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Tau Ceti (video game)

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against these, the skimmer is armed with lasers, missiles, and AMMs (to destroy missiles fired by robot Hunters). The skimmer also has a shield although its power is limited and if the shield is badly depleted or exhausted, the skimmer will take damage and some of its systems will fail. They can be repaired at any supply centre.
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is primarily an action game, it has some text-input sections when the skimmer docks or lands on the planet's surface. When this happens, the player can communicate with the skimmer using simple commands such as "HELP", "STATUS" or "SCORE" to get access to game information. If docked with a building,
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Any static defences (e.g. buildings) which are destroyed are permanently destroyed. Any mobile defences (Hunters, droids, etc.) are renewed when the player leaves a city; so cities are never fully cleared. Cities vary greatly in their defences; a few cities are almost undefended (just minefields),
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The cities of Tau Ceti III are extremely hostile places as they are full of robot defences. These consist of laser towers, Fortresses (which are essentially better-armoured Towers), Hunter ships (of which there are three types: Mark I, Mark II and Mark III), and slowly moving mines. To defend itself
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In order to shut down the central reactor, the main objective of the game, the player must first locate the forty pieces of the reactor cooling rods and assemble them into twenty complete rods which can then be inserted into the reactor to shut it down. The assembly of the rods is achieved by using
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The planet Tau Ceti III consists of several cities which themselves consist of clusters of buildings with their defensive laser towers and patrolling robot Hunter ships. The player's skimmer can dock with some of these buildings and find parts needed to help shut down the central reactor as well as
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It was all made up as I went along. I know a bit about astronomy, so I looked around for a likely location - because the way the routine works meant it couldn't be in space; you couldn't have the sun above because the line-draw routine wouldn't work, it would have to be on the surface of a planet.
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Humanity has spread out and colonised nearby star systems but a plague in 2150 led to the colonies being abandoned and left to their automated robotic maintenance systems. While several of these colonies have been successfully re-inhabited, the colony on the planet Tau Ceti III (orbiting the star
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smashed into the planet. A mission sent to Tau Ceti III in 2164 landed on the planet but broadcast a mayday message followed by silence. Experts decided that the planet's robots were running amok as a result of the meteorite impact. The only chance, it was decided, of successfully stopping the
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The skimmer is also fitted with a scanner in order to detect buildings or Hunters not in its forward view or at a distance, and a compass to aid navigation. To cope with Tau Ceti III's frequent hours of darkness, the skimmer has an infra-red display mode and also carries a limited number of
310: 325:. As well as displaying these 3D graphics, Cooke's game engine renders them with simple shadows in order to simulate the day and night cycle of Tau Ceti III. These days are much shorter than Earth's consisting of one spin of the planet per hour with sixteen "spins" to a Cetian day. 34: 301:
defence systems without destroying the cities already there is to send a single pilot in an armoured Gal-Corp skimmer to the planet's surface with the task of shutting down the central reactor in Tau Ceti III's capital, Centralis.
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version of the game, when they announced that the final two reactor parts necessary could never be made to fit, and that it was impossible to complete the game which is contradicted on the C64-Wiki Tau Ceti page.
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And I thought 'Right, it can't be Earth because it looks a bit barren for Earth, it's got to be another planet.' So I looked round for nearby stars that might be inhabited and Tau Ceti had a nice-sounding name.
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I finally twigged that they must have used a table of line widths, and I thought about it a bit, then realised I could split it three quarters and a quarter, and then it would look like a shadow.
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I just went away and played with that for quite a long while and got it so that I had the sun in the sky and the shadow in the right place. And it sort of came from that, really.
246:...for a long while it had puzzled me how on earth they did the spheres. It obviously couldn't be a sprite because they didn't have enough memory to have that many sprites. 348:
As with some other Cooke games, the game also has an inbuilt note-taking system (accessed via the command "PAD") to take notes without using pen and paper.
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refuel and find vital information. The cities themselves can be travelled to by means of a "jump pad" which makes the long trips between them much quicker.
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up in 1985 as "an excellent game, combining several elements with stunning graphics" and gave it an overall rating of 94%. Another Spectrum magazine,
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the command "RODS" which displays a screen showing found rod-pieces which can then be assembled in a manner similar to a simple
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https://archive.org/stream/commodore-user-magazine-35/Commodore_User_Issue_35_1986_Aug#page/n71/mode/2up
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Having created the basics of a game engine, Cooke had to decide on a scenario for his new game:
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and its game engine came from Cooke attempting to work out how the spheres in the game
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a few cities are intensely defended (e.g. Centralis, where the main reactor is).
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magazine provoked controversy in their tips page for the
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Tau Ceti "Play to Win", Commodore User issue 35, page 73
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in 1987, with extra coding by Chris Newcombe. A sequel,
707: 705: 556:Response from the gaming media was very positive. 753: 720: 712:Bourne, Chris (January 1986). "Tau Ceti review". 702: 1057: 760:Paddon, Lee (January 1986). "Tau Ceti review". 242:for the ZX Spectrum in 1985, had been created: 466: 406: 901: 740: 738: 74:, Chris Newcombe (128K Spectrum enhancements) 768: 269:by the works of the science-fiction writers 1121:Video games developed in the United Kingdom 633: 631: 908: 894: 735: 223: 200:. The world, set on Tau Ceti III orbiting 32: 210:, was released for the 128K Spectrum and 687: 628: 308: 674:"Preview of Tau Ceti in CRASH magazine" 582:has to be one of the all-time greats." 1058: 802:https://www.c64-wiki.com/Tau_Ceti#Tips 759: 711: 889: 639:"Interview with Pete Cooke from 1987" 562:, a Spectrum gaming magazine, summed 265:Cooke was also inspired when writing 1126:Video games set on fictional planets 196:. It was designed and programmed by 468: 408: 368: 13: 14: 1142: 839: 296:) has been uncontactable since a 487: 482: 477: 472: 467: 427: 422: 417: 412: 407: 321:The gameworld is displayed in a 821: 807: 795: 783: 660:"Pete Cooke | Retro Gamer" 351: 666: 652: 1: 915: 621: 208:Tau Ceti: The Special Edition 364: 7: 1106:Science fiction video games 1101:Fiction set around Tau Ceti 829:"Jeux & stratégie HS 3" 749:(23): 86–87. December 1985. 698:(50): 14–15. December 1985. 304: 10: 1147: 861:at SpectrumComputing.co.uk 804:Tau Ceti - C64-Wiki - Tips 696:Computer & Video Games 598: 277:, and the space-simulator 1111:Single-player video games 923: 815:"Jeux & stratégie 39" 779:(16): 18–19. August 1986. 518: 515: 381: 378: 147: 131: 110: 78: 65: 55: 43: 31: 26: 389:Computer and Video Games 323:3D view from the skimmer 220:, was released in 1986. 881:Review in Sinclair User 286: 224:Origins and development 731:(1): 32. January 1986. 314: 263: 254: 122:Atari ST, Amstrad, C64 946:The War of the Worlds 312: 258: 244: 176:and converted to the 168:published in 1985 by 614:Jeux & Stratégie 606:Jeux & Stratégie 337:short-lived flares. 775:"Tau Ceti review". 745:"Tau Ceti review". 727:"Tau Ceti review". 694:"Tau Ceti review". 512: 375: 1086:Commodore 64 games 960:Bored of the Rings 510: 373: 315: 1131:ZX Spectrum games 1116:Telecomsoft games 1076:Amstrad PCW games 1071:Amstrad CPC games 1053: 1052: 553: 552: 508: 507: 313:Atari ST gameplay 240:Firebird Software 157: 156: 1138: 1066:1985 video games 1037:To Hell and Back 910: 903: 896: 887: 886: 833: 832: 825: 819: 818: 811: 805: 799: 793: 787: 781: 780: 772: 766: 765: 757: 751: 750: 742: 733: 732: 724: 718: 717: 709: 700: 699: 691: 685: 684: 682: 680: 670: 664: 663: 656: 650: 649: 647: 645: 635: 513: 509: 492: 491: 490: 486: 485: 481: 480: 476: 475: 471: 470: 432: 431: 430: 426: 425: 421: 420: 416: 415: 411: 410: 394:9.5/10 (average) 376: 372: 38:Atari ST box art 36: 24: 23: 1146: 1145: 1141: 1140: 1139: 1137: 1136: 1135: 1091:CRL Group games 1056: 1055: 1054: 1049: 1023:Jack the Ripper 919: 914: 842: 837: 836: 827: 826: 822: 813: 812: 808: 800: 796: 788: 784: 774: 773: 769: 758: 754: 744: 743: 736: 726: 725: 721: 710: 703: 693: 692: 688: 678: 676: 672: 671: 667: 662:. 15 July 2014. 658: 657: 653: 643: 641: 637: 636: 629: 624: 601: 554: 488: 483: 478: 473: 428: 423: 418: 413: 371: 367: 354: 307: 289: 228:The origins of 226: 123: 118: 39: 22: 21:1985 video game 17: 16:1985 video game 12: 11: 5: 1144: 1134: 1133: 1128: 1123: 1118: 1113: 1108: 1103: 1098: 1093: 1088: 1083: 1081:Atari ST games 1078: 1073: 1068: 1051: 1050: 1048: 1047: 1040: 1033: 1026: 1019: 1012: 1009:Death or Glory 1005: 998: 991: 984: 977: 970: 963: 956: 949: 942: 935: 927: 925: 921: 920: 913: 912: 905: 898: 890: 884: 883: 878: 870: 862: 854: 841: 840:External links 838: 835: 834: 820: 806: 794: 782: 767: 752: 734: 719: 701: 686: 665: 651: 626: 625: 623: 620: 619: 618: 610: 600: 597: 587:Commodore User 551: 550: 547: 541: 540: 537: 531: 530: 527: 521: 520: 517: 506: 505: 502: 494: 493: 464: 458: 457: 454: 446: 445: 442: 434: 433: 404: 396: 395: 392: 384: 383: 380: 369: 366: 363: 353: 350: 306: 303: 288: 285: 238:, released by 225: 222: 155: 154: 149: 145: 144: 135: 129: 128: 112: 108: 107: 82: 76: 75: 69: 63: 62: 59: 53: 52: 47: 41: 40: 37: 29: 28: 20: 15: 9: 6: 4: 3: 2: 1143: 1132: 1129: 1127: 1124: 1122: 1119: 1117: 1114: 1112: 1109: 1107: 1104: 1102: 1099: 1097: 1094: 1092: 1089: 1087: 1084: 1082: 1079: 1077: 1074: 1072: 1069: 1067: 1064: 1063: 1061: 1046: 1045: 1041: 1039: 1038: 1034: 1032: 1031: 1030:Ninja Hamster 1027: 1025: 1024: 1020: 1018: 1017: 1013: 1011: 1010: 1006: 1004: 1003: 999: 997: 996: 992: 990: 989: 985: 983: 982: 978: 976: 975: 971: 969: 968: 964: 962: 961: 957: 955: 954: 950: 948: 947: 943: 941: 940: 936: 934: 933: 929: 928: 926: 922: 918: 911: 906: 904: 899: 897: 892: 891: 888: 882: 879: 877: 876: 871: 869: 868: 863: 860: 859: 855: 853: 849: 848: 844: 843: 830: 824: 816: 810: 803: 798: 791: 786: 778: 771: 763: 762:Your Computer 756: 748: 741: 739: 730: 729:Your Sinclair 723: 715: 714:Sinclair User 708: 706: 697: 690: 675: 669: 661: 655: 640: 634: 632: 627: 616: 615: 611: 608: 607: 603: 602: 596: 593: 589: 588: 583: 581: 577: 576: 571: 570: 569:Sinclair User 565: 561: 560: 548: 546: 545:Your Sinclair 543: 542: 538: 536: 535:Sinclair User 533: 532: 528: 526: 523: 522: 514: 503: 501: 500: 496: 495: 465: 463: 462:Your Computer 460: 459: 455: 453: 452: 448: 447: 443: 441: 440: 439:Your Sinclair 436: 435: 405: 403: 402: 401:Sinclair User 398: 397: 393: 391: 390: 386: 385: 377: 374:Review scores 362: 360: 359:jigsaw puzzle 349: 346: 343: 338: 334: 330: 326: 324: 319: 311: 302: 299: 295: 284: 282: 281: 276: 272: 268: 262: 257: 253: 250: 247: 243: 241: 237: 236: 231: 221: 219: 218: 213: 209: 205: 203: 199: 195: 191: 187: 183: 179: 175: 171: 167: 163: 162: 153: 152:Single-player 150: 146: 143: 139: 136: 134: 130: 126: 121: 116: 113: 109: 106: 102: 98: 94: 90: 86: 83: 81: 77: 73: 70: 68: 64: 61:CRL Group PLC 60: 58: 54: 51: 50:CRL Group PLC 48: 46: 42: 35: 30: 25: 19: 1042: 1035: 1028: 1021: 1016:Frankenstein 1014: 1007: 1000: 993: 986: 979: 973: 972: 965: 958: 953:Blade Runner 951: 944: 939:Lunar Rescue 937: 930: 874: 866: 857: 846: 823: 817:. June 1986. 809: 797: 785: 776: 770: 761: 755: 746: 728: 722: 713: 695: 689: 677:. Retrieved 668: 654: 642:. Retrieved 612: 604: 592:Commodore 64 585: 584: 579: 573: 567: 563: 557: 555: 544: 534: 524: 497: 449: 437: 399: 387: 355: 352:Reactor rods 347: 341: 339: 335: 331: 327: 320: 316: 290: 278: 275:Isaac Asimov 266: 264: 259: 255: 251: 248: 245: 233: 229: 227: 215: 207: 206: 190:Commodore 64 160: 159: 158: 124: 119: 114: 97:Commodore 64 57:Publisher(s) 45:Developer(s) 18: 967:Formula One 924:Video games 865:Preview in 764:(8601): 38. 529:Crash Smash 516:Publication 379:Publication 271:Larry Niven 212:Amstrad CPC 182:Amstrad PCW 178:Amstrad CPC 174:ZX Spectrum 105:ZX Spectrum 89:Amstrad PCW 85:Amstrad CPC 80:Platform(s) 67:Designer(s) 1060:Categories 1002:The Boggit 873:Review in 679:13 January 644:13 January 622:References 539:SU Classic 198:Pete Cooke 166:video game 142:simulation 72:Pete Cooke 1096:DOS games 917:CRL Group 852:MobyGames 716:(46): 26. 370:Reception 365:Reception 340:Although 974:Tau Ceti 858:Tau Ceti 847:Tau Ceti 580:Tau Ceti 564:Tau Ceti 549:Megagame 342:Tau Ceti 305:Gameplay 294:Tau Ceti 267:Tau Ceti 230:Tau Ceti 202:Tau Ceti 186:Atari ST 172:for the 161:Tau Ceti 133:Genre(s) 117:Spectrum 93:Atari ST 27:Tau Ceti 1044:Wolfman 995:Dracula 981:Academy 831:. 1986. 777:Zzap!64 599:Reviews 499:Zzap!64 217:Academy 148:Mode(s) 111:Release 932:Rescue 511:Awards 298:meteor 194:MS-DOS 192:, and 138:Action 127:MS-DOS 115:1985: 101:MS-DOS 988:Bugsy 875:Crash 867:Crash 747:Crash 617:HS #3 575:Elite 559:CRASH 525:Crash 519:Award 451:Crash 382:Score 280:Elite 235:Gyron 164:is a 125:1987: 120:1986: 681:2007 646:2007 444:9/10 287:Plot 273:and 850:at 609:#39 504:93% 456:94% 170:CRL 1062:: 737:^ 704:^ 630:^ 361:. 283:. 188:, 184:, 180:, 140:, 103:, 99:, 95:, 91:, 87:, 909:e 902:t 895:v 683:. 648:.

Index


Developer(s)
CRL Group PLC
Publisher(s)
Designer(s)
Pete Cooke
Platform(s)
Amstrad CPC
Amstrad PCW
Atari ST
Commodore 64
MS-DOS
ZX Spectrum
Genre(s)
Action
simulation
Single-player
video game
CRL
ZX Spectrum
Amstrad CPC
Amstrad PCW
Atari ST
Commodore 64
MS-DOS
Pete Cooke
Tau Ceti
Amstrad CPC
Academy
Gyron

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