and single-player video games 1500:Double Dragon Gaiden: Rise of the Dragons 1167:The Ultimate Showdown of Ultimate Destiny 569: 1397: 488: 486: 484: 278: 1607: 722:"Oh My GoodNes: Abobo's Big Adventure" 1371: 896: 629: 518: 481: 431:"Abobo's Big Adventure Arcade Build" 189: 848:"The Man Who Created Double Dragon" 546:"Abobo's Big Adventure - Full Game" 13: 1443:Double Dragon 3: The Rosetta Stone 14: 1681: 1464:Double Dragon V: The Shadow Falls 872: 957:Kaboom: The Suicide Bombing Game 858:from the original on 2019-11-29 839: 828:from the original on 2012-01-22 809: 773: 762:from the original on 2012-01-13 743: 732:from the original on 2012-01-15 713: 702:from the original on 2012-10-25 694:Fantoni, Lorenzo (2012-01-12). 687: 676:from the original on 2012-01-13 657: 646:from the original on 2016-03-03 552:from the original on 2013-03-14 527:from the original on 2012-01-15 501:from the original on 2019-01-21 470:from the original on 2015-12-08 411:from the original on 2022-01-24 339:2012 "Game of the Year" award. 1106:All your base are belong to us 922: 750:Meyer, John Mix (2012-01-11). 623: 593: 563: 538: 512: 422: 397: 274: 1: 1665:Video games about video games 1424:Double Dragon II: The Revenge 816:Petit, Carolyn (2012-01-19). 664:Sanchez, David (2012-01-12). 391: 173:Nintendo Entertainment System 698:(in Italian). Eurogamer.it. 326: 7: 1053:Super Mario Bros. Crossover 600:Nelson, Mike (2012-01-13). 10: 1686: 846:Leone, Matt (2012-09-04). 720:Smith, Adam (2012-01-12). 493:Barr, Roger (2012-01-12). 462:Barr, Roger (2012-01-16). 429:Pasto, Nick (2010-07-29). 298:Domo-Kun's Angry Smashfest 194:The player's objective in 1581: 1541: 1532:Battletoads/Double Dragon 1516: 1408: 1334: 1208: 1190:Saturday Morning Watchmen 1096:Films/series that debuted 1095: 1061:The Scale of the Universe 930: 142: 130: 122: 110: 98: 88: 78: 68: 58: 48: 38: 29: 24: 570:Fulp, Tom (2013-07-12). 1655:Retro-style video games 405:"Abobo's Big Adventure" 1625:Crossover beat 'em ups 288: 1660:Trackball video games 1565:Abobo's Big Adventure 1479:Double Dragon Advance 1069:Abobo's Big Adventure 884:Abobo's Big Adventure 333:Abobo's Big Adventure 282: 196:Abobo's Big Adventure 184:Abobo's Big Adventure 160:Abobo's Big Adventure 25:Abobo's Big Adventure 1507:Double Dragon Revive 1085:Friday Night Funkin' 726:Rock, Paper, Shotgun 630:Staff (2012-01-12). 519:Staff (2012-01-12). 350:Rock, Paper, Shotgun 230:Mega Mabobo/Megabobo 1558:Rage of the Dragons 1457:Super Double Dragon 1174:Charlie the Unicorn 672:. GameZone Online. 521:"WTF is this game?" 378:Yoshihisa Kishimoto 306:San Diego Comic-Con 268:Super Mario Bros. 2 1650:Parody video games 1620:Arcade video games 1525:Super Spike V'Ball 1486:Double Dragon Neon 1198:Ollie & Scoops 1129:Neurotically Yours 931:Games that debuted 640:Editorial Premiere 572:"2012 Tank Awards" 384:, has stated in a 289: 249:Jerome "Doc" Louis 1602: 1601: 1365: 1364: 1209:Associated people 965:Super Smash Flash 190:Gameplay and plot 156: 155: 1677: 1615:2012 video games 1493:Double Dragon IV 1392: 1385: 1378: 1369: 1368: 1335:Related articles 1045:The Room Tribute 981:Flash Element TD 917: 910: 903: 894: 893: 879:Official website 867: 866: 864: 863: 843: 837: 836: 834: 833: 813: 807: 806: 804: 803: 794:. Archived from 777: 771: 770: 768: 767: 747: 741: 740: 738: 737: 717: 711: 710: 708: 707: 691: 685: 684: 682: 681: 661: 655: 654: 652: 651: 627: 621: 620: 618: 617: 608:. Archived from 597: 591: 590: 588: 587: 578:. 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Index


Developer(s)
Publisher(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Engine
Adobe Flash
Platform(s)
Browser
Genre(s)
Beat 'em up
Single-player
multiplayer
freeware
flash game
Nintendo Entertainment System
Double Dragon
Double Dragon
Double Drabobo
Super Mabobo
Urban Chabobo
Zeld Abobo
Balloon Abobo
Pro Wrabobo
Mega Mabobo/Megabobo
Contrabobo
Punch Abobo
Jerome "Doc" Louis

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