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magazine said that although the game had "good graphics, atmospheric sound and good gameplay" there was not enough challenge to the game and that players would "not want to spend much time playing a game you know you can beat easily." ZX Spectrum reviewers were unimpressed by the fact that the game
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in the game); the character that the player does not select becomes the player's rival to obtain the egg. In the arcade version of the game either one or two players could play simultaneously, whereas on the ports only one player could play at a time.
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The game received mixed reviews from gaming magazines across the platforms to which it was ported, with scores ranging from around 2/10 (or equivalent) up to almost 9/10.
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eggs, the discovery of each of which triggers a fight with a rival monster. When five eggs are found, the two monsters fight on a volcano to claim the dragon's egg.
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magazine describing it as a "multi-level, multi-load, beat 'em, blowtorch 'em up which'll have you screaming its title each time you die and have to reload."
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The goal of the game is to find the golden dragon's egg. The player controls one of two monsters who must destroy buildings in order to find
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Gameplay takes place across the ten cities of the Lost Island, each representing a different era of civilisation (such as
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with the goal of obtaining eggs by destroying buildings in different cities across a lost island. It was designed for
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of the game. Each city is represented by a single static playing area that uses a form of
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Taking the role of a monster, the player must destroy buildings in search of eggs.
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to a range of other platforms and released on these across 1988 and 1989.
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and sound, particularly on the Amiga port, they criticised the gameplay.
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Glancey, Paul; Evans, Matthew; Houghton, Gordon (October 1988).
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elements. The player chooses to play as either a dragon-like
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in order to give the impression of depth on the screen.
705: 152:. Unsourced material may be challenged and removed. 843:. No. 68. Newsfield Publishing. p. 45. 944: 716:. No. 42. Newsfield Publishing. p. 83. 640:required levels to be loaded individually, with 833:Dunn, Michael; Roberts, Nick (September 1989). 799: 797: 775: 773: 890: 877:. No. 11. Future Publishing. p. 60. 869:"Aaargh! - Smashing down the Melbourne House" 790:. No. 44. Dennis Publishing. p. 68. 741: 886: 884: 832: 794: 770: 443:distributed the Amiga version of the game. 53:Learn how and when to remove these messages 1038:Video games developed in the United States 253: 230:Learn how and when to remove this message 212:Learn how and when to remove this message 110:Learn how and when to remove this message 891:Hartley, Patricia; Lesser, Kirk (1989). 881: 726: 450: 73:This article includes a list of general 945: 803: 747: 701: 699: 866: 862: 860: 858: 415:in which the player controls a giant 901:. No. 141. TSR Inc. p. 72. 826: 779: 431:based on the custom hardware of the 150:adding citations to reliable sources 121: 59: 18: 696: 509: 435:, and was released in 1987. It was 13: 855: 720: 79:it lacks sufficient corresponding 14: 1054: 909: 649:The game was reviewed in 1989 in 34:This article has multiple issues. 466:The game is an action game with 126: 64: 23: 804:Dillon, Tony (September 1989). 137:needs additional citations for 42:or discuss these issues on the 1: 748:Holmes, Chris (August 1988). 689: 780:Ryan, Jackie (August 1989). 727:Boughton, Paul (July 1989). 629:While reviewers praised the 505: 7: 867:Smith, Andy (August 1988). 658: 446: 10: 1059: 1033:Video games about reptiles 931:at SpectrumComputing.co.uk 737:. No. 81. p. 41. 494:) and each comprising one 1028:Single-player video games 1023:Sculptured Software games 666:Crush, Crumble and Chomp! 522: 519: 390: 378: 360: 316: 306: 294: 278: 264: 252: 247: 734:Computer and Video Games 566:Computer and Video Games 893:"The Role of Computers" 806:"Games Review: Aaargh!" 94:more precise citations. 939:at Amiga Hall of Light 682:The Movie Monster Game 456: 973:Arcadia Systems games 454: 988:Classic Mac OS games 146:improve this article 983:Binary Design games 516: 273:Sculptured Software 993:Commodore 64 games 835:"Reviews: Aaargh!" 782:"Reviews: Aaargh!" 750:"Reviews: Aaargh!" 729:"Reviews: Aaargh!" 514: 457: 1043:ZX Spectrum games 1008:Kaiju video games 963:Amstrad CPC games 623: 622: 400: 399: 240: 239: 232: 222: 221: 214: 196: 120: 119: 112: 57: 1050: 968:Apple IIGS games 953:1987 video games 903: 902: 888: 879: 878: 864: 853: 852: 830: 824: 823: 801: 792: 791: 777: 768: 767: 745: 739: 738: 724: 718: 717: 703: 535:261/1000 (Amiga) 517: 513: 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Art 202:July 2009 161:"Aaargh!" 45:talk page 659:See also 631:graphics 490:and the 447:Gameplay 380:Genre(s) 339:Atari ST 936:Aaargh! 928:Aaargh! 917:Aaargh! 713:Zzap!64 674:Rampage 614:Zzap!64 480:cyclops 417:monster 411:action 404:Aaargh! 391:Mode(s) 361:Release 248:Aaargh! 186:scholar 88:improve 898:Dragon 847:  818:  762:  685:(1986) 677:(1986) 669:(1981) 652:Dragon 578:Dragon 474:or an 472:lizard 437:ported 347:MS-DOS 323:Arcade 188:  181:  174:  167:  159:  77:, but 840:Crash 554:Crash 523:Score 496:level 433:Amiga 427:, an 407:is a 327:Amiga 193:JSTOR 179:books 845:ISSN 816:ISSN 760:ISSN 476:ogre 373:1989 369:1988 365:1987 165:news 920:at 874:ACE 636:ACE 530:ACE 461:Roc 423:'s 351:MSX 148:by 949:: 895:. 883:^ 871:. 857:^ 837:. 808:. 796:^ 784:. 772:^ 752:. 731:. 710:. 698:^ 371:, 367:, 353:, 349:, 345:, 341:, 337:, 333:, 329:, 325:, 48:. 851:. 822:. 766:. 233:) 227:( 215:) 209:( 204:) 200:( 190:· 183:· 176:· 169:· 142:. 113:) 107:( 102:) 98:( 84:. 55:) 51:(

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Developer(s)
Sculptured Software
Publisher(s)
Arcadia Systems
Melbourne House
Designer(s)
Artist(s)
Platform(s)
Arcade

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