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magazine said that although the game had "good graphics, atmospheric sound and good gameplay" there was not enough challenge to the game and that players would "not want to spend much time playing a game you know you can beat easily." ZX Spectrum reviewers were unimpressed by the fact that the game
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in the game); the character that the player does not select becomes the player's rival to obtain the egg. In the arcade version of the game either one or two players could play simultaneously, whereas on the ports only one player could play at a time.
655:#141 by Patricia Hartley and Kirk Lesser in "The Role of Computers" column. The reviewers normally assign a rating to a game ranging from 1 up to 5 stars, but they disliked this game so much that they ranked it with an "X" instead.
626:
The game received mixed reviews from gaming magazines across the platforms to which it was ported, with scores ranging from around 2/10 (or equivalent) up to almost 9/10.
463:
eggs, the discovery of each of which triggers a fight with a rival monster. When five eggs are found, the two monsters fight on a volcano to claim the dragon's egg.
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magazine describing it as a "multi-level, multi-load, beat 'em, blowtorch 'em up which'll have you screaming its title each time you die and have to reload."
1037:
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The goal of the game is to find the golden dragon's egg. The player controls one of two monsters who must destroy buildings in order to find
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Gameplay takes place across the ten cities of the Lost Island, each representing a different era of civilisation (such as
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with the goal of obtaining eggs by destroying buildings in different cities across a lost island. It was designed for
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of the game. Each city is represented by a single static playing area that uses a form of
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Taking the role of a monster, the player must destroy buildings in search of eggs.
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to a range of other platforms and released on these across 1988 and 1989.
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and sound, particularly on the Amiga port, they criticised the gameplay.
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814:. No. 90. Emap Business, Computer Publications. pp. 46–47.
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Glancey, Paul; Evans, Matthew; Houghton, Gordon (October 1988).
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758:. Vol. 1, no. 3. Database Publications. p. 43.
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elements. The player chooses to play as either a dragon-like
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in order to give the impression of depth on the screen.
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152:. Unsourced material may be challenged and removed.
843:. No. 68. Newsfield Publishing. p. 45.
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716:. No. 42. Newsfield Publishing. p. 83.
640:required levels to be loaded individually, with
833:Dunn, Michael; Roberts, Nick (September 1989).
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877:. No. 11. Future Publishing. p. 60.
869:"Aaargh! - Smashing down the Melbourne House"
790:. No. 44. Dennis Publishing. p. 68.
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886:
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443:distributed the Amiga version of the game.
53:Learn how and when to remove these messages
1038:Video games developed in the United States
253:
230:Learn how and when to remove this message
212:Learn how and when to remove this message
110:Learn how and when to remove this message
891:Hartley, Patricia; Lesser, Kirk (1989).
881:
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73:This article includes a list of general
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415:in which the player controls a giant
901:. No. 141. TSR Inc. p. 72.
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431:based on the custom hardware of the
150:adding citations to reliable sources
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18:
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435:, and was released in 1987. It was
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79:it lacks sufficient corresponding
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649:The game was reviewed in 1989 in
34:This article has multiple issues.
466:The game is an action game with
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23:
804:Dillon, Tony (September 1989).
137:needs additional citations for
42:or discuss these issues on the
1:
748:Holmes, Chris (August 1988).
689:
780:Ryan, Jackie (August 1989).
727:Boughton, Paul (July 1989).
629:While reviewers praised the
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7:
867:Smith, Andy (August 1988).
658:
446:
10:
1059:
1033:Video games about reptiles
931:at SpectrumComputing.co.uk
737:. No. 81. p. 41.
494:) and each comprising one
1028:Single-player video games
1023:Sculptured Software games
666:Crush, Crumble and Chomp!
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734:Computer and Video Games
566:Computer and Video Games
893:"The Role of Computers"
806:"Games Review: Aaargh!"
94:more precise citations.
939:at Amiga Hall of Light
682:The Movie Monster Game
456:
973:Arcadia Systems games
454:
988:Classic Mac OS games
146:improve this article
983:Binary Design games
516:
273:Sculptured Software
993:Commodore 64 games
835:"Reviews: Aaargh!"
782:"Reviews: Aaargh!"
750:"Reviews: Aaargh!"
729:"Reviews: Aaargh!"
514:
457:
1043:ZX Spectrum games
1008:Kaiju video games
963:Amstrad CPC games
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57:
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968:Apple IIGS games
953:1987 video games
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535:261/1000 (Amiga)
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90:this article by
81:inline citations
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1018:Roc (mythology)
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755:Amiga Computing
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542:Amiga Computing
512:
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500:2.5D projection
478:(depicted as a
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441:Electronic Arts
425:Arcadia Systems
301:
289:Melbourne House
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285:Arcadia Systems
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242:1987 video game
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86:Please help to
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16:1987 video game
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5:
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1003:Fighting games
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978:Atari ST games
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607:48% (Spectrum)
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595:44% (Spectrum)
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559:29% (Spectrum)
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429:arcade machine
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836:
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811:Sinclair User
807:
800:
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789:
788:
787:Your Sinclair
783:
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643:Your Sinclair
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602:Your Sinclair
599:
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590:Sinclair User
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515:Review scores
503:
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497:
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488:ancient Egypt
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468:fighting game
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409:single-player
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395:Single-player
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300:Steve Coleman
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270:Binary Design
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163: –
162:
158:
157:Find sources:
151:
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135:This article
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100:February 2008
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571:8/10 (Amiga)
564:
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485:
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421:Mastertronic
403:
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401:
343:Commodore 64
312:Joe Hitchens
302:Joe Hitchens
280:Publisher(s)
266:Developer(s)
226:
208:
199:
189:
182:
175:
168:
156:
144:Please help
139:verification
136:
106:
97:
78:
50:
43:
37:
36:Please help
33:
958:Amiga games
619:87% (Amiga)
547:67% (Amiga)
520:Publication
385:Action game
355:ZX Spectrum
331:Amstrad CPC
318:Platform(s)
296:Designer(s)
92:introducing
947:Categories
690:References
413:video game
335:Apple IIgs
172:newspapers
75:references
39:improve it
1013:MSX games
998:DOS games
922:MobyGames
849:0954-8661
820:0262-5458
764:0952-3014
708:"Aaargh!"
583:X (Amiga)
511:Reception
506:Reception
492:Wild West
308:Artist(s)
259:Cover Art
202:July 2009
161:"Aaargh!"
45:talk page
659:See also
631:graphics
490:and the
447:Gameplay
380:Genre(s)
339:Atari ST
936:Aaargh!
928:Aaargh!
917:Aaargh!
713:Zzap!64
674:Rampage
614:Zzap!64
480:cyclops
417:monster
411:action
404:Aaargh!
391:Mode(s)
361:Release
248:Aaargh!
186:scholar
88:improve
898:Dragon
847:
818:
762:
685:(1986)
677:(1986)
669:(1981)
652:Dragon
578:Dragon
474:or an
472:lizard
437:ported
347:MS-DOS
323:Arcade
188:
181:
174:
167:
159:
77:, but
840:Crash
554:Crash
523:Score
496:level
433:Amiga
427:, an
407:is a
327:Amiga
193:JSTOR
179:books
845:ISSN
816:ISSN
760:ISSN
476:ogre
373:1989
369:1988
365:1987
165:news
920:at
874:ACE
636:ACE
530:ACE
461:Roc
423:'s
351:MSX
148:by
949::
895:.
883:^
871:.
857:^
837:.
808:.
796:^
784:.
772:^
752:.
731:.
710:.
698:^
371:,
367:,
353:,
349:,
345:,
341:,
337:,
333:,
329:,
325:,
48:.
851:.
822:.
766:.
233:)
227:(
215:)
209:(
204:)
200:(
190:·
183:·
176:·
169:·
142:.
113:)
107:(
102:)
98:(
84:.
55:)
51:(
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